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The complete code for the noise controlled noise.
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/* | |
A FastLED matrix example: | |
A simplex noise field fully modulated and controlled by itself | |
written by | |
Stefan Petrick 2017 | |
Do with it whatever you like and show your results to the FastLED community | |
https://plus.google.com/communities/109127054924227823508 | |
*/ | |
#include "FastLED.h" | |
// matrix size | |
uint8_t Width = 16; | |
uint8_t Height = 16; | |
uint8_t CentreX = (Width / 2) - 1; | |
uint8_t CentreY = (Height / 2) - 1; | |
// NUM_LEDS = Width * Height | |
#define NUM_LEDS 256 | |
#define BRIGHTNESS 128 | |
CRGB leds[NUM_LEDS]; | |
DEFINE_GRADIENT_PALETTE( pit ) { | |
0, 3, 3, 3, | |
64, 13, 13, 255, //blue | |
128, 3, 3, 3, | |
192, 255, 130, 3 , //orange | |
255, 3, 3, 3 | |
}; | |
void setup() { | |
Serial.begin(115200); | |
// Adjust this for you own setup. Use the hardware SPI pins if possible. | |
// On Teensy 3.1/3.2 the pins are 11 & 13 | |
// Details here: https://github.com/FastLED/FastLED/wiki/SPI-Hardware-or-Bit-banging | |
// In case you see flickering / glitching leds, reduce the data rate to 12 MHZ or less | |
LEDS.addLeds<APA102, 11, 13, BGR, DATA_RATE_MHZ(24)>(leds, NUM_LEDS).setCorrection(TypicalSMD5050); | |
FastLED.setBrightness(BRIGHTNESS); | |
} | |
// parameters and buffer for the noise array | |
#define NUM_LAYERS 1 | |
uint32_t x[NUM_LAYERS]; | |
uint32_t y[NUM_LAYERS]; | |
uint32_t z[NUM_LAYERS]; | |
uint32_t scale_x[NUM_LAYERS]; | |
uint32_t scale_y[NUM_LAYERS]; | |
uint8_t noise[1][16][16]; | |
void loop() { | |
noise_noise1(); | |
// check the Serial Monitor to see how many fps you get | |
EVERY_N_MILLIS(1000) { | |
Serial.println(LEDS.getFPS()); | |
} | |
} | |
// this finds the right index within a serpentine matrix | |
uint16_t XY( uint8_t x, uint8_t y) { | |
uint16_t i; | |
if ( y & 0x01) { | |
uint8_t reverseX = (Width - 1) - x; | |
i = (y * Width) + reverseX; | |
} else { | |
i = (y * Width) + x; | |
} | |
return i; | |
} | |
/* | |
// for a line by line matrix it should be | |
uint16_t XY( uint8_t x, uint8_t y) | |
{ | |
uint16_t i; | |
i = (y * Width) + x; | |
return i; | |
} | |
*/ | |
// cheap correction with gamma 2.0 | |
void adjust_gamma() | |
{ | |
for (uint16_t i = 0; i < NUM_LEDS; i++) | |
{ | |
leds[i].r = dim8_video(leds[i].r); | |
leds[i].g = dim8_video(leds[i].g); | |
leds[i].b = dim8_video(leds[i].b); | |
} | |
} | |
//as shown on youtube | |
//a noise controlled & modulated by itself | |
void noise_noise1() { | |
CRGBPalette16 Pal( pit ); | |
//modulate the position so that it increases/decreases x | |
//(here based on the top left pixel - it could be any position else) | |
//the factor "2" defines the max speed of the x movement | |
//the "-255" defines the median moving direction | |
x[0] = x[0] + (2 * noise[0][0][0]) - 255; | |
//modulate the position so that it increases/decreases y | |
//(here based on the top right pixel - it could be any position else) | |
y[0] = y[0] + (2 * noise[0][Width-1][0]) - 255; | |
//z just in one direction but with the additional "1" to make sure to never get stuck | |
//in case the movement is stopped by a crazy parameter (noise data) combination | |
//(here based on the down left pixel - it could be any position else) | |
z[0] += 1 + ((noise[0][0][Height-1]) / 4); | |
//set the scaling based on left and right pixel of the middle line | |
//here you can set the range of the zoom in both dimensions | |
scale_x[0] = 8000 + (noise[0][0][CentreY] * 16); | |
scale_y[0] = 8000 + (noise[0][Width-1][CentreY] * 16); | |
//calculate the noise data | |
uint8_t layer = 0; | |
for (uint8_t i = 0; i < Width; i++) { | |
uint32_t ioffset = scale_x[layer] * (i - CentreX); | |
for (uint8_t j = 0; j < Height; j++) { | |
uint32_t joffset = scale_y[layer] * (j - CentreY); | |
uint16_t data = inoise16(x[layer] + ioffset, y[layer] + joffset, z[layer]); | |
// limit the 16 bit results to the interesting range | |
if (data < 11000) data = 11000; | |
if (data > 51000) data = 51000; | |
// normalize | |
data = data - 11000; | |
// scale down that the result fits into a byte | |
data = data / 161; | |
// store the result in the array | |
noise[layer][i][j] = data; | |
} | |
} | |
//map the colors | |
for (uint8_t y = 0; y < Height; y++) { | |
for (uint8_t x = 0; x < Width; x++) { | |
//I will add this overlay CRGB later for more colors | |
//it´s basically a rainbow mapping with an inverted brightness mask | |
CRGB overlay = CHSV(noise[0][y][x], 255, noise[0][x][y]); | |
//here the actual colormapping happens - note the additional colorshift caused by the down right pixel noise[0][15][15] | |
leds[XY(x, y)] = ColorFromPalette( Pal, noise[0][Width-1][Height-1] + noise[0][x][y]) + overlay; | |
} | |
} | |
//make it looking nice | |
adjust_gamma(); | |
//and show it! | |
FastLED.show(); | |
} |
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