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using System; | |
using UnityEngine; | |
/// <summary> | |
/// This is a generic Singleton implementation for Monobehaviours. | |
/// Create a derived class where the type T is the script you want to "Singletonize" | |
/// Upon loading it will call DontDestroyOnLoad on the gameobject where this script is contained | |
/// so it persists upon scene changes. | |
/// </summary> | |
/// <remarks> |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using UnityEngine; | |
/// <summary> | |
/// A simple free camera to be added to a Unity game object. | |
/// | |
/// Keys: |
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/* | |
CoroutineTests.cs -- Shane Celis | |
I was curious about how one could manually drive Unity's coroutines | |
without necessarily putting them into Unity's scheduler. At the | |
heart of it, it's really easy to manually drive them: | |
// Get the coroutine. | |
IEnumerator ienum = MyCoroutine(); | |
// Run it until it yields. |
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