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.sheet-pc, | |
.sheet-npc | |
{ | |
display: none; | |
} | |
.sheet-npc_toggle[value="0"] ~ .sheet-pc, | |
.sheet-npc_toggle[value="1"] ~ .sheet-npc | |
{ | |
display: block; |
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if(!state.timer) { | |
state.timer = { | |
timercount: 180, | |
timerinterval: "" | |
} | |
} | |
else { | |
state.timer = { | |
timercount: 180, | |
timerinterval: "" |
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for id in useridarray | |
unless(id.to_s == self.id.to_s) | |
if(playedarray.include?(id.to_s)) | |
playedarray.insert(id, playedarray.delete_at(playedarray.index("id"))) | |
else | |
playedarray.push(id.to_s) | |
end | |
end | |
end |
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//TO USE THIS: | |
// To make an initiative roll, have the player do their normal intiiative roll, and add "!init" on the end. For example | |
// /roll 3d6+5 !init | |
// This will show the roll like normal, plus auto-add turns to the turn tracker for them for each multiple of 7. | |
// | |
// The GM can also easy clear the turn tracker by doing: | |
// !clearinit | |
// | |
// You can also apply a damage penalty to your current initiative by using the "!dmg" command followed by a nymber. | |
// For example: "!dmg 1" would subtract 1 from all of your character's initiative scores. |
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.sheet-rolltemplate-wod table { | |
width: 189px; | |
height: 189px; | |
padding: 2px; | |
background: url(http://i.imgur.com/xBk4U1p.jpg) top left; | |
background-size: 189px 189px; | |
background-repeat: no-repeat; | |
font-family: "Courier New", Courier, monospace; | |
font-weight: bold; | |
border-spacing: 0; |
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.sheet-rolltemplate-pf_spell table { | |
width: 100%; | |
padding: 2px; | |
background:url(http://i.imgur.com/BLb0XMU.jpg) top left repeat; | |
} | |
.sheet-rolltemplate-pf_spell th { | |
color: rgb(233, 223, 151); | |
background-color: rgb(63, 32, 33); | |
padding-left: 5px; |
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.sheet-rolltemplate-5eAttack table { | |
width: 189px; | |
padding: 2px; | |
border: 1px solid; | |
background-color: #ffffff; | |
} | |
.sheet-rolltemplate-5eAttack th { | |
color: rgb(126, 45, 64); | |
padding-left: 5px; |
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var iniobj = { | |
to: [], | |
po: [], | |
iniOn: false | |
}; | |
var inicheck = function() { | |
iniobj.po = iniobj.to; | |
iniobj.to = JSON.parse(Campaign().get('turnorder')); | |
}; |
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var iniobj = { | |
to: [], | |
check: '', | |
idx: 0 | |
}; | |
var inicheck = function() { | |
iniobj.po = iniobj.to; | |
iniobj.to = JSON.parse(Campaign().get('turnorder')); | |
iniobj.check = _.find(iniobj.to, function(obj) { return obj.custom == 'Initiative Pass'}); |
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on('chat:message', function(msg) { | |
if(msg.type != 'api') return; | |
var parts = msg.content.toLowerCase().split(' '); | |
var command = parts.shift().substring(1); | |
var selected = msg.selected; | |
if(command != 'blue' || !selected) return; // use the !blue command, and have one or more things selected | |
var count = +parts[0]; | |
if(!count) count = 0; // if no height is returned, treat as 0 | |
_.each(selected, function(obj) { | |
if(obj._type != 'graphic') return; // only blue graphics |
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