Created
August 13, 2013 16:53
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Not sure how this is supposed to become a component in Unity?
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using UnityEngine; | |
using System.Collections; | |
//[System.Serializable] | |
public interface IDamageEventReciever { | |
void TookDamage(int damage); | |
void TookDamage(int damage, Collision col); | |
void TookDamage(int damage, Collider col); | |
void TookDamage(int damage, ControllerColliderHit col); | |
} |
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