Created
December 6, 2014 15:59
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// the animation itself | |
// basically just moves the noise in 2 dimensions | |
// and oscillates the border for the mapping methods | |
void CrossNoise2() { | |
currentPalette = RainbowStripeColors_p; | |
noisesmoothing = 20; | |
y[0] += 100; | |
z[0] += 50; | |
scale_x[0] = beatsin16(3,1000,10000); | |
scale_y[0] = beatsin16(2,1000,10000); | |
FillNoise(0); | |
byte border = beatsin8(8, 20, 236); | |
CrossMapping(1, border); | |
} | |
// uses one of two mapping methods depending on the noise value | |
void CrossMapping(byte colorrepeat, byte border) { | |
for(uint8_t i = 0; i < kMatrixWidth; i++) { | |
for(uint8_t j = 0; j < kMatrixHeight; j++) { | |
uint8_t color1 = noise[0][i][j]; | |
uint8_t color2 = noise[0][j][i]; | |
CRGB pixel; | |
if (color1 > border) { | |
pixel = ColorFromPalette( currentPalette, colorrepeat * (color1 + colorshift), color2 ); | |
} | |
else { | |
pixel = ColorFromPalette( currentPalette, colorrepeat * (color2 + colorshift + 128), color1 ); | |
} | |
leds[XY(i,j)] = pixel; | |
} | |
} | |
} |
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