Created
September 24, 2015 02:46
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require 'osc-ruby' | |
@client ||= OSC::Client.new('localhost', 9177) | |
@client.send(OSC::Message.new("/shader-string", " | |
uniform float shiggle; | |
void main( void ) { | |
vec2 uv = ( gl_FragCoord.xy / iResolution.xy ) * 2.0 - 1.0; | |
float t = abs( 1.0 / (sin( uv.y + sin( iGlobalTime + uv.x * 10.0 ) * uv.x ) * shiggle) ); | |
vec3 finalColor = vec3( t * 0.2, t * iVolume, t * 0.9 ); | |
gl_FragColor = vec4( finalColor, 95.0 ); | |
}")) | |
live_loop :mainloop do | |
with_fx :reverb, room: 1, reps: 4 do | |
use_synth :prophet | |
ns = (scale :c2, :minor_pentatonic, num_octaves: 4).take(4) | |
16.times do | |
play ns.choose, detune: 12, release: 8, amp: 2, amp: rand + 0.5, cutoff: rrand(70, 120), amp: 2 | |
@client.send(OSC::Message.new("/decaying-uniform", "shiggle", 7.0, 2.0)) | |
sleep 4 | |
end | |
end | |
end |
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