Created
November 28, 2014 16:50
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Begin nested node. Level = 1 | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
boolean = 0 | |
string = achievement_p003 | |
boolean = 0 | |
string = achievement_e006 | |
double = 0.000000 | |
string = snapshot_collectible_86 | |
double = 0.000000 | |
string = pickup_dlc_rifle | |
double = 0.000000 | |
string = note_l_labs_02 | |
double = 0.000000 | |
string = zombies_killed_by_melee | |
boolean = 0 | |
string = achievement_p013 | |
double = 0.000000 | |
string = note_l_labs_04 | |
double = 0.000000 | |
string = snapshot_collectible_98 | |
double = 0.000000 | |
string = zombies_killed_by_shotgun_close | |
double = 0.000000 | |
string = snapshot_collectible_04 | |
double = 0.000000 | |
string = snapshot_collectible_36 | |
boolean = 0 | |
string = achievement_e004 | |
double = 0.000000 | |
string = snapshot_collectible_43 | |
double = 0.000000 | |
string = snapshot_collectible_26 | |
double = 0.000000 | |
string = note_l_marina_04 | |
double = 0.000000 | |
string = note_l_beach_01 | |
double = 0.000000 | |
string = lab_rat | |
boolean = 0 | |
string = achievement_x005 | |
double = 0.000000 | |
string = charon_log_l_marina_04 | |
double = 0.000000 | |
string = snapshot_collectible_64 | |
boolean = 0 | |
string = achievement_p001 | |
double = 0.000000 | |
string = note_l_jungle02_02 | |
double = 0.000000 | |
string = num_snapshots | |
double = 0.000000 | |
string = audio_log_collectible_06 | |
double = 0.000000 | |
string = pickup_axe_04 | |
double = 0.000000 | |
string = new_game_plus_completed | |
boolean = 0 | |
string = achievement_p011 | |
double = 0.000000 | |
string = audio_log_collectible_04 | |
double = 0.000000 | |
string = mission04_completed | |
double = 0.000000 | |
string = snapshot_collectible_06 | |
double = 0.000000 | |
string = achievement_d001 | |
double = 0.000000 | |
string = lost_story_passport | |
double = 0.000000 | |
string = screwdriver_01 | |
double = 0.000000 | |
string = note_l_marina_06 | |
boolean = 0 | |
string = achievement_e001 | |
double = 0.000000 | |
string = experiment_log_l_labs_03 | |
double = 2.000000 | |
string = keycard_dlc_04 | |
double = 0.000000 | |
string = glock_tier2 | |
double = 0.000000 | |
string = snapshot_collectible_76 | |
double = 0.000000 | |
string = note_l_airfield_02 | |
double = 0.000000 | |
string = snapshot_collectible_66 | |
double = 0.000000 | |
string = experiment_log_l_labs_01 | |
boolean = 0 | |
string = achievement_p002 | |
double = 0.000000 | |
string = snapshot_collectible_08 | |
double = 0.000000 | |
string = snapshot_collectible_81 | |
boolean = 0 | |
string = achievement_c003 | |
double = 0.000000 | |
string = charon_log_l_villa_01 | |
boolean = 0 | |
string = achievement_c013 | |
double = 0.000000 | |
string = snapshot_collectible_33 | |
double = 0.000000 | |
string = experiment_log_l_villa_02 | |
double = 0.000000 | |
string = snapshot_collectible_78 | |
double = 0.000000 | |
string = postcard_l_airfield_01 | |
boolean = 0 | |
string = achievement_c006 | |
boolean = 0 | |
string = achievement_x001 | |
double = 0.000000 | |
string = snapshot_collectible_31 | |
double = 0.000000 | |
string = mission02_completed | |
double = 0.000000 | |
string = note_l_helipad_02 | |
double = 0.000000 | |
string = postcard_l_jungle_01 | |
double = 0.000000 | |
string = siren_killed_while_screaming | |
double = 0.000000 | |
string = zombies_killed_by_execute | |
double = 0.000000 | |
string = postcard_l_junglecliff_01 | |
double = 0.000000 | |
string = charon_log_l_labs_02 | |
boolean = 0 | |
string = achievement_c004 | |
boolean = 0 | |
string = achievement_c007 | |
double = 0.000000 | |
string = snapshot_collectible_58 | |
double = 0.000000 | |
string = snapshot_collectible_49 | |
boolean = 0 | |
string = achievement_c017 | |
double = 0.000000 | |
string = num_lost_stories | |
double = 0.000000 | |
string = prologue_completed | |
boolean = 0 | |
string = achievement_p004 | |
double = 2.000000 | |
string = unarmed | |
boolean = 0 | |
string = achievement_g003 | |
boolean = 0 | |
string = achievement_p014 | |
boolean = 0 | |
string = achievement_c005 | |
boolean = 0 | |
string = achievement_p006 | |
double = 0.000000 | |
string = postcard_l_marina_01 | |
boolean = 0 | |
string = achievement_c015 | |
double = 0.000000 | |
string = audio_log_collectible_11 | |
double = 0.000000 | |
string = note_l_labs_03 | |
double = 0.000000 | |
string = achievement_d003 | |
double = 0.000000 | |
string = snapshot_collectible_01 | |
double = 0.000000 | |
string = mission06_completed | |
double = 2.000000 | |
string = keycard_dlc_02 | |
double = 0.000000 | |
string = snapshot_collectible_73 | |
double = 0.000000 | |
string = postcard_l_labs_02 | |
double = 0.000000 | |
string = postcard_l_jungle02_01 | |
double = 0.000000 | |
string = audio_log_collectible_01 | |
double = 0.000000 | |
string = snapshot_collectible_45 | |
double = 0.000000 | |
string = dlc_rifle | |
double = 0.000000 | |
string = snapshot_collectible_71 | |
double = 0.000000 | |
string = snapshot_collectible_63 | |
double = 0.000000 | |
string = achievement_d009 | |
double = 0.000000 | |
string = experiment_log_l_jungle02_01 | |
double = 0.000000 | |
string = audio_log_collectible_09 | |
double = 0.000000 | |
string = charon_log_l_villa_03 | |
double = 0.000000 | |
string = note_l_marina_03 | |
double = 0.000000 | |
string = normal_game_completed | |
double = 0.000000 | |
string = note_l_beach_02 | |
double = 0.000000 | |
string = lost_story_watch | |
double = 0.000000 | |
string = snapshot_collectible_61 | |
double = 0.000000 | |
string = expert_conviction | |
double = 0.000000 | |
string = bouncer_killed_midair | |
boolean = 0 | |
string = achievement_e002 | |
double = 0.000000 | |
string = dwellers_killed_by_stealth_execute | |
double = 0.000000 | |
string = achievement_d007 | |
double = 0.000000 | |
string = experiment_log_l_helipad_01 | |
double = 0.000000 | |
string = deep_one | |
double = 0.000000 | |
string = snapshot_collectible_89 | |
boolean = 0 | |
string = achievement_g005 | |
double = 0.000000 | |
string = snapshot_collectible_51 | |
double = 0.000000 | |
string = snapshot_collectible_97 | |
double = 0.000000 | |
string = kills_with_dummy_knife | |
double = 0.000000 | |
string = achievement_d005 | |
double = 0.000000 | |
string = snapshot_collectible_39 | |
double = 0.000000 | |
string = snapshot_collectible_95 | |
double = 0.000000 | |
string = pickup_dlc_pistol | |
double = 0.000000 | |
string = num_notes | |
boolean = 0 | |
string = achievement_e005 | |
double = 0.000000 | |
string = snapshot_collectible_87 | |
boolean = 0 | |
string = achievement_c001 | |
double = 0.000000 | |
string = snapshot_collectible_29 | |
boolean = 0 | |
string = achievement_c011 | |
double = 0.000000 | |
string = anchor_item | |
double = 0.000000 | |
string = snapshot_collectible_85 | |
double = 0.000000 | |
string = snapshot_collectible_37 | |
double = 0.000000 | |
string = pocket_camera | |
double = 0.000000 | |
string = mission07_completed | |
double = 0.000000 | |
string = dlc_pistol | |
double = 0.000000 | |
string = snapshot_collectible_27 | |
double = 0.000000 | |
string = lost_story_escape_plan | |
double = 0.000000 | |
string = experiment_log_l_marina_01 | |
double = 0.000000 | |
string = note_l_labs_01 | |
double = 0.000000 | |
string = note_l_marina_01 | |
double = 0.000000 | |
string = snapshot_collectible_42 | |
double = 0.000000 | |
string = snapshot_collectible_09 | |
double = 0.000000 | |
string = lost_story_newtoncradle | |
double = 0.000000 | |
string = expert_smorgasbord | |
double = 0.000000 | |
string = pickup_shotgun_01 | |
boolean = 0 | |
string = achievement_p010 | |
double = 0.000000 | |
string = audio_log_collectible_07 | |
double = 0.000000 | |
string = achievement_d008 | |
double = 0.000000 | |
string = snapshot_collectible_79 | |
double = 2.000000 | |
string = katana_agent_zero | |
double = 0.000000 | |
string = lost_story_crown_bobble | |
double = 0.000000 | |
string = audio_log_collectible_05 | |
double = 0.000000 | |
string = lost_story_dogtag | |
boolean = 0 | |
string = achievement_g001 | |
double = 0.000000 | |
string = note_l_villa_01 | |
boolean = 0 | |
string = achievement_x004 | |
double = 0.000000 | |
string = note_l_marina_07 | |
double = 0.000000 | |
string = snapshot_collectible_05 | |
double = 0.000000 | |
string = experiment_log_l_villa_01 | |
double = 0.000000 | |
string = note_l_jungle_01 | |
double = 0.000000 | |
string = snapshot_collectible_77 | |
double = 0.000000 | |
string = snapshot_collectible_59 | |
double = 0.000000 | |
string = pickup_pistol_02 | |
double = 0.000000 | |
string = mission01_completed | |
double = 0.000000 | |
string = mission08_completed | |
boolean = 0 | |
string = achievement_c002 | |
double = 0.000000 | |
string = note_l_jungle_02 | |
double = 0.000000 | |
string = snapshot_collectible_17 | |
double = 0.000000 | |
string = experiment_log_l_labs_04 | |
double = 0.000000 | |
string = note_l_helipad_03 | |
double = 0.000000 | |
string = snapshot_collectible_67 | |
boolean = 0 | |
string = achievement_c012 | |
double = 0.000000 | |
string = snapshot_collectible_88 | |
double = 0.000000 | |
string = num_postcards | |
double = 0.000000 | |
string = mission09_completed | |
double = 0.000000 | |
string = snapshot_collectible_56 | |
double = 0.000000 | |
string = snapshot_collectible_50 | |
double = 0.000000 | |
string = lost_story_secret_camera | |
double = 0.000000 | |
string = snapshot_collectible_82 | |
double = 0.000000 | |
string = snapshot_collectible_11 | |
double = 0.000000 | |
string = charon_log_l_helipad_02 | |
double = 0.000000 | |
string = mission11_completed | |
double = 0.000000 | |
string = snapshot_collectible_65 | |
boolean = 0 | |
string = achievement_p012 | |
double = 0.000000 | |
string = num_charon_logs | |
boolean = 0 | |
string = achievement_c018 | |
double = 0.000000 | |
string = cable_item | |
double = 0.000000 | |
string = snapshot_collectible_57 | |
double = 0.000000 | |
string = kills_with_unarmed | |
boolean = 0 | |
string = achievement_c019 | |
boolean = 0 | |
string = achievement_p009 | |
double = 0.000000 | |
string = mission10_completed | |
double = 0.000000 | |
string = snapshot_collectible_41 | |
double = 0.000000 | |
string = pickup_axe_03 | |
double = 0.000000 | |
string = audio_log_collectible_03 | |
double = 0.000000 | |
string = charon_log_l_jungle_01 | |
double = 0.000000 | |
string = charon_log_l_marina_02 | |
double = 0.000000 | |
string = note_l_jungle_03 | |
boolean = 0 | |
string = achievement_p008 | |
boolean = 0 | |
string = achievement_p005 | |
double = 0.000000 | |
string = expert_thrillseeker | |
double = 0.000000 | |
string = pickup_axe_01 | |
double = 0.000000 | |
string = postcard_l_beach_01 | |
double = 0.000000 | |
string = num_audio_logs | |
boolean = 0 | |
string = achievement_c014 | |
double = 0.000000 | |
string = charon_log_l_villa_02 | |
boolean = 0 | |
string = achievement_c009 | |
double = 0.000000 | |
string = military_flashlight | |
double = 0.000000 | |
string = note_l_marina_05 | |
double = 0.000000 | |
string = gas_mask | |
double = 0.000000 | |
string = snapshot_collectible_24 | |
double = 0.000000 | |
string = mission05_completed | |
double = 0.000000 | |
string = experiment_log_l_airfield_02 | |
double = 0.000000 | |
string = snapshot_collectible_44 | |
double = 0.000000 | |
string = note_l_villa_03 | |
double = 0.000000 | |
string = pickup_pistol_01 | |
double = 0.000000 | |
string = lost_story_teddy | |
double = 0.000000 | |
string = glock | |
double = 0.000000 | |
string = postcard_l_marina_02 | |
double = 0.000000 | |
string = zombies_killed | |
boolean = 0 | |
string = achievement_g002 | |
double = 0.000000 | |
string = zombies_killed_by_stealth_execute | |
double = 0.000000 | |
string = shotgun | |
double = 0.000000 | |
string = kills_with_rifle | |
double = 0.000000 | |
string = snapshot_collectible_92 | |
double = 0.000000 | |
string = snapshot_collectible_15 | |
double = 0.000000 | |
string = charon_log_l_helipad_01 | |
double = 0.000000 | |
string = charon_log_l_marina_03 | |
double = 0.000000 | |
string = snapshot_collectible_83 | |
double = 0.000000 | |
string = note_l_helipad_01 | |
double = 0.000000 | |
string = snapshot_collectible_12 | |
double = 0.000000 | |
string = postcard_l_labs_01 | |
double = 0.000000 | |
string = radio_item | |
double = 0.000000 | |
string = charon_log_l_labs_03 | |
double = 0.000000 | |
string = achievement_d002 | |
boolean = 0 | |
string = chapter_1_complete | |
double = 0.000000 | |
string = snapshot_collectible_90 | |
double = 0.000000 | |
string = charon_log_l_labs_01 | |
double = 2.000000 | |
string = keycard_dlc_01 | |
double = 0.000000 | |
string = lost_story_coins | |
boolean = 0 | |
string = achievement_g007 | |
double = 0.000000 | |
string = snapshot_collectible_20 | |
double = 0.000000 | |
string = snapshot_collectible_91 | |
double = 0.000000 | |
string = snapshot_collectible_38 | |
double = 0.000000 | |
string = zombies_killed_by_pistol_headshot | |
double = 2.000000 | |
string = army_knife | |
double = 0.000000 | |
string = note_l_villa_02 | |
boolean = 0 | |
string = achievement_x002 | |
double = 0.000000 | |
string = expert_butcher_killer | |
double = 0.000000 | |
string = expert_ninja | |
double = 0.000000 | |
string = snapshot_collectible_93 | |
double = 0.000000 | |
string = snapshot_collectible_02 | |
double = 0.000000 | |
string = lost_story_id_card | |
double = 0.000000 | |
string = axe_tier1 | |
double = 0.000000 | |
string = snapshot_collectible_28 | |
double = 0.000000 | |
string = experiment_log_l_airfield_01 | |
double = 0.000000 | |
string = snapshot_collectible_62 | |
double = 0.000000 | |
string = snapshot_collectible_80 | |
double = 0.000000 | |
string = snapshot_collectible_07 | |
double = 0.000000 | |
string = note_l_jungle02_01 | |
double = 0.000000 | |
string = snapshot_collectible_94 | |
double = 0.000000 | |
string = lost_story_board_photo | |
double = 0.000000 | |
string = snapshot_collectible_25 | |
boolean = 0 | |
string = achievement_c016 | |
double = 0.000000 | |
string = audio_log_collectible_10 | |
double = 0.000000 | |
string = charon_log_l_villa_04 | |
boolean = 0 | |
string = achievement_e003 | |
double = 0.000000 | |
string = audio_log_collectible_02 | |
double = 0.000000 | |
string = snapshot_collectible_72 | |
boolean = 0 | |
string = achievement_c010 | |
double = 0.000000 | |
string = lost_story_diploma | |
double = 0.000000 | |
string = snapshot_collectible_18 | |
boolean = 0 | |
string = achievement_p007 | |
double = 0.000000 | |
string = pickup_stealth_weapon_02 | |
double = 0.000000 | |
string = achievement_d006 | |
double = 0.000000 | |
string = snapshot_collectible_30 | |
double = 0.000000 | |
string = snapshot_collectible_47 | |
double = 0.000000 | |
string = pickup_axe_02 | |
double = 0.000000 | |
string = axe_tier3 | |
double = 0.000000 | |
string = snapshot_collectible_74 | |
boolean = 0 | |
string = achievement_g004 | |
double = 0.000000 | |
string = snapshot_collectible_84 | |
double = 0.000000 | |
string = num_experiment_logs | |
double = 2.000000 | |
string = keycard_dlc_03 | |
double = 0.000000 | |
string = snapshot_collectible_70 | |
double = 0.000000 | |
string = pickup_shotgun_02 | |
double = 0.000000 | |
string = snapshot_collectible_75 | |
double = 0.000000 | |
string = axe_tier2 | |
double = 0.000000 | |
string = audio_log_collectible_08 | |
boolean = 0 | |
string = achievement_c008 | |
double = 0.000000 | |
string = note_l_jungle_04 | |
double = 0.000000 | |
string = note_l_marina_02 | |
double = 0.000000 | |
string = kills_with_fire_axe | |
double = 0.000000 | |
string = experiment_log_l_labs_02 | |
double = 0.000000 | |
string = achievement_d004 | |
double = 0.000000 | |
string = postcard_l_helipad_01 | |
double = 0.000000 | |
string = snapshot_collectible_03 | |
double = 0.000000 | |
string = mission03_completed | |
double = 0.000000 | |
string = snapshot_collectible_52 | |
double = 0.000000 | |
string = snapshot_collectible_34 | |
double = 0.000000 | |
string = axe_tier4 | |
double = 0.000000 | |
string = experiment_log_l_jungle_01 | |
double = 0.000000 | |
string = note_l_villa_outside_01 | |
double = 0.000000 | |
string = snapshot_collectible_53 | |
double = 0.000000 | |
string = charon_log_l_marina_01 | |
double = 0.000000 | |
string = snapshot_collectible_10 | |
double = 0.000000 | |
string = snapshot_collectible_99 | |
double = 0.000000 | |
string = spitter_killed_by_ranged | |
double = 0.000000 | |
string = shotgun_tier2 | |
double = 0.000000 | |
string = charon_log_l_airfield_01 | |
double = 0.000000 | |
string = achievement_d010 | |
double = 0.000000 | |
string = charon_log_l_jungle02_01 | |
double = 0.000000 | |
string = snapshot_collectible_96 | |
boolean = 0 | |
string = achievement_x003 | |
double = 0.000000 | |
string = postcard_l_jungle02_02 | |
double = 0.000000 | |
string = zombies_killed_dlc_rifle | |
double = 0.000000 | |
string = kills_with_pistol | |
double = 0.000000 | |
string = snapshot_collectible_54 | |
double = 0.000000 | |
string = note_l_airfield_01 | |
double = 0.000000 | |
string = sorted_audio_logs | |
double = 0.000000 | |
string = postcard_l_jungle_02 | |
double = 0.000000 | |
string = zombies_killed_dlc_pistol_range | |
double = 0.000000 | |
string = pickup_stealth_weapon_01 | |
double = 0.000000 | |
string = num_ammo_packs | |
double = 0.000000 | |
string = snapshot_collectible_69 | |
double = 0.000000 | |
string = praise_the_light | |
double = 0.000000 | |
string = dwellers_killed_by_hazard | |
double = 0.000000 | |
string = snapshot_collectible_35 | |
double = 0.000000 | |
string = snapshot_collectible_14 | |
End nested node. Level = 2 | |
double = 1.000000 | |
End nested node. Level = 1 | |
string = achievements | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 3 | |
string = armour_attachments | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_torso | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_torso | |
string = hit_stat | |
End nested node. Level = 4 | |
string = torso | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_stomach | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_stomach | |
string = hit_stat | |
End nested node. Level = 4 | |
string = stomach | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_head | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_head | |
string = hit_stat | |
End nested node. Level = 4 | |
string = head | |
End nested node. Level = 3 | |
string = hit_zones | |
Begin nested node. Level = 4 | |
End nested node. Level = 3 | |
string = perks | |
string = knight | |
string = head | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = wielded_gear | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
string = english_style | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = fighting_style | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = gear | |
string = footman | |
string = unlock_key | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = show_crest | |
string = helmet_cloth_hood | |
string = name | |
Begin nested node. Level = 5 | |
string = pattern_base | |
string = pattern | |
End nested node. Level = 4 | |
string = attachments | |
End nested node. Level = 3 | |
string = helmet | |
string = Footman | |
string = display_name | |
string = armour_light_peasant_rags | |
string = armour | |
End nested node. Level = 2 | |
double = 1.000000 | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 3 | |
string = armour_attachments | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_torso | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_torso | |
string = hit_stat | |
End nested node. Level = 4 | |
string = torso | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_stomach | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_stomach | |
string = hit_stat | |
End nested node. Level = 4 | |
string = stomach | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_head | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_head | |
string = hit_stat | |
End nested node. Level = 4 | |
string = head | |
End nested node. Level = 3 | |
string = hit_zones | |
Begin nested node. Level = 4 | |
End nested node. Level = 3 | |
string = perks | |
string = knight | |
string = head | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = wielded_gear | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
string = english_style | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = fighting_style | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = gear | |
string = crossbowman | |
string = unlock_key | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = show_crest | |
string = helmet_sallet | |
string = name | |
Begin nested node. Level = 5 | |
string = armorycap | |
string = coif | |
string = visor_standard | |
string = visor | |
string = pattern_standard | |
string = pattern | |
End nested node. Level = 4 | |
string = attachments | |
End nested node. Level = 3 | |
string = helmet | |
string = Crossbowman | |
string = display_name | |
string = armour_light_peasant_rags | |
string = armour | |
End nested node. Level = 2 | |
double = 2.000000 | |
End nested node. Level = 1 | |
string = profiles | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = achievement_p003 | |
boolean = 0 | |
string = achievement_e006 | |
double = 0.000000 | |
string = snapshot_collectible_86 | |
double = 0.000000 | |
string = pickup_dlc_rifle | |
double = 0.000000 | |
string = note_l_labs_02 | |
double = 0.000000 | |
string = zombies_killed_by_melee | |
boolean = 0 | |
string = achievement_p013 | |
double = 0.000000 | |
string = note_l_labs_04 | |
double = 0.000000 | |
string = snapshot_collectible_98 | |
double = 0.000000 | |
string = zombies_killed_by_shotgun_close | |
double = 0.000000 | |
string = snapshot_collectible_04 | |
double = 0.000000 | |
string = snapshot_collectible_36 | |
boolean = 0 | |
string = achievement_e004 | |
double = 0.000000 | |
string = snapshot_collectible_43 | |
double = 0.000000 | |
string = snapshot_collectible_26 | |
double = 0.000000 | |
string = note_l_marina_04 | |
double = 0.000000 | |
string = charon_log_l_marina_02 | |
double = 0.000000 | |
string = lab_rat | |
boolean = 0 | |
string = achievement_x005 | |
double = 0.000000 | |
string = charon_log_l_marina_04 | |
double = 0.000000 | |
string = snapshot_collectible_64 | |
boolean = 0 | |
string = achievement_p001 | |
double = 0.000000 | |
string = note_l_jungle02_02 | |
double = 0.000000 | |
string = num_snapshots | |
double = 0.000000 | |
string = snapshot_collectible_38 | |
double = 0.000000 | |
string = pickup_axe_04 | |
double = 0.000000 | |
string = new_game_plus_completed | |
boolean = 0 | |
string = achievement_p011 | |
double = 0.000000 | |
string = audio_log_collectible_04 | |
double = 0.000000 | |
string = snapshot_collectible_28 | |
double = 0.000000 | |
string = snapshot_collectible_06 | |
double = 0.000000 | |
string = achievement_d001 | |
double = 0.000000 | |
string = snapshot_collectible_93 | |
double = 0.000000 | |
string = screwdriver_01 | |
double = 0.000000 | |
string = note_l_marina_06 | |
boolean = 0 | |
string = achievement_e001 | |
double = 0.000000 | |
string = experiment_log_l_labs_03 | |
double = 2.000000 | |
string = keycard_dlc_04 | |
double = 0.000000 | |
string = glock_tier2 | |
double = 0.000000 | |
string = snapshot_collectible_91 | |
double = 0.000000 | |
string = note_l_airfield_02 | |
double = 0.000000 | |
string = snapshot_collectible_66 | |
double = 0.000000 | |
string = experiment_log_l_labs_01 | |
boolean = 0 | |
string = achievement_p002 | |
double = 0.000000 | |
string = snapshot_collectible_08 | |
double = 0.000000 | |
string = snapshot_collectible_81 | |
boolean = 0 | |
string = achievement_c003 | |
double = 0.000000 | |
string = charon_log_l_villa_01 | |
boolean = 0 | |
string = achievement_c013 | |
double = 0.000000 | |
string = snapshot_collectible_33 | |
double = 0.000000 | |
string = experiment_log_l_villa_02 | |
double = 0.000000 | |
string = snapshot_collectible_78 | |
double = 0.000000 | |
string = postcard_l_airfield_01 | |
boolean = 0 | |
string = achievement_c006 | |
boolean = 0 | |
string = achievement_x001 | |
double = 0.000000 | |
string = snapshot_collectible_31 | |
double = 0.000000 | |
string = mission02_completed | |
double = 0.000000 | |
string = note_l_helipad_02 | |
double = 0.000000 | |
string = postcard_l_jungle_01 | |
double = 0.000000 | |
string = siren_killed_while_screaming | |
double = 0.000000 | |
string = zombies_killed_by_execute | |
double = 0.000000 | |
string = postcard_l_junglecliff_01 | |
double = 0.000000 | |
string = charon_log_l_labs_02 | |
boolean = 0 | |
string = achievement_c004 | |
boolean = 0 | |
string = achievement_c007 | |
double = 0.000000 | |
string = snapshot_collectible_58 | |
double = 0.000000 | |
string = snapshot_collectible_49 | |
boolean = 0 | |
string = achievement_c017 | |
double = 0.000000 | |
string = num_lost_stories | |
double = 0.000000 | |
string = prologue_completed | |
boolean = 0 | |
string = achievement_p004 | |
double = 2.000000 | |
string = unarmed | |
boolean = 0 | |
string = achievement_g003 | |
boolean = 0 | |
string = achievement_p014 | |
double = 0.000000 | |
string = shotgun | |
boolean = 0 | |
string = achievement_p006 | |
double = 0.000000 | |
string = postcard_l_marina_01 | |
double = 0.000000 | |
string = experiment_log_l_airfield_02 | |
double = 0.000000 | |
string = audio_log_collectible_11 | |
double = 0.000000 | |
string = note_l_labs_03 | |
double = 0.000000 | |
string = note_l_villa_03 | |
double = 0.000000 | |
string = snapshot_collectible_01 | |
double = 0.000000 | |
string = lost_story_teddy | |
double = 2.000000 | |
string = keycard_dlc_02 | |
double = 0.000000 | |
string = snapshot_collectible_73 | |
double = 0.000000 | |
string = postcard_l_labs_02 | |
double = 0.000000 | |
string = postcard_l_jungle02_01 | |
double = 0.000000 | |
string = audio_log_collectible_01 | |
double = 0.000000 | |
string = snapshot_collectible_45 | |
double = 0.000000 | |
string = dlc_rifle | |
double = 0.000000 | |
string = snapshot_collectible_71 | |
double = 0.000000 | |
string = snapshot_collectible_63 | |
double = 0.000000 | |
string = achievement_d009 | |
double = 0.000000 | |
string = experiment_log_l_jungle02_01 | |
double = 0.000000 | |
string = audio_log_collectible_09 | |
double = 0.000000 | |
string = charon_log_l_marina_03 | |
double = 0.000000 | |
string = note_l_marina_03 | |
boolean = 0 | |
string = achievement_g007 | |
double = 0.000000 | |
string = note_l_beach_02 | |
double = 0.000000 | |
string = lost_story_watch | |
double = 0.000000 | |
string = snapshot_collectible_61 | |
double = 0.000000 | |
string = expert_conviction | |
double = 0.000000 | |
string = bouncer_killed_midair | |
boolean = 0 | |
string = achievement_e002 | |
double = 0.000000 | |
string = dwellers_killed_by_stealth_execute | |
double = 0.000000 | |
string = achievement_d007 | |
double = 0.000000 | |
string = experiment_log_l_helipad_01 | |
double = 0.000000 | |
string = deep_one | |
double = 0.000000 | |
string = snapshot_collectible_89 | |
boolean = 0 | |
string = achievement_g005 | |
double = 0.000000 | |
string = snapshot_collectible_51 | |
double = 0.000000 | |
string = snapshot_collectible_97 | |
double = 0.000000 | |
string = note_l_jungle02_01 | |
double = 0.000000 | |
string = achievement_d005 | |
double = 0.000000 | |
string = snapshot_collectible_39 | |
double = 0.000000 | |
string = snapshot_collectible_95 | |
double = 0.000000 | |
string = pickup_dlc_pistol | |
double = 0.000000 | |
string = num_notes | |
boolean = 0 | |
string = achievement_e005 | |
double = 0.000000 | |
string = snapshot_collectible_87 | |
boolean = 0 | |
string = achievement_c001 | |
double = 0.000000 | |
string = note_l_jungle_02 | |
boolean = 0 | |
string = achievement_c011 | |
double = 0.000000 | |
string = anchor_item | |
double = 0.000000 | |
string = snapshot_collectible_85 | |
double = 0.000000 | |
string = snapshot_collectible_37 | |
double = 0.000000 | |
string = pocket_camera | |
double = 0.000000 | |
string = mission07_completed | |
double = 0.000000 | |
string = dlc_pistol | |
double = 0.000000 | |
string = snapshot_collectible_27 | |
double = 0.000000 | |
string = lost_story_escape_plan | |
double = 0.000000 | |
string = experiment_log_l_marina_01 | |
double = 0.000000 | |
string = note_l_labs_01 | |
double = 0.000000 | |
string = note_l_marina_01 | |
double = 0.000000 | |
string = snapshot_collectible_42 | |
double = 0.000000 | |
string = snapshot_collectible_09 | |
double = 0.000000 | |
string = lost_story_newtoncradle | |
double = 0.000000 | |
string = expert_smorgasbord | |
double = 0.000000 | |
string = pickup_shotgun_01 | |
boolean = 0 | |
string = achievement_p010 | |
double = 0.000000 | |
string = audio_log_collectible_07 | |
double = 0.000000 | |
string = achievement_d008 | |
double = 0.000000 | |
string = snapshot_collectible_79 | |
double = 2.000000 | |
string = katana_agent_zero | |
double = 0.000000 | |
string = mission09_completed | |
double = 0.000000 | |
string = audio_log_collectible_05 | |
double = 0.000000 | |
string = lost_story_dogtag | |
boolean = 0 | |
string = achievement_g001 | |
double = 0.000000 | |
string = snapshot_collectible_07 | |
boolean = 0 | |
string = achievement_x004 | |
double = 0.000000 | |
string = note_l_marina_07 | |
double = 0.000000 | |
string = snapshot_collectible_05 | |
double = 0.000000 | |
string = experiment_log_l_villa_01 | |
double = 0.000000 | |
string = note_l_jungle_01 | |
double = 0.000000 | |
string = snapshot_collectible_92 | |
double = 0.000000 | |
string = snapshot_collectible_59 | |
double = 0.000000 | |
string = pickup_pistol_02 | |
double = 0.000000 | |
string = mission01_completed | |
double = 0.000000 | |
string = mission08_completed | |
boolean = 0 | |
string = achievement_c002 | |
double = 0.000000 | |
string = note_l_beach_01 | |
double = 0.000000 | |
string = experiment_log_l_labs_04 | |
double = 0.000000 | |
string = note_l_helipad_03 | |
double = 0.000000 | |
string = lost_story_coins | |
boolean = 0 | |
string = achievement_c012 | |
double = 0.000000 | |
string = snapshot_collectible_35 | |
double = 0.000000 | |
string = num_postcards | |
double = 0.000000 | |
string = dwellers_killed_by_hazard | |
double = 0.000000 | |
string = audio_log_collectible_06 | |
double = 0.000000 | |
string = snapshot_collectible_69 | |
double = 0.000000 | |
string = lost_story_secret_camera | |
double = 0.000000 | |
string = snapshot_collectible_82 | |
double = 0.000000 | |
string = mission04_completed | |
double = 0.000000 | |
string = lost_story_passport | |
double = 0.000000 | |
string = mission11_completed | |
double = 0.000000 | |
string = snapshot_collectible_65 | |
double = 0.000000 | |
string = zombies_killed_dlc_pistol_range | |
double = 0.000000 | |
string = postcard_l_jungle_02 | |
double = 0.000000 | |
string = sorted_audio_logs | |
double = 0.000000 | |
string = note_l_airfield_01 | |
double = 0.000000 | |
string = snapshot_collectible_57 | |
double = 0.000000 | |
string = kills_with_unarmed | |
double = 0.000000 | |
string = snapshot_collectible_54 | |
double = 0.000000 | |
string = charon_log_l_jungle_01 | |
double = 0.000000 | |
string = mission10_completed | |
double = 0.000000 | |
string = zombies_killed_dlc_rifle | |
double = 0.000000 | |
string = pickup_axe_03 | |
double = 0.000000 | |
string = pickup_pistol_01 | |
double = 0.000000 | |
string = charon_log_l_helipad_01 | |
boolean = 0 | |
string = achievement_p009 | |
double = 0.000000 | |
string = snapshot_collectible_96 | |
boolean = 0 | |
string = achievement_p008 | |
double = 0.000000 | |
string = snapshot_collectible_44 | |
double = 0.000000 | |
string = achievement_d010 | |
double = 0.000000 | |
string = charon_log_l_airfield_01 | |
double = 0.000000 | |
string = postcard_l_beach_01 | |
boolean = 0 | |
string = achievement_c005 | |
double = 0.000000 | |
string = spitter_killed_by_ranged | |
double = 0.000000 | |
string = charon_log_l_villa_02 | |
boolean = 0 | |
string = achievement_c009 | |
double = 0.000000 | |
string = military_flashlight | |
double = 0.000000 | |
string = snapshot_collectible_99 | |
double = 0.000000 | |
string = snapshot_collectible_10 | |
double = 0.000000 | |
string = charon_log_l_marina_01 | |
double = 0.000000 | |
string = mission05_completed | |
double = 0.000000 | |
string = snapshot_collectible_53 | |
boolean = 0 | |
string = achievement_c019 | |
double = 0.000000 | |
string = note_l_villa_outside_01 | |
double = 0.000000 | |
string = experiment_log_l_jungle_01 | |
double = 0.000000 | |
string = axe_tier4 | |
double = 0.000000 | |
string = snapshot_collectible_34 | |
double = 0.000000 | |
string = postcard_l_marina_02 | |
double = 0.000000 | |
string = zombies_killed | |
boolean = 0 | |
string = achievement_g002 | |
double = 0.000000 | |
string = zombies_killed_by_stealth_execute | |
double = 0.000000 | |
string = num_charon_logs | |
double = 0.000000 | |
string = mission03_completed | |
double = 0.000000 | |
string = snapshot_collectible_03 | |
double = 0.000000 | |
string = postcard_l_helipad_01 | |
double = 0.000000 | |
string = charon_log_l_helipad_02 | |
double = 0.000000 | |
string = experiment_log_l_labs_02 | |
double = 0.000000 | |
string = snapshot_collectible_56 | |
double = 0.000000 | |
string = note_l_helipad_01 | |
double = 0.000000 | |
string = snapshot_collectible_12 | |
double = 0.000000 | |
string = note_l_marina_02 | |
double = 0.000000 | |
string = radio_item | |
double = 0.000000 | |
string = charon_log_l_labs_03 | |
double = 0.000000 | |
string = achievement_d002 | |
boolean = 0 | |
string = chapter_1_complete | |
double = 0.000000 | |
string = snapshot_collectible_90 | |
double = 0.000000 | |
string = charon_log_l_labs_01 | |
double = 2.000000 | |
string = keycard_dlc_01 | |
double = 0.000000 | |
string = note_l_jungle_04 | |
boolean = 0 | |
string = achievement_c008 | |
double = 0.000000 | |
string = audio_log_collectible_08 | |
double = 0.000000 | |
string = achievement_d003 | |
double = 0.000000 | |
string = snapshot_collectible_75 | |
double = 0.000000 | |
string = zombies_killed_by_pistol_headshot | |
double = 0.000000 | |
string = pickup_shotgun_02 | |
double = 0.000000 | |
string = note_l_villa_02 | |
double = 0.000000 | |
string = snapshot_collectible_70 | |
double = 0.000000 | |
string = expert_butcher_killer | |
double = 0.000000 | |
string = expert_ninja | |
double = 0.000000 | |
string = kills_with_dummy_knife | |
double = 0.000000 | |
string = snapshot_collectible_02 | |
double = 0.000000 | |
string = lost_story_id_card | |
double = 0.000000 | |
string = axe_tier1 | |
double = 0.000000 | |
string = note_l_jungle_03 | |
double = 0.000000 | |
string = experiment_log_l_airfield_01 | |
double = 0.000000 | |
string = snapshot_collectible_84 | |
double = 0.000000 | |
string = snapshot_collectible_80 | |
double = 0.000000 | |
string = snapshot_collectible_50 | |
double = 0.000000 | |
string = snapshot_collectible_74 | |
double = 0.000000 | |
string = snapshot_collectible_94 | |
double = 0.000000 | |
string = lost_story_board_photo | |
double = 0.000000 | |
string = axe_tier3 | |
double = 0.000000 | |
string = pickup_axe_02 | |
double = 0.000000 | |
string = audio_log_collectible_10 | |
double = 0.000000 | |
string = charon_log_l_villa_04 | |
boolean = 0 | |
string = achievement_e003 | |
double = 0.000000 | |
string = audio_log_collectible_02 | |
double = 0.000000 | |
string = snapshot_collectible_72 | |
double = 0.000000 | |
string = snapshot_collectible_47 | |
double = 0.000000 | |
string = lost_story_diploma | |
double = 0.000000 | |
string = snapshot_collectible_18 | |
boolean = 0 | |
string = achievement_p007 | |
double = 0.000000 | |
string = pickup_stealth_weapon_02 | |
double = 0.000000 | |
string = achievement_d006 | |
double = 0.000000 | |
string = snapshot_collectible_30 | |
boolean = 0 | |
string = achievement_c010 | |
boolean = 0 | |
string = achievement_c016 | |
double = 0.000000 | |
string = snapshot_collectible_25 | |
double = 0.000000 | |
string = snapshot_collectible_29 | |
boolean = 0 | |
string = achievement_g004 | |
double = 0.000000 | |
string = snapshot_collectible_62 | |
double = 0.000000 | |
string = num_experiment_logs | |
double = 2.000000 | |
string = keycard_dlc_03 | |
double = 0.000000 | |
string = lost_story_crown_bobble | |
double = 0.000000 | |
string = num_audio_logs | |
double = 0.000000 | |
string = snapshot_collectible_77 | |
double = 0.000000 | |
string = axe_tier2 | |
double = 0.000000 | |
string = snapshot_collectible_20 | |
double = 0.000000 | |
string = snapshot_collectible_17 | |
double = 0.000000 | |
string = snapshot_collectible_88 | |
double = 0.000000 | |
string = postcard_l_labs_01 | |
double = 0.000000 | |
string = kills_with_fire_axe | |
double = 0.000000 | |
string = snapshot_collectible_11 | |
double = 0.000000 | |
string = achievement_d004 | |
double = 0.000000 | |
string = normal_game_completed | |
double = 0.000000 | |
string = charon_log_l_villa_03 | |
boolean = 0 | |
string = achievement_p012 | |
double = 0.000000 | |
string = snapshot_collectible_52 | |
double = 0.000000 | |
string = glock | |
double = 0.000000 | |
string = snapshot_collectible_83 | |
double = 0.000000 | |
string = snapshot_collectible_41 | |
boolean = 0 | |
string = achievement_p005 | |
double = 0.000000 | |
string = mission06_completed | |
double = 0.000000 | |
string = audio_log_collectible_03 | |
double = 0.000000 | |
string = gas_mask | |
boolean = 0 | |
string = achievement_c015 | |
double = 0.000000 | |
string = expert_thrillseeker | |
double = 0.000000 | |
string = shotgun_tier2 | |
double = 0.000000 | |
string = pickup_axe_01 | |
boolean = 0 | |
string = achievement_c014 | |
double = 0.000000 | |
string = charon_log_l_jungle02_01 | |
double = 0.000000 | |
string = snapshot_collectible_24 | |
boolean = 0 | |
string = achievement_x003 | |
double = 0.000000 | |
string = postcard_l_jungle02_02 | |
double = 0.000000 | |
string = kills_with_rifle | |
double = 0.000000 | |
string = kills_with_pistol | |
double = 0.000000 | |
string = snapshot_collectible_15 | |
double = 0.000000 | |
string = cable_item | |
boolean = 0 | |
string = achievement_c018 | |
double = 0.000000 | |
string = snapshot_collectible_67 | |
double = 0.000000 | |
string = note_l_marina_05 | |
double = 0.000000 | |
string = snapshot_collectible_76 | |
double = 0.000000 | |
string = pickup_stealth_weapon_01 | |
double = 0.000000 | |
string = num_ammo_packs | |
double = 0.000000 | |
string = note_l_villa_01 | |
double = 0.000000 | |
string = praise_the_light | |
double = 2.000000 | |
string = army_knife | |
boolean = 0 | |
string = achievement_x002 | |
double = 0.000000 | |
string = snapshot_collectible_14 | |
End nested node. Level = 3 | |
double = 1.000000 | |
End nested node. Level = 2 | |
string = achievements | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 4 | |
string = armour_attachments | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = hits_torso | |
string = hit_stat | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_torso | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = torso | |
Begin nested node. Level = 6 | |
string = hits_head | |
string = hit_stat | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_head | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = head | |
Begin nested node. Level = 6 | |
string = hits_stomach | |
string = hit_stat | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_stomach | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = stomach | |
End nested node. Level = 4 | |
string = hit_zones | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = perks | |
string = knight | |
string = head | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = wielded_gear | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
Begin nested node. Level = 7 | |
Begin nested node. Level = 8 | |
string = english_style | |
double = 1.000000 | |
End nested node. Level = 7 | |
string = fighting_style | |
End nested node. Level = 6 | |
string = attachments | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = gear | |
string = footman | |
string = unlock_key | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = show_crest | |
string = helmet_cloth_hood | |
string = name | |
Begin nested node. Level = 6 | |
string = pattern_base | |
string = pattern | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
string = helmet | |
string = Footman | |
string = display_name | |
string = armour_light_peasant_rags | |
string = armour | |
End nested node. Level = 3 | |
double = 1.000000 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 4 | |
string = armour_attachments | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = hits_torso | |
string = hit_stat | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_torso | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = torso | |
Begin nested node. Level = 6 | |
string = hits_head | |
string = hit_stat | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_head | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = head | |
Begin nested node. Level = 6 | |
string = hits_stomach | |
string = hit_stat | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_stomach | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = stomach | |
End nested node. Level = 4 | |
string = hit_zones | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = perks | |
string = knight | |
string = head | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = wielded_gear | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
Begin nested node. Level = 7 | |
Begin nested node. Level = 8 | |
string = english_style | |
double = 1.000000 | |
End nested node. Level = 7 | |
string = fighting_style | |
End nested node. Level = 6 | |
string = attachments | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = gear | |
string = crossbowman | |
string = unlock_key | |
Begin nested node. Level = 5 | |
boolean = 0 | |
string = show_crest | |
string = helmet_sallet | |
string = name | |
Begin nested node. Level = 6 | |
string = armorycap | |
string = coif | |
string = visor_standard | |
string = visor | |
string = pattern_standard | |
string = pattern | |
End nested node. Level = 5 | |
string = attachments | |
End nested node. Level = 4 | |
string = helmet | |
string = Crossbowman | |
string = display_name | |
string = armour_light_peasant_rags | |
string = armour | |
End nested node. Level = 3 | |
double = 2.000000 | |
End nested node. Level = 2 | |
string = profiles | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
boolean = 1 | |
string = CorridorPart02 | |
boolean = 0 | |
string = room_07 | |
boolean = 1 | |
string = GwNavGenExclusive | |
boolean = 0 | |
string = room_08 | |
boolean = 1 | |
string = level_part_02 | |
boolean = 0 | |
string = room_05 | |
boolean = 0 | |
string = MutantBacktrackBlocker | |
boolean = 0 | |
string = room_06 | |
boolean = 0 | |
string = room_09 | |
boolean = 0 | |
string = room_03 | |
boolean = 1 | |
string = CorridorPart01 | |
boolean = 0 | |
string = room_04 | |
boolean = 1 | |
string = level_part_01 | |
boolean = 0 | |
string = room_01 | |
boolean = 1 | |
string = blocked_path_01 | |
boolean = 0 | |
string = room_02 | |
End nested node. Level = 4 | |
string = l_prologue | |
End nested node. Level = 3 | |
string = object_sets | |
Begin nested node. Level = 4 | |
boolean = 1 | |
string = mission_01_active | |
string = mission_01 | |
string = active_mission_key | |
End nested node. Level = 3 | |
string = progression_states | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = spawners | |
Begin nested node. Level = 6 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1917876022.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1096972181.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 471341243.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1890834126.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 461593415.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1529597001.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1624150767.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1547661595.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 941488508.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 712091798.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 934312509.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 315617354.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 213101759.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_opened | |
End nested node. Level = 6 | |
double = 2099820650.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 617066678.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 87397511.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1614950621.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 321061449.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 59949011.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 304872461.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 621290910.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1897387171.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 57121905.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 12378624.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 896549106.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1165159014.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 108554121.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1527898495.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 510758645.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 280327641.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1280127323.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1556839452.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1339566887.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 370093886.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1960466283.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_active | |
End nested node. Level = 6 | |
double = 734004658.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 716837174.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2061372193.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 481052747.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 384884320.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 397571264.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = calling | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 6 | |
double = 1242335488.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1819936572.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 234248559.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = is_on | |
End nested node. Level = 6 | |
double = 1128682540.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1926698433.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 844099417.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 128590629.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1415934353.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1796938530.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2092132513.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_locked | |
End nested node. Level = 6 | |
double = 413617480.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1110145245.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 918086570.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 451885652.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 955593290.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1938721651.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = played | |
End nested node. Level = 6 | |
double = 706380161.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1933739614.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 518931773.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1371512261.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 172490333.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1596128392.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 777005184.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 833562487.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 95818327.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1626479655.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 135999824.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 377494852.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 644147142.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 670522684.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 908768031.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1951755917.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 40931622.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 82404880.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 246747294.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1937845708.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1050688210.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 512522920.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1236308978.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1410676135.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2097019791.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 723824417.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1369500496.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2048584801.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 805992719.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = starting_state | |
End nested node. Level = 6 | |
double = 594389657.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1735994104.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2010157890.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 6 | |
double = 1982327823.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 406007053.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 820690306.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 751319142.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 263036142.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2110966626.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_on | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 522882519.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 243523390.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1596574774.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1194536300.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 199419787.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 941666157.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1159446902.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 264701449.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 571203991.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1452146883.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1854776045.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 893692869.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 640636425.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1910926074.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = calling | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 6 | |
double = 1715998411.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 6 | |
double = 664265422.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2140132311.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 971225419.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1917639638.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1171700070.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1701875084.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 192164111.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 594753569.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1152338509.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1556189027.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 958982302.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 380653527.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1776687159.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1918834151.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1919564842.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 297622681.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 175493936.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1813843564.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 2073331166.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1993521568.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 609071306.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 704165691.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1273563895.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = calling | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 6 | |
double = 1533726908.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_active | |
End nested node. Level = 6 | |
double = 1485644291.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 785986561.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1914002384.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2087362166.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1489949878.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1281784620.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1969911163.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 361153739.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 950826949.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1348253231.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2123830186.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2029884252.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1430226709.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_active | |
End nested node. Level = 6 | |
double = 407093797.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 627655519.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 393954821.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1439436012.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1352921641.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 323678601.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2009320380.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 852232160.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1228405248.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 564221049.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_locked | |
End nested node. Level = 6 | |
double = 822366289.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 685643969.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1645593835.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 291740919.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1256896485.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 864465338.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 458694022.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 447904576.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1135424790.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 248607333.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1170467489.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 19880626.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 539623579.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 101949407.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1369769816.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1410777335.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1169076611.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 708458213.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 172974913.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 701140207.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1016304164.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 753949801.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 813082851.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 6 | |
double = 1188343215.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 947446211.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1289742264.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1006822288.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1768193782.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1930351754.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 750300940.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1338199287.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1904745601.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1917198761.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1845768803.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 948386375.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 445186832.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 926801520.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 266683003.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 55227090.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1396726470.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1654439197.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1239691815.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1108521744.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1864943709.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1946640581.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 885254216.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1937922058.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 683195774.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 6 | |
double = 327557164.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 674192678.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 1 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1547838462.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 614705488.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1152621075.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 442999420.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 790985071.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1068053125.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 596463495.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1926955442.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1227096808.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1672425476.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 941958585.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2089386402.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 908308252.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 950150780.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = played | |
End nested node. Level = 6 | |
double = 2058931652.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 1162007801.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 449875923.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1164026557.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1239570766.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1471344380.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 558260938.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1045924141.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 168318668.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1126165756.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2119358306.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 1402151814.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1064258139.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 6 | |
double = 1592908999.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_locked | |
End nested node. Level = 6 | |
double = 7410347.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 145233675.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 619671156.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 2038834898.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 6 | |
double = 144387760.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 629110923.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1419602766.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1693032429.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 2124588465.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 6 | |
double = 941038716.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1574872895.000000 | |
Begin nested node. Level = 7 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 6 | |
double = 1361513409.000000 | |
Begin nested node. Level = 7 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 6 | |
double = 1862807224.000000 | |
End nested node. Level = 5 | |
string = items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_items | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = npc_spawners | |
Begin nested node. Level = 6 | |
End nested node. Level = 5 | |
string = dynamic_units | |
End nested node. Level = 4 | |
string = l_prologue | |
End nested node. Level = 3 | |
string = item_progress_states | |
boolean = 1 | |
string = continue_available | |
End nested node. Level = 2 | |
string = progress_save_data | |
Begin nested node. Level = 3 | |
boolean = 1 | |
string = keycard_dlc_03 | |
boolean = 1 | |
string = katana_agent_zero | |
boolean = 1 | |
string = army_knife | |
boolean = 1 | |
string = keycard_dlc_01 | |
boolean = 1 | |
string = keycard_dlc_04 | |
boolean = 1 | |
string = unarmed | |
boolean = 1 | |
string = keycard_dlc_02 | |
End nested node. Level = 2 | |
string = collected_gear | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 4 | |
string = armour_attachments | |
double = 2.000000 | |
string = health | |
Begin nested node. Level = 5 | |
string = push | |
string = offensive_specialization_1 | |
End nested node. Level = 4 | |
string = perks | |
string = player_hurt_grunt | |
string = hurt_sound_event | |
string = cliff | |
string = speech_category | |
double = 0.000000 | |
string = damage | |
string = cliff | |
string = skin_category | |
string = player_base | |
string = armour | |
Begin nested node. Level = 5 | |
double = 0.680000 | |
string = wounded_threshold | |
double = 0.320000 | |
string = dying_threshold | |
double = 0.680000 | |
string = heartbeat_threshold | |
End nested node. Level = 4 | |
string = mood_settings | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = wielded_gear | |
double = 0.100000 | |
string = detected_threshold | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = gear | |
string = dirty | |
string = skin_subgroup | |
string = player_die_vce | |
string = die_voice_event | |
string = 1 Man-at-arms | |
string = display_name | |
string = cliff | |
string = name | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = hits_torso | |
string = hit_stat | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_torso | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = torso | |
Begin nested node. Level = 6 | |
string = hits_head | |
string = hit_stat | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_head | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = head | |
Begin nested node. Level = 6 | |
string = hits_stomach | |
string = hit_stat | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_stomach | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = stomach | |
End nested node. Level = 4 | |
string = hit_zones | |
End nested node. Level = 3 | |
string = cliff | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 4 | |
string = armour_attachments | |
double = 2.000000 | |
string = health | |
Begin nested node. Level = 5 | |
string = push | |
string = offensive_specialization_1 | |
End nested node. Level = 4 | |
string = perks | |
string = player_hurt_grunt | |
string = hurt_sound_event | |
string = cliff | |
string = speech_category | |
double = 0.000000 | |
string = damage | |
string = cliff | |
string = skin_category | |
string = player_base | |
string = armour | |
Begin nested node. Level = 5 | |
double = 0.680000 | |
string = wounded_threshold | |
double = 0.320000 | |
string = dying_threshold | |
double = 0.680000 | |
string = heartbeat_threshold | |
End nested node. Level = 4 | |
string = mood_settings | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = wielded_gear | |
double = 0.100000 | |
string = detected_threshold | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = gear | |
string = clean | |
string = skin_subgroup | |
string = player_die_vce | |
string = die_voice_event | |
string = 1 Man-at-arms | |
string = display_name | |
string = cliff_clean | |
string = name | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = hits_torso | |
string = hit_stat | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_torso | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = torso | |
Begin nested node. Level = 6 | |
string = hits_head | |
string = hit_stat | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_head | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = head | |
Begin nested node. Level = 6 | |
string = hits_stomach | |
string = hit_stat | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_stomach | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = stomach | |
End nested node. Level = 4 | |
string = hit_zones | |
End nested node. Level = 3 | |
string = cliff_clean | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 4 | |
string = armour_attachments | |
double = 22.000000 | |
string = health | |
Begin nested node. Level = 5 | |
string = push | |
string = offensive_specialization_1 | |
End nested node. Level = 4 | |
string = perks | |
string = agent_zero | |
string = skin_override | |
string = agent_zero_hurt_vce | |
string = hurt_sound_event | |
string = agent_zero | |
string = speech_category | |
double = 0.000000 | |
string = damage | |
string = cliff | |
string = skin_category | |
string = player_base | |
string = armour | |
Begin nested node. Level = 5 | |
double = 0.680000 | |
string = wounded_threshold | |
double = 0.320000 | |
string = dying_threshold | |
double = 0.770000 | |
string = heartbeat_threshold | |
End nested node. Level = 4 | |
string = mood_settings | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
End nested node. Level = 4 | |
string = wielded_gear | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = unarmed | |
string = name | |
End nested node. Level = 5 | |
double = 1.000000 | |
Begin nested node. Level = 6 | |
string = army_knife | |
string = name | |
End nested node. Level = 5 | |
double = 2.000000 | |
Begin nested node. Level = 6 | |
string = katana_agent_zero | |
string = name | |
End nested node. Level = 5 | |
double = 3.000000 | |
End nested node. Level = 4 | |
string = gear | |
double = 0.100000 | |
string = detected_threshold | |
string = agent_zero_die_vce | |
string = die_voice_event | |
string = 1 Man-at-arms | |
string = display_name | |
string = agent_zero_prologue | |
string = name | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
string = hits_torso | |
string = hit_stat | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_torso | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = torso | |
Begin nested node. Level = 6 | |
string = hits_head | |
string = hit_stat | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_head | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = head | |
Begin nested node. Level = 6 | |
string = hits_stomach | |
string = hit_stat | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_stomach | |
string = damage_stat | |
Begin nested node. Level = 7 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 6 | |
string = actors | |
Begin nested node. Level = 7 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 6 | |
string = hit_effect_offset | |
End nested node. Level = 5 | |
string = stomach | |
End nested node. Level = 4 | |
string = hit_zones | |
End nested node. Level = 3 | |
string = agent_zero_prologue | |
End nested node. Level = 2 | |
string = sp_profiles | |
double = 30.000000 | |
string = version | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
boolean = 1 | |
string = dlc1 | |
End nested node. Level = 3 | |
string = displayed | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
boolean = 1 | |
string = dlc1 | |
End nested node. Level = 4 | |
string = required_to_use_save_data | |
Begin nested node. Level = 5 | |
boolean = 1 | |
string = dlc1 | |
End nested node. Level = 4 | |
string = booted | |
End nested node. Level = 3 | |
string = session | |
End nested node. Level = 2 | |
string = dlcs | |
Begin nested node. Level = 3 | |
boolean = 0 | |
string = auto_connect | |
Begin nested node. Level = 4 | |
End nested node. Level = 3 | |
string = events | |
Begin nested node. Level = 4 | |
End nested node. Level = 3 | |
string = features | |
End nested node. Level = 2 | |
string = silverlink | |
Begin nested node. Level = 3 | |
boolean = 0 | |
string = fullscreen | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
double = 2.200000 | |
string = gamma | |
string = high | |
string = graphics_quality | |
End nested node. Level = 4 | |
string = normal | |
Begin nested node. Level = 5 | |
string = high | |
string = particles_quality | |
boolean = 1 | |
string = light_casts_shadows | |
double = -1.000000 | |
string = max_stacking_frames | |
boolean = 0 | |
string = vsync | |
string = high | |
string = texture_quality_environment | |
string = low | |
string = texture_quality_coat_of_arms | |
string = high | |
string = shadow_quality | |
string = high | |
string = texture_quality_characters | |
double = 0.000000 | |
string = max_fps | |
End nested node. Level = 4 | |
string = advanced | |
Begin nested node. Level = 5 | |
double = 0.600000 | |
string = lod_object_multiplier | |
boolean = 1 | |
string = sobel_filter_cel_shading | |
double = 0.000000 | |
string = lod_scatter_density | |
boolean = 1 | |
string = fxaa_enabled | |
double = 0.100000 | |
string = lod_decoration_density | |
boolean = 1 | |
string = blurpass_enabled | |
boolean = 1 | |
string = ssao_enabled | |
End nested node. Level = 4 | |
string = render_settings | |
End nested node. Level = 3 | |
string = video | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = axe | |
boolean = 0 | |
string = cliff | |
boolean = 0 | |
string = shotgun | |
boolean = 0 | |
string = pistol | |
boolean = 0 | |
string = knife | |
boolean = 0 | |
string = katana | |
End nested node. Level = 3 | |
string = skins | |
Begin nested node. Level = 4 | |
string = tutorial | |
string = single_player_level | |
End nested node. Level = 3 | |
string = debug | |
Begin nested node. Level = 4 | |
double = 0.000000 | |
string = voice_over | |
double = 0.000000 | |
string = music_volume | |
double = 0.000000 | |
string = sfx_volume | |
End nested node. Level = 3 | |
string = sound | |
Begin nested node. Level = 4 | |
boolean = 1 | |
string = subtitles_activated | |
boolean = 1 | |
string = rumble_effect_activated | |
End nested node. Level = 3 | |
string = gameplay | |
double = 0.000000 | |
string = fullscreen_output | |
Begin nested node. Level = 4 | |
double = 1280.000000 | |
double = 1.000000 | |
double = 720.000000 | |
double = 2.000000 | |
End nested node. Level = 3 | |
string = screen_resolution | |
End nested node. Level = 2 | |
string = user_settings | |
Begin nested node. Level = 3 | |
End nested node. Level = 2 | |
string = tutorial_save_data | |
Begin nested node. Level = 3 | |
string = loading_prologue | |
string = last_comic_panel | |
string = l_prologue | |
string = current_main_level | |
Begin nested node. Level = 4 | |
End nested node. Level = 3 | |
string = visited_levels | |
string = l_prologue | |
string = current_level | |
string = spawn_mission_01_start | |
string = spawn_point | |
End nested node. Level = 2 | |
string = level_save_data | |
boolean = 0 | |
string = reset_cache | |
End nested node. Level = 1 | |
string = cache | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = spawners | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1917876022.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1556839452.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2038834898.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1096972181.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 471341243.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1890834126.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 461593415.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1529597001.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 2057012682.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 337985862.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1624150767.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 950826949.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1547661595.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 941488508.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = state | |
End nested node. Level = 5 | |
double = 1121812860.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 712091798.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1917198761.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1410777335.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 213101759.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_opened | |
End nested node. Level = 5 | |
double = 2099820650.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 617066678.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 87397511.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1614950621.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = played | |
End nested node. Level = 5 | |
double = 2058931652.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 844099417.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2110966626.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 621290910.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = played | |
End nested node. Level = 5 | |
double = 706380161.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 57121905.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 12378624.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 896549106.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1165159014.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 108554121.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1527898495.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 510758645.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 280327641.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1280127323.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1419602766.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1339566887.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1897387171.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1960466283.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 5 | |
double = 734004658.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 243523390.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2124588465.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 481052747.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 384884320.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 397571264.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = calling | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 5 | |
double = 1242335488.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 168318668.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 5 | |
double = 1361513409.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 1141756716.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1926698433.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 263036142.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1016304164.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1415934353.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1796938530.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1768193782.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_locked | |
End nested node. Level = 5 | |
double = 413617480.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 934312509.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 918086570.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 451885652.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1430226709.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 785986561.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1556189027.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 941958585.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 370093886.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1371512261.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 172490333.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1596128392.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 777005184.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = broken | |
End nested node. Level = 5 | |
double = 1574872895.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 95818327.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1471344380.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 234248559.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 377494852.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 644147142.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 670522684.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1152338509.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1951755917.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 40931622.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 82404880.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_locked | |
End nested node. Level = 5 | |
double = 7410347.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1937845708.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = is_on | |
End nested node. Level = 5 | |
double = 1128682540.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 512522920.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1236308978.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1626479655.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1162007801.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 723824417.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1369500496.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2048584801.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1933739614.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = starting_state | |
End nested node. Level = 5 | |
double = 594389657.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1064258139.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2010157890.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = start_on | |
End nested node. Level = 5 | |
double = 1982327823.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 955593290.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 820690306.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 751319142.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 1 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 246747294.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2119358306.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1045924141.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 1 | |
string = start_locked | |
End nested node. Level = 5 | |
double = 822366289.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1596574774.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2092132513.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 199419787.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 941666157.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 941038716.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 264701449.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 571203991.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 716837174.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1854776045.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 893692869.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 406007053.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1910926074.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = calling | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 5 | |
double = 1715998411.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 908768031.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2140132311.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 971225419.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 144387760.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1171700070.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1701875084.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 192164111.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 594753569.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 327557164.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1050688210.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 958982302.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1164026557.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1776687159.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1918834151.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1135424790.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 297622681.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 175493936.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1813843564.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 2073331166.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1993521568.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 609071306.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 947446211.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1273563895.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1672425476.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 5 | |
double = 1485644291.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1227096808.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 291740919.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2087362166.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1489949878.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 5 | |
double = 664265422.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1969911163.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1917639638.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 790985071.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1348253231.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2123830186.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2029884252.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 323678601.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = start_active | |
End nested node. Level = 5 | |
double = 407093797.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 442999420.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 380653527.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 614705488.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1352921641.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 704165691.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2009320380.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 852232160.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1228405248.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 564221049.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 674192678.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1281784620.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1645593835.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 361153739.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1256896485.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 908308252.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 458694022.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 627655519.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 393954821.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1439436012.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1170467489.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 19880626.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 539623579.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1239691815.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1926955442.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 864465338.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1169076611.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 708458213.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 172974913.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 701140207.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 55227090.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 248607333.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 813082851.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1188343215.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 926801520.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 445186832.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1006822288.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 753949801.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1845768803.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 750300940.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1338199287.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1904745601.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1930351754.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1289742264.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 948386375.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1369769816.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 101949407.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 266683003.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 447904576.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1396726470.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1654439197.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 685643969.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1108521744.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1864943709.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1946640581.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 885254216.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1937922058.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 0 | |
string = enabled | |
End nested node. Level = 5 | |
double = 683195774.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1914002384.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = calling | |
boolean = 0 | |
string = screen_on | |
End nested node. Level = 5 | |
double = 1533726908.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1547838462.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1919564842.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1152621075.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 449875923.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 910562440.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1068053125.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 596463495.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 640636425.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1452146883.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1159446902.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1194536300.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2089386402.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_on | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 522882519.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 950150780.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1735994104.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 805992719.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 2097019791.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1410676135.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1239570766.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 135999824.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 558260938.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 833562487.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 518931773.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1126165756.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1938721651.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 1402151814.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_opened | |
boolean = 0 | |
string = broken | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 1110145245.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = enabled | |
boolean = 0 | |
string = flicker_enabled | |
End nested node. Level = 5 | |
double = 1592908999.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 128590629.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 145233675.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 619671156.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = start_open | |
End nested node. Level = 5 | |
double = 1819936572.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 2061372193.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 629110923.000000 | |
Begin nested node. Level = 6 | |
boolean = 1 | |
string = played | |
End nested node. Level = 5 | |
double = 121899898.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1693032429.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 304872461.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = interaction_enabled | |
End nested node. Level = 5 | |
double = 59949011.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 321061449.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = flicker_enabled | |
boolean = 1 | |
string = enabled | |
End nested node. Level = 5 | |
double = 315617354.000000 | |
Begin nested node. Level = 6 | |
boolean = 0 | |
string = broken | |
End nested node. Level = 5 | |
double = 1862807224.000000 | |
End nested node. Level = 4 | |
string = items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = removed_units | |
double = 0.000000 | |
string = unit_id | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_items | |
Begin nested node. Level = 5 | |
End nested node. Level = 4 | |
string = dynamic_units | |
Begin nested node. Level = 5 | |
double = 918086570.000000 | |
double = 1841153970.000000 | |
double = 571203991.000000 | |
double = 1965483451.000000 | |
double = 1969911163.000000 | |
double = 1100696378.000000 | |
double = 1339566887.000000 | |
double = 553818720.000000 | |
End nested node. Level = 4 | |
string = npc_spawners | |
End nested node. Level = 3 | |
string = l_prologue | |
End nested node. Level = 2 | |
string = item_progress_states | |
Begin nested node. Level = 3 | |
boolean = 1 | |
string = spawn_mission_01_first_corridor_end_once | |
boolean = 1 | |
string = prologueglobalonce001 | |
boolean = 1 | |
string = tutorial_look_done | |
boolean = 1 | |
string = tutorial_waypoint_done | |
boolean = 1 | |
string = mission_01_second_blockade_visibility_on | |
boolean = 1 | |
string = prologueglobalonce010 | |
boolean = 1 | |
string = blocked_path_01_visibility_once | |
boolean = 1 | |
string = tutorial_move_done | |
boolean = 1 | |
string = prologueglobalonce009 | |
string = mission_01 | |
string = active_mission_key | |
boolean = 1 | |
string = prologueglobalonce002 | |
boolean = 1 | |
string = mission_01_active | |
boolean = 1 | |
string = prologueglobalonce007 | |
boolean = 1 | |
string = spawn_mission_01_start_once | |
boolean = 1 | |
string = prologueglobalonce008 | |
boolean = 1 | |
string = mis01_agent_zero_enters | |
boolean = 1 | |
string = prologueglobalonce005 | |
boolean = 1 | |
string = prologueglobalonce006 | |
boolean = 1 | |
string = spawn_mission_01_start | |
boolean = 1 | |
string = tutorial_attack_done | |
boolean = 1 | |
string = prologueglobalonce003 | |
End nested node. Level = 2 | |
string = progression_states | |
boolean = 1 | |
string = continue_available | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
boolean = 0 | |
string = room_02 | |
boolean = 0 | |
string = room_07 | |
boolean = 0 | |
string = room_01 | |
boolean = 0 | |
string = room_08 | |
boolean = 1 | |
string = level_part_02 | |
boolean = 0 | |
string = room_05 | |
boolean = 0 | |
string = MutantBacktrackBlocker | |
boolean = 0 | |
string = room_06 | |
boolean = 0 | |
string = room_09 | |
boolean = 0 | |
string = room_03 | |
boolean = 1 | |
string = blocked_path_01 | |
boolean = 0 | |
string = room_04 | |
boolean = 1 | |
string = level_part_01 | |
boolean = 1 | |
string = CorridorPart01 | |
boolean = 1 | |
string = GwNavGenExclusive | |
boolean = 1 | |
string = CorridorPart02 | |
End nested node. Level = 3 | |
string = l_prologue | |
End nested node. Level = 2 | |
string = object_sets | |
End nested node. Level = 1 | |
string = progress_save_data | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
boolean = 1 | |
string = dlc1 | |
End nested node. Level = 2 | |
string = displayed | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
boolean = 1 | |
string = dlc1 | |
End nested node. Level = 3 | |
string = required_to_use_save_data | |
Begin nested node. Level = 4 | |
boolean = 1 | |
string = dlc1 | |
End nested node. Level = 3 | |
string = booted | |
End nested node. Level = 2 | |
string = session | |
End nested node. Level = 1 | |
string = dlcs | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 3 | |
string = armour_attachments | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_torso | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_torso | |
string = hit_stat | |
End nested node. Level = 4 | |
string = torso | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_stomach | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_stomach | |
string = hit_stat | |
End nested node. Level = 4 | |
string = stomach | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_head | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_head | |
string = hit_stat | |
End nested node. Level = 4 | |
string = head | |
End nested node. Level = 3 | |
string = hit_zones | |
Begin nested node. Level = 4 | |
string = push | |
string = offensive_specialization_1 | |
End nested node. Level = 3 | |
string = perks | |
string = player_hurt_grunt | |
string = hurt_sound_event | |
string = cliff | |
string = speech_category | |
double = 0.000000 | |
string = damage | |
string = cliff | |
string = skin_category | |
string = player_base | |
string = armour | |
Begin nested node. Level = 4 | |
double = 0.680000 | |
string = wounded_threshold | |
double = 0.680000 | |
string = heartbeat_threshold | |
double = 0.320000 | |
string = dying_threshold | |
End nested node. Level = 3 | |
string = mood_settings | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = wielded_gear | |
double = 2.000000 | |
string = health | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = gear | |
string = dirty | |
string = skin_subgroup | |
string = player_die_vce | |
string = die_voice_event | |
string = 1 Man-at-arms | |
string = display_name | |
string = cliff | |
string = name | |
double = 0.100000 | |
string = detected_threshold | |
End nested node. Level = 2 | |
string = cliff | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 3 | |
string = armour_attachments | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_torso | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_torso | |
string = hit_stat | |
End nested node. Level = 4 | |
string = torso | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_stomach | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_stomach | |
string = hit_stat | |
End nested node. Level = 4 | |
string = stomach | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_head | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_head | |
string = hit_stat | |
End nested node. Level = 4 | |
string = head | |
End nested node. Level = 3 | |
string = hit_zones | |
Begin nested node. Level = 4 | |
string = push | |
string = offensive_specialization_1 | |
End nested node. Level = 3 | |
string = perks | |
string = player_hurt_grunt | |
string = hurt_sound_event | |
string = cliff | |
string = speech_category | |
double = 0.000000 | |
string = damage | |
string = cliff | |
string = skin_category | |
string = player_base | |
string = armour | |
Begin nested node. Level = 4 | |
double = 0.680000 | |
string = wounded_threshold | |
double = 0.680000 | |
string = heartbeat_threshold | |
double = 0.320000 | |
string = dying_threshold | |
End nested node. Level = 3 | |
string = mood_settings | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = wielded_gear | |
double = 2.000000 | |
string = health | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = gear | |
string = clean | |
string = skin_subgroup | |
string = player_die_vce | |
string = die_voice_event | |
string = 1 Man-at-arms | |
string = display_name | |
string = cliff_clean | |
string = name | |
double = 0.100000 | |
string = detected_threshold | |
End nested node. Level = 2 | |
string = cliff_clean | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 1.000000 | |
string = patterns | |
End nested node. Level = 3 | |
string = armour_attachments | |
double = 22.000000 | |
string = health | |
Begin nested node. Level = 4 | |
string = push | |
string = offensive_specialization_1 | |
End nested node. Level = 3 | |
string = perks | |
string = agent_zero | |
string = skin_override | |
string = agent_zero_hurt_vce | |
string = hurt_sound_event | |
string = agent_zero | |
string = speech_category | |
double = 0.000000 | |
string = damage | |
string = cliff | |
string = skin_category | |
string = player_base | |
string = armour | |
Begin nested node. Level = 4 | |
double = 0.680000 | |
string = wounded_threshold | |
double = 0.770000 | |
string = heartbeat_threshold | |
double = 0.320000 | |
string = dying_threshold | |
End nested node. Level = 3 | |
string = mood_settings | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = army_knife | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
End nested node. Level = 3 | |
string = wielded_gear | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
string = unarmed | |
string = name | |
End nested node. Level = 4 | |
double = 1.000000 | |
Begin nested node. Level = 5 | |
string = army_knife | |
string = name | |
End nested node. Level = 4 | |
double = 2.000000 | |
Begin nested node. Level = 5 | |
string = katana_agent_zero | |
string = name | |
End nested node. Level = 4 | |
double = 3.000000 | |
End nested node. Level = 3 | |
string = gear | |
Begin nested node. Level = 4 | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.200000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 2.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_torso | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_spine2 | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_torso | |
string = hit_stat | |
End nested node. Level = 4 | |
string = torso | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 3.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_stomach | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_hips | |
double = 1.000000 | |
string = c_spine | |
double = 2.000000 | |
string = c_spine1 | |
double = 3.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_stomach | |
string = hit_stat | |
End nested node. Level = 4 | |
string = stomach | |
Begin nested node. Level = 5 | |
Begin nested node. Level = 6 | |
double = 0.100000 | |
string = up | |
double = 0.150000 | |
string = forward | |
End nested node. Level = 5 | |
string = hit_effect_offset | |
double = 1.000000 | |
string = hit_priority | |
double = 1.000000 | |
string = damage_multiplier | |
Vector3Box = 0.000000, -1.000000, 0.000000 | |
string = forward | |
string = damage_head | |
string = damage_stat | |
Begin nested node. Level = 6 | |
string = c_head | |
double = 1.000000 | |
End nested node. Level = 5 | |
string = actors | |
string = hits_head | |
string = hit_stat | |
End nested node. Level = 4 | |
string = head | |
End nested node. Level = 3 | |
string = hit_zones | |
string = agent_zero_die_vce | |
string = die_voice_event | |
string = 1 Man-at-arms | |
string = display_name | |
string = agent_zero_prologue | |
string = name | |
double = 0.100000 | |
string = detected_threshold | |
End nested node. Level = 2 | |
string = agent_zero_prologue | |
End nested node. Level = 1 | |
string = sp_profiles | |
double = 30.000000 | |
string = version | |
Begin nested node. Level = 2 | |
boolean = 1 | |
string = zombie_runner | |
boolean = 1 | |
string = keycard_dlc_03 | |
boolean = 1 | |
string = keycard_dlc_02 | |
boolean = 1 | |
string = army_knife | |
boolean = 1 | |
string = keycard_dlc_01 | |
boolean = 1 | |
string = unarmed | |
boolean = 1 | |
string = keycard_dlc_04 | |
boolean = 1 | |
string = katana_agent_zero | |
End nested node. Level = 1 | |
string = collected_gear | |
Begin nested node. Level = 2 | |
boolean = 0 | |
string = auto_connect | |
Begin nested node. Level = 3 | |
End nested node. Level = 2 | |
string = events | |
Begin nested node. Level = 3 | |
End nested node. Level = 2 | |
string = features | |
End nested node. Level = 1 | |
string = silverlink | |
Begin nested node. Level = 2 | |
End nested node. Level = 1 | |
string = tutorial_save_data | |
Begin nested node. Level = 2 | |
Begin nested node. Level = 3 | |
double = 0.000000 | |
string = voice_over | |
double = 0.000000 | |
string = music_volume | |
double = 0.000000 | |
string = sfx_volume | |
End nested node. Level = 2 | |
string = sound | |
double = 0.000000 | |
string = fullscreen_output | |
Begin nested node. Level = 3 | |
boolean = 0 | |
string = axe | |
boolean = 0 | |
string = cliff | |
boolean = 0 | |
string = shotgun | |
boolean = 0 | |
string = pistol | |
boolean = 0 | |
string = knife | |
boolean = 0 | |
string = katana | |
End nested node. Level = 2 | |
string = skins | |
Begin nested node. Level = 3 | |
double = 1280.000000 | |
double = 1.000000 | |
double = 720.000000 | |
double = 2.000000 | |
End nested node. Level = 2 | |
string = screen_resolution | |
Begin nested node. Level = 3 | |
string = tutorial | |
string = single_player_level | |
End nested node. Level = 2 | |
string = debug | |
Begin nested node. Level = 3 | |
boolean = 1 | |
string = subtitles_activated | |
boolean = 1 | |
string = rumble_effect_activated | |
End nested node. Level = 2 | |
string = gameplay | |
Begin nested node. Level = 3 | |
Begin nested node. Level = 4 | |
double = 2.200000 | |
string = gamma | |
string = high | |
string = graphics_quality | |
End nested node. Level = 3 | |
string = normal | |
Begin nested node. Level = 4 | |
string = high | |
string = particles_quality | |
boolean = 1 | |
string = light_casts_shadows | |
double = -1.000000 | |
string = max_stacking_frames | |
boolean = 0 | |
string = vsync | |
string = high | |
string = texture_quality_environment | |
string = low | |
string = texture_quality_coat_of_arms | |
string = high | |
string = shadow_quality | |
double = 0.000000 | |
string = max_fps | |
string = high | |
string = texture_quality_characters | |
End nested node. Level = 3 | |
string = advanced | |
Begin nested node. Level = 4 | |
double = 0.600000 | |
string = lod_object_multiplier | |
boolean = 1 | |
string = ssao_enabled | |
double = 0.000000 | |
string = lod_scatter_density | |
boolean = 1 | |
string = fxaa_enabled | |
double = 0.100000 | |
string = lod_decoration_density | |
boolean = 1 | |
string = blurpass_enabled | |
boolean = 1 | |
string = sobel_filter_cel_shading | |
End nested node. Level = 3 | |
string = render_settings | |
End nested node. Level = 2 | |
string = video | |
boolean = 0 | |
string = fullscreen | |
End nested node. Level = 1 | |
string = user_settings | |
Begin nested node. Level = 2 | |
string = loading_prologue | |
string = last_comic_panel | |
string = l_prologue | |
string = current_level | |
string = objective_m01_o01 | |
string = active_objective | |
string = l_prologue | |
string = active_waypoint_level | |
Begin nested node. Level = 3 | |
End nested node. Level = 2 | |
string = visited_levels | |
string = wp_m01_o01 | |
string = active_waypoint | |
string = l_prologue | |
string = current_main_level | |
string = spawn_mission_01_first_corridor_end | |
string = spawn_point | |
End nested node. Level = 1 | |
string = level_save_data | |
boolean = 0 | |
string = reset_cache | |
End nested node. Level = 0 |
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