Created
August 2, 2015 22:52
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aquarium2.py
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from scene import * | |
class SeaCreature: | |
def __init__(self, image_name, direction, size, speed_x, y, bounds): | |
self.image_name = image_name | |
self.direction = direction | |
self.size = size | |
self.speed_x = speed_x | |
self.bounds = bounds | |
if self.direction == 'move_right': | |
self.x = -self.size | |
else: | |
self.x = bounds.w | |
self.y = y | |
def update_state(self): | |
if self.direction == 'move_right': | |
self.x += self.speed_x | |
if self.x >= self.bounds.w: | |
self.x = -self.size | |
else: | |
self.x -= self.speed_x | |
if self.x <= -self.size: | |
self.x = self.bounds.w | |
image(self.image_name, self.x, self.y, self.size, self.size) | |
class MyScene (Scene): | |
def setup(self): | |
# This will be called before the first frame is drawn | |
self.fish1 = SeaCreature('Tropical_Fish', 'move_left', 150, 2, 200, self.bounds) | |
self.snail = SeaCreature('Snail', 'move_right', 64, 1, 5, self.bounds) | |
self.octopus = SeaCreature('Octopus', 'move_right', 200, 2, 400, self.bounds) | |
def draw(self): | |
# This will be called for every frame (typically 60 times per second). | |
background(0.00, 1.00, 1.00) | |
self.snail.update_state() | |
self.fish1.update_state() | |
self.octopus.update_state() | |
def touch_began(self, touch): | |
pass | |
def touch_moved(self, touch): | |
pass | |
def touch_ended(self, touch): | |
pass | |
run(MyScene()) |
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