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Demo of thread reclamation crashes w/o hooking world/Del
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#include <thread> | |
#include <memory> | |
#include <atomic> | |
using namespace std; | |
using namespace std::chrono_literals; | |
atomic<bool> should_quit; | |
struct wrapper { | |
thread th; | |
wrapper(thread&& th) : th(move(th)) {} | |
~wrapper() { should_quit.store(true); th.join(); } | |
}; | |
unique_ptr<wrapper> handle; | |
atomic<int> message; | |
extern "C" const char* start() { | |
handle = make_unique<wrapper>(thread([](){ | |
for (int i = 1; i < 10; ++i) { | |
message.store(i); | |
this_thread::sleep_for(1s); | |
if (should_quit.load()) { | |
return; | |
} | |
} | |
message.store(-1); | |
})); | |
return ""; | |
} | |
extern "C" const char* update() { | |
static char buf[128]; | |
int msg = message.load(); | |
if (msg == 0) { | |
return "..."; | |
} else if (msg == -1) { | |
return ""; | |
} else { | |
message.store(0); | |
sprintf(buf, "%d", msg); | |
return buf; | |
} | |
} | |
extern "C" const char* stop() { | |
handle.reset(); | |
return ""; | |
} |
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#define DLL @"test.dll" | |
/client/verb/Go() | |
src << "starting" | |
call(DLL, "start")() | |
var/r | |
while ((r = call(DLL, "update")())) | |
if (r != "...") | |
src << "progress: [r]" | |
sleep (1) | |
src << "done" | |
/client/verb/Reboot_Badly() | |
world.Reboot() | |
/client/verb/Reboot_Safely() | |
call(DLL, "stop")() | |
world.Reboot() |
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