Created
December 4, 2018 19:35
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Adaptively Subdivided Fan (Processing 3.0)
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PVector clickPos = new PVector(0, 0); | |
PVector clickRadi = new PVector(100, 100); | |
void angler( | |
PVector arcPos, float arcRadi, float arcTurn, PVector arcDir, | |
float stepSize, boolean fixStep) { | |
float halfAngle = PI*arcTurn; | |
float totalAngle = TAU*arcTurn; | |
float totalSteps = totalAngle*arcRadi/stepSize; | |
float angleStep = totalAngle/round(totalSteps); | |
float dirAngle = atan2(arcPos.x - arcDir.x, arcPos.y - arcDir.y); | |
if (fixStep) { | |
dirAngle = dirAngle - (dirAngle % angleStep); // move in increments | |
} | |
for (float angle = -halfAngle; angle < halfAngle; angle += angleStep) { | |
float a = PI + angle + dirAngle; // pi to point towards arcDir | |
float x0 = arcPos.x + sin(a)*arcRadi; | |
float y0 = arcPos.y + cos(a)*arcRadi; | |
line(arcPos.x, arcPos.y, x0, y0); | |
ellipse(x0, y0, 5, 5); | |
} | |
}; | |
void setup() { | |
size(600, 600, FX2D); | |
// noLoop(); | |
}; | |
void draw() { | |
if (mousePressed) { | |
clickPos.x = mouseX; | |
clickPos.y = mouseY; | |
clickRadi.x = width/2 - clickPos.x; | |
clickRadi.y = height/2 - clickPos.y; | |
} | |
background(255); | |
fill(0, 0, 0); | |
angler( | |
new PVector(width/2, height/2), | |
clickRadi.mag(), 0.2, | |
clickPos, | |
30, true); | |
}; |
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