Created
July 5, 2015 22:31
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public static void renderCameraTransformOrigin(float f, Matrix4f matrix, TransformType type) | |
{ | |
GameSettings settings = Minecraft.getMinecraft().gameSettings; | |
if (settings.showDebugInfo && !settings.hideGUI && !Minecraft.getMinecraft().thePlayer.hasReducedDebug() && !settings.reducedDebugInfo) | |
{ | |
Entity entity = Minecraft.getMinecraft().getRenderViewEntity(); | |
GlStateManager.enableBlend(); | |
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); | |
GL11.glLineWidth(2.0f); | |
GlStateManager.disableTexture2D(); | |
GlStateManager.depthMask(false); | |
GlStateManager.pushMatrix(); | |
GlStateManager.enableTexture2D(); | |
GlStateManager.rotate(45, 0, -1, 0); | |
GlStateManager.disableDepth(); | |
engine().bindTexture(new ResourceLocation("textures/font/ascii.png")); | |
FontRenderer fontRenderer = Minecraft.getMinecraft().fontRendererObj; | |
// fontRenderer.drawSplitString("test", 0, 0, fontRenderer.getStringWidth("test"), -16777216); | |
fontRenderer.drawString("test", 0, 0, -16777216); | |
GlStateManager.enableDepth(); | |
GlStateManager.disableTexture2D(); | |
GlStateManager.popMatrix(); | |
GlStateManager.pushMatrix(); | |
GlStateManager.matrixMode(5888); | |
GlStateManager.loadIdentity(); | |
Minecraft.getMinecraft().entityRenderer.orientCamera(f); | |
Vector3f translation = new Vector3f(); | |
matrix.get(translation); | |
Quat4f rotation = new Quat4f(); | |
matrix.get(rotation); | |
GlStateManager.translate(0, entity.getEyeHeight(), 0); | |
GlStateManager.pushMatrix(); | |
GlStateManager.rotate(rotation.getW(), rotation.getX(), rotation.getY(), rotation.getZ()); | |
Vector3f rotationVec = TRSRTransformation.toYXZ(rotation); | |
GlStateManager.pushMatrix(); | |
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); | |
GL11.glDisable(GL11.GL_LIGHTING); | |
renderOriginBox(0.005D, 0, 229, 255, 128); | |
renderOriginLines(0.01D); | |
// renderOriginText(type.name(), Float.toString(rotationVec.getX()), Float.toString(rotationVec.getY()), Float.toString(rotationVec.getZ())); | |
GL11.glPopAttrib(); | |
GlStateManager.popMatrix(); | |
GlStateManager.popMatrix(); | |
GlStateManager.popMatrix(); | |
GlStateManager.depthMask(true); | |
GlStateManager.enableTexture2D(); | |
engine().bindTexture(TextureMap.locationBlocksTexture); | |
GlStateManager.disableBlend(); | |
} | |
} |
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