Created
June 23, 2014 17:58
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csvTest.lua
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groups = DAME.GetGroups() | |
groupCount = as3.tolua(groups.length) -1 | |
FileExt = as3.tolua(VALUE_FileExt) | |
csvDir = as3.tolua(VALUE_CSVDir) | |
-- Output tilemap data | |
function exportMapCSV( mapLayer, layerFileName, groupName ) | |
-- get the raw mapdata. To change format, modify the strings passed in (rowPrefix,rowSuffix,columnPrefix,columnSeparator,columnSuffix) | |
mapText = as3.tolua(DAME.CreateTextForSprites(mapLayer,"%xpos%, %ypos%\n",groupName)) | |
-- DAME.CreateTextForSprites( layer:SpriteLayer, defaultCreationText:String, defaultClass:String, bmpfontText:String = "", baseDirectory:String = null ):String | |
--print("output to "..as3.tolua(VALUE_CSVDir).."/"..layerFileName) | |
DAME.WriteFile(csvDir.."/"..layerFileName, mapText ); | |
end | |
for groupIndex = 0,groupCount do | |
group = groups[groupIndex] | |
groupName = as3.tolua(group.name) | |
groupName = string.gsub(groupName, " ", "_") | |
layerCount = as3.tolua(group.children.length) - 1 | |
-- Go through each layer and store some tables for the different layer types. | |
for layerIndex = 0,layerCount do | |
layer = group.children[layerIndex] | |
isMap = as3.tolua(layer.map)~=nil | |
layerSimpleName = as3.tolua(layer.name) | |
layerSimpleName = string.gsub(layerSimpleName, " ", "_") | |
if as3.tolua(layer.IsSpriteLayer()) == true then | |
mapFileName = "mapCSV_"..groupName.."_"..layerSimpleName.."."..FileExt | |
-- Generate the map file. | |
exportMapCSV( layer, mapFileName, groupName ) | |
end | |
end | |
end | |
return 1 |
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