Created
November 28, 2014 17:05
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Escape Dead Island save-data dump 2 (a bit further into the game)
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Begin nested node. Level = 1 | |
double = 30.000000 | |
string = version | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 3 | |
string = armour_attachments | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_torso | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_torso | |
string = damage_stat | |
End nested node. Level = 4 | |
string = torso | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_stomach | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_stomach | |
string = damage_stat | |
End nested node. Level = 4 | |
string = stomach | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_head | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_head | |
string = damage_stat | |
End nested node. Level = 4 | |
string = head | |
End nested node. Level = 3 | |
string = hit_zones | |
Begin nested node. Level = 4 | |
End nested node. Level = 3 | |
string = perks | |
string = knight | |
string = head | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = wielded_gear | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
string = english_style | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = fighting_style | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = gear | |
string = footman | |
string = unlock_key | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = show_crest | |
string = helmet_cloth_hood | |
string = name | |
Begin nested node. Level = 5 | |
string = pattern_base | |
string = pattern | |
End nested node. Level = 4 | |
string = attachments | |
End nested node. Level = 3 | |
string = helmet | |
string = Footman | |
string = display_name | |
string = armour_light_peasant_rags | |
string = armour | |
End nested node. Level = 2 | |
double = 1.000000 | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 3 | |
string = armour_attachments | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_torso | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_torso | |
string = damage_stat | |
End nested node. Level = 4 | |
string = torso | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_stomach | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_stomach | |
string = damage_stat | |
End nested node. Level = 4 | |
string = stomach | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_head | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_head | |
string = damage_stat | |
End nested node. Level = 4 | |
string = head | |
End nested node. Level = 3 | |
string = hit_zones | |
Begin nested node. Level = 4 | |
End nested node. Level = 3 | |
string = perks | |
string = knight | |
string = head | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = wielded_gear | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
string = english_style | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = fighting_style | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = gear | |
string = crossbowman | |
string = unlock_key | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = show_crest | |
string = helmet_sallet | |
string = name | |
Begin nested node. Level = 5 | |
string = armorycap | |
string = coif | |
string = visor_standard | |
string = visor | |
string = pattern_standard | |
string = pattern | |
End nested node. Level = 4 | |
string = attachments | |
End nested node. Level = 3 | |
string = helmet | |
string = Crossbowman | |
string = display_name | |
string = armour_light_peasant_rags | |
string = armour | |
End nested node. Level = 2 | |
double = 2.000000 | |
End nested node. Level = 1 | |
string = profiles | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
boolean = 1 | |
string = achievement_p003 | |
boolean = 0 | |
string = achievement_e006 | |
double = 0.000000 | |
string = snapshot_collectible_86 | |
double = 0.000000 | |
string = pickup_dlc_rifle | |
double = 0.000000 | |
string = note_l_labs_02 | |
double = 32.000000 | |
string = zombies_killed_by_melee | |
boolean = 0 | |
string = achievement_p013 | |
double = 0.000000 | |
string = note_l_labs_04 | |
double = 0.000000 | |
string = snapshot_collectible_98 | |
double = 0.000000 | |
string = zombies_killed_by_shotgun_close | |
double = 0.000000 | |
string = snapshot_collectible_04 | |
double = 0.000000 | |
string = snapshot_collectible_36 | |
boolean = 0 | |
string = achievement_e004 | |
double = 0.000000 | |
string = snapshot_collectible_43 | |
double = 0.000000 | |
string = snapshot_collectible_26 | |
double = 0.000000 | |
string = snapshot_collectible_74 | |
double = 0.000000 | |
string = snapshot_collectible_88 | |
double = 0.000000 | |
string = lab_rat | |
boolean = 0 | |
string = achievement_x005 | |
double = 0.000000 | |
string = snapshot_collectible_50 | |
double = 0.000000 | |
string = snapshot_collectible_64 | |
boolean = 0 | |
string = achievement_p001 | |
double = 0.000000 | |
string = note_l_jungle02_02 | |
double = 4.000000 | |
string = map_item | |
double = 0.000000 | |
string = snapshot_collectible_38 | |
double = 0.000000 | |
string = pickup_axe_04 | |
double = 0.000000 | |
string = new_game_plus_completed | |
boolean = 0 | |
string = achievement_p011 | |
double = 0.000000 | |
string = pickup_shotgun_02 | |
double = 0.000000 | |
string = snapshot_collectible_28 | |
double = 0.000000 | |
string = snapshot_collectible_06 | |
double = 0.000000 | |
string = achievement_d001 | |
double = 0.000000 | |
string = snapshot_collectible_93 | |
double = 0.000000 | |
string = screwdriver_01 | |
double = 1.000000 | |
string = note_l_marina_06 | |
boolean = 0 | |
string = achievement_e001 | |
double = 0.000000 | |
string = experiment_log_l_labs_03 | |
double = 11.000000 | |
string = keycard_dlc_04 | |
double = 0.000000 | |
string = snapshot_collectible_18 | |
double = 0.000000 | |
string = snapshot_collectible_91 | |
double = 0.000000 | |
string = snapshot_collectible_83 | |
double = 0.000000 | |
string = snapshot_collectible_66 | |
double = 0.000000 | |
string = experiment_log_l_labs_01 | |
boolean = 0 | |
string = achievement_p002 | |
double = 0.000000 | |
string = snapshot_collectible_08 | |
double = 0.000000 | |
string = snapshot_collectible_81 | |
boolean = 0 | |
string = achievement_c003 | |
double = 0.000000 | |
string = charon_log_l_villa_01 | |
double = 0.000000 | |
string = snapshot_collectible_56 | |
double = 1.000000 | |
string = snapshot_collectible_33 | |
double = 0.000000 | |
string = experiment_log_l_villa_02 | |
double = 0.000000 | |
string = snapshot_collectible_78 | |
double = 0.000000 | |
string = postcard_l_airfield_01 | |
boolean = 0 | |
string = achievement_c006 | |
boolean = 0 | |
string = achievement_x001 | |
double = 0.000000 | |
string = snapshot_collectible_31 | |
double = 1.000000 | |
string = mission02_completed | |
double = 0.000000 | |
string = note_l_helipad_02 | |
double = 0.000000 | |
string = postcard_l_jungle_01 | |
double = 0.000000 | |
string = siren_killed_while_screaming | |
double = 2.000000 | |
string = zombies_killed_by_execute | |
double = 0.000000 | |
string = postcard_l_junglecliff_01 | |
double = 0.000000 | |
string = expert_thrillseeker | |
boolean = 0 | |
string = achievement_c004 | |
boolean = 0 | |
string = achievement_c007 | |
double = 0.000000 | |
string = snapshot_collectible_58 | |
double = 0.000000 | |
string = snapshot_collectible_49 | |
boolean = 0 | |
string = achievement_c017 | |
double = 0.000000 | |
string = num_lost_stories | |
double = 0.000000 | |
string = snapshot_collectible_11 | |
boolean = 1 | |
string = achievement_p004 | |
double = 11.000000 | |
string = unarmed | |
boolean = 0 | |
string = achievement_g003 | |
boolean = 0 | |
string = achievement_p014 | |
double = 0.000000 | |
string = shotgun | |
boolean = 0 | |
string = achievement_p006 | |
double = 1.000000 | |
string = postcard_l_marina_01 | |
double = 0.000000 | |
string = experiment_log_l_airfield_02 | |
double = 0.000000 | |
string = audio_log_collectible_11 | |
double = 0.000000 | |
string = note_l_labs_03 | |
double = 0.000000 | |
string = note_l_villa_03 | |
double = 0.000000 | |
string = audio_log_collectible_03 | |
double = 0.000000 | |
string = snapshot_collectible_47 | |
double = 11.000000 | |
string = keycard_dlc_02 | |
double = 0.000000 | |
string = snapshot_collectible_73 | |
double = 0.000000 | |
string = postcard_l_labs_02 | |
double = 0.000000 | |
string = postcard_l_jungle02_01 | |
double = 0.000000 | |
string = audio_log_collectible_01 | |
double = 0.000000 | |
string = snapshot_collectible_45 | |
double = 0.000000 | |
string = dlc_rifle | |
double = 0.000000 | |
string = snapshot_collectible_71 | |
double = 0.000000 | |
string = snapshot_collectible_63 | |
double = 0.000000 | |
string = spitter_killed_by_ranged | |
double = 0.000000 | |
string = experiment_log_l_jungle02_01 | |
double = 0.000000 | |
string = snapshot_collectible_99 | |
double = 0.000000 | |
string = charon_log_l_villa_03 | |
double = 0.000000 | |
string = note_l_marina_03 | |
double = 0.000000 | |
string = normal_game_completed | |
double = 0.000000 | |
string = note_l_beach_02 | |
double = 0.000000 | |
string = lost_story_watch | |
double = 0.000000 | |
string = snapshot_collectible_61 | |
double = 0.000000 | |
string = expert_conviction | |
double = 0.000000 | |
string = bouncer_killed_midair | |
boolean = 0 | |
string = achievement_e002 | |
double = 0.000000 | |
string = dwellers_killed_by_stealth_execute | |
double = 0.000000 | |
string = note_l_villa_outside_01 | |
double = 0.000000 | |
string = experiment_log_l_jungle_01 | |
double = 0.000000 | |
string = deep_one | |
double = 0.000000 | |
string = snapshot_collectible_89 | |
double = 1.000000 | |
string = keycard_red_02 | |
boolean = 1 | |
string = achievement_g005 | |
double = 0.000000 | |
string = snapshot_collectible_51 | |
double = 0.000000 | |
string = postcard_l_helipad_01 | |
double = 0.000000 | |
string = kills_with_dummy_knife | |
double = 0.000000 | |
string = achievement_d005 | |
double = 0.000000 | |
string = snapshot_collectible_39 | |
double = 0.000000 | |
string = snapshot_collectible_95 | |
double = 0.000000 | |
string = pickup_dlc_pistol | |
double = 2.000000 | |
string = num_notes | |
boolean = 0 | |
string = achievement_e005 | |
double = 0.000000 | |
string = snapshot_collectible_87 | |
double = 0.000000 | |
string = axe_tier3 | |
double = 0.000000 | |
string = note_l_jungle_02 | |
double = 4.000000 | |
string = keycard_red_01 | |
boolean = 0 | |
string = achievement_c011 | |
double = 0.000000 | |
string = anchor_item | |
boolean = 0 | |
string = achievement_x002 | |
double = 0.000000 | |
string = snapshot_collectible_37 | |
double = 5.000000 | |
string = pocket_camera | |
double = 0.000000 | |
string = mission07_completed | |
double = 0.000000 | |
string = dlc_pistol | |
double = 0.000000 | |
string = snapshot_collectible_27 | |
double = 0.000000 | |
string = lost_story_escape_plan | |
double = 0.000000 | |
string = experiment_log_l_marina_01 | |
double = 0.000000 | |
string = note_l_labs_01 | |
double = 0.000000 | |
string = note_l_marina_01 | |
double = 0.000000 | |
string = snapshot_collectible_42 | |
double = 0.000000 | |
string = snapshot_collectible_09 | |
double = 0.000000 | |
string = lost_story_newtoncradle | |
double = 0.000000 | |
string = expert_smorgasbord | |
double = 0.000000 | |
string = lost_story_diploma | |
double = 0.000000 | |
string = snapshot_collectible_17 | |
double = 0.000000 | |
string = audio_log_collectible_07 | |
double = 0.000000 | |
string = achievement_d008 | |
double = 0.000000 | |
string = snapshot_collectible_79 | |
double = 6.000000 | |
string = katana_agent_zero | |
double = 0.000000 | |
string = mission09_completed | |
double = 0.000000 | |
string = audio_log_collectible_05 | |
double = 0.000000 | |
string = lost_story_dogtag | |
boolean = 1 | |
string = achievement_g001 | |
double = 1.000000 | |
string = note_l_villa_01 | |
double = 0.000000 | |
string = snapshot_collectible_69 | |
double = 0.000000 | |
string = note_l_marina_07 | |
double = 0.000000 | |
string = snapshot_collectible_05 | |
double = 0.000000 | |
string = experiment_log_l_villa_01 | |
double = 0.000000 | |
string = note_l_jungle_01 | |
double = 0.000000 | |
string = snapshot_collectible_92 | |
double = 0.000000 | |
string = snapshot_collectible_59 | |
double = 0.000000 | |
string = pickup_pistol_02 | |
double = 1.000000 | |
string = mission01_completed | |
double = 0.000000 | |
string = mission08_completed | |
boolean = 0 | |
string = achievement_c002 | |
double = 1.000000 | |
string = snapshot_collectible_35 | |
boolean = 0 | |
string = achievement_c008 | |
double = 0.000000 | |
string = snapshot_collectible_85 | |
double = 0.000000 | |
string = experiment_log_l_labs_04 | |
double = 0.000000 | |
string = snapshot_collectible_75 | |
double = 0.000000 | |
string = lost_story_coins | |
boolean = 0 | |
string = achievement_c012 | |
double = 0.000000 | |
string = audio_log_collectible_06 | |
double = 1.000000 | |
string = num_postcards | |
double = 0.000000 | |
string = lost_story_passport | |
double = 0.000000 | |
string = audio_log_collectible_04 | |
double = 4.000000 | |
string = glock_tier2 | |
double = 0.000000 | |
string = lost_story_secret_camera | |
double = 0.000000 | |
string = snapshot_collectible_82 | |
double = 0.000000 | |
string = charon_log_l_helipad_02 | |
boolean = 0 | |
string = achievement_p010 | |
double = 0.000000 | |
string = mission11_completed | |
double = 0.000000 | |
string = snapshot_collectible_65 | |
double = 0.000000 | |
string = sorted_audio_logs | |
double = 0.000000 | |
string = note_l_airfield_01 | |
double = 0.000000 | |
string = note_l_jungle_04 | |
boolean = 0 | |
string = achievement_c013 | |
double = 0.000000 | |
string = snapshot_collectible_57 | |
double = 0.000000 | |
string = kills_with_unarmed | |
double = 0.000000 | |
string = charon_log_l_marina_02 | |
double = 0.000000 | |
string = pickup_pistol_01 | |
boolean = 0 | |
string = achievement_c010 | |
boolean = 0 | |
string = achievement_p009 | |
double = 0.000000 | |
string = pickup_axe_03 | |
double = 0.000000 | |
string = snapshot_collectible_24 | |
double = 0.000000 | |
string = charon_log_l_jungle_01 | |
boolean = 0 | |
string = achievement_c016 | |
double = 1.000000 | |
string = prologue_completed | |
boolean = 0 | |
string = achievement_p008 | |
double = 0.000000 | |
string = charon_log_l_airfield_01 | |
double = 0.000000 | |
string = lost_story_teddy | |
double = 5.000000 | |
string = dummy_item | |
double = 0.000000 | |
string = zombies_killed_dlc_pistol_range | |
double = 0.000000 | |
string = snapshot_collectible_77 | |
double = 0.000000 | |
string = snapshot_collectible_10 | |
double = 0.000000 | |
string = charon_log_l_villa_02 | |
boolean = 0 | |
string = achievement_c009 | |
double = 0.000000 | |
string = military_flashlight | |
double = 0.000000 | |
string = zombies_killed_dlc_rifle | |
double = 0.000000 | |
string = achievement_d009 | |
double = 0.000000 | |
string = audio_log_collectible_09 | |
double = 0.000000 | |
string = mission05_completed | |
double = 1.000000 | |
string = snapshot_collectible_01 | |
double = 0.000000 | |
string = snapshot_collectible_44 | |
boolean = 0 | |
string = achievement_g007 | |
double = 0.000000 | |
string = axe_tier4 | |
double = 0.000000 | |
string = snapshot_collectible_25 | |
double = 0.000000 | |
string = achievement_d007 | |
double = 0.000000 | |
string = postcard_l_marina_02 | |
double = 44.000000 | |
string = zombies_killed | |
boolean = 0 | |
string = achievement_g002 | |
double = 10.000000 | |
string = zombies_killed_by_stealth_execute | |
double = 0.000000 | |
string = snapshot_collectible_15 | |
double = 0.000000 | |
string = snapshot_collectible_76 | |
double = 0.000000 | |
string = snapshot_collectible_53 | |
double = 0.000000 | |
string = achievement_d003 | |
double = 0.000000 | |
string = snapshot_collectible_07 | |
double = 0.000000 | |
string = note_l_marina_02 | |
double = 0.000000 | |
string = mission10_completed | |
double = 0.000000 | |
string = note_l_helipad_01 | |
double = 0.000000 | |
string = snapshot_collectible_12 | |
double = 0.000000 | |
string = snapshot_collectible_41 | |
double = 0.000000 | |
string = radio_item | |
double = 0.000000 | |
string = charon_log_l_labs_03 | |
double = 0.000000 | |
string = achievement_d002 | |
boolean = 0 | |
string = chapter_1_complete | |
double = 0.000000 | |
string = snapshot_collectible_90 | |
double = 0.000000 | |
string = charon_log_l_labs_01 | |
double = 11.000000 | |
string = keycard_dlc_01 | |
double = 0.000000 | |
string = audio_log_collectible_08 | |
double = 0.000000 | |
string = experiment_log_l_labs_02 | |
boolean = 0 | |
string = achievement_c019 | |
double = 0.000000 | |
string = num_audio_logs | |
double = 0.000000 | |
string = note_l_airfield_02 | |
double = 0.000000 | |
string = zombies_killed_by_pistol_headshot | |
double = 0.000000 | |
string = pickup_shotgun_01 | |
double = 0.000000 | |
string = note_l_villa_02 | |
double = 0.000000 | |
string = kills_with_rifle | |
double = 0.000000 | |
string = expert_butcher_killer | |
double = 0.000000 | |
string = expert_ninja | |
double = 0.000000 | |
string = snapshot_collectible_62 | |
double = 0.000000 | |
string = snapshot_collectible_02 | |
double = 0.000000 | |
string = lost_story_id_card | |
double = 0.000000 | |
string = axe_tier1 | |
double = 0.000000 | |
string = snapshot_collectible_29 | |
double = 0.000000 | |
string = experiment_log_l_airfield_01 | |
double = 0.000000 | |
string = postcard_l_beach_01 | |
double = 0.000000 | |
string = snapshot_collectible_80 | |
boolean = 0 | |
string = achievement_p012 | |
double = 0.000000 | |
string = note_l_marina_04 | |
double = 0.000000 | |
string = snapshot_collectible_94 | |
double = 0.000000 | |
string = achievement_d010 | |
boolean = 1 | |
string = achievement_p005 | |
double = 0.000000 | |
string = note_l_jungle02_01 | |
double = 0.000000 | |
string = audio_log_collectible_10 | |
double = 0.000000 | |
string = charon_log_l_villa_04 | |
boolean = 0 | |
string = achievement_e003 | |
double = 0.000000 | |
string = audio_log_collectible_02 | |
double = 0.000000 | |
string = snapshot_collectible_72 | |
double = 0.000000 | |
string = charon_log_l_marina_04 | |
double = 0.000000 | |
string = pickup_stealth_weapon_02 | |
double = 1.000000 | |
string = charon_log_l_marina_01 | |
boolean = 0 | |
string = achievement_p007 | |
double = 0.000000 | |
string = lost_story_crown_bobble | |
double = 0.000000 | |
string = achievement_d006 | |
double = 0.000000 | |
string = snapshot_collectible_30 | |
double = 0.000000 | |
string = lost_story_board_photo | |
double = 0.000000 | |
string = note_l_helipad_03 | |
double = 0.000000 | |
string = snapshot_collectible_97 | |
boolean = 0 | |
string = achievement_c001 | |
boolean = 0 | |
string = achievement_g004 | |
double = 0.000000 | |
string = snapshot_collectible_84 | |
double = 0.000000 | |
string = num_experiment_logs | |
double = 11.000000 | |
string = keycard_dlc_03 | |
double = 0.000000 | |
string = snapshot_collectible_96 | |
boolean = 0 | |
string = achievement_c014 | |
double = 0.000000 | |
string = dwellers_killed_by_hazard | |
double = 0.000000 | |
string = axe_tier2 | |
double = 0.000000 | |
string = snapshot_collectible_20 | |
double = 0.000000 | |
string = mission03_completed | |
double = 0.000000 | |
string = experiment_log_l_helipad_01 | |
double = 0.000000 | |
string = postcard_l_labs_01 | |
double = 0.000000 | |
string = kills_with_fire_axe | |
double = 0.000000 | |
string = note_l_beach_01 | |
double = 0.000000 | |
string = achievement_d004 | |
double = 0.000000 | |
string = glock | |
double = 0.000000 | |
string = charon_log_l_marina_03 | |
double = 0.000000 | |
string = mission04_completed | |
double = 0.000000 | |
string = snapshot_collectible_52 | |
double = 1.000000 | |
string = snapshot_collectible_34 | |
double = 0.000000 | |
string = charon_log_l_helipad_01 | |
double = 0.000000 | |
string = snapshot_collectible_54 | |
double = 1.000000 | |
string = num_charon_logs | |
double = 0.000000 | |
string = mission06_completed | |
boolean = 0 | |
string = achievement_c015 | |
double = 0.000000 | |
string = gas_mask | |
boolean = 0 | |
string = achievement_c005 | |
double = 0.000000 | |
string = snapshot_collectible_03 | |
double = 0.000000 | |
string = shotgun_tier2 | |
double = 0.000000 | |
string = pickup_axe_01 | |
double = 0.000000 | |
string = charon_log_l_labs_02 | |
double = 0.000000 | |
string = charon_log_l_jungle02_01 | |
double = 0.000000 | |
string = postcard_l_jungle_02 | |
boolean = 0 | |
string = achievement_x003 | |
double = 0.000000 | |
string = postcard_l_jungle02_02 | |
double = 0.000000 | |
string = snapshot_collectible_70 | |
double = 0.000000 | |
string = kills_with_pistol | |
boolean = 0 | |
string = achievement_x004 | |
double = 2.000000 | |
string = cable_item | |
boolean = 0 | |
string = achievement_c018 | |
double = 0.000000 | |
string = pickup_axe_02 | |
double = 0.000000 | |
string = snapshot_collectible_67 | |
double = 0.000000 | |
string = note_l_jungle_03 | |
double = 0.000000 | |
string = pickup_stealth_weapon_01 | |
double = 12.000000 | |
string = num_ammo_packs | |
double = 0.000000 | |
string = note_l_marina_05 | |
double = 0.000000 | |
string = praise_the_light | |
double = 4.000000 | |
string = num_snapshots | |
double = 6.000000 | |
string = army_knife | |
double = 0.000000 | |
string = snapshot_collectible_14 | |
End nested node. Level = 3 | |
double = 1.000000 | |
End nested node. Level = 2 | |
string = achievements | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 4 | |
string = armour_attachments | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = damage_torso | |
string = damage_stat | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_torso | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = torso | |
Begin nested node. Level = 6 | |
string = damage_head | |
string = damage_stat | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_head | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = head | |
Begin nested node. Level = 6 | |
string = damage_stomach | |
string = damage_stat | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_stomach | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = stomach | |
End nested node. Level = 4 | |
string = hit_zones | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = perks | |
string = knight | |
string = head | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = wielded_gear | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
Begin nested node. Level = 7 | |
Begin nested node. Level = 8 | |
string = english_style | |
double = 1.000000 | |
End nested node. Level = 7 | |
string = fighting_style | |
End nested node. Level = 6 | |
string = attachments | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = gear | |
string = footman | |
string = unlock_key | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = show_crest | |
string = helmet_cloth_hood | |
string = name | |
Begin nested node. Level = 6 | |
string = pattern_base | |
string = pattern | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
string = helmet | |
string = Footman | |
string = display_name | |
string = armour_light_peasant_rags | |
string = armour | |
End nested node. Level = 3 | |
double = 1.000000 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 4 | |
string = armour_attachments | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = damage_torso | |
string = damage_stat | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_torso | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = torso | |
Begin nested node. Level = 6 | |
string = damage_head | |
string = damage_stat | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_head | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = head | |
Begin nested node. Level = 6 | |
string = damage_stomach | |
string = damage_stat | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_stomach | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = stomach | |
End nested node. Level = 4 | |
string = hit_zones | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = perks | |
string = knight | |
string = head | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = wielded_gear | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
Begin nested node. Level = 7 | |
Begin nested node. Level = 8 | |
string = english_style | |
double = 1.000000 | |
End nested node. Level = 7 | |
string = fighting_style | |
End nested node. Level = 6 | |
string = attachments | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = gear | |
string = crossbowman | |
string = unlock_key | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = show_crest | |
string = helmet_sallet | |
string = name | |
Begin nested node. Level = 6 | |
string = armorycap | |
string = coif | |
string = visor_standard | |
string = visor | |
string = pattern_standard | |
string = pattern | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
string = helmet | |
string = Crossbowman | |
string = display_name | |
string = armour_light_peasant_rags | |
string = armour | |
End nested node. Level = 3 | |
double = 2.000000 | |
End nested node. Level = 2 | |
string = profiles | |
double = 30.000000 | |
string = version | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 0.000000 | |
string = voice_over | |
double = 0.000000 | |
string = music_volume | |
double = 0.000000 | |
string = sfx_volume | |
End nested node. Level = 3 | |
string = sound | |
double = 0.000000 | |
string = fullscreen_output | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = axe | |
boolean = 0 | |
string = cliff | |
boolean = 0 | |
string = shotgun | |
boolean = 0 | |
string = pistol | |
boolean = 0 | |
string = knife | |
boolean = 0 | |
string = katana | |
End nested node. Level = 3 | |
string = skins | |
Begin nested node. Level = 4 | |
double = 1280.000000 | |
double = 1.000000 | |
double = 720.000000 | |
double = 2.000000 | |
End nested node. Level = 3 | |
string = screen_resolution | |
Begin nested node. Level = 4 | |
string = tutorial | |
string = single_player_level | |
End nested node. Level = 3 | |
string = debug | |
Begin nested node. Level = 4 | |
boolean = 1 | |
string = subtitles_activated | |
boolean = 1 | |
string = rumble_effect_activated | |
End nested node. Level = 3 | |
string = gameplay | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
double = 2.200000 | |
string = gamma | |
string = high | |
string = graphics_quality | |
End nested node. Level = 4 | |
string = normal | |
Begin nested node. Level = 5 | |
string = high | |
string = particles_quality | |
boolean = 1 | |
string = light_casts_shadows | |
double = -1.000000 | |
string = max_stacking_frames | |
boolean = 0 | |
string = vsync | |
string = high | |
string = texture_quality_environment | |
string = low | |
string = texture_quality_coat_of_arms | |
string = high | |
string = shadow_quality | |
double = 0.000000 | |
string = max_fps | |
string = high | |
string = texture_quality_characters | |
End nested node. Level = 4 | |
string = advanced | |
Begin nested node. Level = 5 | |
double = 0.600000 | |
string = lod_object_multiplier | |
boolean = 1 | |
string = ssao_enabled | |
double = 0.000000 | |
string = lod_scatter_density | |
boolean = 1 | |
string = fxaa_enabled | |
double = 0.100000 | |
string = lod_decoration_density | |
boolean = 1 | |
string = blurpass_enabled | |
boolean = 1 | |
string = sobel_filter_cel_shading | |
End nested node. Level = 4 | |
string = render_settings | |
End nested node. Level = 3 | |
string = video | |
boolean = 0 | |
string = fullscreen | |
End nested node. Level = 2 | |
string = user_settings | |
Begin nested node. Level = 3 | |
boolean = 1 | |
string = keycard_red_02 | |
boolean = 1 | |
string = keycard_dlc_01 | |
boolean = 1 | |
string = ai_keycard_red_01 | |
boolean = 1 | |
string = unarmed | |
boolean = 1 | |
string = dummy_item | |
boolean = 1 | |
string = pocket_camera | |
boolean = 1 | |
string = army_knife | |
boolean = 1 | |
string = cable_item | |
boolean = 1 | |
string = keycard_dlc_03 | |
boolean = 1 | |
string = keycard_dlc_04 | |
boolean = 1 | |
string = glock_tier2 | |
boolean = 1 | |
string = map_item | |
boolean = 1 | |
string = katana_agent_zero | |
boolean = 1 | |
string = keycard_red_01 | |
boolean = 1 | |
string = ai_keycard_red_02 | |
boolean = 1 | |
string = zombie_runner | |
boolean = 1 | |
string = zombie_shambler | |
boolean = 1 | |
string = keycard_dlc_02 | |
boolean = 1 | |
string = zombie_runner_insanity | |
End nested node. Level = 2 | |
string = collected_gear | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 4 | |
string = armour_attachments | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = damage_torso | |
string = damage_stat | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_torso | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = torso | |
Begin nested node. Level = 6 | |
string = damage_head | |
string = damage_stat | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_head | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = head | |
Begin nested node. Level = 6 | |
string = damage_stomach | |
string = damage_stat | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_stomach | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = stomach | |
End nested node. Level = 4 | |
string = hit_zones | |
double = 0.100000 | |
string = detected_threshold | |
string = player_hurt_grunt | |
string = hurt_sound_event | |
string = cliff | |
string = speech_category | |
double = 0.000000 | |
string = damage | |
string = cliff | |
string = skin_category | |
string = player_base | |
string = armour | |
Begin nested node. Level = 5 | |
double = 0.680000 | |
string = wounded_threshold | |
double = 0.320000 | |
string = dying_threshold | |
double = 0.680000 | |
string = heartbeat_threshold | |
End nested node. Level = 4 | |
string = mood_settings | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = wielded_gear | |
Begin nested node. Level = 5 | |
string = push | |
string = offensive_specialization_1 | |
End nested node. Level = 4 | |
string = perks | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = gear | |
string = dirty | |
string = skin_subgroup | |
string = player_die_vce | |
string = die_voice_event | |
string = 1 Man-at-arms | |
string = display_name | |
string = cliff | |
string = name | |
double = 2.000000 | |
string = health | |
End nested node. Level = 3 | |
string = cliff | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 4 | |
string = armour_attachments | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = damage_torso | |
string = damage_stat | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_torso | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = torso | |
Begin nested node. Level = 6 | |
string = damage_head | |
string = damage_stat | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_head | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = head | |
Begin nested node. Level = 6 | |
string = damage_stomach | |
string = damage_stat | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_stomach | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = stomach | |
End nested node. Level = 4 | |
string = hit_zones | |
double = 0.100000 | |
string = detected_threshold | |
string = player_hurt_grunt | |
string = hurt_sound_event | |
string = cliff | |
string = speech_category | |
double = 0.000000 | |
string = damage | |
string = cliff | |
string = skin_category | |
string = player_base | |
string = armour | |
Begin nested node. Level = 5 | |
double = 0.680000 | |
string = wounded_threshold | |
double = 0.320000 | |
string = dying_threshold | |
double = 0.680000 | |
string = heartbeat_threshold | |
End nested node. Level = 4 | |
string = mood_settings | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = wielded_gear | |
Begin nested node. Level = 5 | |
string = push | |
string = offensive_specialization_1 | |
End nested node. Level = 4 | |
string = perks | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
Begin nested node. Level = 6 | |
string = dummy_item | |
string = name | |
Begin nested node. Level = 7 | |
End nested node. Level = 6 | |
string = attachments | |
End nested node. Level = 5 | |
double = 2.000000 | |
Begin nested node. Level = 6 | |
string = pocket_camera | |
string = name | |
Begin nested node. Level = 7 | |
End nested node. Level = 6 | |
string = attachments | |
End nested node. Level = 5 | |
double = 3.000000 | |
Begin nested node. Level = 6 | |
string = map_item | |
string = name | |
Begin nested node. Level = 7 | |
End nested node. Level = 6 | |
string = attachments | |
End nested node. Level = 5 | |
double = 4.000000 | |
Begin nested node. Level = 6 | |
string = cable_item | |
string = name | |
Begin nested node. Level = 7 | |
End nested node. Level = 6 | |
string = attachments | |
End nested node. Level = 5 | |
double = 5.000000 | |
End nested node. Level = 4 | |
string = gear | |
string = clean | |
string = skin_subgroup | |
string = player_die_vce | |
string = die_voice_event | |
string = 1 Man-at-arms | |
string = display_name | |
string = cliff_clean | |
string = name | |
double = 2.000000 | |
string = health | |
End nested node. Level = 3 | |
string = cliff_clean | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 4 | |
string = armour_attachments | |
double = 22.000000 | |
string = health | |
Begin nested node. Level = 5 | |
string = push | |
string = offensive_specialization_1 | |
End nested node. Level = 4 | |
string = perks | |
string = agent_zero | |
string = skin_override | |
string = agent_zero_hurt_vce | |
string = hurt_sound_event | |
string = agent_zero | |
string = speech_category | |
double = 0.000000 | |
string = damage | |
string = cliff | |
string = skin_category | |
string = player_base | |
string = armour | |
Begin nested node. Level = 5 | |
double = 0.680000 | |
string = wounded_threshold | |
double = 0.320000 | |
string = dying_threshold | |
double = 0.770000 | |
string = heartbeat_threshold | |
End nested node. Level = 4 | |
string = mood_settings | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = army_knife | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = wielded_gear | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
Begin nested node. Level = 6 | |
string = army_knife | |
string = name | |
End nested node. Level = 5 | |
double = 2.000000 | |
Begin nested node. Level = 6 | |
string = katana_agent_zero | |
string = name | |
End nested node. Level = 5 | |
double = 3.000000 | |
Begin nested node. Level = 6 | |
string = keycard_red_01 | |
string = name | |
Begin nested node. Level = 7 | |
End nested node. Level = 6 | |
string = attachments | |
End nested node. Level = 5 | |
double = 4.000000 | |
Begin nested node. Level = 6 | |
string = glock_tier2 | |
string = name | |
Begin nested node. Level = 7 | |
End nested node. Level = 6 | |
string = attachments | |
End nested node. Level = 5 | |
double = 5.000000 | |
Begin nested node. Level = 6 | |
string = keycard_red_02 | |
string = name | |
Begin nested node. Level = 7 | |
End nested node. Level = 6 | |
string = attachments | |
End nested node. Level = 5 | |
double = 6.000000 | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 8.000000 | |
string = ammo | |
End nested node. Level = 6 | |
string = glock_tier2 | |
Begin nested node. Level = 7 | |
double = 59.000000 | |
string = spare_ammo | |
End nested node. Level = 6 | |
string = pistol_ammo | |
End nested node. Level = 5 | |
string = ammo | |
End nested node. Level = 4 | |
string = gear | |
double = 0.100000 | |
string = detected_threshold | |
string = agent_zero_die_vce | |
string = die_voice_event | |
string = 1 Man-at-arms | |
string = display_name | |
string = agent_zero_prologue | |
string = name | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = damage_torso | |
string = damage_stat | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_torso | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = torso | |
Begin nested node. Level = 6 | |
string = damage_head | |
string = damage_stat | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_head | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = head | |
Begin nested node. Level = 6 | |
string = damage_stomach | |
string = damage_stat | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_stomach | |
string = hit_stat | |
Begin nested node. Level = 7 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = stomach | |
End nested node. Level = 4 | |
string = hit_zones | |
End nested node. Level = 3 | |
string = agent_zero_prologue | |
End nested node. Level = 2 | |
string = sp_profiles | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_1_pressed | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = hold_breath | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = space_pressed | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = struggle_break_free | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = left_shift_down | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = pocket_camera_zoom_out | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = backspace_pressed | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 4 | |
string = use_item_select_left | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_trigger | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_aim_left | |
Begin nested node. Level = 5 | |
string = FilterAxisScaleDt | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = look_raw | |
string = axis | |
double = 0.300000 | |
string = scale_x | |
double = 0.100000 | |
string = scale_y | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = look | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_trigger | |
string = key | |
End nested node. Level = 4 | |
string = z_target | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 4 | |
string = move_down_dpad | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = look_raw | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = b | |
string = key | |
End nested node. Level = 4 | |
string = dodge_sprint_raw | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = execute | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = b | |
string = key | |
End nested node. Level = 4 | |
string = npc_decline | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = interacting | |
Begin nested node. Level = 5 | |
string = FilterConditional | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 6 | |
string = conditions | |
Begin nested node. Level = 7 | |
string = move_left_dpad | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = inputs | |
string = number | |
string = return_value | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = weapon_slot_1 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 4 | |
string = use_item_select_right | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = move | |
Begin nested node. Level = 5 | |
string = FilterAxisInput | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = y | |
double = -1.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 6 | |
string = axis_direction | |
Begin nested node. Level = 7 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 6 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = alt_weapon_slot_1 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = push | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_trigger | |
string = key | |
End nested node. Level = 4 | |
string = frustum_freeze_toggle | |
Begin nested node. Level = 5 | |
string = FilterConditional | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 6 | |
string = conditions | |
Begin nested node. Level = 7 | |
string = move_right_dpad | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = inputs | |
string = number | |
string = return_value | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = weapon_slot_3 | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = z_target_switch | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 4 | |
string = move_up_dpad | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = skip_cutscene | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 4 | |
string = move_left_dpad | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = interact | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = weapon_switch_move | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = backspace_down | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = select_right_click | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = right_shoulder | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_2_pressed | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = pocket_camera_zoom_in | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = game_over_continue | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 4 | |
string = stopped_using_item_bottom | |
Begin nested node. Level = 5 | |
string = FilterAxisInput | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 1.000000 | |
string = y | |
double = 0.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 6 | |
string = axis_direction | |
Begin nested node. Level = 7 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 6 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = alt_weapon_slot_2 | |
Begin nested node. Level = 5 | |
string = FilterMegaButton | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = release | |
string = mode | |
string = dodge_sprint_raw | |
string = input | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = dodge | |
Begin nested node. Level = 5 | |
string = FilterConditional | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 6 | |
string = conditions | |
Begin nested node. Level = 7 | |
string = move_up_dpad | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = inputs | |
string = number | |
string = return_value | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = weapon_slot_2 | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 4 | |
string = move_right_dpad | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = close_tutorial | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = select_left_click | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_thumb | |
string = key | |
End nested node. Level = 4 | |
string = right_thumb | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = cursor | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = y | |
string = key | |
End nested node. Level = 4 | |
string = melee_swing_heavy | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_trigger | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_fire_automatic | |
Begin nested node. Level = 5 | |
string = FilterMegaButton | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = held | |
string = mode | |
string = dodge_sprint_raw | |
string = input | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = sprint | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 4 | |
string = stopped_using_item_top | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = left_shoulder | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_trigger | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_aim_right | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 4 | |
string = stopped_using_item_left | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = interact_released | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = start | |
string = key | |
End nested node. Level = 4 | |
string = cancel | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = b | |
string = key | |
End nested node. Level = 4 | |
string = back | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = waypoint | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = use_item_selection | |
Begin nested node. Level = 5 | |
string = FilterAxisInput | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = -1.000000 | |
string = y | |
double = 0.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 6 | |
string = axis_direction | |
Begin nested node. Level = 7 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 6 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = alt_weapon_slot_4 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = delete_pressed | |
Begin nested node. Level = 5 | |
string = FilterAxisInput | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = y | |
double = 1.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 6 | |
string = axis_direction | |
Begin nested node. Level = 7 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 6 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = alt_weapon_slot_3 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = npc_accept | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = right_thumb | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_reload | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = right_trigger | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_fire | |
Begin nested node. Level = 5 | |
string = FilterOrButton | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = ranged_weapon_aim_left | |
double = 1.000000 | |
string = ranged_weapon_aim_right | |
double = 2.000000 | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = ranged_weapon_aim | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_3_pressed | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = left_ctrl_down | |
Begin nested node. Level = 5 | |
string = FilterOr | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = stopped_using_item_top | |
double = 1.000000 | |
string = stopped_using_item_left | |
double = 2.000000 | |
string = stopped_using_item_bottom | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = stopped_using_item | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = weapon_switch | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_thumb | |
string = key | |
End nested node. Level = 4 | |
string = left_thumb | |
Begin nested node. Level = 5 | |
string = FilterConditional | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 6 | |
string = conditions | |
Begin nested node. Level = 7 | |
string = move_down_dpad | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = inputs | |
string = number | |
string = return_value | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = weapon_slot_4 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = collectible_detailed | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = x | |
string = key | |
End nested node. Level = 4 | |
string = melee_swing | |
Begin nested node. Level = 5 | |
string = FilterAnd | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = left_thumb | |
double = 1.000000 | |
string = right_thumb | |
double = 2.000000 | |
string = left_shoulder | |
double = 3.000000 | |
string = right_shoulder | |
double = 4.000000 | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = enter_free_flight | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = left_thumb | |
string = key | |
End nested node. Level = 4 | |
string = crouch | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = exit_level_accept | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_4_pressed | |
End nested node. Level = 3 | |
string = pad360 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_1_pressed | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 4 | |
string = hold_breath | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 4 | |
string = space_pressed | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 4 | |
string = struggle_break_free | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 4 | |
string = left_shift_down | |
Begin nested node. Level = 5 | |
string = FilterMegaButton | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = release | |
string = mode | |
string = dodge_sprint_raw | |
string = input | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = dodge | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 4 | |
string = backspace_pressed | |
Begin nested node. Level = 5 | |
string = FilterAnd | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = left_thumb | |
double = 1.000000 | |
string = right_thumb | |
double = 2.000000 | |
string = left_shoulder | |
double = 3.000000 | |
string = right_shoulder | |
double = 4.000000 | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = enter_free_flight | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = l2_trigger | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_aim_left | |
Begin nested node. Level = 5 | |
string = FilterAxisScaleDt | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = look_raw | |
string = axis | |
double = 0.300000 | |
string = scale_x | |
double = 0.100000 | |
string = scale_y | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = look | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = l2_trigger | |
string = key | |
End nested node. Level = 4 | |
string = z_target | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 4 | |
string = move_down_dpad | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = look_raw | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = circle | |
string = key | |
End nested node. Level = 4 | |
string = dodge_sprint_raw | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 4 | |
string = execute | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = circle | |
string = key | |
End nested node. Level = 4 | |
string = npc_decline | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = r2_trigger | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_fire | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = right_thumb | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_reload | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 4 | |
string = use_item_select_right | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = move | |
Begin nested node. Level = 5 | |
string = FilterAxisInput | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = y | |
double = -1.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 6 | |
string = axis_direction | |
Begin nested node. Level = 7 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 6 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = alt_weapon_slot_1 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = r1_trigger | |
string = key | |
End nested node. Level = 4 | |
string = push | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = l1_trigger | |
string = key | |
End nested node. Level = 4 | |
string = frustum_freeze_toggle | |
Begin nested node. Level = 5 | |
string = FilterConditional | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 6 | |
string = conditions | |
Begin nested node. Level = 7 | |
string = move_right_dpad | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = inputs | |
string = number | |
string = return_value | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = weapon_slot_3 | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = z_target_switch | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 4 | |
string = move_up_dpad | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 4 | |
string = delete_pressed | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 4 | |
string = move_left_dpad | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 4 | |
string = interact | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 4 | |
string = npc_accept | |
Begin nested node. Level = 5 | |
string = FilterAxisInput | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = y | |
double = 1.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 6 | |
string = axis_direction | |
Begin nested node. Level = 7 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 6 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = alt_weapon_slot_3 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 4 | |
string = select_right_click | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = r2_trigger | |
string = key | |
End nested node. Level = 4 | |
string = right_shoulder | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 4 | |
string = backspace_down | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 4 | |
string = stopped_using_item_bottom | |
Begin nested node. Level = 5 | |
string = FilterAxisInput | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 1.000000 | |
string = y | |
double = 0.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 6 | |
string = axis_direction | |
Begin nested node. Level = 7 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 6 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = alt_weapon_slot_2 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 4 | |
string = exit_level_accept | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 4 | |
string = left_ctrl_down | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 4 | |
string = move_right_dpad | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 4 | |
string = close_tutorial | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_4_pressed | |
Begin nested node. Level = 5 | |
string = FilterConditional | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 6 | |
string = conditions | |
Begin nested node. Level = 7 | |
string = move_up_dpad | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = inputs | |
string = number | |
string = return_value | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = weapon_slot_2 | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 4 | |
string = cursor | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = triangle | |
string = key | |
End nested node. Level = 4 | |
string = melee_swing_heavy | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = r2_trigger | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_fire_automatic | |
Begin nested node. Level = 5 | |
string = FilterMegaButton | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = held | |
string = mode | |
string = dodge_sprint_raw | |
string = input | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = sprint | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 4 | |
string = stopped_using_item_top | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_thumb | |
string = key | |
End nested node. Level = 4 | |
string = right_thumb | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = start | |
string = key | |
End nested node. Level = 4 | |
string = cancel | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 4 | |
string = collectible_detailed | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = l2_trigger | |
string = key | |
End nested node. Level = 4 | |
string = left_shoulder | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 4 | |
string = game_over_continue | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = circle | |
string = key | |
End nested node. Level = 4 | |
string = back | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = l1_trigger | |
string = key | |
End nested node. Level = 4 | |
string = waypoint | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = square | |
string = key | |
End nested node. Level = 4 | |
string = melee_swing | |
Begin nested node. Level = 5 | |
string = FilterAxisInput | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = -1.000000 | |
string = y | |
double = 0.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 6 | |
string = axis_direction | |
Begin nested node. Level = 7 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 6 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = alt_weapon_slot_4 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_2_pressed | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_3_pressed | |
Begin nested node. Level = 5 | |
string = FilterConditional | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 6 | |
string = conditions | |
Begin nested node. Level = 7 | |
string = move_left_dpad | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = inputs | |
string = number | |
string = return_value | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = weapon_slot_1 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 4 | |
string = select_left_click | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 4 | |
string = interacting | |
Begin nested node. Level = 5 | |
string = FilterOrButton | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = ranged_weapon_aim_left | |
double = 1.000000 | |
string = ranged_weapon_aim_right | |
double = 2.000000 | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = ranged_weapon_aim | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = use_item_selection | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = l1_trigger | |
string = key | |
End nested node. Level = 4 | |
string = pocket_camera_zoom_out | |
Begin nested node. Level = 5 | |
string = FilterOr | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = stopped_using_item_top | |
double = 1.000000 | |
string = stopped_using_item_left | |
double = 2.000000 | |
string = stopped_using_item_bottom | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = stopped_using_item | |
Begin nested node. Level = 5 | |
string = FilterConditional | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 6 | |
string = conditions | |
Begin nested node. Level = 7 | |
string = move_down_dpad | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = inputs | |
string = number | |
string = return_value | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = weapon_slot_4 | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_thumb | |
string = key | |
End nested node. Level = 4 | |
string = left_thumb | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = r2_trigger | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_aim_right | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 4 | |
string = stopped_using_item_left | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 4 | |
string = use_item_select_left | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 4 | |
string = interact_released | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = left_thumb | |
string = key | |
End nested node. Level = 4 | |
string = crouch | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = r1_trigger | |
string = key | |
End nested node. Level = 4 | |
string = pocket_camera_zoom_in | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 4 | |
string = skip_cutscene | |
End nested node. Level = 3 | |
string = padps3 | |
double = 2.651468 | |
string = normal_sensitivity | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = hold_breath | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = esc | |
string = key | |
End nested node. Level = 4 | |
string = cancel_keyboard | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = struggle_break_free | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = left_shift_down | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = pocket_camera_zoom_out | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = backspace_pressed | |
Begin nested node. Level = 5 | |
string = FilterAnd | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = left_thumb | |
double = 1.000000 | |
string = right_thumb | |
double = 2.000000 | |
string = left_shoulder | |
double = 3.000000 | |
string = right_shoulder | |
double = 4.000000 | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = enter_free_flight | |
Begin nested node. Level = 5 | |
string = FilterAxisScaleDt | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = look_raw | |
string = axis | |
double = 0.300000 | |
string = scale_x | |
double = 0.100000 | |
string = scale_y | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = look | |
Begin nested node. Level = 5 | |
string = FilterOr | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = cancel_keyboard | |
double = 1.000000 | |
string = cancel_pad | |
double = 2.000000 | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = cancel | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = look_raw | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = execute | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = x | |
string = key | |
End nested node. Level = 4 | |
string = npc_decline | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = interacting | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_1 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 4 | |
string = use_item_select_right | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = move | |
Begin nested node. Level = 5 | |
string = FilterAxisInput | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = y | |
double = -1.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 6 | |
string = axis_direction | |
Begin nested node. Level = 7 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 6 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = alt_weapon_slot_1 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = y | |
string = key | |
End nested node. Level = 4 | |
string = push | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_trigger | |
string = key | |
End nested node. Level = 4 | |
string = frustum_freeze_toggle | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_3 | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = z_target_switch | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = delete_pressed | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = interact | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = npc_accept | |
Begin nested node. Level = 5 | |
string = FilterAxisInput | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 0.000000 | |
string = y | |
double = 1.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 6 | |
string = axis_direction | |
Begin nested node. Level = 7 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 6 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = alt_weapon_slot_3 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = select_right_click | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = right_shoulder | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = start | |
string = key | |
End nested node. Level = 4 | |
string = cancel_pad | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 4 | |
string = stopped_using_item_bottom | |
Begin nested node. Level = 5 | |
string = FilterAxisInput | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = 1.000000 | |
string = y | |
double = 0.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 6 | |
string = axis_direction | |
Begin nested node. Level = 7 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 6 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = alt_weapon_slot_2 | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_2 | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = y | |
string = key | |
End nested node. Level = 4 | |
string = waypoint | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = close_tutorial | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = exit_level_accept | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = crouch | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = cursor | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = interact_released | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_trigger | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_fire_automatic | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = sprint | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 4 | |
string = stopped_using_item_top | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = weapon_switch | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = space_pressed | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = collectible_detailed | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = b | |
string = key | |
End nested node. Level = 4 | |
string = dodge | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = x | |
string = key | |
End nested node. Level = 4 | |
string = melee_swing | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = b | |
string = key | |
End nested node. Level = 4 | |
string = back | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = select_left_click | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = right_thumb | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_reload | |
Begin nested node. Level = 5 | |
string = FilterAxisInput | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
double = -1.000000 | |
string = y | |
double = 0.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 6 | |
string = axis_direction | |
Begin nested node. Level = 7 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 6 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = alt_weapon_slot_4 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = right_trigger | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_fire | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = use_item_selection | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = weapon_switch_move | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_4 | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 4 | |
string = stopped_using_item_left | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_trigger | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_aim | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = game_over_continue | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_trigger | |
string = key | |
End nested node. Level = 4 | |
string = z_target | |
Begin nested node. Level = 5 | |
string = FilterOr | |
string = type | |
string = filter | |
string = func | |
string = pad | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = stopped_using_item_top | |
double = 1.000000 | |
string = stopped_using_item_left | |
double = 2.000000 | |
string = stopped_using_item_bottom | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = stopped_using_item | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 4 | |
string = use_item_select_left | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_thumb | |
string = key | |
End nested node. Level = 4 | |
string = right_thumb | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = left_ctrl_down | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = skip_cutscene | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = left_shoulder | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 4 | |
string = backspace_down | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = x | |
string = key | |
End nested node. Level = 4 | |
string = melee_swing_charging | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 4 | |
string = pocket_camera_zoom_in | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_thumb | |
string = key | |
End nested node. Level = 4 | |
string = left_thumb | |
End nested node. Level = 3 | |
string = padpc | |
double = 1.000000 | |
string = sprint_sensitivity | |
double = 2.651468 | |
string = sensitivity | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 4 | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_4_pressed | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = s | |
string = key | |
End nested node. Level = 4 | |
string = move_back | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left shift | |
string = key | |
End nested node. Level = 4 | |
string = hold_breath | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = space | |
string = key | |
End nested node. Level = 4 | |
string = space_pressed | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 4 | |
string = struggle_break_free | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 4 | |
string = move_left | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = space | |
string = key | |
End nested node. Level = 4 | |
string = dodge | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = backspace | |
string = key | |
End nested node. Level = 4 | |
string = backspace_pressed | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = use_item_select_left | |
Begin nested node. Level = 5 | |
string = FilterInvertAxisY | |
string = type | |
string = filter | |
string = func | |
string = mouse | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = look_raw | |
string = axis | |
double = 0.000200 | |
string = scale | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = look | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = q | |
string = key | |
End nested node. Level = 4 | |
string = z_target | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = mouse | |
string = controller_type | |
string = mouse | |
string = key | |
End nested node. Level = 4 | |
string = look_raw | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 4 | |
string = execute | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = r | |
string = key | |
End nested node. Level = 4 | |
string = npc_decline | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 4 | |
string = interacting | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = r | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_reload | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = use_item_select_right | |
Begin nested node. Level = 5 | |
string = FilterVirtualAxis | |
string = type | |
string = filter | |
string = func | |
string = mouse | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = move_forward | |
string = pos_y | |
string = move_left | |
string = neg_x | |
string = move_right | |
string = pos_x | |
string = move_back | |
string = neg_y | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = move | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = d | |
string = key | |
End nested node. Level = 4 | |
string = move_right | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = f | |
string = key | |
End nested node. Level = 4 | |
string = push | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left shift | |
string = key | |
End nested node. Level = 4 | |
string = frustum_freeze_toggle | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 3 | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_3 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = tab | |
string = key | |
End nested node. Level = 4 | |
string = z_target_switch | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = w | |
string = key | |
End nested node. Level = 4 | |
string = sprint_toggle_base | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = skip_cutscene | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 4 | |
string = interact | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = pause | |
string = key | |
End nested node. Level = 4 | |
string = debug_pause_game | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 4 | |
string = npc_accept | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = backspace | |
string = key | |
End nested node. Level = 4 | |
string = backspace_down | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = select_right_click | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = start | |
string = key | |
End nested node. Level = 4 | |
string = cancel_pad | |
Begin nested node. Level = 5 | |
string = FilterDoubleTapButton | |
string = type | |
string = sprint_toggle_base | |
string = input | |
string = keyboard | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 4 | |
string = sprint_toggle | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = melee_swing | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 3 | |
string = key | |
End nested node. Level = 4 | |
string = stopped_using_item_bottom | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = exit_level_accept | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left shift | |
string = key | |
End nested node. Level = 4 | |
string = left_shift_down | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 2 | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_2 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = esc | |
string = key | |
End nested node. Level = 4 | |
string = cancel_keyboard | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = close_tutorial | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 2 | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_2_pressed | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = f8 | |
string = key | |
End nested node. Level = 4 | |
string = enter_free_flight | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = mouse | |
string = controller_type | |
string = cursor | |
string = key | |
End nested node. Level = 4 | |
string = cursor | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = melee_swing_heavy | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_fire_automatic | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left shift | |
string = key | |
End nested node. Level = 4 | |
string = sprint | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 1 | |
string = key | |
End nested node. Level = 4 | |
string = stopped_using_item_top | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = mouse | |
string = controller_type | |
string = wheel | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_scroll | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = w | |
string = key | |
End nested node. Level = 4 | |
string = move_forward | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = space | |
string = key | |
End nested node. Level = 4 | |
string = debug_mouse_cursor | |
Begin nested node. Level = 5 | |
string = FilterOr | |
string = type | |
string = filter | |
string = func | |
string = keyboard | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = cancel_keyboard | |
double = 1.000000 | |
string = cancel_pad | |
double = 2.000000 | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = cancel | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 3 | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_3_pressed | |
Begin nested node. Level = 5 | |
string = FilterOr | |
string = type | |
string = filter | |
string = func | |
string = keyboard | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = back_mouse | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = back | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left alt | |
string = key | |
End nested node. Level = 4 | |
string = waypoint | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = select_left_click | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 1 | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_1 | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 1 | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_1_pressed | |
Begin nested node. Level = 5 | |
string = axis | |
string = func | |
string = mouse | |
string = controller_type | |
string = wheel | |
string = key | |
End nested node. Level = 4 | |
string = zoom | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_fire | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = esc | |
string = key | |
End nested node. Level = 4 | |
string = back_keyboard | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = delete | |
string = key | |
End nested node. Level = 4 | |
string = delete_pressed | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = mouse | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_aim | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left ctrl | |
string = key | |
End nested node. Level = 4 | |
string = left_ctrl_down | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = m | |
string = key | |
End nested node. Level = 4 | |
string = collectible_detailed | |
Begin nested node. Level = 5 | |
string = FilterOr | |
string = type | |
string = filter | |
string = func | |
string = keyboard | |
string = controller_type | |
Begin nested node. Level = 6 | |
string = stopped_using_item_top | |
double = 1.000000 | |
string = stopped_using_item_left | |
double = 2.000000 | |
string = stopped_using_item_bottom | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = input | |
End nested node. Level = 4 | |
string = stopped_using_item | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 2 | |
string = key | |
End nested node. Level = 4 | |
string = stopped_using_item_left | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 4 | |
string = key | |
End nested node. Level = 4 | |
string = weapon_slot_4 | |
Begin nested node. Level = 5 | |
string = released | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 4 | |
string = interact_released | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 4 | |
string = use_item_selection | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = back_mouse | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 4 | |
string = game_over_continue | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left ctrl | |
string = key | |
End nested node. Level = 4 | |
string = crouch | |
Begin nested node. Level = 5 | |
string = button | |
string = func | |
string = mouse | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 4 | |
string = melee_swing_heavy_raw | |
Begin nested node. Level = 5 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left ctrl | |
string = key | |
End nested node. Level = 4 | |
string = ranged_weapon_zoom | |
End nested node. Level = 3 | |
string = keyboard_mouse | |
End nested node. Level = 2 | |
string = controls | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = before_m03_complete | |
boolean = 0 | |
string = disable_marina_stream | |
boolean = 0 | |
string = destructible_roots | |
boolean = 0 | |
string = level | |
boolean = 0 | |
string = level_dont_hide | |
End nested node. Level = 4 | |
string = t_beach_to_marina | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = level | |
boolean = 0 | |
string = level_dont_hide | |
End nested node. Level = 4 | |
string = t_beach_to_helipadvista | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = mission_02_default | |
boolean = 0 | |
string = t_endbeach_to_boat | |
boolean = 0 | |
string = newgameplus | |
End nested node. Level = 4 | |
string = l_boat | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = mission_03 | |
boolean = 0 | |
string = container_wake_up | |
boolean = 0 | |
string = gwnavgenexclusive | |
boolean = 0 | |
string = excluded_objects | |
boolean = 0 | |
string = door_to_jungle | |
boolean = 0 | |
string = mission_12 | |
boolean = 0 | |
string = container_fall_event | |
boolean = 0 | |
string = mission_06 | |
boolean = 0 | |
string = container_blocker | |
boolean = 0 | |
string = mission_05 | |
boolean = 0 | |
string = mission_12_not_complete | |
boolean = 0 | |
string = container_before_wake_up | |
boolean = 0 | |
string = container_group | |
boolean = 0 | |
string = mission_12_completed | |
End nested node. Level = 4 | |
string = l_beach | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = mission_05 | |
boolean = 0 | |
string = mission_11 | |
End nested node. Level = 4 | |
string = t_marina_to_marina_inside_vent | |
Begin nested node. Level = 5 | |
boolean = 1 | |
string = CorridorPart02 | |
boolean = 0 | |
string = room_07 | |
boolean = 1 | |
string = GwNavGenExclusive | |
boolean = 0 | |
string = room_08 | |
boolean = 1 | |
string = level_part_02 | |
boolean = 0 | |
string = room_05 | |
boolean = 0 | |
string = MutantBacktrackBlocker | |
boolean = 0 | |
string = room_06 | |
boolean = 0 | |
string = room_09 | |
boolean = 0 | |
string = room_03 | |
boolean = 1 | |
string = CorridorPart01 | |
boolean = 0 | |
string = room_04 | |
boolean = 1 | |
string = level_part_01 | |
boolean = 1 | |
string = blocked_path_01 | |
boolean = 0 | |
string = room_01 | |
boolean = 0 | |
string = room_02 | |
End nested node. Level = 4 | |
string = l_prologue | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = level | |
boolean = 0 | |
string = level_dont_hide | |
End nested node. Level = 4 | |
string = t_marina_to_marina_inside | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = mission_11 | |
boolean = 0 | |
string = not_mission_05 | |
boolean = 0 | |
string = blood_minor_insanity | |
boolean = 0 | |
string = after_m10_bridge | |
boolean = 0 | |
string = bridge_broken | |
boolean = 0 | |
string = part_container | |
boolean = 0 | |
string = car_shop_interior | |
boolean = 0 | |
string = part_marina | |
boolean = 0 | |
string = dock_parking | |
boolean = 0 | |
string = m5_connector | |
boolean = 0 | |
string = car_alarm_after_rope | |
boolean = 0 | |
string = mission_05 | |
boolean = 0 | |
string = car_alarm_before_rope | |
boolean = 0 | |
string = set_start_area_01 | |
boolean = 0 | |
string = bridge_parking | |
boolean = 0 | |
string = m5_gate | |
End nested node. Level = 4 | |
string = l_marina | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = level | |
boolean = 0 | |
string = darkness_blocker | |
boolean = 0 | |
string = level_dont_hide | |
End nested node. Level = 4 | |
string = t_airfield_to_marina | |
Begin nested node. Level = 5 | |
boolean = 1 | |
string = everything | |
End nested node. Level = 4 | |
string = t_beach_to_dlc_minor_01 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = t_marina_to_dlc_minor_03 | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = level | |
boolean = 0 | |
string = level_dont_hide | |
End nested node. Level = 4 | |
string = t_jungle_to_beach | |
End nested node. Level = 3 | |
string = object_sets | |
Begin nested node. Level = 4 | |
boolean = 1 | |
string = mission_05_active | |
boolean = 1 | |
string = prologueglobalonce015 | |
boolean = 1 | |
string = dialogue_ch1_linda_l_beach_pic_beach_2_1 | |
boolean = 1 | |
string = tutorial_look_done | |
boolean = 1 | |
string = mission_02_linda_cabin | |
boolean = 1 | |
string = prologueglobalonce031 | |
boolean = 1 | |
string = tutorial_waypoint_done | |
boolean = 1 | |
string = mission05_container_event | |
boolean = 1 | |
string = prologueglobalonce010 | |
boolean = 1 | |
string = prologueglobalonce025 | |
boolean = 1 | |
string = spawn_mission_01_start | |
boolean = 1 | |
string = corridor_blocked | |
boolean = 1 | |
string = prologueglobalonce023 | |
boolean = 1 | |
string = prologueglobalonce007 | |
boolean = 1 | |
string = mission_02_recorder_interacted | |
boolean = 1 | |
string = mission02_intro_cutscene | |
boolean = 1 | |
string = spawn_mission_05_docks_entrance_once | |
boolean = 1 | |
string = tutorial_attack_done | |
boolean = 1 | |
string = prologueglobalonce020 | |
boolean = 1 | |
string = prologueglobalonce035 | |
boolean = 1 | |
string = prologueglobalonce004 | |
boolean = 1 | |
string = mission_02_completed | |
boolean = 1 | |
string = prologue_stealth_kill_zombie_killed_once | |
boolean = 1 | |
string = prologueglobalonce033 | |
boolean = 1 | |
string = spawn_mission_01_exiting_branden_room_once | |
boolean = 1 | |
string = cutscene_earthquake | |
boolean = 1 | |
string = prologueglobalonce014 | |
boolean = 1 | |
string = ruckus2 | |
boolean = 1 | |
string = monologue_ch1_cliff_l_beach_hut_wakeup_b | |
boolean = 1 | |
string = prologueglobalonce027 | |
boolean = 1 | |
string = tutorial_run2_done | |
boolean = 1 | |
string = mission_05_cliff_wakeup | |
boolean = 0 | |
string = mission_02_active | |
boolean = 1 | |
string = monologue_ch1_cliff_l_marina_no_rope | |
boolean = 1 | |
string = start_cutscene_played | |
boolean = 1 | |
string = dialogue_ch1_linda_l_beach_pic_hut | |
boolean = 1 | |
string = Play_stinger_l_prologue_zombies_cutscene_radio | |
boolean = 1 | |
string = prologueglobalonce005 | |
boolean = 1 | |
string = approach_container_cs_once | |
boolean = 1 | |
string = tutorial_shoot_done | |
boolean = 1 | |
string = mission03_map_objective | |
boolean = 1 | |
string = mis01_agent_zero_enters | |
boolean = 1 | |
string = prologueglobalonce021 | |
boolean = 1 | |
string = tutorial_basicequip_done | |
boolean = 1 | |
string = m01_after_comic_panel | |
boolean = 1 | |
string = mission_02_linda_deck_01_interacted | |
boolean = 1 | |
string = spawn_mission_05_parking_once | |
boolean = 1 | |
string = prologueglobalonce018 | |
double = 0.000000 | |
string = transition_counter | |
boolean = 1 | |
string = tutorial_run_done | |
boolean = 1 | |
string = mission_03_completed | |
boolean = 1 | |
string = monologue_ch1_cliff_l_marina_to_marina_1 | |
boolean = 1 | |
string = l_boat_mission2_linda_deck_interacted | |
boolean = 1 | |
string = prologueglobalonce034 | |
boolean = 1 | |
string = tutorial_equip_pistol_done | |
boolean = 1 | |
string = mission_02_linda_cabin_activated | |
boolean = 1 | |
string = ruckus1 | |
boolean = 1 | |
string = monologue_ch1_linda_l_boat_interact_1 | |
boolean = 1 | |
string = parking_lot_zombie | |
boolean = 1 | |
string = monologue_ch1_cliff_l_beach_hut_wakeup_c | |
boolean = 1 | |
string = rope_pickup_dialogue | |
boolean = 1 | |
string = spawn_mission_01_start_once | |
boolean = 1 | |
string = prologueglobalonce028 | |
boolean = 1 | |
string = spawn_mission_01_explosive_barrels_once | |
boolean = 1 | |
string = mission_02_camera_interacted | |
boolean = 1 | |
string = tutorial_push_done | |
boolean = 1 | |
string = prologueglobalonce009 | |
boolean = 1 | |
string = prologue_mutant_steps_long | |
boolean = 1 | |
string = prologueglobalonce002 | |
boolean = 1 | |
string = monologue_ch1_cliff_l_beach_hut_wakeup_a | |
boolean = 1 | |
string = dialogue_ch1_linda_l_beach_pic_beach | |
boolean = 1 | |
string = monologue_ch1_cliff_l_marina_to_marina_a | |
boolean = 1 | |
string = prologueglobalonce001 | |
boolean = 1 | |
string = prologueglobalonce019 | |
boolean = 1 | |
string = l_boat_mission2_cold_feet_vo | |
boolean = 1 | |
string = prologueglobalonce012 | |
boolean = 1 | |
string = prologueglobalonce008 | |
boolean = 0 | |
string = mission_01_active | |
boolean = 1 | |
string = tutorial_reload_done | |
boolean = 1 | |
string = mis01_target_eliminated | |
boolean = 1 | |
string = spawn_mission_01_radio_room_once | |
string = mission_05 | |
string = active_mission_key | |
boolean = 1 | |
string = mission03_snapshot_objective | |
boolean = 1 | |
string = tutorial_basic_heavy_attack_done | |
boolean = 1 | |
string = spawn_unlimited_ammo_pile_prologue_once | |
boolean = 1 | |
string = mission_01_completed | |
boolean = 1 | |
string = ruckus3 | |
boolean = 1 | |
string = tutorial_dodge_done | |
boolean = 1 | |
string = prologueglobalonce029 | |
boolean = 1 | |
string = prologueglobalonce011 | |
boolean = 1 | |
string = prologueglobalonce022 | |
boolean = 1 | |
string = l_boat_mission2_boat_conversation_1_vo | |
boolean = 1 | |
string = prologueglobalonce006 | |
boolean = 1 | |
string = mission_01_mutant_serum_box_thrown | |
boolean = 0 | |
string = mission_03_active | |
boolean = 1 | |
string = tutorial_powerattack_done | |
boolean = 1 | |
string = tutorial_waypoint2_done | |
boolean = 1 | |
string = tutorial_move_done | |
boolean = 1 | |
string = spawn_mission_01_first_corridor_end_once | |
boolean = 1 | |
string = prologueglobalonce016 | |
boolean = 1 | |
string = mission_01_second_blockade_visibility_on | |
boolean = 1 | |
string = Play_stinger_l_marina_mission_5_dead_rope | |
boolean = 1 | |
string = tutorial_attack2_done | |
boolean = 1 | |
string = ruckus4 | |
boolean = 1 | |
string = blocked_path_01_visibility_once | |
boolean = 1 | |
string = comic_panel_done_and_room_exit | |
boolean = 1 | |
string = tutorial_kick_done | |
boolean = 1 | |
string = prologueglobalonce030 | |
boolean = 1 | |
string = tutorial_ztarget_done | |
boolean = 1 | |
string = tutorial_aim_done | |
boolean = 1 | |
string = prologueglobalonce003 | |
End nested node. Level = 3 | |
string = progression_states | |
boolean = 1 | |
string = continue_available | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 443428863.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1261786514.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 623749129.000000 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = npc_spawners | |
End nested node. Level = 4 | |
string = t_beach_to_marina | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 946111022.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1234032498.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 880386484.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 341503650.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 6 | |
double = 189731332.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 195652794.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 6 | |
double = 684872764.000000 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = npc_spawners | |
End nested node. Level = 4 | |
string = t_beach_to_helipadvista | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 302948272.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 56337401.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 514288579.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1614791987.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1931578252.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 819821280.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1532069280.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1034008161.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 690600546.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 2119171850.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1176540819.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 792811035.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 41699081.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 796266972.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 6 | |
double = 699609965.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1576350868.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1991622762.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2033639922.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1752584148.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1015354806.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1149071860.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1391829613.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1588014886.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1696222787.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1439980493.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2074638579.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 130708104.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 6 | |
double = 216376518.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_on | |
End nested node. Level = 6 | |
double = 1582022999.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1143464256.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 944975163.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1594708262.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 465795396.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 6 | |
double = 132183795.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1355042381.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 47260424.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1705438257.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 694805349.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 88455476.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 752345309.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 25510005.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1017689524.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 224915661.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 738098108.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 251519537.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1661484947.000000 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
boolean = 1 | |
double = 2119171850.000000 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = npc_spawners | |
End nested node. Level = 4 | |
string = l_boat | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1168808509.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1013515331.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2092052637.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 1 | |
string = geopharm | |
boolean = 0 | |
string = serenity | |
boolean = 0 | |
string = bad_wolf | |
End nested node. Level = 6 | |
double = 193387915.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1518965780.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 6 | |
double = 250056026.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1426365433.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 769174393.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 6 | |
double = 1088308890.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1265510411.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 992518806.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 892912341.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1023631782.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 6 | |
double = 3192665.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1138608311.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 404974471.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1272588103.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1789133034.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 527303419.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 0 | |
string = geopharm | |
boolean = 0 | |
string = serenity | |
boolean = 0 | |
string = bad_wolf | |
End nested node. Level = 6 | |
double = 689504696.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 694036354.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1420309575.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1875539141.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_on | |
End nested node. Level = 6 | |
double = 1017100744.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = lid_on | |
End nested node. Level = 6 | |
double = 204806240.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 6 | |
double = 376274163.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 6 | |
double = 328622392.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 6 | |
double = 435209724.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2102239344.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 0 | |
string = geopharm | |
boolean = 0 | |
string = serenity | |
boolean = 0 | |
string = bad_wolf | |
End nested node. Level = 6 | |
double = 722004899.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 257950166.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1553250433.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = show_oar_02 | |
boolean = 1 | |
string = show_oar_04 | |
boolean = 1 | |
string = show_oar_01 | |
boolean = 1 | |
string = show_oar_03 | |
End nested node. Level = 6 | |
double = 820908475.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1232954065.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 383389944.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1064702693.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1630828345.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1448738084.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1530443821.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1709949915.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 490404543.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1148907354.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 770942505.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1642918724.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_on | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1599071256.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1484845088.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1226455324.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2076144058.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = lid_on | |
End nested node. Level = 6 | |
double = 1085243274.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 250361020.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1984960723.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 743634078.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1121101800.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1842311910.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1681112199.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = coffee | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 929905377.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1583880989.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 678902129.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1220293743.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = coffee | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 157898299.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1663110093.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 233966831.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 6 | |
double = 819597326.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1833775867.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1051665883.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 611926067.000000 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
Begin nested node. Level = 6 | |
double = 1023631782.000000 | |
double = 1903413605.000000 | |
double = 769174393.000000 | |
double = 2132540317.000000 | |
double = 257950166.000000 | |
double = 1332407790.000000 | |
End nested node. Level = 5 | |
string = npc_spawners | |
End nested node. Level = 4 | |
string = l_beach | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = npc_spawners | |
End nested node. Level = 4 | |
string = t_marina_to_marina_inside_vent | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 1917876022.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1096972181.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 507731440.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1890834126.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 461593415.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 1529597001.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1624150767.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1547661595.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 366020200.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 627655519.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_opened | |
End nested node. Level = 6 | |
double = 2099820650.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 617066678.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 87397511.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1614950621.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 621290910.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 57121905.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 896549106.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1165159014.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1527898495.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 510758645.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 2050794532.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1339566887.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 370093886.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1705861717.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 6 | |
double = 734004658.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 1077778107.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 481052747.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 384884320.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 397571264.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = calling | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 6 | |
double = 1242335488.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 1141756716.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1926698433.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 844099417.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1556839452.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 716837174.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 918086570.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 451885652.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 706380161.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1371512261.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1596128392.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 2018516784.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 95818327.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1239691815.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 670522684.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1152338509.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 40931622.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1937845708.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 3048353.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 112356230.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1604027705.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1369500496.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2048584801.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = starting_state | |
End nested node. Level = 6 | |
double = 594389657.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 406007053.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 820690306.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1735994104.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1439436012.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 168318668.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1045924141.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 264701449.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 571203991.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 246747294.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2140132311.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 971225419.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 883341572.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 1919564842.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 192164111.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 958982302.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2092132513.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 175493936.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1904745601.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 609071306.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1273563895.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 6 | |
double = 1485644291.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 785986561.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 197920193.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 337985862.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 845888926.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 950826949.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1348253231.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2123830186.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 6 | |
double = 407093797.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1428308327.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2009320380.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 402177013.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 445186832.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1647030307.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1637037015.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1945872259.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 1584147684.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 19880626.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 539623579.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1121812860.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 708458213.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 172974913.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 101949407.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1016304164.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 813082851.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 288094627.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 926801520.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1768193782.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 750300940.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1338199287.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 948386375.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 266683003.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1396726470.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1654439197.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1108521744.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1864943709.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1946640581.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 885254216.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 327557164.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 1 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1547838462.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 910562440.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 596463495.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1926955442.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1620866181.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2089386402.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 950150780.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1162007801.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 449875923.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1164026557.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1239570766.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 1 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 558260938.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1126165756.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 2003468998.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 619671156.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2038834898.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 144387760.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1693032429.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 1574872895.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1862807224.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 634890893.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 471341243.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 243523390.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1419602766.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = green_or_red | |
End nested node. Level = 6 | |
double = 1252202479.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 941488508.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 712091798.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1452146883.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 335568223.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 12378624.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 380653527.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1934333741.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 108554121.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 291740919.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 543341626.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1280127323.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 2058931652.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 248607333.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 637987379.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1259765786.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 430604218.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 522260799.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1845768803.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 263036142.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1415934353.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_locked | |
End nested node. Level = 6 | |
double = 413617480.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 128590629.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 833562487.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 777005184.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 421178625.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 644147142.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 908768031.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1951755917.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 82404880.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 361153739.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 512522920.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1236308978.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 421219846.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 518931773.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 919566451.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2010157890.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 6 | |
double = 1982327823.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 955593290.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 751319142.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2110966626.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1596574774.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1194536300.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 6 | |
double = 664265422.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1854776045.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 893692869.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1910926074.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = calling | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 6 | |
double = 1715998411.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1171700070.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1198818002.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 6 | |
double = 1361513409.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 594753569.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 941958585.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 955357327.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 2057012682.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 941038716.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1776687159.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1918834151.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1153236336.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 297622681.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 1745929838.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1813843564.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1557609177.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1993521568.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 280327641.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 172490333.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 2068462787.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 39038746.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 1672425476.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1227096808.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 5840220.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 824395232.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1626479655.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 1159446902.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1969911163.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 614705488.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 790985071.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1489949878.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 323678601.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2029884252.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 723824417.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_locked | |
End nested node. Level = 6 | |
double = 822366289.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_locked | |
End nested node. Level = 6 | |
double = 7410347.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1701875084.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1933739614.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1352921641.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 704165691.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 447904576.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 852232160.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1281784620.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 564221049.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 674192678.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 717179790.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1645593835.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 2097019791.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1256896485.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 943538139.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 458694022.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 546333143.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1430226709.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 419534658.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1170467489.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1304313031.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 947446211.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_on | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 522882519.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1876260559.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1410777335.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1169076611.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 903600379.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1050688210.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 701140207.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 55227090.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1360368760.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 26373856.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1535742061.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1592908999.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 862560133.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1006822288.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 753949801.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1796938530.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 234248559.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 442999420.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1188343215.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 1930351754.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1369769816.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1289742264.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1082733798.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1471344380.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1917198761.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = is_on | |
End nested node. Level = 6 | |
double = 1128682540.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1938721651.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 864465338.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 805992719.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 135999824.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 934312509.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1556189027.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1960466283.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1937922058.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 683195774.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1914002384.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1897387171.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 321061449.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 818589071.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1152621075.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1917639638.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1733536705.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1068053125.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 872086863.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = calling | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 6 | |
double = 1533726908.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 304872461.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2119358306.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 640636425.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 653607308.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 6 | |
double = 908308252.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 941666157.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 685643969.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1151044676.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 827137620.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1410676135.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2087362166.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1064258139.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1135424790.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1431178524.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 2073331166.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1110145245.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1228405248.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1402151814.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2124588465.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 41380011.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 199419787.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 145233675.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 393954821.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1819936572.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2061372193.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 629110923.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 121899898.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = played | |
End nested node. Level = 6 | |
double = 331813172.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = state | |
End nested node. Level = 6 | |
double = 1604658959.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 59949011.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 377494852.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 315617354.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 213101759.000000 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
boolean = 1 | |
double = 1355880878.000000 | |
boolean = 1 | |
double = 1371512261.000000 | |
boolean = 1 | |
double = 1917198761.000000 | |
boolean = 1 | |
double = 1596128392.000000 | |
boolean = 1 | |
double = 1281784620.000000 | |
boolean = 1 | |
double = 1556839452.000000 | |
boolean = 1 | |
double = 1993521568.000000 | |
boolean = 1 | |
double = 1152621075.000000 | |
boolean = 1 | |
double = 263036142.000000 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 2.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
string = keycard_red_01 | |
string = gear_name | |
End nested node. Level = 6 | |
double = 1.000000 | |
Begin nested node. Level = 7 | |
string = keycard_red_02 | |
string = gear_name | |
End nested node. Level = 6 | |
double = 2.000000 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
double = 918086570.000000 | |
double = 1841153970.000000 | |
double = 571203991.000000 | |
double = 1965483451.000000 | |
double = 1969911163.000000 | |
double = 1100696378.000000 | |
double = 1339566887.000000 | |
double = 553818720.000000 | |
End nested node. Level = 5 | |
string = npc_spawners | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
End nested node. Level = 4 | |
string = l_prologue | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1411332795.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 6 | |
double = 762279518.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1700640401.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1120565308.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1963469992.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 519980608.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1502303745.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1002220272.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 467105535.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1492604129.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 178878840.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1516380027.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 76201438.000000 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = npc_spawners | |
End nested node. Level = 4 | |
string = t_marina_to_marina_inside | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_on | |
End nested node. Level = 6 | |
double = 1833205744.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 211690474.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 21793395.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 584209400.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 876943844.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 1 | |
string = geopharm | |
boolean = 0 | |
string = serenity | |
boolean = 0 | |
string = bad_wolf | |
End nested node. Level = 6 | |
double = 1668653632.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 913954331.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1780485277.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 768943443.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 6 | |
double = 670054002.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 339004656.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 815683795.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 202826043.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 6 | |
double = 272019171.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = on | |
End nested node. Level = 6 | |
double = 866447882.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1299549436.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1316770391.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1343882420.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1882101194.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 306667233.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 6 | |
double = 1034324963.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 6 | |
double = 1368827636.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_on | |
End nested node. Level = 6 | |
double = 536140296.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_on | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 3713041.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = on | |
End nested node. Level = 6 | |
double = 1956161925.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 6 | |
double = 978325307.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 1 | |
string = geopharm | |
boolean = 0 | |
string = serenity | |
boolean = 0 | |
string = bad_wolf | |
End nested node. Level = 6 | |
double = 1169121418.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 371573264.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1086136400.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 1 | |
string = number_02 | |
boolean = 0 | |
string = geopharm | |
boolean = 0 | |
string = serenity | |
boolean = 1 | |
string = bad_wolf | |
End nested node. Level = 6 | |
double = 403809559.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1787635581.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 6 | |
double = 929755737.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1730594014.000000 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = npc_spawners | |
End nested node. Level = 4 | |
string = l_marina | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1123362238.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1844939568.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 263481926.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1727537190.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 933373998.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1580707322.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1420712587.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 194147702.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1089541982.000000 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = npc_spawners | |
End nested node. Level = 4 | |
string = t_airfield_to_marina | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2066963827.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 242374397.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_locked | |
End nested node. Level = 6 | |
double = 138606848.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = open | |
End nested node. Level = 6 | |
double = 1913024816.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1081777565.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 404257688.000000 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = npc_spawners | |
End nested node. Level = 4 | |
string = t_beach_to_dlc_minor_01 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1623527204.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = open | |
End nested node. Level = 6 | |
double = 33663298.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1587946255.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_locked | |
End nested node. Level = 6 | |
double = 138606848.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 190702348.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1741556452.000000 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = npc_spawners | |
End nested node. Level = 4 | |
string = t_marina_to_dlc_minor_03 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 944199352.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1968079724.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 495881998.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 465140419.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1471045076.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 992769617.000000 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = npc_spawners | |
End nested node. Level = 4 | |
string = t_jungle_to_beach | |
End nested node. Level = 3 | |
string = item_progress_states | |
End nested node. Level = 2 | |
string = progress_save_data | |
Begin nested node. Level = 3 | |
boolean = 0 | |
string = auto_connect | |
Begin nested node. Level = 4 | |
End nested node. Level = 3 | |
string = events | |
Begin nested node. Level = 4 | |
End nested node. Level = 3 | |
string = features | |
End nested node. Level = 2 | |
string = silverlink | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
boolean = 1 | |
string = dlc1 | |
End nested node. Level = 3 | |
string = displayed | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
boolean = 1 | |
string = dlc1 | |
End nested node. Level = 4 | |
string = required_to_use_save_data | |
Begin nested node. Level = 5 | |
boolean = 1 | |
string = dlc1 | |
End nested node. Level = 4 | |
string = booted | |
End nested node. Level = 3 | |
string = session | |
End nested node. Level = 2 | |
string = dlcs | |
Begin nested node. Level = 3 | |
End nested node. Level = 2 | |
string = tutorial_save_data | |
Begin nested node. Level = 3 | |
string = wp_m05_o04 | |
string = active_waypoint | |
string = l_marina_inside | |
string = active_waypoint_level | |
Begin nested node. Level = 4 | |
string = l_beach | |
double = 1.000000 | |
string = l_marina | |
double = 2.000000 | |
End nested node. Level = 3 | |
string = visited_levels | |
string = spawn_t_marina_to_marina_inside_garage | |
string = spawn_point | |
string = comicpanel_02 | |
string = last_comic_panel | |
string = objective_m05_o03 | |
string = active_objective | |
string = t_marina_to_marina_inside | |
string = current_level | |
string = l_marina | |
string = last_visited_map_location | |
string = l_marina | |
string = current_main_level | |
End nested node. Level = 2 | |
string = level_save_data | |
boolean = 0 | |
string = reset_cache | |
End nested node. Level = 1 | |
string = cache | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
boolean = 1 | |
string = achievement_p003 | |
boolean = 0 | |
string = achievement_e006 | |
double = 0.000000 | |
string = snapshot_collectible_86 | |
double = 0.000000 | |
string = pickup_dlc_rifle | |
double = 0.000000 | |
string = note_l_labs_02 | |
double = 32.000000 | |
string = zombies_killed_by_melee | |
boolean = 0 | |
string = achievement_p013 | |
double = 0.000000 | |
string = note_l_labs_04 | |
double = 0.000000 | |
string = snapshot_collectible_98 | |
double = 0.000000 | |
string = zombies_killed_by_shotgun_close | |
double = 0.000000 | |
string = snapshot_collectible_04 | |
double = 0.000000 | |
string = snapshot_collectible_36 | |
boolean = 0 | |
string = achievement_e004 | |
double = 0.000000 | |
string = snapshot_collectible_43 | |
double = 0.000000 | |
string = snapshot_collectible_26 | |
double = 0.000000 | |
string = snapshot_collectible_74 | |
double = 0.000000 | |
string = snapshot_collectible_88 | |
double = 0.000000 | |
string = lab_rat | |
boolean = 0 | |
string = achievement_x005 | |
double = 0.000000 | |
string = snapshot_collectible_50 | |
double = 0.000000 | |
string = snapshot_collectible_64 | |
boolean = 0 | |
string = achievement_p001 | |
double = 0.000000 | |
string = note_l_jungle02_02 | |
double = 4.000000 | |
string = num_snapshots | |
double = 0.000000 | |
string = audio_log_collectible_06 | |
double = 0.000000 | |
string = pickup_axe_04 | |
double = 0.000000 | |
string = new_game_plus_completed | |
boolean = 0 | |
string = achievement_p011 | |
double = 0.000000 | |
string = audio_log_collectible_04 | |
double = 0.000000 | |
string = snapshot_collectible_28 | |
double = 0.000000 | |
string = snapshot_collectible_06 | |
double = 0.000000 | |
string = achievement_d001 | |
double = 0.000000 | |
string = snapshot_collectible_93 | |
double = 1.000000 | |
string = screwdriver_01 | |
double = 1.000000 | |
string = note_l_marina_06 | |
boolean = 0 | |
string = achievement_e001 | |
double = 0.000000 | |
string = experiment_log_l_labs_03 | |
double = 11.000000 | |
string = keycard_dlc_04 | |
double = 0.000000 | |
string = snapshot_collectible_18 | |
double = 0.000000 | |
string = snapshot_collectible_91 | |
double = 0.000000 | |
string = snapshot_collectible_83 | |
double = 0.000000 | |
string = snapshot_collectible_66 | |
double = 0.000000 | |
string = experiment_log_l_labs_01 | |
boolean = 0 | |
string = achievement_p002 | |
double = 0.000000 | |
string = snapshot_collectible_08 | |
double = 0.000000 | |
string = snapshot_collectible_81 | |
boolean = 0 | |
string = achievement_c003 | |
double = 0.000000 | |
string = charon_log_l_villa_01 | |
double = 0.000000 | |
string = snapshot_collectible_56 | |
double = 1.000000 | |
string = snapshot_collectible_33 | |
double = 0.000000 | |
string = experiment_log_l_villa_02 | |
double = 0.000000 | |
string = snapshot_collectible_78 | |
double = 0.000000 | |
string = postcard_l_airfield_01 | |
boolean = 0 | |
string = achievement_c006 | |
boolean = 0 | |
string = achievement_x001 | |
double = 0.000000 | |
string = snapshot_collectible_31 | |
double = 1.000000 | |
string = mission02_completed | |
double = 0.000000 | |
string = note_l_helipad_02 | |
double = 0.000000 | |
string = postcard_l_jungle_01 | |
double = 0.000000 | |
string = siren_killed_while_screaming | |
double = 2.000000 | |
string = zombies_killed_by_execute | |
double = 0.000000 | |
string = postcard_l_junglecliff_01 | |
double = 0.000000 | |
string = charon_log_l_labs_02 | |
boolean = 0 | |
string = achievement_c004 | |
boolean = 0 | |
string = achievement_c007 | |
double = 0.000000 | |
string = snapshot_collectible_58 | |
double = 0.000000 | |
string = snapshot_collectible_49 | |
boolean = 0 | |
string = achievement_c017 | |
double = 0.000000 | |
string = num_lost_stories | |
double = 0.000000 | |
string = snapshot_collectible_11 | |
boolean = 1 | |
string = achievement_p004 | |
double = 11.000000 | |
string = unarmed | |
boolean = 0 | |
string = achievement_g003 | |
double = 0.000000 | |
string = snapshot_collectible_03 | |
boolean = 0 | |
string = achievement_c005 | |
boolean = 0 | |
string = achievement_p006 | |
double = 0.000000 | |
string = experiment_log_l_labs_02 | |
boolean = 0 | |
string = achievement_c015 | |
double = 0.000000 | |
string = audio_log_collectible_11 | |
double = 0.000000 | |
string = note_l_labs_03 | |
double = 0.000000 | |
string = note_l_villa_03 | |
double = 0.000000 | |
string = audio_log_collectible_03 | |
double = 0.000000 | |
string = mission06_completed | |
double = 11.000000 | |
string = keycard_dlc_02 | |
double = 0.000000 | |
string = snapshot_collectible_73 | |
double = 0.000000 | |
string = postcard_l_labs_02 | |
double = 0.000000 | |
string = postcard_l_jungle02_01 | |
double = 0.000000 | |
string = audio_log_collectible_01 | |
double = 0.000000 | |
string = snapshot_collectible_45 | |
double = 0.000000 | |
string = dlc_rifle | |
double = 0.000000 | |
string = snapshot_collectible_71 | |
double = 0.000000 | |
string = snapshot_collectible_63 | |
double = 0.000000 | |
string = spitter_killed_by_ranged | |
double = 0.000000 | |
string = experiment_log_l_jungle02_01 | |
double = 0.000000 | |
string = snapshot_collectible_99 | |
double = 0.000000 | |
string = charon_log_l_marina_03 | |
double = 0.000000 | |
string = note_l_marina_03 | |
double = 0.000000 | |
string = normal_game_completed | |
double = 0.000000 | |
string = note_l_beach_02 | |
double = 0.000000 | |
string = lost_story_watch | |
double = 0.000000 | |
string = snapshot_collectible_61 | |
double = 0.000000 | |
string = expert_conviction | |
double = 0.000000 | |
string = bouncer_killed_midair | |
double = 0.000000 | |
string = snapshot_collectible_53 | |
double = 0.000000 | |
string = dwellers_killed_by_stealth_execute | |
double = 0.000000 | |
string = note_l_villa_outside_01 | |
double = 0.000000 | |
string = experiment_log_l_helipad_01 | |
double = 0.000000 | |
string = deep_one | |
double = 0.000000 | |
string = snapshot_collectible_89 | |
double = 1.000000 | |
string = keycard_red_02 | |
boolean = 1 | |
string = achievement_g005 | |
double = 0.000000 | |
string = mission03_completed | |
double = 0.000000 | |
string = postcard_l_helipad_01 | |
double = 0.000000 | |
string = kills_with_dummy_knife | |
double = 0.000000 | |
string = achievement_d005 | |
double = 0.000000 | |
string = snapshot_collectible_39 | |
double = 0.000000 | |
string = snapshot_collectible_95 | |
double = 0.000000 | |
string = pickup_dlc_pistol | |
double = 2.000000 | |
string = num_notes | |
boolean = 0 | |
string = achievement_e005 | |
double = 0.000000 | |
string = snapshot_collectible_87 | |
boolean = 0 | |
string = achievement_c001 | |
double = 0.000000 | |
string = snapshot_collectible_29 | |
double = 4.000000 | |
string = keycard_red_01 | |
boolean = 1 | |
string = achievement_c011 | |
double = 0.000000 | |
string = anchor_item | |
boolean = 0 | |
string = achievement_x002 | |
double = 0.000000 | |
string = snapshot_collectible_37 | |
double = 5.000000 | |
string = pocket_camera | |
double = 0.000000 | |
string = mission07_completed | |
double = 1.000000 | |
string = snapshot_collectible_35 | |
double = 0.000000 | |
string = snapshot_collectible_27 | |
double = 0.000000 | |
string = lost_story_escape_plan | |
double = 0.000000 | |
string = experiment_log_l_marina_01 | |
double = 0.000000 | |
string = note_l_labs_01 | |
double = 0.000000 | |
string = note_l_marina_01 | |
double = 0.000000 | |
string = snapshot_collectible_42 | |
double = 0.000000 | |
string = snapshot_collectible_09 | |
double = 0.000000 | |
string = lost_story_newtoncradle | |
double = 0.000000 | |
string = snapshot_collectible_25 | |
double = 0.000000 | |
string = pickup_shotgun_01 | |
double = 0.000000 | |
string = snapshot_collectible_17 | |
double = 0.000000 | |
string = audio_log_collectible_07 | |
double = 0.000000 | |
string = achievement_d008 | |
double = 0.000000 | |
string = snapshot_collectible_79 | |
double = 6.000000 | |
string = katana_agent_zero | |
double = 0.000000 | |
string = mission09_completed | |
double = 0.000000 | |
string = audio_log_collectible_05 | |
double = 0.000000 | |
string = lost_story_dogtag | |
boolean = 1 | |
string = achievement_g001 | |
double = 1.000000 | |
string = note_l_villa_01 | |
double = 0.000000 | |
string = snapshot_collectible_69 | |
double = 0.000000 | |
string = note_l_marina_07 | |
double = 0.000000 | |
string = snapshot_collectible_05 | |
double = 0.000000 | |
string = experiment_log_l_villa_01 | |
double = 0.000000 | |
string = note_l_jungle_01 | |
double = 0.000000 | |
string = snapshot_collectible_92 | |
double = 0.000000 | |
string = dwellers_killed_by_hazard | |
double = 0.000000 | |
string = snapshot_collectible_59 | |
double = 0.000000 | |
string = pickup_pistol_02 | |
double = 1.000000 | |
string = mission01_completed | |
double = 0.000000 | |
string = mission08_completed | |
double = 0.000000 | |
string = snapshot_collectible_96 | |
boolean = 0 | |
string = achievement_c002 | |
double = 0.000000 | |
string = snapshot_collectible_07 | |
double = 0.000000 | |
string = note_l_beach_01 | |
double = 0.000000 | |
string = experiment_log_l_labs_04 | |
double = 0.000000 | |
string = snapshot_collectible_75 | |
double = 0.000000 | |
string = lost_story_coins | |
boolean = 0 | |
string = achievement_c012 | |
double = 0.000000 | |
string = snapshot_collectible_67 | |
double = 1.000000 | |
string = num_postcards | |
double = 4.000000 | |
string = glock_tier2 | |
double = 0.000000 | |
string = snapshot_collectible_84 | |
double = 0.000000 | |
string = glock | |
double = 0.000000 | |
string = lost_story_secret_camera | |
double = 0.000000 | |
string = snapshot_collectible_82 | |
double = 0.000000 | |
string = mission04_completed | |
boolean = 0 | |
string = achievement_c018 | |
double = 0.000000 | |
string = mission11_completed | |
double = 0.000000 | |
string = snapshot_collectible_65 | |
double = 2.000000 | |
string = cable_item | |
double = 0.000000 | |
string = snapshot_collectible_54 | |
double = 0.000000 | |
string = note_l_jungle_02 | |
double = 1.000000 | |
string = num_charon_logs | |
double = 0.000000 | |
string = snapshot_collectible_57 | |
double = 0.000000 | |
string = kills_with_unarmed | |
boolean = 0 | |
string = achievement_p009 | |
double = 0.000000 | |
string = dlc_pistol | |
boolean = 0 | |
string = achievement_c010 | |
double = 0.000000 | |
string = postcard_l_jungle_02 | |
double = 0.000000 | |
string = pickup_axe_03 | |
double = 1.000000 | |
string = postcard_l_marina_01 | |
double = 0.000000 | |
string = charon_log_l_helipad_01 | |
double = 0.000000 | |
string = expert_thrillseeker | |
double = 0.000000 | |
string = pickup_axe_01 | |
boolean = 0 | |
string = achievement_p008 | |
double = 0.000000 | |
string = lost_story_teddy | |
boolean = 0 | |
string = achievement_c014 | |
double = 0.000000 | |
string = note_l_marina_05 | |
double = 0.000000 | |
string = zombies_killed_dlc_pistol_range | |
double = 0.000000 | |
string = gas_mask | |
double = 0.000000 | |
string = axe_tier3 | |
double = 0.000000 | |
string = charon_log_l_villa_02 | |
boolean = 0 | |
string = achievement_c009 | |
double = 0.000000 | |
string = military_flashlight | |
double = 0.000000 | |
string = experiment_log_l_airfield_02 | |
boolean = 0 | |
string = achievement_c016 | |
double = 0.000000 | |
string = pickup_pistol_01 | |
double = 0.000000 | |
string = mission05_completed | |
double = 0.000000 | |
string = snapshot_collectible_70 | |
double = 0.000000 | |
string = snapshot_collectible_44 | |
double = 1.000000 | |
string = snapshot_collectible_34 | |
double = 0.000000 | |
string = lost_story_diploma | |
boolean = 0 | |
string = achievement_c013 | |
boolean = 0 | |
string = achievement_x004 | |
double = 0.000000 | |
string = postcard_l_marina_02 | |
double = 45.000000 | |
string = zombies_killed | |
boolean = 0 | |
string = achievement_g002 | |
double = 11.000000 | |
string = zombies_killed_by_stealth_execute | |
double = 0.000000 | |
string = charon_log_l_villa_03 | |
double = 0.000000 | |
string = kills_with_rifle | |
double = 0.000000 | |
string = pickup_axe_02 | |
double = 0.000000 | |
string = snapshot_collectible_47 | |
double = 0.000000 | |
string = postcard_l_labs_01 | |
double = 0.000000 | |
string = note_l_jungle_03 | |
boolean = 0 | |
string = achievement_e002 | |
double = 0.000000 | |
string = note_l_helipad_01 | |
double = 0.000000 | |
string = snapshot_collectible_12 | |
double = 0.000000 | |
string = snapshot_collectible_20 | |
double = 0.000000 | |
string = radio_item | |
double = 0.000000 | |
string = charon_log_l_labs_03 | |
double = 0.000000 | |
string = achievement_d002 | |
boolean = 0 | |
string = chapter_1_complete | |
double = 0.000000 | |
string = snapshot_collectible_90 | |
double = 0.000000 | |
string = charon_log_l_labs_01 | |
double = 11.000000 | |
string = keycard_dlc_01 | |
double = 0.000000 | |
string = charon_log_l_jungle_01 | |
double = 0.000000 | |
string = expert_smorgasbord | |
double = 0.000000 | |
string = experiment_log_l_jungle_01 | |
double = 6.000000 | |
string = army_knife | |
double = 4.000000 | |
string = map_item | |
double = 0.000000 | |
string = zombies_killed_by_pistol_headshot | |
double = 0.000000 | |
string = pickup_shotgun_02 | |
double = 0.000000 | |
string = note_l_villa_02 | |
double = 0.000000 | |
string = snapshot_collectible_38 | |
double = 0.000000 | |
string = expert_butcher_killer | |
double = 0.000000 | |
string = expert_ninja | |
double = 0.000000 | |
string = shotgun | |
double = 0.000000 | |
string = snapshot_collectible_02 | |
double = 0.000000 | |
string = lost_story_id_card | |
double = 0.000000 | |
string = axe_tier1 | |
double = 0.000000 | |
string = snapshot_collectible_51 | |
double = 0.000000 | |
string = experiment_log_l_airfield_01 | |
boolean = 0 | |
string = achievement_p014 | |
double = 0.000000 | |
string = snapshot_collectible_80 | |
double = 0.000000 | |
string = snapshot_collectible_97 | |
double = 0.000000 | |
string = note_l_helipad_03 | |
double = 0.000000 | |
string = snapshot_collectible_94 | |
double = 0.000000 | |
string = achievement_d010 | |
double = 0.000000 | |
string = lost_story_board_photo | |
double = 0.000000 | |
string = note_l_jungle02_01 | |
double = 0.000000 | |
string = audio_log_collectible_10 | |
double = 0.000000 | |
string = charon_log_l_villa_04 | |
boolean = 0 | |
string = achievement_e003 | |
double = 0.000000 | |
string = audio_log_collectible_02 | |
double = 0.000000 | |
string = snapshot_collectible_72 | |
double = 0.000000 | |
string = charon_log_l_marina_04 | |
double = 0.000000 | |
string = lost_story_crown_bobble | |
double = 1.000000 | |
string = charon_log_l_marina_01 | |
boolean = 0 | |
string = achievement_p007 | |
double = 0.000000 | |
string = pickup_stealth_weapon_02 | |
double = 0.000000 | |
string = achievement_d006 | |
double = 0.000000 | |
string = snapshot_collectible_30 | |
boolean = 1 | |
string = achievement_p005 | |
double = 0.000000 | |
string = note_l_marina_04 | |
boolean = 0 | |
string = achievement_p012 | |
double = 0.000000 | |
string = postcard_l_beach_01 | |
boolean = 0 | |
string = achievement_g004 | |
double = 0.000000 | |
string = snapshot_collectible_62 | |
double = 0.000000 | |
string = num_experiment_logs | |
double = 11.000000 | |
string = keycard_dlc_03 | |
double = 0.000000 | |
string = note_l_airfield_02 | |
double = 0.000000 | |
string = num_audio_logs | |
boolean = 0 | |
string = achievement_c019 | |
double = 0.000000 | |
string = axe_tier2 | |
double = 0.000000 | |
string = audio_log_collectible_08 | |
double = 0.000000 | |
string = snapshot_collectible_41 | |
double = 0.000000 | |
string = mission10_completed | |
double = 0.000000 | |
string = note_l_marina_02 | |
double = 0.000000 | |
string = kills_with_fire_axe | |
double = 0.000000 | |
string = achievement_d003 | |
double = 0.000000 | |
string = achievement_d004 | |
double = 0.000000 | |
string = snapshot_collectible_76 | |
double = 0.000000 | |
string = snapshot_collectible_15 | |
double = 0.000000 | |
string = achievement_d007 | |
double = 0.000000 | |
string = snapshot_collectible_52 | |
double = 0.000000 | |
string = axe_tier4 | |
boolean = 0 | |
string = achievement_g007 | |
double = 1.000000 | |
string = snapshot_collectible_01 | |
double = 0.000000 | |
string = audio_log_collectible_09 | |
double = 0.000000 | |
string = achievement_d009 | |
double = 0.000000 | |
string = zombies_killed_dlc_rifle | |
double = 0.000000 | |
string = snapshot_collectible_10 | |
double = 0.000000 | |
string = snapshot_collectible_77 | |
double = 5.000000 | |
string = dummy_item | |
double = 0.000000 | |
string = shotgun_tier2 | |
double = 0.000000 | |
string = charon_log_l_airfield_01 | |
double = 1.000000 | |
string = prologue_completed | |
double = 0.000000 | |
string = charon_log_l_jungle02_01 | |
double = 0.000000 | |
string = snapshot_collectible_24 | |
boolean = 0 | |
string = achievement_x003 | |
double = 0.000000 | |
string = postcard_l_jungle02_02 | |
double = 0.000000 | |
string = charon_log_l_marina_02 | |
double = 0.000000 | |
string = kills_with_pistol | |
double = 0.000000 | |
string = note_l_jungle_04 | |
double = 0.000000 | |
string = note_l_airfield_01 | |
double = 0.000000 | |
string = sorted_audio_logs | |
boolean = 0 | |
string = achievement_p010 | |
double = 0.000000 | |
string = charon_log_l_helipad_02 | |
double = 1.000000 | |
string = pickup_stealth_weapon_01 | |
double = 12.000000 | |
string = num_ammo_packs | |
double = 0.000000 | |
string = lost_story_passport | |
double = 0.000000 | |
string = praise_the_light | |
double = 0.000000 | |
string = snapshot_collectible_85 | |
boolean = 0 | |
string = achievement_c008 | |
double = 0.000000 | |
string = snapshot_collectible_14 | |
End nested node. Level = 2 | |
double = 1.000000 | |
End nested node. Level = 1 | |
string = achievements | |
Begin nested node. Level = 2 | |
boolean = 1 | |
string = continue_available | |
Begin nested node. Level = 3 | |
boolean = 1 | |
string = mission_05_active | |
boolean = 1 | |
string = prologueglobalonce015 | |
boolean = 1 | |
string = dialogue_ch1_linda_l_beach_pic_beach_2_1 | |
boolean = 1 | |
string = tutorial_look_done | |
boolean = 1 | |
string = mission_02_linda_cabin | |
boolean = 1 | |
string = prologueglobalonce031 | |
boolean = 1 | |
string = monologue_ch1_cliff_l_marina_my_head | |
boolean = 1 | |
string = tutorial_waypoint_done | |
boolean = 1 | |
string = mission05_container_event | |
boolean = 1 | |
string = tutorial_move_done | |
boolean = 1 | |
string = prologueglobalonce010 | |
boolean = 1 | |
string = prologueglobalonce025 | |
boolean = 1 | |
string = spawn_mission_01_start | |
boolean = 1 | |
string = corridor_blocked | |
boolean = 0 | |
string = ELEVATOR_OFFICE_START_DOWN | |
boolean = 1 | |
string = prologueglobalonce023 | |
boolean = 1 | |
string = OFFICE_ELEVATOR_LOOK_AT_ONCE | |
boolean = 1 | |
string = prologueglobalonce007 | |
boolean = 1 | |
string = mission_02_recorder_interacted | |
boolean = 1 | |
string = mission_05_elevator_activated | |
boolean = 1 | |
string = mission02_intro_cutscene | |
boolean = 1 | |
string = dialogue_ch1_linda_l_beach_pic_beach | |
boolean = 1 | |
string = spawn_mission_05_docks_entrance_once | |
boolean = 1 | |
string = spawn_mission_05_marina_inside_start_once | |
boolean = 1 | |
string = tutorial_attack_done | |
boolean = 1 | |
string = prologueglobalonce020 | |
boolean = 1 | |
string = prologueglobalonce035 | |
boolean = 1 | |
string = prologueglobalonce004 | |
boolean = 1 | |
string = mission_02_completed | |
boolean = 1 | |
string = prologue_stealth_kill_zombie_killed_once | |
boolean = 1 | |
string = prologueglobalonce033 | |
boolean = 1 | |
string = spawn_mission_01_exiting_branden_room_once | |
boolean = 1 | |
string = monologue_ch1_cliff_l_marina_fusebox | |
boolean = 1 | |
string = cutscene_earthquake | |
boolean = 1 | |
string = prologueglobalonce014 | |
boolean = 1 | |
string = mis04_pickup_screwdriver | |
boolean = 1 | |
string = rope_pickup_dialogue | |
boolean = 1 | |
string = ruckus2 | |
boolean = 1 | |
string = monologue_ch1_cliff_l_beach_hut_wakeup_b | |
boolean = 1 | |
string = prologueglobalonce027 | |
boolean = 1 | |
string = tutorial_run2_done | |
boolean = 1 | |
string = spawn_t_marina_to_marina_inside_garage_once | |
boolean = 1 | |
string = monologue_ch1_cliff_l_marina_to_marina_a | |
boolean = 0 | |
string = mission_02_active | |
boolean = 1 | |
string = monologue_ch1_cliff_l_marina_no_rope | |
boolean = 1 | |
string = tutorial_attack2_done | |
boolean = 1 | |
string = tutorial_aim_done | |
boolean = 1 | |
string = tutorial_ztarget_done | |
boolean = 1 | |
string = m01_after_comic_panel | |
boolean = 1 | |
string = approach_container_cs_once | |
boolean = 1 | |
string = tutorial_kick_done | |
boolean = 1 | |
string = mission03_map_objective | |
boolean = 1 | |
string = mis01_agent_zero_enters | |
boolean = 1 | |
string = spawn_mission_01_first_corridor_end_once | |
boolean = 1 | |
string = tutorial_basicequip_done | |
boolean = 1 | |
string = blocked_path_01_visibility_once | |
boolean = 1 | |
string = mission_02_linda_deck_01_interacted | |
boolean = 1 | |
string = prologueglobalonce030 | |
boolean = 1 | |
string = prologueglobalonce018 | |
boolean = 1 | |
string = tutorial_run_done | |
boolean = 1 | |
string = comic_panel_done_and_room_exit | |
boolean = 1 | |
string = Play_stinger_l_marina_mission_5_dead_rope | |
boolean = 1 | |
string = prologueglobalonce016 | |
boolean = 1 | |
string = mission03_snapshot_objective | |
boolean = 1 | |
string = prologueglobalonce034 | |
boolean = 1 | |
string = tutorial_equip_pistol_done | |
boolean = 1 | |
string = ELEVATOR_OFFICE_START_UP | |
boolean = 1 | |
string = ruckus1 | |
boolean = 1 | |
string = mission_05_cliff_wakeup | |
boolean = 1 | |
string = parking_lot_zombie | |
boolean = 1 | |
string = tutorial_waypoint2_done | |
boolean = 1 | |
string = monologue_ch1_linda_l_boat_interact_1 | |
boolean = 1 | |
string = mission_01_completed | |
boolean = 1 | |
string = prologueglobalonce028 | |
boolean = 1 | |
string = spawn_mission_01_explosive_barrels_once | |
boolean = 1 | |
string = monologue_ch1_cliff_l_beach_hut_wakeup_c | |
boolean = 1 | |
string = tutorial_push_done | |
boolean = 1 | |
string = prologueglobalonce009 | |
boolean = 1 | |
string = prologue_mutant_steps_long | |
boolean = 1 | |
string = prologueglobalonce002 | |
boolean = 0 | |
string = mission_03_active | |
boolean = 1 | |
string = spawn_unlimited_ammo_pile_prologue_once | |
boolean = 1 | |
string = spawn_mission_01_start_once | |
boolean = 1 | |
string = mission_02_camera_interacted | |
boolean = 1 | |
string = prologueglobalonce019 | |
boolean = 0 | |
string = mission_01_active | |
boolean = 1 | |
string = prologueglobalonce012 | |
boolean = 1 | |
string = prologueglobalonce029 | |
boolean = 1 | |
string = l_boat_mission2_boat_conversation_1_vo | |
boolean = 1 | |
string = tutorial_reload_done | |
boolean = 1 | |
string = mis01_target_eliminated | |
boolean = 1 | |
string = spawn_mission_01_radio_room_once | |
boolean = 1 | |
string = mission_05_marina_inside_first_stealth_kill_zombie_killed | |
boolean = 1 | |
string = prologueglobalonce001 | |
boolean = 1 | |
string = tutorial_dodge_done | |
boolean = 1 | |
string = ruckus3 | |
boolean = 1 | |
string = tutorial_basic_heavy_attack_done | |
string = mission_05 | |
string = active_mission_key | |
boolean = 1 | |
string = prologueglobalonce008 | |
boolean = 1 | |
string = l_boat_mission2_cold_feet_vo | |
boolean = 1 | |
string = prologueglobalonce011 | |
boolean = 1 | |
string = prologueglobalonce022 | |
boolean = 1 | |
string = monologue_ch1_cliff_l_beach_hut_wakeup_a | |
boolean = 1 | |
string = prologueglobalonce006 | |
boolean = 1 | |
string = mission_01_mutant_serum_box_thrown | |
boolean = 1 | |
string = screwdriver_picked_up | |
boolean = 1 | |
string = tutorial_powerattack_done | |
boolean = 1 | |
string = mission_02_linda_cabin_activated | |
boolean = 1 | |
string = l_boat_mission2_linda_deck_interacted | |
boolean = 1 | |
string = monologue_ch1_cliff_l_marina_to_marina_1 | |
boolean = 1 | |
string = mission_03_completed | |
boolean = 1 | |
string = mission_01_second_blockade_visibility_on | |
double = 0.000000 | |
string = transition_counter | |
boolean = 1 | |
string = spawn_mission_05_parking_once | |
boolean = 1 | |
string = ruckus4 | |
boolean = 1 | |
string = prologueglobalonce021 | |
boolean = 1 | |
string = tutorial_shoot_done | |
boolean = 1 | |
string = prologueglobalonce005 | |
boolean = 1 | |
string = Play_stinger_l_prologue_zombies_cutscene_radio | |
boolean = 1 | |
string = dialogue_ch1_linda_l_beach_pic_hut | |
boolean = 1 | |
string = start_cutscene_played | |
boolean = 1 | |
string = prologueglobalonce003 | |
End nested node. Level = 2 | |
string = progression_states | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 755490890.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 306078102.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 546590806.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 343080527.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = active | |
End nested node. Level = 5 | |
double = 1759647368.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1003804539.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1662705410.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 292558818.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 839202010.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1406529665.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1301424486.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = active | |
End nested node. Level = 5 | |
double = 620999608.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1623314757.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1781539245.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 382914542.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 892298501.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 501629062.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1667788875.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2115409782.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 882927800.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 552815402.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1465494805.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_locked | |
End nested node. Level = 5 | |
double = 1565056437.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1545744186.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 891595266.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 105726559.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 309085371.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 730471328.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 1592487532.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1200018851.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2137704626.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 629277274.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = active | |
End nested node. Level = 5 | |
double = 1818614928.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1132559967.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1316303500.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 47162672.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1559350768.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 2087367090.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 798923697.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 346389401.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1259267937.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 470932125.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1984547475.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1763876082.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1715386206.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1956834051.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1888433704.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 105096674.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 871183515.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 1 | |
string = geopharm | |
boolean = 0 | |
string = serenity | |
boolean = 0 | |
string = bad_wolf | |
End nested node. Level = 5 | |
double = 1169121418.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 768248893.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 872742129.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1059939920.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 465942163.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1615523704.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_locked | |
End nested node. Level = 5 | |
double = 999281044.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = active | |
End nested node. Level = 5 | |
double = 1899723841.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 899478343.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1685734382.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1551680675.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1403872731.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 608091361.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 141598217.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 611901638.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1639735949.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1892694044.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 2025368663.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 809887494.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 2055447968.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 992795464.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 2077459666.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 899499894.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 929544951.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1781477580.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1270640922.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1364276830.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 1 | |
string = geopharm | |
boolean = 0 | |
string = serenity | |
boolean = 0 | |
string = bad_wolf | |
End nested node. Level = 5 | |
double = 1106952344.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1800850688.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = number_01 | |
End nested node. Level = 5 | |
double = 1440812476.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 1364184521.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = active | |
End nested node. Level = 5 | |
double = 1446874296.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1540433702.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1651440815.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 1 | |
string = geopharm | |
boolean = 0 | |
string = serenity | |
boolean = 0 | |
string = bad_wolf | |
End nested node. Level = 5 | |
double = 1668653632.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1264800228.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1626288237.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1688487362.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1807904813.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 564355915.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1071314196.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 2099238997.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1794510819.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 566955611.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1441474081.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 663172124.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1633361347.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 636393780.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 621521569.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1823179652.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 295620945.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_on | |
End nested node. Level = 5 | |
double = 2127782785.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = number_01 | |
End nested node. Level = 5 | |
double = 1281960005.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 234859046.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 519799991.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 348184949.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 770317371.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1071542623.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1156356756.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 409062544.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 120057196.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1854603118.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1134487661.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1396333314.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1461112575.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 858242926.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1993371216.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1812759658.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 487511185.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1349668851.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2146244970.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2013055034.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1242396223.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = active | |
End nested node. Level = 5 | |
double = 924531850.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 408118198.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 411125028.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = number_01 | |
End nested node. Level = 5 | |
double = 1282022528.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1487688236.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 809409620.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 461727142.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 268817138.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = number_01 | |
End nested node. Level = 5 | |
double = 1484059513.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = npc_spawners | |
End nested node. Level = 3 | |
string = l_marina_inside | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 443428863.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1261786514.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 623749129.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = npc_spawners | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
End nested node. Level = 3 | |
string = t_beach_to_marina | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 946111022.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1234032498.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 880386484.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 195652794.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 189731332.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 684872764.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 341503650.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = npc_spawners | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
End nested node. Level = 3 | |
string = t_beach_to_helipadvista | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 302948272.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 56337401.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 514288579.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1614791987.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1931578252.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 819821280.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1532069280.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1034008161.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 690600546.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 2119171850.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1176540819.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 792811035.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 41699081.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 796266972.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2074638579.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1576350868.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1991622762.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2033639922.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1752584148.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1015354806.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1149071860.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1391829613.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1588014886.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1696222787.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 738098108.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 5 | |
double = 699609965.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 130708104.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 216376518.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_on | |
End nested node. Level = 5 | |
double = 1582022999.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 47260424.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1661484947.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1594708262.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 465795396.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 224915661.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1355042381.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 132183795.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 25510005.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 752345309.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 88455476.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 694805349.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1705438257.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1017689524.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 944975163.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1143464256.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 251519537.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1439980493.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
boolean = 1 | |
double = 2119171850.000000 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = npc_spawners | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
End nested node. Level = 3 | |
string = l_boat | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 992769617.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 495881998.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 944199352.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 465140419.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1471045076.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1968079724.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = npc_spawners | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
End nested node. Level = 3 | |
string = t_jungle_to_beach | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = npc_spawners | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
End nested node. Level = 3 | |
string = t_marina_to_marina_inside_vent | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 1917876022.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1096972181.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 507731440.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1890834126.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 461593415.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 1529597001.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1624150767.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1547661595.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 366020200.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 213101759.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_opened | |
End nested node. Level = 5 | |
double = 2099820650.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 617066678.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 87397511.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1614950621.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 621290910.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 57121905.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 896549106.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1165159014.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1527898495.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 510758645.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 2050794532.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1339566887.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 370093886.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1705861717.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 5 | |
double = 734004658.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 1077778107.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 481052747.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 384884320.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 397571264.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = calling | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 5 | |
double = 1242335488.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 1141756716.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1926698433.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 844099417.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1556839452.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 716837174.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 918086570.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 451885652.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 706380161.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1371512261.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1733536705.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 2018516784.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 95818327.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1239691815.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 670522684.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1152338509.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 40931622.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1937845708.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 3048353.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 112356230.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1604027705.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1369500496.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2048584801.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = starting_state | |
End nested node. Level = 5 | |
double = 594389657.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1557609177.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 820690306.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1735994104.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1439436012.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 168318668.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1045924141.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 264701449.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 571203991.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 1 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 246747294.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2140132311.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 971225419.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 883341572.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 1919564842.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 2068462787.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 958982302.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2092132513.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 175493936.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1904745601.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 609071306.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1273563895.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 5 | |
double = 1485644291.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 785986561.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 197920193.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 337985862.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 845888926.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 950826949.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1348253231.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2123830186.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 5 | |
double = 407093797.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1428308327.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2009320380.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 402177013.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1228405248.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1647030307.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1637037015.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1945872259.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1135424790.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 19880626.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 539623579.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1121812860.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 708458213.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 172974913.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 101949407.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1016304164.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 813082851.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 288094627.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 926801520.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 943538139.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 750300940.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1338199287.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 948386375.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 266683003.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1396726470.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1654439197.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1108521744.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1864943709.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1946640581.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 885254216.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 327557164.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1547838462.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 910562440.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 596463495.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 640636425.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1620866181.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2089386402.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 950150780.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1162007801.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 449875923.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1164026557.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1239570766.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 1 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 558260938.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1126165756.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1592908999.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 619671156.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2038834898.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 144387760.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1693032429.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 1574872895.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1862807224.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 634890893.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 471341243.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 243523390.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1419602766.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = green_or_red | |
End nested node. Level = 5 | |
double = 1252202479.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 941488508.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 712091798.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1452146883.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 335568223.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 12378624.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 380653527.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1934333741.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 108554121.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 291740919.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 543341626.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = calling | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 5 | |
double = 1533726908.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 2058931652.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 248607333.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 637987379.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 304872461.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 430604218.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 522260799.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1845768803.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 263036142.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1415934353.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_locked | |
End nested node. Level = 5 | |
double = 413617480.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 128590629.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 833562487.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 777005184.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 377494852.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 644147142.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 908768031.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1951755917.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 82404880.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 361153739.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 512522920.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1236308978.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 421219846.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 518931773.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 919566451.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1604658959.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 1982327823.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 653607308.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 751319142.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2119358306.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1596574774.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1194536300.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 941666157.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1854776045.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 893692869.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1910926074.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = calling | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 5 | |
double = 1715998411.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1171700070.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 685643969.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 315617354.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 39038746.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 421178625.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 955357327.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 2057012682.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 59949011.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1776687159.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1918834151.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1153236336.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 297622681.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2087362166.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1813843564.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1064258139.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1993521568.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2010157890.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 406007053.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_locked | |
End nested node. Level = 5 | |
double = 7410347.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 2073331166.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 723824417.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1227096808.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 594753569.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 824395232.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 172490333.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 192164111.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1969911163.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1489949878.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 790985071.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2124588465.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 41380011.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2029884252.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 445186832.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 199419787.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 5840220.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 393954821.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 1584147684.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1352921641.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 704165691.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 280327641.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 852232160.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1410676135.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 564221049.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 674192678.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 717179790.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1645593835.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 827137620.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1256896485.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 862560133.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 458694022.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1768193782.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1430226709.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 419534658.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1170467489.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1304313031.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 5 | |
double = 664265422.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 908308252.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 955593290.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1410777335.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1169076611.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1926955442.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2110966626.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 701140207.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 55227090.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1259765786.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1280127323.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1535742061.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 2003468998.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1596128392.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1006822288.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 753949801.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 627655519.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1917639638.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 442999420.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 818589071.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1930351754.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 321061449.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1897387171.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1082733798.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1471344380.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1917198761.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1960466283.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1556189027.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 934312509.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 135999824.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 805992719.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 864465338.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1938721651.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = is_on | |
End nested node. Level = 5 | |
double = 1128682540.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1937922058.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 683195774.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1914002384.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1289742264.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1369769816.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1188343215.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1152621075.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 234248559.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1796938530.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1068053125.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 872086863.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 26373856.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1360368760.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1050688210.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 903600379.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1876260559.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 522882519.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 947446211.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 546333143.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1151044676.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 2097019791.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1281784620.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 447904576.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1933739614.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1701875084.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1431178524.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_locked | |
End nested node. Level = 5 | |
double = 822366289.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1110145245.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 323678601.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1402151814.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 614705488.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 1159446902.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1626479655.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 145233675.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 1672425476.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1819936572.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2061372193.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 629110923.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 121899898.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 331813172.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 1745929838.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 941038716.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 941958585.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 5 | |
double = 1361513409.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1198818002.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
boolean = 1 | |
double = 1355880878.000000 | |
boolean = 1 | |
double = 1371512261.000000 | |
boolean = 1 | |
double = 1917198761.000000 | |
boolean = 1 | |
double = 263036142.000000 | |
boolean = 1 | |
double = 1281784620.000000 | |
boolean = 1 | |
double = 1152621075.000000 | |
boolean = 1 | |
double = 1596128392.000000 | |
boolean = 1 | |
double = 1556839452.000000 | |
boolean = 1 | |
double = 1993521568.000000 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 2.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = keycard_red_01 | |
string = gear_name | |
End nested node. Level = 5 | |
double = 1.000000 | |
Begin nested node. Level = 6 | |
string = keycard_red_02 | |
string = gear_name | |
End nested node. Level = 5 | |
double = 2.000000 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
Begin nested node. Level = 5 | |
double = 918086570.000000 | |
double = 1841153970.000000 | |
double = 571203991.000000 | |
double = 1965483451.000000 | |
double = 1969911163.000000 | |
double = 1100696378.000000 | |
double = 1339566887.000000 | |
double = 553818720.000000 | |
End nested node. Level = 4 | |
string = npc_spawners | |
End nested node. Level = 3 | |
string = l_prologue | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 76201438.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 762279518.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1700640401.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1120565308.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1963469992.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 519980608.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1502303745.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1411332795.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 467105535.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1492604129.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 178878840.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1516380027.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 1 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1002220272.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = npc_spawners | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
End nested node. Level = 3 | |
string = t_marina_to_marina_inside | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_on | |
End nested node. Level = 5 | |
double = 1833205744.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 211690474.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 21793395.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 584209400.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_on | |
End nested node. Level = 5 | |
double = 536140296.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 0 | |
string = bad_wolf | |
boolean = 0 | |
string = serenity | |
boolean = 1 | |
string = geopharm | |
End nested node. Level = 5 | |
double = 1668653632.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 913954331.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1780485277.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 768943443.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 5 | |
double = 670054002.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_on | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 3713041.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 815683795.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 202826043.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 5 | |
double = 272019171.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = on | |
End nested node. Level = 5 | |
double = 866447882.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1299549436.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 5 | |
double = 929755737.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1343882420.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1882101194.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 306667233.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1730594014.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 1368827636.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1787635581.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 339004656.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1086136400.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 0 | |
string = bad_wolf | |
boolean = 0 | |
string = serenity | |
boolean = 1 | |
string = geopharm | |
End nested node. Level = 5 | |
double = 1169121418.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = on | |
End nested node. Level = 5 | |
double = 1956161925.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 371573264.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 978325307.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 1 | |
string = number_02 | |
boolean = 1 | |
string = bad_wolf | |
boolean = 0 | |
string = serenity | |
boolean = 0 | |
string = geopharm | |
End nested node. Level = 5 | |
double = 403809559.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 876943844.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1316770391.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 1034324963.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = npc_spawners | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
End nested node. Level = 3 | |
string = l_marina | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1623527204.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = open | |
End nested node. Level = 5 | |
double = 33663298.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1587946255.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_locked | |
End nested node. Level = 5 | |
double = 138606848.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 190702348.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1741556452.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = npc_spawners | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
End nested node. Level = 3 | |
string = t_marina_to_dlc_minor_03 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2066963827.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 242374397.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_locked | |
End nested node. Level = 5 | |
double = 138606848.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = open | |
End nested node. Level = 5 | |
double = 1913024816.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1081777565.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 404257688.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = npc_spawners | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
End nested node. Level = 3 | |
string = t_beach_to_dlc_minor_01 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1123362238.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1844939568.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 263481926.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1727537190.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 194147702.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1580707322.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1420712587.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1089541982.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 933373998.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = npc_spawners | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
End nested node. Level = 3 | |
string = t_airfield_to_marina | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1168808509.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1013515331.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2092052637.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 0 | |
string = bad_wolf | |
boolean = 0 | |
string = serenity | |
boolean = 1 | |
string = geopharm | |
End nested node. Level = 5 | |
double = 193387915.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1518965780.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 5 | |
double = 250056026.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1426365433.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 769174393.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 1088308890.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1265510411.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 992518806.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1984960723.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1023631782.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 5 | |
double = 3192665.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1138608311.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 404974471.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1272588103.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1789133034.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1833775867.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = coffee | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 157898299.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 694036354.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1420309575.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 250361020.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_on | |
End nested node. Level = 5 | |
double = 1017100744.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = lid_on | |
End nested node. Level = 5 | |
double = 204806240.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 5 | |
double = 376274163.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 328622392.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 5 | |
double = 435209724.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2102239344.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 0 | |
string = bad_wolf | |
boolean = 0 | |
string = serenity | |
boolean = 0 | |
string = geopharm | |
End nested node. Level = 5 | |
double = 722004899.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 257950166.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1553250433.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = show_oar_02 | |
boolean = 1 | |
string = show_oar_01 | |
boolean = 1 | |
string = show_oar_03 | |
boolean = 1 | |
string = show_oar_04 | |
End nested node. Level = 5 | |
double = 820908475.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1583880989.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 383389944.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1064702693.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1630828345.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1448738084.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1681112199.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1709949915.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 490404543.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1148907354.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 770942505.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = stickers_on | |
End nested node. Level = 5 | |
double = 819597326.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 743634078.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2076144058.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1226455324.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1051665883.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 678902129.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1875539141.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 892912341.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 233966831.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1121101800.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1842311910.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1530443821.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = coffee | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 929905377.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 611926067.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1232954065.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1220293743.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = lid_on | |
End nested node. Level = 5 | |
double = 1085243274.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1663110093.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = number_01 | |
boolean = 0 | |
string = sd6 | |
boolean = 0 | |
string = number_02 | |
boolean = 0 | |
string = bad_wolf | |
boolean = 0 | |
string = serenity | |
boolean = 0 | |
string = geopharm | |
End nested node. Level = 5 | |
double = 689504696.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1642918724.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 527303419.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1484845088.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1599071256.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
double = 1023631782.000000 | |
double = 1903413605.000000 | |
double = 769174393.000000 | |
double = 2132540317.000000 | |
double = 257950166.000000 | |
double = 1332407790.000000 | |
End nested node. Level = 4 | |
string = npc_spawners | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
End nested node. Level = 3 | |
string = l_beach | |
End nested node. Level = 2 | |
string = item_progress_states | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = not_mission_05 | |
boolean = 0 | |
string = t_beach_to_marina | |
boolean = 0 | |
string = warehouse_office | |
boolean = 0 | |
string = office_base | |
boolean = 0 | |
string = toxic_decals | |
boolean = 0 | |
string = dock_parking | |
boolean = 0 | |
string = cave_rope_point_1 | |
boolean = 0 | |
string = warehouse_elevator_blocker | |
boolean = 0 | |
string = cave_rope_point_2 | |
boolean = 0 | |
string = mission_11_office | |
boolean = 0 | |
string = mission_12 | |
boolean = 0 | |
string = warehouse | |
boolean = 0 | |
string = mission_05_office | |
boolean = 0 | |
string = mission_11 | |
boolean = 0 | |
string = mission_05 | |
boolean = 0 | |
string = t_marina_inside_to_insanitypier | |
boolean = 0 | |
string = outside | |
boolean = 0 | |
string = office_lights | |
End nested node. Level = 3 | |
string = l_marina_inside | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = before_m03_complete | |
boolean = 0 | |
string = disable_marina_stream | |
boolean = 0 | |
string = destructible_roots | |
boolean = 0 | |
string = level | |
boolean = 0 | |
string = level_dont_hide | |
End nested node. Level = 3 | |
string = t_beach_to_marina | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = level | |
boolean = 0 | |
string = level_dont_hide | |
End nested node. Level = 3 | |
string = t_beach_to_helipadvista | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = mission_02_default | |
boolean = 0 | |
string = t_endbeach_to_boat | |
boolean = 0 | |
string = newgameplus | |
End nested node. Level = 3 | |
string = l_boat | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = level | |
boolean = 0 | |
string = level_dont_hide | |
End nested node. Level = 3 | |
string = t_jungle_to_beach | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = mission_11 | |
boolean = 0 | |
string = mission_05 | |
End nested node. Level = 3 | |
string = t_marina_to_marina_inside_vent | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = room_02 | |
boolean = 0 | |
string = room_07 | |
boolean = 1 | |
string = blocked_path_01 | |
boolean = 0 | |
string = room_08 | |
boolean = 1 | |
string = level_part_02 | |
boolean = 0 | |
string = room_05 | |
boolean = 0 | |
string = MutantBacktrackBlocker | |
boolean = 0 | |
string = room_06 | |
boolean = 0 | |
string = room_09 | |
boolean = 0 | |
string = room_03 | |
boolean = 0 | |
string = room_01 | |
boolean = 0 | |
string = room_04 | |
boolean = 1 | |
string = level_part_01 | |
boolean = 1 | |
string = CorridorPart01 | |
boolean = 1 | |
string = GwNavGenExclusive | |
boolean = 1 | |
string = CorridorPart02 | |
End nested node. Level = 3 | |
string = l_prologue | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = level | |
boolean = 0 | |
string = level_dont_hide | |
End nested node. Level = 3 | |
string = t_marina_to_marina_inside | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = m5_gate | |
boolean = 0 | |
string = not_mission_05 | |
boolean = 0 | |
string = bridge_parking | |
boolean = 0 | |
string = part_container | |
boolean = 0 | |
string = after_m10_bridge | |
boolean = 0 | |
string = bridge_broken | |
boolean = 0 | |
string = car_shop_interior | |
boolean = 0 | |
string = part_marina | |
boolean = 0 | |
string = dock_parking | |
boolean = 0 | |
string = m5_connector | |
boolean = 0 | |
string = car_alarm_after_rope | |
boolean = 0 | |
string = mission_05 | |
boolean = 0 | |
string = car_alarm_before_rope | |
boolean = 0 | |
string = set_start_area_01 | |
boolean = 0 | |
string = blood_minor_insanity | |
boolean = 0 | |
string = mission_11 | |
End nested node. Level = 3 | |
string = l_marina | |
Begin nested node. Level = 4 | |
End nested node. Level = 3 | |
string = t_marina_to_dlc_minor_03 | |
Begin nested node. Level = 4 | |
boolean = 1 | |
string = everything | |
End nested node. Level = 3 | |
string = t_beach_to_dlc_minor_01 | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = level | |
boolean = 0 | |
string = darkness_blocker | |
boolean = 0 | |
string = level_dont_hide | |
End nested node. Level = 3 | |
string = t_airfield_to_marina | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = mission_03 | |
boolean = 0 | |
string = container_wake_up | |
boolean = 0 | |
string = gwnavgenexclusive | |
boolean = 0 | |
string = excluded_objects | |
boolean = 0 | |
string = door_to_jungle | |
boolean = 0 | |
string = container_group | |
boolean = 0 | |
string = mission_12 | |
boolean = 0 | |
string = mission_06 | |
boolean = 0 | |
string = mission_05 | |
boolean = 0 | |
string = container_blocker | |
boolean = 0 | |
string = mission_12_not_complete | |
boolean = 0 | |
string = container_before_wake_up | |
boolean = 0 | |
string = container_fall_event | |
boolean = 0 | |
string = mission_12_completed | |
End nested node. Level = 3 | |
string = l_beach | |
End nested node. Level = 2 | |
string = object_sets | |
End nested node. Level = 1 | |
string = progress_save_data | |
Begin nested node. Level = 2 | |
boolean = 1 | |
string = keycard_red_02 | |
boolean = 1 | |
string = keycard_dlc_01 | |
boolean = 1 | |
string = ai_keycard_red_01 | |
boolean = 1 | |
string = unarmed | |
boolean = 1 | |
string = screwdriver_01 | |
boolean = 1 | |
string = dummy_item | |
boolean = 1 | |
string = pocket_camera | |
boolean = 1 | |
string = keycard_red_01 | |
boolean = 1 | |
string = zombie_runner_insanity | |
boolean = 1 | |
string = keycard_dlc_02 | |
boolean = 1 | |
string = keycard_dlc_04 | |
boolean = 1 | |
string = glock_tier2 | |
boolean = 1 | |
string = map_item | |
boolean = 1 | |
string = katana_agent_zero | |
boolean = 1 | |
string = cable_item | |
boolean = 1 | |
string = ai_keycard_red_02 | |
boolean = 1 | |
string = zombie_runner | |
boolean = 1 | |
string = zombie_shambler | |
boolean = 1 | |
string = keycard_dlc_03 | |
boolean = 1 | |
string = army_knife | |
End nested node. Level = 1 | |
string = collected_gear | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 3 | |
string = armour_attachments | |
double = 2.000000 | |
string = health | |
double = 0.100000 | |
string = detected_threshold | |
string = player_hurt_grunt | |
string = hurt_sound_event | |
string = cliff | |
string = speech_category | |
double = 0.000000 | |
string = damage | |
string = cliff | |
string = skin_category | |
string = player_base | |
string = armour | |
Begin nested node. Level = 4 | |
double = 0.680000 | |
string = wounded_threshold | |
double = 0.680000 | |
string = heartbeat_threshold | |
double = 0.320000 | |
string = dying_threshold | |
End nested node. Level = 3 | |
string = mood_settings | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = wielded_gear | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_torso | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_torso | |
string = damage_stat | |
End nested node. Level = 4 | |
string = torso | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_stomach | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_stomach | |
string = damage_stat | |
End nested node. Level = 4 | |
string = stomach | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_head | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_head | |
string = damage_stat | |
End nested node. Level = 4 | |
string = head | |
End nested node. Level = 3 | |
string = hit_zones | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = gear | |
string = dirty | |
string = skin_subgroup | |
string = player_die_vce | |
string = die_voice_event | |
string = 1 Man-at-arms | |
string = display_name | |
string = cliff | |
string = name | |
Begin nested node. Level = 4 | |
string = push | |
string = offensive_specialization_1 | |
End nested node. Level = 3 | |
string = perks | |
End nested node. Level = 2 | |
string = cliff | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 3 | |
string = armour_attachments | |
double = 2.000000 | |
string = health | |
double = 0.100000 | |
string = detected_threshold | |
string = player_hurt_grunt | |
string = hurt_sound_event | |
string = cliff | |
string = speech_category | |
double = 0.000000 | |
string = damage | |
string = cliff | |
string = skin_category | |
string = player_base | |
string = armour | |
Begin nested node. Level = 4 | |
double = 0.680000 | |
string = wounded_threshold | |
double = 0.680000 | |
string = heartbeat_threshold | |
double = 0.320000 | |
string = dying_threshold | |
End nested node. Level = 3 | |
string = mood_settings | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = screwdriver_01 | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = wielded_gear | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_torso | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_torso | |
string = damage_stat | |
End nested node. Level = 4 | |
string = torso | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_stomach | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_stomach | |
string = damage_stat | |
End nested node. Level = 4 | |
string = stomach | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_head | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_head | |
string = damage_stat | |
End nested node. Level = 4 | |
string = head | |
End nested node. Level = 3 | |
string = hit_zones | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
Begin nested node. Level = 5 | |
string = dummy_item | |
string = name | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
double = 2.000000 | |
Begin nested node. Level = 5 | |
string = pocket_camera | |
string = name | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
double = 3.000000 | |
Begin nested node. Level = 5 | |
string = map_item | |
string = name | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
double = 4.000000 | |
Begin nested node. Level = 5 | |
string = cable_item | |
string = name | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
double = 5.000000 | |
Begin nested node. Level = 5 | |
string = screwdriver_01 | |
string = name | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
double = 6.000000 | |
End nested node. Level = 3 | |
string = gear | |
string = clean | |
string = skin_subgroup | |
string = player_die_vce | |
string = die_voice_event | |
string = 1 Man-at-arms | |
string = display_name | |
string = cliff_clean | |
string = name | |
Begin nested node. Level = 4 | |
string = push | |
string = offensive_specialization_1 | |
End nested node. Level = 3 | |
string = perks | |
End nested node. Level = 2 | |
string = cliff_clean | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 3 | |
string = armour_attachments | |
double = 22.000000 | |
string = health | |
Begin nested node. Level = 4 | |
string = push | |
string = offensive_specialization_1 | |
End nested node. Level = 3 | |
string = perks | |
string = agent_zero | |
string = skin_override | |
string = agent_zero_hurt_vce | |
string = hurt_sound_event | |
string = agent_zero | |
string = speech_category | |
double = 0.000000 | |
string = damage | |
string = cliff | |
string = skin_category | |
string = player_base | |
string = armour | |
Begin nested node. Level = 4 | |
double = 0.680000 | |
string = wounded_threshold | |
double = 0.770000 | |
string = heartbeat_threshold | |
double = 0.320000 | |
string = dying_threshold | |
End nested node. Level = 3 | |
string = mood_settings | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = army_knife | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = wielded_gear | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
Begin nested node. Level = 5 | |
string = army_knife | |
string = name | |
End nested node. Level = 4 | |
double = 2.000000 | |
Begin nested node. Level = 5 | |
string = katana_agent_zero | |
string = name | |
End nested node. Level = 4 | |
double = 3.000000 | |
Begin nested node. Level = 5 | |
string = keycard_red_01 | |
string = name | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
double = 4.000000 | |
Begin nested node. Level = 5 | |
string = glock_tier2 | |
string = name | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
double = 5.000000 | |
Begin nested node. Level = 5 | |
string = keycard_red_02 | |
string = name | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
double = 6.000000 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 59.000000 | |
string = spare_ammo | |
End nested node. Level = 5 | |
string = pistol_ammo | |
Begin nested node. Level = 6 | |
double = 8.000000 | |
string = ammo | |
End nested node. Level = 5 | |
string = glock_tier2 | |
End nested node. Level = 4 | |
string = ammo | |
End nested node. Level = 3 | |
string = gear | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_torso | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_torso | |
string = damage_stat | |
End nested node. Level = 4 | |
string = torso | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_stomach | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_stomach | |
string = damage_stat | |
End nested node. Level = 4 | |
string = stomach | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = hits_head | |
string = hit_stat | |
Begin nested node. Level = 6 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = damage_head | |
string = damage_stat | |
End nested node. Level = 4 | |
string = head | |
End nested node. Level = 3 | |
string = hit_zones | |
string = agent_zero_die_vce | |
string = die_voice_event | |
string = 1 Man-at-arms | |
string = display_name | |
string = agent_zero_prologue | |
string = name | |
double = 0.100000 | |
string = detected_threshold | |
End nested node. Level = 2 | |
string = agent_zero_prologue | |
End nested node. Level = 1 | |
string = sp_profiles | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_1_pressed | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = hold_breath | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = space_pressed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = struggle_break_free | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = left_shift_down | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = pocket_camera_zoom_out | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = backspace_pressed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = x | |
string = key | |
End nested node. Level = 3 | |
string = melee_swing | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_trigger | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_aim_left | |
Begin nested node. Level = 4 | |
string = FilterAxisScaleDt | |
string = type | |
Begin nested node. Level = 5 | |
string = look_raw | |
string = axis | |
double = 0.300000 | |
string = scale_x | |
double = 0.100000 | |
string = scale_y | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = look | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_trigger | |
string = key | |
End nested node. Level = 3 | |
string = z_target | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 3 | |
string = move_down_dpad | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = look_raw | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = b | |
string = key | |
End nested node. Level = 3 | |
string = dodge_sprint_raw | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = execute | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = b | |
string = key | |
End nested node. Level = 3 | |
string = npc_decline | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = right_trigger | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_fire | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = right_thumb | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_reload | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 3 | |
string = use_item_select_right | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = move | |
Begin nested node. Level = 4 | |
string = FilterAxisInput | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = y | |
double = -1.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 5 | |
string = axis_direction | |
Begin nested node. Level = 6 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 5 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = alt_weapon_slot_1 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = push | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_trigger | |
string = key | |
End nested node. Level = 3 | |
string = frustum_freeze_toggle | |
Begin nested node. Level = 4 | |
string = FilterConditional | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 5 | |
string = conditions | |
string = number | |
string = return_value | |
Begin nested node. Level = 6 | |
string = move_right_dpad | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = inputs | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = weapon_slot_3 | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = z_target_switch | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 3 | |
string = move_up_dpad | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = skip_cutscene | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 3 | |
string = move_left_dpad | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = interact | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = weapon_switch_move | |
Begin nested node. Level = 4 | |
string = FilterAxisInput | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = y | |
double = 1.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 5 | |
string = axis_direction | |
Begin nested node. Level = 6 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 5 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = alt_weapon_slot_3 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = select_right_click | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = right_shoulder | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = delete_pressed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = exit_level_accept | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = npc_accept | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 3 | |
string = stopped_using_item_bottom | |
Begin nested node. Level = 4 | |
string = FilterAxisInput | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 1.000000 | |
string = y | |
double = 0.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 5 | |
string = axis_direction | |
Begin nested node. Level = 6 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 5 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = alt_weapon_slot_2 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_3_pressed | |
Begin nested node. Level = 4 | |
string = FilterConditional | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 5 | |
string = conditions | |
string = number | |
string = return_value | |
Begin nested node. Level = 6 | |
string = move_up_dpad | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = inputs | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = weapon_slot_2 | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 3 | |
string = move_right_dpad | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = close_tutorial | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = left_ctrl_down | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = interact_released | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = cursor | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = weapon_switch | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_trigger | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_fire_automatic | |
Begin nested node. Level = 4 | |
string = FilterMegaButton | |
string = type | |
Begin nested node. Level = 5 | |
string = held | |
string = mode | |
string = dodge_sprint_raw | |
string = input | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = sprint | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 3 | |
string = stopped_using_item_top | |
Begin nested node. Level = 4 | |
string = FilterConditional | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 5 | |
string = conditions | |
string = number | |
string = return_value | |
Begin nested node. Level = 6 | |
string = move_down_dpad | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = inputs | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = weapon_slot_4 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = collectible_detailed | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 3 | |
string = stopped_using_item_left | |
Begin nested node. Level = 4 | |
string = FilterAnd | |
string = type | |
Begin nested node. Level = 5 | |
string = left_thumb | |
double = 1.000000 | |
string = right_thumb | |
double = 2.000000 | |
string = left_shoulder | |
double = 3.000000 | |
string = right_shoulder | |
double = 4.000000 | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = enter_free_flight | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 3 | |
string = use_item_select_left | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = b | |
string = key | |
End nested node. Level = 3 | |
string = back | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = game_over_continue | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_thumb | |
string = key | |
End nested node. Level = 3 | |
string = left_thumb | |
Begin nested node. Level = 4 | |
string = FilterAxisInput | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = -1.000000 | |
string = y | |
double = 0.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 5 | |
string = axis_direction | |
Begin nested node. Level = 6 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 5 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = alt_weapon_slot_4 | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = backspace_down | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_4_pressed | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = waypoint | |
Begin nested node. Level = 4 | |
string = FilterConditional | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 5 | |
string = conditions | |
string = number | |
string = return_value | |
Begin nested node. Level = 6 | |
string = move_left_dpad | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = inputs | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = weapon_slot_1 | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = interacting | |
Begin nested node. Level = 4 | |
string = FilterOrButton | |
string = type | |
Begin nested node. Level = 5 | |
string = ranged_weapon_aim_left | |
double = 1.000000 | |
string = ranged_weapon_aim_right | |
double = 2.000000 | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = ranged_weapon_aim | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = use_item_selection | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = start | |
string = key | |
End nested node. Level = 3 | |
string = cancel | |
Begin nested node. Level = 4 | |
string = FilterOr | |
string = type | |
Begin nested node. Level = 5 | |
string = stopped_using_item_top | |
double = 1.000000 | |
string = stopped_using_item_left | |
double = 2.000000 | |
string = stopped_using_item_bottom | |
double = 3.000000 | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = stopped_using_item | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_trigger | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_aim_right | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = left_shoulder | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = y | |
string = key | |
End nested node. Level = 3 | |
string = melee_swing_heavy | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_thumb | |
string = key | |
End nested node. Level = 3 | |
string = right_thumb | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = select_left_click | |
Begin nested node. Level = 4 | |
string = FilterMegaButton | |
string = type | |
Begin nested node. Level = 5 | |
string = release | |
string = mode | |
string = dodge_sprint_raw | |
string = input | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = dodge | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = left_thumb | |
string = key | |
End nested node. Level = 3 | |
string = crouch | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = pocket_camera_zoom_in | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_2_pressed | |
End nested node. Level = 2 | |
string = pad360 | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_1_pressed | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 3 | |
string = hold_breath | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 3 | |
string = space_pressed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 3 | |
string = struggle_break_free | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 3 | |
string = left_shift_down | |
Begin nested node. Level = 4 | |
string = FilterMegaButton | |
string = type | |
Begin nested node. Level = 5 | |
string = release | |
string = mode | |
string = dodge_sprint_raw | |
string = input | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = dodge | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 3 | |
string = backspace_pressed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 3 | |
string = use_item_select_left | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = l2_trigger | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_aim_left | |
Begin nested node. Level = 4 | |
string = FilterAxisScaleDt | |
string = type | |
Begin nested node. Level = 5 | |
string = look_raw | |
string = axis | |
double = 0.300000 | |
string = scale_x | |
double = 0.100000 | |
string = scale_y | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = look | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = r2_trigger | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_aim_right | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 3 | |
string = move_down_dpad | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = look_raw | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = circle | |
string = key | |
End nested node. Level = 3 | |
string = dodge_sprint_raw | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 3 | |
string = execute | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = use_item_selection | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 3 | |
string = interacting | |
Begin nested node. Level = 4 | |
string = FilterConditional | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 5 | |
string = conditions | |
string = number | |
string = return_value | |
Begin nested node. Level = 6 | |
string = move_left_dpad | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = inputs | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = weapon_slot_1 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 3 | |
string = use_item_select_right | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = move | |
Begin nested node. Level = 4 | |
string = FilterAxisInput | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = y | |
double = -1.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 5 | |
string = axis_direction | |
Begin nested node. Level = 6 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 5 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = alt_weapon_slot_1 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = r1_trigger | |
string = key | |
End nested node. Level = 3 | |
string = push | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = l1_trigger | |
string = key | |
End nested node. Level = 3 | |
string = frustum_freeze_toggle | |
Begin nested node. Level = 4 | |
string = FilterConditional | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 5 | |
string = conditions | |
string = number | |
string = return_value | |
Begin nested node. Level = 6 | |
string = move_right_dpad | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = inputs | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = weapon_slot_3 | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = z_target_switch | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 3 | |
string = move_up_dpad | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 3 | |
string = skip_cutscene | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 3 | |
string = move_left_dpad | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 3 | |
string = interact | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 3 | |
string = npc_accept | |
Begin nested node. Level = 4 | |
string = FilterAxisInput | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = y | |
double = 1.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 5 | |
string = axis_direction | |
Begin nested node. Level = 6 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 5 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = alt_weapon_slot_3 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 3 | |
string = select_right_click | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = r2_trigger | |
string = key | |
End nested node. Level = 3 | |
string = right_shoulder | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_2_pressed | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 3 | |
string = stopped_using_item_bottom | |
Begin nested node. Level = 4 | |
string = FilterAxisInput | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 1.000000 | |
string = y | |
double = 0.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 5 | |
string = axis_direction | |
Begin nested node. Level = 6 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 5 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = alt_weapon_slot_2 | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = r1_trigger | |
string = key | |
End nested node. Level = 3 | |
string = pocket_camera_zoom_in | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 3 | |
string = left_ctrl_down | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 3 | |
string = move_right_dpad | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 3 | |
string = close_tutorial | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 3 | |
string = select_left_click | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = l1_trigger | |
string = key | |
End nested node. Level = 3 | |
string = pocket_camera_zoom_out | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 3 | |
string = cursor | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = square | |
string = key | |
End nested node. Level = 3 | |
string = melee_swing | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = r2_trigger | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_fire_automatic | |
Begin nested node. Level = 4 | |
string = FilterMegaButton | |
string = type | |
Begin nested node. Level = 5 | |
string = held | |
string = mode | |
string = dodge_sprint_raw | |
string = input | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = sprint | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 3 | |
string = stopped_using_item_top | |
Begin nested node. Level = 4 | |
string = FilterConditional | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 5 | |
string = conditions | |
string = number | |
string = return_value | |
Begin nested node. Level = 6 | |
string = move_down_dpad | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = inputs | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = weapon_slot_4 | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = l2_trigger | |
string = key | |
End nested node. Level = 3 | |
string = z_target | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 3 | |
string = stopped_using_item_left | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_thumb | |
string = key | |
End nested node. Level = 3 | |
string = left_thumb | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 3 | |
string = collectible_detailed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = circle | |
string = key | |
End nested node. Level = 3 | |
string = back | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = l1_trigger | |
string = key | |
End nested node. Level = 3 | |
string = waypoint | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 3 | |
string = interact_released | |
Begin nested node. Level = 4 | |
string = FilterAxisInput | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = -1.000000 | |
string = y | |
double = 0.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 5 | |
string = axis_direction | |
Begin nested node. Level = 6 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 5 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = alt_weapon_slot_4 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_4_pressed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_3_pressed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = right_thumb | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_reload | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 3 | |
string = delete_pressed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = r2_trigger | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_fire | |
Begin nested node. Level = 4 | |
string = FilterOrButton | |
string = type | |
Begin nested node. Level = 5 | |
string = ranged_weapon_aim_left | |
double = 1.000000 | |
string = ranged_weapon_aim_right | |
double = 2.000000 | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = ranged_weapon_aim | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = circle | |
string = key | |
End nested node. Level = 3 | |
string = npc_decline | |
Begin nested node. Level = 4 | |
string = FilterAnd | |
string = type | |
Begin nested node. Level = 5 | |
string = left_thumb | |
double = 1.000000 | |
string = right_thumb | |
double = 2.000000 | |
string = left_shoulder | |
double = 3.000000 | |
string = right_shoulder | |
double = 4.000000 | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = enter_free_flight | |
Begin nested node. Level = 4 | |
string = FilterOr | |
string = type | |
Begin nested node. Level = 5 | |
string = stopped_using_item_top | |
double = 1.000000 | |
string = stopped_using_item_left | |
double = 2.000000 | |
string = stopped_using_item_bottom | |
double = 3.000000 | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = stopped_using_item | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 3 | |
string = game_over_continue | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = l2_trigger | |
string = key | |
End nested node. Level = 3 | |
string = left_shoulder | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = start | |
string = key | |
End nested node. Level = 3 | |
string = cancel | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_thumb | |
string = key | |
End nested node. Level = 3 | |
string = right_thumb | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = triangle | |
string = key | |
End nested node. Level = 3 | |
string = melee_swing_heavy | |
Begin nested node. Level = 4 | |
string = FilterConditional | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = left_thumb | |
End nested node. Level = 5 | |
string = conditions | |
string = number | |
string = return_value | |
Begin nested node. Level = 6 | |
string = move_up_dpad | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = inputs | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = weapon_slot_2 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = left_thumb | |
string = key | |
End nested node. Level = 3 | |
string = crouch | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = cross | |
string = key | |
End nested node. Level = 3 | |
string = exit_level_accept | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = select | |
string = key | |
End nested node. Level = 3 | |
string = backspace_down | |
End nested node. Level = 2 | |
string = padps3 | |
double = 2.651468 | |
string = normal_sensitivity | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = hold_breath | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = space_pressed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = struggle_break_free | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = left_shift_down | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = b | |
string = key | |
End nested node. Level = 3 | |
string = dodge | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = backspace_pressed | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = interact_released | |
Begin nested node. Level = 4 | |
string = FilterAxisScaleDt | |
string = type | |
Begin nested node. Level = 5 | |
string = look_raw | |
string = axis | |
double = 0.300000 | |
string = scale_x | |
double = 0.100000 | |
string = scale_y | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = look | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_trigger | |
string = key | |
End nested node. Level = 3 | |
string = z_target | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = look_raw | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = execute | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = use_item_selection | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = right_trigger | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_fire | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = right_thumb | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_reload | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 3 | |
string = use_item_select_right | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = move | |
Begin nested node. Level = 4 | |
string = FilterAxisInput | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = y | |
double = -1.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 5 | |
string = axis_direction | |
Begin nested node. Level = 6 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 5 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = alt_weapon_slot_1 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = y | |
string = key | |
End nested node. Level = 3 | |
string = push | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_trigger | |
string = key | |
End nested node. Level = 3 | |
string = frustum_freeze_toggle | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_right | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_3 | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = z_target_switch | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = delete_pressed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = interact | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = npc_accept | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = backspace_down | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = select_right_click | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = right_shoulder | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = start | |
string = key | |
End nested node. Level = 3 | |
string = cancel_pad | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 3 | |
string = stopped_using_item_bottom | |
Begin nested node. Level = 4 | |
string = FilterAxisInput | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 1.000000 | |
string = y | |
double = 0.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 5 | |
string = axis_direction | |
Begin nested node. Level = 6 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 5 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = alt_weapon_slot_2 | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = left_ctrl_down | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 3 | |
string = use_item_select_left | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = close_tutorial | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = pocket_camera_zoom_in | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = x | |
string = key | |
End nested node. Level = 3 | |
string = melee_swing_charging | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = cursor | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = pad | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = weapon_switch_move | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_trigger | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_fire_automatic | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = sprint | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 3 | |
string = stopped_using_item_top | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = pocket_camera_zoom_out | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_down | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_4 | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 3 | |
string = stopped_using_item_left | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = x | |
string = key | |
End nested node. Level = 3 | |
string = melee_swing | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_left | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_1 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = b | |
string = key | |
End nested node. Level = 3 | |
string = back | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = game_over_continue | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = esc | |
string = key | |
End nested node. Level = 3 | |
string = cancel_keyboard | |
Begin nested node. Level = 4 | |
string = FilterAxisInput | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = -1.000000 | |
string = y | |
double = 0.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 5 | |
string = axis_direction | |
Begin nested node. Level = 6 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 5 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = alt_weapon_slot_4 | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = interacting | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = x | |
string = key | |
End nested node. Level = 3 | |
string = npc_decline | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = skip_cutscene | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = left_shoulder | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = collectible_detailed | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_trigger | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_aim | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = back | |
string = key | |
End nested node. Level = 3 | |
string = select_left_click | |
Begin nested node. Level = 4 | |
string = FilterOr | |
string = type | |
Begin nested node. Level = 5 | |
string = cancel_keyboard | |
double = 1.000000 | |
string = cancel_pad | |
double = 2.000000 | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = cancel | |
Begin nested node. Level = 4 | |
string = FilterOr | |
string = type | |
Begin nested node. Level = 5 | |
string = stopped_using_item_top | |
double = 1.000000 | |
string = stopped_using_item_left | |
double = 2.000000 | |
string = stopped_using_item_bottom | |
double = 3.000000 | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = stopped_using_item | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = weapon_switch | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = left_thumb | |
string = key | |
End nested node. Level = 3 | |
string = left_thumb | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = d_up | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_2 | |
Begin nested node. Level = 4 | |
string = FilterAnd | |
string = type | |
Begin nested node. Level = 5 | |
string = left_thumb | |
double = 1.000000 | |
string = right_thumb | |
double = 2.000000 | |
string = left_shoulder | |
double = 3.000000 | |
string = right_shoulder | |
double = 4.000000 | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = enter_free_flight | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = right_thumb | |
string = key | |
End nested node. Level = 3 | |
string = right_thumb | |
Begin nested node. Level = 4 | |
string = FilterAxisInput | |
string = type | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.000000 | |
string = y | |
double = 1.000000 | |
string = x | |
double = 0.000000 | |
string = z | |
End nested node. Level = 5 | |
string = axis_direction | |
Begin nested node. Level = 6 | |
string = weapon_switch_move | |
string = input_1 | |
End nested node. Level = 5 | |
string = axis_input | |
double = 0.200000 | |
string = axis_threshold | |
End nested node. Level = 4 | |
string = input | |
string = pad | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = alt_weapon_slot_3 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = left_shoulder | |
string = key | |
End nested node. Level = 3 | |
string = crouch | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = exit_level_accept | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = pad | |
string = controller_type | |
string = y | |
string = key | |
End nested node. Level = 3 | |
string = waypoint | |
End nested node. Level = 2 | |
string = padpc | |
double = 1.000000 | |
string = sprint_sensitivity | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 4 | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_4_pressed | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = s | |
string = key | |
End nested node. Level = 3 | |
string = move_back | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left shift | |
string = key | |
End nested node. Level = 3 | |
string = hold_breath | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = space | |
string = key | |
End nested node. Level = 3 | |
string = space_pressed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 3 | |
string = struggle_break_free | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left shift | |
string = key | |
End nested node. Level = 3 | |
string = left_shift_down | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = space | |
string = key | |
End nested node. Level = 3 | |
string = dodge | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = backspace | |
string = key | |
End nested node. Level = 3 | |
string = backspace_pressed | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 3 | |
string = interact_released | |
Begin nested node. Level = 4 | |
string = FilterInvertAxisY | |
string = type | |
Begin nested node. Level = 5 | |
string = look_raw | |
string = axis | |
double = 0.000200 | |
string = scale | |
End nested node. Level = 4 | |
string = input | |
string = mouse | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = look | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = q | |
string = key | |
End nested node. Level = 3 | |
string = z_target | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = mouse | |
string = controller_type | |
string = mouse | |
string = key | |
End nested node. Level = 3 | |
string = look_raw | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 3 | |
string = execute | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = esc | |
string = key | |
End nested node. Level = 3 | |
string = back_keyboard | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_fire | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 1 | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_1 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = use_item_select_right | |
Begin nested node. Level = 4 | |
string = FilterVirtualAxis | |
string = type | |
Begin nested node. Level = 5 | |
string = move_forward | |
string = pos_y | |
string = move_left | |
string = neg_x | |
string = move_right | |
string = pos_x | |
string = move_back | |
string = neg_y | |
End nested node. Level = 4 | |
string = input | |
string = mouse | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = move | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = d | |
string = key | |
End nested node. Level = 3 | |
string = move_right | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = f | |
string = key | |
End nested node. Level = 3 | |
string = push | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left shift | |
string = key | |
End nested node. Level = 3 | |
string = frustum_freeze_toggle | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 3 | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_3 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = tab | |
string = key | |
End nested node. Level = 3 | |
string = z_target_switch | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = w | |
string = key | |
End nested node. Level = 3 | |
string = sprint_toggle_base | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = skip_cutscene | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 3 | |
string = interact | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = pause | |
string = key | |
End nested node. Level = 3 | |
string = debug_pause_game | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 3 | |
string = npc_accept | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = backspace | |
string = key | |
End nested node. Level = 3 | |
string = backspace_down | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = select_right_click | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = pad | |
string = controller_type | |
string = start | |
string = key | |
End nested node. Level = 3 | |
string = cancel_pad | |
Begin nested node. Level = 4 | |
string = FilterDoubleTapButton | |
string = type | |
string = filter | |
string = func | |
string = keyboard | |
string = controller_type | |
string = sprint_toggle_base | |
string = input | |
End nested node. Level = 3 | |
string = sprint_toggle | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 3 | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_3_pressed | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 3 | |
string = key | |
End nested node. Level = 3 | |
string = stopped_using_item_bottom | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = mouse | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = melee_swing_heavy_raw | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = delete | |
string = key | |
End nested node. Level = 3 | |
string = delete_pressed | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 2 | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_2 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = select_left_click | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = close_tutorial | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left alt | |
string = key | |
End nested node. Level = 3 | |
string = waypoint | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left ctrl | |
string = key | |
End nested node. Level = 3 | |
string = left_ctrl_down | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = mouse | |
string = controller_type | |
string = cursor | |
string = key | |
End nested node. Level = 3 | |
string = cursor | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = m | |
string = key | |
End nested node. Level = 3 | |
string = collectible_detailed | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_fire_automatic | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left shift | |
string = key | |
End nested node. Level = 3 | |
string = sprint | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 1 | |
string = key | |
End nested node. Level = 3 | |
string = stopped_using_item_top | |
Begin nested node. Level = 4 | |
string = released | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 2 | |
string = key | |
End nested node. Level = 3 | |
string = stopped_using_item_left | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = w | |
string = key | |
End nested node. Level = 3 | |
string = move_forward | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = space | |
string = key | |
End nested node. Level = 3 | |
string = debug_mouse_cursor | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = mouse | |
string = controller_type | |
string = wheel | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_scroll | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 3 | |
string = use_item_selection | |
Begin nested node. Level = 4 | |
string = FilterOr | |
string = type | |
Begin nested node. Level = 5 | |
string = back_mouse | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = input | |
string = keyboard | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = back | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = back_mouse | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = game_over_continue | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = r | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_reload | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 1 | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_1_pressed | |
Begin nested node. Level = 4 | |
string = axis | |
string = func | |
string = mouse | |
string = controller_type | |
string = wheel | |
string = key | |
End nested node. Level = 3 | |
string = zoom | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = e | |
string = key | |
End nested node. Level = 3 | |
string = interacting | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = r | |
string = key | |
End nested node. Level = 3 | |
string = npc_decline | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = a | |
string = key | |
End nested node. Level = 3 | |
string = move_left | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = mouse | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_aim | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = melee_swing | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = use_item_select_left | |
Begin nested node. Level = 4 | |
string = FilterOr | |
string = type | |
Begin nested node. Level = 5 | |
string = stopped_using_item_top | |
double = 1.000000 | |
string = stopped_using_item_left | |
double = 2.000000 | |
string = stopped_using_item_bottom | |
double = 3.000000 | |
End nested node. Level = 4 | |
string = input | |
string = keyboard | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = stopped_using_item | |
Begin nested node. Level = 4 | |
string = FilterOr | |
string = type | |
Begin nested node. Level = 5 | |
string = cancel_keyboard | |
double = 1.000000 | |
string = cancel_pad | |
double = 2.000000 | |
End nested node. Level = 4 | |
string = input | |
string = keyboard | |
string = controller_type | |
string = filter | |
string = func | |
End nested node. Level = 3 | |
string = cancel | |
Begin nested node. Level = 4 | |
string = button | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 4 | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_4 | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = right | |
string = key | |
End nested node. Level = 3 | |
string = melee_swing_heavy | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = f8 | |
string = key | |
End nested node. Level = 3 | |
string = enter_free_flight | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = 2 | |
string = key | |
End nested node. Level = 3 | |
string = weapon_slot_2_pressed | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = esc | |
string = key | |
End nested node. Level = 3 | |
string = cancel_keyboard | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left ctrl | |
string = key | |
End nested node. Level = 3 | |
string = crouch | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = mouse | |
string = controller_type | |
string = left | |
string = key | |
End nested node. Level = 3 | |
string = exit_level_accept | |
Begin nested node. Level = 4 | |
string = pressed | |
string = func | |
string = keyboard | |
string = controller_type | |
string = left ctrl | |
string = key | |
End nested node. Level = 3 | |
string = ranged_weapon_zoom | |
End nested node. Level = 2 | |
string = keyboard_mouse | |
double = 2.651468 | |
string = sensitivity | |
End nested node. Level = 1 | |
string = controls | |
Begin nested node. Level = 2 | |
boolean = 0 | |
string = fullscreen | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 2.200000 | |
string = gamma | |
string = high | |
string = graphics_quality | |
End nested node. Level = 3 | |
string = normal | |
Begin nested node. Level = 4 | |
string = high | |
string = particles_quality | |
boolean = 1 | |
string = light_casts_shadows | |
double = -1.000000 | |
string = max_stacking_frames | |
boolean = 0 | |
string = vsync | |
string = high | |
string = texture_quality_environment | |
string = low | |
string = texture_quality_coat_of_arms | |
string = high | |
string = shadow_quality | |
string = high | |
string = texture_quality_characters | |
double = 0.000000 | |
string = max_fps | |
End nested node. Level = 3 | |
string = advanced | |
Begin nested node. Level = 4 | |
double = 0.600000 | |
string = lod_object_multiplier | |
boolean = 1 | |
string = sobel_filter_cel_shading | |
double = 0.000000 | |
string = lod_scatter_density | |
boolean = 1 | |
string = fxaa_enabled | |
double = 0.100000 | |
string = lod_decoration_density | |
boolean = 1 | |
string = blurpass_enabled | |
boolean = 1 | |
string = ssao_enabled | |
End nested node. Level = 3 | |
string = render_settings | |
End nested node. Level = 2 | |
string = video | |
Begin nested node. Level = 3 | |
boolean = 0 | |
string = axe | |
boolean = 0 | |
string = cliff | |
boolean = 0 | |
string = shotgun | |
boolean = 0 | |
string = pistol | |
boolean = 0 | |
string = knife | |
boolean = 0 | |
string = katana | |
End nested node. Level = 2 | |
string = skins | |
Begin nested node. Level = 3 | |
string = tutorial | |
string = single_player_level | |
End nested node. Level = 2 | |
string = debug | |
Begin nested node. Level = 3 | |
double = 1280.000000 | |
double = 1.000000 | |
double = 720.000000 | |
double = 2.000000 | |
End nested node. Level = 2 | |
string = screen_resolution | |
Begin nested node. Level = 3 | |
boolean = 1 | |
string = subtitles_activated | |
boolean = 1 | |
string = rumble_effect_activated | |
End nested node. Level = 2 | |
string = gameplay | |
double = 0.000000 | |
string = fullscreen_output | |
Begin nested node. Level = 3 | |
double = 0.000000 | |
string = voice_over | |
double = 0.000000 | |
string = music_volume | |
double = 0.000000 | |
string = sfx_volume | |
End nested node. Level = 2 | |
string = sound | |
End nested node. Level = 1 | |
string = user_settings | |
Begin nested node. Level = 2 | |
boolean = 0 | |
string = auto_connect | |
Begin nested node. Level = 3 | |
End nested node. Level = 2 | |
string = events | |
Begin nested node. Level = 3 | |
End nested node. Level = 2 | |
string = features | |
End nested node. Level = 1 | |
string = silverlink | |
Begin nested node. Level = 2 | |
End nested node. Level = 1 | |
string = tutorial_save_data | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
boolean = 1 | |
string = dlc1 | |
End nested node. Level = 2 | |
string = displayed | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
boolean = 1 | |
string = dlc1 | |
End nested node. Level = 3 | |
string = required_to_use_save_data | |
Begin nested node. Level = 4 | |
boolean = 1 | |
string = dlc1 | |
End nested node. Level = 3 | |
string = booted | |
End nested node. Level = 2 | |
string = session | |
End nested node. Level = 1 | |
string = dlcs | |
Begin nested node. Level = 2 | |
string = wp_m05_o11_2 | |
string = active_waypoint | |
string = l_marina_inside | |
string = active_waypoint_level | |
Begin nested node. Level = 3 | |
string = l_beach | |
double = 1.000000 | |
string = l_marina | |
double = 2.000000 | |
string = l_marina_inside | |
double = 3.000000 | |
End nested node. Level = 2 | |
string = visited_levels | |
string = spawn_mission_05_office | |
string = spawn_point | |
string = comicpanel_02 | |
string = last_comic_panel | |
string = generic_explore_marina | |
string = active_objective | |
string = l_marina_inside | |
string = current_main_level | |
string = l_marina_inside | |
string = last_visited_map_location | |
string = l_marina_inside | |
string = current_level | |
End nested node. Level = 1 | |
string = level_save_data | |
boolean = 0 | |
string = reset_cache | |
End nested node. Level = 0 |
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