Created
September 17, 2016 19:05
-
-
Save SpaceVoyager/3eee461742b0aedb711c20e9ee71c3a4 to your computer and use it in GitHub Desktop.
superalien.py
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# coding: utf-8 | |
from scene import * | |
import json | |
import sound | |
import random | |
import math | |
A = Action | |
standing_texture = Texture('plf:AlienBlue_front') | |
walk_textures = [Texture('plf:AlienBlue_walk1'), Texture('plf:AlienBlue_walk2')] | |
jump_texture = Texture('plf:AlienBlue_jump') | |
hit_texture = Texture('plf:AlienBlue_hit') | |
background_objects_json_str = ''' | |
[{"x": 200, "y": 64, "w": 300, "h": 60, "img": "plf:Ground_SandMid"}, | |
{"x": 510, "y": 220, "w": 300, "h": 200, "img": "plf:Ground_StoneCenter"}, | |
{"x": 1300, "y": 220, "w": 300, "h": 100, "img": "plf:Ground_SnowCenter"} | |
]''' | |
diamond_objects_json_str = ''' | |
[{"x": 660, "y": 450, "w": 50, "h": 50, "img": "plc:Gem_Green"}, | |
{"x": 1200, "y": 450, "w": 50, "h": 50, "img": "plc:Gem_Green"}] | |
''' | |
coin_objects_json_str = ''' | |
[{"x": 600, "y": 450, "w": 50, "h": 50, "img": "plf:Item_CoinGold"}] | |
''' | |
monster_objects_json_str = ''' | |
[{"x": 500, "y": 420, "w": 50, "h": 50, "img": "plf:Enemy_Barnacle", "power": 10, "speed": 0}, | |
{"x": 800, "y": 600, "w": 50, "h": 50, "img": "plf:Enemy_Fly", "power": 90, "speed": 0.6}] | |
''' | |
healthpack_objects_json_str = ''' | |
[{"x": 400, "y": 420, "w": 50, "h": 50, "img": "emj:Pot_Of_Food", "nutrition": 20}, | |
{"x": 600, "y": 500, "w": 50, "h": 50, "img": "emj:Poultry_Leg", "nutrition": 50}] | |
''' | |
class Diamond (SpriteNode): | |
def __init__(self, img, **kwargs): | |
SpriteNode.__init__(self, img, **kwargs) | |
class Coin (SpriteNode): | |
def __init__(self, img, **kwargs): | |
SpriteNode.__init__(self, img, **kwargs) | |
class Monster (SpriteNode): | |
def __init__(self, img, power, speed, **kwargs): | |
self.power = power | |
self.myspeed = speed | |
SpriteNode.__init__(self, img, **kwargs) | |
class HealthPack (SpriteNode): | |
def __init__(self, img, nutrition, **kwargs): | |
self.nutrition = nutrition | |
SpriteNode.__init__(self, img, **kwargs) | |
def calculate_overlaps(actor_frame, tile_frame): | |
# print actor_frame, tile_frame | |
if (actor_frame.x+actor_frame.w/2) <= (tile_frame.x+tile_frame.w/2): | |
x_overlap = actor_frame.x + actor_frame.w - tile_frame.x | |
x_position = 'left' | |
else: | |
x_overlap = tile_frame.x+tile_frame.w - actor_frame.x | |
x_position = 'right' | |
if (actor_frame.y+actor_frame.h/2) >=(tile_frame.y+tile_frame.h/2): | |
y_overlap = tile_frame.y + tile_frame.h - actor_frame.y | |
y_position = 'above' | |
else: | |
y_overlap = actor_frame.y+actor_frame.h - tile_frame.y | |
y_position = 'below' | |
return (x_overlap, y_overlap, x_position, y_position) | |
''' | |
print calculate_overlaps(Rect(500, 100, 50, 150), Rect(540, 0, 300, 200)) # should print (10, 100) | |
print calculate_overlaps(Rect(500, 100, 30, 150), Rect(540, 0, 300, 200)) # should print (-10, 100) | |
print calculate_overlaps(Rect(600, 220, 50, 150), Rect(540, 0, 300, 200)) # (110,-20) | |
print calculate_overlaps(Rect(850, 190, 50, 150), Rect(540, 0, 300, 200)) # (-10,10) | |
print calculate_overlaps(Rect(550, 200, 50, 110), Rect(540, 300, 300, 200)) # (60,10) | |
''' | |
class GameEnvironment(object): | |
def __init__(self): | |
self.background_speed = 1 | |
self.jump = 700 | |
self.gravity = -600 | |
class MyScene (Scene): | |
def setup(self): | |
self.env = GameEnvironment() | |
self.ground = Node(parent=self) | |
groundimage = 'plf:Ground_SandCenter' | |
w = SpriteNode(groundimage).size.w | |
h = SpriteNode(groundimage).size.h | |
x = 0 | |
while x <= 2*self.size.w + w: | |
tile = SpriteNode(groundimage, position=(x, h/2)) | |
self.ground.add_child(tile) | |
x += w | |
self.background_color = 'midnightblue' | |
self.background_objects = [] | |
json_object = json.loads(background_objects_json_str) | |
for x in json_object: | |
item = SpriteNode(x['img']) | |
item.anchor_point = (0, 0) | |
item.position = (x['x'], x['y']) | |
item.size = (x['w'], x['h']) | |
self.add_child(item) | |
self.background_objects.append(item) | |
self.goodie_objects = [] | |
json_object = json.loads(diamond_objects_json_str) | |
for x in json_object: | |
item = Diamond(x['img']) | |
item.anchor_point = (0, 0) | |
item.position = (x['x'], x['y']) | |
item.size = (x['w'], x['h']) | |
self.add_child(item) | |
self.goodie_objects.append(item) | |
json_object = json.loads(coin_objects_json_str) | |
for x in json_object: | |
item = Coin(x['img']) | |
item.anchor_point = (0, 0) | |
item.position = (x['x'], x['y']) | |
item.size = (x['w'], x['h']) | |
self.add_child(item) | |
self.goodie_objects.append(item) | |
self.monster_objects = [] | |
json_object = json.loads(monster_objects_json_str) | |
for x in json_object: | |
item = Monster(x['img'], x['power'], x['speed']) | |
item.anchor_point = (0, 0) | |
item.position = (x['x'], x['y']) | |
item.size = (x['w'], x['h']) | |
self.add_child(item) | |
self.monster_objects.append(item) | |
self.healthpack_objects = [] | |
json_object = json.loads(healthpack_objects_json_str) | |
for x in json_object: | |
item = HealthPack(x['img'], x['nutrition']) | |
item.anchor_point = (0, 0) | |
item.position = (x['x'], x['y']) | |
item.size = (x['w'], x['h']) | |
self.add_child(item) | |
self.healthpack_objects.append(item) | |
self.player = SpriteNode(standing_texture) | |
self.player.anchor_point = (0.5, 0) | |
self.player_actual_w = 60 | |
self.player_actual_h = 78 | |
self.landed_object = None | |
self.add_child(self.player) | |
score_font = ('Futura', 40) | |
self.score_label = LabelNode('Points: 0', score_font, parent=self) | |
self.score_label.position = (self.size.w - 150, self.size.h - 70) | |
self.score_label.z_position = 1 | |
self.health_label = LabelNode('Health: 100', score_font, parent=self) | |
self.health_label.position = (150, self.size.h - 70) | |
self.health_label.z_position = 1 | |
self.new_game() | |
def new_game(self): | |
self.walk_step = -1 | |
self.player.position = (80, 63) | |
self.player.texture = standing_texture | |
self.player_y_speed = 0.0 | |
self.player_x_speed = 0.0 | |
self.max_speed = 40.0 | |
self.player_landed = True | |
self.player_jumped = False | |
self.score = 0 | |
self.score_label.text = 'Points: 0' | |
self.screen_number = 1 | |
self.monster_object_speed = 0.5 | |
self.health = 100 | |
def player_hit(self): | |
sound.play_effect('arcade:Explosion_1') | |
self.player.texture = hit_texture | |
#self.player.run_action(A.rotate_by(2*math.pi)) | |
#self.player.run_action(A.move_to(self.player.position.x, 63)) | |
self.player.run_action(A.group([A.rotate_by(math.pi), A.move_to(self.player.position.x, 700)])) | |
def update_player(self): | |
g = gravity() | |
oldy = self.player.position.y | |
oldx = self.player.position.x | |
x = oldx | |
y = oldy | |
if y <= 63: | |
self.player_landed = True | |
if self.player_landed == False: | |
self.player.texture = jump_texture | |
if abs(g.y) <= 0.05 and self.player_landed: | |
self.player_x_speed = 0 | |
if abs(g.y) > 0.05 and self.player_landed: | |
self.player_x_speed = -g.y * self.max_speed | |
self.player.x_scale = -cmp(g.y, 0) | |
step = int(self.player.position.x / 40) % 2 | |
if step != self.walk_step: | |
self.player.texture = walk_textures[step] | |
sound.play_effect('rpg:Footstep00', 0.05, 1.0 + 0.5 * step) | |
self.walk_step = step | |
elif self.player_landed: | |
self.player.texture = standing_texture | |
self.walk_step = -1 | |
# if not self.player_landed: | |
# x = x + self.player_x_speed | |
# else: | |
# if abs(g.y) > 0.05: | |
x = max(0, min(self.size.w, x + self.player_x_speed)) | |
if self.player_jumped: | |
self.player_jumped = False | |
self.player_landed = False | |
self.player_y_speed = self.env.jump | |
elif not self.player_landed: | |
self.player_y_speed = self.player_y_speed + self.env.gravity * self.dt | |
if not self.player_landed: | |
y += self.player_y_speed * self.dt | |
if y <= 63: | |
y = 63 | |
desired_frame = Rect(x - self.player_actual_w/2, y, self.player_actual_w, self.player_actual_h) | |
if self.landed_object: | |
(x_overlap, y_overlap, x_position, y_position) = calculate_overlaps(desired_frame, self.landed_object.frame) | |
if x_overlap <= 0: | |
self.player_landed = False | |
self.landed_object = None | |
for object in self.background_objects: | |
(x_overlap, y_overlap, x_position, y_position) = calculate_overlaps(desired_frame, object.frame) | |
if x_overlap >= 0 and y_overlap >= 0: | |
if x_overlap < y_overlap: | |
self.player_x_speed = 0 | |
if x_position == 'left': | |
new_x = desired_frame.x - x_overlap | |
else: | |
new_x = desired_frame.x + x_overlap | |
desired_frame = Rect(new_x, desired_frame.y, desired_frame.w, desired_frame.h) | |
else: | |
self.player_y_speed = 0 | |
if y_position == 'above': | |
new_y = desired_frame.y + y_overlap | |
self.player_landed = True | |
self.landed_object = object | |
else: | |
new_y = desired_frame.y - y_overlap | |
desired_frame = Rect(desired_frame.x, new_y, desired_frame.w, desired_frame.h) | |
self.player.position = (desired_frame.x + desired_frame.w/2, desired_frame.y) | |
def collect_item(self, item, value=10): | |
if value > 10: | |
sound.play_effect('digital:PowerUp8') | |
else: | |
sound.play_effect('digital:PowerUp7') | |
if not (isinstance(item, Monster) and item.speed < 0.001): | |
item.remove_from_parent() | |
if item in self.goodie_objects: | |
self.goodie_objects.remove(item) | |
elif item in self.monster_objects: | |
if item.speed > 0.001: | |
self.monster_objects.remove(item) | |
else: | |
self.healthpack_objects.remove(item) | |
if isinstance(item, Monster): | |
self.health -= item.power | |
elif isinstance(item, HealthPack): | |
self.health += item.nutrition | |
else: | |
self.score += value | |
self.score_label.text = 'Points: ' + str(self.score) | |
if self.health <= 20: | |
self.health_label.color = '#d04545' | |
else: | |
self.health_label.color = '#ffffff' | |
self.health_label.text = 'Health: ' + str(self.health) | |
def check_item_collisions(self): | |
player_hitbox = Rect(self.player.position.x - self.player_actual_w/2, self.player.position.y, self.player_actual_w, self.player_actual_h) | |
for item in list(self.goodie_objects + self.monster_objects + self.healthpack_objects): | |
if item.frame.intersects(player_hitbox): | |
if isinstance(item, Coin): | |
self.collect_item(item, value = 10) | |
elif isinstance(item, Diamond): | |
self.collect_item(item, value = 30) | |
elif isinstance(item, Monster): | |
self.collect_item(item) | |
self.player_hit() | |
else: | |
self.collect_item(item) | |
def shift_screen(self, direction): | |
if direction == 'right': | |
self.screen_number += 1 | |
else: | |
self.screen_number -= 1 | |
for node in self.children: | |
if not isinstance(node, LabelNode): | |
if direction == 'right': | |
node.position = (node.position.x - self.size.w, node.position.y) | |
else: | |
node.position = (node.position.x + self.size.w, node.position.y) | |
def update_monsters(self): | |
for item in self.monster_objects: | |
if item.myspeed > 0: | |
(a_x, a_y) = self.player.position | |
(x, y) = item.position | |
l = math.sqrt((x-a_x)**2 + (y-a_y)**2) | |
dx = -(x-a_x)/l * item.myspeed | |
dy = -(y-a_y)/l * item.myspeed | |
item.position = item.position + (dx, dy) | |
# actions = [A.move_by(dx, dy)] | |
# item.run_action(A.sequence(actions)) | |
def update(self): | |
self.check_item_collisions() | |
self.update_player() | |
self.update_monsters() | |
if self.player.position.x == self.size.w and self.screen_number < 2: | |
# self.screen_number += 1 | |
self.shift_screen('right') | |
# for node in self.children: | |
# if not isinstance(node, LabelNode): | |
# node.position = (node.position.x - self.size.w, node.position.y) | |
elif self.player.position.x == 0 and self.screen_number > 1: | |
# self.screen_number -= 1 | |
self.shift_screen('left') | |
# for node in self.children: | |
# if not isinstance(node, LabelNode): | |
# node.position = (node.position.x + self.size.w, node.position.y) | |
# print self.children | |
''' | |
for dirtblock in self.background_objects: | |
pos = dirtblock.position | |
pos.x -= self.env.background_speed | |
dirtblock.position = pos''' | |
def touch_began(self, touch): | |
if self.player_landed: | |
self.player_jumped = True | |
self.player_landed = False | |
sound.play_effect('game:Boing_1') | |
run(MyScene(), LANDSCAPE) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment