Created
March 26, 2020 15:09
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Simple game
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import arcade | |
SCREEN_WIDTH = 1000 | |
SCREEN_HEIGHT = 650 | |
SCREEN_TITLE = "Platformer" | |
class MyGame(arcade.Window): | |
def __init__(self): | |
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) | |
self.bg = None | |
self.coin_list = None | |
self.wall_list = None | |
self.player_list = None | |
self.player_sprite = None | |
def setup(self): | |
self.bg = arcade.Sprite("images/bg/bg1.jpg") | |
self.bg.left = 0 | |
self.bg.bottom = 0 | |
self.player_list = arcade.SpriteList() | |
self.wall_list = arcade.SpriteList() | |
self.coin_list = arcade.SpriteList() | |
self.player_sprite = arcade.Sprite("images/player_1/player_stand.png") | |
self.player_sprite.center_x = 64 | |
self.player_sprite.center_y = 120 | |
self.player_list.append(self.player_sprite) | |
for x in range(0, 1250, 64): | |
wall = arcade.Sprite("images/tiles/grassMid.png", 0.5) | |
wall.center_x = x | |
wall.center_y = 32 | |
self.wall_list.append(wall) | |
coordinate_list = [[512, 96], | |
[256, 96], | |
[768, 96]] | |
for coordinate in coordinate_list: | |
wall = arcade.Sprite("images/tiles/boxCrate_double.png", 0.5) | |
wall.position = coordinate | |
self.wall_list.append(wall) | |
def on_draw(self): | |
arcade.start_render() | |
self.bg.draw() | |
self.wall_list.draw() | |
self.coin_list.draw() | |
self.player_list.draw() | |
def main(): | |
window = MyGame() | |
window.setup() | |
arcade.run() | |
if __name__ == "__main__": | |
main() |
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