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Alexander Drozdov SnosMe

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SnosMe / init.c
Created May 13, 2025 12:07 — forked from rofl0r/init.c
minimal init daemon by rich felker, author of musl libc
#define _XOPEN_SOURCE 700
#include <signal.h>
#include <unistd.h>
int main()
{
sigset_t set;
int status;
if (getpid() != 1) return 1;
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SnosMe / opencv_js.config.py
Created November 4, 2023 12:26
Building OpenCV for APT
# Classes and methods whitelist
core = {
'': [
'absdiff', 'add', 'addWeighted', 'bitwise_and', 'bitwise_not', 'bitwise_or', 'bitwise_xor', 'cartToPolar',
'compare', 'convertScaleAbs', 'copyMakeBorder', 'countNonZero', 'determinant', 'dft', 'divide', 'eigen',
'exp', 'flip', 'getOptimalDFTSize','gemm', 'hconcat', 'inRange', 'invert', 'kmeans', 'log', 'magnitude',
'max', 'mean', 'meanStdDev', 'merge', 'min', 'minMaxLoc', 'mixChannels', 'multiply', 'norm', 'normalize',
'perspectiveTransform', 'polarToCart', 'pow', 'randn', 'randu', 'reduce', 'repeat', 'rotate', 'setIdentity', 'setRNGSeed',
'solve', 'solvePoly', 'split', 'sqrt', 'subtract', 'trace', 'transform', 'transpose', 'vconcat',
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SnosMe / custom_game_engines_small_study.md
Created April 10, 2022 17:13 — forked from raysan5/custom_game_engines_small_study.md
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

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SnosMe / Outline.shader
Created March 28, 2022 22:04 — forked from ScottJDaley/Outline.shader
Wide Outlines Renderer Feature for URP and ECS/DOTS/Hybrid Renderer
// Original shader by @bgolus, modified slightly by @alexanderameye for URP, modified slightly more
// by @gravitonpunch for ECS/DOTS/HybridRenderer.
// https://twitter.com/bgolus
// https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9
// https://alexanderameye.github.io/
// https://twitter.com/alexanderameye/status/1332286868222775298
Shader "Hidden/Outline"
{
Properties