Created
December 5, 2016 10:19
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- (UIImage *)fixImageOrientation { | |
UIImageOrientation originOrientation = self.imageOrientation; | |
// No-op if the orientation is already correct | |
if (originOrientation == UIImageOrientationUp) return self; | |
// We need to calculate the proper transformation to make the image upright. | |
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored. | |
CGAffineTransform transform = CGAffineTransformIdentity; | |
CGSize originSize = self.size; | |
switch (originOrientation) { | |
case UIImageOrientationDown: | |
case UIImageOrientationDownMirrored: | |
transform = CGAffineTransformTranslate(transform, originSize.width, originSize.height); | |
transform = CGAffineTransformRotate(transform, M_PI); | |
break; | |
case UIImageOrientationLeft: | |
case UIImageOrientationLeftMirrored: | |
transform = CGAffineTransformTranslate(transform, originSize.width, 0); | |
transform = CGAffineTransformRotate(transform, M_PI_2); | |
break; | |
case UIImageOrientationRight: | |
case UIImageOrientationRightMirrored: | |
transform = CGAffineTransformTranslate(transform, 0, originSize.height); | |
transform = CGAffineTransformRotate(transform, -M_PI_2); | |
break; | |
case UIImageOrientationUp: | |
case UIImageOrientationUpMirrored: | |
break; | |
} | |
switch (originOrientation) { | |
case UIImageOrientationUpMirrored: | |
case UIImageOrientationDownMirrored: | |
transform = CGAffineTransformTranslate(transform, originSize.width, 0); | |
transform = CGAffineTransformScale(transform, -1, 1); | |
break; | |
case UIImageOrientationLeftMirrored: | |
case UIImageOrientationRightMirrored: | |
transform = CGAffineTransformTranslate(transform, originSize.height, 0); | |
transform = CGAffineTransformScale(transform, -1, 1); | |
break; | |
case UIImageOrientationUp: | |
case UIImageOrientationDown: | |
case UIImageOrientationLeft: | |
case UIImageOrientationRight: | |
break; | |
} | |
// Now we draw the underlying CGImage into a new context, applying the transform | |
// calculated above. | |
CGContextRef ctx = CGBitmapContextCreate(NULL, originSize.width, originSize.height, | |
CGImageGetBitsPerComponent(self.CGImage), 0, | |
CGImageGetColorSpace(self.CGImage), | |
CGImageGetBitmapInfo(self.CGImage)); | |
CGContextConcatCTM(ctx, transform); | |
switch (originOrientation) { | |
case UIImageOrientationLeft: | |
case UIImageOrientationLeftMirrored: | |
case UIImageOrientationRight: | |
case UIImageOrientationRightMirrored: | |
// Grr... | |
CGContextDrawImage(ctx, CGRectMake(0, 0, originSize.height, originSize.width), self.CGImage); | |
break; | |
default: | |
CGContextDrawImage(ctx, CGRectMake(0, 0, originSize.width, originSize.height), self.CGImage); | |
break; | |
} | |
// And now we just create a new UIImage from the drawing context | |
CGImageRef cgimg = CGBitmapContextCreateImage(ctx); | |
UIImage *img = [UIImage imageWithCGImage:cgimg]; | |
CGContextRelease(ctx); | |
CGImageRelease(cgimg); | |
return img; | |
} |
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Reference: http://stackoverflow.com/a/16074603/4827672