Created
May 21, 2016 19:15
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blocksexample.py
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| from scene import * | |
| import json | |
| import sound | |
| background_objects_json_str = '[{"x": 500, "y": 50, "w": 50, "h": 50, "img": "plc:Dirt_Block"}]' | |
| class GameEnvironment(object): | |
| def __init__(self): | |
| self.background_speed = 0.3 | |
| class MyScene (Scene): | |
| def setup(self): | |
| self.env = GameEnvironment() | |
| self.ground = Node(parent=self) | |
| groundimage = 'plf:Ground_SandCenter' | |
| w = SpriteNode(groundimage).size.w | |
| h = SpriteNode(groundimage).size.h | |
| x = 0 | |
| while x <= self.size.w + w: | |
| tile = SpriteNode(groundimage, position=(x, h/2)) | |
| self.ground.add_child(tile) | |
| x += w | |
| self.background_color = 'midnightblue' | |
| self.background_objects = [] | |
| json_object = json.loads(background_objects_json_str) | |
| for x in json_object: | |
| item = SpriteNode(x['img']) | |
| item.anchor_point = (0.5, 0) | |
| item.position = (x['x'], x['y']) | |
| item.size = (x['w'], x['h']) | |
| self.add_child(item) | |
| self.background_objects.append(item) | |
| def update(self): | |
| for dirtblock in self.background_objects: | |
| pos = dirtblock.position | |
| pos.x -= self.env.background_speed | |
| dirtblock.position = pos | |
| def touch_began(self, touch): | |
| pass | |
| run(MyScene()) |
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