RCON commands and server configuration help
- sv_servername
"Name of server in quotes"
- wm_timeScale 3
How Fast time moves
- wm_forceTime -1
Force a current time
- g_pinglimit 0
Ping required to join
- g_pingLimitTimer 15
How long ping bad before kick
- g_idleKickTime 300
How long idle before kick - Does not Work! Waiting on bug-fix
- g_gameRules_Camera 0
Server enforced camera rules,0=both, 1=fp only, 2=tp only in vehicle
- mis_ban_steamid 64BITSTEAMID
Ban Player
- mis_ban_status
Get Ban List
- mis_ban_remove 64BITSTEAMID
Remove from ban list
- mis_kick 64BITSTEAMID
Kick from server
- mis_whitelist_add 64BITSTEAMID
Add to whitelist
- mis_whitelist_remove 64BITSTEAMID
remove from whitelist
- mis_whitelist_status
Get Whitelist
- status
Get server status
- sv_say
Send a message
- 01 -
ClearSky
- 02 -
LightRain
- 03 -
HeavyRainThunder
- 04 -
HeavyStorm
- 05 -
TornadoStorm
- 06 -
TornadoStorm_Tornado
- 07 -
TornadoRainThunder
- 08 -
TornadoRainThunder_Tornado
- 09 -
LightFog
- 10 -
MediumFog
- 11 -
HeavyFog
- 12 -
TheMist
- 13 -
Rainbow
- 14 -
RainbowHalf
- 15 -
RadStorm
- 16 -
RadStorm_Peak
- 17 -
RadStorm_Outro
- 18 -
NuclearFlashFreeze
- 19 -
NuclearFlashFreeze_Peak
- 20 -
NuclearFlashFreeze_Outro
- 21 -
Snow
Can be used to immediately start a weather pattern
by name or number. The number 0 will automatically select one.
Can be used for constantly force a weather pattern.
0 | Means no pattern at all
-1 | Means random pattern selection cycle (Default)
x | See weather pattern list (needs to be a number)
Can be used to disable weather/time manager
0 | Weather manager active (Default)
1 | Weather/Time deactivated
Can be used to freeze time to a specific hour
-1 | Time not frozen
0 | Midnight
6 | Sunrise
12 | Noon
18 | Sunset
Can be used to offset time from system time on server start up
use 24-x for real negative offsets (as positive numbers)
-1 | random offset
0 | no offset
1 | +1 hour offset
Scale time of day speed
0.5 | Half of real time
1 | Real time
4 | 4x as fast as real time
512 | 512x as fast as real time
Scale of night speed (relative to day)
Scale of weather speed (The weather speed is independent of day/night speed)
We added a system that can support of multitude of scenarios like PVE, factions or role play. Players, Mutants/Animals and Bases have each been assigned a built-in faction and the damage caused between those factions is controlled in detail by a damage multiplier matrix.
Players can additionally join factions defined by issuing a chat command "!factionname". After a faction is joined it can't be left until a server restart. The current faction can be determined with the chat command "!faction".
Server administrators can fully customize the factions by turning them on/off, the damage, their names as well as access steamid restrictions.
Up to 4 factions can be defined. We predefined the factions lawmen, outlaw, military and corporate which can be redefined by the server administrators.
- Players can't damage each other and bases
- Players can join a outlaw or lawmen faction
- Outlaw and lawmen can fight each other while the other players are unaffected
- Lawmen can't damage each other
- Players can damage outlaws but not lawmen
- Outlaws could be allowed to damage bases while lawmen can't
- Environment can damage anyone
- Messages for deaths and join/disconnect
The server administrator can now fully disallow basebuilding or set it to allow building of bases even in cities.
No bases allowed on server
Normal base building
Activate a faction
Special built-in faction indexes: (built-in factions can't be disabled)
0 - players (without faction)
1 - environment (Mutants, Animals, etc)
2 - bases
Sets the factionname and chatcommand keyword to join the faction.
Be sure to select a non conflicting name.
Access restriction to faction (semicolon seperated list)
Damage multiplier of faction x to faction y.
0.0 no damage
0.5 means half damage
1.0 normal damage
2.0 double damage
Non-zone restricted bases (Bases can be build in cities for events or server specific requirements etc.)
0=no bases, 1=restricted zones, 2=bases everywhere(whitelisted only)
Will output playername and faction on connect/disconnect in chat
Will output killer, victim and weapon/vehicle as well as cause of death/modifiers and factions in chat
– lawmen need to join the faction with !lawmen chat command
– outlaw need to join the faction with !outlaw chat command
– players can't damage each other and bases
g_gameRules_faction0_dmg_f0=0.0
g_gameRules_faction0_dmg_f2=0.0
– players can join a outlaw or lawmen faction
g_gameRules_faction3=1
g_gameRules_faction3_name="lawmen"
g_gameRules_faction4=1
g_gameRules_faction4_name="outlaw"
– outlaw and lawmen can fight each other while the other players are uneffected
g_gameRules_faction3_dmg_f0=0.0
g_gameRules_faction3_dmg_f4=1.0
g_gameRules_faction4_dmg_f0=0.0
g_gameRules_faction4_dmg_f3=1.0
– lawmen can't damage each other
g_gameRules_faction3_dmg_f3=0.0
– players can damage outlaws but not lawmen
g_gameRules_faction0_dmg_f3=0.0
g_gameRules_faction0_dmg_f4=1.0
– outlaws could be allowed to damage bases while lawmen can't
g_gameRules_faction3_dmg_f2=0.0
g_gameRules_faction4_dmg_f2=1.0
– environemt can damage anyone (to increase difficulty damage to players can be halved while damage to could be doubled)
g_gameRules_faction0_dmg_f1=0.5
g_gameRules_faction3_dmg_f1=0.5
g_gameRules_faction4_dmg_f1=0.5
g_gameRules_faction1_dmg_f0=2.0
g_gameRules_faction1_dmg_f3=2.0
g_gameRules_faction1_dmg_f4=2.0
– messages for deaths and join/disconnect
sv_msg_conn=1
sv_msg_death=1
– uncomment if wanted: allow bases to be build everywhere
– (if abused you can define a access restricted faction with a high damage multiplier to clean them up)
– g_gameRules_bases=2