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#!/bin/sh | |
# BepInEx start script | |
# | |
# Run the script to start the game with BepInEx enabled | |
# | |
# There are two ways to use this script | |
# | |
# 1. Via CLI: Run ./run_bepinex.sh <path to game> [doorstop arguments] [game arguments] | |
# 2. Via config: edit the options below and run ./run.sh without any arguments |
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from scipy.io.wavfile import read, write | |
import io | |
## This may look a bit intricate/useless, considering the fact that scipy's read() and write() function already return a | |
## numpy ndarray, but the BytesIO "hack" may be useful in case you get the wav not through a file, but trough some websocket or | |
## HTTP Post request. This should obviously work with any other sound format, as long as you have the proper decoding function | |
with open("input_wav.wav", "rb") as wavfile: | |
input_wav = wavfile.read() |