Created
May 17, 2017 04:43
-
-
Save Sparkmasterflex/9fbd275fbd84e8d1a0650b9dd2dbbe75 to your computer and use it in GitHub Desktop.
Following game of life tutorial and getting a GenServer.call() no process error
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
defmodule GameOfLife.BoardServer do | |
use GenServer | |
require Logger | |
@name {:global, __MODULE__} | |
@game_speed 1000 | |
def start_link(alive_cells) do | |
case GenServer.start_link(__MODULE__, {alive_cells, nil, 0}, name: @name) do | |
{:ok, pid} -> | |
Logger.info "Started #{__MODULE__} master" | |
{:ok, pid} | |
{:error, pid} -> | |
Logger.info "Started #{__MODULE__} slave" | |
{:ok, pid} | |
end | |
end | |
def alive_cells do | |
GenServer.call(@name, :alive_cells) | |
end | |
def generation_counter do | |
GenServer.call(@name, :generation_counter) | |
end | |
def state do | |
GenServer.call(@name, :state) | |
end | |
@doc """ | |
Clears board and adds only new cells. | |
Generation counter is reset. | |
""" | |
def set_alive_cells(cells) do | |
GenServer.call(@name, {:set_alive_cells, cells}) | |
end | |
def add_cells(cells) do | |
GenServer.call(@name, {:add_cells, cells}) | |
end | |
def tick do | |
GenServer.call(@name, :tick) | |
end | |
def start_game(speed \\ @game_speed) do | |
GenServer.call(@name, {:start_game, speed}) | |
end | |
def stop_game do | |
GenServer.call(@name, :stop_game) | |
end | |
def change_game_speed(speed) do | |
stop_game() | |
start_game(speed) | |
end | |
# Server (callbacks) | |
def handle_call(:alive_cells, _from, {alive_cells, _tref, _generation_counter} = state) do | |
{:reply, alive_cells, state} | |
end | |
def handle_call(:generation_counter, _from, {_alive_cells, _tref, generation_counter} = state) do | |
{:reply, generation_counter, state} | |
end | |
def handle_call(:state, _from, {alive_cells, _tref, generation_counter} = state) do | |
{:reply, {alive_cells, generation_counter}, state} | |
end | |
def handle_call({:set_alive_cells, cells}, _from, {_alive_cells, tref, _generation_counter}) do | |
{:reply, cells, {cells, tref, 0}} | |
end | |
def handle_call({:add_cells, cells}, _from, {alive_cells, tref, generation_counter}) do | |
alive_cells = GameOfLife.Board.add_cells(alive_cells, cells) | |
{:reply, alive_cells, {alive_cells, tref, generation_counter}} | |
end | |
def handle_call({:start_game, speed}, _from, {alive_cells, nil = _tref, generation_counter}) do | |
{:ok, tref} = :timer.apply_interval(speed, __MODULE__, :tick, []) | |
{:reply, :game_started, {alive_cells, tref, generation_counter}} | |
end | |
def handle_call({:start_game, _speed}, _from, {_alive_cells, _tref, _generation_counter} = state) do | |
{:reply, :game_already_running, state} | |
end | |
def handle_call(:stop_game, _from, {_alive_cells, nil = _tref, _generation_counter} = state) do | |
{:reply, :game_not_running, state} | |
end | |
def handle_call(:stop_game, _from, {alive_cells, tref, generation_counter}) do | |
{:ok, :cancel} = :timer.cancel(tref) | |
{:reply, :game_stopped, {alive_cells, nil, generation_counter}} | |
end | |
def handle_cast(:tick, {alive_cells, tref, generation_counter}) do | |
keep_alive_task = Task.Supervisor.async( | |
{GameOfLife.TaskSupervisor, GameOfLife.NodeManager.random_node}, | |
GameOfLife.Board, :keep_alive_tick, [alive_cells] | |
) | |
become_alive_task = Task.Supervisor.async( | |
{GameOfLife.TaskSupervisor, GameOfLife.NodeManager.random_node}, | |
GameOfLife.Board, :become_alive_tick, [alive_cells] | |
) | |
keep_alive_cells = Task.await(keep_alive_task) | |
born_cells = Task.await(become_alive_task) | |
alive_cells = keep_alive_cells ++ born_cells | |
{:noreply, {alive_cells, tref, generation_counter + 1}} | |
end | |
@moduledoc """ | |
## Example | |
iex> GameOfLife.BoardServer.start_game | |
:game_started | |
iex> GameOfLife.BoardServer.start_game | |
:game_already_running | |
iex> GameOfLife.BoardServer.stop_game | |
:game_stoped | |
iex> GameOfLife.BoardServer.stop_game | |
:game_not_running | |
iex> GameOfLife.BoardServer.change_speed(500) | |
:game_started | |
iex> GameOfLife.BoardServer.stop_game | |
:game_stoped | |
iex> GameOfLife.BoardServer.set_alive_cells([{0, 0}]) | |
[{0, 0}] | |
iex> GameOfLife.BoardServer.alive_cells | |
[{0, 0}] | |
iex> GameOfLife.BoardServer.add_cells([{0, 1}]) | |
[{0, 0}, {0, 1}] | |
iex> GameOfLife.BoardServer.alive_cells | |
[{0, 0}, {0, 1}] | |
iex> GameOfLife.BoardServer.state | |
{[{0, 0}, {0, 1}], 0} | |
iex> GameOfLife.BoardServer.generation_counter | |
0 | |
iex> GameOfLife.BoardServer.tick | |
:ok | |
iex> GameOfLife.BoardServer.generation_counter | |
1 | |
iex> GameOfLife.BoardServer.state | |
{[], 1} | |
""" | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment