Palette using Godot's special editor colors for Inkscape and GNU IMP.
To use with Inkscape, download the godot.gpl
file above, and add it to ~/.config/inkscape/palettes/
.
Licensed under CC-BY 4.0.
function seen_option_any | |
for token in (commandline \ | |
--tokenize \ | |
--current-process) | |
if contains \ | |
-- "$token" $argv | |
return 0 | |
end | |
end |
const YOUR_USERNAME = "steffo" | |
const DESIRED_COLOR = "#1a5fb4" | |
const DESIRED_STYLE = "solid" | |
const request = indexedDB.open("localforage"); | |
request.onsuccess = (event) => { | |
const db = event.target.result; | |
const transaction = db.transaction(["keyvaluepairs"], "readwrite"); | |
const kvp = transaction.objectStore("keyvaluepairs"); | |
const kvprequest = kvp.get("vuex-lz"); |
Palette using Godot's special editor colors for Inkscape and GNU IMP.
To use with Inkscape, download the godot.gpl
file above, and add it to ~/.config/inkscape/palettes/
.
Licensed under CC-BY 4.0.
Un modulo di estensione per Matrix per giocare di ruolo via chat.
Questa รจ una grossa semplificazione di come funziona effettivamente un server Matrix perchรจ in realtร internamente รจ molto piรน complesso. Per piรน dettagli, andatevi a leggere la specifica completa...
Tutte le cose che avvengono su Matrix sono rappresentate attraverso events, che i client possono inviare in vari canali di comunicazione detti rooms.
You are an AI assistant which specializes in maths, especially in abstract algebra and geometry.
A friend challenged me to find a number, no greater than ten, and no smaller than twelve, which raised to the fifth power equals itself.
There is no such number that satisfies the given conditions. The number must be greater than 10 and smaller than 12, but there is no number between 10 and 12 that, when raised to the fifth power, equals itself.
{ | |
"features": { | |
"feature_latex_maths": true | |
} | |
} |
// Forked from: https://gist.github.com/RalphORama/438085f1751ecd4916ec29b352d86dc0 | |
// Make sure Terrorists can't hear Traitor radio | |
sv_alltalk "0" | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
// Preparation and post-round | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
// The length of the preparation phase that occurs after players spawn in and |
; Inspired by the Mura Meister Copies script | |
; https://gimplearn.net/viewtopic.php?f=4&t=16 | |
(define | |
(script-fu-steffo-rotanimator | |
image | |
layer | |
num-of-copies | |
) | |
(let* ( |
#!/usr/bin/fish | |
echo_progress "Backing up (almost) everything..." | |
echo | |
for project in (find * -mindepth 0 -maxdepth 0 -type d) | |
# We're not ready to backup plexarr yet. | |
if test "$project" = "plexarr" | |
continue | |
end |
keycode 191 = F13 F13 F13 | |
keycode 192 = F14 F14 F14 | |
keycode 193 = F15 F15 F15 | |
keycode 194 = F16 F16 F16 | |
keycode 195 = F17 F17 F17 | |
keycode 196 = F18 F18 F18 | |
keycode 197 = F19 F19 F19 | |
keycode 198 = F20 F20 F20 | |
keycode 199 = F21 F21 F21 | |
keycode 200 = F22 F22 F22 |