Created
August 11, 2017 18:52
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diff --git a/YEP_EnhancedTP.js b/SIV_EnhancedTP.js | |
index 0c5a4bf..58ca159 100644 | |
--- a/YEP_EnhancedTP.js | |
+++ b/SIV_EnhancedTP.js | |
@@ -2854,6 +2854,10 @@ Game_BattlerBase.prototype.initTpMode = function() { | |
this._tpMode = this.enemy().tpMode; | |
this._unlockedTpModes = this.enemy().unlockedTpModes.slice(); | |
} | |
+ if (this.pendingInit.length) { | |
+ this._unlockedTpModes = this._unlockedTpModes.concat(this.pendingInit) | |
+ } | |
this._unlockedTpModes = this._unlockedTpModes.filter(Yanfly.Util.onlyUnique); | |
this._unlockedTpModes.sort(function(a, b) { return a - b; }); | |
}; | |
@@ -2889,11 +2893,14 @@ Game_BattlerBase.prototype.tpRate = function() { | |
}; | |
Game_BattlerBase.prototype.unlockTpMode = function(tpModeId) { | |
- if (!this._unlockedTpModes) this.initTpMode(); | |
- this._unlockedTpModes.push(tpModeId); | |
- this._unlockedTpModes = this._unlockedTpModes.filter(Yanfly.Util.onlyUnique); | |
- this._unlockedTpModes.sort(function(a, b) { return a - b; }); | |
- this.refresh(); | |
+ if (this._unlockedTpModes) { | |
+ this._unlockedTpModes.push(tpModeId); | |
+ this._unlockedTpModes = this._unlockedTpModes.filter(Yanfly.Util.onlyUnique); | |
+ this._unlockedTpModes.sort(function(a, b) { return a - b; }); | |
+ this.refresh(); | |
+ } else { | |
+ this.pendingInit.push(tpModeId) | |
+ } | |
}; | |
Game_BattlerBase.prototype.removeTpMode = function(tpModeId) { | |
@@ -3123,6 +3130,7 @@ Game_Battler.prototype.chargeTpByDeath = function() { | |
Yanfly.ETP.Game_Actor_setup = Game_Actor.prototype.setup; | |
Game_Actor.prototype.setup = function(actorId) { | |
+ this.pendingInit = []; | |
Yanfly.ETP.Game_Actor_setup.call(this, actorId); | |
this.initTpMode(); | |
}; | |
@@ -3137,7 +3145,7 @@ Game_Actor.prototype.learnSkill = function(skillId) { | |
Game_Actor.prototype.learnSkillTpMode = function(skill) { | |
var length = skill.learnUnlockedTpModes.length; | |
for (var i = 0; i < length; ++i) { | |
- var tpMode = skill.learnUnlockedTpModes[tpMode] | |
+ var tpMode = skill.learnUnlockedTpModes[i]; | |
if ($dataTpModes[tpMode]) this.unlockTpMode(tpMode); | |
} | |
}; | |
@@ -3148,8 +3156,9 @@ Game_Actor.prototype.learnSkillTpMode = function(skill) { | |
Yanfly.ETP.Game_Enemy_setup = Game_Enemy.prototype.setup; | |
Game_Enemy.prototype.setup = function(enemyId, x, y) { | |
- Yanfly.ETP.Game_Enemy_setup.call(this, enemyId, x, y); | |
- this.initTpMode(); | |
+ this.pendingInit = [] | |
+ Yanfly.ETP.Game_Enemy_setup.call(this, enemyId, x, y); | |
+ this.initTpMode(); | |
}; | |
//============================================================================= |
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Line 47 has for loop var issue.