Created
August 16, 2015 23:38
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double cannon example.py
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from scene import * | |
import math | |
class MyScene (Scene): | |
def setup(self): | |
# This will be called before the first frame is drawn. | |
# Set up the root layer | |
self.root_layer = Layer(self.bounds) | |
center = self.bounds.center() | |
self.cannon_size = 200 | |
# add layer for the first cannon | |
self.layer1 = Layer(Rect(200, 0, self.cannon_size, self.cannon_size)) | |
self.layer1.image = '_cannon' | |
self.root_layer.add_layer(self.layer1) | |
self.angle = 0 | |
self.counter_clock_wise = True | |
# add layer for the second cannon | |
self.layer2 = Layer(Rect(self.bounds.w-self.cannon_size-200, 0, self.cannon_size, self.cannon_size)) | |
self.layer2.image = '_cannon' | |
self.root_layer.add_layer(self.layer2) | |
def draw(self): | |
if self.angle >= 180: | |
self.counter_clock_wise = False | |
if self.angle <= 0: | |
self.counter_clock_wise = True | |
if self.counter_clock_wise: | |
self.angle += 1 | |
else: | |
self.angle -= 1 | |
background(0.40, 0.80, 1.00) | |
self.root_layer.update(self.dt) | |
self.root_layer.draw() | |
self.layer1.animate('rotation', self.angle, 1/60.0) | |
self.layer2.animate('rotation', self.angle, 1/60.0) | |
def touch_began(self, touch): | |
pass | |
def touch_moved(self, touch): | |
pass | |
def touch_ended(self, touch): | |
pass | |
run(MyScene()) |
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