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# Useful for scenarios where you need to have a snapshot of private repo issues exported offline | |
# | |
# 1. Download and install the GH CLI https://github.com/cli/cli | |
# 2. Save this script | |
# 3. Start a PowerShell CLI and navigate to the folder with the script | |
# 4. Run ".\Export-GitHub-Issues.ps1" "RepoOwner/Name" "Label" | |
# 5. It will prompt you to do a device login to your GitHub account to authorize GH CLI | |
# 6. It will download the issues and comments tagged with the label specified | |
# in the repo specified (as long as it is readable by your account) | |
# 7. It will download any images in the issue body or comments |
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[MechatronicWarfare.X2DownloadableContentInfo_MechatronicWarfare] | |
; Set this to true if your Schematic Merges are not working properly, then close and reopen XCOM 2. | |
; On loading a game, if this is true, your inventory will be scanned for items and then the linked | |
; SPARK items will be spawned. This does take into account the other settings below! | |
; For example, if this is set to true and you have a Mag Cannon but not a Helix Autocannon, | |
; then it will be granted to you if SPARK_OVERHAUL_WEAPON is set to true. | |
SPARK_OVERRIDE_INVENTORY=false | |
; Should the Improved Cannons breakthrough benefit the SPARK Autocannon as well? | |
; Disable if you have a mod that gives SPARKs their own breakthroughs |
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// Use Gists to store code you would like to remember later on | |
console.log(window); // log the "window" object to the console |
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<vehicle id="23" filename="data/vehicles/trailers/stepa/stepaFHL13AK.xml" isAbsolute="true" foldAnimTime="0" dirtAmount="0.047225725702091" GPSstoreInv="" > | |
<component1 position="138.54454040527 152.02735900879 120.06547546387" rotation="-0.023929530754685 -0.26021233201027 -0.0032185148447752" /> | |
<component2 position="138.99964904785 156.00775146484 117.36561584473" rotation="3.1211791038513 0.32237732410431 3.0918416976929" /> | |
<component3 position="138.6787109375 155.93765258789 117.2574005127" rotation="3.1319761276245 0.32258856296539 3.1006686687469" /> | |
<component4 position="139.33587646484 155.90498352051 117.47721099854" rotation="3.1281609535217 0.32233783602715 3.0887713432312" /> | |
<movingTool1 rotation="-0.0027377712540329"/> | |
<movingTool2 rotation="0.061535559594631"/> | |
<movingTool3 rotation="-0.2901149392128"/> | |
<movingTool4 rotation="-0.020152743905783"/> | |
<movingTool5 translation="-1.1399999856949"/> |
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GIANTS Engine Runtime 6.0.2 64bit (Build Date: Nov 3 2014) | |
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved. | |
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved. | |
Application: FarmingSimulator2015 | |
Main System | |
CPU: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz | |
Memory: 8135 MB | |
OS: Windows NT 6.1 64-bit | |
Physics System | |
Version: 5.9.4 |