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--[[ | |
Copyright © 2022 Stephen Leitnick | |
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated | |
documentation files (the “Software”), to deal in the Software without restriction, including without limitation | |
the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, | |
and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all copies or substantial portions | |
of the Software. | |
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED | |
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF | |
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |
DEALINGS IN THE SOFTWARE. | |
]] | |
--[[ | |
OCTREE - EARLY RELEASE - FOR TESTING PURPOSES ONLY | |
API: | |
CONSTRUCTOR: | |
Octree.new(size: number) | |
METHODS: | |
octree:CreateNode(position: Vector3, object: any): Node | |
octree:RemoveNode(node: Node) | |
octree:ChangeNodePosition(node: Node, position: Vector3) | |
octree:RadiusSearch(position: Vector3, radius: number): {Node} | |
octree:GetNearest(position: Vector3, radius: number, maxNodes: number?): {Node} | |
NODE TYPE: | |
Node = { | |
Position: Vector3 [readonly] | |
Object: any [readonly] | |
} | |
EXAMPLE: | |
local octree = Octree.new(512) | |
local node = octree:CreateNode(workspace.Baseplate.Position, workspace.Baseplate) | |
local nodes = octree:RadiusSearch(characterPosition) | |
print(nodes) | |
]] | |
type Region = { | |
Center: Vector3; | |
Size: Vector3; | |
Radius: number; | |
Regions: {Region}; | |
Parent: Region?; | |
Level: number; | |
Nodes: {Node}?; | |
DEBUG: BasePart?; | |
} | |
type Node = { | |
Region: Region?; | |
Position: Vector3; | |
Object: any; | |
} | |
local MAX_SUB_REGIONS = 4 | |
local DEBUG_OCTREE = false | |
local DEBUG_FOLDER = Instance.new("Folder") | |
DEBUG_FOLDER.Name = "DEBUG" | |
DEBUG_FOLDER.Parent = if DEBUG_OCTREE then workspace else nil | |
local function IsPointInBox(point: Vector3, boxCenter: Vector3, boxSize: number) | |
local half = boxSize / 2 | |
return | |
point.X >= boxCenter.X - half and | |
point.X <= boxCenter.X + half and | |
point.Y >= boxCenter.Y - half and | |
point.Y <= boxCenter.Y + half and | |
point.Z >= boxCenter.Z - half and | |
point.Z <= boxCenter.Z + half | |
end | |
local function RoundTo(x: number, mult: number): number | |
return math.round(x / mult) * mult | |
end | |
local function SwapRemove(tbl, index) | |
local n = #tbl | |
tbl[index] = tbl[n] | |
tbl[n] = nil | |
end | |
local Octree = {} | |
Octree.__index = Octree | |
function Octree.new(size: number) | |
local self = setmetatable({}, Octree) | |
self.Size = size | |
self.Regions = {} :: {Region} | |
return self | |
end | |
function Octree:CreateNode(position: Vector3, object: any) | |
local region = self:_getRegion(self.Regions, MAX_SUB_REGIONS, position) | |
local node: Node = { | |
Region = region, | |
Position = position, | |
Object = object, | |
} | |
table.insert(region.Nodes, node) | |
return node | |
end | |
function Octree:RemoveNode(node: Node) | |
if not node.Region then return end | |
local nodes = (node.Region :: Region).Nodes :: {Node} | |
local index = table.find(nodes, node) | |
if index then | |
SwapRemove(nodes, index) | |
end | |
if #nodes == 0 then | |
-- Remove regions without any nodes: | |
local region = node.Region | |
while region do | |
local parent = region.Parent | |
if parent then | |
local numNodes = self:_countNodesInRegion(region) | |
if numNodes == 0 then | |
local regionIndex = table.find(parent.Regions, region) | |
if regionIndex then | |
SwapRemove(parent.Regions, regionIndex) | |
if region.DEBUG then | |
region.DEBUG:Destroy() | |
region.DEBUG = nil | |
end | |
end | |
end | |
end | |
region = parent | |
end | |
end | |
node.Region = nil | |
end | |
function Octree:_countNodesInRegion(region: Region): number | |
local n = 0 | |
if region.Nodes then | |
return #region.Nodes | |
else | |
for _,subRegion in region.Regions do | |
n += self:_countNodesInRegion(subRegion) | |
end | |
end | |
return n | |
end | |
function Octree:ChangeNodePosition(node: Node, position: Vector3) | |
node.Position = position | |
local newRegion = self:_getRegion(self.Regions, MAX_SUB_REGIONS, position) | |
if newRegion == node.Region then | |
return | |
end | |
self:RemoveNode(node) | |
table.insert(newRegion.Nodes, node) | |
end | |
function Octree:RadiusSearch(position: Vector3, radius: number) | |
local nodes = {} | |
local regions = self:_getRegionsInRadius(position, radius) | |
for _,region in regions do | |
for _,node in region.Nodes do | |
if (node.Position - position).Magnitude < radius then | |
table.insert(nodes, node) | |
end | |
end | |
end | |
return nodes | |
end | |
function Octree:GetNearest(position: Vector3, radius: number, maxNodes: number?) | |
local nodes = self:RadiusSearch(position, radius, maxNodes) | |
table.sort(nodes) | |
if maxNodes ~= nil and #nodes > maxNodes then | |
return table.move(nodes, 1, maxNodes, 1, table.create(maxNodes)) | |
end | |
return nodes | |
end | |
function Octree:_getRegionsInRadius(position: Vector3, radius: number) | |
local regionsFound = {} | |
local function ScanRegions(regions: {Region}) | |
-- Find regions that have overlapping radius values | |
for _,region in regions do | |
local distance = (position - region.Center).Magnitude | |
if distance < (radius + region.Radius) then | |
if region.Nodes then | |
table.insert(regionsFound, region) | |
else | |
ScanRegions(region.Regions) | |
end | |
end | |
end | |
end | |
local startRegions = {} | |
if radius < self.Size * 1.5 then | |
-- Find all surrounding regions in a 3x3 cube: | |
for i = 0,26 do | |
-- Get surrounding regions: | |
local x = i % 3 - 1 | |
local y = math.floor(i / 9) - 1 | |
local z = math.floor(i / 3) % 3 - 1 | |
local offset = Vector3.new(x * radius, y * radius, z * radius) | |
local startRegion = self:_getTopRegion(position + offset) | |
if not startRegions[startRegion] then | |
startRegions[startRegion] = true | |
ScanRegions(startRegion.Regions) | |
end | |
end | |
else | |
-- If radius is larger than the surrounding regions will detect, then | |
-- we need to use a different algorithm to pickup the regions. Ideally, | |
-- we won't be querying with huge radius values, but this is here in | |
-- cases where that happens. Just scan all top-level regions and check | |
-- the distance. | |
for _,region in self.Regions do | |
local distance = (position - region.Center).Magnitude | |
if distance < (radius + region.Radius) then | |
ScanRegions(region.Regions) | |
end | |
end | |
end | |
return regionsFound | |
end | |
function Octree:_getTopRegion(position: Vector3) | |
local size = self.Size | |
local origin = Vector3.new( | |
RoundTo(position.X, size), | |
RoundTo(position.Y, size), | |
RoundTo(position.Z, size) | |
) | |
-- Unique key to represent the top-level region: | |
local key = origin.X .. "_" .. origin.Y .. "_" .. origin.Z | |
local region = self.Regions[key] | |
if not region then | |
region = { | |
Regions = {}, | |
Level = 1, | |
Size = size, | |
Radius = math.sqrt(size * size + size * size + size * size), | |
Center = origin, | |
} | |
self.Regions[key] = region | |
end | |
return region | |
end | |
function Octree:_getRegion(regionsStart: {Region}, maxLevel: number, position: Vector3): Region | |
local function GetRegion(regionParent: Region?, regions: {Region}, level: number): Region | |
local region: Region? = nil | |
-- Find region that contains the position: | |
for _,r in regions do | |
if IsPointInBox(position, r.Center, r.Size) then | |
region = r | |
break | |
end | |
end | |
if not region then | |
-- Create new region: | |
local size = self.Size / (2 ^ (level - 1)) | |
local origin = if regionParent then regionParent.Center else Vector3.new( | |
RoundTo(position.X, size), | |
RoundTo(position.Y, size), | |
RoundTo(position.Z, size) | |
) | |
local center = origin | |
if regionParent then | |
-- Offset position to fit the subregion within the parent region: | |
center += Vector3.new( | |
if position.X > origin.X then size / 2 else -size / 2, | |
if position.Y > origin.Y then size / 2 else -size / 2, | |
if position.Z > origin.Z then size / 2 else -size / 2 | |
) | |
end | |
local newRegion: Region = { | |
Regions = {}, | |
Level = level, | |
Size = size, | |
-- Radius represents the spherical radius that contains the entirety of the cube region | |
Radius = math.sqrt(size * size + size * size + size * size), | |
Center = center, | |
Parent = regionParent, | |
Nodes = if level == MAX_SUB_REGIONS then {} else nil, | |
} | |
table.insert(regions, newRegion) | |
region = newRegion | |
if DEBUG_OCTREE then | |
local DEBUG = Instance.new("Part") | |
DEBUG.Name = "RegionDebug" | |
DEBUG.Transparency = 0.7 | |
DEBUG.Material = Enum.Material.SmoothPlastic | |
DEBUG.TopSurface = Enum.SurfaceType.Smooth | |
DEBUG.BottomSurface = Enum.SurfaceType.Smooth | |
DEBUG.Anchored = true | |
DEBUG.CanTouch = false | |
DEBUG.CanQuery = false | |
DEBUG.CanCollide = false | |
local rng = Random.new(center.X * center.Y * center.Z) | |
DEBUG.Color = Color3.new(rng:NextNumber(), rng:NextNumber(), rng:NextNumber()) | |
DEBUG.Size = Vector3.new(size, size, size) | |
DEBUG.CFrame = CFrame.new(center) | |
DEBUG.CastShadow = false | |
DEBUG.Parent = DEBUG_FOLDER | |
newRegion.DEBUG = DEBUG | |
end | |
end | |
if level == maxLevel then | |
-- We've made it to the bottom-tier region | |
return region :: Region | |
else | |
-- Find the sub-region: | |
return GetRegion((region :: Region), (region :: Region).Regions, level + 1) | |
end | |
end | |
local startRegion = self:_getTopRegion(position) | |
return GetRegion(startRegion, startRegion.Regions, 2) | |
end | |
return Octree |
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Main repo here: https://github.com/Sleitnick/rbxts-octree