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using System; | |
using System.Linq; | |
using System.Text.RegularExpressions; | |
public static class IdentifierExtensions | |
{ | |
// definition of a valid C# identifier: http://msdn.microsoft.com/en-us/library/aa664670(v=vs.71).aspx | |
private const string FORMATTING_CHARACTER = @"\p{Cf}"; | |
private const string CONNECTING_CHARACTER = @"\p{Pc}"; | |
private const string DECIMAL_DIGIT_CHARACTER = @"\p{Nd}"; |
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using System; | |
using UnityEngine; | |
/// <summary> | |
/// This is a generic Singleton implementation for Monobehaviours. | |
/// Create a derived class where the type T is the script you want to "Singletonize" | |
/// Upon loading it will call DontDestroyOnLoad on the gameobject where this script is contained | |
/// so it persists upon scene changes. | |
/// </summary> | |
/// <remarks> |