Created
October 21, 2015 08:30
-
-
Save SteveRuben/2a15909e384b582c51b5 to your computer and use it in GitHub Desktop.
Multiple streaming in c++ using opencv; OpenCV video streaming over TCP/IP
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* OpenCV video streaming over TCP/IP | |
* Client: Receives video from server and display it | |
* by Steve Tuenkam | |
*/ | |
#include "opencv2/opencv.hpp" | |
#include <sys/socket.h> | |
#include <arpa/inet.h> | |
#include <unistd.h> | |
using namespace cv; | |
int main(int argc, char** argv) | |
{ | |
//-------------------------------------------------------- | |
//networking stuff: socket , connect | |
//-------------------------------------------------------- | |
int sokt; | |
char* serverIP; | |
int serverPort; | |
if (argc < 3) { | |
std::cerr << "Usage: cv_video_cli <serverIP> <serverPort> " << std::endl; | |
} | |
serverIP = argv[1]; | |
serverPort = atoi(argv[2]); | |
struct sockaddr_in serverAddr; | |
socklen_t addrLen = sizeof(struct sockaddr_in); | |
if ((sokt = socket(PF_INET, SOCK_STREAM, 0)) < 0) { | |
std::cerr << "socket() failed" << std::endl; | |
} | |
serverAddr.sin_family = PF_INET; | |
serverAddr.sin_addr.s_addr = inet_addr(serverIP); | |
serverAddr.sin_port = htons(serverPort); | |
if (connect(sokt, (sockaddr*)&serverAddr, addrLen) < 0) { | |
std::cerr << "connect() failed!" << std::endl; | |
} | |
//---------------------------------------------------------- | |
//OpenCV Code | |
//---------------------------------------------------------- | |
Mat img; | |
img = Mat::zeros(480 , 640, CV_8UC1); | |
int imgSize = img.total() * img.elemSize(); | |
uchar *iptr = img.data; | |
int bytes = 0; | |
int key; | |
//make img continuos | |
if ( ! img.isContinuous() ) { | |
img = img.clone(); | |
} | |
std::cout << "Image Size:" << imgSize << std::endl; | |
namedWindow("CV Video Client",1); | |
while (key != 'q') { | |
if ((bytes = recv(sokt, iptr, imgSize , MSG_WAITALL)) == -1) { | |
std::cerr << "recv failed, received bytes = " << bytes << std::endl; | |
} | |
cv::imshow("CV Video Client", img); | |
if (key = cv::waitKey(10) >= 0) break; | |
} | |
close(sokt); | |
return 0; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* OpenCV video streaming over TCP/IP | |
* Server: Captures video from a webcam and send it to a client | |
* by Isaac Maia | |
*/ | |
#include "opencv2/opencv.hpp" | |
#include <iostream> | |
#include <sys/socket.h> | |
#include <arpa/inet.h> | |
#include <sys/ioctl.h> | |
#include <net/if.h> | |
#include <unistd.h> | |
#include <string.h> | |
using namespace cv; | |
void *display(void *); | |
int capDev = 0; | |
VideoCapture cap(capDev); // open the default camera | |
int main(int argc, char** argv) | |
{ | |
//-------------------------------------------------------- | |
//networking stuff: socket, bind, listen | |
//-------------------------------------------------------- | |
int localSocket, | |
remoteSocket, | |
port = 4097; | |
struct sockaddr_in localAddr, | |
remoteAddr; | |
pthread_t thread_id; | |
int addrLen = sizeof(struct sockaddr_in); | |
if ( (argc > 1) && (strcmp(argv[1],"-h") == 0) ) { | |
std::cerr << "usage: ./cv_video_srv [port] [capture device]\n" << | |
"port : socket port (4097 default)\n" << | |
"capture device : (0 default)\n" << std::endl; | |
exit(1); | |
} | |
if (argc == 2) port = atoi(argv[1]); | |
localSocket = socket(AF_INET , SOCK_STREAM , 0); | |
if (localSocket == -1){ | |
perror("socket() call failed!!"); | |
} | |
localAddr.sin_family = AF_INET; | |
localAddr.sin_addr.s_addr = INADDR_ANY; | |
localAddr.sin_port = htons( port ); | |
if( bind(localSocket,(struct sockaddr *)&localAddr , sizeof(localAddr)) < 0) { | |
perror("Can't bind() socket"); | |
exit(1); | |
} | |
//Listening | |
listen(localSocket , 3); | |
std::cout << "Waiting for connections...\n" | |
<< "Server Port:" << port << std::endl; | |
//accept connection from an incoming client | |
while(1){ | |
//if (remoteSocket < 0) { | |
// perror("accept failed!"); | |
// exit(1); | |
//} | |
remoteSocket = accept(localSocket, (struct sockaddr *)&remoteAddr, (socklen_t*)&addrLen); | |
//std::cout << remoteSocket<< "32"<< std::endl; | |
if (remoteSocket < 0) { | |
perror("accept failed!"); | |
exit(1); | |
} | |
std::cout << "Connection accepted" << std::endl; | |
pthread_create(&thread_id,NULL,display,&remoteSocket); | |
//pthread_join(thread_id,NULL); | |
} | |
//pthread_join(thread_id,NULL); | |
//close(remoteSocket); | |
return 0; | |
} | |
void *display(void *ptr){ | |
int socket = *(int *)ptr; | |
//OpenCV Code | |
//---------------------------------------------------------- | |
Mat img, imgGray; | |
img = Mat::zeros(480 , 640, CV_8UC1); | |
//make it continuous | |
if (!img.isContinuous()) { | |
img = img.clone(); | |
} | |
int imgSize = img.total() * img.elemSize(); | |
int bytes = 0; | |
int key; | |
//make img continuos | |
if ( ! img.isContinuous() ) { | |
img = img.clone(); | |
imgGray = img.clone(); | |
} | |
std::cout << "Image Size:" << imgSize << std::endl; | |
while(1) { | |
/* get a frame from camera */ | |
cap >> img; | |
//do video processing here | |
cvtColor(img, imgGray, CV_BGR2GRAY); | |
//send processed image | |
if ((bytes = send(socket, imgGray.data, imgSize, 0)) < 0){ | |
std::cerr << "bytes = " << bytes << std::endl; | |
break; | |
} | |
} | |
} |
Hi everyone
please I have a question regarding video savage at the client level, that it is sent from a server. You can tell me which lines of code to add
*void send_data(void ptr)
this code work very well , but when one thread end , the streaming stop for all others threads
Can you share the makefile or CMAkeLists.txt file to run the above scripts?
Hi,
thanks for your code, to change this code to UDP, what should we do?
just replace SOCK_STREAM to SOCK_DGRAM, It works I tested
Thanks
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Hi everyone
please I have a question regarding video savage at the client level, that it is sent from a server. You can tell me which lines of code to add