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August 29, 2015 13:57
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Why the heck doesn’t this work?
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- (void)doTheThingAnimated:(BOOL)animated | |
{ | |
CGFloat buttonAlpha = 1.0f; | |
CGFloat leftLabelAlpha = 1.0f; | |
CGFloat rightLabelAlpha = 1.0f; | |
if ([BUSINESS LOGIC]) { | |
buttonAlpha = 0.0f; | |
rightLabelAlpha = 0.0f; | |
} | |
else if ([BUSINESS LOGIC]) { | |
buttonAlpha = 0.0f; | |
leftLabelAlpha = 0.0f; | |
} | |
void (^animations)(void) = ^{ | |
self.leftSideButton.imageView.alpha = buttonAlpha; | |
self.leftSideLabel.alpha = leftLabelAlpha; | |
self.rightSideButton.imageView.alpha = buttonAlpha; | |
self.rightSideLabel.alpha = rightLabelAlpha; | |
}; | |
if (animated) { | |
[UIView animateWithDuration:kSideSelectionAnimationDuration | |
delay:kSideSelectionAnimationDelay | |
options:kSideSelectionAnimationOptions | |
animations:animations | |
completion:NULL]; | |
} | |
else { | |
animations(); | |
} | |
} |
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After further review: calling this method from the action on the left or right button prevents the touched button’s image view from animating, but calling it using
dispatch_async()
on the main queue works. That’s ugly, but it works.