Created
April 14, 2023 18:01
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-- Run in LocalScript context. | |
-- Move mouse around to see Input event ordering in the output as well. | |
local RunService = game:GetService("RunService") | |
local UserInputService = game:GetService("UserInputService") | |
local lastT = 0 | |
local function FmtTime() | |
local t = time() | |
local line = t ~= lastT | |
lastT = t | |
if line then | |
print("------------------------") | |
end | |
return ("%.3f"):format(t) | |
end | |
-- Input | |
UserInputService.InputChanged:Connect(function(input) | |
if input.UserInputType == Enum.UserInputType.MouseMovement then | |
print(FmtTime(), "Input") | |
end | |
end) | |
-- Hearbeat | |
RunService.Heartbeat:Connect(function() | |
print(FmtTime(), "Heartbeat") | |
end) | |
-- Stepped | |
RunService.Stepped:Connect(function() | |
print(FmtTime(), "Stepped") | |
end) | |
-- RenderStepped | |
RunService.RenderStepped:Connect(function() | |
print(FmtTime(), "RenderStepped") | |
end) | |
-- Wait | |
while true do | |
task.wait() | |
print(FmtTime(), "Wait") | |
end |
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