Created
May 10, 2020 05:18
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Using a special unlock template to ensure sync flags are up to date
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# TODO protect fields with inline procs that should get optimized out in release builds, but in debug builds can do asserts to make sure you unlocked it first | |
import opengl | |
import macros | |
import skyhash/xxhash | |
import sklog | |
type | |
TextureParameterBrush* = object | |
xhash*: uint64 | |
min_filter*, max_filter*: Glint | |
wrap_s*, wrap_t*: Glint | |
proc `=changed`*(self: var TextureParameterBrush) = | |
## Updates the xhash of the parameter brush. | |
var state: XXH64State | |
template touch(x: untyped): untyped = | |
discard state.update(cast[pointer](unsafeaddr self.x), self.x.sizeof) | |
discard state.init 0 | |
touch(max_filter) | |
touch(max_filter) | |
touch(wrap_s) | |
touch(wrap_t) | |
self.xhash = state.final | |
template unlock*(tex: var TextureParameterBrush; mutator: untyped): untyped = | |
block: | |
defer: `=changed`(tex) | |
mutator | |
var x: TextureParameterBrush | |
echo x.xhash | |
unlock x: | |
x.min_filter = GlNearest | |
x.max_filter = GlNearest | |
echo x.xhash | |
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