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July 26, 2015 18:51
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crazy bubbles 2.py
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from scene import * | |
import math | |
from random import random | |
class MyScene (Scene): | |
circles = [] | |
max_score = 0 | |
game_began = False | |
speed = 1 | |
def setup(self): | |
# This will be called before the first frame is drawn. | |
pass | |
def circles_touch(self, c1, c2): | |
d = c1['center'].distance(c2['center']) | |
if d > c1['radius'] + c2['radius']: | |
return False | |
else: | |
return True | |
def draw(self): | |
# This will be called for every frame (typically 60 times per second). | |
background(1, 1, 1) | |
for c in self.circles: | |
fill(c['color'][0], c['color'][1], c['color'][2], c['color'][3]) | |
ellipse(c['center'].x - c['radius'], c['center'].y - c['radius'], | |
2*c['radius'], 2*c['radius']) | |
c['radius'] += self.speed | |
for c1 in self.circles: | |
if c1['center'].x - c1['radius'] <= 0 or c1['center'].x + c1['radius'] >= self.bounds.w or c1['center'].y - c1['radius'] <= 0 or c1['center'].y + c1['radius']>= self.bounds.h : | |
self.circles = [] | |
for c2 in self.circles: | |
if c1 != c2 and self.circles_touch(c1, c2): | |
self.circles = [] | |
if len(self.circles) > self.max_score: | |
self.max_score = len(self.circles) | |
tint(1.00, 0.40, 0.40) | |
text('Score: ' + str(len(self.circles)), font_size = 30, x = 500, y= 20, alignment = 5) | |
tint(1.00, 0.50, 0.00) | |
text('Highest Score: ' + str(self.max_score), font_size = 50, x = 500, y= 80, alignment = 5) | |
if not self.game_began: | |
tint(0,0,1) | |
text('Crazy Bubbles 2', font_name = 'Noteworthy-Bold', font_size = 100, x = 500, y= 400, alignment = 5) | |
def touch_began(self, touch): | |
self.game_began = True | |
center = Point(touch.location.x, touch.location.y) | |
color = (random(), random(), random(), 0.5) | |
radius = 10 | |
circle = {'center': center, | |
'color' : color, | |
'radius': radius} | |
self.circles.append(circle) | |
def touch_moved(self, touch): | |
pass | |
def touch_ended(self, touch): | |
pass | |
run(MyScene()) |
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