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`autoxrandr` is the main script `_get_xrandr_command` is a helper script
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
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Multiplayer Game Protocol Requirements and Design Document (Revised)
1. Overview
This protocol provides a modular, secure, and real‑time communication mechanism for multiplayer turn‑based games. Its design enables rapid setup for both simple games (e.g., Tic Tac Toe) and complex games (e.g., Chess). Key features include:
Dynamic (“Rolling”) Topics:
Topics are computed dynamically for each game round using a cryptographic hash function on a round number and a secret seed. The seed disclosure is controlled—initially only its hash is published, and it is revealed later in a server‑controlled manner. This prevents outsiders from predicting or preempting game channels.
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// @description Automatically click the retry button when DS message blocks show "The server is busy. Please try again later." or "Thought for 0 seconds". Uses a cooldown so that repeated clicks occur if the error persists.