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May 6, 2015 07:09
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#// ------------ PERMISSIONS LIST ------------ \\# | |
#// --------------- 2015-5-5 --------------- \\# | |
#// ------------ Total amount: 12639 ------------ \\# | |
#// ------------------------------------------ \\# | |
cmd.ae2 # (OP only: true) | |
cmd.botania-download-latest # (OP only: true) | |
cmd.botania-open # (OP only: true) | |
cmd.botania-share # (OP only: true) | |
cmd.build-colossus # (OP only: true) | |
cmd.buildcraft # (OP only: true) | |
cmd.chant # (OP only: true) | |
cmd.cofh # (OP only: true) | |
cmd.deglitch # (OP only: true) | |
cmd.deliverAmazon # (OP only: true) | |
cmd.dumpalleles # (OP only: true) | |
cmd.dumphandlers # (OP only: true) | |
cmd.dumpregistry # (OP only: true) | |
cmd.dumpwp # (OP only: true) | |
cmd.enderstorage # (OP only: true) | |
cmd.eplus # (OP only: true) | |
cmd.eureka # (OP only: true) | |
cmd.fl_clearlights # (OP only: true) | |
cmd.flimflam # (OP only: true) | |
cmd.forestry # (OP only: true) | |
cmd.forge # (OP only: true) | |
cmd.freq # (OP only: true) | |
cmd.fzds # (OP only: true) | |
cmd.givesample # (OP only: true) | |
cmd.givetemplate # (OP only: true) | |
cmd.god # (OP only: true) | |
cmd.hats # (OP only: true) | |
cmd.ic2 # (OP only: true) | |
cmd.luck # (OP only: true) | |
cmd.mc16009 # (OP only: true) | |
cmd.minetweaker # (OP only: true) | |
cmd.mutter # (OP only: true) | |
cmd.ob_inventory # (OP only: true) | |
cmd.oc_preventDisassembling # (OP only: true) | |
cmd.oc_renderWirelessNetwork # (OP only: true) | |
cmd.om_config_s # (OP only: true) | |
cmd.om_source_s # (OP only: true) | |
cmd.opis # (OP only: true) | |
cmd.opis_addpriv # (OP only: true) | |
cmd.opis_chunk # (OP only: true) | |
cmd.opis_delay # (OP only: true) | |
cmd.opis_ent # (OP only: true) | |
cmd.opis_enttrace # (OP only: true) | |
cmd.opis_help # (OP only: true) | |
cmd.opis_kill # (OP only: true) | |
cmd.opis_killall # (OP only: true) | |
cmd.opis_nent # (OP only: true) | |
cmd.opis_reset # (OP only: true) | |
cmd.opis_rmpriv # (OP only: true) | |
cmd.opis_start # (OP only: true) | |
cmd.opis_stop # (OP only: true) | |
cmd.opis_te # (OP only: true) | |
cmd.opis_ticks # (OP only: true) | |
cmd.pregen # (OP only: true) | |
cmd.pregenspawn # (OP only: true) | |
cmd.purgechunks # (OP only: true) | |
cmd.qlib # (OP only: true) | |
cmd.railcraft # (OP only: true) | |
cmd.reloadServerConfigs # (OP only: true) | |
cmd.schematicaDownload # (OP only: true) | |
cmd.schematicaList # (OP only: true) | |
cmd.schematicaRemove # (OP only: true) | |
cmd.schematicaSave # (OP only: true) | |
cmd.scoreboardinfo # (OP only: true) | |
cmd.simplyjetpacks_switch # (OP only: true) | |
cmd.soulnetwork # (OP only: true) | |
cmd.stevesaddons # (OP only: true) | |
cmd.thaumcraft # (OP only: true) | |
cmd.tmech_blockInfo # (OP only: true) | |
cmd.toolStats # (OP only: true) | |
cmd.tps # (OP only: true) | |
cmd.tps2 # (OP only: true) | |
cmd.unbind # (OP only: true) | |
cmd.xu_killitems # (OP only: true) | |
cmd.xu_killliving # (OP only: true) | |
cmd.xu_killmobs # (OP only: true) | |
cmd.xu_killxp # (OP only: true) | |
fe.backup # (OP only: true) | |
fe.backup.msg # (default: true) | |
fe.chat.automessage # (OP only: true) | |
fe.chat.bannedwords.admin # (OP only: true) | |
fe.chat.irc # (OP only: true) | |
fe.chat.mail # (default: true) | |
fe.chat.msg # (default: true) | |
fe.chat.mute # (OP only: true) | |
fe.chat.nickname # (default: true) | |
fe.chat.nickname.others # (OP only: true) | |
fe.chat.pm # (default: true) | |
fe.chat.r # (default: true) | |
fe.chat.unmute # (OP only: true) | |
fe.chat.usecolor # (default: true) | |
fe.commands # Permission nodes for FE commands module | |
fe.commands.* # (OP only: true) | |
fe.commands.admin # (OP only: true) | |
fe.commands.afk # (default: true) /afk Mark yourself as away. | |
fe.commands.afk.notice # (default: true) | |
fe.commands.bind # (OP only: true) /bind <left|right|clear> <command[args]> Bind a command to an object. | |
fe.commands.bubble # (OP only: true) /bubble [on|off] | |
fe.commands.burn # (OP only: true) /burn <player> Set a player on fire. | |
fe.commands.burn.others # (OP only: true) | |
fe.commands.capabilities # (OP only: true) /capabilities [player] [capability] [value|default] Allows you to modify player capabilities. | |
fe.commands.capabilities.others # (OP only: true) | |
fe.commands.craft # (default: true) /craft Open a crafting window. | |
fe.commands.doas # (OP only: true) /doas <player> <command> Run a command as another player. | |
fe.commands.doas.console # (OP only: true) | |
fe.commands.drop # (default: true) /drop <X> <Y> <Z> <ItemID> <Meta> <Qty> | |
fe.commands.enchant # (OP only: true) /enchant [enchantment name] [lvl] Enchants the item you are currently holding. | |
fe.commands.enderchest # (OP only: true) /enderchest Opens your enderchest. | |
fe.commands.febutcher # (OP only: true) /butcher [radius|-1|world] [type] [x, y, z] Kills the type of mobs within the specified radius around the specified point in the specified world. | |
fe.commands.findblock # (OP only: true) /fb <block> [max distance] [amount of blocks] [speed] Finds a block. | |
fe.commands.gamemode # (OP only: true) /gamemode [gamemode] <player(s)> Change a player's gamemode. | |
fe.commands.gamemode.others # (OP only: true) | |
fe.commands.getcommandbook # (default: true) /getcommandbook Get a command book listing all commands. | |
fe.commands.heal # (OP only: true) /heal <player> Heal a player. | |
fe.commands.heal.others # (OP only: true) | |
fe.commands.invsee # (OP only: true) /invsee See a player's inventory. | |
fe.commands.jump # (OP only: true) /jump Teleport to the location you are looking at. | |
fe.commands.kill # (OP only: true) /kill <player> Commit suicide or kill other players (with special permission). | |
fe.commands.kill.others # (OP only: true) | |
fe.commands.kit # (default: true) /kit [name] OR [name] [set|del] <cooldown> Allows you to receive free kits which are pre-defined by the server owner. | |
fe.commands.kit.bypasscooldown # (OP only: true) | |
fe.commands.locate # (OP only: true) /locate <player> Locates a player. | |
fe.commands.modlist # (default: true) /modlist Get a list of all mods running on this server. | |
fe.commands.motd # (default: true) /motd [reload|<message>] Get or set the server message of the day. | |
fe.commands.motd.edit # (OP only: true) | |
fe.commands.noclip # (OP only: true) /noclip [true/false] | |
fe.commands.ping # (default: true) /ping Ping the server. | |
fe.commands.potion # (OP only: true) /potion <player> <effect> <duration> [ampl] Give the specified player a potion effect. | |
fe.commands.potion.others # (OP only: true) | |
fe.commands.pulse # (default: true) /pulse <X> <Y> <Z> [Pulse Length] | |
fe.commands.push # (default: true) /push <X> <Y> <Z> | |
fe.commands.remove # (OP only: true) /remove <radius> <x, y, z> Removes all items within a specified radius from the given coordinates. | |
fe.commands.rename # (OP only: true) /rename <new name> Renames the item you are currently holding. | |
fe.commands.repair # (OP only: true) /repair <player> Repairs the item the player is holding. | |
fe.commands.repair.others # (OP only: true) | |
fe.commands.rules # (default: true) /rules [#|add|remove|move|change|help] Gets or sets the rules of the server. | |
fe.commands.rules.edit # (OP only: true) | |
fe.commands.serversettings # (OP only: true) /serversettings [option] [value] View or change server settings (in server.properties). | |
fe.commands.smite # (OP only: true) /smite <player> Smite someone. | |
fe.commands.speed # (OP only: true) /speed <speed> Set or change the player's speed. | |
fe.commands.time # (OP only: true) /time [dimID, none for all] <freeze|lock|set|add> <time (number)|day|night> Manipulate time. | |
fe.commands.virtualchest # (OP only: true) /vchest Open a virtual chest | |
fe.commands.weather # (OP only: true) /weather <rain|storm|default> [on|off] Allows for permanent manipulation of the weather. | |
fe.core.info # (OP only: true) | |
fe.core.pos.wand # (default: true) | |
fe.internal # Internal permissions - DO NOT TOUCH THESE UNLESS YOU KNOW WHAT YOU DO (WHICH YOU DON'T!) | |
fe.internal.group # (optional) Permission to keep groups saved, even if they have no permissions set. | |
fe.internal.group.id # Group ID | |
fe.internal.group.includes # Groups that are included using the included group's priority | |
fe.internal.group.parents # Groups that are included using the including group's priority | |
fe.internal.group.priority # Group priority | |
fe.internal.group.promotion # (default: false) Unlock this group for promotion with /promote | |
fe.internal.player # Player information | |
fe.internal.player.groups # Comma separated list of player groups | |
fe.internal.player.name # Player name | |
fe.internal.player.uuid # Player UUID | |
fe.internal.prefix # Prefix property node | |
fe.internal.spawn.bed # (default: true) Player spawn at bed if available | |
fe.internal.spawn.location # Player spawn location property | |
fe.internal.suffix # Suffix property node | |
fe.internal.zone.entry # Zone entry message | |
fe.internal.zone.exit # Zone exit message | |
fe.multiworld # (OP only: true) | |
fe.multiworld.create # (OP only: true) | |
fe.multiworld.delete # (OP only: true) | |
fe.multiworld.list # (default: true) | |
fe.multiworld.teleport # (OP only: true) | |
fe.perm # (default: true) Basic usage of permission-management command | |
fe.perm.* # (OP only: true) | |
fe.perm.autoPromote # (OP only: true) | |
fe.perm.debug # (default: true) Allow using permission-debug command | |
fe.perm.group # (OP only: true) Allow basic access to groups (displays infos) | |
fe.perm.group.fix # (OP only: true) Allow setting group prefix / suffix | |
fe.perm.group.perms # (OP only: true) Allow modifying group permissions | |
fe.perm.group.spawn # (OP only: true) Allow setting group spawn | |
fe.perm.list.groups # (OP only: true) Allow listing groups | |
fe.perm.list.perms # (default: true) Allow listing all permissions affecting current user | |
fe.perm.list.users # (OP only: true) Allow listing users | |
fe.perm.list.zones # (OP only: true) Allow listing zones | |
fe.perm.promote # (OP only: true) | |
fe.perm.reload # (OP only: true) Allow reloading changed permission files | |
fe.perm.save # (OP only: true) Allow force-saving permission files | |
fe.perm.setspawn # (OP only: true) Command: /setspawn (here|x y z) | (bed enable|disable) | |
fe.perm.test # (default: true) Allow testing permission nodes | |
fe.perm.user # (OP only: true) Allow basic access to users (displays infos) | |
fe.perm.user.fix # (OP only: true) Allow setting user prefix / suffix | |
fe.perm.user.perms # (OP only: true) Allow modifying user permissions | |
fe.perm.user.spawn # (OP only: true) Allow setting user spawn | |
fe.perm.zone # (OP only: true) Permission nodes for area-management command | |
fe.perm.zone.* # (OP only: true) | |
fe.perm.zone.info # (default: true) | |
fe.perm.zone.list # (default: true) | |
fe.pl.rollback # (OP only: true) | |
fe.protection.break.* # (default: true) Allow breaking blocks | |
fe.protection.break.AWWayofTime.AlchemicalWizardrybloodRune.* # (default: true) BREAK tile.bloodRune.name | |
fe.protection.break.AWWayofTime.AlchemicalWizardrytile.blockSpellEffect.* # (default: true) BREAK tile.blockSpellEffect.name | |
fe.protection.break.AWWayofTime.AlchemicalWizardrytile.blockSpellEnhancement.* # (default: true) BREAK tile.blockSpellEnhancement.name | |
fe.protection.break.AWWayofTime.AlchemicalWizardrytile.blockSpellModifier.* # (default: true) BREAK tile.blockSpellModifier.name | |
fe.protection.break.AWWayofTime.AlchemicalWizardrytile.blockSpellParadigm.* # (default: true) BREAK tile.blockSpellParadigm.name | |
fe.protection.break.AWWayofTime.Altar.* # (default: true) BREAK Blood Altar | |
fe.protection.break.AWWayofTime.armourForge.* # (default: true) BREAK Soul Armour Forge | |
fe.protection.break.AWWayofTime.blockAlchemicCalcinator.* # (default: true) BREAK Alchemic Calcinator | |
fe.protection.break.AWWayofTime.blockConduit.* # (default: true) BREAK Spell Conduit | |
fe.protection.break.AWWayofTime.blockCrystal.* # (default: true) BREAK tile.crystalBlock.name | |
fe.protection.break.AWWayofTime.blockCrystalBelljar.* # (default: true) BREAK Crystal Belljar | |
fe.protection.break.AWWayofTime.blockDemonChest.* # (default: true) BREAK Demon's Chest | |
fe.protection.break.AWWayofTime.blockEnchantmentGlyph.* # (default: true) BREAK tile.enchantmentGlyph.name | |
fe.protection.break.AWWayofTime.blockHomHeart.* # (default: true) BREAK Spell Table | |
fe.protection.break.AWWayofTime.blockMimic.* # (default: true) BREAK tile.blockMimic.name | |
fe.protection.break.AWWayofTime.blockPedestal.* # (default: true) BREAK Arcane Pedestal | |
fe.protection.break.AWWayofTime.blockPlinth.* # (default: true) BREAK Arcane Plinth | |
fe.protection.break.AWWayofTime.blockReagentConduit.* # (default: true) BREAK Alchemy Relay | |
fe.protection.break.AWWayofTime.blockSchemSaver.* # (default: true) BREAK tile.schematicSaver.name | |
fe.protection.break.AWWayofTime.blockStabilityGlyph.* # (default: true) BREAK tile.stabilityGlyph.name | |
fe.protection.break.AWWayofTime.blockTeleposer.* # (default: true) BREAK Teleposer | |
fe.protection.break.AWWayofTime.blockWritingTable.* # (default: true) BREAK Alchemic Chemistry Set | |
fe.protection.break.AWWayofTime.bloodLight.* # (default: true) BREAK tile.blockBloodLightSource.name | |
fe.protection.break.AWWayofTime.bloodSocket.* # (default: true) BREAK Filled Socket | |
fe.protection.break.AWWayofTime.bloodStoneBrick.* # (default: true) BREAK Bloodstone Brick | |
fe.protection.break.AWWayofTime.demonPortalMain.* # (default: true) BREAK Demon Portal | |
fe.protection.break.AWWayofTime.efficiencyRune.* # (default: true) BREAK Efficiency Rune | |
fe.protection.break.AWWayofTime.emptySocket.* # (default: true) BREAK Empty Socket | |
fe.protection.break.AWWayofTime.imperfectRitualStone.* # (default: true) BREAK Imperfect Ritual Stone | |
fe.protection.break.AWWayofTime.largeBloodStoneBrick.* # (default: true) BREAK Large Bloodstone Brick | |
fe.protection.break.AWWayofTime.lifeEssence.* # (default: true) BREAK Life Essence | |
fe.protection.break.AWWayofTime.masterStone.* # (default: true) BREAK Master Ritual Stone | |
fe.protection.break.AWWayofTime.ritualStone.* # (default: true) BREAK Ritual Stone | |
fe.protection.break.AWWayofTime.runeOfSacrifice.* # (default: true) BREAK Rune of Sacrifice | |
fe.protection.break.AWWayofTime.runeOfSelfSacrifice.* # (default: true) BREAK Rune of Self-Sacrifice | |
fe.protection.break.AWWayofTime.spectralBlock.* # (default: true) BREAK tile.spectralBlock.name | |
fe.protection.break.AWWayofTime.spectralContainer.* # (default: true) BREAK tile.blockSpectralContainer.name | |
fe.protection.break.AWWayofTime.speedRune.* # (default: true) BREAK Speed Rune | |
fe.protection.break.AdvancedMachines.advancedmachines.arrayCable.* # (default: true) BREAK Array Cable | |
fe.protection.break.AdvancedMachines.advancedmachines.arrayController.* # (default: true) BREAK Array Controller | |
fe.protection.break.AdvancedMachines.advancedmachines.arrayDevice.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.AdvancedMachines.advancedmachines.block.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.AdvancedSolarPanel.BlockAdvSolarPanel.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.AdvancedSolarPanel.BlockMolecularTransformer.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.AutoFood.autofood.machine.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.BiblioCraft.Armor Stand.* # (default: true) BREAK Armor Stand | |
fe.protection.break.BiblioCraft.BiblioBell.* # (default: true) BREAK Desk Bell | |
fe.protection.break.BiblioCraft.BiblioBorderlessPainting.* # (default: true) BREAK tile.BiblioBorderlessPainting.name | |
fe.protection.break.BiblioCraft.BiblioCase.* # (default: true) BREAK tile.BiblioCase.name | |
fe.protection.break.BiblioCraft.BiblioClipboard.* # (default: true) BREAK tile.BiblioClipboard.name | |
fe.protection.break.BiblioCraft.BiblioClock.* # (default: true) BREAK tile.BiblioClock.name | |
fe.protection.break.BiblioCraft.BiblioDesk.* # (default: true) BREAK tile.BiblioDesk.name | |
fe.protection.break.BiblioCraft.BiblioFancyPainting.* # (default: true) BREAK tile.BiblioFancyPainting.name | |
fe.protection.break.BiblioCraft.BiblioFancySign.* # (default: true) BREAK tile.BiblioFancySign.name | |
fe.protection.break.BiblioCraft.BiblioFlatPainting.* # (default: true) BREAK tile.BiblioFlatPainting.name | |
fe.protection.break.BiblioCraft.BiblioIronLamp.* # (default: true) BREAK tile.BiblioIronLamp.name | |
fe.protection.break.BiblioCraft.BiblioIronLantern.* # (default: true) BREAK tile.BiblioIronLantern.name | |
fe.protection.break.BiblioCraft.BiblioLabel.* # (default: true) BREAK tile.BiblioLabel.name | |
fe.protection.break.BiblioCraft.BiblioLamp.* # (default: true) BREAK tile.BiblioLamp.name | |
fe.protection.break.BiblioCraft.BiblioLantern.* # (default: true) BREAK tile.BiblioLantern.name | |
fe.protection.break.BiblioCraft.BiblioMapFrames.* # (default: true) BREAK tile.BiblioMapFrames.name | |
fe.protection.break.BiblioCraft.BiblioMiddlePainting.* # (default: true) BREAK tile.BiblioMiddlePainting.name | |
fe.protection.break.BiblioCraft.BiblioPaintPress.* # (default: true) BREAK Painting Press | |
fe.protection.break.BiblioCraft.BiblioPaneler.* # (default: true) BREAK tile.BiblioPaneler.name | |
fe.protection.break.BiblioCraft.BiblioPotionShelf.* # (default: true) BREAK tile.BiblioPotionShelf.name | |
fe.protection.break.BiblioCraft.BiblioRack.* # (default: true) BREAK tile.BiblioRack.name | |
fe.protection.break.BiblioCraft.BiblioSeats.* # (default: true) BREAK tile.BiblioSeats.name | |
fe.protection.break.BiblioCraft.BiblioShelf.* # (default: true) BREAK tile.BiblioShelf.name | |
fe.protection.break.BiblioCraft.BiblioSimplePainting.* # (default: true) BREAK tile.BiblioSimplePainting.name | |
fe.protection.break.BiblioCraft.BiblioStuffs.* # (default: true) BREAK tile.BiblioStuffs.name | |
fe.protection.break.BiblioCraft.BiblioSwordPedestal.* # (default: true) BREAK tile.BiblioSwordPedestal.name | |
fe.protection.break.BiblioCraft.BiblioTable.* # (default: true) BREAK tile.BiblioTable.name | |
fe.protection.break.BiblioCraft.BiblioTypewriter.* # (default: true) BREAK tile.BiblioTypewriter.name | |
fe.protection.break.BiblioCraft.BiblioWorkbench.* # (default: true) BREAK tile.BiblioWorkbench.name | |
fe.protection.break.BiblioCraft.Bibliotheca.* # (default: true) BREAK tile.BiblioBookcase.name | |
fe.protection.break.BiblioCraft.BookcaseFilled.* # (default: true) BREAK tile.BookcaseFilled.name | |
fe.protection.break.BiblioCraft.Printing Press.* # (default: true) BREAK Printing Press | |
fe.protection.break.BiblioCraft.Typesetting Machine.* # (default: true) BREAK Typesetting Table | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodBookcase.* # (default: true) BREAK tile.BiblioWoodBookcase.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodClock.* # (default: true) BREAK tile.BiblioWoodClock.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodFancySign.* # (default: true) BREAK tile.BiblioWoodFancySign.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodFancyWorkbench.* # (default: true) BREAK tile.BiblioWoodFancyWorkbench.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodMapFrame.* # (default: true) BREAK tile.BiblioWoodMapFrame.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodPaintingT0.* # (default: true) BREAK tile.BiblioWoodPaintingT0.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodPaintingT1.* # (default: true) BREAK tile.BiblioWoodPaintingT1.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodPaintingT2.* # (default: true) BREAK tile.BiblioWoodPaintingT2.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodPaintingT3.* # (default: true) BREAK tile.BiblioWoodPaintingT3.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodPaintingT4.* # (default: true) BREAK tile.BiblioWoodPaintingT4.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodSeat.* # (default: true) BREAK tile.BiblioWoodSeat.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodcase.* # (default: true) BREAK tile.BiblioWoodcase.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWooddesk.* # (default: true) BREAK tile.BiblioWooddesk.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodlabel.* # (default: true) BREAK tile.BiblioWoodlabel.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodpotshelf.* # (default: true) BREAK tile.BiblioWoodpotshelf.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodrack.* # (default: true) BREAK tile.BiblioWoodrack.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodshelf.* # (default: true) BREAK tile.BiblioWoodshelf.name | |
fe.protection.break.BiblioWoodsBoP.BiblioWoodtable.* # (default: true) BREAK tile.BiblioWoodtable.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodClock.* # (default: true) BREAK tile.BiblioWoodClock.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodClock2.* # (default: true) BREAK tile.BiblioWoodClock2.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFancySign.* # (default: true) BREAK tile.BiblioWoodFancySign.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFancySign2.* # (default: true) BREAK tile.BiblioWoodFancySign2.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFancyWorkbench.* # (default: true) BREAK tile.BiblioWoodFancyWorkbench.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFancyWorkbench2.* # (default: true) BREAK tile.BiblioWoodFancyWorkbench2.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstBookcase.* # (default: true) BREAK tile.BiblioWoodFstBookcase.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstBookcase2.* # (default: true) BREAK tile.BiblioWoodFstBookcase2.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstcase0.* # (default: true) BREAK tile.BiblioWoodFstcase0.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstcase1.* # (default: true) BREAK tile.BiblioWoodFstcase1.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstdesk.* # (default: true) BREAK tile.BiblioWoodFstdesk.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstdesk2.* # (default: true) BREAK tile.BiblioWoodFstdesk2.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstlabel.* # (default: true) BREAK tile.BiblioWoodFstlabel.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstlabel2.* # (default: true) BREAK tile.BiblioWoodFstlabel2.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstpotshelf.* # (default: true) BREAK tile.BiblioWoodFstpotshelf.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstpotshelf2.* # (default: true) BREAK tile.BiblioWoodFstpotshelf2.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstrack.* # (default: true) BREAK tile.BiblioWoodFstrack.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstrack2.* # (default: true) BREAK tile.BiblioWoodFstrack2.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstshelf.* # (default: true) BREAK tile.BiblioWoodFstshelf.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFstshelf2.* # (default: true) BREAK tile.BiblioWoodFstshelf2.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFsttable.* # (default: true) BREAK tile.BiblioWoodFsttable.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodFsttable2.* # (default: true) BREAK tile.BiblioWoodFsttable2.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodMapFrame.* # (default: true) BREAK tile.BiblioWoodMapFrame.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodMapFrame2.* # (default: true) BREAK tile.BiblioWoodMapFrame2.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT0.* # (default: true) BREAK tile.BiblioWoodPaintingT0.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT0b.* # (default: true) BREAK tile.BiblioWoodPaintingT0b.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT1.* # (default: true) BREAK tile.BiblioWoodPaintingT1.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT1b.* # (default: true) BREAK tile.BiblioWoodPaintingT1b.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT2.* # (default: true) BREAK tile.BiblioWoodPaintingT2.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT2b.* # (default: true) BREAK tile.BiblioWoodPaintingT2b.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT3.* # (default: true) BREAK tile.BiblioWoodPaintingT3.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT3b.* # (default: true) BREAK tile.BiblioWoodPaintingT3b.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT4.* # (default: true) BREAK tile.BiblioWoodPaintingT4.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodPaintingT4b.* # (default: true) BREAK tile.BiblioWoodPaintingT4b.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodSeat.* # (default: true) BREAK tile.BiblioWoodSeat.name | |
fe.protection.break.BiblioWoodsForestry.BiblioWoodSeat2.* # (default: true) BREAK tile.BiblioWoodSea2t.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodBookcase.* # (default: true) BREAK tile.BiblioWoodBookcase.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodClock.* # (default: true) BREAK tile.BiblioWoodClock.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodFancySign.* # (default: true) BREAK tile.BiblioWoodFancySign.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodFancyWorkbench.* # (default: true) BREAK tile.BiblioWoodFancyWorkbench.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodMapFrame.* # (default: true) BREAK tile.BiblioWoodMapFrame.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodPaintingT0.* # (default: true) BREAK tile.BiblioWoodPaintingT0.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodPaintingT1.* # (default: true) BREAK tile.BiblioWoodPaintingT1.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodPaintingT2.* # (default: true) BREAK tile.BiblioWoodPaintingT2.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodPaintingT3.* # (default: true) BREAK tile.BiblioWoodPaintingT3.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodPaintingT4.* # (default: true) BREAK tile.BiblioWoodPaintingT4.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodSeat.* # (default: true) BREAK tile.BiblioWoodSeat.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodcase0.* # (default: true) BREAK tile.BiblioWoodcase.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWooddesk.* # (default: true) BREAK tile.BiblioWooddesk.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodlabel.* # (default: true) BREAK tile.BiblioWoodlabel.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodpotshelf.* # (default: true) BREAK tile.BiblioWoodpotshelf.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodrack.* # (default: true) BREAK tile.BiblioWoodrack.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodshelf.* # (default: true) BREAK tile.BiblioWoodshelf.name | |
fe.protection.break.BiblioWoodsNatura.BiblioWoodtable.* # (default: true) BREAK tile.BiblioWoodtable.name | |
fe.protection.break.BigReactors.BRDevice.* # (default: true) BREAK tile.blockBRDevice.name | |
fe.protection.break.BigReactors.BRMetalBlock.* # (default: true) BREAK tile.brMetal.name | |
fe.protection.break.BigReactors.BRMultiblockCreativePart.* # (default: true) BREAK tile.blockMBCreativePart.name | |
fe.protection.break.BigReactors.BRMultiblockGlass.* # (default: true) BREAK tile.brMultiblockGlass.name | |
fe.protection.break.BigReactors.BRReactorPart.* # (default: true) BREAK tile.blockReactorPart.name | |
fe.protection.break.BigReactors.BRReactorRedstonePort.* # (default: true) BREAK Reactor Redstone Port | |
fe.protection.break.BigReactors.BRTurbinePart.* # (default: true) BREAK tile.blockTurbinePart.name | |
fe.protection.break.BigReactors.BRTurbineRotorPart.* # (default: true) BREAK tile.blockTurbineRotorPart.name | |
fe.protection.break.BigReactors.YelloriteOre.* # (default: true) BREAK tile.brOre.name | |
fe.protection.break.BigReactors.YelloriumFuelRod.* # (default: true) BREAK Yellorium Fuel Rod | |
fe.protection.break.BigReactors.tile.fluid.cyanite.still.* # (default: true) BREAK Fluid Cyanite | |
fe.protection.break.BigReactors.tile.fluid.yellorium.still.* # (default: true) BREAK Fluid Yellorium | |
fe.protection.break.BiomesOPlenty.appleLeaves.* # (default: true) BREAK Apple Leaves | |
fe.protection.break.BiomesOPlenty.ash.* # (default: true) BREAK Ash Block | |
fe.protection.break.BiomesOPlenty.ashStone.* # (default: true) BREAK Ash Stone | |
fe.protection.break.BiomesOPlenty.bamboo.* # (default: true) BREAK Bamboo | |
fe.protection.break.BiomesOPlenty.biomeBlock.* # (default: true) BREAK Biome Essence Ore | |
fe.protection.break.BiomesOPlenty.bones.* # (default: true) BREAK tile.bones.name | |
fe.protection.break.BiomesOPlenty.bopGrass.* # (default: true) BREAK tile.bopGrass.name | |
fe.protection.break.BiomesOPlenty.cherryStairs.* # (default: true) BREAK Cherry Wood Stairs | |
fe.protection.break.BiomesOPlenty.colorizedLeaves1.* # (default: true) BREAK tile.colorizedLeaves1.name | |
fe.protection.break.BiomesOPlenty.colorizedLeaves2.* # (default: true) BREAK tile.colorizedLeaves2.name | |
fe.protection.break.BiomesOPlenty.colorizedSaplings.* # (default: true) BREAK tile.colorizedSaplings.name | |
fe.protection.break.BiomesOPlenty.coral1.* # (default: true) BREAK tile.coral1.name | |
fe.protection.break.BiomesOPlenty.coral2.* # (default: true) BREAK tile.coral2.name | |
fe.protection.break.BiomesOPlenty.cragRock.* # (default: true) BREAK Crag Rock | |
fe.protection.break.BiomesOPlenty.crystal.* # (default: true) BREAK Celestial Crystal | |
fe.protection.break.BiomesOPlenty.darkStairs.* # (default: true) BREAK Dark Wood Stairs | |
fe.protection.break.BiomesOPlenty.driedDirt.* # (default: true) BREAK Dried Dirt | |
fe.protection.break.BiomesOPlenty.etherealStairs.* # (default: true) BREAK Ethereal Wood Stairs | |
fe.protection.break.BiomesOPlenty.firStairs.* # (default: true) BREAK Fir Wood Stairs | |
fe.protection.break.BiomesOPlenty.flesh.* # (default: true) BREAK Flesh | |
fe.protection.break.BiomesOPlenty.flowerVine.* # (default: true) BREAK Flowering Vines | |
fe.protection.break.BiomesOPlenty.flowers.* # (default: true) BREAK tile.flowers.name | |
fe.protection.break.BiomesOPlenty.flowers2.* # (default: true) BREAK tile.flowers2.name | |
fe.protection.break.BiomesOPlenty.foliage.* # (default: true) BREAK tile.foliage.name | |
fe.protection.break.BiomesOPlenty.gemOre.* # (default: true) BREAK tile.gemOre.name | |
fe.protection.break.BiomesOPlenty.grave.* # (default: true) BREAK Gravestone | |
fe.protection.break.BiomesOPlenty.hardDirt.* # (default: true) BREAK Hardened Dirt | |
fe.protection.break.BiomesOPlenty.hardIce.* # (default: true) BREAK Hardened Ice | |
fe.protection.break.BiomesOPlenty.hardSand.* # (default: true) BREAK Hardened Sand | |
fe.protection.break.BiomesOPlenty.hellBarkStairs.* # (default: true) BREAK Hellbark Wood Stairs | |
fe.protection.break.BiomesOPlenty.hell_blood.* # (default: true) BREAK Blood | |
fe.protection.break.BiomesOPlenty.hive.* # (default: true) BREAK tile.hive.name | |
fe.protection.break.BiomesOPlenty.honey.* # (default: true) BREAK Honey | |
fe.protection.break.BiomesOPlenty.honeyBlock.* # (default: true) BREAK Honey Block | |
fe.protection.break.BiomesOPlenty.ivy.* # (default: true) BREAK Ivy | |
fe.protection.break.BiomesOPlenty.jacarandaStairs.* # (default: true) BREAK Jacaranda Wood Stairs | |
fe.protection.break.BiomesOPlenty.leaves1.* # (default: true) BREAK tile.leaves1.name | |
fe.protection.break.BiomesOPlenty.leaves2.* # (default: true) BREAK tile.leaves2.name | |
fe.protection.break.BiomesOPlenty.leaves3.* # (default: true) BREAK tile.leaves3.name | |
fe.protection.break.BiomesOPlenty.leaves4.* # (default: true) BREAK tile.leaves4.name | |
fe.protection.break.BiomesOPlenty.logs1.* # (default: true) BREAK tile.logs1.name | |
fe.protection.break.BiomesOPlenty.logs2.* # (default: true) BREAK tile.logs2.name | |
fe.protection.break.BiomesOPlenty.logs3.* # (default: true) BREAK tile.logs3.name | |
fe.protection.break.BiomesOPlenty.logs4.* # (default: true) BREAK tile.logs4.name | |
fe.protection.break.BiomesOPlenty.longGrass.* # (default: true) BREAK Long Grass Block | |
fe.protection.break.BiomesOPlenty.magicStairs.* # (default: true) BREAK Magic Wood Stairs | |
fe.protection.break.BiomesOPlenty.mahoganyStairs.* # (default: true) BREAK Mahogany Wood Stairs | |
fe.protection.break.BiomesOPlenty.mangroveStairs.* # (default: true) BREAK Mangrove Wood Stairs | |
fe.protection.break.BiomesOPlenty.moss.* # (default: true) BREAK Moss | |
fe.protection.break.BiomesOPlenty.mud.* # (default: true) BREAK tile.mud.name | |
fe.protection.break.BiomesOPlenty.mudBricks.* # (default: true) BREAK Mud Bricks | |
fe.protection.break.BiomesOPlenty.mudBricksStairs.* # (default: true) BREAK Mud Bricks Stairs | |
fe.protection.break.BiomesOPlenty.mushrooms.* # (default: true) BREAK tile.mushrooms.name | |
fe.protection.break.BiomesOPlenty.newBopDirt.* # (default: true) BREAK tile.newBopDirt.name | |
fe.protection.break.BiomesOPlenty.newBopGrass.* # (default: true) BREAK tile.newBopGrass.name | |
fe.protection.break.BiomesOPlenty.originGrass.* # (default: true) BREAK Origin Grass Block | |
fe.protection.break.BiomesOPlenty.overgrownNetherrack.* # (default: true) BREAK Overgrown Netherrack | |
fe.protection.break.BiomesOPlenty.palmStairs.* # (default: true) BREAK Palm Wood Stairs | |
fe.protection.break.BiomesOPlenty.persimmonLeaves.* # (default: true) BREAK Persimmon Leaves | |
fe.protection.break.BiomesOPlenty.petals.* # (default: true) BREAK tile.petals.name | |
fe.protection.break.BiomesOPlenty.pineStairs.* # (default: true) BREAK Pine Wood Stairs | |
fe.protection.break.BiomesOPlenty.planks.* # (default: true) BREAK tile.planks.name | |
fe.protection.break.BiomesOPlenty.plants.* # (default: true) BREAK tile.plants.name | |
fe.protection.break.BiomesOPlenty.poison.* # (default: true) BREAK Poison | |
fe.protection.break.BiomesOPlenty.redwoodStairs.* # (default: true) BREAK Redwood Wood Stairs | |
fe.protection.break.BiomesOPlenty.rocks.* # (default: true) BREAK tile.rocks.name | |
fe.protection.break.BiomesOPlenty.sacredoakStairs.* # (default: true) BREAK Sacred Oak Wood Stairs | |
fe.protection.break.BiomesOPlenty.saplings.* # (default: true) BREAK tile.saplings.name | |
fe.protection.break.BiomesOPlenty.stoneDoubleSlab.* # (default: true) BREAK tile.stoneDoubleSlab.name | |
fe.protection.break.BiomesOPlenty.stoneFormations.* # (default: true) BREAK tile.stoneFormations.name | |
fe.protection.break.BiomesOPlenty.stoneSingleSlab.* # (default: true) BREAK tile.stoneSingleSlab.name | |
fe.protection.break.BiomesOPlenty.treeMoss.* # (default: true) BREAK Tree Moss | |
fe.protection.break.BiomesOPlenty.turnip.* # (default: true) BREAK Turnip | |
fe.protection.break.BiomesOPlenty.willow.* # (default: true) BREAK Willow | |
fe.protection.break.BiomesOPlenty.willowStairs.* # (default: true) BREAK Willow Wood Stairs | |
fe.protection.break.BiomesOPlenty.wisteria.* # (default: true) BREAK Wisteria | |
fe.protection.break.BiomesOPlenty.woodenDoubleSlab1.* # (default: true) BREAK tile.woodenDoubleSlab1.name | |
fe.protection.break.BiomesOPlenty.woodenDoubleSlab2.* # (default: true) BREAK tile.woodenDoubleSlab2.name | |
fe.protection.break.BiomesOPlenty.woodenSingleSlab1.* # (default: true) BREAK tile.woodenSingleSlab1.name | |
fe.protection.break.BiomesOPlenty.woodenSingleSlab2.* # (default: true) BREAK tile.woodenSingleSlab2.name | |
fe.protection.break.Botania.alchemyCatalyst.* # (default: true) BREAK tile.alchemyCatalyst.name | |
fe.protection.break.Botania.alfheimPortal.* # (default: true) BREAK tile.alfheimPortal.name | |
fe.protection.break.Botania.altar.* # (default: true) BREAK tile.altar.name | |
fe.protection.break.Botania.bifrost.* # (default: true) BREAK tile.bifrost.name | |
fe.protection.break.Botania.biomeStoneA.* # (default: true) BREAK tile.biomeStoneA.name | |
fe.protection.break.Botania.biomeStoneA0Slab.* # (default: true) BREAK tile.biomeStoneA0Slab.name | |
fe.protection.break.Botania.biomeStoneA0SlabFull.* # (default: true) BREAK tile.biomeStoneA0SlabFull.name | |
fe.protection.break.Botania.biomeStoneA0Stairs.* # (default: true) BREAK tile.biomeStoneA0Stairs.name | |
fe.protection.break.Botania.biomeStoneA10Slab.* # (default: true) BREAK tile.biomeStoneA10Slab.name | |
fe.protection.break.Botania.biomeStoneA10SlabFull.* # (default: true) BREAK tile.biomeStoneA10SlabFull.name | |
fe.protection.break.Botania.biomeStoneA10Stairs.* # (default: true) BREAK tile.biomeStoneA10Stairs.name | |
fe.protection.break.Botania.biomeStoneA11Slab.* # (default: true) BREAK tile.biomeStoneA11Slab.name | |
fe.protection.break.Botania.biomeStoneA11SlabFull.* # (default: true) BREAK tile.biomeStoneA11SlabFull.name | |
fe.protection.break.Botania.biomeStoneA11Stairs.* # (default: true) BREAK tile.biomeStoneA11Stairs.name | |
fe.protection.break.Botania.biomeStoneA12Slab.* # (default: true) BREAK tile.biomeStoneA12Slab.name | |
fe.protection.break.Botania.biomeStoneA12SlabFull.* # (default: true) BREAK tile.biomeStoneA12SlabFull.name | |
fe.protection.break.Botania.biomeStoneA12Stairs.* # (default: true) BREAK tile.biomeStoneA12Stairs.name | |
fe.protection.break.Botania.biomeStoneA13Slab.* # (default: true) BREAK tile.biomeStoneA13Slab.name | |
fe.protection.break.Botania.biomeStoneA13SlabFull.* # (default: true) BREAK tile.biomeStoneA13SlabFull.name | |
fe.protection.break.Botania.biomeStoneA13Stairs.* # (default: true) BREAK tile.biomeStoneA13Stairs.name | |
fe.protection.break.Botania.biomeStoneA14Slab.* # (default: true) BREAK tile.biomeStoneA14Slab.name | |
fe.protection.break.Botania.biomeStoneA14SlabFull.* # (default: true) BREAK tile.biomeStoneA14SlabFull.name | |
fe.protection.break.Botania.biomeStoneA14Stairs.* # (default: true) BREAK tile.biomeStoneA14Stairs.name | |
fe.protection.break.Botania.biomeStoneA15Slab.* # (default: true) BREAK tile.biomeStoneA15Slab.name | |
fe.protection.break.Botania.biomeStoneA15SlabFull.* # (default: true) BREAK tile.biomeStoneA15SlabFull.name | |
fe.protection.break.Botania.biomeStoneA15Stairs.* # (default: true) BREAK tile.biomeStoneA15Stairs.name | |
fe.protection.break.Botania.biomeStoneA1Slab.* # (default: true) BREAK tile.biomeStoneA1Slab.name | |
fe.protection.break.Botania.biomeStoneA1SlabFull.* # (default: true) BREAK tile.biomeStoneA1SlabFull.name | |
fe.protection.break.Botania.biomeStoneA1Stairs.* # (default: true) BREAK tile.biomeStoneA1Stairs.name | |
fe.protection.break.Botania.biomeStoneA2Slab.* # (default: true) BREAK tile.biomeStoneA2Slab.name | |
fe.protection.break.Botania.biomeStoneA2SlabFull.* # (default: true) BREAK tile.biomeStoneA2SlabFull.name | |
fe.protection.break.Botania.biomeStoneA2Stairs.* # (default: true) BREAK tile.biomeStoneA2Stairs.name | |
fe.protection.break.Botania.biomeStoneA3Slab.* # (default: true) BREAK tile.biomeStoneA3Slab.name | |
fe.protection.break.Botania.biomeStoneA3SlabFull.* # (default: true) BREAK tile.biomeStoneA3SlabFull.name | |
fe.protection.break.Botania.biomeStoneA3Stairs.* # (default: true) BREAK tile.biomeStoneA3Stairs.name | |
fe.protection.break.Botania.biomeStoneA4Slab.* # (default: true) BREAK tile.biomeStoneA4Slab.name | |
fe.protection.break.Botania.biomeStoneA4SlabFull.* # (default: true) BREAK tile.biomeStoneA4SlabFull.name | |
fe.protection.break.Botania.biomeStoneA4Stairs.* # (default: true) BREAK tile.biomeStoneA4Stairs.name | |
fe.protection.break.Botania.biomeStoneA5Slab.* # (default: true) BREAK tile.biomeStoneA5Slab.name | |
fe.protection.break.Botania.biomeStoneA5SlabFull.* # (default: true) BREAK tile.biomeStoneA5SlabFull.name | |
fe.protection.break.Botania.biomeStoneA5Stairs.* # (default: true) BREAK tile.biomeStoneA5Stairs.name | |
fe.protection.break.Botania.biomeStoneA6Slab.* # (default: true) BREAK tile.biomeStoneA6Slab.name | |
fe.protection.break.Botania.biomeStoneA6SlabFull.* # (default: true) BREAK tile.biomeStoneA6SlabFull.name | |
fe.protection.break.Botania.biomeStoneA6Stairs.* # (default: true) BREAK tile.biomeStoneA6Stairs.name | |
fe.protection.break.Botania.biomeStoneA7Slab.* # (default: true) BREAK tile.biomeStoneA7Slab.name | |
fe.protection.break.Botania.biomeStoneA7SlabFull.* # (default: true) BREAK tile.biomeStoneA7SlabFull.name | |
fe.protection.break.Botania.biomeStoneA7Stairs.* # (default: true) BREAK tile.biomeStoneA7Stairs.name | |
fe.protection.break.Botania.biomeStoneA8Slab.* # (default: true) BREAK tile.biomeStoneA8Slab.name | |
fe.protection.break.Botania.biomeStoneA8SlabFull.* # (default: true) BREAK tile.biomeStoneA8SlabFull.name | |
fe.protection.break.Botania.biomeStoneA8Stairs.* # (default: true) BREAK tile.biomeStoneA8Stairs.name | |
fe.protection.break.Botania.biomeStoneA9Slab.* # (default: true) BREAK tile.biomeStoneA9Slab.name | |
fe.protection.break.Botania.biomeStoneA9SlabFull.* # (default: true) BREAK tile.biomeStoneA9SlabFull.name | |
fe.protection.break.Botania.biomeStoneA9Stairs.* # (default: true) BREAK tile.biomeStoneA9Stairs.name | |
fe.protection.break.Botania.biomeStoneB.* # (default: true) BREAK tile.biomeStoneB.name | |
fe.protection.break.Botania.biomeStoneB0Slab.* # (default: true) BREAK tile.biomeStoneB0Slab.name | |
fe.protection.break.Botania.biomeStoneB0SlabFull.* # (default: true) BREAK tile.biomeStoneB0SlabFull.name | |
fe.protection.break.Botania.biomeStoneB0Stairs.* # (default: true) BREAK tile.biomeStoneB0Stairs.name | |
fe.protection.break.Botania.biomeStoneB1Slab.* # (default: true) BREAK tile.biomeStoneB1Slab.name | |
fe.protection.break.Botania.biomeStoneB1SlabFull.* # (default: true) BREAK tile.biomeStoneB1SlabFull.name | |
fe.protection.break.Botania.biomeStoneB1Stairs.* # (default: true) BREAK tile.biomeStoneB1Stairs.name | |
fe.protection.break.Botania.biomeStoneB2Slab.* # (default: true) BREAK tile.biomeStoneB2Slab.name | |
fe.protection.break.Botania.biomeStoneB2SlabFull.* # (default: true) BREAK tile.biomeStoneB2SlabFull.name | |
fe.protection.break.Botania.biomeStoneB2Stairs.* # (default: true) BREAK tile.biomeStoneB2Stairs.name | |
fe.protection.break.Botania.biomeStoneB3Slab.* # (default: true) BREAK tile.biomeStoneB3Slab.name | |
fe.protection.break.Botania.biomeStoneB3SlabFull.* # (default: true) BREAK tile.biomeStoneB3SlabFull.name | |
fe.protection.break.Botania.biomeStoneB3Stairs.* # (default: true) BREAK tile.biomeStoneB3Stairs.name | |
fe.protection.break.Botania.biomeStoneB4Slab.* # (default: true) BREAK tile.biomeStoneB4Slab.name | |
fe.protection.break.Botania.biomeStoneB4SlabFull.* # (default: true) BREAK tile.biomeStoneB4SlabFull.name | |
fe.protection.break.Botania.biomeStoneB4Stairs.* # (default: true) BREAK tile.biomeStoneB4Stairs.name | |
fe.protection.break.Botania.biomeStoneB5Slab.* # (default: true) BREAK tile.biomeStoneB5Slab.name | |
fe.protection.break.Botania.biomeStoneB5SlabFull.* # (default: true) BREAK tile.biomeStoneB5SlabFull.name | |
fe.protection.break.Botania.biomeStoneB5Stairs.* # (default: true) BREAK tile.biomeStoneB5Stairs.name | |
fe.protection.break.Botania.biomeStoneB6Slab.* # (default: true) BREAK tile.biomeStoneB6Slab.name | |
fe.protection.break.Botania.biomeStoneB6SlabFull.* # (default: true) BREAK tile.biomeStoneB6SlabFull.name | |
fe.protection.break.Botania.biomeStoneB6Stairs.* # (default: true) BREAK tile.biomeStoneB6Stairs.name | |
fe.protection.break.Botania.biomeStoneB7Slab.* # (default: true) BREAK tile.biomeStoneB7Slab.name | |
fe.protection.break.Botania.biomeStoneB7SlabFull.* # (default: true) BREAK tile.biomeStoneB7SlabFull.name | |
fe.protection.break.Botania.biomeStoneB7Stairs.* # (default: true) BREAK tile.biomeStoneB7Stairs.name | |
fe.protection.break.Botania.blazeBlock.* # (default: true) BREAK tile.blazeBlock.name | |
fe.protection.break.Botania.brewery.* # (default: true) BREAK tile.brewery.name | |
fe.protection.break.Botania.buriedPetals.* # (default: true) BREAK tile.buriedPetals.name | |
fe.protection.break.Botania.conjurationCatalyst.* # (default: true) BREAK tile.conjurationCatalyst.name | |
fe.protection.break.Botania.corporeaCrystalCube.* # (default: true) BREAK tile.corporeaCrystalCube.name | |
fe.protection.break.Botania.corporeaFunnel.* # (default: true) BREAK tile.corporeaFunnel.name | |
fe.protection.break.Botania.corporeaIndex.* # (default: true) BREAK tile.corporeaIndex.name | |
fe.protection.break.Botania.corporeaInterceptor.* # (default: true) BREAK tile.corporeaInterceptor.name | |
fe.protection.break.Botania.customBrick.* # (default: true) BREAK tile.customBrick.name | |
fe.protection.break.Botania.customBrick0Slab.* # (default: true) BREAK tile.customBrick0Slab.name | |
fe.protection.break.Botania.customBrick0SlabFull.* # (default: true) BREAK tile.customBrick0SlabFull.name | |
fe.protection.break.Botania.customBrick0Stairs.* # (default: true) BREAK tile.customBrick0Stairs.name | |
fe.protection.break.Botania.customBrick1Slab.* # (default: true) BREAK tile.customBrick1Slab.name | |
fe.protection.break.Botania.customBrick1SlabFull.* # (default: true) BREAK tile.customBrick1SlabFull.name | |
fe.protection.break.Botania.customBrick1Stairs.* # (default: true) BREAK tile.customBrick1Stairs.name | |
fe.protection.break.Botania.customBrick2Slab.* # (default: true) BREAK tile.customBrick2Slab.name | |
fe.protection.break.Botania.customBrick2SlabFull.* # (default: true) BREAK tile.customBrick2SlabFull.name | |
fe.protection.break.Botania.customBrick2Stairs.* # (default: true) BREAK tile.customBrick2Stairs.name | |
fe.protection.break.Botania.customBrick3Slab.* # (default: true) BREAK tile.customBrick3Slab.name | |
fe.protection.break.Botania.customBrick3SlabFull.* # (default: true) BREAK tile.customBrick3SlabFull.name | |
fe.protection.break.Botania.customBrick3Stairs.* # (default: true) BREAK tile.customBrick3Stairs.name | |
fe.protection.break.Botania.dirtPath.* # (default: true) BREAK tile.dirtPath.name | |
fe.protection.break.Botania.dirtPath0Slab.* # (default: true) BREAK tile.dirtPath0Slab.name | |
fe.protection.break.Botania.dirtPath0SlabFull.* # (default: true) BREAK tile.dirtPath0SlabFull.name | |
fe.protection.break.Botania.distributor.* # (default: true) BREAK tile.distributor.name | |
fe.protection.break.Botania.doubleFlower1.* # (default: true) BREAK tile.doubleFlower1.name | |
fe.protection.break.Botania.doubleFlower2.* # (default: true) BREAK tile.doubleFlower2.name | |
fe.protection.break.Botania.dreamwood.* # (default: true) BREAK tile.dreamwood.name | |
fe.protection.break.Botania.dreamwood0Slab.* # (default: true) BREAK tile.dreamwood0Slab.name | |
fe.protection.break.Botania.dreamwood0SlabFull.* # (default: true) BREAK tile.dreamwood0SlabFull.name | |
fe.protection.break.Botania.dreamwood0Stairs.* # (default: true) BREAK tile.dreamwood0Stairs.name | |
fe.protection.break.Botania.dreamwood1Slab.* # (default: true) BREAK tile.dreamwood1Slab.name | |
fe.protection.break.Botania.dreamwood1SlabFull.* # (default: true) BREAK tile.dreamwood1SlabFull.name | |
fe.protection.break.Botania.dreamwood1Stairs.* # (default: true) BREAK tile.dreamwood1Stairs.name | |
fe.protection.break.Botania.elfGlass.* # (default: true) BREAK tile.elfGlass.name | |
fe.protection.break.Botania.enchantedSoil.* # (default: true) BREAK tile.enchantedSoil.name | |
fe.protection.break.Botania.enchanter.* # (default: true) BREAK tile.enchanter.name | |
fe.protection.break.Botania.endStoneBrick.* # (default: true) BREAK tile.endStoneBrick.name | |
fe.protection.break.Botania.endStoneBrick0Slab.* # (default: true) BREAK tile.endStoneBrick0Slab.name | |
fe.protection.break.Botania.endStoneBrick0SlabFull.* # (default: true) BREAK tile.endStoneBrick0SlabFull.name | |
fe.protection.break.Botania.endStoneBrick0Stairs.* # (default: true) BREAK tile.endStoneBrick0Stairs.name | |
fe.protection.break.Botania.enderEyeBlock.* # (default: true) BREAK tile.enderEyeBlock.name | |
fe.protection.break.Botania.fakeAir.* # (default: true) BREAK tile.fakeAir.name | |
fe.protection.break.Botania.floatingSpecialFlower.* # (default: true) BREAK tile.floatingSpecialFlower.name | |
fe.protection.break.Botania.flower.* # (default: true) BREAK tile.flower.name | |
fe.protection.break.Botania.forestDrum.* # (default: true) BREAK tile.forestDrum.name | |
fe.protection.break.Botania.forestEye.* # (default: true) BREAK tile.forestEye.name | |
fe.protection.break.Botania.livingrock.* # (default: true) BREAK tile.livingrock.name | |
fe.protection.break.Botania.livingrock0Slab.* # (default: true) BREAK tile.livingrock0Slab.name | |
fe.protection.break.Botania.livingrock0SlabFull.* # (default: true) BREAK tile.livingrock0SlabFull.name | |
fe.protection.break.Botania.livingrock0Stairs.* # (default: true) BREAK tile.livingrock0Stairs.name | |
fe.protection.break.Botania.livingrock1Slab.* # (default: true) BREAK tile.livingrock1Slab.name | |
fe.protection.break.Botania.livingrock1SlabFull.* # (default: true) BREAK tile.livingrock1SlabFull.name | |
fe.protection.break.Botania.livingrock1Stairs.* # (default: true) BREAK tile.livingrock1Stairs.name | |
fe.protection.break.Botania.livingwood.* # (default: true) BREAK tile.livingwood.name | |
fe.protection.break.Botania.livingwood0Slab.* # (default: true) BREAK tile.livingwood0Slab.name | |
fe.protection.break.Botania.livingwood0SlabFull.* # (default: true) BREAK tile.livingwood0SlabFull.name | |
fe.protection.break.Botania.livingwood0Stairs.* # (default: true) BREAK tile.livingwood0Stairs.name | |
fe.protection.break.Botania.livingwood1Slab.* # (default: true) BREAK tile.livingwood1Slab.name | |
fe.protection.break.Botania.livingwood1SlabFull.* # (default: true) BREAK tile.livingwood1SlabFull.name | |
fe.protection.break.Botania.livingwood1Stairs.* # (default: true) BREAK tile.livingwood1Stairs.name | |
fe.protection.break.Botania.manaBeacon.* # (default: true) BREAK tile.manaBeacon.name | |
fe.protection.break.Botania.manaDetector.* # (default: true) BREAK tile.manaDetector.name | |
fe.protection.break.Botania.manaFlame.* # (default: true) BREAK tile.manaFlame.name | |
fe.protection.break.Botania.manaGlass.* # (default: true) BREAK tile.manaGlass.name | |
fe.protection.break.Botania.manaVoid.* # (default: true) BREAK tile.manaVoid.name | |
fe.protection.break.Botania.miniIsland.* # (default: true) BREAK tile.miniIsland.name | |
fe.protection.break.Botania.mushroom.* # (default: true) BREAK Mushroom | |
fe.protection.break.Botania.openCrate.* # (default: true) BREAK tile.openCrate.name | |
fe.protection.break.Botania.petalBlock.* # (default: true) BREAK tile.petalBlock.name | |
fe.protection.break.Botania.pistonRelay.* # (default: true) BREAK tile.pistonRelay.name | |
fe.protection.break.Botania.platform.* # (default: true) BREAK tile.platform.name | |
fe.protection.break.Botania.pool.* # (default: true) BREAK tile.pool.name | |
fe.protection.break.Botania.prism.* # (default: true) BREAK tile.prism.name | |
fe.protection.break.Botania.prismarine.* # (default: true) BREAK tile.prismarine.name | |
fe.protection.break.Botania.prismarine0Slab.* # (default: true) BREAK tile.prismarine0Slab.name | |
fe.protection.break.Botania.prismarine0SlabFull.* # (default: true) BREAK tile.prismarine0SlabFull.name | |
fe.protection.break.Botania.prismarine0Stairs.* # (default: true) BREAK tile.prismarine0Stairs.name | |
fe.protection.break.Botania.prismarine1Slab.* # (default: true) BREAK tile.prismarine1Slab.name | |
fe.protection.break.Botania.prismarine1SlabFull.* # (default: true) BREAK tile.prismarine1SlabFull.name | |
fe.protection.break.Botania.prismarine1Stairs.* # (default: true) BREAK tile.prismarine1Stairs.name | |
fe.protection.break.Botania.prismarine2Slab.* # (default: true) BREAK tile.prismarine2Slab.name | |
fe.protection.break.Botania.prismarine2SlabFull.* # (default: true) BREAK tile.prismarine2SlabFull.name | |
fe.protection.break.Botania.prismarine2Stairs.* # (default: true) BREAK tile.prismarine2Stairs.name | |
fe.protection.break.Botania.pump.* # (default: true) BREAK tile.pump.name | |
fe.protection.break.Botania.pylon.* # (default: true) BREAK tile.pylon.name | |
fe.protection.break.Botania.quartzSlabBlazeFull.* # (default: true) BREAK tile.quartzSlabBlazeFull.name | |
fe.protection.break.Botania.quartzSlabBlazeHalf.* # (default: true) BREAK tile.quartzSlabBlazeHalf.name | |
fe.protection.break.Botania.quartzSlabDarkFull.* # (default: true) BREAK tile.quartzSlabDarkFull.name | |
fe.protection.break.Botania.quartzSlabDarkHalf.* # (default: true) BREAK tile.quartzSlabDarkHalf.name | |
fe.protection.break.Botania.quartzSlabElfFull.* # (default: true) BREAK tile.quartzSlabElfFull.name | |
fe.protection.break.Botania.quartzSlabElfHalf.* # (default: true) BREAK tile.quartzSlabElfHalf.name | |
fe.protection.break.Botania.quartzSlabLavenderFull.* # (default: true) BREAK tile.quartzSlabLavenderFull.name | |
fe.protection.break.Botania.quartzSlabLavenderHalf.* # (default: true) BREAK tile.quartzSlabLavenderHalf.name | |
fe.protection.break.Botania.quartzSlabManaFull.* # (default: true) BREAK tile.quartzSlabManaFull.name | |
fe.protection.break.Botania.quartzSlabManaHalf.* # (default: true) BREAK tile.quartzSlabManaHalf.name | |
fe.protection.break.Botania.quartzSlabRedFull.* # (default: true) BREAK tile.quartzSlabRedFull.name | |
fe.protection.break.Botania.quartzSlabRedHalf.* # (default: true) BREAK tile.quartzSlabRedHalf.name | |
fe.protection.break.Botania.quartzSlabSunnyFull.* # (default: true) BREAK tile.quartzSlabSunnyFull.name | |
fe.protection.break.Botania.quartzSlabSunnyHalf.* # (default: true) BREAK tile.quartzSlabSunnyHalf.name | |
fe.protection.break.Botania.quartzStairsBlaze.* # (default: true) BREAK tile.quartzStairsBlaze.name | |
fe.protection.break.Botania.quartzStairsDark.* # (default: true) BREAK tile.quartzStairsDark.name | |
fe.protection.break.Botania.quartzStairsElf.* # (default: true) BREAK tile.quartzStairsElf.name | |
fe.protection.break.Botania.quartzStairsLavender.* # (default: true) BREAK tile.quartzStairsLavender.name | |
fe.protection.break.Botania.quartzStairsMana.* # (default: true) BREAK tile.quartzStairsMana.name | |
fe.protection.break.Botania.quartzStairsRed.* # (default: true) BREAK tile.quartzStairsRed.name | |
fe.protection.break.Botania.quartzStairsSunny.* # (default: true) BREAK tile.quartzStairsSunny.name | |
fe.protection.break.Botania.quartzTypeBlaze.* # (default: true) BREAK tile.quartzTypeBlaze.name | |
fe.protection.break.Botania.quartzTypeDark.* # (default: true) BREAK tile.quartzTypeDark.name | |
fe.protection.break.Botania.quartzTypeElf.* # (default: true) BREAK tile.quartzTypeElf.name | |
fe.protection.break.Botania.quartzTypeLavender.* # (default: true) BREAK tile.quartzTypeLavender.name | |
fe.protection.break.Botania.quartzTypeMana.* # (default: true) BREAK tile.quartzTypeMana.name | |
fe.protection.break.Botania.quartzTypeRed.* # (default: true) BREAK tile.quartzTypeRed.name | |
fe.protection.break.Botania.quartzTypeSunny.* # (default: true) BREAK tile.quartzTypeSunny.name | |
fe.protection.break.Botania.redStringComparator.* # (default: true) BREAK tile.redStringComparator.name | |
fe.protection.break.Botania.redStringContainer.* # (default: true) BREAK tile.redStringContainer.name | |
fe.protection.break.Botania.redStringDispenser.* # (default: true) BREAK tile.redStringDispenser.name | |
fe.protection.break.Botania.redStringFertilizer.* # (default: true) BREAK tile.redStringFertilizer.name | |
fe.protection.break.Botania.redStringRelay.* # (default: true) BREAK tile.redStringRelay.name | |
fe.protection.break.Botania.reedBlock.* # (default: true) BREAK tile.reedBlock.name | |
fe.protection.break.Botania.reedBlock0Slab.* # (default: true) BREAK tile.reedBlock0Slab.name | |
fe.protection.break.Botania.reedBlock0SlabFull.* # (default: true) BREAK tile.reedBlock0SlabFull.name | |
fe.protection.break.Botania.reedBlock0Stairs.* # (default: true) BREAK tile.reedBlock0Stairs.name | |
fe.protection.break.Botania.rfGenerator.* # (default: true) BREAK tile.rfGenerator.name | |
fe.protection.break.Botania.runeAltar.* # (default: true) BREAK tile.runeAltar.name | |
fe.protection.break.Botania.seaLamp.* # (default: true) BREAK tile.seaLamp.name | |
fe.protection.break.Botania.shinyFlower.* # (default: true) BREAK tile.shinyFlower.name | |
fe.protection.break.Botania.solidVine.* # (default: true) BREAK tile.solidVine.name | |
fe.protection.break.Botania.spawnerClaw.* # (default: true) BREAK tile.spawnerClaw.name | |
fe.protection.break.Botania.specialFlower.* # (default: true) BREAK tile.specialFlower.name | |
fe.protection.break.Botania.spreader.* # (default: true) BREAK tile.spreader.name | |
fe.protection.break.Botania.starfield.* # (default: true) BREAK tile.starfield.name | |
fe.protection.break.Botania.stone.* # (default: true) BREAK Stone | |
fe.protection.break.Botania.stone0Slab.* # (default: true) BREAK tile.stone0Slab.name | |
fe.protection.break.Botania.stone0SlabFull.* # (default: true) BREAK tile.stone0SlabFull.name | |
fe.protection.break.Botania.stone0Stairs.* # (default: true) BREAK tile.stone0Stairs.name | |
fe.protection.break.Botania.stone10Slab.* # (default: true) BREAK tile.stone10Slab.name | |
fe.protection.break.Botania.stone10SlabFull.* # (default: true) BREAK tile.stone10SlabFull.name | |
fe.protection.break.Botania.stone10Stairs.* # (default: true) BREAK tile.stone10Stairs.name | |
fe.protection.break.Botania.stone11Slab.* # (default: true) BREAK tile.stone11Slab.name | |
fe.protection.break.Botania.stone11SlabFull.* # (default: true) BREAK tile.stone11SlabFull.name | |
fe.protection.break.Botania.stone11Stairs.* # (default: true) BREAK tile.stone11Stairs.name | |
fe.protection.break.Botania.stone1Slab.* # (default: true) BREAK tile.stone1Slab.name | |
fe.protection.break.Botania.stone1SlabFull.* # (default: true) BREAK tile.stone1SlabFull.name | |
fe.protection.break.Botania.stone1Stairs.* # (default: true) BREAK tile.stone1Stairs.name | |
fe.protection.break.Botania.stone2Slab.* # (default: true) BREAK tile.stone2Slab.name | |
fe.protection.break.Botania.stone2SlabFull.* # (default: true) BREAK tile.stone2SlabFull.name | |
fe.protection.break.Botania.stone2Stairs.* # (default: true) BREAK tile.stone2Stairs.name | |
fe.protection.break.Botania.stone3Slab.* # (default: true) BREAK tile.stone3Slab.name | |
fe.protection.break.Botania.stone3SlabFull.* # (default: true) BREAK tile.stone3SlabFull.name | |
fe.protection.break.Botania.stone3Stairs.* # (default: true) BREAK tile.stone3Stairs.name | |
fe.protection.break.Botania.stone8Slab.* # (default: true) BREAK tile.stone8Slab.name | |
fe.protection.break.Botania.stone8SlabFull.* # (default: true) BREAK tile.stone8SlabFull.name | |
fe.protection.break.Botania.stone8Stairs.* # (default: true) BREAK tile.stone8Stairs.name | |
fe.protection.break.Botania.stone9Slab.* # (default: true) BREAK tile.stone9Slab.name | |
fe.protection.break.Botania.stone9SlabFull.* # (default: true) BREAK tile.stone9SlabFull.name | |
fe.protection.break.Botania.stone9Stairs.* # (default: true) BREAK tile.stone9Stairs.name | |
fe.protection.break.Botania.storage.* # (default: true) BREAK tile.storage.name | |
fe.protection.break.Botania.terraPlate.* # (default: true) BREAK tile.terraPlate.name | |
fe.protection.break.Botania.thatch.* # (default: true) BREAK tile.thatch.name | |
fe.protection.break.Botania.thatch0Slab.* # (default: true) BREAK tile.thatch0Slab.name | |
fe.protection.break.Botania.thatch0SlabFull.* # (default: true) BREAK tile.thatch0SlabFull.name | |
fe.protection.break.Botania.thatch0Stairs.* # (default: true) BREAK tile.thatch0Stairs.name | |
fe.protection.break.Botania.tinyPlanetBlock.* # (default: true) BREAK tile.tinyPlanetBlock.name | |
fe.protection.break.Botania.tinyPotato.* # (default: true) BREAK tile.tinyPotato.name | |
fe.protection.break.Botania.turntable.* # (default: true) BREAK tile.turntable.name | |
fe.protection.break.Botania.unstableBlock.* # (default: true) BREAK tile.unstableBlock.name | |
fe.protection.break.BuildCraft|Builders.architectBlock.* # (default: true) BREAK Architect Table | |
fe.protection.break.BuildCraft|Builders.builderBlock.* # (default: true) BREAK Builder | |
fe.protection.break.BuildCraft|Builders.constructionMarkerBlock.* # (default: true) BREAK Construction Mark | |
fe.protection.break.BuildCraft|Builders.fillerBlock.* # (default: true) BREAK Filler | |
fe.protection.break.BuildCraft|Builders.frameBlock.* # (default: true) BREAK Frame | |
fe.protection.break.BuildCraft|Builders.libraryBlock.* # (default: true) BREAK Electronic Library | |
fe.protection.break.BuildCraft|Builders.machineBlock.* # (default: true) BREAK Quarry | |
fe.protection.break.BuildCraft|Builders.markerBlock.* # (default: true) BREAK Land Mark | |
fe.protection.break.BuildCraft|Builders.pathMarkerBlock.* # (default: true) BREAK Path Mark | |
fe.protection.break.BuildCraft|Core.buildToolBlock.* # (default: true) BREAK tile.buildToolBlock.name | |
fe.protection.break.BuildCraft|Core.engineBlock.* # (default: true) BREAK tile.engineBlock.name | |
fe.protection.break.BuildCraft|Core.eternalSpring.* # (default: true) BREAK tile.eternalSpring.name | |
fe.protection.break.BuildCraft|Energy.blockFuel.* # (default: true) BREAK Fuel | |
fe.protection.break.BuildCraft|Energy.blockOil.* # (default: true) BREAK Oil | |
fe.protection.break.BuildCraft|Energy.blockRedPlasma.* # (default: true) BREAK tile.blockRedPlasma.name | |
fe.protection.break.BuildCraft|Factory.autoWorkbenchBlock.* # (default: true) BREAK Auto Workbench | |
fe.protection.break.BuildCraft|Factory.blockHopper.* # (default: true) BREAK Chute | |
fe.protection.break.BuildCraft|Factory.floodGateBlock.* # (default: true) BREAK Flood Gate | |
fe.protection.break.BuildCraft|Factory.miningWellBlock.* # (default: true) BREAK Mining Well | |
fe.protection.break.BuildCraft|Factory.plainPipeBlock.* # (default: true) BREAK Mining Pipe | |
fe.protection.break.BuildCraft|Factory.pumpBlock.* # (default: true) BREAK Pump | |
fe.protection.break.BuildCraft|Factory.refineryBlock.* # (default: true) BREAK Refinery | |
fe.protection.break.BuildCraft|Factory.tankBlock.* # (default: true) BREAK Tank | |
fe.protection.break.BuildCraft|Robotics.requester.* # (default: true) BREAK Requester | |
fe.protection.break.BuildCraft|Robotics.zonePlan.* # (default: true) BREAK Zone Planner | |
fe.protection.break.BuildCraft|Silicon.laserBlock.* # (default: true) BREAK Laser | |
fe.protection.break.BuildCraft|Silicon.laserTableBlock.* # (default: true) BREAK tile.laserTableBlock.name | |
fe.protection.break.BuildCraft|Silicon.packagerBlock.* # (default: true) BREAK Recipe Packager | |
fe.protection.break.BuildCraft|Transport.filteredBufferBlock.* # (default: true) BREAK Filtered Buffer | |
fe.protection.break.BuildCraft|Transport.pipeBlock.* # (default: true) BREAK tile.pipeBlock.name | |
fe.protection.break.CarpentersBlocks.blockCarpentersBarrier.* # (default: true) BREAK Carpenter's Barrier | |
fe.protection.break.CarpentersBlocks.blockCarpentersBed.* # (default: true) BREAK Carpenter's Bed | |
fe.protection.break.CarpentersBlocks.blockCarpentersBlock.* # (default: true) BREAK Carpenter's Block | |
fe.protection.break.CarpentersBlocks.blockCarpentersButton.* # (default: true) BREAK Carpenter's Button | |
fe.protection.break.CarpentersBlocks.blockCarpentersCollapsibleBlock.* # (default: true) BREAK Carpenter's Collapsible Block | |
fe.protection.break.CarpentersBlocks.blockCarpentersDaylightSensor.* # (default: true) BREAK Carpenter's Daylight Sensor | |
fe.protection.break.CarpentersBlocks.blockCarpentersDoor.* # (default: true) BREAK Carpenter's Door | |
fe.protection.break.CarpentersBlocks.blockCarpentersFlowerPot.* # (default: true) BREAK Carpenter's Flower Pot | |
fe.protection.break.CarpentersBlocks.blockCarpentersGarageDoor.* # (default: true) BREAK Carpenter's Garage Door | |
fe.protection.break.CarpentersBlocks.blockCarpentersGate.* # (default: true) BREAK Carpenter's Gate | |
fe.protection.break.CarpentersBlocks.blockCarpentersHatch.* # (default: true) BREAK Carpenter's Hatch | |
fe.protection.break.CarpentersBlocks.blockCarpentersLadder.* # (default: true) BREAK Carpenter's Ladder | |
fe.protection.break.CarpentersBlocks.blockCarpentersLever.* # (default: true) BREAK Carpenter's Lever | |
fe.protection.break.CarpentersBlocks.blockCarpentersPressurePlate.* # (default: true) BREAK Carpenter's Pressure Plate | |
fe.protection.break.CarpentersBlocks.blockCarpentersSafe.* # (default: true) BREAK Carpenter's Safe | |
fe.protection.break.CarpentersBlocks.blockCarpentersSlope.* # (default: true) BREAK tile.blockCarpentersSlope.name | |
fe.protection.break.CarpentersBlocks.blockCarpentersStairs.* # (default: true) BREAK Carpenter's Stairs | |
fe.protection.break.CarpentersBlocks.blockCarpentersTorch.* # (default: true) BREAK Carpenter's Torch | |
fe.protection.break.DraconicEvolution.cKeyStone.* # (default: true) BREAK Creative Key Stone | |
fe.protection.break.DraconicEvolution.customSpawner.* # (default: true) BREAK Stabilized Mob Spawner | |
fe.protection.break.DraconicEvolution.dissEnchanter.* # (default: true) BREAK Disenchanter | |
fe.protection.break.DraconicEvolution.draconicBlock.* # (default: true) BREAK Awakened Draconium Block | |
fe.protection.break.DraconicEvolution.draconium.* # (default: true) BREAK tile.draconicevolution:draconium.name | |
fe.protection.break.DraconicEvolution.draconiumChest.* # (default: true) BREAK Draconic Chest | |
fe.protection.break.DraconicEvolution.draconiumOre.* # (default: true) BREAK Draconium Ore | |
fe.protection.break.DraconicEvolution.energyCrystal.* # (default: true) BREAK tile.draconicevolution:energyCrystal.name | |
fe.protection.break.DraconicEvolution.energyInfuser.* # (default: true) BREAK Energy Infuser | |
fe.protection.break.DraconicEvolution.energyPylon.* # (default: true) BREAK Energy Pylon | |
fe.protection.break.DraconicEvolution.energyStorageCore.* # (default: true) BREAK Energy Core | |
fe.protection.break.DraconicEvolution.generator.* # (default: true) BREAK Generator | |
fe.protection.break.DraconicEvolution.grinder.* # (default: true) BREAK Mob Grinder | |
fe.protection.break.DraconicEvolution.invisibleMultiblock.* # (default: true) BREAK tile.draconicevolution:invisibleMultiblock.name | |
fe.protection.break.DraconicEvolution.longRangeDislocator.* # (default: true) BREAK tile.draconicevolution:longRangeDislocator.name | |
fe.protection.break.DraconicEvolution.particleGenerator.* # (default: true) BREAK Particle Generator | |
fe.protection.break.DraconicEvolution.placedItem.* # (default: true) BREAK tile.draconicevolution:placedItem.name | |
fe.protection.break.DraconicEvolution.playerDetector.* # (default: true) BREAK Player Detector | |
fe.protection.break.DraconicEvolution.playerDetectorAdvanced.* # (default: true) BREAK Advanced Player Detector | |
fe.protection.break.DraconicEvolution.potentiometer.* # (default: true) BREAK Potentiometer | |
fe.protection.break.DraconicEvolution.rainSensor.* # (default: true) BREAK Rain Sensor | |
fe.protection.break.DraconicEvolution.safetyFlame.* # (default: true) BREAK tile.draconicevolution:safetyFlame.name | |
fe.protection.break.DraconicEvolution.sunDial.* # (default: true) BREAK Sun Dial | |
fe.protection.break.DraconicEvolution.teleporterStand.* # (default: true) BREAK Dislocator Pedestal | |
fe.protection.break.DraconicEvolution.weatherController.* # (default: true) BREAK Weather Controller | |
fe.protection.break.DraconicEvolution.xRayBlock.* # (default: true) BREAK Distortion Flame | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 0.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 1.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 10.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 11.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 12.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 13.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 14.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 15.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 2.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 3.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 4.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 5.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 6.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 7.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 8.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtPowerdLightLvl 9.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.DynamicTransport.dtbase.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.EnderIO.blockAlloySmelter.* # (default: true) BREAK Alloy Smelter | |
fe.protection.break.EnderIO.blockAttractor.* # (default: true) BREAK Attractor Obelisk | |
fe.protection.break.EnderIO.blockBuffer.* # (default: true) BREAK tile.blockBuffer.name | |
fe.protection.break.EnderIO.blockCapBank.* # (default: true) BREAK tile.blockCapBank.name | |
fe.protection.break.EnderIO.blockCapacitorBank.* # (default: true) BREAK Capacitor Bank (Deprecated) | |
fe.protection.break.EnderIO.blockCombustionGenerator.* # (default: true) BREAK Combustion Generator | |
fe.protection.break.EnderIO.blockConduitBundle.* # (default: true) BREAK Conduit Connector | |
fe.protection.break.EnderIO.blockConduitFacade.* # (default: true) BREAK tile.blockConduitFacade.name | |
fe.protection.break.EnderIO.blockCrafter.* # (default: true) BREAK Crafter | |
fe.protection.break.EnderIO.blockDarkIronBars.* # (default: true) BREAK Dark Iron Bars | |
fe.protection.break.EnderIO.blockDarkSteelAnvil.* # (default: true) BREAK tile.blockDarkSteelAnvil.name | |
fe.protection.break.EnderIO.blockDarkSteelLadder.* # (default: true) BREAK Dark Steel Ladder | |
fe.protection.break.EnderIO.blockDarkSteelPressurePlate.* # (default: true) BREAK Dark Pressure Plate | |
fe.protection.break.EnderIO.blockElectricLight.* # (default: true) BREAK tile.blockElectricLight.name | |
fe.protection.break.EnderIO.blockEnchanter.* # (default: true) BREAK Enchanter | |
fe.protection.break.EnderIO.blockEnderIo.* # (default: true) BREAK Ender IO | |
fe.protection.break.EnderIO.blockEnderRail.* # (default: true) BREAK Ender Rail | |
fe.protection.break.EnderIO.blockEndermanSkull.* # (default: true) BREAK Enderman Skull | |
fe.protection.break.EnderIO.blockExperienceObelisk.* # (default: true) BREAK Experience Obelisk | |
fe.protection.break.EnderIO.blockFarmStation.* # (default: true) BREAK Farming Station | |
fe.protection.break.EnderIO.blockFire_water.* # (default: true) BREAK Fire Water | |
fe.protection.break.EnderIO.blockFusedQuartz.* # (default: true) BREAK Fused Quartz | |
fe.protection.break.EnderIO.blockHootch.* # (default: true) BREAK Hootch | |
fe.protection.break.EnderIO.blockHyperCube.* # (default: true) BREAK Dimensional Transceiver (Deprecated) | |
fe.protection.break.EnderIO.blockIngotStorage.* # (default: true) BREAK Ingot Storage | |
fe.protection.break.EnderIO.blockKillerJoe.* # (default: true) BREAK Killer Joe | |
fe.protection.break.EnderIO.blockLightNode.* # (default: true) BREAK tile.blockLightNode.name | |
fe.protection.break.EnderIO.blockNutrient_distillation.* # (default: true) BREAK Nutrient Distillation | |
fe.protection.break.EnderIO.blockPaintedCarpet.* # (default: true) BREAK Painted Carpet | |
fe.protection.break.EnderIO.blockPaintedDoubleSlab.* # (default: true) BREAK tile.blockPaintedSlabDouble.name | |
fe.protection.break.EnderIO.blockPaintedFence.* # (default: true) BREAK Painted Fence | |
fe.protection.break.EnderIO.blockPaintedFenceGate.* # (default: true) BREAK Painted Gate | |
fe.protection.break.EnderIO.blockPaintedGlowstone.* # (default: true) BREAK Painted Glowstone | |
fe.protection.break.EnderIO.blockPaintedSlab.* # (default: true) BREAK Painted Slab | |
fe.protection.break.EnderIO.blockPaintedStair.* # (default: true) BREAK Painted Stairs | |
fe.protection.break.EnderIO.blockPaintedWall.* # (default: true) BREAK Painted Wall | |
fe.protection.break.EnderIO.blockPainter.* # (default: true) BREAK Painting Machine | |
fe.protection.break.EnderIO.blockPowerMonitor.* # (default: true) BREAK Power Monitor | |
fe.protection.break.EnderIO.blockPoweredSpawner.* # (default: true) BREAK Powered Spawner | |
fe.protection.break.EnderIO.blockReinforcedObsidian.* # (default: true) BREAK Reinforced Obsidian | |
fe.protection.break.EnderIO.blockReservoir.* # (default: true) BREAK Reservoir | |
fe.protection.break.EnderIO.blockRocket_fuel.* # (default: true) BREAK Rocket Fuel | |
fe.protection.break.EnderIO.blockSagMill.* # (default: true) BREAK SAG Mill | |
fe.protection.break.EnderIO.blockSliceAndSplice.* # (default: true) BREAK Slice'N'Splice | |
fe.protection.break.EnderIO.blockSolarPanel.* # (default: true) BREAK Photovoltaic Cell | |
fe.protection.break.EnderIO.blockSoulBinder.* # (default: true) BREAK Soul Binder | |
fe.protection.break.EnderIO.blockSpawnGuard.* # (default: true) BREAK Aversion Obelisk | |
fe.protection.break.EnderIO.blockStirlingGenerator.* # (default: true) BREAK Stirling Generator | |
fe.protection.break.EnderIO.blockTank.* # (default: true) BREAK Fluid Tank | |
fe.protection.break.EnderIO.blockTransceiver.* # (default: true) BREAK Dimensional Transceiver | |
fe.protection.break.EnderIO.blockTravelAnchor.* # (default: true) BREAK Travel Anchor | |
fe.protection.break.EnderIO.blockVacuumChest.* # (default: true) BREAK Vacuum Chest | |
fe.protection.break.EnderIO.blockVat.* # (default: true) BREAK The Vat | |
fe.protection.break.EnderIO.blockWirelessCharger.* # (default: true) BREAK Wireless Charger | |
fe.protection.break.EnderIO.blockZombieGenerator.* # (default: true) BREAK Zombie Generator | |
fe.protection.break.EnderStorage.enderChest.* # (default: true) BREAK tile.enderchest.name | |
fe.protection.break.ExtraTiC.blockFunStuff.* # (default: true) BREAK tile.solid.metal.block.blockFunStuff.name | |
fe.protection.break.ExtraTiC.moltenAdamantine..* # (default: true) BREAK Molten Adamantine Bucket | |
fe.protection.break.ExtraTiC.moltenBrass.* # (default: true) BREAK Molten Brass Bucket | |
fe.protection.break.ExtraTiC.moltenDarkSteel.* # (default: true) BREAK Molten Dark Steel | |
fe.protection.break.ExtraTiC.moltenFairy.* # (default: true) BREAK Molten Fairy | |
fe.protection.break.ExtraTiC.moltenPokefennium.* # (default: true) BREAK Molten Pokefennium | |
fe.protection.break.ExtraTiC.moltenRedAurum.* # (default: true) BREAK Molten RedAurum | |
fe.protection.break.ExtraTiC.moltenZinc.* # (default: true) BREAK Molten Zinc Bucket | |
fe.protection.break.ExtraUtilities.angelBlock.* # (default: true) BREAK Angel Block | |
fe.protection.break.ExtraUtilities.block_bedrockium.* # (default: true) BREAK Block of Bedrockium | |
fe.protection.break.ExtraUtilities.budoff.* # (default: true) BREAK tile.extrautils:budoff.name | |
fe.protection.break.ExtraUtilities.chandelier.* # (default: true) BREAK Chandelier | |
fe.protection.break.ExtraUtilities.cobblestone_compressed.* # (default: true) BREAK tile.extrautils:cobblestone_compressed.name | |
fe.protection.break.ExtraUtilities.colorStoneBrick.* # (default: true) BREAK tile.extrautils:colorStoneBrick.name | |
fe.protection.break.ExtraUtilities.colorWoodPlanks.* # (default: true) BREAK tile.extrautils:colorWoodPlanks.name | |
fe.protection.break.ExtraUtilities.color_blockCoal.* # (default: true) BREAK tile.extrautils:color_blockCoal.name | |
fe.protection.break.ExtraUtilities.color_blockLapis.* # (default: true) BREAK tile.extrautils:color_blockLapis.name | |
fe.protection.break.ExtraUtilities.color_blockRedstone.* # (default: true) BREAK tile.extrautils:color_blockRedstone.name | |
fe.protection.break.ExtraUtilities.color_brick.* # (default: true) BREAK tile.extrautils:color_brick.name | |
fe.protection.break.ExtraUtilities.color_hellsand.* # (default: true) BREAK tile.extrautils:color_hellsand.name | |
fe.protection.break.ExtraUtilities.color_lightgem.* # (default: true) BREAK tile.extrautils:color_lightgem.name | |
fe.protection.break.ExtraUtilities.color_obsidian.* # (default: true) BREAK tile.extrautils:color_obsidian.name | |
fe.protection.break.ExtraUtilities.color_quartzBlock.* # (default: true) BREAK tile.extrautils:color_quartzBlock.name | |
fe.protection.break.ExtraUtilities.color_redstoneLight.* # (default: true) BREAK tile.extrautils:color_redstoneLight.name | |
fe.protection.break.ExtraUtilities.color_stone.* # (default: true) BREAK tile.extrautils:color_stone.name | |
fe.protection.break.ExtraUtilities.color_stonebrick.* # (default: true) BREAK tile.extrautils:color_stonebrick.name | |
fe.protection.break.ExtraUtilities.conveyor.* # (default: true) BREAK Conveyor Belt | |
fe.protection.break.ExtraUtilities.curtains.* # (default: true) BREAK Blackout Curtains | |
fe.protection.break.ExtraUtilities.dark_portal.* # (default: true) BREAK Portal to The Deep Dark | |
fe.protection.break.ExtraUtilities.datablock.* # (default: true) BREAK tile.extrautils:datablock.name | |
fe.protection.break.ExtraUtilities.decorativeBlock1.* # (default: true) BREAK tile.extrautils:decorativeBlock1.name | |
fe.protection.break.ExtraUtilities.decorativeBlock2.* # (default: true) BREAK tile.extrautils:decorativeBlock2.name | |
fe.protection.break.ExtraUtilities.drum.* # (default: true) BREAK tile.extrautils:drum.name | |
fe.protection.break.ExtraUtilities.endConstructor.* # (default: true) BREAK tile.extrautils:endConstructor.name | |
fe.protection.break.ExtraUtilities.enderThermicPump.* # (default: true) BREAK Ender-Thermic Pump | |
fe.protection.break.ExtraUtilities.etherealglass.* # (default: true) BREAK tile.extrautils:etherealglass.name | |
fe.protection.break.ExtraUtilities.extractor_base.* # (default: true) BREAK tile.extrautils:extractor_base.name | |
fe.protection.break.ExtraUtilities.extractor_base_remote.* # (default: true) BREAK tile.extrautils:extractor_base_remote.name | |
fe.protection.break.ExtraUtilities.filing.* # (default: true) BREAK Filing Cabinet | |
fe.protection.break.ExtraUtilities.greenscreen.* # (default: true) BREAK Lapis Caelestis | |
fe.protection.break.ExtraUtilities.magnumTorch.* # (default: true) BREAK Magnum Torch | |
fe.protection.break.ExtraUtilities.pipes.* # (default: true) BREAK tile.extrautils:pipes.name | |
fe.protection.break.ExtraUtilities.pipes.1.* # (default: true) BREAK tile.extrautils:pipes.1.name | |
fe.protection.break.ExtraUtilities.plant/ender_lilly.* # (default: true) BREAK Ender-Lily Seeds | |
fe.protection.break.ExtraUtilities.pureLove.* # (default: true) BREAK tile.extrautils:pureLove.name | |
fe.protection.break.ExtraUtilities.sound_muffler.* # (default: true) BREAK tile.extrautils:sound_muffler.name | |
fe.protection.break.ExtraUtilities.spike_base.* # (default: true) BREAK Iron Spike | |
fe.protection.break.ExtraUtilities.spike_base_diamond.* # (default: true) BREAK Diamond Spike | |
fe.protection.break.ExtraUtilities.spike_base_gold.* # (default: true) BREAK Golden Spike | |
fe.protection.break.ExtraUtilities.spike_base_wood.* # (default: true) BREAK Wooden Spike | |
fe.protection.break.ExtraUtilities.timer.* # (default: true) BREAK Redstone Clock | |
fe.protection.break.ExtraUtilities.trading_post.* # (default: true) BREAK Trading Post | |
fe.protection.break.ExtraUtilities.trashcan.* # (default: true) BREAK Trash Can | |
fe.protection.break.FloodLights.blockLight.* # (default: true) BREAK tile.floodlights:blockLight.name | |
fe.protection.break.FloodLights.carbonFloodlight.* # (default: true) BREAK Non-electric Floodlight | |
fe.protection.break.FloodLights.electricFloodlight.* # (default: true) BREAK Electric Floodlight | |
fe.protection.break.Forestry.alveary.* # (default: true) BREAK tile.for.alveary.name | |
fe.protection.break.Forestry.apiculture.* # (default: true) BREAK tile.for.apiculture.name | |
fe.protection.break.Forestry.arboriculture.* # (default: true) BREAK tile.for.arboriculture.name | |
fe.protection.break.Forestry.beehives.* # (default: true) BREAK tile.for.beehives.name | |
fe.protection.break.Forestry.candle.* # (default: true) BREAK tile.for.candle.name | |
fe.protection.break.Forestry.core.* # (default: true) BREAK tile.for.core.name | |
fe.protection.break.Forestry.engine.* # (default: true) BREAK tile.for.engine.name | |
fe.protection.break.Forestry.factory.* # (default: true) BREAK tile.for.factory.name | |
fe.protection.break.Forestry.factory2.* # (default: true) BREAK tile.for.factory2.name | |
fe.protection.break.Forestry.fences.* # (default: true) BREAK tile.for.fences.name | |
fe.protection.break.Forestry.fences2.* # (default: true) BREAK tile.for.fences2.name | |
fe.protection.break.Forestry.ffarm.* # (default: true) BREAK tile.for.ffarm.name | |
fe.protection.break.Forestry.fireproofLog1.* # (default: true) BREAK tile.for.fireproofLog1.name | |
fe.protection.break.Forestry.fireproofLog2.* # (default: true) BREAK tile.for.fireproofLog2.name | |
fe.protection.break.Forestry.fireproofLog3.* # (default: true) BREAK tile.for.fireproofLog3.name | |
fe.protection.break.Forestry.fireproofLog4.* # (default: true) BREAK tile.for.fireproofLog4.name | |
fe.protection.break.Forestry.fireproofLog5.* # (default: true) BREAK tile.for.fireproofLog5.name | |
fe.protection.break.Forestry.fireproofLog6.* # (default: true) BREAK tile.for.fireproofLog6.name | |
fe.protection.break.Forestry.fireproofLog7.* # (default: true) BREAK tile.for.fireproofLog7.name | |
fe.protection.break.Forestry.fireproofLog8.* # (default: true) BREAK tile.for.fireproofLog8.name | |
fe.protection.break.Forestry.fireproofPlanks1.* # (default: true) BREAK tile.for.fireproofPlanks1.name | |
fe.protection.break.Forestry.fireproofPlanks2.* # (default: true) BREAK tile.for.fireproofPlanks2.name | |
fe.protection.break.Forestry.fluid.bioethanol.* # (default: true) BREAK Ethanol | |
fe.protection.break.Forestry.fluid.biomass.* # (default: true) BREAK Biomass | |
fe.protection.break.Forestry.fluid.glass.* # (default: true) BREAK Liquid Glass | |
fe.protection.break.Forestry.fluid.honey.* # (default: true) BREAK Honey | |
fe.protection.break.Forestry.fluid.ice.* # (default: true) BREAK Crushed Ice | |
fe.protection.break.Forestry.fluid.juice.* # (default: true) BREAK Fruit Juice | |
fe.protection.break.Forestry.fluid.milk.* # (default: true) BREAK Milk | |
fe.protection.break.Forestry.fluid.seedoil.* # (default: true) BREAK Seed Oil | |
fe.protection.break.Forestry.fluid.short.mead.* # (default: true) BREAK Short Mead | |
fe.protection.break.Forestry.leaves.* # (default: true) BREAK tile.for.leaves.name | |
fe.protection.break.Forestry.lepidopterology.* # (default: true) BREAK tile.for.lepidopterology.name | |
fe.protection.break.Forestry.log1.* # (default: true) BREAK tile.for.log1.name | |
fe.protection.break.Forestry.log2.* # (default: true) BREAK tile.for.log2.name | |
fe.protection.break.Forestry.log3.* # (default: true) BREAK tile.for.log3.name | |
fe.protection.break.Forestry.log4.* # (default: true) BREAK tile.for.log4.name | |
fe.protection.break.Forestry.log5.* # (default: true) BREAK tile.for.log5.name | |
fe.protection.break.Forestry.log6.* # (default: true) BREAK tile.for.log6.name | |
fe.protection.break.Forestry.log7.* # (default: true) BREAK tile.for.log7.name | |
fe.protection.break.Forestry.log8.* # (default: true) BREAK tile.for.log8.name | |
fe.protection.break.Forestry.mail.* # (default: true) BREAK tile.for.mail.name | |
fe.protection.break.Forestry.mushroom.* # (default: true) BREAK tile.for.mushroom.name | |
fe.protection.break.Forestry.planks.* # (default: true) BREAK tile.for.planks.name | |
fe.protection.break.Forestry.planks2.* # (default: true) BREAK tile.for.planks2.name | |
fe.protection.break.Forestry.pods.* # (default: true) BREAK tile.for.pods.name | |
fe.protection.break.Forestry.resourceStorage.* # (default: true) BREAK tile.for.resourceStorage.name | |
fe.protection.break.Forestry.resources.* # (default: true) BREAK tile.for.resources.name | |
fe.protection.break.Forestry.saplingGE.* # (default: true) BREAK tile.for.saplingGE.name | |
fe.protection.break.Forestry.slabs1.* # (default: true) BREAK tile.for.slabs1.name | |
fe.protection.break.Forestry.slabs2.* # (default: true) BREAK tile.for.slabs2.name | |
fe.protection.break.Forestry.slabs3.* # (default: true) BREAK tile.for.slabs3.name | |
fe.protection.break.Forestry.slabs4.* # (default: true) BREAK tile.for.slabs4.name | |
fe.protection.break.Forestry.soil.* # (default: true) BREAK tile.for.soil.name | |
fe.protection.break.Forestry.stained.* # (default: true) BREAK tile.for.stained.name | |
fe.protection.break.Forestry.stairs.* # (default: true) BREAK tile.for.stairs.name | |
fe.protection.break.Forestry.stump.* # (default: true) BREAK tile.for.stump.name | |
fe.protection.break.ForgeMultipart.block.* # (default: true) BREAK tile.multipart.name | |
fe.protection.break.GraviSuite.BlockRelocatorPortal.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.HatStand.hats.addon.hatstands.block.* # (default: true) BREAK Hat Stand | |
fe.protection.break.HopperDuctMod.gratedHopper.* # (default: true) BREAK Grated Hopper | |
fe.protection.break.HopperDuctMod.hopperDuct.* # (default: true) BREAK Hopper Duct | |
fe.protection.break.IC2.blockAlloy.* # (default: true) BREAK blockAlloy.name | |
fe.protection.break.IC2.blockAlloyGlass.* # (default: true) BREAK blockAlloyGlass.name | |
fe.protection.break.IC2.blockBarrel.* # (default: true) BREAK blockBarrel.name | |
fe.protection.break.IC2.blockBasalt.* # (default: true) BREAK blockBasalt.name | |
fe.protection.break.IC2.blockCable.* # (default: true) BREAK blockCable.name | |
fe.protection.break.IC2.blockChargepad.* # (default: true) BREAK blockChargepad.name | |
fe.protection.break.IC2.blockCrop.* # (default: true) BREAK blockCrop.name | |
fe.protection.break.IC2.blockDoorAlloy.* # (default: true) BREAK tile.blockDoorAlloy.name | |
fe.protection.break.IC2.blockDynamite.* # (default: true) BREAK blockDynamite.name | |
fe.protection.break.IC2.blockDynamiteRemote.* # (default: true) BREAK blockDynamiteRemote.name | |
fe.protection.break.IC2.blockElectric.* # (default: true) BREAK blockElectric.name | |
fe.protection.break.IC2.blockFenceIron.* # (default: true) BREAK blockFenceIron.name | |
fe.protection.break.IC2.blockFoam.* # (default: true) BREAK blockFoam.name | |
fe.protection.break.IC2.blockGenerator.* # (default: true) BREAK blockGenerator.name | |
fe.protection.break.IC2.blockHarz.* # (default: true) BREAK blockHarz.name | |
fe.protection.break.IC2.blockHeatGenerator.* # (default: true) BREAK blockHeatGenerator.name | |
fe.protection.break.IC2.blockITNT.* # (default: true) BREAK blockITNT.name | |
fe.protection.break.IC2.blockIronScaffold.* # (default: true) BREAK blockIronScaffold.name | |
fe.protection.break.IC2.blockKineticGenerator.* # (default: true) BREAK blockKineticGenerator.name | |
fe.protection.break.IC2.blockLuminator.* # (default: true) BREAK blockLuminator.name | |
fe.protection.break.IC2.blockLuminatorDark.* # (default: true) BREAK blockLuminatorDark.name | |
fe.protection.break.IC2.blockMachine.* # (default: true) BREAK blockMachine.name | |
fe.protection.break.IC2.blockMachine2.* # (default: true) BREAK blockMachine2.name | |
fe.protection.break.IC2.blockMachine3.* # (default: true) BREAK blockMachine3.name | |
fe.protection.break.IC2.blockMetal.* # (default: true) BREAK blockMetal.name | |
fe.protection.break.IC2.blockMiningPipe.* # (default: true) BREAK blockMiningPipe.name | |
fe.protection.break.IC2.blockMiningTip.* # (default: true) BREAK blockMiningTip.name | |
fe.protection.break.IC2.blockNuke.* # (default: true) BREAK blockNuke.name | |
fe.protection.break.IC2.blockOreCopper.* # (default: true) BREAK blockOreCopper.name | |
fe.protection.break.IC2.blockOreLead.* # (default: true) BREAK blockOreLead.name | |
fe.protection.break.IC2.blockOreTin.* # (default: true) BREAK blockOreTin.name | |
fe.protection.break.IC2.blockOreUran.* # (default: true) BREAK blockOreUran.name | |
fe.protection.break.IC2.blockPersonal.* # (default: true) BREAK blockPersonal.name | |
fe.protection.break.IC2.blockReactorAccessHatch.* # (default: true) BREAK blockReactorAccessHatch.name | |
fe.protection.break.IC2.blockReactorChamber.* # (default: true) BREAK blockReactorChamber.name | |
fe.protection.break.IC2.blockReactorFluidPort.* # (default: true) BREAK blockReactorFluidPort.name | |
fe.protection.break.IC2.blockReactorRedstonePort.* # (default: true) BREAK blockReactorRedstonePort.name | |
fe.protection.break.IC2.blockReinforcedFoam.* # (default: true) BREAK blockReinforcedFoam.name | |
fe.protection.break.IC2.blockRubLeaves.* # (default: true) BREAK tile.blockRubLeaves.name | |
fe.protection.break.IC2.blockRubSapling.* # (default: true) BREAK blockRubSapling.name | |
fe.protection.break.IC2.blockRubWood.* # (default: true) BREAK blockRubWood.name | |
fe.protection.break.IC2.blockRubber.* # (default: true) BREAK blockRubber.name | |
fe.protection.break.IC2.blockScaffold.* # (default: true) BREAK blockScaffold.name | |
fe.protection.break.IC2.blockWall.* # (default: true) BREAK blockWall.name | |
fe.protection.break.IC2.blockreactorvessel.* # (default: true) BREAK blockreactorvessel.name | |
fe.protection.break.IC2.fluidBiogas.* # (default: true) BREAK fluidBiogas.name | |
fe.protection.break.IC2.fluidBiomass.* # (default: true) BREAK fluidBiomass.name | |
fe.protection.break.IC2.fluidConstructionFoam.* # (default: true) BREAK fluidConstructionFoam.name | |
fe.protection.break.IC2.fluidCoolant.* # (default: true) BREAK fluidCoolant.name | |
fe.protection.break.IC2.fluidDistilledWater.* # (default: true) BREAK fluidDistilledWater.name | |
fe.protection.break.IC2.fluidHotCoolant.* # (default: true) BREAK fluidHotCoolant.name | |
fe.protection.break.IC2.fluidPahoehoeLava.* # (default: true) BREAK fluidPahoehoeLava.name | |
fe.protection.break.IC2.fluidSteam.* # (default: true) BREAK fluidSteam.name | |
fe.protection.break.IC2.fluidSuperheatedSteam.* # (default: true) BREAK fluidSuperheatedSteam.name | |
fe.protection.break.IC2.fluidUuMatter.* # (default: true) BREAK fluidUuMatter.name | |
fe.protection.break.IC2NuclearControl.NC-BRinfoFetch.* # (default: true) BREAK Reactor Monitor | |
fe.protection.break.IC2NuclearControl.blockNuclearControlLight.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.IC2NuclearControl.blockNuclearControlMain.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.IronChest.BlockIronChest.* # (default: true) BREAK tile.IronChest.name | |
fe.protection.break.JABBA.barrel.* # (default: true) BREAK Better Barrel | |
fe.protection.break.MagicBees.effectJar.* # (default: true) BREAK Bee Collector's Jar | |
fe.protection.break.MagicBees.hive.* # (default: true) BREAK tile.hive.name | |
fe.protection.break.MagicBees.magicApiary.* # (default: true) BREAK Magic Apiary | |
fe.protection.break.MagicBees.manaAuraProvider.* # (default: true) BREAK Mana Apiary Booster | |
fe.protection.break.MagicBees.visAuraProvider.* # (default: true) BREAK Vis Apiary Booster | |
fe.protection.break.MineFactoryReloaded.biofuel.still.* # (default: true) BREAK BioFuel | |
fe.protection.break.MineFactoryReloaded.brick.* # (default: true) BREAK tile.mfr.decorative.brick.name | |
fe.protection.break.MineFactoryReloaded.cable.plastic.* # (default: true) BREAK Plastic Pipe | |
fe.protection.break.MineFactoryReloaded.cable.redstone.* # (default: true) BREAK RedNet Cable | |
fe.protection.break.MineFactoryReloaded.chocolatemilk.still.* # (default: true) BREAK Chocolate Milk | |
fe.protection.break.MineFactoryReloaded.conveyor.* # (default: true) BREAK tile.mfr.conveyor.name | |
fe.protection.break.MineFactoryReloaded.detcord.* # (default: true) BREAK DetCord | |
fe.protection.break.MineFactoryReloaded.farmland.* # (default: true) BREAK Fertile Soil | |
fe.protection.break.MineFactoryReloaded.laserair.* # (default: true) BREAK tile.mfr.laserair.name | |
fe.protection.break.MineFactoryReloaded.machine.0.* # (default: true) BREAK tile.mfr.machine.0.name | |
fe.protection.break.MineFactoryReloaded.machine.1.* # (default: true) BREAK tile.mfr.machine.1.name | |
fe.protection.break.MineFactoryReloaded.machine.2.* # (default: true) BREAK tile.mfr.machine.2.name | |
fe.protection.break.MineFactoryReloaded.machineblock.* # (default: true) BREAK tile.mfr.machineblock.name | |
fe.protection.break.MineFactoryReloaded.meat.still.* # (default: true) BREAK Meat | |
fe.protection.break.MineFactoryReloaded.milk.still.* # (default: true) BREAK Milk | |
fe.protection.break.MineFactoryReloaded.mobessence.still.* # (default: true) BREAK Essence | |
fe.protection.break.MineFactoryReloaded.mushroomsoup.still.* # (default: true) BREAK Mushroom Soup | |
fe.protection.break.MineFactoryReloaded.pinkslime.block.* # (default: true) BREAK Pink Slime Block | |
fe.protection.break.MineFactoryReloaded.pinkslime.still.* # (default: true) BREAK Pink Slime | |
fe.protection.break.MineFactoryReloaded.plastic.* # (default: true) BREAK Block of Plastic | |
fe.protection.break.MineFactoryReloaded.rail.cargo.dropoff.* # (default: true) BREAK Cargo Dropoff Rail | |
fe.protection.break.MineFactoryReloaded.rail.cargo.pickup.* # (default: true) BREAK Cargo Pickup Rail | |
fe.protection.break.MineFactoryReloaded.rail.passenger.dropoff.* # (default: true) BREAK Passenger Dropoff Rail | |
fe.protection.break.MineFactoryReloaded.rail.passenger.pickup.* # (default: true) BREAK Passenger Pickup Rail | |
fe.protection.break.MineFactoryReloaded.rednet.logic.* # (default: true) BREAK Programmable RedNet Controller | |
fe.protection.break.MineFactoryReloaded.rednet.panel.* # (default: true) BREAK tile.mfr.rednet.panel.name | |
fe.protection.break.MineFactoryReloaded.road.* # (default: true) BREAK tile.mfr.road.name | |
fe.protection.break.MineFactoryReloaded.rubberwood.leaves.* # (default: true) BREAK Rubber Leaves | |
fe.protection.break.MineFactoryReloaded.rubberwood.log.* # (default: true) BREAK Rubber Wood | |
fe.protection.break.MineFactoryReloaded.rubberwood.sapling.* # (default: true) BREAK Rubber Sapling | |
fe.protection.break.MineFactoryReloaded.sewage.still.* # (default: true) BREAK Sewage | |
fe.protection.break.MineFactoryReloaded.sludge.still.* # (default: true) BREAK Sludge | |
fe.protection.break.MineFactoryReloaded.stainedglass.block.* # (default: true) BREAK tile.mfr.stainedglass.block.name | |
fe.protection.break.MineFactoryReloaded.stainedglass.pane.* # (default: true) BREAK tile.mfr.stainedglass.pane.name | |
fe.protection.break.MineFactoryReloaded.steam.still.* # (default: true) BREAK Steam | |
fe.protection.break.MineFactoryReloaded.stone.* # (default: true) BREAK tile.mfr.decorative.stone.name | |
fe.protection.break.MineFactoryReloaded.tank.* # (default: true) BREAK Plastic Tank | |
fe.protection.break.MineFactoryReloaded.vinescaffold.* # (default: true) BREAK Vine Scaffolding | |
fe.protection.break.Natura.BerryBush.* # (default: true) BREAK tile.berrybush.name | |
fe.protection.break.Natura.Blazerail.* # (default: true) BREAK Blaze Rail | |
fe.protection.break.Natura.Bluebells.* # (default: true) BREAK Bluebells | |
fe.protection.break.Natura.BrailActivator.* # (default: true) BREAK Activator Blaze Rail | |
fe.protection.break.Natura.BrailDetector.* # (default: true) BREAK Detector Blaze Rail | |
fe.protection.break.Natura.BrailPowered.* # (default: true) BREAK Powered Blaze Rail | |
fe.protection.break.Natura.Cloud.* # (default: true) BREAK tile.cloud.name | |
fe.protection.break.Natura.Dark Leaves.* # (default: true) BREAK tile.Darkleaves.name | |
fe.protection.break.Natura.Dark Tree.* # (default: true) BREAK tile.Darktree.name | |
fe.protection.break.Natura.Glowshroom.* # (default: true) BREAK tile.Glowshroom.name | |
fe.protection.break.Natura.GrassBlock.* # (default: true) BREAK tile.GrassBlock.name | |
fe.protection.break.Natura.GrassSlab.* # (default: true) BREAK tile.GrassSlab.name | |
fe.protection.break.Natura.N Crops.* # (default: true) BREAK Crops | |
fe.protection.break.Natura.Natura.bookshelf.* # (default: true) BREAK Bookshelf | |
fe.protection.break.Natura.Natura.fence.* # (default: true) BREAK Fence | |
fe.protection.break.Natura.Natura.workbench.* # (default: true) BREAK Crafting Table | |
fe.protection.break.Natura.NetherBerryBush.* # (default: true) BREAK tile.berrybush.name | |
fe.protection.break.Natura.NetherButton.* # (default: true) BREAK Button | |
fe.protection.break.Natura.NetherFurnace.* # (default: true) BREAK Nether Furnace | |
fe.protection.break.Natura.NetherGlass.* # (default: true) BREAK tile.nether.glass.name | |
fe.protection.break.Natura.NetherHopper.* # (default: true) BREAK Hopper | |
fe.protection.break.Natura.NetherLever.* # (default: true) BREAK Lever | |
fe.protection.break.Natura.NetherPressurePlate.* # (default: true) BREAK Pressure Plate | |
fe.protection.break.Natura.Obelisk.* # (default: true) BREAK Obelisk | |
fe.protection.break.Natura.Rare Leaves.* # (default: true) BREAK tile.RareLeaves.name | |
fe.protection.break.Natura.Rare Sapling.* # (default: true) BREAK tile.RareSapling.name | |
fe.protection.break.Natura.Rare Tree.* # (default: true) BREAK tile.RareTree.name | |
fe.protection.break.Natura.Saguaro.* # (default: true) BREAK Saguaro Cactus | |
fe.protection.break.Natura.Thornvines.* # (default: true) BREAK Thornvines | |
fe.protection.break.Natura.bloodwood.* # (default: true) BREAK Bloodwood | |
fe.protection.break.Natura.blueGlowshroom.* # (default: true) BREAK Blue Glowshroom | |
fe.protection.break.Natura.button.amaranth.* # (default: true) BREAK Amaranth Button | |
fe.protection.break.Natura.button.bloodwood.* # (default: true) BREAK Blood Button | |
fe.protection.break.Natura.button.darkwood.* # (default: true) BREAK Darkwood Button | |
fe.protection.break.Natura.button.eucalyptus.* # (default: true) BREAK Eucalyptus Button | |
fe.protection.break.Natura.button.fusewood.* # (default: true) BREAK Fusewood Button | |
fe.protection.break.Natura.button.ghostwood.* # (default: true) BREAK Ghostwood Button | |
fe.protection.break.Natura.button.hopseed.* # (default: true) BREAK Hopseed Button | |
fe.protection.break.Natura.button.maple.* # (default: true) BREAK Maple Button | |
fe.protection.break.Natura.button.redwood.* # (default: true) BREAK Redwood Button | |
fe.protection.break.Natura.button.sakura.* # (default: true) BREAK Sakura Button | |
fe.protection.break.Natura.button.silverbell.* # (default: true) BREAK Silverbell Button | |
fe.protection.break.Natura.button.tiger.* # (default: true) BREAK Tigerwood Button | |
fe.protection.break.Natura.button.willow.* # (default: true) BREAK Willow Button | |
fe.protection.break.Natura.door.bloodwood.* # (default: true) BREAK Bloodwood Door | |
fe.protection.break.Natura.door.eucalyptus.* # (default: true) BREAK Eucalyptus Door | |
fe.protection.break.Natura.door.ghostwood.* # (default: true) BREAK Ghostwood Door | |
fe.protection.break.Natura.door.hopseed.* # (default: true) BREAK Hopseed Door | |
fe.protection.break.Natura.door.redwood.* # (default: true) BREAK Redwood Door | |
fe.protection.break.Natura.door.redwoodbark.* # (default: true) BREAK Redwood Bark Door | |
fe.protection.break.Natura.door.sakura.* # (default: true) BREAK Sakura Door | |
fe.protection.break.Natura.fenceGate.amaranth.* # (default: true) BREAK Amaranth Fence Gate | |
fe.protection.break.Natura.fenceGate.bloodwood.* # (default: true) BREAK Blood Fence Gate | |
fe.protection.break.Natura.fenceGate.darkwood.* # (default: true) BREAK Darkwood Fence Gate | |
fe.protection.break.Natura.fenceGate.eucalyptus.* # (default: true) BREAK Eucalyptus Fence Gate | |
fe.protection.break.Natura.fenceGate.fusewood.* # (default: true) BREAK Fusewood Fence Gate | |
fe.protection.break.Natura.fenceGate.ghostwood.* # (default: true) BREAK Ghostwood Fence Gate | |
fe.protection.break.Natura.fenceGate.hopseed.* # (default: true) BREAK Hopseed Fence Gate | |
fe.protection.break.Natura.fenceGate.maple.* # (default: true) BREAK Maple Fence Gate | |
fe.protection.break.Natura.fenceGate.redwood.* # (default: true) BREAK Redwood Fence Gate | |
fe.protection.break.Natura.fenceGate.sakura.* # (default: true) BREAK Sakura Fence Gate | |
fe.protection.break.Natura.fenceGate.silverbell.* # (default: true) BREAK Silverbell Fence Gate | |
fe.protection.break.Natura.fenceGate.tiger.* # (default: true) BREAK Tigerwood Fence Gate | |
fe.protection.break.Natura.fenceGate.willow.* # (default: true) BREAK Willow Fence Gate | |
fe.protection.break.Natura.floraleaves.* # (default: true) BREAK tile.natura.leaves.name | |
fe.protection.break.Natura.floraleavesnocolor.* # (default: true) BREAK tile.natura.leavesnocolor.name | |
fe.protection.break.Natura.florasapling.* # (default: true) BREAK tile.natura.sapling.name | |
fe.protection.break.Natura.greenGlowshroom.* # (default: true) BREAK Green Glowshroom | |
fe.protection.break.Natura.heatsand.* # (default: true) BREAK Heat Sand | |
fe.protection.break.Natura.plankSlab1.* # (default: true) BREAK tile.plankSlab1.name | |
fe.protection.break.Natura.plankSlab2.* # (default: true) BREAK tile.plankSlab2.name | |
fe.protection.break.Natura.planks.* # (default: true) BREAK tile.natura.planks.name | |
fe.protection.break.Natura.pressureplate.amaranth.* # (default: true) BREAK Amaranth Pressure Plate | |
fe.protection.break.Natura.pressureplate.bloodwood.* # (default: true) BREAK Blood Pressure Plate | |
fe.protection.break.Natura.pressureplate.darkwood.* # (default: true) BREAK Darkwood Pressure Plate | |
fe.protection.break.Natura.pressureplate.eucalyptus.* # (default: true) BREAK Eucalyptus Pressure Plate | |
fe.protection.break.Natura.pressureplate.fusewood.* # (default: true) BREAK Fusewood Pressure Plate | |
fe.protection.break.Natura.pressureplate.ghostwood.* # (default: true) BREAK Ghostwood Pressure Plate | |
fe.protection.break.Natura.pressureplate.hopseed.* # (default: true) BREAK Hopseed Pressure Plate | |
fe.protection.break.Natura.pressureplate.maple.* # (default: true) BREAK Maple Pressure Plate | |
fe.protection.break.Natura.pressureplate.redwood.* # (default: true) BREAK Redwood Pressure Plate | |
fe.protection.break.Natura.pressureplate.sakura.* # (default: true) BREAK Sakura Pressure Plate | |
fe.protection.break.Natura.pressureplate.silverbell.* # (default: true) BREAK Silverbell Pressure Plate | |
fe.protection.break.Natura.pressureplate.tiger.* # (default: true) BREAK Tigerwood Pressure Plate | |
fe.protection.break.Natura.pressureplate.willow.* # (default: true) BREAK Willow Pressure Plate | |
fe.protection.break.Natura.purpleGlowshroom.* # (default: true) BREAK Purple Glowshroom | |
fe.protection.break.Natura.redwood.* # (default: true) BREAK tile.natura.redwood.name | |
fe.protection.break.Natura.soil.tainted.* # (default: true) BREAK Tainted Soil | |
fe.protection.break.Natura.stair.amaranth.* # (default: true) BREAK Amaranth Stairs | |
fe.protection.break.Natura.stair.bloodwood.* # (default: true) BREAK Blood Stairs | |
fe.protection.break.Natura.stair.darkwood.* # (default: true) BREAK Darkwood Stairs | |
fe.protection.break.Natura.stair.eucalyptus.* # (default: true) BREAK Eucalyptus Stairs | |
fe.protection.break.Natura.stair.fusewood.* # (default: true) BREAK Fusewood Stairs | |
fe.protection.break.Natura.stair.ghostwood.* # (default: true) BREAK Ghostwood Stairs | |
fe.protection.break.Natura.stair.hopseed.* # (default: true) BREAK Hopseed Stairs | |
fe.protection.break.Natura.stair.maple.* # (default: true) BREAK Maple Stairs | |
fe.protection.break.Natura.stair.redwood.* # (default: true) BREAK Redwood Stairs | |
fe.protection.break.Natura.stair.sakura.* # (default: true) BREAK Sakura Stairs | |
fe.protection.break.Natura.stair.silverbell.* # (default: true) BREAK Silverbell Stairs | |
fe.protection.break.Natura.stair.tiger.* # (default: true) BREAK Tigerwood Stairs | |
fe.protection.break.Natura.stair.willow.* # (default: true) BREAK Willow Stairs | |
fe.protection.break.Natura.trapdoor.amaranth.* # (default: true) BREAK Amaranth Trapdoor | |
fe.protection.break.Natura.trapdoor.bloodwood.* # (default: true) BREAK Blood Trapdoor | |
fe.protection.break.Natura.trapdoor.darkwood.* # (default: true) BREAK Darkwood Trapdoor | |
fe.protection.break.Natura.trapdoor.eucalyptus.* # (default: true) BREAK Eucalyptus Trapdoor | |
fe.protection.break.Natura.trapdoor.fusewood.* # (default: true) BREAK Fusewood Trapdoor | |
fe.protection.break.Natura.trapdoor.ghostwood.* # (default: true) BREAK Ghostwood Trapdoor | |
fe.protection.break.Natura.trapdoor.hopseed.* # (default: true) BREAK Hopseed Trapdoor | |
fe.protection.break.Natura.trapdoor.maple.* # (default: true) BREAK Maple Trapdoor | |
fe.protection.break.Natura.trapdoor.redwood.* # (default: true) BREAK Redwood Trapdoor | |
fe.protection.break.Natura.trapdoor.sakura.* # (default: true) BREAK Sakura Trapdoor | |
fe.protection.break.Natura.trapdoor.silverbell.* # (default: true) BREAK Silverbell Trapdoor | |
fe.protection.break.Natura.trapdoor.tiger.* # (default: true) BREAK Tigerwood Trapdoor | |
fe.protection.break.Natura.trapdoor.willow.* # (default: true) BREAK Willow Trapdoor | |
fe.protection.break.Natura.tree.* # (default: true) BREAK tile.natura.treeblock.name | |
fe.protection.break.Natura.willow.* # (default: true) BREAK Willow | |
fe.protection.break.OpenBlocks.autoanvil.* # (default: true) BREAK Auto Anvil | |
fe.protection.break.OpenBlocks.autoenchantmenttable.* # (default: true) BREAK Auto Enchantment Table | |
fe.protection.break.OpenBlocks.beartrap.* # (default: true) BREAK Bear Trap | |
fe.protection.break.OpenBlocks.bigbutton.* # (default: true) BREAK Big Button | |
fe.protection.break.OpenBlocks.cannon.* # (default: true) BREAK Item Cannon | |
fe.protection.break.OpenBlocks.canvas.* # (default: true) BREAK Canvas | |
fe.protection.break.OpenBlocks.canvasglass.* # (default: true) BREAK Glass Canvas | |
fe.protection.break.OpenBlocks.donationStation.* # (default: true) BREAK Donation Station | |
fe.protection.break.OpenBlocks.drawingtable.* # (default: true) BREAK Drawing Table | |
fe.protection.break.OpenBlocks.elevator.* # (default: true) BREAK Elevator | |
fe.protection.break.OpenBlocks.fan.* # (default: true) BREAK Fan | |
fe.protection.break.OpenBlocks.flag.* # (default: true) BREAK Flag | |
fe.protection.break.OpenBlocks.goldenegg.* # (default: true) BREAK Golden Egg | |
fe.protection.break.OpenBlocks.guide.* # (default: true) BREAK Building Guide | |
fe.protection.break.OpenBlocks.heal.* # (default: true) BREAK Healer | |
fe.protection.break.OpenBlocks.imaginary.* # (default: true) BREAK tile.openblocks.imaginary.name | |
fe.protection.break.OpenBlocks.itemDropper.* # (default: true) BREAK Item Dropper | |
fe.protection.break.OpenBlocks.ladder.* # (default: true) BREAK Jaded Ladder | |
fe.protection.break.OpenBlocks.paintcan.* # (default: true) BREAK Paint Can | |
fe.protection.break.OpenBlocks.paintmixer.* # (default: true) BREAK Paint Mixer | |
fe.protection.break.OpenBlocks.path.* # (default: true) BREAK Path | |
fe.protection.break.OpenBlocks.projector.* # (default: true) BREAK Height Map Projector | |
fe.protection.break.OpenBlocks.ropeladder.* # (default: true) BREAK Rope Ladder | |
fe.protection.break.OpenBlocks.sky.* # (default: true) BREAK tile.openblocks.sky.name | |
fe.protection.break.OpenBlocks.sprinkler.* # (default: true) BREAK Sprinkler | |
fe.protection.break.OpenBlocks.target.* # (default: true) BREAK Target | |
fe.protection.break.OpenBlocks.trophy.* # (default: true) BREAK Trophy | |
fe.protection.break.OpenBlocks.vacuumhopper.* # (default: true) BREAK Vacuum Hopper | |
fe.protection.break.OpenBlocks.xpbottler.* # (default: true) BREAK XP Bottler | |
fe.protection.break.OpenBlocks.xpdrain.* # (default: true) BREAK XP Drain | |
fe.protection.break.OpenBlocks.xpshower.* # (default: true) BREAK XP Shower | |
fe.protection.break.OpenComputers.accessPoint.* # (default: true) BREAK Access Point | |
fe.protection.break.OpenComputers.adapter.* # (default: true) BREAK Adapter | |
fe.protection.break.OpenComputers.assembler.* # (default: true) BREAK Electronics Assembler | |
fe.protection.break.OpenComputers.cable.* # (default: true) BREAK Cable | |
fe.protection.break.OpenComputers.capacitor.* # (default: true) BREAK Capacitor | |
fe.protection.break.OpenComputers.case1.* # (default: true) BREAK Computer Case (Tier 1) | |
fe.protection.break.OpenComputers.case2.* # (default: true) BREAK Computer Case (Tier 2) | |
fe.protection.break.OpenComputers.case3.* # (default: true) BREAK Computer Case (Tier 3) | |
fe.protection.break.OpenComputers.caseCreative.* # (default: true) BREAK Computer Case (Creative) | |
fe.protection.break.OpenComputers.chameliumBlock.* # (default: true) BREAK Block of Chamelium | |
fe.protection.break.OpenComputers.charger.* # (default: true) BREAK Charger | |
fe.protection.break.OpenComputers.disassembler.* # (default: true) BREAK Disassembler | |
fe.protection.break.OpenComputers.diskDrive.* # (default: true) BREAK Disk Drive | |
fe.protection.break.OpenComputers.geolyzer.* # (default: true) BREAK Geolyzer | |
fe.protection.break.OpenComputers.hologram1.* # (default: true) BREAK Hologram Projector (Tier 1) | |
fe.protection.break.OpenComputers.hologram2.* # (default: true) BREAK Hologram Projector (Tier 2) | |
fe.protection.break.OpenComputers.keyboard.* # (default: true) BREAK Keyboard | |
fe.protection.break.OpenComputers.microcontroller.* # (default: true) BREAK Microcontroller | |
fe.protection.break.OpenComputers.motionSensor.* # (default: true) BREAK Motion Sensor | |
fe.protection.break.OpenComputers.powerConverter.* # (default: true) BREAK Power Converter | |
fe.protection.break.OpenComputers.powerDistributor.* # (default: true) BREAK Power Distributor | |
fe.protection.break.OpenComputers.print.* # (default: true) BREAK 3D Print | |
fe.protection.break.OpenComputers.printer.* # (default: true) BREAK 3D Printer | |
fe.protection.break.OpenComputers.raid.* # (default: true) BREAK Raid | |
fe.protection.break.OpenComputers.redstone.* # (default: true) BREAK Redstone I/O | |
fe.protection.break.OpenComputers.robot.* # (default: true) BREAK Robot.name | |
fe.protection.break.OpenComputers.robotAfterimage.* # (default: true) BREAK Robot | |
fe.protection.break.OpenComputers.screen1.* # (default: true) BREAK Screen (Tier 1) | |
fe.protection.break.OpenComputers.screen2.* # (default: true) BREAK Screen (Tier 2) | |
fe.protection.break.OpenComputers.screen3.* # (default: true) BREAK Screen (Tier 3) | |
fe.protection.break.OpenComputers.serverRack.* # (default: true) BREAK Server Rack | |
fe.protection.break.OpenComputers.switch.* # (default: true) BREAK Switch | |
fe.protection.break.OpenComputers.waypoint.* # (default: true) BREAK Waypoint | |
fe.protection.break.PneumaticCraft.advancedAirCompressor.* # (default: true) BREAK Advanced Air Compressor | |
fe.protection.break.PneumaticCraft.advancedLiquidCompressor.* # (default: true) BREAK Advanced Liquid Compressor | |
fe.protection.break.PneumaticCraft.advancedPressureTube.* # (default: true) BREAK Advanced Pressure Tube | |
fe.protection.break.PneumaticCraft.aerialInterface.* # (default: true) BREAK Aerial Interface | |
fe.protection.break.PneumaticCraft.airCannon.* # (default: true) BREAK Air Cannon | |
fe.protection.break.PneumaticCraft.airCompressor.* # (default: true) BREAK Air Compressor | |
fe.protection.break.PneumaticCraft.aphorismTile.* # (default: true) BREAK Aphorism Tile | |
fe.protection.break.PneumaticCraft.assemblyController.* # (default: true) BREAK Assembly Controller | |
fe.protection.break.PneumaticCraft.assemblyDrill.* # (default: true) BREAK Assembly Drill | |
fe.protection.break.PneumaticCraft.assemblyIOUnit.* # (default: true) BREAK Assembly IO Unit | |
fe.protection.break.PneumaticCraft.assemblyLaser.* # (default: true) BREAK Assembly Laser | |
fe.protection.break.PneumaticCraft.assemblyPlatform.* # (default: true) BREAK Assembly Platform | |
fe.protection.break.PneumaticCraft.burstPlant.* # (default: true) BREAK Burst Plant | |
fe.protection.break.PneumaticCraft.chargingStation.* # (default: true) BREAK Charging Station | |
fe.protection.break.PneumaticCraft.chopperPlant.* # (default: true) BREAK Chopper Plant | |
fe.protection.break.PneumaticCraft.compressedIronBlock.* # (default: true) BREAK Block of Compressed Iron | |
fe.protection.break.PneumaticCraft.creativeCompressor.* # (default: true) BREAK Creative Compressor | |
fe.protection.break.PneumaticCraft.creeperPlant.* # (default: true) BREAK Creeper Plant | |
fe.protection.break.PneumaticCraft.droneInterface.* # (default: true) BREAK Drone Interface | |
fe.protection.break.PneumaticCraft.droneRedstoneEmitter.* # (default: true) BREAK tile.droneRedstoneEmitter.name | |
fe.protection.break.PneumaticCraft.electricCompressor.* # (default: true) BREAK Electric Compressor | |
fe.protection.break.PneumaticCraft.electrostaticCompressor.* # (default: true) BREAK Electrostatic Compressor | |
fe.protection.break.PneumaticCraft.elevatorBase.* # (default: true) BREAK Elevator Base | |
fe.protection.break.PneumaticCraft.elevatorCaller.* # (default: true) BREAK Elevator Caller | |
fe.protection.break.PneumaticCraft.elevatorFrame.* # (default: true) BREAK Elevator Frame | |
fe.protection.break.PneumaticCraft.enderPlant.* # (default: true) BREAK Ender Plant | |
fe.protection.break.PneumaticCraft.etchingAcid.* # (default: true) BREAK tile.etchingAcid.name | |
fe.protection.break.PneumaticCraft.fireFlower.* # (default: true) BREAK Fire Flower | |
fe.protection.break.PneumaticCraft.fluxCompressor.* # (default: true) BREAK Flux Compressor | |
fe.protection.break.PneumaticCraft.flyingFlower.* # (default: true) BREAK Flying Flower | |
fe.protection.break.PneumaticCraft.heatSink.* # (default: true) BREAK Heat Sink | |
fe.protection.break.PneumaticCraft.heliumPlant.* # (default: true) BREAK Helium Plant | |
fe.protection.break.PneumaticCraft.lightningPlant.* # (default: true) BREAK Lightning Plant | |
fe.protection.break.PneumaticCraft.liquidCompressor.* # (default: true) BREAK Liquid Compressor | |
fe.protection.break.PneumaticCraft.liquidHopper.* # (default: true) BREAK Liquid Hopper | |
fe.protection.break.PneumaticCraft.omnidirectionalHopper.* # (default: true) BREAK Omnidirectional Hopper | |
fe.protection.break.PneumaticCraft.plasticMixer.* # (default: true) BREAK Plastic Mixer | |
fe.protection.break.PneumaticCraft.pneumaticDoor.* # (default: true) BREAK Pneumatic Door | |
fe.protection.break.PneumaticCraft.pneumaticDoorBase.* # (default: true) BREAK Pneumatic Door Base | |
fe.protection.break.PneumaticCraft.pneumaticDynamo.* # (default: true) BREAK Pneumatic Dynamo | |
fe.protection.break.PneumaticCraft.pneumaticGenerator.* # (default: true) BREAK Pneumatic Generator | |
fe.protection.break.PneumaticCraft.potionPlant.* # (default: true) BREAK Potion Plant | |
fe.protection.break.PneumaticCraft.pressureChamberInterface.* # (default: true) BREAK Pressure Chamber Interface | |
fe.protection.break.PneumaticCraft.pressureChamberValve.* # (default: true) BREAK Pressure Chamber Valve | |
fe.protection.break.PneumaticCraft.pressureChamberWall.* # (default: true) BREAK tile.pressureChamberWall.name | |
fe.protection.break.PneumaticCraft.pressureTube.* # (default: true) BREAK Pressure Tube | |
fe.protection.break.PneumaticCraft.programmer.* # (default: true) BREAK Programmer | |
fe.protection.break.PneumaticCraft.propulsionPlant.* # (default: true) BREAK Propulsion Plant | |
fe.protection.break.PneumaticCraft.rainPlant.* # (default: true) BREAK Rain Plant | |
fe.protection.break.PneumaticCraft.repulsionPlant.* # (default: true) BREAK Repulsion Plant | |
fe.protection.break.PneumaticCraft.securityStation.* # (default: true) BREAK Security Station | |
fe.protection.break.PneumaticCraft.slimePlant.* # (default: true) BREAK Slime Plant | |
fe.protection.break.PneumaticCraft.squidPlant.* # (default: true) BREAK Squid Plant | |
fe.protection.break.PneumaticCraft.universalSensor.* # (default: true) BREAK Universal Sensor | |
fe.protection.break.PneumaticCraft.uvLightBox.* # (default: true) BREAK UV Light Box | |
fe.protection.break.PneumaticCraft.vacuumPump.* # (default: true) BREAK Vacuum Pump | |
fe.protection.break.PneumaticCraft.vortexTube.* # (default: true) BREAK Vortex Tube | |
fe.protection.break.ProjRed|Compatibility.projectred.compatibility.liqcondredmetal.* # (default: true) BREAK Molten Conductive Redmetal | |
fe.protection.break.ProjRed|Compatibility.projectred.compatibility.liqredstone.* # (default: true) BREAK Liquid Redstone | |
fe.protection.break.ProjRed|Expansion.projectred.expansion.machine2.* # (default: true) BREAK tile.projectred.expansion.machine2.name | |
fe.protection.break.ProjRed|Exploration.projectred.exploration.lily.* # (default: true) BREAK tile.projectred.exploration.lily.name | |
fe.protection.break.ProjRed|Exploration.projectred.exploration.ore.* # (default: true) BREAK tile.projectred.exploration.ore.name | |
fe.protection.break.ProjRed|Exploration.projectred.exploration.stone.* # (default: true) BREAK tile.projectred.exploration.stone.name | |
fe.protection.break.ProjRed|Exploration.projectred.exploration.stonewalls.* # (default: true) BREAK tile.projectred.exploration.stonewalls.name | |
fe.protection.break.ProjRed|Illumination.projectred.illumination.airousLight.* # (default: true) BREAK tile.projectred.illumination.airousLight.name | |
fe.protection.break.ProjRed|Illumination.projectred.illumination.lamp.* # (default: true) BREAK tile.projectred.illumination.lamp.name | |
fe.protection.break.ProjectBlue.rednetAdaptor.* # (default: true) BREAK Bundled Cable to Rednet Adaptor | |
fe.protection.break.RArm.BlockIngotStorage.* # (default: true) BREAK tile.RArm.storage.name | |
fe.protection.break.RArm.BlockInvisiLight.* # (default: true) BREAK Invisible Light | |
fe.protection.break.RArm.BlockRandomThings.* # (default: true) BREAK tile.RArm.random.name | |
fe.protection.break.RIO.intelligentWorkbench.* # (default: true) BREAK Intelligent Workbench | |
fe.protection.break.RIO.skylight.* # (default: true) BREAK Skylight | |
fe.protection.break.RIO.tile.machine.* # (default: true) BREAK tile.machine.name | |
fe.protection.break.RIO.tile.remote_interface.* # (default: true) BREAK Remote Interface | |
fe.protection.break.RIO.tile.remote_inventory.* # (default: true) BREAK Remote Inventory | |
fe.protection.break.RPGAdvMod.pole.* # (default: true) BREAK tile.pole.name | |
fe.protection.break.RPGAdvMod.wallsign.* # (default: true) BREAK WaySign | |
fe.protection.break.Railcraft.anvil.* # (default: true) BREAK tile.railcraft.anvil.name | |
fe.protection.break.Railcraft.brick.abyssal.* # (default: true) BREAK tile.railcraft.brick.abyssal.name | |
fe.protection.break.Railcraft.brick.bleachedbone.* # (default: true) BREAK tile.railcraft.brick.bleachedbone.name | |
fe.protection.break.Railcraft.brick.bloodstained.* # (default: true) BREAK tile.railcraft.brick.bloodstained.name | |
fe.protection.break.Railcraft.brick.frostbound.* # (default: true) BREAK tile.railcraft.brick.frostbound.name | |
fe.protection.break.Railcraft.brick.infernal.* # (default: true) BREAK tile.railcraft.brick.infernal.name | |
fe.protection.break.Railcraft.brick.nether.* # (default: true) BREAK tile.railcraft.brick.nether.name | |
fe.protection.break.Railcraft.brick.quarried.* # (default: true) BREAK tile.railcraft.brick.quarried.name | |
fe.protection.break.Railcraft.brick.sandy.* # (default: true) BREAK tile.railcraft.brick.sandy.name | |
fe.protection.break.Railcraft.cube.* # (default: true) BREAK tile.railcraft.cube.name | |
fe.protection.break.Railcraft.detector.* # (default: true) BREAK tile.railcraft.detector.name | |
fe.protection.break.Railcraft.firestone.recharge.* # (default: true) BREAK Recharging Firestone | |
fe.protection.break.Railcraft.fluid.creosote.* # (default: true) BREAK Creosote | |
fe.protection.break.Railcraft.fluid.steam.* # (default: true) BREAK Steam | |
fe.protection.break.Railcraft.frame.* # (default: true) BREAK Wire Support Frame | |
fe.protection.break.Railcraft.glass.* # (default: true) BREAK Strengthened Glass | |
fe.protection.break.Railcraft.lantern.metal.* # (default: true) BREAK tile.railcraft.lantern.metal.name | |
fe.protection.break.Railcraft.lantern.stone.* # (default: true) BREAK tile.railcraft.lantern.stone.name | |
fe.protection.break.Railcraft.machine.alpha.* # (default: true) BREAK tile.railcraft.machine.alpha.name | |
fe.protection.break.Railcraft.machine.beta.* # (default: true) BREAK tile.railcraft.machine.beta.name | |
fe.protection.break.Railcraft.machine.delta.* # (default: true) BREAK tile.railcraft.machine.delta.name | |
fe.protection.break.Railcraft.machine.epsilon.* # (default: true) BREAK tile.railcraft.machine.epsilon.name | |
fe.protection.break.Railcraft.machine.gamma.* # (default: true) BREAK tile.railcraft.machine.gamma.name | |
fe.protection.break.Railcraft.ore.* # (default: true) BREAK tile.railcraft.ore.name | |
fe.protection.break.Railcraft.post.* # (default: true) BREAK tile.railcraft.post.name | |
fe.protection.break.Railcraft.post.metal.* # (default: true) BREAK Metal Post | |
fe.protection.break.Railcraft.post.metal.platform.* # (default: true) BREAK Metal Platform | |
fe.protection.break.Railcraft.residual.heat.* # (default: true) BREAK Residual Heat | |
fe.protection.break.Railcraft.signal.* # (default: true) BREAK tile.railcraft.signal.name | |
fe.protection.break.Railcraft.slab.* # (default: true) BREAK tile.railcraft.slab.name | |
fe.protection.break.Railcraft.stair.* # (default: true) BREAK tile.railcraft.stair.name | |
fe.protection.break.Railcraft.track.* # (default: true) BREAK tile.railcraft.track.name | |
fe.protection.break.Railcraft.track.elevator.* # (default: true) BREAK Elevator Track | |
fe.protection.break.Railcraft.wall.alpha.* # (default: true) BREAK tile.railcraft.wall.alpha.name | |
fe.protection.break.Railcraft.wall.beta.* # (default: true) BREAK tile.railcraft.wall.beta.name | |
fe.protection.break.Railcraft.worldlogic.* # (default: true) BREAK Saltpeter Ore Spawner | |
fe.protection.break.RedstoneArsenal.Storage.* # (default: true) BREAK tile.redstonearsenal.storage.name | |
fe.protection.break.RouterReborn.router.* # (default: true) BREAK Router | |
fe.protection.break.RouterReborn.routercable.* # (default: true) BREAK Inventory Cable | |
fe.protection.break.RouterReborn.routerold.* # (default: true) BREAK Router | |
fe.protection.break.SGCraft.ic2PowerUnit.* # (default: true) BREAK IC2 Stargate Power Unit | |
fe.protection.break.SGCraft.naquadahBlock.* # (default: true) BREAK Naquadah Alloy Block | |
fe.protection.break.SGCraft.naquadahOre.* # (default: true) BREAK Naquadah Ore | |
fe.protection.break.SGCraft.ocInterface.* # (default: true) BREAK OpenComputers Stargate Interface | |
fe.protection.break.SGCraft.rfPowerUnit.* # (default: true) BREAK RF Stargate Power Unit | |
fe.protection.break.SGCraft.stargateBase.* # (default: true) BREAK Stargate Base | |
fe.protection.break.SGCraft.stargateController.* # (default: true) BREAK Stargate Controller | |
fe.protection.break.SGCraft.stargateRing.* # (default: true) BREAK Stargate Ring Segment | |
fe.protection.break.SolarFlux.solar1.* # (default: true) BREAK Solar panel I | |
fe.protection.break.SolarFlux.solar2.* # (default: true) BREAK Solar panel II | |
fe.protection.break.SolarFlux.solar3.* # (default: true) BREAK Solar panel III | |
fe.protection.break.SolarFlux.solar4.* # (default: true) BREAK Solar panel IV | |
fe.protection.break.SolarFlux.solar5.* # (default: true) BREAK Solar panel V | |
fe.protection.break.SolarFlux.solar6.* # (default: true) BREAK Solar panel VI | |
fe.protection.break.Steamcraft.blockBrass.* # (default: true) BREAK Block of Brass | |
fe.protection.break.Steamcraft.blockCopper.* # (default: true) BREAK Block of Copper | |
fe.protection.break.Steamcraft.blockZinc.* # (default: true) BREAK Block of Zinc | |
fe.protection.break.Steamcraft.boiler.* # (default: true) BREAK Boiler | |
fe.protection.break.Steamcraft.boilerOn.* # (default: true) BREAK Boiler | |
fe.protection.break.Steamcraft.carving.* # (default: true) BREAK Carving Table | |
fe.protection.break.Steamcraft.charger.* # (default: true) BREAK Steam Filler | |
fe.protection.break.Steamcraft.chargingPad.* # (default: true) BREAK Filling Pad | |
fe.protection.break.Steamcraft.crucible.* # (default: true) BREAK Crucible | |
fe.protection.break.Steamcraft.dummy.* # (default: true) BREAK tile.steamcraft:dummy.name | |
fe.protection.break.Steamcraft.engineering.* # (default: true) BREAK Engineering Table | |
fe.protection.break.Steamcraft.fan.* # (default: true) BREAK Fan | |
fe.protection.break.Steamcraft.flashBoiler.* # (default: true) BREAK Flash Boiler Component | |
fe.protection.break.Steamcraft.fluidSteamConverter.* # (default: true) BREAK Pressure Converter | |
fe.protection.break.Steamcraft.hammer.* # (default: true) BREAK Steam Hammer | |
fe.protection.break.Steamcraft.heater.* # (default: true) BREAK Steam Heater | |
fe.protection.break.Steamcraft.hellCrucible.* # (default: true) BREAK Nether Crucible | |
fe.protection.break.Steamcraft.horn.* # (default: true) BREAK Steam Whistle | |
fe.protection.break.Steamcraft.itemMortar.* # (default: true) BREAK Item Mortar | |
fe.protection.break.Steamcraft.meter.* # (default: true) BREAK Steam Gauge | |
fe.protection.break.Steamcraft.mold.* # (default: true) BREAK Mold | |
fe.protection.break.Steamcraft.pipe.* # (default: true) BREAK Pipe | |
fe.protection.break.Steamcraft.pump.* # (default: true) BREAK Archimedes Screw | |
fe.protection.break.Steamcraft.ruptureDisc.* # (default: true) BREAK tile.steamcraft:ruptureDisc.name | |
fe.protection.break.Steamcraft.smasher.* # (default: true) BREAK Rock Smasher | |
fe.protection.break.Steamcraft.steamTank.* # (default: true) BREAK tile.steamcraft:tank.name | |
fe.protection.break.Steamcraft.steamcraftOre.* # (default: true) BREAK tile.steamcraft:ore.name | |
fe.protection.break.Steamcraft.thumper.* # (default: true) BREAK Thumper | |
fe.protection.break.Steamcraft.thumperDummy.* # (default: true) BREAK tile.steamcraft:thumperDummy.name | |
fe.protection.break.Steamcraft.vacuum.* # (default: true) BREAK Vacuum | |
fe.protection.break.Steamcraft.valvePipe.* # (default: true) BREAK Valve Pipe | |
fe.protection.break.StevesAddons.cable_ae.* # (default: true) BREAK Energistics Connector | |
fe.protection.break.StevesAddons.cable_rf.* # (default: true) BREAK RF Node | |
fe.protection.break.StevesCarts.BlockActivator.* # (default: true) BREAK Module Toggler | |
fe.protection.break.StevesCarts.BlockAdvDetector.* # (default: true) BREAK Advanced Detector Rail | |
fe.protection.break.StevesCarts.BlockCargoManager.* # (default: true) BREAK Cargo Manager | |
fe.protection.break.StevesCarts.BlockCartAssembler.* # (default: true) BREAK Cart Assembler | |
fe.protection.break.StevesCarts.BlockDetector.* # (default: true) BREAK tile.SC2:BlockDetector.name | |
fe.protection.break.StevesCarts.BlockDistributor.* # (default: true) BREAK External Distributor | |
fe.protection.break.StevesCarts.BlockJunction.* # (default: true) BREAK Junction Rail | |
fe.protection.break.StevesCarts.BlockLiquidManager.* # (default: true) BREAK Liquid Manager | |
fe.protection.break.StevesCarts.BlockMetalStorage.* # (default: true) BREAK tile.SC2:BlockMetalStorage.name | |
fe.protection.break.StevesCarts.upgrade.* # (default: true) BREAK tile.SC2:upgrade.name | |
fe.protection.break.StevesFactoryManager.BlockCableBUDName.* # (default: true) BREAK Block Detector | |
fe.protection.break.StevesFactoryManager.BlockCableBreakerName.* # (default: true) BREAK Block Gate | |
fe.protection.break.StevesFactoryManager.BlockCableCamouflageName.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.StevesFactoryManager.BlockCableClusterName.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.StevesFactoryManager.BlockCableCreativeName.* # (default: true) BREAK Creative Supplier | |
fe.protection.break.StevesFactoryManager.BlockCableInputName.* # (default: true) BREAK Redstone Receiver | |
fe.protection.break.StevesFactoryManager.BlockCableIntakeName.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.StevesFactoryManager.BlockCableName.* # (default: true) BREAK Inventory Cable | |
fe.protection.break.StevesFactoryManager.BlockCableOutputName.* # (default: true) BREAK Redstone Emitter | |
fe.protection.break.StevesFactoryManager.BlockCableRelayName.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.StevesFactoryManager.BlockCableSignName.* # (default: true) BREAK Sign Updater | |
fe.protection.break.StevesFactoryManager.BlockMachineManagerName.* # (default: true) BREAK Machine Inventory Manager | |
fe.protection.break.StevesWorkshop.production_table.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.StorageDrawers.compDrawers.* # (default: true) BREAK Compacting Drawer | |
fe.protection.break.StorageDrawers.controller.* # (default: true) BREAK Drawer Controller | |
fe.protection.break.StorageDrawers.controllerSlave.* # (default: true) BREAK Controller Slave | |
fe.protection.break.StorageDrawers.fullDrawers1.* # (default: true) BREAK tile.fullDrawers1.name | |
fe.protection.break.StorageDrawers.fullDrawers2.* # (default: true) BREAK tile.fullDrawers2.name | |
fe.protection.break.StorageDrawers.fullDrawers4.* # (default: true) BREAK tile.fullDrawers4.name | |
fe.protection.break.StorageDrawers.halfDrawers2.* # (default: true) BREAK tile.halfDrawers2.name | |
fe.protection.break.StorageDrawers.halfDrawers4.* # (default: true) BREAK tile.halfDrawers4.name | |
fe.protection.break.StorageDrawers.trim.* # (default: true) BREAK tile.trim.name | |
fe.protection.break.TConstruct.Armor.DryingRack.* # (default: true) BREAK Drying Rack | |
fe.protection.break.TConstruct.BattleSignBlock.* # (default: true) BREAK tile.Battlesign.name | |
fe.protection.break.TConstruct.CastingChannel.* # (default: true) BREAK Casting Channel | |
fe.protection.break.TConstruct.CraftedSoil.* # (default: true) BREAK tile.TConstruct.Soil.name | |
fe.protection.break.TConstruct.CraftingSlab.* # (default: true) BREAK tile.CraftingSlab.name | |
fe.protection.break.TConstruct.CraftingStation.* # (default: true) BREAK Crafting Station | |
fe.protection.break.TConstruct.FurnaceSlab.* # (default: true) BREAK Slab Furnace | |
fe.protection.break.TConstruct.GlassBlock.* # (default: true) BREAK tile.GlassBlock.name | |
fe.protection.break.TConstruct.GlassBlock.StainedClear.* # (default: true) BREAK tile.GlassBlock.StainedClear.name | |
fe.protection.break.TConstruct.GlassPane.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.TConstruct.GlassPaneClearStained.* # (default: true) BREAK tile.tconstruct.glasspanestained.name | |
fe.protection.break.TConstruct.GlueBlock.* # (default: true) BREAK Glue Block | |
fe.protection.break.TConstruct.GravelOre.* # (default: true) BREAK tile.tconstruct.gravelore.name | |
fe.protection.break.TConstruct.HeldItemBlock.* # (default: true) BREAK Frying Pan | |
fe.protection.break.TConstruct.LavaTank.* # (default: true) BREAK tile.LavaTank.name | |
fe.protection.break.TConstruct.LavaTankNether.* # (default: true) BREAK tile.LavaTank.name | |
fe.protection.break.TConstruct.MeatBlock.* # (default: true) BREAK Hambone | |
fe.protection.break.TConstruct.MetalBlock.* # (default: true) BREAK tile.tconstruct.metalblock.name | |
fe.protection.break.TConstruct.Redstone.Landmine.* # (default: true) BREAK Landmine | |
fe.protection.break.TConstruct.SearedBlock.* # (default: true) BREAK tile.SearedBlock.name | |
fe.protection.break.TConstruct.SearedBlockNether.* # (default: true) BREAK tile.SearedBlock.name | |
fe.protection.break.TConstruct.SearedBrick.* # (default: true) BREAK tile.tconstruct.stoneore.name | |
fe.protection.break.TConstruct.SearedSlab.* # (default: true) BREAK tile.SearedSlab.name | |
fe.protection.break.TConstruct.Smeltery.* # (default: true) BREAK tile.Smeltery.name | |
fe.protection.break.TConstruct.SmelteryNether.* # (default: true) BREAK tile.Smeltery.name | |
fe.protection.break.TConstruct.SpeedBlock.* # (default: true) BREAK tile.SpeedBlock.name | |
fe.protection.break.TConstruct.SpeedSlab.* # (default: true) BREAK tile.SpeedSlab.name | |
fe.protection.break.TConstruct.ToolForgeBlock.* # (default: true) BREAK Tool Forge | |
fe.protection.break.TConstruct.ToolStationBlock.* # (default: true) BREAK tile.ToolStation.name | |
fe.protection.break.TConstruct.WoolSlab1.* # (default: true) BREAK Wool | |
fe.protection.break.TConstruct.WoolSlab2.* # (default: true) BREAK Wool | |
fe.protection.break.TConstruct.blood.channel.* # (default: true) BREAK Blood Channel | |
fe.protection.break.TConstruct.decoration.multibrick.* # (default: true) BREAK tile.Decoration.Brick.name | |
fe.protection.break.TConstruct.decoration.multibrickfancy.* # (default: true) BREAK tile.Decoration.BrickFancy.name | |
fe.protection.break.TConstruct.decoration.stoneladder.* # (default: true) BREAK Ladder | |
fe.protection.break.TConstruct.decoration.stonetorch.* # (default: true) BREAK Torch | |
fe.protection.break.TConstruct.explosive.slime.* # (default: true) BREAK SDX | |
fe.protection.break.TConstruct.fluid.ender.* # (default: true) BREAK Liquified Ender | |
fe.protection.break.TConstruct.fluid.molten.alubrass.* # (default: true) BREAK Molten Aluminum Brass | |
fe.protection.break.TConstruct.fluid.molten.aluminum.* # (default: true) BREAK Molten Aluminum | |
fe.protection.break.TConstruct.fluid.molten.alumite.* # (default: true) BREAK Molten Alumite | |
fe.protection.break.TConstruct.fluid.molten.ardite.* # (default: true) BREAK Molten Ardite | |
fe.protection.break.TConstruct.fluid.molten.bronze.* # (default: true) BREAK Molten Bronze | |
fe.protection.break.TConstruct.fluid.molten.cobalt.* # (default: true) BREAK Molten Cobalt | |
fe.protection.break.TConstruct.fluid.molten.copper.* # (default: true) BREAK Molten Copper | |
fe.protection.break.TConstruct.fluid.molten.electrum.* # (default: true) BREAK Molten Electrum | |
fe.protection.break.TConstruct.fluid.molten.enderium.* # (default: true) BREAK Molten Enderium | |
fe.protection.break.TConstruct.fluid.molten.glass.* # (default: true) BREAK Molten Glass | |
fe.protection.break.TConstruct.fluid.molten.gold.* # (default: true) BREAK Molten Gold | |
fe.protection.break.TConstruct.fluid.molten.invar.* # (default: true) BREAK Molten Invar | |
fe.protection.break.TConstruct.fluid.molten.iron.* # (default: true) BREAK Molten Iron | |
fe.protection.break.TConstruct.fluid.molten.lead.* # (default: true) BREAK Molten Lead | |
fe.protection.break.TConstruct.fluid.molten.lumium.* # (default: true) BREAK Molten Lumium | |
fe.protection.break.TConstruct.fluid.molten.manyullyn.* # (default: true) BREAK Molten Manyullyn | |
fe.protection.break.TConstruct.fluid.molten.mithril.* # (default: true) BREAK Molten Mana Infused Metal | |
fe.protection.break.TConstruct.fluid.molten.nickel.* # (default: true) BREAK Molten Nickel | |
fe.protection.break.TConstruct.fluid.molten.obsidian.* # (default: true) BREAK Molten Obsidian | |
fe.protection.break.TConstruct.fluid.molten.pigiron.* # (default: true) BREAK Molten Pig Iron | |
fe.protection.break.TConstruct.fluid.molten.shiny.* # (default: true) BREAK Molten Shiny | |
fe.protection.break.TConstruct.fluid.molten.signalum.* # (default: true) BREAK Molten Signalum | |
fe.protection.break.TConstruct.fluid.molten.silver.* # (default: true) BREAK Molten Silver | |
fe.protection.break.TConstruct.fluid.molten.steel.* # (default: true) BREAK Molten Steel | |
fe.protection.break.TConstruct.fluid.molten.tin.* # (default: true) BREAK Liquid Tin | |
fe.protection.break.TConstruct.liquid.blood.* # (default: true) BREAK Blood | |
fe.protection.break.TConstruct.liquid.glue.* # (default: true) BREAK Glue | |
fe.protection.break.TConstruct.liquid.slime.* # (default: true) BREAK Liquified Slime | |
fe.protection.break.TConstruct.molten.emerald.* # (default: true) BREAK Liquified Emerald | |
fe.protection.break.TConstruct.molten.stone.* # (default: true) BREAK Seared Stone | |
fe.protection.break.TConstruct.ore.berries.one.* # (default: true) BREAK tile.ore.berries.one.name | |
fe.protection.break.TConstruct.ore.berries.two.* # (default: true) BREAK tile.ore.berries.two.name | |
fe.protection.break.TConstruct.rail.wood.* # (default: true) BREAK Wooden Rail | |
fe.protection.break.TConstruct.slime.channel.* # (default: true) BREAK Slime Channel | |
fe.protection.break.TConstruct.slime.gel.* # (default: true) BREAK tile.slime.gel.name | |
fe.protection.break.TConstruct.slime.grass.* # (default: true) BREAK tile.slime.grass.name | |
fe.protection.break.TConstruct.slime.grass.tall.* # (default: true) BREAK tile.slime.grass.tall.name | |
fe.protection.break.TConstruct.slime.leaves.* # (default: true) BREAK tile.slime.leaves.name | |
fe.protection.break.TConstruct.slime.pad.* # (default: true) BREAK Bounce Pad | |
fe.protection.break.TConstruct.slime.sapling.* # (default: true) BREAK tile.slime.sapling.name | |
fe.protection.break.TConstruct.trap.barricade.birch.* # (default: true) BREAK Birch Barricade | |
fe.protection.break.TConstruct.trap.barricade.jungle.* # (default: true) BREAK Jungle Barricade | |
fe.protection.break.TConstruct.trap.barricade.oak.* # (default: true) BREAK Oak Barricade | |
fe.protection.break.TConstruct.trap.barricade.spruce.* # (default: true) BREAK Spruce Barricade | |
fe.protection.break.TConstruct.trap.punji.* # (default: true) BREAK Punji Stick | |
fe.protection.break.TMechworks.Dynamo.* # (default: true) BREAK Dynamo | |
fe.protection.break.TMechworks.MeshFilter.* # (default: true) BREAK tile.tmechworks.meshFilter.name | |
fe.protection.break.TMechworks.RedstoneMachine.* # (default: true) BREAK tile.tmechworks.redstoneMachine.name | |
fe.protection.break.TMechworks.SignalBus.* # (default: true) BREAK tile.tmechworks.signalbus.name | |
fe.protection.break.TMechworks.SignalTerminal.* # (default: true) BREAK tile.tmechworks.signalterminal.name | |
fe.protection.break.Thaumcraft.blockAiry.* # (default: true) BREAK tile.blockAiry.name | |
fe.protection.break.Thaumcraft.blockAlchemyFurnace.* # (default: true) BREAK Advanced Alchemical Furnace | |
fe.protection.break.Thaumcraft.blockArcaneDoor.* # (default: true) BREAK Arcane Door | |
fe.protection.break.Thaumcraft.blockArcaneFurnace.* # (default: true) BREAK Infernal Furnace | |
fe.protection.break.Thaumcraft.blockCandle.* # (default: true) BREAK tile.blockCandle.name | |
fe.protection.break.Thaumcraft.blockChestHungry.* # (default: true) BREAK Hungry Chest | |
fe.protection.break.Thaumcraft.blockCosmeticDoubleSlabStone.* # (default: true) BREAK tile.blockCosmeticDoubleSlabStone.name | |
fe.protection.break.Thaumcraft.blockCosmeticDoubleSlabWood.* # (default: true) BREAK tile.blockCosmeticDoubleSlabWood.name | |
fe.protection.break.Thaumcraft.blockCosmeticOpaque.* # (default: true) BREAK tile.blockCosmeticOpaque.name | |
fe.protection.break.Thaumcraft.blockCosmeticSlabStone.* # (default: true) BREAK tile.blockCosmeticSlabStone.name | |
fe.protection.break.Thaumcraft.blockCosmeticSlabWood.* # (default: true) BREAK tile.blockCosmeticSlabWood.name | |
fe.protection.break.Thaumcraft.blockCosmeticSolid.* # (default: true) BREAK tile.blockCosmeticSolid.name | |
fe.protection.break.Thaumcraft.blockCrystal.* # (default: true) BREAK tile.blockCrystal.name | |
fe.protection.break.Thaumcraft.blockCustomOre.* # (default: true) BREAK tile.blockCustomOre.name | |
fe.protection.break.Thaumcraft.blockCustomPlant.* # (default: true) BREAK tile.blockCustomPlant.name | |
fe.protection.break.Thaumcraft.blockEldritch.* # (default: true) BREAK tile.blockEldritch.name | |
fe.protection.break.Thaumcraft.blockEldritchNothing.* # (default: true) BREAK tile.blockPortalNothing.name | |
fe.protection.break.Thaumcraft.blockEssentiaReservoir.* # (default: true) BREAK Essentia Reservoir | |
fe.protection.break.Thaumcraft.blockFluidDeath.* # (default: true) BREAK Liquid Death | |
fe.protection.break.Thaumcraft.blockFluidPure.* # (default: true) BREAK Purifying Fluid | |
fe.protection.break.Thaumcraft.blockFluxGas.* # (default: true) BREAK Flux Gas | |
fe.protection.break.Thaumcraft.blockFluxGoo.* # (default: true) BREAK Flux Goo | |
fe.protection.break.Thaumcraft.blockHole.* # (default: true) BREAK Empty Space | |
fe.protection.break.Thaumcraft.blockJar.* # (default: true) BREAK tile.blockJar.name | |
fe.protection.break.Thaumcraft.blockLifter.* # (default: true) BREAK Arcane Levitator | |
fe.protection.break.Thaumcraft.blockLootCrate.* # (default: true) BREAK Abandoned Crate | |
fe.protection.break.Thaumcraft.blockLootUrn.* # (default: true) BREAK Old Urn | |
fe.protection.break.Thaumcraft.blockMagicBox.* # (default: true) BREAK tile.blockMagicBox.name | |
fe.protection.break.Thaumcraft.blockMagicalLeaves.* # (default: true) BREAK tile.blockMagicalLeaves.name | |
fe.protection.break.Thaumcraft.blockMagicalLog.* # (default: true) BREAK tile.blockMagicalLog.name | |
fe.protection.break.Thaumcraft.blockManaPod.* # (default: true) BREAK tile.blockManaPod.name | |
fe.protection.break.Thaumcraft.blockMetalDevice.* # (default: true) BREAK tile.blockMetalDevice.name | |
fe.protection.break.Thaumcraft.blockMirror.* # (default: true) BREAK Magic Mirror | |
fe.protection.break.Thaumcraft.blockPortalEldritch.* # (default: true) BREAK Eldritch Portal | |
fe.protection.break.Thaumcraft.blockStairsArcaneStone.* # (default: true) BREAK Arcane Stone Stairs | |
fe.protection.break.Thaumcraft.blockStairsEldritch.* # (default: true) BREAK Ancient Stone Stairs | |
fe.protection.break.Thaumcraft.blockStairsGreatwood.* # (default: true) BREAK Greatwood Stairs | |
fe.protection.break.Thaumcraft.blockStairsSilverwood.* # (default: true) BREAK Silverwood Stairs | |
fe.protection.break.Thaumcraft.blockStoneDevice.* # (default: true) BREAK tile.blockStoneDevice.name | |
fe.protection.break.Thaumcraft.blockTable.* # (default: true) BREAK tile.blockTable.name | |
fe.protection.break.Thaumcraft.blockTaint.* # (default: true) BREAK tile.blockTaint.name | |
fe.protection.break.Thaumcraft.blockTaintFibres.* # (default: true) BREAK tile.blockTaintFibres.name | |
fe.protection.break.Thaumcraft.blockTube.* # (default: true) BREAK tile.blockTube.name | |
fe.protection.break.Thaumcraft.blockWarded.* # (default: true) BREAK tile.blockWarded.name | |
fe.protection.break.Thaumcraft.blockWoodenDevice.* # (default: true) BREAK tile.blockWoodenDevice.name | |
fe.protection.break.ThermalDynamics.ThermalDynamics_0.* # (default: true) BREAK tile.thermaldynamics.duct.name | |
fe.protection.break.ThermalDynamics.ThermalDynamics_16.* # (default: true) BREAK tile.thermaldynamics.duct.name | |
fe.protection.break.ThermalDynamics.ThermalDynamics_32.* # (default: true) BREAK tile.thermaldynamics.duct.name | |
fe.protection.break.ThermalDynamics.ThermalDynamics_48.* # (default: true) BREAK tile.thermaldynamics.duct.name | |
fe.protection.break.ThermalExpansion.Cache.* # (default: true) BREAK tile.thermalexpansion.cache.name | |
fe.protection.break.ThermalExpansion.Cell.* # (default: true) BREAK tile.thermalexpansion.cell.name | |
fe.protection.break.ThermalExpansion.Device.* # (default: true) BREAK tile.thermalexpansion.device.name | |
fe.protection.break.ThermalExpansion.Dynamo.* # (default: true) BREAK tile.thermalexpansion.dynamo.name | |
fe.protection.break.ThermalExpansion.FakeAirBarrier.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.ThermalExpansion.FakeAirLight.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.ThermalExpansion.FakeAirSignal.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.ThermalExpansion.Frame.* # (default: true) BREAK tile.thermalexpansion.frame.name | |
fe.protection.break.ThermalExpansion.Glass.* # (default: true) BREAK Hardened Glass | |
fe.protection.break.ThermalExpansion.Light.* # (default: true) BREAK 6-Mode Lighting | |
fe.protection.break.ThermalExpansion.Machine.* # (default: true) BREAK tile.thermalexpansion.machine.name | |
fe.protection.break.ThermalExpansion.Plate.* # (default: true) BREAK tile.thermalexpansion.plate.name | |
fe.protection.break.ThermalExpansion.Rockwool.* # (default: true) BREAK tile.thermalexpansion.rockwool.name | |
fe.protection.break.ThermalExpansion.Sponge.* # (default: true) BREAK tile.thermalexpansion.sponge.name | |
fe.protection.break.ThermalExpansion.Strongbox.* # (default: true) BREAK tile.thermalexpansion.strongbox.name | |
fe.protection.break.ThermalExpansion.Tank.* # (default: true) BREAK tile.thermalexpansion.tank.name | |
fe.protection.break.ThermalExpansion.Tesseract.* # (default: true) BREAK tile.thermalexpansion.ender.name | |
fe.protection.break.ThermalFoundation.FluidCoal.* # (default: true) BREAK Liquifacted Coal | |
fe.protection.break.ThermalFoundation.FluidCryotheum.* # (default: true) BREAK Gelid Cryotheum | |
fe.protection.break.ThermalFoundation.FluidEnder.* # (default: true) BREAK Resonant Ender | |
fe.protection.break.ThermalFoundation.FluidGlowstone.* # (default: true) BREAK Energized Glowstone | |
fe.protection.break.ThermalFoundation.FluidMana.* # (default: true) BREAK Primal Mana | |
fe.protection.break.ThermalFoundation.FluidPyrotheum.* # (default: true) BREAK Blazing Pyrotheum | |
fe.protection.break.ThermalFoundation.FluidRedstone.* # (default: true) BREAK Destabilized Redstone | |
fe.protection.break.ThermalFoundation.FluidSteam.* # (default: true) BREAK Steam | |
fe.protection.break.ThermalFoundation.Ore.* # (default: true) BREAK tile.thermalfoundation.ore.name | |
fe.protection.break.ThermalFoundation.Storage.* # (default: true) BREAK tile.thermalfoundation.storage.name | |
fe.protection.break.ThermalSmeltery.fluid.molten.ConductiveIron.* # (default: true) BREAK Molten Conductive Iron | |
fe.protection.break.ThermalSmeltery.fluid.molten.DarkSteel.* # (default: true) BREAK Molten Dark Steel | |
fe.protection.break.ThermalSmeltery.fluid.molten.EnergeticAlloy.* # (default: true) BREAK Molten Energetic Alloy | |
fe.protection.break.ThermalSmeltery.fluid.molten.PhasedGold.* # (default: true) BREAK Molten Vibrant Alloy | |
fe.protection.break.ThermalSmeltery.fluid.molten.PhasedIron.* # (default: true) BREAK Molten Pulsating Iron | |
fe.protection.break.UsefulFood.AppleCakeBlock.* # (default: true) BREAK tile.AppleCakeBlock.name | |
fe.protection.break.UsefulFood.CaramelCakeBlock.* # (default: true) BREAK tile.CaramelCakeBlock.name | |
fe.protection.break.UsefulFood.ChocolateCakeBlock.* # (default: true) BREAK tile.ChocolateCakeBlock.name | |
fe.protection.break.UsefulFood.MagicCakeBlock.* # (default: true) BREAK tile.MagicCakeBlock.name | |
fe.protection.break.WirelessRedstoneCore.wirelessredstone.receiver.* # (default: true) BREAK Wireless Receiver | |
fe.protection.break.WirelessRedstoneCore.wirelessredstone.transmitter.* # (default: true) BREAK Wireless Transmitter | |
fe.protection.break.advgenerators.EuOutputHV.* # (default: true) BREAK HV Emitter | |
fe.protection.break.advgenerators.EuOutputLV.* # (default: true) BREAK LV Emitter | |
fe.protection.break.advgenerators.EuOutputMV.* # (default: true) BREAK MV Emitter | |
fe.protection.break.advgenerators.FluidInput.* # (default: true) BREAK Fluid Intake Valve | |
fe.protection.break.advgenerators.FluidOutputSelect.* # (default: true) BREAK Fluid Output Valve | |
fe.protection.break.advgenerators.FuelTank.* # (default: true) BREAK Fuel Tank | |
fe.protection.break.advgenerators.HeatExchanger.* # (default: true) BREAK Heat Exchanger | |
fe.protection.break.advgenerators.HeatExchangerController.* # (default: true) BREAK Heat Exchanger Controller | |
fe.protection.break.advgenerators.HeatingChamber.* # (default: true) BREAK Heating Chamber | |
fe.protection.break.advgenerators.ItemInput.* # (default: true) BREAK Item Input Port | |
fe.protection.break.advgenerators.ItemOutput.* # (default: true) BREAK Item Output Port | |
fe.protection.break.advgenerators.MixingChamber.* # (default: true) BREAK Mixing Chamber | |
fe.protection.break.advgenerators.PowerCapacitor.* # (default: true) BREAK Power Capacitor | |
fe.protection.break.advgenerators.RFOutput.* # (default: true) BREAK Flux Generator | |
fe.protection.break.advgenerators.Sensor.* # (default: true) BREAK Sensor Module | |
fe.protection.break.advgenerators.SteamTurbineController.* # (default: true) BREAK Steam Turbine Controller | |
fe.protection.break.advgenerators.SyngasController.* # (default: true) BREAK Syngas Producer Controller | |
fe.protection.break.advgenerators.Turbine.* # (default: true) BREAK Turbine | |
fe.protection.break.advgenerators.TurbineController.* # (default: true) BREAK Gas Turbine Controller | |
fe.protection.break.advgenerators.syngas.* # (default: true) BREAK Syngas | |
fe.protection.break.advgenerators.syngas_flaming.* # (default: true) BREAK tile.advgenerators.syngas_flaming.name | |
fe.protection.break.ae2stuff.Encoder.* # (default: true) BREAK Pattern Encoder | |
fe.protection.break.ae2stuff.Grower.* # (default: true) BREAK Crystal Growth Chamber | |
fe.protection.break.appliedenergistics2.tile.BlockCableBus.* # (default: true) BREAK AE2 Cable and/or Bus | |
fe.protection.break.appliedenergistics2.tile.BlockCellWorkbench.* # (default: true) BREAK Cell Workbench | |
fe.protection.break.appliedenergistics2.tile.BlockCharger.* # (default: true) BREAK Charger | |
fe.protection.break.appliedenergistics2.tile.BlockChest.* # (default: true) BREAK ME Chest | |
fe.protection.break.appliedenergistics2.tile.BlockCondenser.* # (default: true) BREAK Matter Condenser | |
fe.protection.break.appliedenergistics2.tile.BlockController.* # (default: true) BREAK ME Controller | |
fe.protection.break.appliedenergistics2.tile.BlockCraftingMonitor.* # (default: true) BREAK Crafting Monitor | |
fe.protection.break.appliedenergistics2.tile.BlockCraftingStorage.* # (default: true) BREAK 1k Crafting Storage | |
fe.protection.break.appliedenergistics2.tile.BlockCraftingUnit.* # (default: true) BREAK Crafting Unit | |
fe.protection.break.appliedenergistics2.tile.BlockCrank.* # (default: true) BREAK Wooden Crank | |
fe.protection.break.appliedenergistics2.tile.BlockCreativeEnergyCell.* # (default: true) BREAK Creative Energy Cell | |
fe.protection.break.appliedenergistics2.tile.BlockDenseEnergyCell.* # (default: true) BREAK Dense Energy Cell | |
fe.protection.break.appliedenergistics2.tile.BlockDrive.* # (default: true) BREAK ME Drive | |
fe.protection.break.appliedenergistics2.tile.BlockEnergyAcceptor.* # (default: true) BREAK Energy Acceptor | |
fe.protection.break.appliedenergistics2.tile.BlockEnergyCell.* # (default: true) BREAK Energy Cell | |
fe.protection.break.appliedenergistics2.tile.BlockFluix.* # (default: true) BREAK Fluix Block | |
fe.protection.break.appliedenergistics2.tile.BlockGrinder.* # (default: true) BREAK Quartz Grindstone | |
fe.protection.break.appliedenergistics2.tile.BlockIOPort.* # (default: true) BREAK ME IO Port | |
fe.protection.break.appliedenergistics2.tile.BlockInscriber.* # (default: true) BREAK Inscriber | |
fe.protection.break.appliedenergistics2.tile.BlockInterface.* # (default: true) BREAK ME Interface | |
fe.protection.break.appliedenergistics2.tile.BlockLightDetector.* # (default: true) BREAK Light Detecting Fixture | |
fe.protection.break.appliedenergistics2.tile.BlockMatrixFrame.* # (default: true) BREAK Matrix Frame | |
fe.protection.break.appliedenergistics2.tile.BlockMolecularAssembler.* # (default: true) BREAK Molecular Assembler | |
fe.protection.break.appliedenergistics2.tile.BlockPaint.* # (default: true) BREAK tile.appliedenergistics2.BlockPaint.name | |
fe.protection.break.appliedenergistics2.tile.BlockQuantumLinkChamber.* # (default: true) BREAK ME Quantum Link Chamber | |
fe.protection.break.appliedenergistics2.tile.BlockQuantumRing.* # (default: true) BREAK ME Quantum Ring | |
fe.protection.break.appliedenergistics2.tile.BlockQuartz.* # (default: true) BREAK Certus Quartz Block | |
fe.protection.break.appliedenergistics2.tile.BlockQuartzChiseled.* # (default: true) BREAK Chiseled Certus Quartz Block | |
fe.protection.break.appliedenergistics2.tile.BlockQuartzGlass.* # (default: true) BREAK Quartz Glass | |
fe.protection.break.appliedenergistics2.tile.BlockQuartzGrowthAccelerator.* # (default: true) BREAK Crystal Growth Accelerator | |
fe.protection.break.appliedenergistics2.tile.BlockQuartzLamp.* # (default: true) BREAK Vibrant Quartz Glass | |
fe.protection.break.appliedenergistics2.tile.BlockQuartzPillar.* # (default: true) BREAK Certus Quartz Pillar | |
fe.protection.break.appliedenergistics2.tile.BlockQuartzTorch.* # (default: true) BREAK Charged Quartz Fixture | |
fe.protection.break.appliedenergistics2.tile.BlockSecurity.* # (default: true) BREAK ME Security Terminal | |
fe.protection.break.appliedenergistics2.tile.BlockSkyChest.* # (default: true) BREAK Sky Stone Chest | |
fe.protection.break.appliedenergistics2.tile.BlockSkyCompass.* # (default: true) BREAK Meteorite Compass | |
fe.protection.break.appliedenergistics2.tile.BlockSkyStone.* # (default: true) BREAK Sky Stone | |
fe.protection.break.appliedenergistics2.tile.BlockSpatialIOPort.* # (default: true) BREAK Spatial IO Port | |
fe.protection.break.appliedenergistics2.tile.BlockSpatialPylon.* # (default: true) BREAK Spatial Pylon | |
fe.protection.break.appliedenergistics2.tile.BlockTinyTNT.* # (default: true) BREAK Tiny TNT | |
fe.protection.break.appliedenergistics2.tile.BlockVibrationChamber.* # (default: true) BREAK Vibration Chamber | |
fe.protection.break.appliedenergistics2.tile.BlockWireless.* # (default: true) BREAK ME Wireless Access Point | |
fe.protection.break.appliedenergistics2.tile.ChiseledQuartzStairBlock.* # (default: true) BREAK Chiseled Certus Quartz Stairs | |
fe.protection.break.appliedenergistics2.tile.FluixStairBlock.* # (default: true) BREAK Fluix Stairs | |
fe.protection.break.appliedenergistics2.tile.OreQuartz.* # (default: true) BREAK Certus Quartz Ore | |
fe.protection.break.appliedenergistics2.tile.OreQuartzCharged.* # (default: true) BREAK Charged Certus Quartz Ore | |
fe.protection.break.appliedenergistics2.tile.QuartzPillarStairBlock.* # (default: true) BREAK Certus Quartz Pillar Stairs | |
fe.protection.break.appliedenergistics2.tile.QuartzStairBlock.* # (default: true) BREAK Certus Quartz Stairs | |
fe.protection.break.appliedenergistics2.tile.SkyStoneBlockStairBlock.* # (default: true) BREAK Sky Stone Block Stairs | |
fe.protection.break.appliedenergistics2.tile.SkyStoneBrickStairBlock.* # (default: true) BREAK Sky Stone Brick Stairs | |
fe.protection.break.appliedenergistics2.tile.SkyStoneSmallBrickStairBlock.* # (default: true) BREAK Sky Stone Small Brick Stairs | |
fe.protection.break.appliedenergistics2.tile.SkyStoneStairBlock.* # (default: true) BREAK Sky Stone Stairs | |
fe.protection.break.bcadditions.KEBT1.* # (default: true) BREAK Kinetic Energy Buffer | |
fe.protection.break.bcadditions.KEBT2.* # (default: true) BREAK Large Kinetic Energy Buffer | |
fe.protection.break.bcadditions.KEBT3Core.* # (default: true) BREAK Advanced Kinetic Energy Buffer Core | |
fe.protection.break.bcadditions.KEBT3Plating.* # (default: true) BREAK Advanced Kinetic Energy Buffer Plating | |
fe.protection.break.bcadditions.backpackStand.* # (default: true) BREAK Backpack Stand | |
fe.protection.break.bcadditions.backpackstandGhost.* # (default: true) BREAK tile.blockGhost.name | |
fe.protection.break.bcadditions.bioethanolgasBlock.* # (default: true) BREAK Ethanol Gas | |
fe.protection.break.bcadditions.blockChargingStation.* # (default: true) BREAK Charging Station | |
fe.protection.break.bcadditions.blockCoilBasic.* # (default: true) BREAK Basic Coil | |
fe.protection.break.bcadditions.blockCoilKinetic.* # (default: true) BREAK Kinetic Coil | |
fe.protection.break.bcadditions.blockCoilLava.* # (default: true) BREAK Lava Coil | |
fe.protection.break.bcadditions.blockCoolingTowerValve.* # (default: true) BREAK Cooling Tower Valve | |
fe.protection.break.bcadditions.blockCoolingTowerWalls).* # (default: true) BREAK Cooling Tower Walls | |
fe.protection.break.bcadditions.blockDusterBasic.* # (default: true) BREAK Basic Duster | |
fe.protection.break.bcadditions.blockDusterKinetic.* # (default: true) BREAK Kinetic Duster | |
fe.protection.break.bcadditions.blockDusterMechanical.* # (default: true) BREAK Mechanical Duster | |
fe.protection.break.bcadditions.blockDusterSemiAutomatic.* # (default: true) BREAK Semi-Automatic Duster | |
fe.protection.break.bcadditions.blockFluidicCompressor.* # (default: true) BREAK Fluidic Compressor | |
fe.protection.break.bcadditions.blockHeatedFurnace.* # (default: true) BREAK Heated Furnace | |
fe.protection.break.bcadditions.blockItemSorter.* # (default: true) BREAK Sort-O-Tron | |
fe.protection.break.bcadditions.fuelgasBlock.* # (default: true) BREAK Fuel Gas | |
fe.protection.break.bcadditions.kebT2DisplayItem.* # (default: true) BREAK tile.energyBufferMultiblockSides5.name | |
fe.protection.break.bcadditions.kebT3DisplayItem.* # (default: true) BREAK tile.energyBufferT3MultiblockSides4.name | |
fe.protection.break.bcadditions.kinesisPipeCobble.* # (default: true) BREAK tile.kinesisPipeCobble.name | |
fe.protection.break.bcadditions.kinesisPipeWood.* # (default: true) BREAK tile.kinesisPipeWood.name | |
fe.protection.break.bcadditions.refineryValve.* # (default: true) BREAK Refinery Valve | |
fe.protection.break.bcadditions.refinerywals.* # (default: true) BREAK Refinery Plating | |
fe.protection.break.cfm.barstool.* # (default: true) BREAK tile.barstool.name | |
fe.protection.break.cfm.basin.* # (default: true) BREAK tile.basin.name | |
fe.protection.break.cfm.bath1.* # (default: true) BREAK tile.bath1.name | |
fe.protection.break.cfm.bath2.* # (default: true) BREAK tile.bath2.name | |
fe.protection.break.cfm.bedsidecabinet.* # (default: true) BREAK tile.bedsidecabinet.name | |
fe.protection.break.cfm.bin.* # (default: true) BREAK tile.bin.name | |
fe.protection.break.cfm.birdbath.* # (default: true) BREAK tile.birdbath.name | |
fe.protection.break.cfm.blender.* # (default: true) BREAK tile.blender.name | |
fe.protection.break.cfm.blindoff.* # (default: true) BREAK tile.blindoff.name | |
fe.protection.break.cfm.blindon.* # (default: true) BREAK tile.blindon.name | |
fe.protection.break.cfm.cabinet.* # (default: true) BREAK tile.cabinet.name | |
fe.protection.break.cfm.ceilinglightoff.* # (default: true) BREAK tile.ceilinglightoff.name | |
fe.protection.break.cfm.ceilinglighton.* # (default: true) BREAK tile.ceilinglighton.name | |
fe.protection.break.cfm.chairstone.* # (default: true) BREAK tile.chairstone.name | |
fe.protection.break.cfm.chairwood.* # (default: true) BREAK tile.chairwood.name | |
fe.protection.break.cfm.choppingboard.* # (default: true) BREAK tile.choppingboard.name | |
fe.protection.break.cfm.coffetablestone.* # (default: true) BREAK tile.coffetablestone.name | |
fe.protection.break.cfm.coffetablewood.* # (default: true) BREAK tile.coffetablewood.name | |
fe.protection.break.cfm.computer.* # (default: true) BREAK tile.computer.name | |
fe.protection.break.cfm.cookiejar.* # (default: true) BREAK tile.cookiejar.name | |
fe.protection.break.cfm.couch.* # (default: true) BREAK tile.couch.name | |
fe.protection.break.cfm.counterdoored.* # (default: true) BREAK tile.counterdoored.name | |
fe.protection.break.cfm.countersink.* # (default: true) BREAK tile.countersink.name | |
fe.protection.break.cfm.cup.* # (default: true) BREAK tile.cup.name | |
fe.protection.break.cfm.curtainoff.* # (default: true) BREAK tile.curtainoff.name | |
fe.protection.break.cfm.curtainon.* # (default: true) BREAK tile.curtainon.name | |
fe.protection.break.cfm.dishwasher.* # (default: true) BREAK tile.dishwasher.name | |
fe.protection.break.cfm.doorbell.* # (default: true) BREAK tile.doorbell.name | |
fe.protection.break.cfm.electricfence.* # (default: true) BREAK tile.electricfence.name | |
fe.protection.break.cfm.firealarmoff.* # (default: true) BREAK tile.firealarmoff.name | |
fe.protection.break.cfm.firealarmon.* # (default: true) BREAK tile.firealarmon.name | |
fe.protection.break.cfm.freezer.* # (default: true) BREAK tile.freezer.name | |
fe.protection.break.cfm.fridge.* # (default: true) BREAK tile.fridge.name | |
fe.protection.break.cfm.hedge.* # (default: true) BREAK tile.hedge.name | |
fe.protection.break.cfm.hey.* # (default: true) BREAK tile.hey.name | |
fe.protection.break.cfm.kitchencabinet.* # (default: true) BREAK tile.kitchencabinet.name | |
fe.protection.break.cfm.lampoff.* # (default: true) BREAK tile.lampoff.name | |
fe.protection.break.cfm.lampon.* # (default: true) BREAK tile.lampon.name | |
fe.protection.break.cfm.mailbox.* # (default: true) BREAK tile.mailbox.name | |
fe.protection.break.cfm.microwave.* # (default: true) BREAK tile.microwave.name | |
fe.protection.break.cfm.nyan.* # (default: true) BREAK tile.nyan.name | |
fe.protection.break.cfm.oven.* # (default: true) BREAK Oven | |
fe.protection.break.cfm.ovenoverhead.* # (default: true) BREAK tile.ovenoverhead.name | |
fe.protection.break.cfm.pattern.* # (default: true) BREAK tile.pattern.name | |
fe.protection.break.cfm.plate.* # (default: true) BREAK Plate | |
fe.protection.break.cfm.present.* # (default: true) BREAK tile.present.name | |
fe.protection.break.cfm.printer.* # (default: true) BREAK tile.printer.name | |
fe.protection.break.cfm.showerbottom.* # (default: true) BREAK tile.showerbottom.name | |
fe.protection.break.cfm.showerheadoff.* # (default: true) BREAK tile.showerheadoff.name | |
fe.protection.break.cfm.showerheadon.* # (default: true) BREAK tile.showerheadon.name | |
fe.protection.break.cfm.showertop.* # (default: true) BREAK tile.showertop.name | |
fe.protection.break.cfm.stereo.* # (default: true) BREAK tile.stereo.name | |
fe.protection.break.cfm.stonepath.* # (default: true) BREAK tile.stonepath.name | |
fe.protection.break.cfm.tablestone.* # (default: true) BREAK tile.tablestone.name | |
fe.protection.break.cfm.tablewood.* # (default: true) BREAK tile.tablewood.name | |
fe.protection.break.cfm.tap.* # (default: true) BREAK tile.tap.name | |
fe.protection.break.cfm.toaster.* # (default: true) BREAK tile.toaster.name | |
fe.protection.break.cfm.toilet.* # (default: true) BREAK tile.toilet.name | |
fe.protection.break.cfm.tree.* # (default: true) BREAK tile.tree.name | |
fe.protection.break.cfm.tv.* # (default: true) BREAK tile.tv.name | |
fe.protection.break.cfm.wallcabinet.* # (default: true) BREAK tile.wallcabinet.name | |
fe.protection.break.cfm.washingmachine.* # (default: true) BREAK tile.washingmachine.name | |
fe.protection.break.cfm.whiteGlass.* # (default: true) BREAK tile.whiteGlass.name | |
fe.protection.break.cfm.whitefence.* # (default: true) BREAK tile.whitefence.name | |
fe.protection.break.cfm.yellowGlow.* # (default: true) BREAK tile.yellowGlow.name | |
fe.protection.break.chisel.acacia_planks.* # (default: true) BREAK Acacia Wood Planks | |
fe.protection.break.chisel.aluminumblock.* # (default: true) BREAK Block of Aluminum | |
fe.protection.break.chisel.amber.* # (default: true) BREAK tile.chisel.amber.name | |
fe.protection.break.chisel.andesite.* # (default: true) BREAK Andesite | |
fe.protection.break.chisel.antiBlock.* # (default: true) BREAK Anti Block | |
fe.protection.break.chisel.arcane.* # (default: true) BREAK Arcane Stone Block | |
fe.protection.break.chisel.autoChisel.* # (default: true) BREAK Auto Chisel | |
fe.protection.break.chisel.birch_planks.* # (default: true) BREAK Birch Wood Planks | |
fe.protection.break.chisel.bloodBrick.* # (default: true) BREAK tile.chisel.bloodBrick.name | |
fe.protection.break.chisel.bloodRune.* # (default: true) BREAK Blood Rune | |
fe.protection.break.chisel.bookshelf.* # (default: true) BREAK Bookshelf | |
fe.protection.break.chisel.brickCustom.* # (default: true) BREAK Brick Block | |
fe.protection.break.chisel.bronzeblock.* # (default: true) BREAK Block of Bronze | |
fe.protection.break.chisel.carpet.* # (default: true) BREAK Floor Carpet | |
fe.protection.break.chisel.carpet_block.* # (default: true) BREAK Carpet | |
fe.protection.break.chisel.cloud.* # (default: true) BREAK Cloud | |
fe.protection.break.chisel.cobblestone.* # (default: true) BREAK Cobblestone | |
fe.protection.break.chisel.concrete.* # (default: true) BREAK Concrete | |
fe.protection.break.chisel.copperblock.* # (default: true) BREAK Block of Copper | |
fe.protection.break.chisel.dark_oak_planks.* # (default: true) BREAK Dark Oak Wood Planks | |
fe.protection.break.chisel.diamond_block.* # (default: true) BREAK Diamond Block | |
fe.protection.break.chisel.diorite.* # (default: true) BREAK Diorite | |
fe.protection.break.chisel.dirt.* # (default: true) BREAK Dirt | |
fe.protection.break.chisel.emerald_block.* # (default: true) BREAK Emerald Block | |
fe.protection.break.chisel.factoryblock.* # (default: true) BREAK Factory Block | |
fe.protection.break.chisel.factoryblock2.* # (default: true) BREAK Factory Block | |
fe.protection.break.chisel.fantasyblock.* # (default: true) BREAK Purpled Fantasy Block | |
fe.protection.break.chisel.fantasyblock2.* # (default: true) BREAK Fantasy Block | |
fe.protection.break.chisel.futura.* # (default: true) BREAK Futura Block | |
fe.protection.break.chisel.glass.* # (default: true) BREAK Glass | |
fe.protection.break.chisel.glass2.* # (default: true) BREAK Glass | |
fe.protection.break.chisel.glass_pane.* # (default: true) BREAK Glass Pane | |
fe.protection.break.chisel.glowstone.* # (default: true) BREAK Glowstone | |
fe.protection.break.chisel.gold2.* # (default: true) BREAK Block of Gold | |
fe.protection.break.chisel.gold_block.* # (default: true) BREAK Gold Block | |
fe.protection.break.chisel.granite.* # (default: true) BREAK Granite | |
fe.protection.break.chisel.grimstone.* # (default: true) BREAK Grimstone | |
fe.protection.break.chisel.hexLargePlating.* # (default: true) BREAK Large Hex Plating | |
fe.protection.break.chisel.hexPlating.* # (default: true) BREAK Hex Plating | |
fe.protection.break.chisel.holystone.* # (default: true) BREAK Holystone | |
fe.protection.break.chisel.ice.* # (default: true) BREAK Ice | |
fe.protection.break.chisel.ice_pillar.* # (default: true) BREAK Ice Pillar | |
fe.protection.break.chisel.ice_stairs.0.* # (default: true) BREAK Ice Stairs | |
fe.protection.break.chisel.ice_stairs.1.* # (default: true) BREAK Ice Stairs | |
fe.protection.break.chisel.ice_stairs.2.* # (default: true) BREAK Ice Stairs | |
fe.protection.break.chisel.ice_stairs.3.* # (default: true) BREAK Ice Stairs | |
fe.protection.break.chisel.ice_stairs.4.* # (default: true) BREAK Ice Stairs | |
fe.protection.break.chisel.ice_stairs.5.* # (default: true) BREAK Ice Stairs | |
fe.protection.break.chisel.ice_stairs.6.* # (default: true) BREAK Ice Stairs | |
fe.protection.break.chisel.ice_stairs.7.* # (default: true) BREAK Ice Stairs | |
fe.protection.break.chisel.iron2.* # (default: true) BREAK Block of Iron | |
fe.protection.break.chisel.iron_bars.* # (default: true) BREAK Iron Bars | |
fe.protection.break.chisel.iron_block.* # (default: true) BREAK Iron Block | |
fe.protection.break.chisel.jackolantern1.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern10.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern11.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern12.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern13.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern14.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern15.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern16.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern2.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern3.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern4.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern5.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern6.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern7.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern8.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jackolantern9.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.chisel.jungle_planks.* # (default: true) BREAK Jungle Wood Planks | |
fe.protection.break.chisel.laboratoryblock.* # (default: true) BREAK Laboratory Block | |
fe.protection.break.chisel.lapis_block.* # (default: true) BREAK Lapis Block | |
fe.protection.break.chisel.lavastone.* # (default: true) BREAK Lavastone | |
fe.protection.break.chisel.leadblock.* # (default: true) BREAK Block of Lead | |
fe.protection.break.chisel.leaves.* # (default: true) BREAK Leaf | |
fe.protection.break.chisel.limestone.* # (default: true) BREAK Limestone | |
fe.protection.break.chisel.limestone_slab.* # (default: true) BREAK Limestone Slab | |
fe.protection.break.chisel.limestone_slab_top.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.chisel.limestone_stairs.0.* # (default: true) BREAK Limestone Stairs | |
fe.protection.break.chisel.limestone_stairs.1.* # (default: true) BREAK Limestone Stairs | |
fe.protection.break.chisel.limestone_stairs.2.* # (default: true) BREAK Limestone Stairs | |
fe.protection.break.chisel.limestone_stairs.3.* # (default: true) BREAK Limestone Stairs | |
fe.protection.break.chisel.limestone_stairs.4.* # (default: true) BREAK Limestone Stairs | |
fe.protection.break.chisel.limestone_stairs.5.* # (default: true) BREAK Limestone Stairs | |
fe.protection.break.chisel.limestone_stairs.6.* # (default: true) BREAK Limestone Stairs | |
fe.protection.break.chisel.limestone_stairs.7.* # (default: true) BREAK Limestone Stairs | |
fe.protection.break.chisel.marble.* # (default: true) BREAK Marble | |
fe.protection.break.chisel.marble_pillar.* # (default: true) BREAK Marble Pillar | |
fe.protection.break.chisel.marble_pillar_slab.* # (default: true) BREAK Marble Pillar Slab | |
fe.protection.break.chisel.marble_pillar_slab_top.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.chisel.marble_slab.* # (default: true) BREAK Marble Slab | |
fe.protection.break.chisel.marble_slab_top.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.chisel.marble_stairs.0.* # (default: true) BREAK Marble Stairs | |
fe.protection.break.chisel.marble_stairs.1.* # (default: true) BREAK Marble Stairs | |
fe.protection.break.chisel.marble_stairs.2.* # (default: true) BREAK Marble Stairs | |
fe.protection.break.chisel.marble_stairs.3.* # (default: true) BREAK Marble Stairs | |
fe.protection.break.chisel.marble_stairs.4.* # (default: true) BREAK Marble Stairs | |
fe.protection.break.chisel.marble_stairs.5.* # (default: true) BREAK Marble Stairs | |
fe.protection.break.chisel.marble_stairs.6.* # (default: true) BREAK Marble Stairs | |
fe.protection.break.chisel.marble_stairs.7.* # (default: true) BREAK Marble Stairs | |
fe.protection.break.chisel.mossy_cobblestone.* # (default: true) BREAK Mossy Cobblestone | |
fe.protection.break.chisel.mossy_templeblock.* # (default: true) BREAK Mossy Temple Block | |
fe.protection.break.chisel.nation.* # (default: true) BREAK Imperialistic Block | |
fe.protection.break.chisel.nether_brick.* # (default: true) BREAK Nether Brick | |
fe.protection.break.chisel.netherrack.* # (default: true) BREAK Netherrack | |
fe.protection.break.chisel.oak_planks.* # (default: true) BREAK Oak Wood Planks | |
fe.protection.break.chisel.obsidian.* # (default: true) BREAK Obsidian | |
fe.protection.break.chisel.obsidian_snakestone.* # (default: true) BREAK Obsidian Snakestone | |
fe.protection.break.chisel.packedice.* # (default: true) BREAK Packed Ice | |
fe.protection.break.chisel.packedice_pillar.* # (default: true) BREAK Packed Ice Pillar | |
fe.protection.break.chisel.packedice_stairs.0.* # (default: true) BREAK Packed Ice Stairs | |
fe.protection.break.chisel.packedice_stairs.1.* # (default: true) BREAK Packed Ice Stairs | |
fe.protection.break.chisel.packedice_stairs.2.* # (default: true) BREAK Packed Ice Stairs | |
fe.protection.break.chisel.packedice_stairs.3.* # (default: true) BREAK Packed Ice Stairs | |
fe.protection.break.chisel.packedice_stairs.4.* # (default: true) BREAK Packed Ice Stairs | |
fe.protection.break.chisel.packedice_stairs.5.* # (default: true) BREAK Packed Ice Stairs | |
fe.protection.break.chisel.packedice_stairs.6.* # (default: true) BREAK Packed Ice Stairs | |
fe.protection.break.chisel.packedice_stairs.7.* # (default: true) BREAK Packed Ice Stairs | |
fe.protection.break.chisel.paperwall.* # (default: true) BREAK Paperwall | |
fe.protection.break.chisel.paperwall_block.* # (default: true) BREAK Paperwall Block | |
fe.protection.break.chisel.present.* # (default: true) BREAK Present | |
fe.protection.break.chisel.pumpkin1.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin10.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin11.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin12.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin13.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin14.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin15.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin16.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin2.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin3.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin4.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin5.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin6.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin7.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin8.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.pumpkin9.* # (default: true) BREAK Pumpkin | |
fe.protection.break.chisel.rebel.* # (default: true) BREAK Rebellious Block | |
fe.protection.break.chisel.redstone_block.* # (default: true) BREAK Redstone Block | |
fe.protection.break.chisel.road_line.* # (default: true) BREAK Road Lines | |
fe.protection.break.chisel.sand_snakestone.* # (default: true) BREAK Sand Snakestone | |
fe.protection.break.chisel.sandstone.* # (default: true) BREAK Sandstone | |
fe.protection.break.chisel.sandstone_scribbles.* # (default: true) BREAK Sandstone Scribbles | |
fe.protection.break.chisel.silverblock.* # (default: true) BREAK Block of Silver | |
fe.protection.break.chisel.spruce_planks.* # (default: true) BREAK Spruce Wood Planks | |
fe.protection.break.chisel.stained_glass_brown.* # (default: true) BREAK Stained Glass | |
fe.protection.break.chisel.stained_glass_lightgray.* # (default: true) BREAK Stained Glass | |
fe.protection.break.chisel.stained_glass_pane_brown.* # (default: true) BREAK Stained Glass Pane | |
fe.protection.break.chisel.stained_glass_pane_lightgray.* # (default: true) BREAK Stained Glass Pane | |
fe.protection.break.chisel.stained_glass_pane_magenta.* # (default: true) BREAK Stained Glass Pane | |
fe.protection.break.chisel.stained_glass_pane_pink.* # (default: true) BREAK Stained Glass Pane | |
fe.protection.break.chisel.stained_glass_pane_purple.* # (default: true) BREAK Stained Glass Pane | |
fe.protection.break.chisel.stained_glass_pane_red.* # (default: true) BREAK Stained Glass Pane | |
fe.protection.break.chisel.stained_glass_pane_white.* # (default: true) BREAK Stained Glass Pane | |
fe.protection.break.chisel.stained_glass_pane_yellow.* # (default: true) BREAK Stained Glass Pane | |
fe.protection.break.chisel.stained_glass_white.* # (default: true) BREAK Stained Glass | |
fe.protection.break.chisel.stained_glass_yellow.* # (default: true) BREAK Stained Glass | |
fe.protection.break.chisel.steelblock.* # (default: true) BREAK Block of Steel | |
fe.protection.break.chisel.stone_snakestone.* # (default: true) BREAK Stone Snakestone | |
fe.protection.break.chisel.stonebricksmooth.* # (default: true) BREAK Stone Bricks | |
fe.protection.break.chisel.tallow.* # (default: true) BREAK Block of Tallow | |
fe.protection.break.chisel.technical.* # (default: true) BREAK Technical Block | |
fe.protection.break.chisel.technical2.* # (default: true) BREAK Transparent Technical Block | |
fe.protection.break.chisel.technical3.* # (default: true) BREAK Industrial Technical Block | |
fe.protection.break.chisel.templeblock.* # (default: true) BREAK Temple Block | |
fe.protection.break.chisel.thaumium.* # (default: true) BREAK Thaumium Block | |
fe.protection.break.chisel.tinblock.* # (default: true) BREAK Block of Tin | |
fe.protection.break.chisel.torch1.* # (default: true) BREAK Torch | |
fe.protection.break.chisel.torch10.* # (default: true) BREAK Torch | |
fe.protection.break.chisel.torch2.* # (default: true) BREAK Torch | |
fe.protection.break.chisel.torch3.* # (default: true) BREAK Torch | |
fe.protection.break.chisel.torch4.* # (default: true) BREAK Torch | |
fe.protection.break.chisel.torch5.* # (default: true) BREAK Torch | |
fe.protection.break.chisel.torch6.* # (default: true) BREAK Torch | |
fe.protection.break.chisel.torch7.* # (default: true) BREAK Torch | |
fe.protection.break.chisel.torch8.* # (default: true) BREAK Torch | |
fe.protection.break.chisel.torch9.* # (default: true) BREAK Torch | |
fe.protection.break.chisel.tyrian.* # (default: true) BREAK Tyrian | |
fe.protection.break.chisel.uraniumblock.* # (default: true) BREAK Block of Uranium | |
fe.protection.break.chisel.valentines.* # (default: true) BREAK Valentines Block | |
fe.protection.break.chisel.voidstone.* # (default: true) BREAK Voidstone | |
fe.protection.break.chisel.voidstone2.* # (default: true) BREAK Energised Voidstone | |
fe.protection.break.chisel.voidstonePillar.* # (default: true) BREAK Voidstone Pillar | |
fe.protection.break.chisel.voidstonePillar2.* # (default: true) BREAK Energised Voidstone Pillar | |
fe.protection.break.chisel.voidstoneRunic.* # (default: true) BREAK Runic Voidstone | |
fe.protection.break.chisel.warningSign.* # (default: true) BREAK Warning Sign | |
fe.protection.break.chisel.waterstone.* # (default: true) BREAK Waterstone | |
fe.protection.break.chisel.woolen_clay.* # (default: true) BREAK Woolen Clay | |
fe.protection.break.eplus.tile.advancedEnchantmentTable.* # (default: true) BREAK Advanced Enchantment Table | |
fe.protection.break.extracells.certustank.* # (default: true) BREAK extracells.block.certustank.name | |
fe.protection.break.extracells.ecbaseblock.* # (default: true) BREAK tile.extracells.block.ecbaseblock.name | |
fe.protection.break.extracells.fluidcrafter.* # (default: true) BREAK ME Fluid Assembler | |
fe.protection.break.extracells.hardmedrive.* # (default: true) BREAK Blast resistant ME Drive | |
fe.protection.break.extracells.vibrantchamberfluid.* # (default: true) BREAK Fluid Vibration Chamber | |
fe.protection.break.extracells.walrus.* # (default: true) BREAK Walrus | |
fe.protection.break.factorization.BlastedBedrock.* # (default: true) BREAK Blasted Bedrock | |
fe.protection.break.factorization.ColossalBlock.* # (default: true) BREAK tile.factorization:colossalBlock.name | |
fe.protection.break.factorization.DarkIronOre.* # (default: true) BREAK Dark Iron Ore | |
fe.protection.break.factorization.FracturedBedrock.* # (default: true) BREAK Fractured Bedrock | |
fe.protection.break.factorization.FzBlock.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.factorization.GargantuanBlock.* # (default: true) BREAK Gargantuan Brick | |
fe.protection.break.factorization.Lightair.* # (default: true) BREAK tile.lightair.name | |
fe.protection.break.factorization.ResourceBlock.* # (default: true) BREAK tile.factorization.ResourceBlock.name | |
fe.protection.break.funkylocomotion.frame.* # (default: true) BREAK Frame Block | |
fe.protection.break.funkylocomotion.frame2.* # (default: true) BREAK Frame Block | |
fe.protection.break.funkylocomotion.frame3.* # (default: true) BREAK Frame Block | |
fe.protection.break.funkylocomotion.frame4.* # (default: true) BREAK Frame Block | |
fe.protection.break.funkylocomotion.moving.* # (default: true) BREAK tile.funkylocomotion:moving.name | |
fe.protection.break.funkylocomotion.pusher.* # (default: true) BREAK tile.funkylocomotion:pusher.name | |
fe.protection.break.funkylocomotion.slider.* # (default: true) BREAK Frame Slider | |
fe.protection.break.gendustry.Extractor.* # (default: true) BREAK DNA Extractor | |
fe.protection.break.gendustry.Imprinter.* # (default: true) BREAK Genetic Imprinter | |
fe.protection.break.gendustry.IndustrialApiary.* # (default: true) BREAK Industrial Apiary | |
fe.protection.break.gendustry.Liquifier.* # (default: true) BREAK Protein Liquifier | |
fe.protection.break.gendustry.MutagenProducer.* # (default: true) BREAK Mutagen Producer | |
fe.protection.break.gendustry.Mutatron.* # (default: true) BREAK Mutatron | |
fe.protection.break.gendustry.MutatronAdv.* # (default: true) BREAK Advanced Mutatron | |
fe.protection.break.gendustry.Replicator.* # (default: true) BREAK Genetic Replicator | |
fe.protection.break.gendustry.Sampler.* # (default: true) BREAK Genetic Sampler | |
fe.protection.break.gendustry.Transposer.* # (default: true) BREAK Genetic Transposer | |
fe.protection.break.gendustry.fluid.LiquidDNA.* # (default: true) BREAK Liquid DNA | |
fe.protection.break.gendustry.fluid.Mutagen.* # (default: true) BREAK Mutagen | |
fe.protection.break.gendustry.fluid.Protein.* # (default: true) BREAK Protein | |
fe.protection.break.kitchen.board.* # (default: true) BREAK Cutting Board | |
fe.protection.break.kitchen.frying_pan.* # (default: true) BREAK Frying Pan | |
fe.protection.break.kitchen.kitchen_cabinet.* # (default: true) BREAK Kitchen Cabinet | |
fe.protection.break.kitchen.lettuce_crop.* # (default: true) BREAK Lettuce Crop | |
fe.protection.break.kitchen.oven.* # (default: true) BREAK Oven | |
fe.protection.break.kitchen.peanut_crop.* # (default: true) BREAK Peanut Crop | |
fe.protection.break.kitchen.plate.* # (default: true) BREAK Plate | |
fe.protection.break.kitchen.strawberry_crop.* # (default: true) BREAK Strawberry Crop | |
fe.protection.break.kitchen.tiles.* # (default: true) BREAK Tiles | |
fe.protection.break.kitchen.tomato_crop.* # (default: true) BREAK Tomato Plant | |
fe.protection.break.kitchen.wild_lettuce.* # (default: true) BREAK tile.wild_lettuce.name | |
fe.protection.break.kitchen.wild_peanut.* # (default: true) BREAK Wild Peanut | |
fe.protection.break.kitchen.wild_strawberry.* # (default: true) BREAK Wild Strawberry | |
fe.protection.break.kitchen.wild_tomato.* # (default: true) BREAK tile.wild_tomato.name | |
fe.protection.break.malisisdoors.block_mixer.* # (default: true) BREAK Block Mixer | |
fe.protection.break.malisisdoors.carriage_door.* # (default: true) BREAK Carriage Door | |
fe.protection.break.malisisdoors.curtain.* # (default: true) BREAK Curtain | |
fe.protection.break.malisisdoors.door_acacia.* # (default: true) BREAK Acacia Door | |
fe.protection.break.malisisdoors.door_birch.* # (default: true) BREAK Birch Door | |
fe.protection.break.malisisdoors.door_dark_oak.* # (default: true) BREAK Dark Oak Door | |
fe.protection.break.malisisdoors.door_factory.* # (default: true) BREAK Door Factory | |
fe.protection.break.malisisdoors.door_jungle.* # (default: true) BREAK Jungle Door | |
fe.protection.break.malisisdoors.door_spruce.* # (default: true) BREAK Spruce Door | |
fe.protection.break.malisisdoors.factory_door.* # (default: true) BREAK Factory Door | |
fe.protection.break.malisisdoors.forcefieldDoor.* # (default: true) BREAK Forcefield | |
fe.protection.break.malisisdoors.garage_door.* # (default: true) BREAK Garage Door | |
fe.protection.break.malisisdoors.iron_sliding_door.* # (default: true) BREAK Iron Glass Door | |
fe.protection.break.malisisdoors.iron_trapdoor.* # (default: true) BREAK Iron Trapdoor | |
fe.protection.break.malisisdoors.jail_door.* # (default: true) BREAK Jail Door | |
fe.protection.break.malisisdoors.laboratory_door.* # (default: true) BREAK Laboratory Door | |
fe.protection.break.malisisdoors.mixed_block.* # (default: true) BREAK Mixed Block | |
fe.protection.break.malisisdoors.null.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.malisisdoors.player_sensor.* # (default: true) BREAK Player Sensor | |
fe.protection.break.malisisdoors.rustyHatch.* # (default: true) BREAK Rusty Hatch | |
fe.protection.break.malisisdoors.rustyLadder.* # (default: true) BREAK Rusty Ladder | |
fe.protection.break.malisisdoors.shoji_door.* # (default: true) BREAK Shoji Door | |
fe.protection.break.malisisdoors.sliding_trapdoor.* # (default: true) BREAK Sliding Trapdoor | |
fe.protection.break.malisisdoors.vanishing_block.* # (default: true) BREAK tile.vanishing_block.name | |
fe.protection.break.malisisdoors.vanishing_block_diamond.* # (default: true) BREAK Diamond Vanishing Frame | |
fe.protection.break.malisisdoors.wood_sliding_door.* # (default: true) BREAK Wooden Glass Door | |
fe.protection.break.minecraft.acacia_stairs.* # (default: true) BREAK Acacia Wood Stairs | |
fe.protection.break.minecraft.activator_rail.* # (default: true) BREAK Activator Track | |
fe.protection.break.minecraft.air.* # (default: true) BREAK tile.air.name | |
fe.protection.break.minecraft.anvil.* # (default: true) BREAK Anvil | |
fe.protection.break.minecraft.beacon.* # (default: true) BREAK Beacon | |
fe.protection.break.minecraft.bed.* # (default: true) BREAK Bed | |
fe.protection.break.minecraft.bedrock.* # (default: true) BREAK Bedrock | |
fe.protection.break.minecraft.birch_stairs.* # (default: true) BREAK Birch Wood Stairs | |
fe.protection.break.minecraft.bookshelf.* # (default: true) BREAK Bookshelf | |
fe.protection.break.minecraft.brewing_stand.* # (default: true) BREAK tile.brewingStand.name | |
fe.protection.break.minecraft.brick_block.* # (default: true) BREAK Bricks | |
fe.protection.break.minecraft.brick_stairs.* # (default: true) BREAK Brick Stairs | |
fe.protection.break.minecraft.brown_mushroom.* # (default: true) BREAK Mushroom | |
fe.protection.break.minecraft.brown_mushroom_block.* # (default: true) BREAK Mushroom | |
fe.protection.break.minecraft.cactus.* # (default: true) BREAK Cactus | |
fe.protection.break.minecraft.cake.* # (default: true) BREAK Cake | |
fe.protection.break.minecraft.carpet.* # (default: true) BREAK tile.woolCarpet.name | |
fe.protection.break.minecraft.carrots.* # (default: true) BREAK Carrots | |
fe.protection.break.minecraft.cauldron.* # (default: true) BREAK Cauldron | |
fe.protection.break.minecraft.chest.* # (default: true) BREAK Chest | |
fe.protection.break.minecraft.clay.* # (default: true) BREAK Clay | |
fe.protection.break.minecraft.coal_block.* # (default: true) BREAK Block of Coal | |
fe.protection.break.minecraft.coal_ore.* # (default: true) BREAK Coal Ore | |
fe.protection.break.minecraft.cobblestone.* # (default: true) BREAK Cobblestone | |
fe.protection.break.minecraft.cobblestone_wall.* # (default: true) BREAK tile.cobbleWall.name | |
fe.protection.break.minecraft.cocoa.* # (default: true) BREAK Cocoa | |
fe.protection.break.minecraft.command_block.* # (default: true) BREAK Command Block | |
fe.protection.break.minecraft.crafting_table.* # (default: true) BREAK Crafting Table | |
fe.protection.break.minecraft.dark_oak_stairs.* # (default: true) BREAK Dark Oak Wood Stairs | |
fe.protection.break.minecraft.daylight_detector.* # (default: true) BREAK Daylight Sensor | |
fe.protection.break.minecraft.deadbush.* # (default: true) BREAK Dead Bush | |
fe.protection.break.minecraft.detector_rail.* # (default: true) BREAK Detector Track | |
fe.protection.break.minecraft.diamond_block.* # (default: true) BREAK Block of Diamond | |
fe.protection.break.minecraft.diamond_ore.* # (default: true) BREAK Diamond Ore | |
fe.protection.break.minecraft.dirt.* # (default: true) BREAK tile.dirt.name | |
fe.protection.break.minecraft.dispenser.* # (default: true) BREAK Dispenser | |
fe.protection.break.minecraft.double_plant.* # (default: true) BREAK tile.doublePlant.name | |
fe.protection.break.minecraft.double_stone_slab.* # (default: true) BREAK tile.stoneSlab.name | |
fe.protection.break.minecraft.double_wooden_slab.* # (default: true) BREAK tile.woodSlab.name | |
fe.protection.break.minecraft.dragon_egg.* # (default: true) BREAK Dragon Egg | |
fe.protection.break.minecraft.dropper.* # (default: true) BREAK Dropper | |
fe.protection.break.minecraft.emerald_block.* # (default: true) BREAK Block of Emerald | |
fe.protection.break.minecraft.emerald_ore.* # (default: true) BREAK Emerald Ore | |
fe.protection.break.minecraft.enchanting_table.* # (default: true) BREAK Enchantment Table | |
fe.protection.break.minecraft.end_portal.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.minecraft.end_portal_frame.* # (default: true) BREAK End Portal | |
fe.protection.break.minecraft.end_stone.* # (default: true) BREAK End Stone | |
fe.protection.break.minecraft.ender_chest.* # (default: true) BREAK Ender Chest | |
fe.protection.break.minecraft.farmland.* # (default: true) BREAK Farmland | |
fe.protection.break.minecraft.fence.* # (default: true) BREAK Fence | |
fe.protection.break.minecraft.fence_gate.* # (default: true) BREAK Fence Gate | |
fe.protection.break.minecraft.fire.* # (default: true) BREAK Fire | |
fe.protection.break.minecraft.flower_pot.* # (default: true) BREAK tile.flowerPot.name | |
fe.protection.break.minecraft.flowing_lava.* # (default: true) BREAK Lava | |
fe.protection.break.minecraft.flowing_water.* # (default: true) BREAK Water | |
fe.protection.break.minecraft.furnace.* # (default: true) BREAK Furnace | |
fe.protection.break.minecraft.glass.* # (default: true) BREAK Glass | |
fe.protection.break.minecraft.glass_pane.* # (default: true) BREAK Glass Pane | |
fe.protection.break.minecraft.glowstone.* # (default: true) BREAK Glowstone | |
fe.protection.break.minecraft.gold_block.* # (default: true) BREAK Block of Gold | |
fe.protection.break.minecraft.gold_ore.* # (default: true) BREAK Gold Ore | |
fe.protection.break.minecraft.golden_rail.* # (default: true) BREAK Booster Track | |
fe.protection.break.minecraft.grass.* # (default: true) BREAK Grass Block | |
fe.protection.break.minecraft.gravel.* # (default: true) BREAK Gravel | |
fe.protection.break.minecraft.hardened_clay.* # (default: true) BREAK Hardened Clay | |
fe.protection.break.minecraft.hay_block.* # (default: true) BREAK Hay Bale | |
fe.protection.break.minecraft.heavy_weighted_pressure_plate.* # (default: true) BREAK Weighted Pressure Plate (Heavy) | |
fe.protection.break.minecraft.hopper.* # (default: true) BREAK Hopper | |
fe.protection.break.minecraft.ice.* # (default: true) BREAK Ice | |
fe.protection.break.minecraft.iron_bars.* # (default: true) BREAK Iron Bars | |
fe.protection.break.minecraft.iron_block.* # (default: true) BREAK Block of Iron | |
fe.protection.break.minecraft.iron_door.* # (default: true) BREAK Iron Door | |
fe.protection.break.minecraft.iron_ore.* # (default: true) BREAK Iron Ore | |
fe.protection.break.minecraft.jukebox.* # (default: true) BREAK Jukebox | |
fe.protection.break.minecraft.jungle_stairs.* # (default: true) BREAK Jungle Wood Stairs | |
fe.protection.break.minecraft.ladder.* # (default: true) BREAK Ladder | |
fe.protection.break.minecraft.lapis_block.* # (default: true) BREAK Lapis Lazuli Block | |
fe.protection.break.minecraft.lapis_ore.* # (default: true) BREAK Lapis Lazuli Ore | |
fe.protection.break.minecraft.lava.* # (default: true) BREAK Lava | |
fe.protection.break.minecraft.leaves.* # (default: true) BREAK Leaves | |
fe.protection.break.minecraft.leaves2.* # (default: true) BREAK Leaves | |
fe.protection.break.minecraft.lever.* # (default: true) BREAK Lever | |
fe.protection.break.minecraft.light_weighted_pressure_plate.* # (default: true) BREAK Weighted Pressure Plate (Light) | |
fe.protection.break.minecraft.lit_furnace.* # (default: true) BREAK Furnace | |
fe.protection.break.minecraft.lit_pumpkin.* # (default: true) BREAK Jack o'Lantern | |
fe.protection.break.minecraft.lit_redstone_lamp.* # (default: true) BREAK Redstone Lamp | |
fe.protection.break.minecraft.lit_redstone_ore.* # (default: true) BREAK Redstone Ore | |
fe.protection.break.minecraft.log.* # (default: true) BREAK Wood | |
fe.protection.break.minecraft.log2.* # (default: true) BREAK Wood | |
fe.protection.break.minecraft.melon_block.* # (default: true) BREAK Melon | |
fe.protection.break.minecraft.melon_stem.* # (default: true) BREAK tile.pumpkinStem.name | |
fe.protection.break.minecraft.mob_spawner.* # (default: true) BREAK Monster Spawner | |
fe.protection.break.minecraft.monster_egg.* # (default: true) BREAK Silverfish | |
fe.protection.break.minecraft.mossy_cobblestone.* # (default: true) BREAK Moss Stone | |
fe.protection.break.minecraft.mycelium.* # (default: true) BREAK Mycelium | |
fe.protection.break.minecraft.nether_brick.* # (default: true) BREAK Nether Brick | |
fe.protection.break.minecraft.nether_brick_fence.* # (default: true) BREAK Nether Brick Fence | |
fe.protection.break.minecraft.nether_brick_stairs.* # (default: true) BREAK Nether Brick Stairs | |
fe.protection.break.minecraft.nether_wart.* # (default: true) BREAK Nether Wart | |
fe.protection.break.minecraft.netherrack.* # (default: true) BREAK Netherrack | |
fe.protection.break.minecraft.noteblock.* # (default: true) BREAK Note Block | |
fe.protection.break.minecraft.oak_stairs.* # (default: true) BREAK Oak Wood Stairs | |
fe.protection.break.minecraft.obsidian.* # (default: true) BREAK Obsidian | |
fe.protection.break.minecraft.packed_ice.* # (default: true) BREAK Packed Ice | |
fe.protection.break.minecraft.piston.* # (default: true) BREAK Piston | |
fe.protection.break.minecraft.piston_extension.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.minecraft.piston_head.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.minecraft.planks.* # (default: true) BREAK Wooden Planks | |
fe.protection.break.minecraft.portal.* # (default: true) BREAK Portal | |
fe.protection.break.minecraft.potatoes.* # (default: true) BREAK Potatoes | |
fe.protection.break.minecraft.powered_comparator.* # (default: true) BREAK tile.comparator.name | |
fe.protection.break.minecraft.powered_repeater.* # (default: true) BREAK tile.diode.name | |
fe.protection.break.minecraft.pumpkin.* # (default: true) BREAK Pumpkin | |
fe.protection.break.minecraft.pumpkin_stem.* # (default: true) BREAK tile.pumpkinStem.name | |
fe.protection.break.minecraft.quartz_block.* # (default: true) BREAK tile.quartzBlock.name | |
fe.protection.break.minecraft.quartz_ore.* # (default: true) BREAK Nether Quartz Ore | |
fe.protection.break.minecraft.quartz_stairs.* # (default: true) BREAK Quartz Stairs | |
fe.protection.break.minecraft.rail.* # (default: true) BREAK Track | |
fe.protection.break.minecraft.red_flower.* # (default: true) BREAK tile.flower2.name | |
fe.protection.break.minecraft.red_mushroom.* # (default: true) BREAK Mushroom | |
fe.protection.break.minecraft.red_mushroom_block.* # (default: true) BREAK Mushroom | |
fe.protection.break.minecraft.redstone_block.* # (default: true) BREAK Block of Redstone | |
fe.protection.break.minecraft.redstone_lamp.* # (default: true) BREAK Redstone Lamp | |
fe.protection.break.minecraft.redstone_ore.* # (default: true) BREAK Redstone Ore | |
fe.protection.break.minecraft.redstone_torch.* # (default: true) BREAK Redstone Torch | |
fe.protection.break.minecraft.redstone_wire.* # (default: true) BREAK Redstone Dust | |
fe.protection.break.minecraft.reeds.* # (default: true) BREAK Sugar cane | |
fe.protection.break.minecraft.sand.* # (default: true) BREAK tile.sand.name | |
fe.protection.break.minecraft.sandstone.* # (default: true) BREAK Sandstone | |
fe.protection.break.minecraft.sandstone_stairs.* # (default: true) BREAK Sandstone Stairs | |
fe.protection.break.minecraft.sapling.* # (default: true) BREAK tile.sapling.name | |
fe.protection.break.minecraft.skull.* # (default: true) BREAK tile.skull.name | |
fe.protection.break.minecraft.snow.* # (default: true) BREAK Snow | |
fe.protection.break.minecraft.snow_layer.* # (default: true) BREAK Snow | |
fe.protection.break.minecraft.soul_sand.* # (default: true) BREAK Soul Sand | |
fe.protection.break.minecraft.sponge.* # (default: true) BREAK Sponge | |
fe.protection.break.minecraft.spruce_stairs.* # (default: true) BREAK Spruce Wood Stairs | |
fe.protection.break.minecraft.stained_glass.* # (default: true) BREAK Stained Glass | |
fe.protection.break.minecraft.stained_glass_pane.* # (default: true) BREAK Stained Glass Pane | |
fe.protection.break.minecraft.stained_hardened_clay.* # (default: true) BREAK tile.clayHardenedStained.name | |
fe.protection.break.minecraft.standing_sign.* # (default: true) BREAK Sign | |
fe.protection.break.minecraft.sticky_piston.* # (default: true) BREAK Sticky Piston | |
fe.protection.break.minecraft.stone.* # (default: true) BREAK Stone | |
fe.protection.break.minecraft.stone_brick_stairs.* # (default: true) BREAK Stone Brick Stairs | |
fe.protection.break.minecraft.stone_button.* # (default: true) BREAK Button | |
fe.protection.break.minecraft.stone_pressure_plate.* # (default: true) BREAK Pressure Plate | |
fe.protection.break.minecraft.stone_slab.* # (default: true) BREAK tile.stoneSlab.name | |
fe.protection.break.minecraft.stone_stairs.* # (default: true) BREAK Stone Stairs | |
fe.protection.break.minecraft.stonebrick.* # (default: true) BREAK Stone Bricks | |
fe.protection.break.minecraft.tallgrass.* # (default: true) BREAK Grass | |
fe.protection.break.minecraft.tnt.* # (default: true) BREAK TNT | |
fe.protection.break.minecraft.torch.* # (default: true) BREAK Torch | |
fe.protection.break.minecraft.trapdoor.* # (default: true) BREAK Trapdoor | |
fe.protection.break.minecraft.trapped_chest.* # (default: true) BREAK Trapped Chest | |
fe.protection.break.minecraft.tripwire.* # (default: true) BREAK Tripwire | |
fe.protection.break.minecraft.tripwire_hook.* # (default: true) BREAK Tripwire Hook | |
fe.protection.break.minecraft.unlit_redstone_torch.* # (default: true) BREAK Redstone Torch | |
fe.protection.break.minecraft.unpowered_comparator.* # (default: true) BREAK tile.comparator.name | |
fe.protection.break.minecraft.unpowered_repeater.* # (default: true) BREAK tile.diode.name | |
fe.protection.break.minecraft.vine.* # (default: true) BREAK Vines | |
fe.protection.break.minecraft.wall_sign.* # (default: true) BREAK Sign | |
fe.protection.break.minecraft.water.* # (default: true) BREAK Water | |
fe.protection.break.minecraft.waterlily.* # (default: true) BREAK Lily Pad | |
fe.protection.break.minecraft.web.* # (default: true) BREAK Cobweb | |
fe.protection.break.minecraft.wheat.* # (default: true) BREAK Crops | |
fe.protection.break.minecraft.wooden_button.* # (default: true) BREAK Button | |
fe.protection.break.minecraft.wooden_door.* # (default: true) BREAK Wooden Door | |
fe.protection.break.minecraft.wooden_pressure_plate.* # (default: true) BREAK Pressure Plate | |
fe.protection.break.minecraft.wooden_slab.* # (default: true) BREAK tile.woodSlab.name | |
fe.protection.break.minecraft.wool.* # (default: true) BREAK Wool | |
fe.protection.break.minecraft.yellow_flower.* # (default: true) BREAK tile.flower1.name | |
fe.protection.break.openmodularturrets.baseTierFourBlock.* # (default: true) BREAK Resonant Turret Base | |
fe.protection.break.openmodularturrets.baseTierOneBlock.* # (default: true) BREAK Leadstone Turret Base | |
fe.protection.break.openmodularturrets.baseTierThreeBlock.* # (default: true) BREAK Hardened Turret Base | |
fe.protection.break.openmodularturrets.baseTierTwoBlock.* # (default: true) BREAK Reinforced Turret Base | |
fe.protection.break.openmodularturrets.baseTierWood.* # (default: true) BREAK Wood Turret Base | |
fe.protection.break.openmodularturrets.disposeItemTurret.* # (default: true) BREAK Disposable Item Turret | |
fe.protection.break.openmodularturrets.grenadeTurret.* # (default: true) BREAK Grenade Launcher Turret | |
fe.protection.break.openmodularturrets.laserTurret.* # (default: true) BREAK Laser Turret | |
fe.protection.break.openmodularturrets.leverBlock.* # (default: true) BREAK Basic Turret Base Crank | |
fe.protection.break.openmodularturrets.machineGunTurret.* # (default: true) BREAK Machine Gun Turret | |
fe.protection.break.openmodularturrets.railGunTurret.* # (default: true) BREAK Rail Gun Turret | |
fe.protection.break.openmodularturrets.rocketTurret.* # (default: true) BREAK Rocket Launcher Turret | |
fe.protection.break.props.blockProps.* # (default: true) BREAK Unnamed Block, report to mod author. | |
fe.protection.break.qmunitylib.qmunitylib.blocks.multipart.* # (default: true) BREAK tile.qmunitylib:multipart.name | |
fe.protection.break.rfwindmill.windmillBlock1.* # (default: true) BREAK Basic Flux Windmill | |
fe.protection.break.rfwindmill.windmillBlock2.* # (default: true) BREAK Hardened Flux Windmill | |
fe.protection.break.rfwindmill.windmillBlock3.* # (default: true) BREAK Reinforced Flux Windmill | |
fe.protection.break.rfwindmill.windmillBlock4.* # (default: true) BREAK Resonant Flux Windmill | |
fe.protection.break.witchery.alderwooddoor.* # (default: true) BREAK Alder Wood Door | |
fe.protection.break.witchery.alluringskull.* # (default: true) BREAK Alluring Skull | |
fe.protection.break.witchery.altar.* # (default: true) BREAK Altar | |
fe.protection.break.witchery.artichoke.* # (default: true) BREAK Water Artichoke | |
fe.protection.break.witchery.barrier.* # (default: true) BREAK Barrier | |
fe.protection.break.witchery.beartrap.* # (default: true) BREAK Beartrap | |
fe.protection.break.witchery.belladonna.* # (default: true) BREAK Belladonna | |
fe.protection.break.witchery.bloodcrucible.* # (default: true) BREAK Blood Crucible | |
fe.protection.break.witchery.bloodedwool.* # (default: true) BREAK Blood-stained Wool | |
fe.protection.break.witchery.bloodrose.* # (default: true) BREAK Blood Poppy | |
fe.protection.break.witchery.bramble.* # (default: true) BREAK tile.witchery:bramble.name | |
fe.protection.break.witchery.brazier.* # (default: true) BREAK Brazier | |
fe.protection.break.witchery.brew.* # (default: true) BREAK tile.witchery:brew.name | |
fe.protection.break.witchery.brewgas.* # (default: true) BREAK tile.witchery:brewgas.name | |
fe.protection.break.witchery.brewliquid.* # (default: true) BREAK tile.witchery:brewliquid.name | |
fe.protection.break.witchery.cactus.* # (default: true) BREAK Cactus | |
fe.protection.break.witchery.candelabra.* # (default: true) BREAK Candelabra | |
fe.protection.break.witchery.cauldron.* # (default: true) BREAK Witch's Cauldron | |
fe.protection.break.witchery.cbuttonstone.* # (default: true) BREAK Button | |
fe.protection.break.witchery.cbuttonwood.* # (default: true) BREAK Button | |
fe.protection.break.witchery.chalice.* # (default: true) BREAK Chalice | |
fe.protection.break.witchery.circle.* # (default: true) BREAK Heart Glyph | |
fe.protection.break.witchery.circleglyphinfernal.* # (default: true) BREAK Infernal Glyph | |
fe.protection.break.witchery.circleglyphotherwhere.* # (default: true) BREAK Otherwhere Glyph | |
fe.protection.break.witchery.circleglyphritual.* # (default: true) BREAK Ritual Glyph | |
fe.protection.break.witchery.clever.* # (default: true) BREAK Lever | |
fe.protection.break.witchery.coffinblock.* # (default: true) BREAK Coffin | |
fe.protection.break.witchery.crittersnare.* # (default: true) BREAK Critter Snare | |
fe.protection.break.witchery.crystalball.* # (default: true) BREAK Crystal Ball | |
fe.protection.break.witchery.csnowpressureplate.* # (default: true) BREAK Snow Pressure Plate | |
fe.protection.break.witchery.cstonepressureplate.* # (default: true) BREAK Pressure Plate | |
fe.protection.break.witchery.cwoodendoor.* # (default: true) BREAK Wooden Door | |
fe.protection.break.witchery.cwoodpressureplate.* # (default: true) BREAK Pressure Plate | |
fe.protection.break.witchery.daylightcollector.* # (default: true) BREAK Sun Collector | |
fe.protection.break.witchery.decursedirected.* # (default: true) BREAK Statue of Broken Curses | |
fe.protection.break.witchery.decurseteleport.* # (default: true) BREAK Statue of Occluded Summons | |
fe.protection.break.witchery.demonheart.* # (default: true) BREAK Demon Heart | |
fe.protection.break.witchery.disease.* # (default: true) BREAK Disease | |
fe.protection.break.witchery.distilleryburning.* # (default: true) BREAK Distillery | |
fe.protection.break.witchery.distilleryidle.* # (default: true) BREAK Distillery | |
fe.protection.break.witchery.dreamcatcher.* # (default: true) BREAK Dream Weaver | |
fe.protection.break.witchery.embermoss.* # (default: true) BREAK Ember Moss | |
fe.protection.break.witchery.filteredfumefunnel.* # (default: true) BREAK Filtered Fume Funnel | |
fe.protection.break.witchery.force.* # (default: true) BREAK Solid | |
fe.protection.break.witchery.fumefunnel.* # (default: true) BREAK Fume Funnel | |
fe.protection.break.witchery.garlicgarland.* # (default: true) BREAK Garlic Garland | |
fe.protection.break.witchery.garlicplant.* # (default: true) BREAK Garlic | |
fe.protection.break.witchery.glintweed.* # (default: true) BREAK Glint Weed | |
fe.protection.break.witchery.glowglobe.* # (default: true) BREAK Glow Globe | |
fe.protection.break.witchery.grassper.* # (default: true) BREAK Grassper | |
fe.protection.break.witchery.hollowtears.* # (default: true) BREAK Flowing Spirit | |
fe.protection.break.witchery.icedoor.* # (default: true) BREAK Ice Door | |
fe.protection.break.witchery.icedoubleslab.* # (default: true) BREAK Ice Double Slab | |
fe.protection.break.witchery.icefence.* # (default: true) BREAK Ice Fence | |
fe.protection.break.witchery.icefencegate.* # (default: true) BREAK Ice Gate | |
fe.protection.break.witchery.icepressureplate.* # (default: true) BREAK Ice Pressure Plate | |
fe.protection.break.witchery.iceslab.* # (default: true) BREAK Ice Slab | |
fe.protection.break.witchery.icestairs.* # (default: true) BREAK Ice Stairs | |
fe.protection.break.witchery.icestockade.* # (default: true) BREAK tile.witchery:icestockade.name | |
fe.protection.break.witchery.infinityegg.* # (default: true) BREAK Infinity Egg | |
fe.protection.break.witchery.kettle.* # (default: true) BREAK Kettle | |
fe.protection.break.witchery.leapinglily.* # (default: true) BREAK Leaping Lily | |
fe.protection.break.witchery.leechchest.* # (default: true) BREAK Leech Chest | |
fe.protection.break.witchery.light.* # (default: true) BREAK tile.witchery:light.name | |
fe.protection.break.witchery.lilypad.* # (default: true) BREAK tile.lilypad.name | |
fe.protection.break.witchery.mandrake.* # (default: true) BREAK Mandrake | |
fe.protection.break.witchery.mindrake.* # (default: true) BREAK Minedrake | |
fe.protection.break.witchery.mirrorblock.* # (default: true) BREAK Mirror | |
fe.protection.break.witchery.mirrorblock2.* # (default: true) BREAK Mirror | |
fe.protection.break.witchery.mirrorwall.* # (default: true) BREAK Mirror Surface | |
fe.protection.break.witchery.perpetualice.* # (default: true) BREAK Perpetual Ice | |
fe.protection.break.witchery.pitdirt.* # (default: true) BREAK Dirt | |
fe.protection.break.witchery.pitgrass.* # (default: true) BREAK Grass | |
fe.protection.break.witchery.placeditem.* # (default: true) BREAK tile.witchery:placeditem.name | |
fe.protection.break.witchery.plantmine.* # (default: true) BREAK tile.witchery:plantmine.name | |
fe.protection.break.witchery.poppetshelf.* # (default: true) BREAK Poppet Shelf | |
fe.protection.break.witchery.refillingchest.* # (default: true) BREAK Chest | |
fe.protection.break.witchery.rowanwooddoor.* # (default: true) BREAK Rowan Wood Door | |
fe.protection.break.witchery.scarecrow.* # (default: true) BREAK Scarecrow | |
fe.protection.break.witchery.shadedglass.* # (default: true) BREAK tile.witchery:shadedglass.name | |
fe.protection.break.witchery.shadedglass_active.* # (default: true) BREAK tile.witchery:shadedglass_active.name | |
fe.protection.break.witchery.silvervat.* # (default: true) BREAK Silver Vat | |
fe.protection.break.witchery.slurp.* # (default: true) BREAK tile.witchery:slurp.name | |
fe.protection.break.witchery.snowbell.* # (default: true) BREAK Snowbell | |
fe.protection.break.witchery.snowdoubleslab.* # (default: true) BREAK Snow Double Slab | |
fe.protection.break.witchery.snowpressureplate.* # (default: true) BREAK Snow Pressure Plate | |
fe.protection.break.witchery.snowslab.* # (default: true) BREAK Snow Slab | |
fe.protection.break.witchery.snowstairs.* # (default: true) BREAK Snow Stairs | |
fe.protection.break.witchery.somniancotton.* # (default: true) BREAK Wispy Cotton | |
fe.protection.break.witchery.spanishmoss.* # (default: true) BREAK Spanish Moss | |
fe.protection.break.witchery.spinningwheel.* # (default: true) BREAK Spinning Wheel | |
fe.protection.break.witchery.spiritflowing.* # (default: true) BREAK Flowing Spirit | |
fe.protection.break.witchery.spiritportal.* # (default: true) BREAK Spirit Portal | |
fe.protection.break.witchery.stairswoodalder.* # (default: true) BREAK Alder Stairs | |
fe.protection.break.witchery.stairswoodhawthorn.* # (default: true) BREAK Hawthorn Stairs | |
fe.protection.break.witchery.stairswoodrowan.* # (default: true) BREAK Rowan Stairs | |
fe.protection.break.witchery.statuegoddess.* # (default: true) BREAK Statue of The Goddess | |
fe.protection.break.witchery.statueofworship.* # (default: true) BREAK Statue of Hobgoblin Patron | |
fe.protection.break.witchery.stockade.* # (default: true) BREAK tile.witchery:stockade.name | |
fe.protection.break.witchery.tormentportal.* # (default: true) BREAK Torment Portal | |
fe.protection.break.witchery.tormentstone.* # (default: true) BREAK Torment Stone | |
fe.protection.break.witchery.trent.* # (default: true) BREAK Trent Effigy | |
fe.protection.break.witchery.vine.* # (default: true) BREAK Vine | |
fe.protection.break.witchery.voidbramble.* # (default: true) BREAK Void Bramble | |
fe.protection.break.witchery.wallgen.* # (default: true) BREAK tile.witchery:wallgen.name | |
fe.protection.break.witchery.web.* # (default: true) BREAK Web | |
fe.protection.break.witchery.wickerbundle.* # (default: true) BREAK tile.witchery:wickerbundle.name | |
fe.protection.break.witchery.witchesovenburning.* # (default: true) BREAK Witches Oven | |
fe.protection.break.witchery.witchesovenidle.* # (default: true) BREAK Witches Oven | |
fe.protection.break.witchery.witchleaves.* # (default: true) BREAK tile.witchery:witchleaves.name | |
fe.protection.break.witchery.witchlog.* # (default: true) BREAK tile.witchery:witchlog.name | |
fe.protection.break.witchery.witchsapling.* # (default: true) BREAK tile.witchery:witchsapling.name | |
fe.protection.break.witchery.witchsladder.* # (default: true) BREAK Witch's Ladder | |
fe.protection.break.witchery.witchwood.* # (default: true) BREAK tile.witchery:witchwood.name | |
fe.protection.break.witchery.witchwooddoubleslab.* # (default: true) BREAK Wood Double Slab | |
fe.protection.break.witchery.witchwoodslab.* # (default: true) BREAK Wood Slab | |
fe.protection.break.witchery.wolfaltar.* # (default: true) BREAK Wolf Altar | |
fe.protection.break.witchery.wolfhead.* # (default: true) BREAK Wolf Head | |
fe.protection.break.witchery.wolfsbane.* # (default: true) BREAK Wolfsbane | |
fe.protection.break.witchery.wolftrap.* # (default: true) BREAK Wolftrap | |
fe.protection.break.witchery.wormwood.* # (default: true) BREAK Wormwood | |
fe.protection.cmd.itemperm # (default: true) | |
fe.protection.cmd.protectdebug # (default: true) | |
fe.protection.cmd.upgradeoldpermissions # (OP only: true) | |
fe.protection.damageby # (default: true) Allow getting hurt by entities | |
fe.protection.damageby.EntityBlaze # (default: true) | |
fe.protection.damageby.EntityChicken # (default: true) | |
fe.protection.damageby.EntityCow # (default: true) | |
fe.protection.damageby.EntityCreeper # (default: true) | |
fe.protection.damageby.EntityEnderman # (default: true) | |
fe.protection.damageby.EntityGiantZombie # (default: true) | |
fe.protection.damageby.EntityHorse # (default: true) | |
fe.protection.damageby.EntityIronGolem # (default: true) | |
fe.protection.damageby.EntityMooshroom # (default: true) | |
fe.protection.damageby.EntityOcelot # (default: true) | |
fe.protection.damageby.EntityPig # (default: true) | |
fe.protection.damageby.EntityPigZombie # (default: true) | |
fe.protection.damageby.EntitySilverfish # (default: true) | |
fe.protection.damageby.EntitySkeleton # (default: true) | |
fe.protection.damageby.EntitySnowman # (default: true) | |
fe.protection.damageby.EntitySpider # (default: true) | |
fe.protection.damageby.EntitySquid # (default: true) | |
fe.protection.damageby.EntityVillager # (default: true) | |
fe.protection.damageby.EntityWitch # (default: true) | |
fe.protection.damageby.EntityWither # (default: true) | |
fe.protection.damageby.EntityWolf # (default: true) | |
fe.protection.damageby.EntityZombie # (default: true) | |
fe.protection.damageby.anvil # (default: true) | |
fe.protection.damageby.boss # (default: true) | |
fe.protection.damageby.cactus # (default: true) | |
fe.protection.damageby.drown # (default: true) | |
fe.protection.damageby.fall # (default: true) | |
fe.protection.damageby.fallingBlock # (default: true) | |
fe.protection.damageby.generic # (default: true) | |
fe.protection.damageby.golem # (default: true) | |
fe.protection.damageby.hostile # (default: true) | |
fe.protection.damageby.inFire # (default: true) | |
fe.protection.damageby.inWall # (default: true) | |
fe.protection.damageby.lava # (default: true) | |
fe.protection.damageby.magic # (default: true) | |
fe.protection.damageby.onFire # (default: true) | |
fe.protection.damageby.outOfWorld # (default: true) | |
fe.protection.damageby.passive # (default: true) | |
fe.protection.damageby.starve # (default: true) | |
fe.protection.damageby.tamable # (default: true) | |
fe.protection.damageby.tamed # (default: true) | |
fe.protection.damageby.unknown # (default: true) | |
fe.protection.damageby.villager # (default: true) | |
fe.protection.damageby.wither # (default: true) | |
fe.protection.damageto # (default: true) Allow damaging entities | |
fe.protection.damageto.EntityBlaze # (default: true) | |
fe.protection.damageto.EntityChicken # (default: true) | |
fe.protection.damageto.EntityCow # (default: true) | |
fe.protection.damageto.EntityCreeper # (default: true) | |
fe.protection.damageto.EntityEnderman # (default: true) | |
fe.protection.damageto.EntityGiantZombie # (default: true) | |
fe.protection.damageto.EntityHorse # (default: true) | |
fe.protection.damageto.EntityIronGolem # (default: true) | |
fe.protection.damageto.EntityMooshroom # (default: true) | |
fe.protection.damageto.EntityOcelot # (default: true) | |
fe.protection.damageto.EntityPig # (default: true) | |
fe.protection.damageto.EntityPigZombie # (default: true) | |
fe.protection.damageto.EntitySilverfish # (default: true) | |
fe.protection.damageto.EntitySkeleton # (default: true) | |
fe.protection.damageto.EntitySnowman # (default: true) | |
fe.protection.damageto.EntitySpider # (default: true) | |
fe.protection.damageto.EntitySquid # (default: true) | |
fe.protection.damageto.EntityVillager # (default: true) | |
fe.protection.damageto.EntityWitch # (default: true) | |
fe.protection.damageto.EntityWither # (default: true) | |
fe.protection.damageto.EntityWolf # (default: true) | |
fe.protection.damageto.EntityZombie # (default: true) | |
fe.protection.damageto.boss # (default: true) | |
fe.protection.damageto.golem # (default: true) | |
fe.protection.damageto.hostile # (default: true) | |
fe.protection.damageto.passive # (default: true) | |
fe.protection.damageto.tamable # (default: true) | |
fe.protection.damageto.tamed # (default: true) | |
fe.protection.damageto.unknown # (default: true) | |
fe.protection.damageto.villager # (default: true) | |
fe.protection.explosion # (default: true) (global) Allows explosions. | |
fe.protection.gamemode # (default: -1) Force gamemode (-1 = none / default, 0 = survival, 1 = creative, 2 = adventure) | |
fe.protection.interact.* # (default: true) Allow interacting with blocks (button, chest, workbench) | |
fe.protection.interact.AWWayofTime.AlchemicalWizardrybloodRune.* # (default: true) INTERACT tile.bloodRune.name | |
fe.protection.interact.AWWayofTime.AlchemicalWizardrytile.blockSpellEffect.* # (default: true) INTERACT tile.blockSpellEffect.name | |
fe.protection.interact.AWWayofTime.AlchemicalWizardrytile.blockSpellEnhancement.* # (default: true) INTERACT tile.blockSpellEnhancement.name | |
fe.protection.interact.AWWayofTime.AlchemicalWizardrytile.blockSpellModifier.* # (default: true) INTERACT tile.blockSpellModifier.name | |
fe.protection.interact.AWWayofTime.AlchemicalWizardrytile.blockSpellParadigm.* # (default: true) INTERACT tile.blockSpellParadigm.name | |
fe.protection.interact.AWWayofTime.Altar.* # (default: true) INTERACT Blood Altar | |
fe.protection.interact.AWWayofTime.armourForge.* # (default: true) INTERACT Soul Armour Forge | |
fe.protection.interact.AWWayofTime.blockAlchemicCalcinator.* # (default: true) INTERACT Alchemic Calcinator | |
fe.protection.interact.AWWayofTime.blockConduit.* # (default: true) INTERACT Spell Conduit | |
fe.protection.interact.AWWayofTime.blockCrystal.* # (default: true) INTERACT tile.crystalBlock.name | |
fe.protection.interact.AWWayofTime.blockCrystalBelljar.* # (default: true) INTERACT Crystal Belljar | |
fe.protection.interact.AWWayofTime.blockDemonChest.* # (default: true) INTERACT Demon's Chest | |
fe.protection.interact.AWWayofTime.blockEnchantmentGlyph.* # (default: true) INTERACT tile.enchantmentGlyph.name | |
fe.protection.interact.AWWayofTime.blockHomHeart.* # (default: true) INTERACT Spell Table | |
fe.protection.interact.AWWayofTime.blockMimic.* # (default: true) INTERACT tile.blockMimic.name | |
fe.protection.interact.AWWayofTime.blockPedestal.* # (default: true) INTERACT Arcane Pedestal | |
fe.protection.interact.AWWayofTime.blockPlinth.* # (default: true) INTERACT Arcane Plinth | |
fe.protection.interact.AWWayofTime.blockReagentConduit.* # (default: true) INTERACT Alchemy Relay | |
fe.protection.interact.AWWayofTime.blockSchemSaver.* # (default: true) INTERACT tile.schematicSaver.name | |
fe.protection.interact.AWWayofTime.blockStabilityGlyph.* # (default: true) INTERACT tile.stabilityGlyph.name | |
fe.protection.interact.AWWayofTime.blockTeleposer.* # (default: true) INTERACT Teleposer | |
fe.protection.interact.AWWayofTime.blockWritingTable.* # (default: true) INTERACT Alchemic Chemistry Set | |
fe.protection.interact.AWWayofTime.bloodLight.* # (default: true) INTERACT tile.blockBloodLightSource.name | |
fe.protection.interact.AWWayofTime.bloodSocket.* # (default: true) INTERACT Filled Socket | |
fe.protection.interact.AWWayofTime.bloodStoneBrick.* # (default: true) INTERACT Bloodstone Brick | |
fe.protection.interact.AWWayofTime.demonPortalMain.* # (default: true) INTERACT Demon Portal | |
fe.protection.interact.AWWayofTime.efficiencyRune.* # (default: true) INTERACT Efficiency Rune | |
fe.protection.interact.AWWayofTime.emptySocket.* # (default: true) INTERACT Empty Socket | |
fe.protection.interact.AWWayofTime.imperfectRitualStone.* # (default: true) INTERACT Imperfect Ritual Stone | |
fe.protection.interact.AWWayofTime.largeBloodStoneBrick.* # (default: true) INTERACT Large Bloodstone Brick | |
fe.protection.interact.AWWayofTime.lifeEssence.* # (default: true) INTERACT Life Essence | |
fe.protection.interact.AWWayofTime.masterStone.* # (default: true) INTERACT Master Ritual Stone | |
fe.protection.interact.AWWayofTime.ritualStone.* # (default: true) INTERACT Ritual Stone | |
fe.protection.interact.AWWayofTime.runeOfSacrifice.* # (default: true) INTERACT Rune of Sacrifice | |
fe.protection.interact.AWWayofTime.runeOfSelfSacrifice.* # (default: true) INTERACT Rune of Self-Sacrifice | |
fe.protection.interact.AWWayofTime.spectralBlock.* # (default: true) INTERACT tile.spectralBlock.name | |
fe.protection.interact.AWWayofTime.spectralContainer.* # (default: true) INTERACT tile.blockSpectralContainer.name | |
fe.protection.interact.AWWayofTime.speedRune.* # (default: true) INTERACT Speed Rune | |
fe.protection.interact.AdvancedMachines.advancedmachines.arrayCable.* # (default: true) INTERACT Array Cable | |
fe.protection.interact.AdvancedMachines.advancedmachines.arrayController.* # (default: true) INTERACT Array Controller | |
fe.protection.interact.AdvancedMachines.advancedmachines.arrayDevice.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.AdvancedMachines.advancedmachines.block.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.AdvancedSolarPanel.BlockAdvSolarPanel.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.AdvancedSolarPanel.BlockMolecularTransformer.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.AutoFood.autofood.machine.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.BiblioCraft.Armor Stand.* # (default: true) INTERACT Armor Stand | |
fe.protection.interact.BiblioCraft.BiblioBell.* # (default: true) INTERACT Desk Bell | |
fe.protection.interact.BiblioCraft.BiblioBorderlessPainting.* # (default: true) INTERACT tile.BiblioBorderlessPainting.name | |
fe.protection.interact.BiblioCraft.BiblioCase.* # (default: true) INTERACT tile.BiblioCase.name | |
fe.protection.interact.BiblioCraft.BiblioClipboard.* # (default: true) INTERACT tile.BiblioClipboard.name | |
fe.protection.interact.BiblioCraft.BiblioClock.* # (default: true) INTERACT tile.BiblioClock.name | |
fe.protection.interact.BiblioCraft.BiblioDesk.* # (default: true) INTERACT tile.BiblioDesk.name | |
fe.protection.interact.BiblioCraft.BiblioFancyPainting.* # (default: true) INTERACT tile.BiblioFancyPainting.name | |
fe.protection.interact.BiblioCraft.BiblioFancySign.* # (default: true) INTERACT tile.BiblioFancySign.name | |
fe.protection.interact.BiblioCraft.BiblioFlatPainting.* # (default: true) INTERACT tile.BiblioFlatPainting.name | |
fe.protection.interact.BiblioCraft.BiblioIronLamp.* # (default: true) INTERACT tile.BiblioIronLamp.name | |
fe.protection.interact.BiblioCraft.BiblioIronLantern.* # (default: true) INTERACT tile.BiblioIronLantern.name | |
fe.protection.interact.BiblioCraft.BiblioLabel.* # (default: true) INTERACT tile.BiblioLabel.name | |
fe.protection.interact.BiblioCraft.BiblioLamp.* # (default: true) INTERACT tile.BiblioLamp.name | |
fe.protection.interact.BiblioCraft.BiblioLantern.* # (default: true) INTERACT tile.BiblioLantern.name | |
fe.protection.interact.BiblioCraft.BiblioMapFrames.* # (default: true) INTERACT tile.BiblioMapFrames.name | |
fe.protection.interact.BiblioCraft.BiblioMiddlePainting.* # (default: true) INTERACT tile.BiblioMiddlePainting.name | |
fe.protection.interact.BiblioCraft.BiblioPaintPress.* # (default: true) INTERACT Painting Press | |
fe.protection.interact.BiblioCraft.BiblioPaneler.* # (default: true) INTERACT tile.BiblioPaneler.name | |
fe.protection.interact.BiblioCraft.BiblioPotionShelf.* # (default: true) INTERACT tile.BiblioPotionShelf.name | |
fe.protection.interact.BiblioCraft.BiblioRack.* # (default: true) INTERACT tile.BiblioRack.name | |
fe.protection.interact.BiblioCraft.BiblioSeats.* # (default: true) INTERACT tile.BiblioSeats.name | |
fe.protection.interact.BiblioCraft.BiblioShelf.* # (default: true) INTERACT tile.BiblioShelf.name | |
fe.protection.interact.BiblioCraft.BiblioSimplePainting.* # (default: true) INTERACT tile.BiblioSimplePainting.name | |
fe.protection.interact.BiblioCraft.BiblioStuffs.* # (default: true) INTERACT tile.BiblioStuffs.name | |
fe.protection.interact.BiblioCraft.BiblioSwordPedestal.* # (default: true) INTERACT tile.BiblioSwordPedestal.name | |
fe.protection.interact.BiblioCraft.BiblioTable.* # (default: true) INTERACT tile.BiblioTable.name | |
fe.protection.interact.BiblioCraft.BiblioTypewriter.* # (default: true) INTERACT tile.BiblioTypewriter.name | |
fe.protection.interact.BiblioCraft.BiblioWorkbench.* # (default: true) INTERACT tile.BiblioWorkbench.name | |
fe.protection.interact.BiblioCraft.Bibliotheca.* # (default: true) INTERACT tile.BiblioBookcase.name | |
fe.protection.interact.BiblioCraft.BookcaseFilled.* # (default: true) INTERACT tile.BookcaseFilled.name | |
fe.protection.interact.BiblioCraft.Printing Press.* # (default: true) INTERACT Printing Press | |
fe.protection.interact.BiblioCraft.Typesetting Machine.* # (default: true) INTERACT Typesetting Table | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodBookcase.* # (default: true) INTERACT tile.BiblioWoodBookcase.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodClock.* # (default: true) INTERACT tile.BiblioWoodClock.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodFancySign.* # (default: true) INTERACT tile.BiblioWoodFancySign.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodFancyWorkbench.* # (default: true) INTERACT tile.BiblioWoodFancyWorkbench.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodMapFrame.* # (default: true) INTERACT tile.BiblioWoodMapFrame.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodPaintingT0.* # (default: true) INTERACT tile.BiblioWoodPaintingT0.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodPaintingT1.* # (default: true) INTERACT tile.BiblioWoodPaintingT1.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodPaintingT2.* # (default: true) INTERACT tile.BiblioWoodPaintingT2.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodPaintingT3.* # (default: true) INTERACT tile.BiblioWoodPaintingT3.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodPaintingT4.* # (default: true) INTERACT tile.BiblioWoodPaintingT4.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodSeat.* # (default: true) INTERACT tile.BiblioWoodSeat.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodcase.* # (default: true) INTERACT tile.BiblioWoodcase.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWooddesk.* # (default: true) INTERACT tile.BiblioWooddesk.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodlabel.* # (default: true) INTERACT tile.BiblioWoodlabel.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodpotshelf.* # (default: true) INTERACT tile.BiblioWoodpotshelf.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodrack.* # (default: true) INTERACT tile.BiblioWoodrack.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodshelf.* # (default: true) INTERACT tile.BiblioWoodshelf.name | |
fe.protection.interact.BiblioWoodsBoP.BiblioWoodtable.* # (default: true) INTERACT tile.BiblioWoodtable.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodClock.* # (default: true) INTERACT tile.BiblioWoodClock.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodClock2.* # (default: true) INTERACT tile.BiblioWoodClock2.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFancySign.* # (default: true) INTERACT tile.BiblioWoodFancySign.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFancySign2.* # (default: true) INTERACT tile.BiblioWoodFancySign2.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFancyWorkbench.* # (default: true) INTERACT tile.BiblioWoodFancyWorkbench.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFancyWorkbench2.* # (default: true) INTERACT tile.BiblioWoodFancyWorkbench2.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstBookcase.* # (default: true) INTERACT tile.BiblioWoodFstBookcase.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstBookcase2.* # (default: true) INTERACT tile.BiblioWoodFstBookcase2.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstcase0.* # (default: true) INTERACT tile.BiblioWoodFstcase0.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstcase1.* # (default: true) INTERACT tile.BiblioWoodFstcase1.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstdesk.* # (default: true) INTERACT tile.BiblioWoodFstdesk.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstdesk2.* # (default: true) INTERACT tile.BiblioWoodFstdesk2.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstlabel.* # (default: true) INTERACT tile.BiblioWoodFstlabel.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstlabel2.* # (default: true) INTERACT tile.BiblioWoodFstlabel2.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstpotshelf.* # (default: true) INTERACT tile.BiblioWoodFstpotshelf.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstpotshelf2.* # (default: true) INTERACT tile.BiblioWoodFstpotshelf2.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstrack.* # (default: true) INTERACT tile.BiblioWoodFstrack.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstrack2.* # (default: true) INTERACT tile.BiblioWoodFstrack2.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstshelf.* # (default: true) INTERACT tile.BiblioWoodFstshelf.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFstshelf2.* # (default: true) INTERACT tile.BiblioWoodFstshelf2.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFsttable.* # (default: true) INTERACT tile.BiblioWoodFsttable.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodFsttable2.* # (default: true) INTERACT tile.BiblioWoodFsttable2.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodMapFrame.* # (default: true) INTERACT tile.BiblioWoodMapFrame.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodMapFrame2.* # (default: true) INTERACT tile.BiblioWoodMapFrame2.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT0.* # (default: true) INTERACT tile.BiblioWoodPaintingT0.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT0b.* # (default: true) INTERACT tile.BiblioWoodPaintingT0b.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT1.* # (default: true) INTERACT tile.BiblioWoodPaintingT1.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT1b.* # (default: true) INTERACT tile.BiblioWoodPaintingT1b.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT2.* # (default: true) INTERACT tile.BiblioWoodPaintingT2.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT2b.* # (default: true) INTERACT tile.BiblioWoodPaintingT2b.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT3.* # (default: true) INTERACT tile.BiblioWoodPaintingT3.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT3b.* # (default: true) INTERACT tile.BiblioWoodPaintingT3b.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT4.* # (default: true) INTERACT tile.BiblioWoodPaintingT4.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodPaintingT4b.* # (default: true) INTERACT tile.BiblioWoodPaintingT4b.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodSeat.* # (default: true) INTERACT tile.BiblioWoodSeat.name | |
fe.protection.interact.BiblioWoodsForestry.BiblioWoodSeat2.* # (default: true) INTERACT tile.BiblioWoodSea2t.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodBookcase.* # (default: true) INTERACT tile.BiblioWoodBookcase.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodClock.* # (default: true) INTERACT tile.BiblioWoodClock.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodFancySign.* # (default: true) INTERACT tile.BiblioWoodFancySign.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodFancyWorkbench.* # (default: true) INTERACT tile.BiblioWoodFancyWorkbench.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodMapFrame.* # (default: true) INTERACT tile.BiblioWoodMapFrame.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodPaintingT0.* # (default: true) INTERACT tile.BiblioWoodPaintingT0.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodPaintingT1.* # (default: true) INTERACT tile.BiblioWoodPaintingT1.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodPaintingT2.* # (default: true) INTERACT tile.BiblioWoodPaintingT2.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodPaintingT3.* # (default: true) INTERACT tile.BiblioWoodPaintingT3.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodPaintingT4.* # (default: true) INTERACT tile.BiblioWoodPaintingT4.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodSeat.* # (default: true) INTERACT tile.BiblioWoodSeat.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodcase0.* # (default: true) INTERACT tile.BiblioWoodcase.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWooddesk.* # (default: true) INTERACT tile.BiblioWooddesk.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodlabel.* # (default: true) INTERACT tile.BiblioWoodlabel.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodpotshelf.* # (default: true) INTERACT tile.BiblioWoodpotshelf.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodrack.* # (default: true) INTERACT tile.BiblioWoodrack.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodshelf.* # (default: true) INTERACT tile.BiblioWoodshelf.name | |
fe.protection.interact.BiblioWoodsNatura.BiblioWoodtable.* # (default: true) INTERACT tile.BiblioWoodtable.name | |
fe.protection.interact.BigReactors.BRDevice.* # (default: true) INTERACT tile.blockBRDevice.name | |
fe.protection.interact.BigReactors.BRMetalBlock.* # (default: true) INTERACT tile.brMetal.name | |
fe.protection.interact.BigReactors.BRMultiblockCreativePart.* # (default: true) INTERACT tile.blockMBCreativePart.name | |
fe.protection.interact.BigReactors.BRMultiblockGlass.* # (default: true) INTERACT tile.brMultiblockGlass.name | |
fe.protection.interact.BigReactors.BRReactorPart.* # (default: true) INTERACT tile.blockReactorPart.name | |
fe.protection.interact.BigReactors.BRReactorRedstonePort.* # (default: true) INTERACT Reactor Redstone Port | |
fe.protection.interact.BigReactors.BRTurbinePart.* # (default: true) INTERACT tile.blockTurbinePart.name | |
fe.protection.interact.BigReactors.BRTurbineRotorPart.* # (default: true) INTERACT tile.blockTurbineRotorPart.name | |
fe.protection.interact.BigReactors.YelloriteOre.* # (default: true) INTERACT tile.brOre.name | |
fe.protection.interact.BigReactors.YelloriumFuelRod.* # (default: true) INTERACT Yellorium Fuel Rod | |
fe.protection.interact.BigReactors.tile.fluid.cyanite.still.* # (default: true) INTERACT Fluid Cyanite | |
fe.protection.interact.BigReactors.tile.fluid.yellorium.still.* # (default: true) INTERACT Fluid Yellorium | |
fe.protection.interact.BiomesOPlenty.appleLeaves.* # (default: true) INTERACT Apple Leaves | |
fe.protection.interact.BiomesOPlenty.ash.* # (default: true) INTERACT Ash Block | |
fe.protection.interact.BiomesOPlenty.ashStone.* # (default: true) INTERACT Ash Stone | |
fe.protection.interact.BiomesOPlenty.bamboo.* # (default: true) INTERACT Bamboo | |
fe.protection.interact.BiomesOPlenty.biomeBlock.* # (default: true) INTERACT Biome Essence Ore | |
fe.protection.interact.BiomesOPlenty.bones.* # (default: true) INTERACT tile.bones.name | |
fe.protection.interact.BiomesOPlenty.bopGrass.* # (default: true) INTERACT tile.bopGrass.name | |
fe.protection.interact.BiomesOPlenty.cherryStairs.* # (default: true) INTERACT Cherry Wood Stairs | |
fe.protection.interact.BiomesOPlenty.colorizedLeaves1.* # (default: true) INTERACT tile.colorizedLeaves1.name | |
fe.protection.interact.BiomesOPlenty.colorizedLeaves2.* # (default: true) INTERACT tile.colorizedLeaves2.name | |
fe.protection.interact.BiomesOPlenty.colorizedSaplings.* # (default: true) INTERACT tile.colorizedSaplings.name | |
fe.protection.interact.BiomesOPlenty.coral1.* # (default: true) INTERACT tile.coral1.name | |
fe.protection.interact.BiomesOPlenty.coral2.* # (default: true) INTERACT tile.coral2.name | |
fe.protection.interact.BiomesOPlenty.cragRock.* # (default: true) INTERACT Crag Rock | |
fe.protection.interact.BiomesOPlenty.crystal.* # (default: true) INTERACT Celestial Crystal | |
fe.protection.interact.BiomesOPlenty.darkStairs.* # (default: true) INTERACT Dark Wood Stairs | |
fe.protection.interact.BiomesOPlenty.driedDirt.* # (default: true) INTERACT Dried Dirt | |
fe.protection.interact.BiomesOPlenty.etherealStairs.* # (default: true) INTERACT Ethereal Wood Stairs | |
fe.protection.interact.BiomesOPlenty.firStairs.* # (default: true) INTERACT Fir Wood Stairs | |
fe.protection.interact.BiomesOPlenty.flesh.* # (default: true) INTERACT Flesh | |
fe.protection.interact.BiomesOPlenty.flowerVine.* # (default: true) INTERACT Flowering Vines | |
fe.protection.interact.BiomesOPlenty.flowers.* # (default: true) INTERACT tile.flowers.name | |
fe.protection.interact.BiomesOPlenty.flowers2.* # (default: true) INTERACT tile.flowers2.name | |
fe.protection.interact.BiomesOPlenty.foliage.* # (default: true) INTERACT tile.foliage.name | |
fe.protection.interact.BiomesOPlenty.gemOre.* # (default: true) INTERACT tile.gemOre.name | |
fe.protection.interact.BiomesOPlenty.grave.* # (default: true) INTERACT Gravestone | |
fe.protection.interact.BiomesOPlenty.hardDirt.* # (default: true) INTERACT Hardened Dirt | |
fe.protection.interact.BiomesOPlenty.hardIce.* # (default: true) INTERACT Hardened Ice | |
fe.protection.interact.BiomesOPlenty.hardSand.* # (default: true) INTERACT Hardened Sand | |
fe.protection.interact.BiomesOPlenty.hellBarkStairs.* # (default: true) INTERACT Hellbark Wood Stairs | |
fe.protection.interact.BiomesOPlenty.hell_blood.* # (default: true) INTERACT Blood | |
fe.protection.interact.BiomesOPlenty.hive.* # (default: true) INTERACT tile.hive.name | |
fe.protection.interact.BiomesOPlenty.honey.* # (default: true) INTERACT Honey | |
fe.protection.interact.BiomesOPlenty.honeyBlock.* # (default: true) INTERACT Honey Block | |
fe.protection.interact.BiomesOPlenty.ivy.* # (default: true) INTERACT Ivy | |
fe.protection.interact.BiomesOPlenty.jacarandaStairs.* # (default: true) INTERACT Jacaranda Wood Stairs | |
fe.protection.interact.BiomesOPlenty.leaves1.* # (default: true) INTERACT tile.leaves1.name | |
fe.protection.interact.BiomesOPlenty.leaves2.* # (default: true) INTERACT tile.leaves2.name | |
fe.protection.interact.BiomesOPlenty.leaves3.* # (default: true) INTERACT tile.leaves3.name | |
fe.protection.interact.BiomesOPlenty.leaves4.* # (default: true) INTERACT tile.leaves4.name | |
fe.protection.interact.BiomesOPlenty.logs1.* # (default: true) INTERACT tile.logs1.name | |
fe.protection.interact.BiomesOPlenty.logs2.* # (default: true) INTERACT tile.logs2.name | |
fe.protection.interact.BiomesOPlenty.logs3.* # (default: true) INTERACT tile.logs3.name | |
fe.protection.interact.BiomesOPlenty.logs4.* # (default: true) INTERACT tile.logs4.name | |
fe.protection.interact.BiomesOPlenty.longGrass.* # (default: true) INTERACT Long Grass Block | |
fe.protection.interact.BiomesOPlenty.magicStairs.* # (default: true) INTERACT Magic Wood Stairs | |
fe.protection.interact.BiomesOPlenty.mahoganyStairs.* # (default: true) INTERACT Mahogany Wood Stairs | |
fe.protection.interact.BiomesOPlenty.mangroveStairs.* # (default: true) INTERACT Mangrove Wood Stairs | |
fe.protection.interact.BiomesOPlenty.moss.* # (default: true) INTERACT Moss | |
fe.protection.interact.BiomesOPlenty.mud.* # (default: true) INTERACT tile.mud.name | |
fe.protection.interact.BiomesOPlenty.mudBricks.* # (default: true) INTERACT Mud Bricks | |
fe.protection.interact.BiomesOPlenty.mudBricksStairs.* # (default: true) INTERACT Mud Bricks Stairs | |
fe.protection.interact.BiomesOPlenty.mushrooms.* # (default: true) INTERACT tile.mushrooms.name | |
fe.protection.interact.BiomesOPlenty.newBopDirt.* # (default: true) INTERACT tile.newBopDirt.name | |
fe.protection.interact.BiomesOPlenty.newBopGrass.* # (default: true) INTERACT tile.newBopGrass.name | |
fe.protection.interact.BiomesOPlenty.originGrass.* # (default: true) INTERACT Origin Grass Block | |
fe.protection.interact.BiomesOPlenty.overgrownNetherrack.* # (default: true) INTERACT Overgrown Netherrack | |
fe.protection.interact.BiomesOPlenty.palmStairs.* # (default: true) INTERACT Palm Wood Stairs | |
fe.protection.interact.BiomesOPlenty.persimmonLeaves.* # (default: true) INTERACT Persimmon Leaves | |
fe.protection.interact.BiomesOPlenty.petals.* # (default: true) INTERACT tile.petals.name | |
fe.protection.interact.BiomesOPlenty.pineStairs.* # (default: true) INTERACT Pine Wood Stairs | |
fe.protection.interact.BiomesOPlenty.planks.* # (default: true) INTERACT tile.planks.name | |
fe.protection.interact.BiomesOPlenty.plants.* # (default: true) INTERACT tile.plants.name | |
fe.protection.interact.BiomesOPlenty.poison.* # (default: true) INTERACT Poison | |
fe.protection.interact.BiomesOPlenty.redwoodStairs.* # (default: true) INTERACT Redwood Wood Stairs | |
fe.protection.interact.BiomesOPlenty.rocks.* # (default: true) INTERACT tile.rocks.name | |
fe.protection.interact.BiomesOPlenty.sacredoakStairs.* # (default: true) INTERACT Sacred Oak Wood Stairs | |
fe.protection.interact.BiomesOPlenty.saplings.* # (default: true) INTERACT tile.saplings.name | |
fe.protection.interact.BiomesOPlenty.stoneDoubleSlab.* # (default: true) INTERACT tile.stoneDoubleSlab.name | |
fe.protection.interact.BiomesOPlenty.stoneFormations.* # (default: true) INTERACT tile.stoneFormations.name | |
fe.protection.interact.BiomesOPlenty.stoneSingleSlab.* # (default: true) INTERACT tile.stoneSingleSlab.name | |
fe.protection.interact.BiomesOPlenty.treeMoss.* # (default: true) INTERACT Tree Moss | |
fe.protection.interact.BiomesOPlenty.turnip.* # (default: true) INTERACT Turnip | |
fe.protection.interact.BiomesOPlenty.willow.* # (default: true) INTERACT Willow | |
fe.protection.interact.BiomesOPlenty.willowStairs.* # (default: true) INTERACT Willow Wood Stairs | |
fe.protection.interact.BiomesOPlenty.wisteria.* # (default: true) INTERACT Wisteria | |
fe.protection.interact.BiomesOPlenty.woodenDoubleSlab1.* # (default: true) INTERACT tile.woodenDoubleSlab1.name | |
fe.protection.interact.BiomesOPlenty.woodenDoubleSlab2.* # (default: true) INTERACT tile.woodenDoubleSlab2.name | |
fe.protection.interact.BiomesOPlenty.woodenSingleSlab1.* # (default: true) INTERACT tile.woodenSingleSlab1.name | |
fe.protection.interact.BiomesOPlenty.woodenSingleSlab2.* # (default: true) INTERACT tile.woodenSingleSlab2.name | |
fe.protection.interact.Botania.alchemyCatalyst.* # (default: true) INTERACT tile.alchemyCatalyst.name | |
fe.protection.interact.Botania.alfheimPortal.* # (default: true) INTERACT tile.alfheimPortal.name | |
fe.protection.interact.Botania.altar.* # (default: true) INTERACT tile.altar.name | |
fe.protection.interact.Botania.bifrost.* # (default: true) INTERACT tile.bifrost.name | |
fe.protection.interact.Botania.biomeStoneA.* # (default: true) INTERACT tile.biomeStoneA.name | |
fe.protection.interact.Botania.biomeStoneA0Slab.* # (default: true) INTERACT tile.biomeStoneA0Slab.name | |
fe.protection.interact.Botania.biomeStoneA0SlabFull.* # (default: true) INTERACT tile.biomeStoneA0SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA0Stairs.* # (default: true) INTERACT tile.biomeStoneA0Stairs.name | |
fe.protection.interact.Botania.biomeStoneA10Slab.* # (default: true) INTERACT tile.biomeStoneA10Slab.name | |
fe.protection.interact.Botania.biomeStoneA10SlabFull.* # (default: true) INTERACT tile.biomeStoneA10SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA10Stairs.* # (default: true) INTERACT tile.biomeStoneA10Stairs.name | |
fe.protection.interact.Botania.biomeStoneA11Slab.* # (default: true) INTERACT tile.biomeStoneA11Slab.name | |
fe.protection.interact.Botania.biomeStoneA11SlabFull.* # (default: true) INTERACT tile.biomeStoneA11SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA11Stairs.* # (default: true) INTERACT tile.biomeStoneA11Stairs.name | |
fe.protection.interact.Botania.biomeStoneA12Slab.* # (default: true) INTERACT tile.biomeStoneA12Slab.name | |
fe.protection.interact.Botania.biomeStoneA12SlabFull.* # (default: true) INTERACT tile.biomeStoneA12SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA12Stairs.* # (default: true) INTERACT tile.biomeStoneA12Stairs.name | |
fe.protection.interact.Botania.biomeStoneA13Slab.* # (default: true) INTERACT tile.biomeStoneA13Slab.name | |
fe.protection.interact.Botania.biomeStoneA13SlabFull.* # (default: true) INTERACT tile.biomeStoneA13SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA13Stairs.* # (default: true) INTERACT tile.biomeStoneA13Stairs.name | |
fe.protection.interact.Botania.biomeStoneA14Slab.* # (default: true) INTERACT tile.biomeStoneA14Slab.name | |
fe.protection.interact.Botania.biomeStoneA14SlabFull.* # (default: true) INTERACT tile.biomeStoneA14SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA14Stairs.* # (default: true) INTERACT tile.biomeStoneA14Stairs.name | |
fe.protection.interact.Botania.biomeStoneA15Slab.* # (default: true) INTERACT tile.biomeStoneA15Slab.name | |
fe.protection.interact.Botania.biomeStoneA15SlabFull.* # (default: true) INTERACT tile.biomeStoneA15SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA15Stairs.* # (default: true) INTERACT tile.biomeStoneA15Stairs.name | |
fe.protection.interact.Botania.biomeStoneA1Slab.* # (default: true) INTERACT tile.biomeStoneA1Slab.name | |
fe.protection.interact.Botania.biomeStoneA1SlabFull.* # (default: true) INTERACT tile.biomeStoneA1SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA1Stairs.* # (default: true) INTERACT tile.biomeStoneA1Stairs.name | |
fe.protection.interact.Botania.biomeStoneA2Slab.* # (default: true) INTERACT tile.biomeStoneA2Slab.name | |
fe.protection.interact.Botania.biomeStoneA2SlabFull.* # (default: true) INTERACT tile.biomeStoneA2SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA2Stairs.* # (default: true) INTERACT tile.biomeStoneA2Stairs.name | |
fe.protection.interact.Botania.biomeStoneA3Slab.* # (default: true) INTERACT tile.biomeStoneA3Slab.name | |
fe.protection.interact.Botania.biomeStoneA3SlabFull.* # (default: true) INTERACT tile.biomeStoneA3SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA3Stairs.* # (default: true) INTERACT tile.biomeStoneA3Stairs.name | |
fe.protection.interact.Botania.biomeStoneA4Slab.* # (default: true) INTERACT tile.biomeStoneA4Slab.name | |
fe.protection.interact.Botania.biomeStoneA4SlabFull.* # (default: true) INTERACT tile.biomeStoneA4SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA4Stairs.* # (default: true) INTERACT tile.biomeStoneA4Stairs.name | |
fe.protection.interact.Botania.biomeStoneA5Slab.* # (default: true) INTERACT tile.biomeStoneA5Slab.name | |
fe.protection.interact.Botania.biomeStoneA5SlabFull.* # (default: true) INTERACT tile.biomeStoneA5SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA5Stairs.* # (default: true) INTERACT tile.biomeStoneA5Stairs.name | |
fe.protection.interact.Botania.biomeStoneA6Slab.* # (default: true) INTERACT tile.biomeStoneA6Slab.name | |
fe.protection.interact.Botania.biomeStoneA6SlabFull.* # (default: true) INTERACT tile.biomeStoneA6SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA6Stairs.* # (default: true) INTERACT tile.biomeStoneA6Stairs.name | |
fe.protection.interact.Botania.biomeStoneA7Slab.* # (default: true) INTERACT tile.biomeStoneA7Slab.name | |
fe.protection.interact.Botania.biomeStoneA7SlabFull.* # (default: true) INTERACT tile.biomeStoneA7SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA7Stairs.* # (default: true) INTERACT tile.biomeStoneA7Stairs.name | |
fe.protection.interact.Botania.biomeStoneA8Slab.* # (default: true) INTERACT tile.biomeStoneA8Slab.name | |
fe.protection.interact.Botania.biomeStoneA8SlabFull.* # (default: true) INTERACT tile.biomeStoneA8SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA8Stairs.* # (default: true) INTERACT tile.biomeStoneA8Stairs.name | |
fe.protection.interact.Botania.biomeStoneA9Slab.* # (default: true) INTERACT tile.biomeStoneA9Slab.name | |
fe.protection.interact.Botania.biomeStoneA9SlabFull.* # (default: true) INTERACT tile.biomeStoneA9SlabFull.name | |
fe.protection.interact.Botania.biomeStoneA9Stairs.* # (default: true) INTERACT tile.biomeStoneA9Stairs.name | |
fe.protection.interact.Botania.biomeStoneB.* # (default: true) INTERACT tile.biomeStoneB.name | |
fe.protection.interact.Botania.biomeStoneB0Slab.* # (default: true) INTERACT tile.biomeStoneB0Slab.name | |
fe.protection.interact.Botania.biomeStoneB0SlabFull.* # (default: true) INTERACT tile.biomeStoneB0SlabFull.name | |
fe.protection.interact.Botania.biomeStoneB0Stairs.* # (default: true) INTERACT tile.biomeStoneB0Stairs.name | |
fe.protection.interact.Botania.biomeStoneB1Slab.* # (default: true) INTERACT tile.biomeStoneB1Slab.name | |
fe.protection.interact.Botania.biomeStoneB1SlabFull.* # (default: true) INTERACT tile.biomeStoneB1SlabFull.name | |
fe.protection.interact.Botania.biomeStoneB1Stairs.* # (default: true) INTERACT tile.biomeStoneB1Stairs.name | |
fe.protection.interact.Botania.biomeStoneB2Slab.* # (default: true) INTERACT tile.biomeStoneB2Slab.name | |
fe.protection.interact.Botania.biomeStoneB2SlabFull.* # (default: true) INTERACT tile.biomeStoneB2SlabFull.name | |
fe.protection.interact.Botania.biomeStoneB2Stairs.* # (default: true) INTERACT tile.biomeStoneB2Stairs.name | |
fe.protection.interact.Botania.biomeStoneB3Slab.* # (default: true) INTERACT tile.biomeStoneB3Slab.name | |
fe.protection.interact.Botania.biomeStoneB3SlabFull.* # (default: true) INTERACT tile.biomeStoneB3SlabFull.name | |
fe.protection.interact.Botania.biomeStoneB3Stairs.* # (default: true) INTERACT tile.biomeStoneB3Stairs.name | |
fe.protection.interact.Botania.biomeStoneB4Slab.* # (default: true) INTERACT tile.biomeStoneB4Slab.name | |
fe.protection.interact.Botania.biomeStoneB4SlabFull.* # (default: true) INTERACT tile.biomeStoneB4SlabFull.name | |
fe.protection.interact.Botania.biomeStoneB4Stairs.* # (default: true) INTERACT tile.biomeStoneB4Stairs.name | |
fe.protection.interact.Botania.biomeStoneB5Slab.* # (default: true) INTERACT tile.biomeStoneB5Slab.name | |
fe.protection.interact.Botania.biomeStoneB5SlabFull.* # (default: true) INTERACT tile.biomeStoneB5SlabFull.name | |
fe.protection.interact.Botania.biomeStoneB5Stairs.* # (default: true) INTERACT tile.biomeStoneB5Stairs.name | |
fe.protection.interact.Botania.biomeStoneB6Slab.* # (default: true) INTERACT tile.biomeStoneB6Slab.name | |
fe.protection.interact.Botania.biomeStoneB6SlabFull.* # (default: true) INTERACT tile.biomeStoneB6SlabFull.name | |
fe.protection.interact.Botania.biomeStoneB6Stairs.* # (default: true) INTERACT tile.biomeStoneB6Stairs.name | |
fe.protection.interact.Botania.biomeStoneB7Slab.* # (default: true) INTERACT tile.biomeStoneB7Slab.name | |
fe.protection.interact.Botania.biomeStoneB7SlabFull.* # (default: true) INTERACT tile.biomeStoneB7SlabFull.name | |
fe.protection.interact.Botania.biomeStoneB7Stairs.* # (default: true) INTERACT tile.biomeStoneB7Stairs.name | |
fe.protection.interact.Botania.blazeBlock.* # (default: true) INTERACT tile.blazeBlock.name | |
fe.protection.interact.Botania.brewery.* # (default: true) INTERACT tile.brewery.name | |
fe.protection.interact.Botania.buriedPetals.* # (default: true) INTERACT tile.buriedPetals.name | |
fe.protection.interact.Botania.conjurationCatalyst.* # (default: true) INTERACT tile.conjurationCatalyst.name | |
fe.protection.interact.Botania.corporeaCrystalCube.* # (default: true) INTERACT tile.corporeaCrystalCube.name | |
fe.protection.interact.Botania.corporeaFunnel.* # (default: true) INTERACT tile.corporeaFunnel.name | |
fe.protection.interact.Botania.corporeaIndex.* # (default: true) INTERACT tile.corporeaIndex.name | |
fe.protection.interact.Botania.corporeaInterceptor.* # (default: true) INTERACT tile.corporeaInterceptor.name | |
fe.protection.interact.Botania.customBrick.* # (default: true) INTERACT tile.customBrick.name | |
fe.protection.interact.Botania.customBrick0Slab.* # (default: true) INTERACT tile.customBrick0Slab.name | |
fe.protection.interact.Botania.customBrick0SlabFull.* # (default: true) INTERACT tile.customBrick0SlabFull.name | |
fe.protection.interact.Botania.customBrick0Stairs.* # (default: true) INTERACT tile.customBrick0Stairs.name | |
fe.protection.interact.Botania.customBrick1Slab.* # (default: true) INTERACT tile.customBrick1Slab.name | |
fe.protection.interact.Botania.customBrick1SlabFull.* # (default: true) INTERACT tile.customBrick1SlabFull.name | |
fe.protection.interact.Botania.customBrick1Stairs.* # (default: true) INTERACT tile.customBrick1Stairs.name | |
fe.protection.interact.Botania.customBrick2Slab.* # (default: true) INTERACT tile.customBrick2Slab.name | |
fe.protection.interact.Botania.customBrick2SlabFull.* # (default: true) INTERACT tile.customBrick2SlabFull.name | |
fe.protection.interact.Botania.customBrick2Stairs.* # (default: true) INTERACT tile.customBrick2Stairs.name | |
fe.protection.interact.Botania.customBrick3Slab.* # (default: true) INTERACT tile.customBrick3Slab.name | |
fe.protection.interact.Botania.customBrick3SlabFull.* # (default: true) INTERACT tile.customBrick3SlabFull.name | |
fe.protection.interact.Botania.customBrick3Stairs.* # (default: true) INTERACT tile.customBrick3Stairs.name | |
fe.protection.interact.Botania.dirtPath.* # (default: true) INTERACT tile.dirtPath.name | |
fe.protection.interact.Botania.dirtPath0Slab.* # (default: true) INTERACT tile.dirtPath0Slab.name | |
fe.protection.interact.Botania.dirtPath0SlabFull.* # (default: true) INTERACT tile.dirtPath0SlabFull.name | |
fe.protection.interact.Botania.distributor.* # (default: true) INTERACT tile.distributor.name | |
fe.protection.interact.Botania.doubleFlower1.* # (default: true) INTERACT tile.doubleFlower1.name | |
fe.protection.interact.Botania.doubleFlower2.* # (default: true) INTERACT tile.doubleFlower2.name | |
fe.protection.interact.Botania.dreamwood.* # (default: true) INTERACT tile.dreamwood.name | |
fe.protection.interact.Botania.dreamwood0Slab.* # (default: true) INTERACT tile.dreamwood0Slab.name | |
fe.protection.interact.Botania.dreamwood0SlabFull.* # (default: true) INTERACT tile.dreamwood0SlabFull.name | |
fe.protection.interact.Botania.dreamwood0Stairs.* # (default: true) INTERACT tile.dreamwood0Stairs.name | |
fe.protection.interact.Botania.dreamwood1Slab.* # (default: true) INTERACT tile.dreamwood1Slab.name | |
fe.protection.interact.Botania.dreamwood1SlabFull.* # (default: true) INTERACT tile.dreamwood1SlabFull.name | |
fe.protection.interact.Botania.dreamwood1Stairs.* # (default: true) INTERACT tile.dreamwood1Stairs.name | |
fe.protection.interact.Botania.elfGlass.* # (default: true) INTERACT tile.elfGlass.name | |
fe.protection.interact.Botania.enchantedSoil.* # (default: true) INTERACT tile.enchantedSoil.name | |
fe.protection.interact.Botania.enchanter.* # (default: true) INTERACT tile.enchanter.name | |
fe.protection.interact.Botania.endStoneBrick.* # (default: true) INTERACT tile.endStoneBrick.name | |
fe.protection.interact.Botania.endStoneBrick0Slab.* # (default: true) INTERACT tile.endStoneBrick0Slab.name | |
fe.protection.interact.Botania.endStoneBrick0SlabFull.* # (default: true) INTERACT tile.endStoneBrick0SlabFull.name | |
fe.protection.interact.Botania.endStoneBrick0Stairs.* # (default: true) INTERACT tile.endStoneBrick0Stairs.name | |
fe.protection.interact.Botania.enderEyeBlock.* # (default: true) INTERACT tile.enderEyeBlock.name | |
fe.protection.interact.Botania.fakeAir.* # (default: true) INTERACT tile.fakeAir.name | |
fe.protection.interact.Botania.floatingSpecialFlower.* # (default: true) INTERACT tile.floatingSpecialFlower.name | |
fe.protection.interact.Botania.flower.* # (default: true) INTERACT tile.flower.name | |
fe.protection.interact.Botania.forestDrum.* # (default: true) INTERACT tile.forestDrum.name | |
fe.protection.interact.Botania.forestEye.* # (default: true) INTERACT tile.forestEye.name | |
fe.protection.interact.Botania.livingrock.* # (default: true) INTERACT tile.livingrock.name | |
fe.protection.interact.Botania.livingrock0Slab.* # (default: true) INTERACT tile.livingrock0Slab.name | |
fe.protection.interact.Botania.livingrock0SlabFull.* # (default: true) INTERACT tile.livingrock0SlabFull.name | |
fe.protection.interact.Botania.livingrock0Stairs.* # (default: true) INTERACT tile.livingrock0Stairs.name | |
fe.protection.interact.Botania.livingrock1Slab.* # (default: true) INTERACT tile.livingrock1Slab.name | |
fe.protection.interact.Botania.livingrock1SlabFull.* # (default: true) INTERACT tile.livingrock1SlabFull.name | |
fe.protection.interact.Botania.livingrock1Stairs.* # (default: true) INTERACT tile.livingrock1Stairs.name | |
fe.protection.interact.Botania.livingwood.* # (default: true) INTERACT tile.livingwood.name | |
fe.protection.interact.Botania.livingwood0Slab.* # (default: true) INTERACT tile.livingwood0Slab.name | |
fe.protection.interact.Botania.livingwood0SlabFull.* # (default: true) INTERACT tile.livingwood0SlabFull.name | |
fe.protection.interact.Botania.livingwood0Stairs.* # (default: true) INTERACT tile.livingwood0Stairs.name | |
fe.protection.interact.Botania.livingwood1Slab.* # (default: true) INTERACT tile.livingwood1Slab.name | |
fe.protection.interact.Botania.livingwood1SlabFull.* # (default: true) INTERACT tile.livingwood1SlabFull.name | |
fe.protection.interact.Botania.livingwood1Stairs.* # (default: true) INTERACT tile.livingwood1Stairs.name | |
fe.protection.interact.Botania.manaBeacon.* # (default: true) INTERACT tile.manaBeacon.name | |
fe.protection.interact.Botania.manaDetector.* # (default: true) INTERACT tile.manaDetector.name | |
fe.protection.interact.Botania.manaFlame.* # (default: true) INTERACT tile.manaFlame.name | |
fe.protection.interact.Botania.manaGlass.* # (default: true) INTERACT tile.manaGlass.name | |
fe.protection.interact.Botania.manaVoid.* # (default: true) INTERACT tile.manaVoid.name | |
fe.protection.interact.Botania.miniIsland.* # (default: true) INTERACT tile.miniIsland.name | |
fe.protection.interact.Botania.mushroom.* # (default: true) INTERACT Mushroom | |
fe.protection.interact.Botania.openCrate.* # (default: true) INTERACT tile.openCrate.name | |
fe.protection.interact.Botania.petalBlock.* # (default: true) INTERACT tile.petalBlock.name | |
fe.protection.interact.Botania.pistonRelay.* # (default: true) INTERACT tile.pistonRelay.name | |
fe.protection.interact.Botania.platform.* # (default: true) INTERACT tile.platform.name | |
fe.protection.interact.Botania.pool.* # (default: true) INTERACT tile.pool.name | |
fe.protection.interact.Botania.prism.* # (default: true) INTERACT tile.prism.name | |
fe.protection.interact.Botania.prismarine.* # (default: true) INTERACT tile.prismarine.name | |
fe.protection.interact.Botania.prismarine0Slab.* # (default: true) INTERACT tile.prismarine0Slab.name | |
fe.protection.interact.Botania.prismarine0SlabFull.* # (default: true) INTERACT tile.prismarine0SlabFull.name | |
fe.protection.interact.Botania.prismarine0Stairs.* # (default: true) INTERACT tile.prismarine0Stairs.name | |
fe.protection.interact.Botania.prismarine1Slab.* # (default: true) INTERACT tile.prismarine1Slab.name | |
fe.protection.interact.Botania.prismarine1SlabFull.* # (default: true) INTERACT tile.prismarine1SlabFull.name | |
fe.protection.interact.Botania.prismarine1Stairs.* # (default: true) INTERACT tile.prismarine1Stairs.name | |
fe.protection.interact.Botania.prismarine2Slab.* # (default: true) INTERACT tile.prismarine2Slab.name | |
fe.protection.interact.Botania.prismarine2SlabFull.* # (default: true) INTERACT tile.prismarine2SlabFull.name | |
fe.protection.interact.Botania.prismarine2Stairs.* # (default: true) INTERACT tile.prismarine2Stairs.name | |
fe.protection.interact.Botania.pump.* # (default: true) INTERACT tile.pump.name | |
fe.protection.interact.Botania.pylon.* # (default: true) INTERACT tile.pylon.name | |
fe.protection.interact.Botania.quartzSlabBlazeFull.* # (default: true) INTERACT tile.quartzSlabBlazeFull.name | |
fe.protection.interact.Botania.quartzSlabBlazeHalf.* # (default: true) INTERACT tile.quartzSlabBlazeHalf.name | |
fe.protection.interact.Botania.quartzSlabDarkFull.* # (default: true) INTERACT tile.quartzSlabDarkFull.name | |
fe.protection.interact.Botania.quartzSlabDarkHalf.* # (default: true) INTERACT tile.quartzSlabDarkHalf.name | |
fe.protection.interact.Botania.quartzSlabElfFull.* # (default: true) INTERACT tile.quartzSlabElfFull.name | |
fe.protection.interact.Botania.quartzSlabElfHalf.* # (default: true) INTERACT tile.quartzSlabElfHalf.name | |
fe.protection.interact.Botania.quartzSlabLavenderFull.* # (default: true) INTERACT tile.quartzSlabLavenderFull.name | |
fe.protection.interact.Botania.quartzSlabLavenderHalf.* # (default: true) INTERACT tile.quartzSlabLavenderHalf.name | |
fe.protection.interact.Botania.quartzSlabManaFull.* # (default: true) INTERACT tile.quartzSlabManaFull.name | |
fe.protection.interact.Botania.quartzSlabManaHalf.* # (default: true) INTERACT tile.quartzSlabManaHalf.name | |
fe.protection.interact.Botania.quartzSlabRedFull.* # (default: true) INTERACT tile.quartzSlabRedFull.name | |
fe.protection.interact.Botania.quartzSlabRedHalf.* # (default: true) INTERACT tile.quartzSlabRedHalf.name | |
fe.protection.interact.Botania.quartzSlabSunnyFull.* # (default: true) INTERACT tile.quartzSlabSunnyFull.name | |
fe.protection.interact.Botania.quartzSlabSunnyHalf.* # (default: true) INTERACT tile.quartzSlabSunnyHalf.name | |
fe.protection.interact.Botania.quartzStairsBlaze.* # (default: true) INTERACT tile.quartzStairsBlaze.name | |
fe.protection.interact.Botania.quartzStairsDark.* # (default: true) INTERACT tile.quartzStairsDark.name | |
fe.protection.interact.Botania.quartzStairsElf.* # (default: true) INTERACT tile.quartzStairsElf.name | |
fe.protection.interact.Botania.quartzStairsLavender.* # (default: true) INTERACT tile.quartzStairsLavender.name | |
fe.protection.interact.Botania.quartzStairsMana.* # (default: true) INTERACT tile.quartzStairsMana.name | |
fe.protection.interact.Botania.quartzStairsRed.* # (default: true) INTERACT tile.quartzStairsRed.name | |
fe.protection.interact.Botania.quartzStairsSunny.* # (default: true) INTERACT tile.quartzStairsSunny.name | |
fe.protection.interact.Botania.quartzTypeBlaze.* # (default: true) INTERACT tile.quartzTypeBlaze.name | |
fe.protection.interact.Botania.quartzTypeDark.* # (default: true) INTERACT tile.quartzTypeDark.name | |
fe.protection.interact.Botania.quartzTypeElf.* # (default: true) INTERACT tile.quartzTypeElf.name | |
fe.protection.interact.Botania.quartzTypeLavender.* # (default: true) INTERACT tile.quartzTypeLavender.name | |
fe.protection.interact.Botania.quartzTypeMana.* # (default: true) INTERACT tile.quartzTypeMana.name | |
fe.protection.interact.Botania.quartzTypeRed.* # (default: true) INTERACT tile.quartzTypeRed.name | |
fe.protection.interact.Botania.quartzTypeSunny.* # (default: true) INTERACT tile.quartzTypeSunny.name | |
fe.protection.interact.Botania.redStringComparator.* # (default: true) INTERACT tile.redStringComparator.name | |
fe.protection.interact.Botania.redStringContainer.* # (default: true) INTERACT tile.redStringContainer.name | |
fe.protection.interact.Botania.redStringDispenser.* # (default: true) INTERACT tile.redStringDispenser.name | |
fe.protection.interact.Botania.redStringFertilizer.* # (default: true) INTERACT tile.redStringFertilizer.name | |
fe.protection.interact.Botania.redStringRelay.* # (default: true) INTERACT tile.redStringRelay.name | |
fe.protection.interact.Botania.reedBlock.* # (default: true) INTERACT tile.reedBlock.name | |
fe.protection.interact.Botania.reedBlock0Slab.* # (default: true) INTERACT tile.reedBlock0Slab.name | |
fe.protection.interact.Botania.reedBlock0SlabFull.* # (default: true) INTERACT tile.reedBlock0SlabFull.name | |
fe.protection.interact.Botania.reedBlock0Stairs.* # (default: true) INTERACT tile.reedBlock0Stairs.name | |
fe.protection.interact.Botania.rfGenerator.* # (default: true) INTERACT tile.rfGenerator.name | |
fe.protection.interact.Botania.runeAltar.* # (default: true) INTERACT tile.runeAltar.name | |
fe.protection.interact.Botania.seaLamp.* # (default: true) INTERACT tile.seaLamp.name | |
fe.protection.interact.Botania.shinyFlower.* # (default: true) INTERACT tile.shinyFlower.name | |
fe.protection.interact.Botania.solidVine.* # (default: true) INTERACT tile.solidVine.name | |
fe.protection.interact.Botania.spawnerClaw.* # (default: true) INTERACT tile.spawnerClaw.name | |
fe.protection.interact.Botania.specialFlower.* # (default: true) INTERACT tile.specialFlower.name | |
fe.protection.interact.Botania.spreader.* # (default: true) INTERACT tile.spreader.name | |
fe.protection.interact.Botania.starfield.* # (default: true) INTERACT tile.starfield.name | |
fe.protection.interact.Botania.stone.* # (default: true) INTERACT Stone | |
fe.protection.interact.Botania.stone0Slab.* # (default: true) INTERACT tile.stone0Slab.name | |
fe.protection.interact.Botania.stone0SlabFull.* # (default: true) INTERACT tile.stone0SlabFull.name | |
fe.protection.interact.Botania.stone0Stairs.* # (default: true) INTERACT tile.stone0Stairs.name | |
fe.protection.interact.Botania.stone10Slab.* # (default: true) INTERACT tile.stone10Slab.name | |
fe.protection.interact.Botania.stone10SlabFull.* # (default: true) INTERACT tile.stone10SlabFull.name | |
fe.protection.interact.Botania.stone10Stairs.* # (default: true) INTERACT tile.stone10Stairs.name | |
fe.protection.interact.Botania.stone11Slab.* # (default: true) INTERACT tile.stone11Slab.name | |
fe.protection.interact.Botania.stone11SlabFull.* # (default: true) INTERACT tile.stone11SlabFull.name | |
fe.protection.interact.Botania.stone11Stairs.* # (default: true) INTERACT tile.stone11Stairs.name | |
fe.protection.interact.Botania.stone1Slab.* # (default: true) INTERACT tile.stone1Slab.name | |
fe.protection.interact.Botania.stone1SlabFull.* # (default: true) INTERACT tile.stone1SlabFull.name | |
fe.protection.interact.Botania.stone1Stairs.* # (default: true) INTERACT tile.stone1Stairs.name | |
fe.protection.interact.Botania.stone2Slab.* # (default: true) INTERACT tile.stone2Slab.name | |
fe.protection.interact.Botania.stone2SlabFull.* # (default: true) INTERACT tile.stone2SlabFull.name | |
fe.protection.interact.Botania.stone2Stairs.* # (default: true) INTERACT tile.stone2Stairs.name | |
fe.protection.interact.Botania.stone3Slab.* # (default: true) INTERACT tile.stone3Slab.name | |
fe.protection.interact.Botania.stone3SlabFull.* # (default: true) INTERACT tile.stone3SlabFull.name | |
fe.protection.interact.Botania.stone3Stairs.* # (default: true) INTERACT tile.stone3Stairs.name | |
fe.protection.interact.Botania.stone8Slab.* # (default: true) INTERACT tile.stone8Slab.name | |
fe.protection.interact.Botania.stone8SlabFull.* # (default: true) INTERACT tile.stone8SlabFull.name | |
fe.protection.interact.Botania.stone8Stairs.* # (default: true) INTERACT tile.stone8Stairs.name | |
fe.protection.interact.Botania.stone9Slab.* # (default: true) INTERACT tile.stone9Slab.name | |
fe.protection.interact.Botania.stone9SlabFull.* # (default: true) INTERACT tile.stone9SlabFull.name | |
fe.protection.interact.Botania.stone9Stairs.* # (default: true) INTERACT tile.stone9Stairs.name | |
fe.protection.interact.Botania.storage.* # (default: true) INTERACT tile.storage.name | |
fe.protection.interact.Botania.terraPlate.* # (default: true) INTERACT tile.terraPlate.name | |
fe.protection.interact.Botania.thatch.* # (default: true) INTERACT tile.thatch.name | |
fe.protection.interact.Botania.thatch0Slab.* # (default: true) INTERACT tile.thatch0Slab.name | |
fe.protection.interact.Botania.thatch0SlabFull.* # (default: true) INTERACT tile.thatch0SlabFull.name | |
fe.protection.interact.Botania.thatch0Stairs.* # (default: true) INTERACT tile.thatch0Stairs.name | |
fe.protection.interact.Botania.tinyPlanetBlock.* # (default: true) INTERACT tile.tinyPlanetBlock.name | |
fe.protection.interact.Botania.tinyPotato.* # (default: true) INTERACT tile.tinyPotato.name | |
fe.protection.interact.Botania.turntable.* # (default: true) INTERACT tile.turntable.name | |
fe.protection.interact.Botania.unstableBlock.* # (default: true) INTERACT tile.unstableBlock.name | |
fe.protection.interact.BuildCraft|Builders.architectBlock.* # (default: true) INTERACT Architect Table | |
fe.protection.interact.BuildCraft|Builders.builderBlock.* # (default: true) INTERACT Builder | |
fe.protection.interact.BuildCraft|Builders.constructionMarkerBlock.* # (default: true) INTERACT Construction Mark | |
fe.protection.interact.BuildCraft|Builders.fillerBlock.* # (default: true) INTERACT Filler | |
fe.protection.interact.BuildCraft|Builders.frameBlock.* # (default: true) INTERACT Frame | |
fe.protection.interact.BuildCraft|Builders.libraryBlock.* # (default: true) INTERACT Electronic Library | |
fe.protection.interact.BuildCraft|Builders.machineBlock.* # (default: true) INTERACT Quarry | |
fe.protection.interact.BuildCraft|Builders.markerBlock.* # (default: true) INTERACT Land Mark | |
fe.protection.interact.BuildCraft|Builders.pathMarkerBlock.* # (default: true) INTERACT Path Mark | |
fe.protection.interact.BuildCraft|Core.buildToolBlock.* # (default: true) INTERACT tile.buildToolBlock.name | |
fe.protection.interact.BuildCraft|Core.engineBlock.* # (default: true) INTERACT tile.engineBlock.name | |
fe.protection.interact.BuildCraft|Core.eternalSpring.* # (default: true) INTERACT tile.eternalSpring.name | |
fe.protection.interact.BuildCraft|Energy.blockFuel.* # (default: true) INTERACT Fuel | |
fe.protection.interact.BuildCraft|Energy.blockOil.* # (default: true) INTERACT Oil | |
fe.protection.interact.BuildCraft|Energy.blockRedPlasma.* # (default: true) INTERACT tile.blockRedPlasma.name | |
fe.protection.interact.BuildCraft|Factory.autoWorkbenchBlock.* # (default: true) INTERACT Auto Workbench | |
fe.protection.interact.BuildCraft|Factory.blockHopper.* # (default: true) INTERACT Chute | |
fe.protection.interact.BuildCraft|Factory.floodGateBlock.* # (default: true) INTERACT Flood Gate | |
fe.protection.interact.BuildCraft|Factory.miningWellBlock.* # (default: true) INTERACT Mining Well | |
fe.protection.interact.BuildCraft|Factory.plainPipeBlock.* # (default: true) INTERACT Mining Pipe | |
fe.protection.interact.BuildCraft|Factory.pumpBlock.* # (default: true) INTERACT Pump | |
fe.protection.interact.BuildCraft|Factory.refineryBlock.* # (default: true) INTERACT Refinery | |
fe.protection.interact.BuildCraft|Factory.tankBlock.* # (default: true) INTERACT Tank | |
fe.protection.interact.BuildCraft|Robotics.requester.* # (default: true) INTERACT Requester | |
fe.protection.interact.BuildCraft|Robotics.zonePlan.* # (default: true) INTERACT Zone Planner | |
fe.protection.interact.BuildCraft|Silicon.laserBlock.* # (default: true) INTERACT Laser | |
fe.protection.interact.BuildCraft|Silicon.laserTableBlock.* # (default: true) INTERACT tile.laserTableBlock.name | |
fe.protection.interact.BuildCraft|Silicon.packagerBlock.* # (default: true) INTERACT Recipe Packager | |
fe.protection.interact.BuildCraft|Transport.filteredBufferBlock.* # (default: true) INTERACT Filtered Buffer | |
fe.protection.interact.BuildCraft|Transport.pipeBlock.* # (default: true) INTERACT tile.pipeBlock.name | |
fe.protection.interact.CarpentersBlocks.blockCarpentersBarrier.* # (default: true) INTERACT Carpenter's Barrier | |
fe.protection.interact.CarpentersBlocks.blockCarpentersBed.* # (default: true) INTERACT Carpenter's Bed | |
fe.protection.interact.CarpentersBlocks.blockCarpentersBlock.* # (default: true) INTERACT Carpenter's Block | |
fe.protection.interact.CarpentersBlocks.blockCarpentersButton.* # (default: true) INTERACT Carpenter's Button | |
fe.protection.interact.CarpentersBlocks.blockCarpentersCollapsibleBlock.* # (default: true) INTERACT Carpenter's Collapsible Block | |
fe.protection.interact.CarpentersBlocks.blockCarpentersDaylightSensor.* # (default: true) INTERACT Carpenter's Daylight Sensor | |
fe.protection.interact.CarpentersBlocks.blockCarpentersDoor.* # (default: true) INTERACT Carpenter's Door | |
fe.protection.interact.CarpentersBlocks.blockCarpentersFlowerPot.* # (default: true) INTERACT Carpenter's Flower Pot | |
fe.protection.interact.CarpentersBlocks.blockCarpentersGarageDoor.* # (default: true) INTERACT Carpenter's Garage Door | |
fe.protection.interact.CarpentersBlocks.blockCarpentersGate.* # (default: true) INTERACT Carpenter's Gate | |
fe.protection.interact.CarpentersBlocks.blockCarpentersHatch.* # (default: true) INTERACT Carpenter's Hatch | |
fe.protection.interact.CarpentersBlocks.blockCarpentersLadder.* # (default: true) INTERACT Carpenter's Ladder | |
fe.protection.interact.CarpentersBlocks.blockCarpentersLever.* # (default: true) INTERACT Carpenter's Lever | |
fe.protection.interact.CarpentersBlocks.blockCarpentersPressurePlate.* # (default: true) INTERACT Carpenter's Pressure Plate | |
fe.protection.interact.CarpentersBlocks.blockCarpentersSafe.* # (default: true) INTERACT Carpenter's Safe | |
fe.protection.interact.CarpentersBlocks.blockCarpentersSlope.* # (default: true) INTERACT tile.blockCarpentersSlope.name | |
fe.protection.interact.CarpentersBlocks.blockCarpentersStairs.* # (default: true) INTERACT Carpenter's Stairs | |
fe.protection.interact.CarpentersBlocks.blockCarpentersTorch.* # (default: true) INTERACT Carpenter's Torch | |
fe.protection.interact.DraconicEvolution.cKeyStone.* # (default: true) INTERACT Creative Key Stone | |
fe.protection.interact.DraconicEvolution.customSpawner.* # (default: true) INTERACT Stabilized Mob Spawner | |
fe.protection.interact.DraconicEvolution.dissEnchanter.* # (default: true) INTERACT Disenchanter | |
fe.protection.interact.DraconicEvolution.draconicBlock.* # (default: true) INTERACT Awakened Draconium Block | |
fe.protection.interact.DraconicEvolution.draconium.* # (default: true) INTERACT tile.draconicevolution:draconium.name | |
fe.protection.interact.DraconicEvolution.draconiumChest.* # (default: true) INTERACT Draconic Chest | |
fe.protection.interact.DraconicEvolution.draconiumOre.* # (default: true) INTERACT Draconium Ore | |
fe.protection.interact.DraconicEvolution.energyCrystal.* # (default: true) INTERACT tile.draconicevolution:energyCrystal.name | |
fe.protection.interact.DraconicEvolution.energyInfuser.* # (default: true) INTERACT Energy Infuser | |
fe.protection.interact.DraconicEvolution.energyPylon.* # (default: true) INTERACT Energy Pylon | |
fe.protection.interact.DraconicEvolution.energyStorageCore.* # (default: true) INTERACT Energy Core | |
fe.protection.interact.DraconicEvolution.generator.* # (default: true) INTERACT Generator | |
fe.protection.interact.DraconicEvolution.grinder.* # (default: true) INTERACT Mob Grinder | |
fe.protection.interact.DraconicEvolution.invisibleMultiblock.* # (default: true) INTERACT tile.draconicevolution:invisibleMultiblock.name | |
fe.protection.interact.DraconicEvolution.longRangeDislocator.* # (default: true) INTERACT tile.draconicevolution:longRangeDislocator.name | |
fe.protection.interact.DraconicEvolution.particleGenerator.* # (default: true) INTERACT Particle Generator | |
fe.protection.interact.DraconicEvolution.placedItem.* # (default: true) INTERACT tile.draconicevolution:placedItem.name | |
fe.protection.interact.DraconicEvolution.playerDetector.* # (default: true) INTERACT Player Detector | |
fe.protection.interact.DraconicEvolution.playerDetectorAdvanced.* # (default: true) INTERACT Advanced Player Detector | |
fe.protection.interact.DraconicEvolution.potentiometer.* # (default: true) INTERACT Potentiometer | |
fe.protection.interact.DraconicEvolution.rainSensor.* # (default: true) INTERACT Rain Sensor | |
fe.protection.interact.DraconicEvolution.safetyFlame.* # (default: true) INTERACT tile.draconicevolution:safetyFlame.name | |
fe.protection.interact.DraconicEvolution.sunDial.* # (default: true) INTERACT Sun Dial | |
fe.protection.interact.DraconicEvolution.teleporterStand.* # (default: true) INTERACT Dislocator Pedestal | |
fe.protection.interact.DraconicEvolution.weatherController.* # (default: true) INTERACT Weather Controller | |
fe.protection.interact.DraconicEvolution.xRayBlock.* # (default: true) INTERACT Distortion Flame | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 0.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 1.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 10.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 11.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 12.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 13.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 14.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 15.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 2.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 3.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 4.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 5.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 6.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 7.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 8.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtPowerdLightLvl 9.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.DynamicTransport.dtbase.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.EnderIO.blockAlloySmelter.* # (default: true) INTERACT Alloy Smelter | |
fe.protection.interact.EnderIO.blockAttractor.* # (default: true) INTERACT Attractor Obelisk | |
fe.protection.interact.EnderIO.blockBuffer.* # (default: true) INTERACT tile.blockBuffer.name | |
fe.protection.interact.EnderIO.blockCapBank.* # (default: true) INTERACT tile.blockCapBank.name | |
fe.protection.interact.EnderIO.blockCapacitorBank.* # (default: true) INTERACT Capacitor Bank (Deprecated) | |
fe.protection.interact.EnderIO.blockCombustionGenerator.* # (default: true) INTERACT Combustion Generator | |
fe.protection.interact.EnderIO.blockConduitBundle.* # (default: true) INTERACT Conduit Connector | |
fe.protection.interact.EnderIO.blockConduitFacade.* # (default: true) INTERACT tile.blockConduitFacade.name | |
fe.protection.interact.EnderIO.blockCrafter.* # (default: true) INTERACT Crafter | |
fe.protection.interact.EnderIO.blockDarkIronBars.* # (default: true) INTERACT Dark Iron Bars | |
fe.protection.interact.EnderIO.blockDarkSteelAnvil.* # (default: true) INTERACT tile.blockDarkSteelAnvil.name | |
fe.protection.interact.EnderIO.blockDarkSteelLadder.* # (default: true) INTERACT Dark Steel Ladder | |
fe.protection.interact.EnderIO.blockDarkSteelPressurePlate.* # (default: true) INTERACT Dark Pressure Plate | |
fe.protection.interact.EnderIO.blockElectricLight.* # (default: true) INTERACT tile.blockElectricLight.name | |
fe.protection.interact.EnderIO.blockEnchanter.* # (default: true) INTERACT Enchanter | |
fe.protection.interact.EnderIO.blockEnderIo.* # (default: true) INTERACT Ender IO | |
fe.protection.interact.EnderIO.blockEnderRail.* # (default: true) INTERACT Ender Rail | |
fe.protection.interact.EnderIO.blockEndermanSkull.* # (default: true) INTERACT Enderman Skull | |
fe.protection.interact.EnderIO.blockExperienceObelisk.* # (default: true) INTERACT Experience Obelisk | |
fe.protection.interact.EnderIO.blockFarmStation.* # (default: true) INTERACT Farming Station | |
fe.protection.interact.EnderIO.blockFire_water.* # (default: true) INTERACT Fire Water | |
fe.protection.interact.EnderIO.blockFusedQuartz.* # (default: true) INTERACT Fused Quartz | |
fe.protection.interact.EnderIO.blockHootch.* # (default: true) INTERACT Hootch | |
fe.protection.interact.EnderIO.blockHyperCube.* # (default: true) INTERACT Dimensional Transceiver (Deprecated) | |
fe.protection.interact.EnderIO.blockIngotStorage.* # (default: true) INTERACT Ingot Storage | |
fe.protection.interact.EnderIO.blockKillerJoe.* # (default: true) INTERACT Killer Joe | |
fe.protection.interact.EnderIO.blockLightNode.* # (default: true) INTERACT tile.blockLightNode.name | |
fe.protection.interact.EnderIO.blockNutrient_distillation.* # (default: true) INTERACT Nutrient Distillation | |
fe.protection.interact.EnderIO.blockPaintedCarpet.* # (default: true) INTERACT Painted Carpet | |
fe.protection.interact.EnderIO.blockPaintedDoubleSlab.* # (default: true) INTERACT tile.blockPaintedSlabDouble.name | |
fe.protection.interact.EnderIO.blockPaintedFence.* # (default: true) INTERACT Painted Fence | |
fe.protection.interact.EnderIO.blockPaintedFenceGate.* # (default: true) INTERACT Painted Gate | |
fe.protection.interact.EnderIO.blockPaintedGlowstone.* # (default: true) INTERACT Painted Glowstone | |
fe.protection.interact.EnderIO.blockPaintedSlab.* # (default: true) INTERACT Painted Slab | |
fe.protection.interact.EnderIO.blockPaintedStair.* # (default: true) INTERACT Painted Stairs | |
fe.protection.interact.EnderIO.blockPaintedWall.* # (default: true) INTERACT Painted Wall | |
fe.protection.interact.EnderIO.blockPainter.* # (default: true) INTERACT Painting Machine | |
fe.protection.interact.EnderIO.blockPowerMonitor.* # (default: true) INTERACT Power Monitor | |
fe.protection.interact.EnderIO.blockPoweredSpawner.* # (default: true) INTERACT Powered Spawner | |
fe.protection.interact.EnderIO.blockReinforcedObsidian.* # (default: true) INTERACT Reinforced Obsidian | |
fe.protection.interact.EnderIO.blockReservoir.* # (default: true) INTERACT Reservoir | |
fe.protection.interact.EnderIO.blockRocket_fuel.* # (default: true) INTERACT Rocket Fuel | |
fe.protection.interact.EnderIO.blockSagMill.* # (default: true) INTERACT SAG Mill | |
fe.protection.interact.EnderIO.blockSliceAndSplice.* # (default: true) INTERACT Slice'N'Splice | |
fe.protection.interact.EnderIO.blockSolarPanel.* # (default: true) INTERACT Photovoltaic Cell | |
fe.protection.interact.EnderIO.blockSoulBinder.* # (default: true) INTERACT Soul Binder | |
fe.protection.interact.EnderIO.blockSpawnGuard.* # (default: true) INTERACT Aversion Obelisk | |
fe.protection.interact.EnderIO.blockStirlingGenerator.* # (default: true) INTERACT Stirling Generator | |
fe.protection.interact.EnderIO.blockTank.* # (default: true) INTERACT Fluid Tank | |
fe.protection.interact.EnderIO.blockTransceiver.* # (default: true) INTERACT Dimensional Transceiver | |
fe.protection.interact.EnderIO.blockTravelAnchor.* # (default: true) INTERACT Travel Anchor | |
fe.protection.interact.EnderIO.blockVacuumChest.* # (default: true) INTERACT Vacuum Chest | |
fe.protection.interact.EnderIO.blockVat.* # (default: true) INTERACT The Vat | |
fe.protection.interact.EnderIO.blockWirelessCharger.* # (default: true) INTERACT Wireless Charger | |
fe.protection.interact.EnderIO.blockZombieGenerator.* # (default: true) INTERACT Zombie Generator | |
fe.protection.interact.EnderStorage.enderChest.* # (default: true) INTERACT tile.enderchest.name | |
fe.protection.interact.ExtraTiC.blockFunStuff.* # (default: true) INTERACT tile.solid.metal.block.blockFunStuff.name | |
fe.protection.interact.ExtraTiC.moltenAdamantine..* # (default: true) INTERACT Molten Adamantine Bucket | |
fe.protection.interact.ExtraTiC.moltenBrass.* # (default: true) INTERACT Molten Brass Bucket | |
fe.protection.interact.ExtraTiC.moltenDarkSteel.* # (default: true) INTERACT Molten Dark Steel | |
fe.protection.interact.ExtraTiC.moltenFairy.* # (default: true) INTERACT Molten Fairy | |
fe.protection.interact.ExtraTiC.moltenPokefennium.* # (default: true) INTERACT Molten Pokefennium | |
fe.protection.interact.ExtraTiC.moltenRedAurum.* # (default: true) INTERACT Molten RedAurum | |
fe.protection.interact.ExtraTiC.moltenZinc.* # (default: true) INTERACT Molten Zinc Bucket | |
fe.protection.interact.ExtraUtilities.angelBlock.* # (default: true) INTERACT Angel Block | |
fe.protection.interact.ExtraUtilities.block_bedrockium.* # (default: true) INTERACT Block of Bedrockium | |
fe.protection.interact.ExtraUtilities.budoff.* # (default: true) INTERACT tile.extrautils:budoff.name | |
fe.protection.interact.ExtraUtilities.chandelier.* # (default: true) INTERACT Chandelier | |
fe.protection.interact.ExtraUtilities.cobblestone_compressed.* # (default: true) INTERACT tile.extrautils:cobblestone_compressed.name | |
fe.protection.interact.ExtraUtilities.colorStoneBrick.* # (default: true) INTERACT tile.extrautils:colorStoneBrick.name | |
fe.protection.interact.ExtraUtilities.colorWoodPlanks.* # (default: true) INTERACT tile.extrautils:colorWoodPlanks.name | |
fe.protection.interact.ExtraUtilities.color_blockCoal.* # (default: true) INTERACT tile.extrautils:color_blockCoal.name | |
fe.protection.interact.ExtraUtilities.color_blockLapis.* # (default: true) INTERACT tile.extrautils:color_blockLapis.name | |
fe.protection.interact.ExtraUtilities.color_blockRedstone.* # (default: true) INTERACT tile.extrautils:color_blockRedstone.name | |
fe.protection.interact.ExtraUtilities.color_brick.* # (default: true) INTERACT tile.extrautils:color_brick.name | |
fe.protection.interact.ExtraUtilities.color_hellsand.* # (default: true) INTERACT tile.extrautils:color_hellsand.name | |
fe.protection.interact.ExtraUtilities.color_lightgem.* # (default: true) INTERACT tile.extrautils:color_lightgem.name | |
fe.protection.interact.ExtraUtilities.color_obsidian.* # (default: true) INTERACT tile.extrautils:color_obsidian.name | |
fe.protection.interact.ExtraUtilities.color_quartzBlock.* # (default: true) INTERACT tile.extrautils:color_quartzBlock.name | |
fe.protection.interact.ExtraUtilities.color_redstoneLight.* # (default: true) INTERACT tile.extrautils:color_redstoneLight.name | |
fe.protection.interact.ExtraUtilities.color_stone.* # (default: true) INTERACT tile.extrautils:color_stone.name | |
fe.protection.interact.ExtraUtilities.color_stonebrick.* # (default: true) INTERACT tile.extrautils:color_stonebrick.name | |
fe.protection.interact.ExtraUtilities.conveyor.* # (default: true) INTERACT Conveyor Belt | |
fe.protection.interact.ExtraUtilities.curtains.* # (default: true) INTERACT Blackout Curtains | |
fe.protection.interact.ExtraUtilities.dark_portal.* # (default: true) INTERACT Portal to The Deep Dark | |
fe.protection.interact.ExtraUtilities.datablock.* # (default: true) INTERACT tile.extrautils:datablock.name | |
fe.protection.interact.ExtraUtilities.decorativeBlock1.* # (default: true) INTERACT tile.extrautils:decorativeBlock1.name | |
fe.protection.interact.ExtraUtilities.decorativeBlock2.* # (default: true) INTERACT tile.extrautils:decorativeBlock2.name | |
fe.protection.interact.ExtraUtilities.drum.* # (default: true) INTERACT tile.extrautils:drum.name | |
fe.protection.interact.ExtraUtilities.endConstructor.* # (default: true) INTERACT tile.extrautils:endConstructor.name | |
fe.protection.interact.ExtraUtilities.enderThermicPump.* # (default: true) INTERACT Ender-Thermic Pump | |
fe.protection.interact.ExtraUtilities.etherealglass.* # (default: true) INTERACT tile.extrautils:etherealglass.name | |
fe.protection.interact.ExtraUtilities.extractor_base.* # (default: true) INTERACT tile.extrautils:extractor_base.name | |
fe.protection.interact.ExtraUtilities.extractor_base_remote.* # (default: true) INTERACT tile.extrautils:extractor_base_remote.name | |
fe.protection.interact.ExtraUtilities.filing.* # (default: true) INTERACT Filing Cabinet | |
fe.protection.interact.ExtraUtilities.greenscreen.* # (default: true) INTERACT Lapis Caelestis | |
fe.protection.interact.ExtraUtilities.magnumTorch.* # (default: true) INTERACT Magnum Torch | |
fe.protection.interact.ExtraUtilities.pipes.* # (default: true) INTERACT tile.extrautils:pipes.name | |
fe.protection.interact.ExtraUtilities.pipes.1.* # (default: true) INTERACT tile.extrautils:pipes.1.name | |
fe.protection.interact.ExtraUtilities.plant/ender_lilly.* # (default: true) INTERACT Ender-Lily Seeds | |
fe.protection.interact.ExtraUtilities.pureLove.* # (default: true) INTERACT tile.extrautils:pureLove.name | |
fe.protection.interact.ExtraUtilities.sound_muffler.* # (default: true) INTERACT tile.extrautils:sound_muffler.name | |
fe.protection.interact.ExtraUtilities.spike_base.* # (default: true) INTERACT Iron Spike | |
fe.protection.interact.ExtraUtilities.spike_base_diamond.* # (default: true) INTERACT Diamond Spike | |
fe.protection.interact.ExtraUtilities.spike_base_gold.* # (default: true) INTERACT Golden Spike | |
fe.protection.interact.ExtraUtilities.spike_base_wood.* # (default: true) INTERACT Wooden Spike | |
fe.protection.interact.ExtraUtilities.timer.* # (default: true) INTERACT Redstone Clock | |
fe.protection.interact.ExtraUtilities.trading_post.* # (default: true) INTERACT Trading Post | |
fe.protection.interact.ExtraUtilities.trashcan.* # (default: true) INTERACT Trash Can | |
fe.protection.interact.FloodLights.blockLight.* # (default: true) INTERACT tile.floodlights:blockLight.name | |
fe.protection.interact.FloodLights.carbonFloodlight.* # (default: true) INTERACT Non-electric Floodlight | |
fe.protection.interact.FloodLights.electricFloodlight.* # (default: true) INTERACT Electric Floodlight | |
fe.protection.interact.Forestry.alveary.* # (default: true) INTERACT tile.for.alveary.name | |
fe.protection.interact.Forestry.apiculture.* # (default: true) INTERACT tile.for.apiculture.name | |
fe.protection.interact.Forestry.arboriculture.* # (default: true) INTERACT tile.for.arboriculture.name | |
fe.protection.interact.Forestry.beehives.* # (default: true) INTERACT tile.for.beehives.name | |
fe.protection.interact.Forestry.candle.* # (default: true) INTERACT tile.for.candle.name | |
fe.protection.interact.Forestry.core.* # (default: true) INTERACT tile.for.core.name | |
fe.protection.interact.Forestry.engine.* # (default: true) INTERACT tile.for.engine.name | |
fe.protection.interact.Forestry.factory.* # (default: true) INTERACT tile.for.factory.name | |
fe.protection.interact.Forestry.factory2.* # (default: true) INTERACT tile.for.factory2.name | |
fe.protection.interact.Forestry.fences.* # (default: true) INTERACT tile.for.fences.name | |
fe.protection.interact.Forestry.fences2.* # (default: true) INTERACT tile.for.fences2.name | |
fe.protection.interact.Forestry.ffarm.* # (default: true) INTERACT tile.for.ffarm.name | |
fe.protection.interact.Forestry.fireproofLog1.* # (default: true) INTERACT tile.for.fireproofLog1.name | |
fe.protection.interact.Forestry.fireproofLog2.* # (default: true) INTERACT tile.for.fireproofLog2.name | |
fe.protection.interact.Forestry.fireproofLog3.* # (default: true) INTERACT tile.for.fireproofLog3.name | |
fe.protection.interact.Forestry.fireproofLog4.* # (default: true) INTERACT tile.for.fireproofLog4.name | |
fe.protection.interact.Forestry.fireproofLog5.* # (default: true) INTERACT tile.for.fireproofLog5.name | |
fe.protection.interact.Forestry.fireproofLog6.* # (default: true) INTERACT tile.for.fireproofLog6.name | |
fe.protection.interact.Forestry.fireproofLog7.* # (default: true) INTERACT tile.for.fireproofLog7.name | |
fe.protection.interact.Forestry.fireproofLog8.* # (default: true) INTERACT tile.for.fireproofLog8.name | |
fe.protection.interact.Forestry.fireproofPlanks1.* # (default: true) INTERACT tile.for.fireproofPlanks1.name | |
fe.protection.interact.Forestry.fireproofPlanks2.* # (default: true) INTERACT tile.for.fireproofPlanks2.name | |
fe.protection.interact.Forestry.fluid.bioethanol.* # (default: true) INTERACT Ethanol | |
fe.protection.interact.Forestry.fluid.biomass.* # (default: true) INTERACT Biomass | |
fe.protection.interact.Forestry.fluid.glass.* # (default: true) INTERACT Liquid Glass | |
fe.protection.interact.Forestry.fluid.honey.* # (default: true) INTERACT Honey | |
fe.protection.interact.Forestry.fluid.ice.* # (default: true) INTERACT Crushed Ice | |
fe.protection.interact.Forestry.fluid.juice.* # (default: true) INTERACT Fruit Juice | |
fe.protection.interact.Forestry.fluid.milk.* # (default: true) INTERACT Milk | |
fe.protection.interact.Forestry.fluid.seedoil.* # (default: true) INTERACT Seed Oil | |
fe.protection.interact.Forestry.fluid.short.mead.* # (default: true) INTERACT Short Mead | |
fe.protection.interact.Forestry.leaves.* # (default: true) INTERACT tile.for.leaves.name | |
fe.protection.interact.Forestry.lepidopterology.* # (default: true) INTERACT tile.for.lepidopterology.name | |
fe.protection.interact.Forestry.log1.* # (default: true) INTERACT tile.for.log1.name | |
fe.protection.interact.Forestry.log2.* # (default: true) INTERACT tile.for.log2.name | |
fe.protection.interact.Forestry.log3.* # (default: true) INTERACT tile.for.log3.name | |
fe.protection.interact.Forestry.log4.* # (default: true) INTERACT tile.for.log4.name | |
fe.protection.interact.Forestry.log5.* # (default: true) INTERACT tile.for.log5.name | |
fe.protection.interact.Forestry.log6.* # (default: true) INTERACT tile.for.log6.name | |
fe.protection.interact.Forestry.log7.* # (default: true) INTERACT tile.for.log7.name | |
fe.protection.interact.Forestry.log8.* # (default: true) INTERACT tile.for.log8.name | |
fe.protection.interact.Forestry.mail.* # (default: true) INTERACT tile.for.mail.name | |
fe.protection.interact.Forestry.mushroom.* # (default: true) INTERACT tile.for.mushroom.name | |
fe.protection.interact.Forestry.planks.* # (default: true) INTERACT tile.for.planks.name | |
fe.protection.interact.Forestry.planks2.* # (default: true) INTERACT tile.for.planks2.name | |
fe.protection.interact.Forestry.pods.* # (default: true) INTERACT tile.for.pods.name | |
fe.protection.interact.Forestry.resourceStorage.* # (default: true) INTERACT tile.for.resourceStorage.name | |
fe.protection.interact.Forestry.resources.* # (default: true) INTERACT tile.for.resources.name | |
fe.protection.interact.Forestry.saplingGE.* # (default: true) INTERACT tile.for.saplingGE.name | |
fe.protection.interact.Forestry.slabs1.* # (default: true) INTERACT tile.for.slabs1.name | |
fe.protection.interact.Forestry.slabs2.* # (default: true) INTERACT tile.for.slabs2.name | |
fe.protection.interact.Forestry.slabs3.* # (default: true) INTERACT tile.for.slabs3.name | |
fe.protection.interact.Forestry.slabs4.* # (default: true) INTERACT tile.for.slabs4.name | |
fe.protection.interact.Forestry.soil.* # (default: true) INTERACT tile.for.soil.name | |
fe.protection.interact.Forestry.stained.* # (default: true) INTERACT tile.for.stained.name | |
fe.protection.interact.Forestry.stairs.* # (default: true) INTERACT tile.for.stairs.name | |
fe.protection.interact.Forestry.stump.* # (default: true) INTERACT tile.for.stump.name | |
fe.protection.interact.ForgeMultipart.block.* # (default: true) INTERACT tile.multipart.name | |
fe.protection.interact.GraviSuite.BlockRelocatorPortal.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.HatStand.hats.addon.hatstands.block.* # (default: true) INTERACT Hat Stand | |
fe.protection.interact.HopperDuctMod.gratedHopper.* # (default: true) INTERACT Grated Hopper | |
fe.protection.interact.HopperDuctMod.hopperDuct.* # (default: true) INTERACT Hopper Duct | |
fe.protection.interact.IC2.blockAlloy.* # (default: true) INTERACT blockAlloy.name | |
fe.protection.interact.IC2.blockAlloyGlass.* # (default: true) INTERACT blockAlloyGlass.name | |
fe.protection.interact.IC2.blockBarrel.* # (default: true) INTERACT blockBarrel.name | |
fe.protection.interact.IC2.blockBasalt.* # (default: true) INTERACT blockBasalt.name | |
fe.protection.interact.IC2.blockCable.* # (default: true) INTERACT blockCable.name | |
fe.protection.interact.IC2.blockChargepad.* # (default: true) INTERACT blockChargepad.name | |
fe.protection.interact.IC2.blockCrop.* # (default: true) INTERACT blockCrop.name | |
fe.protection.interact.IC2.blockDoorAlloy.* # (default: true) INTERACT tile.blockDoorAlloy.name | |
fe.protection.interact.IC2.blockDynamite.* # (default: true) INTERACT blockDynamite.name | |
fe.protection.interact.IC2.blockDynamiteRemote.* # (default: true) INTERACT blockDynamiteRemote.name | |
fe.protection.interact.IC2.blockElectric.* # (default: true) INTERACT blockElectric.name | |
fe.protection.interact.IC2.blockFenceIron.* # (default: true) INTERACT blockFenceIron.name | |
fe.protection.interact.IC2.blockFoam.* # (default: true) INTERACT blockFoam.name | |
fe.protection.interact.IC2.blockGenerator.* # (default: true) INTERACT blockGenerator.name | |
fe.protection.interact.IC2.blockHarz.* # (default: true) INTERACT blockHarz.name | |
fe.protection.interact.IC2.blockHeatGenerator.* # (default: true) INTERACT blockHeatGenerator.name | |
fe.protection.interact.IC2.blockITNT.* # (default: true) INTERACT blockITNT.name | |
fe.protection.interact.IC2.blockIronScaffold.* # (default: true) INTERACT blockIronScaffold.name | |
fe.protection.interact.IC2.blockKineticGenerator.* # (default: true) INTERACT blockKineticGenerator.name | |
fe.protection.interact.IC2.blockLuminator.* # (default: true) INTERACT blockLuminator.name | |
fe.protection.interact.IC2.blockLuminatorDark.* # (default: true) INTERACT blockLuminatorDark.name | |
fe.protection.interact.IC2.blockMachine.* # (default: true) INTERACT blockMachine.name | |
fe.protection.interact.IC2.blockMachine2.* # (default: true) INTERACT blockMachine2.name | |
fe.protection.interact.IC2.blockMachine3.* # (default: true) INTERACT blockMachine3.name | |
fe.protection.interact.IC2.blockMetal.* # (default: true) INTERACT blockMetal.name | |
fe.protection.interact.IC2.blockMiningPipe.* # (default: true) INTERACT blockMiningPipe.name | |
fe.protection.interact.IC2.blockMiningTip.* # (default: true) INTERACT blockMiningTip.name | |
fe.protection.interact.IC2.blockNuke.* # (default: true) INTERACT blockNuke.name | |
fe.protection.interact.IC2.blockOreCopper.* # (default: true) INTERACT blockOreCopper.name | |
fe.protection.interact.IC2.blockOreLead.* # (default: true) INTERACT blockOreLead.name | |
fe.protection.interact.IC2.blockOreTin.* # (default: true) INTERACT blockOreTin.name | |
fe.protection.interact.IC2.blockOreUran.* # (default: true) INTERACT blockOreUran.name | |
fe.protection.interact.IC2.blockPersonal.* # (default: true) INTERACT blockPersonal.name | |
fe.protection.interact.IC2.blockReactorAccessHatch.* # (default: true) INTERACT blockReactorAccessHatch.name | |
fe.protection.interact.IC2.blockReactorChamber.* # (default: true) INTERACT blockReactorChamber.name | |
fe.protection.interact.IC2.blockReactorFluidPort.* # (default: true) INTERACT blockReactorFluidPort.name | |
fe.protection.interact.IC2.blockReactorRedstonePort.* # (default: true) INTERACT blockReactorRedstonePort.name | |
fe.protection.interact.IC2.blockReinforcedFoam.* # (default: true) INTERACT blockReinforcedFoam.name | |
fe.protection.interact.IC2.blockRubLeaves.* # (default: true) INTERACT tile.blockRubLeaves.name | |
fe.protection.interact.IC2.blockRubSapling.* # (default: true) INTERACT blockRubSapling.name | |
fe.protection.interact.IC2.blockRubWood.* # (default: true) INTERACT blockRubWood.name | |
fe.protection.interact.IC2.blockRubber.* # (default: true) INTERACT blockRubber.name | |
fe.protection.interact.IC2.blockScaffold.* # (default: true) INTERACT blockScaffold.name | |
fe.protection.interact.IC2.blockWall.* # (default: true) INTERACT blockWall.name | |
fe.protection.interact.IC2.blockreactorvessel.* # (default: true) INTERACT blockreactorvessel.name | |
fe.protection.interact.IC2.fluidBiogas.* # (default: true) INTERACT fluidBiogas.name | |
fe.protection.interact.IC2.fluidBiomass.* # (default: true) INTERACT fluidBiomass.name | |
fe.protection.interact.IC2.fluidConstructionFoam.* # (default: true) INTERACT fluidConstructionFoam.name | |
fe.protection.interact.IC2.fluidCoolant.* # (default: true) INTERACT fluidCoolant.name | |
fe.protection.interact.IC2.fluidDistilledWater.* # (default: true) INTERACT fluidDistilledWater.name | |
fe.protection.interact.IC2.fluidHotCoolant.* # (default: true) INTERACT fluidHotCoolant.name | |
fe.protection.interact.IC2.fluidPahoehoeLava.* # (default: true) INTERACT fluidPahoehoeLava.name | |
fe.protection.interact.IC2.fluidSteam.* # (default: true) INTERACT fluidSteam.name | |
fe.protection.interact.IC2.fluidSuperheatedSteam.* # (default: true) INTERACT fluidSuperheatedSteam.name | |
fe.protection.interact.IC2.fluidUuMatter.* # (default: true) INTERACT fluidUuMatter.name | |
fe.protection.interact.IC2NuclearControl.NC-BRinfoFetch.* # (default: true) INTERACT Reactor Monitor | |
fe.protection.interact.IC2NuclearControl.blockNuclearControlLight.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.IC2NuclearControl.blockNuclearControlMain.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.IronChest.BlockIronChest.* # (default: true) INTERACT tile.IronChest.name | |
fe.protection.interact.JABBA.barrel.* # (default: true) INTERACT Better Barrel | |
fe.protection.interact.MagicBees.effectJar.* # (default: true) INTERACT Bee Collector's Jar | |
fe.protection.interact.MagicBees.hive.* # (default: true) INTERACT tile.hive.name | |
fe.protection.interact.MagicBees.magicApiary.* # (default: true) INTERACT Magic Apiary | |
fe.protection.interact.MagicBees.manaAuraProvider.* # (default: true) INTERACT Mana Apiary Booster | |
fe.protection.interact.MagicBees.visAuraProvider.* # (default: true) INTERACT Vis Apiary Booster | |
fe.protection.interact.MineFactoryReloaded.biofuel.still.* # (default: true) INTERACT BioFuel | |
fe.protection.interact.MineFactoryReloaded.brick.* # (default: true) INTERACT tile.mfr.decorative.brick.name | |
fe.protection.interact.MineFactoryReloaded.cable.plastic.* # (default: true) INTERACT Plastic Pipe | |
fe.protection.interact.MineFactoryReloaded.cable.redstone.* # (default: true) INTERACT RedNet Cable | |
fe.protection.interact.MineFactoryReloaded.chocolatemilk.still.* # (default: true) INTERACT Chocolate Milk | |
fe.protection.interact.MineFactoryReloaded.conveyor.* # (default: true) INTERACT tile.mfr.conveyor.name | |
fe.protection.interact.MineFactoryReloaded.detcord.* # (default: true) INTERACT DetCord | |
fe.protection.interact.MineFactoryReloaded.farmland.* # (default: true) INTERACT Fertile Soil | |
fe.protection.interact.MineFactoryReloaded.laserair.* # (default: true) INTERACT tile.mfr.laserair.name | |
fe.protection.interact.MineFactoryReloaded.machine.0.* # (default: true) INTERACT tile.mfr.machine.0.name | |
fe.protection.interact.MineFactoryReloaded.machine.1.* # (default: true) INTERACT tile.mfr.machine.1.name | |
fe.protection.interact.MineFactoryReloaded.machine.2.* # (default: true) INTERACT tile.mfr.machine.2.name | |
fe.protection.interact.MineFactoryReloaded.machineblock.* # (default: true) INTERACT tile.mfr.machineblock.name | |
fe.protection.interact.MineFactoryReloaded.meat.still.* # (default: true) INTERACT Meat | |
fe.protection.interact.MineFactoryReloaded.milk.still.* # (default: true) INTERACT Milk | |
fe.protection.interact.MineFactoryReloaded.mobessence.still.* # (default: true) INTERACT Essence | |
fe.protection.interact.MineFactoryReloaded.mushroomsoup.still.* # (default: true) INTERACT Mushroom Soup | |
fe.protection.interact.MineFactoryReloaded.pinkslime.block.* # (default: true) INTERACT Pink Slime Block | |
fe.protection.interact.MineFactoryReloaded.pinkslime.still.* # (default: true) INTERACT Pink Slime | |
fe.protection.interact.MineFactoryReloaded.plastic.* # (default: true) INTERACT Block of Plastic | |
fe.protection.interact.MineFactoryReloaded.rail.cargo.dropoff.* # (default: true) INTERACT Cargo Dropoff Rail | |
fe.protection.interact.MineFactoryReloaded.rail.cargo.pickup.* # (default: true) INTERACT Cargo Pickup Rail | |
fe.protection.interact.MineFactoryReloaded.rail.passenger.dropoff.* # (default: true) INTERACT Passenger Dropoff Rail | |
fe.protection.interact.MineFactoryReloaded.rail.passenger.pickup.* # (default: true) INTERACT Passenger Pickup Rail | |
fe.protection.interact.MineFactoryReloaded.rednet.logic.* # (default: true) INTERACT Programmable RedNet Controller | |
fe.protection.interact.MineFactoryReloaded.rednet.panel.* # (default: true) INTERACT tile.mfr.rednet.panel.name | |
fe.protection.interact.MineFactoryReloaded.road.* # (default: true) INTERACT tile.mfr.road.name | |
fe.protection.interact.MineFactoryReloaded.rubberwood.leaves.* # (default: true) INTERACT Rubber Leaves | |
fe.protection.interact.MineFactoryReloaded.rubberwood.log.* # (default: true) INTERACT Rubber Wood | |
fe.protection.interact.MineFactoryReloaded.rubberwood.sapling.* # (default: true) INTERACT Rubber Sapling | |
fe.protection.interact.MineFactoryReloaded.sewage.still.* # (default: true) INTERACT Sewage | |
fe.protection.interact.MineFactoryReloaded.sludge.still.* # (default: true) INTERACT Sludge | |
fe.protection.interact.MineFactoryReloaded.stainedglass.block.* # (default: true) INTERACT tile.mfr.stainedglass.block.name | |
fe.protection.interact.MineFactoryReloaded.stainedglass.pane.* # (default: true) INTERACT tile.mfr.stainedglass.pane.name | |
fe.protection.interact.MineFactoryReloaded.steam.still.* # (default: true) INTERACT Steam | |
fe.protection.interact.MineFactoryReloaded.stone.* # (default: true) INTERACT tile.mfr.decorative.stone.name | |
fe.protection.interact.MineFactoryReloaded.tank.* # (default: true) INTERACT Plastic Tank | |
fe.protection.interact.MineFactoryReloaded.vinescaffold.* # (default: true) INTERACT Vine Scaffolding | |
fe.protection.interact.Natura.BerryBush.* # (default: true) INTERACT tile.berrybush.name | |
fe.protection.interact.Natura.Blazerail.* # (default: true) INTERACT Blaze Rail | |
fe.protection.interact.Natura.Bluebells.* # (default: true) INTERACT Bluebells | |
fe.protection.interact.Natura.BrailActivator.* # (default: true) INTERACT Activator Blaze Rail | |
fe.protection.interact.Natura.BrailDetector.* # (default: true) INTERACT Detector Blaze Rail | |
fe.protection.interact.Natura.BrailPowered.* # (default: true) INTERACT Powered Blaze Rail | |
fe.protection.interact.Natura.Cloud.* # (default: true) INTERACT tile.cloud.name | |
fe.protection.interact.Natura.Dark Leaves.* # (default: true) INTERACT tile.Darkleaves.name | |
fe.protection.interact.Natura.Dark Tree.* # (default: true) INTERACT tile.Darktree.name | |
fe.protection.interact.Natura.Glowshroom.* # (default: true) INTERACT tile.Glowshroom.name | |
fe.protection.interact.Natura.GrassBlock.* # (default: true) INTERACT tile.GrassBlock.name | |
fe.protection.interact.Natura.GrassSlab.* # (default: true) INTERACT tile.GrassSlab.name | |
fe.protection.interact.Natura.N Crops.* # (default: true) INTERACT Crops | |
fe.protection.interact.Natura.Natura.bookshelf.* # (default: true) INTERACT Bookshelf | |
fe.protection.interact.Natura.Natura.fence.* # (default: true) INTERACT Fence | |
fe.protection.interact.Natura.Natura.workbench.* # (default: true) INTERACT Crafting Table | |
fe.protection.interact.Natura.NetherBerryBush.* # (default: true) INTERACT tile.berrybush.name | |
fe.protection.interact.Natura.NetherButton.* # (default: true) INTERACT Button | |
fe.protection.interact.Natura.NetherFurnace.* # (default: true) INTERACT Nether Furnace | |
fe.protection.interact.Natura.NetherGlass.* # (default: true) INTERACT tile.nether.glass.name | |
fe.protection.interact.Natura.NetherHopper.* # (default: true) INTERACT Hopper | |
fe.protection.interact.Natura.NetherLever.* # (default: true) INTERACT Lever | |
fe.protection.interact.Natura.NetherPressurePlate.* # (default: true) INTERACT Pressure Plate | |
fe.protection.interact.Natura.Obelisk.* # (default: true) INTERACT Obelisk | |
fe.protection.interact.Natura.Rare Leaves.* # (default: true) INTERACT tile.RareLeaves.name | |
fe.protection.interact.Natura.Rare Sapling.* # (default: true) INTERACT tile.RareSapling.name | |
fe.protection.interact.Natura.Rare Tree.* # (default: true) INTERACT tile.RareTree.name | |
fe.protection.interact.Natura.Saguaro.* # (default: true) INTERACT Saguaro Cactus | |
fe.protection.interact.Natura.Thornvines.* # (default: true) INTERACT Thornvines | |
fe.protection.interact.Natura.bloodwood.* # (default: true) INTERACT Bloodwood | |
fe.protection.interact.Natura.blueGlowshroom.* # (default: true) INTERACT Blue Glowshroom | |
fe.protection.interact.Natura.button.amaranth.* # (default: true) INTERACT Amaranth Button | |
fe.protection.interact.Natura.button.bloodwood.* # (default: true) INTERACT Blood Button | |
fe.protection.interact.Natura.button.darkwood.* # (default: true) INTERACT Darkwood Button | |
fe.protection.interact.Natura.button.eucalyptus.* # (default: true) INTERACT Eucalyptus Button | |
fe.protection.interact.Natura.button.fusewood.* # (default: true) INTERACT Fusewood Button | |
fe.protection.interact.Natura.button.ghostwood.* # (default: true) INTERACT Ghostwood Button | |
fe.protection.interact.Natura.button.hopseed.* # (default: true) INTERACT Hopseed Button | |
fe.protection.interact.Natura.button.maple.* # (default: true) INTERACT Maple Button | |
fe.protection.interact.Natura.button.redwood.* # (default: true) INTERACT Redwood Button | |
fe.protection.interact.Natura.button.sakura.* # (default: true) INTERACT Sakura Button | |
fe.protection.interact.Natura.button.silverbell.* # (default: true) INTERACT Silverbell Button | |
fe.protection.interact.Natura.button.tiger.* # (default: true) INTERACT Tigerwood Button | |
fe.protection.interact.Natura.button.willow.* # (default: true) INTERACT Willow Button | |
fe.protection.interact.Natura.door.bloodwood.* # (default: true) INTERACT Bloodwood Door | |
fe.protection.interact.Natura.door.eucalyptus.* # (default: true) INTERACT Eucalyptus Door | |
fe.protection.interact.Natura.door.ghostwood.* # (default: true) INTERACT Ghostwood Door | |
fe.protection.interact.Natura.door.hopseed.* # (default: true) INTERACT Hopseed Door | |
fe.protection.interact.Natura.door.redwood.* # (default: true) INTERACT Redwood Door | |
fe.protection.interact.Natura.door.redwoodbark.* # (default: true) INTERACT Redwood Bark Door | |
fe.protection.interact.Natura.door.sakura.* # (default: true) INTERACT Sakura Door | |
fe.protection.interact.Natura.fenceGate.amaranth.* # (default: true) INTERACT Amaranth Fence Gate | |
fe.protection.interact.Natura.fenceGate.bloodwood.* # (default: true) INTERACT Blood Fence Gate | |
fe.protection.interact.Natura.fenceGate.darkwood.* # (default: true) INTERACT Darkwood Fence Gate | |
fe.protection.interact.Natura.fenceGate.eucalyptus.* # (default: true) INTERACT Eucalyptus Fence Gate | |
fe.protection.interact.Natura.fenceGate.fusewood.* # (default: true) INTERACT Fusewood Fence Gate | |
fe.protection.interact.Natura.fenceGate.ghostwood.* # (default: true) INTERACT Ghostwood Fence Gate | |
fe.protection.interact.Natura.fenceGate.hopseed.* # (default: true) INTERACT Hopseed Fence Gate | |
fe.protection.interact.Natura.fenceGate.maple.* # (default: true) INTERACT Maple Fence Gate | |
fe.protection.interact.Natura.fenceGate.redwood.* # (default: true) INTERACT Redwood Fence Gate | |
fe.protection.interact.Natura.fenceGate.sakura.* # (default: true) INTERACT Sakura Fence Gate | |
fe.protection.interact.Natura.fenceGate.silverbell.* # (default: true) INTERACT Silverbell Fence Gate | |
fe.protection.interact.Natura.fenceGate.tiger.* # (default: true) INTERACT Tigerwood Fence Gate | |
fe.protection.interact.Natura.fenceGate.willow.* # (default: true) INTERACT Willow Fence Gate | |
fe.protection.interact.Natura.floraleaves.* # (default: true) INTERACT tile.natura.leaves.name | |
fe.protection.interact.Natura.floraleavesnocolor.* # (default: true) INTERACT tile.natura.leavesnocolor.name | |
fe.protection.interact.Natura.florasapling.* # (default: true) INTERACT tile.natura.sapling.name | |
fe.protection.interact.Natura.greenGlowshroom.* # (default: true) INTERACT Green Glowshroom | |
fe.protection.interact.Natura.heatsand.* # (default: true) INTERACT Heat Sand | |
fe.protection.interact.Natura.plankSlab1.* # (default: true) INTERACT tile.plankSlab1.name | |
fe.protection.interact.Natura.plankSlab2.* # (default: true) INTERACT tile.plankSlab2.name | |
fe.protection.interact.Natura.planks.* # (default: true) INTERACT tile.natura.planks.name | |
fe.protection.interact.Natura.pressureplate.amaranth.* # (default: true) INTERACT Amaranth Pressure Plate | |
fe.protection.interact.Natura.pressureplate.bloodwood.* # (default: true) INTERACT Blood Pressure Plate | |
fe.protection.interact.Natura.pressureplate.darkwood.* # (default: true) INTERACT Darkwood Pressure Plate | |
fe.protection.interact.Natura.pressureplate.eucalyptus.* # (default: true) INTERACT Eucalyptus Pressure Plate | |
fe.protection.interact.Natura.pressureplate.fusewood.* # (default: true) INTERACT Fusewood Pressure Plate | |
fe.protection.interact.Natura.pressureplate.ghostwood.* # (default: true) INTERACT Ghostwood Pressure Plate | |
fe.protection.interact.Natura.pressureplate.hopseed.* # (default: true) INTERACT Hopseed Pressure Plate | |
fe.protection.interact.Natura.pressureplate.maple.* # (default: true) INTERACT Maple Pressure Plate | |
fe.protection.interact.Natura.pressureplate.redwood.* # (default: true) INTERACT Redwood Pressure Plate | |
fe.protection.interact.Natura.pressureplate.sakura.* # (default: true) INTERACT Sakura Pressure Plate | |
fe.protection.interact.Natura.pressureplate.silverbell.* # (default: true) INTERACT Silverbell Pressure Plate | |
fe.protection.interact.Natura.pressureplate.tiger.* # (default: true) INTERACT Tigerwood Pressure Plate | |
fe.protection.interact.Natura.pressureplate.willow.* # (default: true) INTERACT Willow Pressure Plate | |
fe.protection.interact.Natura.purpleGlowshroom.* # (default: true) INTERACT Purple Glowshroom | |
fe.protection.interact.Natura.redwood.* # (default: true) INTERACT tile.natura.redwood.name | |
fe.protection.interact.Natura.soil.tainted.* # (default: true) INTERACT Tainted Soil | |
fe.protection.interact.Natura.stair.amaranth.* # (default: true) INTERACT Amaranth Stairs | |
fe.protection.interact.Natura.stair.bloodwood.* # (default: true) INTERACT Blood Stairs | |
fe.protection.interact.Natura.stair.darkwood.* # (default: true) INTERACT Darkwood Stairs | |
fe.protection.interact.Natura.stair.eucalyptus.* # (default: true) INTERACT Eucalyptus Stairs | |
fe.protection.interact.Natura.stair.fusewood.* # (default: true) INTERACT Fusewood Stairs | |
fe.protection.interact.Natura.stair.ghostwood.* # (default: true) INTERACT Ghostwood Stairs | |
fe.protection.interact.Natura.stair.hopseed.* # (default: true) INTERACT Hopseed Stairs | |
fe.protection.interact.Natura.stair.maple.* # (default: true) INTERACT Maple Stairs | |
fe.protection.interact.Natura.stair.redwood.* # (default: true) INTERACT Redwood Stairs | |
fe.protection.interact.Natura.stair.sakura.* # (default: true) INTERACT Sakura Stairs | |
fe.protection.interact.Natura.stair.silverbell.* # (default: true) INTERACT Silverbell Stairs | |
fe.protection.interact.Natura.stair.tiger.* # (default: true) INTERACT Tigerwood Stairs | |
fe.protection.interact.Natura.stair.willow.* # (default: true) INTERACT Willow Stairs | |
fe.protection.interact.Natura.trapdoor.amaranth.* # (default: true) INTERACT Amaranth Trapdoor | |
fe.protection.interact.Natura.trapdoor.bloodwood.* # (default: true) INTERACT Blood Trapdoor | |
fe.protection.interact.Natura.trapdoor.darkwood.* # (default: true) INTERACT Darkwood Trapdoor | |
fe.protection.interact.Natura.trapdoor.eucalyptus.* # (default: true) INTERACT Eucalyptus Trapdoor | |
fe.protection.interact.Natura.trapdoor.fusewood.* # (default: true) INTERACT Fusewood Trapdoor | |
fe.protection.interact.Natura.trapdoor.ghostwood.* # (default: true) INTERACT Ghostwood Trapdoor | |
fe.protection.interact.Natura.trapdoor.hopseed.* # (default: true) INTERACT Hopseed Trapdoor | |
fe.protection.interact.Natura.trapdoor.maple.* # (default: true) INTERACT Maple Trapdoor | |
fe.protection.interact.Natura.trapdoor.redwood.* # (default: true) INTERACT Redwood Trapdoor | |
fe.protection.interact.Natura.trapdoor.sakura.* # (default: true) INTERACT Sakura Trapdoor | |
fe.protection.interact.Natura.trapdoor.silverbell.* # (default: true) INTERACT Silverbell Trapdoor | |
fe.protection.interact.Natura.trapdoor.tiger.* # (default: true) INTERACT Tigerwood Trapdoor | |
fe.protection.interact.Natura.trapdoor.willow.* # (default: true) INTERACT Willow Trapdoor | |
fe.protection.interact.Natura.tree.* # (default: true) INTERACT tile.natura.treeblock.name | |
fe.protection.interact.Natura.willow.* # (default: true) INTERACT Willow | |
fe.protection.interact.OpenBlocks.autoanvil.* # (default: true) INTERACT Auto Anvil | |
fe.protection.interact.OpenBlocks.autoenchantmenttable.* # (default: true) INTERACT Auto Enchantment Table | |
fe.protection.interact.OpenBlocks.beartrap.* # (default: true) INTERACT Bear Trap | |
fe.protection.interact.OpenBlocks.bigbutton.* # (default: true) INTERACT Big Button | |
fe.protection.interact.OpenBlocks.cannon.* # (default: true) INTERACT Item Cannon | |
fe.protection.interact.OpenBlocks.canvas.* # (default: true) INTERACT Canvas | |
fe.protection.interact.OpenBlocks.canvasglass.* # (default: true) INTERACT Glass Canvas | |
fe.protection.interact.OpenBlocks.donationStation.* # (default: true) INTERACT Donation Station | |
fe.protection.interact.OpenBlocks.drawingtable.* # (default: true) INTERACT Drawing Table | |
fe.protection.interact.OpenBlocks.elevator.* # (default: true) INTERACT Elevator | |
fe.protection.interact.OpenBlocks.fan.* # (default: true) INTERACT Fan | |
fe.protection.interact.OpenBlocks.flag.* # (default: true) INTERACT Flag | |
fe.protection.interact.OpenBlocks.goldenegg.* # (default: true) INTERACT Golden Egg | |
fe.protection.interact.OpenBlocks.guide.* # (default: true) INTERACT Building Guide | |
fe.protection.interact.OpenBlocks.heal.* # (default: true) INTERACT Healer | |
fe.protection.interact.OpenBlocks.imaginary.* # (default: true) INTERACT tile.openblocks.imaginary.name | |
fe.protection.interact.OpenBlocks.itemDropper.* # (default: true) INTERACT Item Dropper | |
fe.protection.interact.OpenBlocks.ladder.* # (default: true) INTERACT Jaded Ladder | |
fe.protection.interact.OpenBlocks.paintcan.* # (default: true) INTERACT Paint Can | |
fe.protection.interact.OpenBlocks.paintmixer.* # (default: true) INTERACT Paint Mixer | |
fe.protection.interact.OpenBlocks.path.* # (default: true) INTERACT Path | |
fe.protection.interact.OpenBlocks.projector.* # (default: true) INTERACT Height Map Projector | |
fe.protection.interact.OpenBlocks.ropeladder.* # (default: true) INTERACT Rope Ladder | |
fe.protection.interact.OpenBlocks.sky.* # (default: true) INTERACT tile.openblocks.sky.name | |
fe.protection.interact.OpenBlocks.sprinkler.* # (default: true) INTERACT Sprinkler | |
fe.protection.interact.OpenBlocks.target.* # (default: true) INTERACT Target | |
fe.protection.interact.OpenBlocks.trophy.* # (default: true) INTERACT Trophy | |
fe.protection.interact.OpenBlocks.vacuumhopper.* # (default: true) INTERACT Vacuum Hopper | |
fe.protection.interact.OpenBlocks.xpbottler.* # (default: true) INTERACT XP Bottler | |
fe.protection.interact.OpenBlocks.xpdrain.* # (default: true) INTERACT XP Drain | |
fe.protection.interact.OpenBlocks.xpshower.* # (default: true) INTERACT XP Shower | |
fe.protection.interact.OpenComputers.accessPoint.* # (default: true) INTERACT Access Point | |
fe.protection.interact.OpenComputers.adapter.* # (default: true) INTERACT Adapter | |
fe.protection.interact.OpenComputers.assembler.* # (default: true) INTERACT Electronics Assembler | |
fe.protection.interact.OpenComputers.cable.* # (default: true) INTERACT Cable | |
fe.protection.interact.OpenComputers.capacitor.* # (default: true) INTERACT Capacitor | |
fe.protection.interact.OpenComputers.case1.* # (default: true) INTERACT Computer Case (Tier 1) | |
fe.protection.interact.OpenComputers.case2.* # (default: true) INTERACT Computer Case (Tier 2) | |
fe.protection.interact.OpenComputers.case3.* # (default: true) INTERACT Computer Case (Tier 3) | |
fe.protection.interact.OpenComputers.caseCreative.* # (default: true) INTERACT Computer Case (Creative) | |
fe.protection.interact.OpenComputers.chameliumBlock.* # (default: true) INTERACT Block of Chamelium | |
fe.protection.interact.OpenComputers.charger.* # (default: true) INTERACT Charger | |
fe.protection.interact.OpenComputers.disassembler.* # (default: true) INTERACT Disassembler | |
fe.protection.interact.OpenComputers.diskDrive.* # (default: true) INTERACT Disk Drive | |
fe.protection.interact.OpenComputers.geolyzer.* # (default: true) INTERACT Geolyzer | |
fe.protection.interact.OpenComputers.hologram1.* # (default: true) INTERACT Hologram Projector (Tier 1) | |
fe.protection.interact.OpenComputers.hologram2.* # (default: true) INTERACT Hologram Projector (Tier 2) | |
fe.protection.interact.OpenComputers.keyboard.* # (default: true) INTERACT Keyboard | |
fe.protection.interact.OpenComputers.microcontroller.* # (default: true) INTERACT Microcontroller | |
fe.protection.interact.OpenComputers.motionSensor.* # (default: true) INTERACT Motion Sensor | |
fe.protection.interact.OpenComputers.powerConverter.* # (default: true) INTERACT Power Converter | |
fe.protection.interact.OpenComputers.powerDistributor.* # (default: true) INTERACT Power Distributor | |
fe.protection.interact.OpenComputers.print.* # (default: true) INTERACT 3D Print | |
fe.protection.interact.OpenComputers.printer.* # (default: true) INTERACT 3D Printer | |
fe.protection.interact.OpenComputers.raid.* # (default: true) INTERACT Raid | |
fe.protection.interact.OpenComputers.redstone.* # (default: true) INTERACT Redstone I/O | |
fe.protection.interact.OpenComputers.robot.* # (default: true) INTERACT Robot.name | |
fe.protection.interact.OpenComputers.robotAfterimage.* # (default: true) INTERACT Robot | |
fe.protection.interact.OpenComputers.screen1.* # (default: true) INTERACT Screen (Tier 1) | |
fe.protection.interact.OpenComputers.screen2.* # (default: true) INTERACT Screen (Tier 2) | |
fe.protection.interact.OpenComputers.screen3.* # (default: true) INTERACT Screen (Tier 3) | |
fe.protection.interact.OpenComputers.serverRack.* # (default: true) INTERACT Server Rack | |
fe.protection.interact.OpenComputers.switch.* # (default: true) INTERACT Switch | |
fe.protection.interact.OpenComputers.waypoint.* # (default: true) INTERACT Waypoint | |
fe.protection.interact.PneumaticCraft.advancedAirCompressor.* # (default: true) INTERACT Advanced Air Compressor | |
fe.protection.interact.PneumaticCraft.advancedLiquidCompressor.* # (default: true) INTERACT Advanced Liquid Compressor | |
fe.protection.interact.PneumaticCraft.advancedPressureTube.* # (default: true) INTERACT Advanced Pressure Tube | |
fe.protection.interact.PneumaticCraft.aerialInterface.* # (default: true) INTERACT Aerial Interface | |
fe.protection.interact.PneumaticCraft.airCannon.* # (default: true) INTERACT Air Cannon | |
fe.protection.interact.PneumaticCraft.airCompressor.* # (default: true) INTERACT Air Compressor | |
fe.protection.interact.PneumaticCraft.aphorismTile.* # (default: true) INTERACT Aphorism Tile | |
fe.protection.interact.PneumaticCraft.assemblyController.* # (default: true) INTERACT Assembly Controller | |
fe.protection.interact.PneumaticCraft.assemblyDrill.* # (default: true) INTERACT Assembly Drill | |
fe.protection.interact.PneumaticCraft.assemblyIOUnit.* # (default: true) INTERACT Assembly IO Unit | |
fe.protection.interact.PneumaticCraft.assemblyLaser.* # (default: true) INTERACT Assembly Laser | |
fe.protection.interact.PneumaticCraft.assemblyPlatform.* # (default: true) INTERACT Assembly Platform | |
fe.protection.interact.PneumaticCraft.burstPlant.* # (default: true) INTERACT Burst Plant | |
fe.protection.interact.PneumaticCraft.chargingStation.* # (default: true) INTERACT Charging Station | |
fe.protection.interact.PneumaticCraft.chopperPlant.* # (default: true) INTERACT Chopper Plant | |
fe.protection.interact.PneumaticCraft.compressedIronBlock.* # (default: true) INTERACT Block of Compressed Iron | |
fe.protection.interact.PneumaticCraft.creativeCompressor.* # (default: true) INTERACT Creative Compressor | |
fe.protection.interact.PneumaticCraft.creeperPlant.* # (default: true) INTERACT Creeper Plant | |
fe.protection.interact.PneumaticCraft.droneInterface.* # (default: true) INTERACT Drone Interface | |
fe.protection.interact.PneumaticCraft.droneRedstoneEmitter.* # (default: true) INTERACT tile.droneRedstoneEmitter.name | |
fe.protection.interact.PneumaticCraft.electricCompressor.* # (default: true) INTERACT Electric Compressor | |
fe.protection.interact.PneumaticCraft.electrostaticCompressor.* # (default: true) INTERACT Electrostatic Compressor | |
fe.protection.interact.PneumaticCraft.elevatorBase.* # (default: true) INTERACT Elevator Base | |
fe.protection.interact.PneumaticCraft.elevatorCaller.* # (default: true) INTERACT Elevator Caller | |
fe.protection.interact.PneumaticCraft.elevatorFrame.* # (default: true) INTERACT Elevator Frame | |
fe.protection.interact.PneumaticCraft.enderPlant.* # (default: true) INTERACT Ender Plant | |
fe.protection.interact.PneumaticCraft.etchingAcid.* # (default: true) INTERACT tile.etchingAcid.name | |
fe.protection.interact.PneumaticCraft.fireFlower.* # (default: true) INTERACT Fire Flower | |
fe.protection.interact.PneumaticCraft.fluxCompressor.* # (default: true) INTERACT Flux Compressor | |
fe.protection.interact.PneumaticCraft.flyingFlower.* # (default: true) INTERACT Flying Flower | |
fe.protection.interact.PneumaticCraft.heatSink.* # (default: true) INTERACT Heat Sink | |
fe.protection.interact.PneumaticCraft.heliumPlant.* # (default: true) INTERACT Helium Plant | |
fe.protection.interact.PneumaticCraft.lightningPlant.* # (default: true) INTERACT Lightning Plant | |
fe.protection.interact.PneumaticCraft.liquidCompressor.* # (default: true) INTERACT Liquid Compressor | |
fe.protection.interact.PneumaticCraft.liquidHopper.* # (default: true) INTERACT Liquid Hopper | |
fe.protection.interact.PneumaticCraft.omnidirectionalHopper.* # (default: true) INTERACT Omnidirectional Hopper | |
fe.protection.interact.PneumaticCraft.plasticMixer.* # (default: true) INTERACT Plastic Mixer | |
fe.protection.interact.PneumaticCraft.pneumaticDoor.* # (default: true) INTERACT Pneumatic Door | |
fe.protection.interact.PneumaticCraft.pneumaticDoorBase.* # (default: true) INTERACT Pneumatic Door Base | |
fe.protection.interact.PneumaticCraft.pneumaticDynamo.* # (default: true) INTERACT Pneumatic Dynamo | |
fe.protection.interact.PneumaticCraft.pneumaticGenerator.* # (default: true) INTERACT Pneumatic Generator | |
fe.protection.interact.PneumaticCraft.potionPlant.* # (default: true) INTERACT Potion Plant | |
fe.protection.interact.PneumaticCraft.pressureChamberInterface.* # (default: true) INTERACT Pressure Chamber Interface | |
fe.protection.interact.PneumaticCraft.pressureChamberValve.* # (default: true) INTERACT Pressure Chamber Valve | |
fe.protection.interact.PneumaticCraft.pressureChamberWall.* # (default: true) INTERACT tile.pressureChamberWall.name | |
fe.protection.interact.PneumaticCraft.pressureTube.* # (default: true) INTERACT Pressure Tube | |
fe.protection.interact.PneumaticCraft.programmer.* # (default: true) INTERACT Programmer | |
fe.protection.interact.PneumaticCraft.propulsionPlant.* # (default: true) INTERACT Propulsion Plant | |
fe.protection.interact.PneumaticCraft.rainPlant.* # (default: true) INTERACT Rain Plant | |
fe.protection.interact.PneumaticCraft.repulsionPlant.* # (default: true) INTERACT Repulsion Plant | |
fe.protection.interact.PneumaticCraft.securityStation.* # (default: true) INTERACT Security Station | |
fe.protection.interact.PneumaticCraft.slimePlant.* # (default: true) INTERACT Slime Plant | |
fe.protection.interact.PneumaticCraft.squidPlant.* # (default: true) INTERACT Squid Plant | |
fe.protection.interact.PneumaticCraft.universalSensor.* # (default: true) INTERACT Universal Sensor | |
fe.protection.interact.PneumaticCraft.uvLightBox.* # (default: true) INTERACT UV Light Box | |
fe.protection.interact.PneumaticCraft.vacuumPump.* # (default: true) INTERACT Vacuum Pump | |
fe.protection.interact.PneumaticCraft.vortexTube.* # (default: true) INTERACT Vortex Tube | |
fe.protection.interact.ProjRed|Compatibility.projectred.compatibility.liqcondredmetal.* # (default: true) INTERACT Molten Conductive Redmetal | |
fe.protection.interact.ProjRed|Compatibility.projectred.compatibility.liqredstone.* # (default: true) INTERACT Liquid Redstone | |
fe.protection.interact.ProjRed|Expansion.projectred.expansion.machine2.* # (default: true) INTERACT tile.projectred.expansion.machine2.name | |
fe.protection.interact.ProjRed|Exploration.projectred.exploration.lily.* # (default: true) INTERACT tile.projectred.exploration.lily.name | |
fe.protection.interact.ProjRed|Exploration.projectred.exploration.ore.* # (default: true) INTERACT tile.projectred.exploration.ore.name | |
fe.protection.interact.ProjRed|Exploration.projectred.exploration.stone.* # (default: true) INTERACT tile.projectred.exploration.stone.name | |
fe.protection.interact.ProjRed|Exploration.projectred.exploration.stonewalls.* # (default: true) INTERACT tile.projectred.exploration.stonewalls.name | |
fe.protection.interact.ProjRed|Illumination.projectred.illumination.airousLight.* # (default: true) INTERACT tile.projectred.illumination.airousLight.name | |
fe.protection.interact.ProjRed|Illumination.projectred.illumination.lamp.* # (default: true) INTERACT tile.projectred.illumination.lamp.name | |
fe.protection.interact.ProjectBlue.rednetAdaptor.* # (default: true) INTERACT Bundled Cable to Rednet Adaptor | |
fe.protection.interact.RArm.BlockIngotStorage.* # (default: true) INTERACT tile.RArm.storage.name | |
fe.protection.interact.RArm.BlockInvisiLight.* # (default: true) INTERACT Invisible Light | |
fe.protection.interact.RArm.BlockRandomThings.* # (default: true) INTERACT tile.RArm.random.name | |
fe.protection.interact.RIO.intelligentWorkbench.* # (default: true) INTERACT Intelligent Workbench | |
fe.protection.interact.RIO.skylight.* # (default: true) INTERACT Skylight | |
fe.protection.interact.RIO.tile.machine.* # (default: true) INTERACT tile.machine.name | |
fe.protection.interact.RIO.tile.remote_interface.* # (default: true) INTERACT Remote Interface | |
fe.protection.interact.RIO.tile.remote_inventory.* # (default: true) INTERACT Remote Inventory | |
fe.protection.interact.RPGAdvMod.pole.* # (default: true) INTERACT tile.pole.name | |
fe.protection.interact.RPGAdvMod.wallsign.* # (default: true) INTERACT WaySign | |
fe.protection.interact.Railcraft.anvil.* # (default: true) INTERACT tile.railcraft.anvil.name | |
fe.protection.interact.Railcraft.brick.abyssal.* # (default: true) INTERACT tile.railcraft.brick.abyssal.name | |
fe.protection.interact.Railcraft.brick.bleachedbone.* # (default: true) INTERACT tile.railcraft.brick.bleachedbone.name | |
fe.protection.interact.Railcraft.brick.bloodstained.* # (default: true) INTERACT tile.railcraft.brick.bloodstained.name | |
fe.protection.interact.Railcraft.brick.frostbound.* # (default: true) INTERACT tile.railcraft.brick.frostbound.name | |
fe.protection.interact.Railcraft.brick.infernal.* # (default: true) INTERACT tile.railcraft.brick.infernal.name | |
fe.protection.interact.Railcraft.brick.nether.* # (default: true) INTERACT tile.railcraft.brick.nether.name | |
fe.protection.interact.Railcraft.brick.quarried.* # (default: true) INTERACT tile.railcraft.brick.quarried.name | |
fe.protection.interact.Railcraft.brick.sandy.* # (default: true) INTERACT tile.railcraft.brick.sandy.name | |
fe.protection.interact.Railcraft.cube.* # (default: true) INTERACT tile.railcraft.cube.name | |
fe.protection.interact.Railcraft.detector.* # (default: true) INTERACT tile.railcraft.detector.name | |
fe.protection.interact.Railcraft.firestone.recharge.* # (default: true) INTERACT Recharging Firestone | |
fe.protection.interact.Railcraft.fluid.creosote.* # (default: true) INTERACT Creosote | |
fe.protection.interact.Railcraft.fluid.steam.* # (default: true) INTERACT Steam | |
fe.protection.interact.Railcraft.frame.* # (default: true) INTERACT Wire Support Frame | |
fe.protection.interact.Railcraft.glass.* # (default: true) INTERACT Strengthened Glass | |
fe.protection.interact.Railcraft.lantern.metal.* # (default: true) INTERACT tile.railcraft.lantern.metal.name | |
fe.protection.interact.Railcraft.lantern.stone.* # (default: true) INTERACT tile.railcraft.lantern.stone.name | |
fe.protection.interact.Railcraft.machine.alpha.* # (default: true) INTERACT tile.railcraft.machine.alpha.name | |
fe.protection.interact.Railcraft.machine.beta.* # (default: true) INTERACT tile.railcraft.machine.beta.name | |
fe.protection.interact.Railcraft.machine.delta.* # (default: true) INTERACT tile.railcraft.machine.delta.name | |
fe.protection.interact.Railcraft.machine.epsilon.* # (default: true) INTERACT tile.railcraft.machine.epsilon.name | |
fe.protection.interact.Railcraft.machine.gamma.* # (default: true) INTERACT tile.railcraft.machine.gamma.name | |
fe.protection.interact.Railcraft.ore.* # (default: true) INTERACT tile.railcraft.ore.name | |
fe.protection.interact.Railcraft.post.* # (default: true) INTERACT tile.railcraft.post.name | |
fe.protection.interact.Railcraft.post.metal.* # (default: true) INTERACT Metal Post | |
fe.protection.interact.Railcraft.post.metal.platform.* # (default: true) INTERACT Metal Platform | |
fe.protection.interact.Railcraft.residual.heat.* # (default: true) INTERACT Residual Heat | |
fe.protection.interact.Railcraft.signal.* # (default: true) INTERACT tile.railcraft.signal.name | |
fe.protection.interact.Railcraft.slab.* # (default: true) INTERACT tile.railcraft.slab.name | |
fe.protection.interact.Railcraft.stair.* # (default: true) INTERACT tile.railcraft.stair.name | |
fe.protection.interact.Railcraft.track.* # (default: true) INTERACT tile.railcraft.track.name | |
fe.protection.interact.Railcraft.track.elevator.* # (default: true) INTERACT Elevator Track | |
fe.protection.interact.Railcraft.wall.alpha.* # (default: true) INTERACT tile.railcraft.wall.alpha.name | |
fe.protection.interact.Railcraft.wall.beta.* # (default: true) INTERACT tile.railcraft.wall.beta.name | |
fe.protection.interact.Railcraft.worldlogic.* # (default: true) INTERACT Saltpeter Ore Spawner | |
fe.protection.interact.RedstoneArsenal.Storage.* # (default: true) INTERACT tile.redstonearsenal.storage.name | |
fe.protection.interact.RouterReborn.router.* # (default: true) INTERACT Router | |
fe.protection.interact.RouterReborn.routercable.* # (default: true) INTERACT Inventory Cable | |
fe.protection.interact.RouterReborn.routerold.* # (default: true) INTERACT Router | |
fe.protection.interact.SGCraft.ic2PowerUnit.* # (default: true) INTERACT IC2 Stargate Power Unit | |
fe.protection.interact.SGCraft.naquadahBlock.* # (default: true) INTERACT Naquadah Alloy Block | |
fe.protection.interact.SGCraft.naquadahOre.* # (default: true) INTERACT Naquadah Ore | |
fe.protection.interact.SGCraft.ocInterface.* # (default: true) INTERACT OpenComputers Stargate Interface | |
fe.protection.interact.SGCraft.rfPowerUnit.* # (default: true) INTERACT RF Stargate Power Unit | |
fe.protection.interact.SGCraft.stargateBase.* # (default: true) INTERACT Stargate Base | |
fe.protection.interact.SGCraft.stargateController.* # (default: true) INTERACT Stargate Controller | |
fe.protection.interact.SGCraft.stargateRing.* # (default: true) INTERACT Stargate Ring Segment | |
fe.protection.interact.SolarFlux.solar1.* # (default: true) INTERACT Solar panel I | |
fe.protection.interact.SolarFlux.solar2.* # (default: true) INTERACT Solar panel II | |
fe.protection.interact.SolarFlux.solar3.* # (default: true) INTERACT Solar panel III | |
fe.protection.interact.SolarFlux.solar4.* # (default: true) INTERACT Solar panel IV | |
fe.protection.interact.SolarFlux.solar5.* # (default: true) INTERACT Solar panel V | |
fe.protection.interact.SolarFlux.solar6.* # (default: true) INTERACT Solar panel VI | |
fe.protection.interact.Steamcraft.blockBrass.* # (default: true) INTERACT Block of Brass | |
fe.protection.interact.Steamcraft.blockCopper.* # (default: true) INTERACT Block of Copper | |
fe.protection.interact.Steamcraft.blockZinc.* # (default: true) INTERACT Block of Zinc | |
fe.protection.interact.Steamcraft.boiler.* # (default: true) INTERACT Boiler | |
fe.protection.interact.Steamcraft.boilerOn.* # (default: true) INTERACT Boiler | |
fe.protection.interact.Steamcraft.carving.* # (default: true) INTERACT Carving Table | |
fe.protection.interact.Steamcraft.charger.* # (default: true) INTERACT Steam Filler | |
fe.protection.interact.Steamcraft.chargingPad.* # (default: true) INTERACT Filling Pad | |
fe.protection.interact.Steamcraft.crucible.* # (default: true) INTERACT Crucible | |
fe.protection.interact.Steamcraft.dummy.* # (default: true) INTERACT tile.steamcraft:dummy.name | |
fe.protection.interact.Steamcraft.engineering.* # (default: true) INTERACT Engineering Table | |
fe.protection.interact.Steamcraft.fan.* # (default: true) INTERACT Fan | |
fe.protection.interact.Steamcraft.flashBoiler.* # (default: true) INTERACT Flash Boiler Component | |
fe.protection.interact.Steamcraft.fluidSteamConverter.* # (default: true) INTERACT Pressure Converter | |
fe.protection.interact.Steamcraft.hammer.* # (default: true) INTERACT Steam Hammer | |
fe.protection.interact.Steamcraft.heater.* # (default: true) INTERACT Steam Heater | |
fe.protection.interact.Steamcraft.hellCrucible.* # (default: true) INTERACT Nether Crucible | |
fe.protection.interact.Steamcraft.horn.* # (default: true) INTERACT Steam Whistle | |
fe.protection.interact.Steamcraft.itemMortar.* # (default: true) INTERACT Item Mortar | |
fe.protection.interact.Steamcraft.meter.* # (default: true) INTERACT Steam Gauge | |
fe.protection.interact.Steamcraft.mold.* # (default: true) INTERACT Mold | |
fe.protection.interact.Steamcraft.pipe.* # (default: true) INTERACT Pipe | |
fe.protection.interact.Steamcraft.pump.* # (default: true) INTERACT Archimedes Screw | |
fe.protection.interact.Steamcraft.ruptureDisc.* # (default: true) INTERACT tile.steamcraft:ruptureDisc.name | |
fe.protection.interact.Steamcraft.smasher.* # (default: true) INTERACT Rock Smasher | |
fe.protection.interact.Steamcraft.steamTank.* # (default: true) INTERACT tile.steamcraft:tank.name | |
fe.protection.interact.Steamcraft.steamcraftOre.* # (default: true) INTERACT tile.steamcraft:ore.name | |
fe.protection.interact.Steamcraft.thumper.* # (default: true) INTERACT Thumper | |
fe.protection.interact.Steamcraft.thumperDummy.* # (default: true) INTERACT tile.steamcraft:thumperDummy.name | |
fe.protection.interact.Steamcraft.vacuum.* # (default: true) INTERACT Vacuum | |
fe.protection.interact.Steamcraft.valvePipe.* # (default: true) INTERACT Valve Pipe | |
fe.protection.interact.StevesAddons.cable_ae.* # (default: true) INTERACT Energistics Connector | |
fe.protection.interact.StevesAddons.cable_rf.* # (default: true) INTERACT RF Node | |
fe.protection.interact.StevesCarts.BlockActivator.* # (default: true) INTERACT Module Toggler | |
fe.protection.interact.StevesCarts.BlockAdvDetector.* # (default: true) INTERACT Advanced Detector Rail | |
fe.protection.interact.StevesCarts.BlockCargoManager.* # (default: true) INTERACT Cargo Manager | |
fe.protection.interact.StevesCarts.BlockCartAssembler.* # (default: true) INTERACT Cart Assembler | |
fe.protection.interact.StevesCarts.BlockDetector.* # (default: true) INTERACT tile.SC2:BlockDetector.name | |
fe.protection.interact.StevesCarts.BlockDistributor.* # (default: true) INTERACT External Distributor | |
fe.protection.interact.StevesCarts.BlockJunction.* # (default: true) INTERACT Junction Rail | |
fe.protection.interact.StevesCarts.BlockLiquidManager.* # (default: true) INTERACT Liquid Manager | |
fe.protection.interact.StevesCarts.BlockMetalStorage.* # (default: true) INTERACT tile.SC2:BlockMetalStorage.name | |
fe.protection.interact.StevesCarts.upgrade.* # (default: true) INTERACT tile.SC2:upgrade.name | |
fe.protection.interact.StevesFactoryManager.BlockCableBUDName.* # (default: true) INTERACT Block Detector | |
fe.protection.interact.StevesFactoryManager.BlockCableBreakerName.* # (default: true) INTERACT Block Gate | |
fe.protection.interact.StevesFactoryManager.BlockCableCamouflageName.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.StevesFactoryManager.BlockCableClusterName.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.StevesFactoryManager.BlockCableCreativeName.* # (default: true) INTERACT Creative Supplier | |
fe.protection.interact.StevesFactoryManager.BlockCableInputName.* # (default: true) INTERACT Redstone Receiver | |
fe.protection.interact.StevesFactoryManager.BlockCableIntakeName.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.StevesFactoryManager.BlockCableName.* # (default: true) INTERACT Inventory Cable | |
fe.protection.interact.StevesFactoryManager.BlockCableOutputName.* # (default: true) INTERACT Redstone Emitter | |
fe.protection.interact.StevesFactoryManager.BlockCableRelayName.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.StevesFactoryManager.BlockCableSignName.* # (default: true) INTERACT Sign Updater | |
fe.protection.interact.StevesFactoryManager.BlockMachineManagerName.* # (default: true) INTERACT Machine Inventory Manager | |
fe.protection.interact.StevesWorkshop.production_table.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.StorageDrawers.compDrawers.* # (default: true) INTERACT Compacting Drawer | |
fe.protection.interact.StorageDrawers.controller.* # (default: true) INTERACT Drawer Controller | |
fe.protection.interact.StorageDrawers.controllerSlave.* # (default: true) INTERACT Controller Slave | |
fe.protection.interact.StorageDrawers.fullDrawers1.* # (default: true) INTERACT tile.fullDrawers1.name | |
fe.protection.interact.StorageDrawers.fullDrawers2.* # (default: true) INTERACT tile.fullDrawers2.name | |
fe.protection.interact.StorageDrawers.fullDrawers4.* # (default: true) INTERACT tile.fullDrawers4.name | |
fe.protection.interact.StorageDrawers.halfDrawers2.* # (default: true) INTERACT tile.halfDrawers2.name | |
fe.protection.interact.StorageDrawers.halfDrawers4.* # (default: true) INTERACT tile.halfDrawers4.name | |
fe.protection.interact.StorageDrawers.trim.* # (default: true) INTERACT tile.trim.name | |
fe.protection.interact.TConstruct.Armor.DryingRack.* # (default: true) INTERACT Drying Rack | |
fe.protection.interact.TConstruct.BattleSignBlock.* # (default: true) INTERACT tile.Battlesign.name | |
fe.protection.interact.TConstruct.CastingChannel.* # (default: true) INTERACT Casting Channel | |
fe.protection.interact.TConstruct.CraftedSoil.* # (default: true) INTERACT tile.TConstruct.Soil.name | |
fe.protection.interact.TConstruct.CraftingSlab.* # (default: true) INTERACT tile.CraftingSlab.name | |
fe.protection.interact.TConstruct.CraftingStation.* # (default: true) INTERACT Crafting Station | |
fe.protection.interact.TConstruct.FurnaceSlab.* # (default: true) INTERACT Slab Furnace | |
fe.protection.interact.TConstruct.GlassBlock.* # (default: true) INTERACT tile.GlassBlock.name | |
fe.protection.interact.TConstruct.GlassBlock.StainedClear.* # (default: true) INTERACT tile.GlassBlock.StainedClear.name | |
fe.protection.interact.TConstruct.GlassPane.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.TConstruct.GlassPaneClearStained.* # (default: true) INTERACT tile.tconstruct.glasspanestained.name | |
fe.protection.interact.TConstruct.GlueBlock.* # (default: true) INTERACT Glue Block | |
fe.protection.interact.TConstruct.GravelOre.* # (default: true) INTERACT tile.tconstruct.gravelore.name | |
fe.protection.interact.TConstruct.HeldItemBlock.* # (default: true) INTERACT Frying Pan | |
fe.protection.interact.TConstruct.LavaTank.* # (default: true) INTERACT tile.LavaTank.name | |
fe.protection.interact.TConstruct.LavaTankNether.* # (default: true) INTERACT tile.LavaTank.name | |
fe.protection.interact.TConstruct.MeatBlock.* # (default: true) INTERACT Hambone | |
fe.protection.interact.TConstruct.MetalBlock.* # (default: true) INTERACT tile.tconstruct.metalblock.name | |
fe.protection.interact.TConstruct.Redstone.Landmine.* # (default: true) INTERACT Landmine | |
fe.protection.interact.TConstruct.SearedBlock.* # (default: true) INTERACT tile.SearedBlock.name | |
fe.protection.interact.TConstruct.SearedBlockNether.* # (default: true) INTERACT tile.SearedBlock.name | |
fe.protection.interact.TConstruct.SearedBrick.* # (default: true) INTERACT tile.tconstruct.stoneore.name | |
fe.protection.interact.TConstruct.SearedSlab.* # (default: true) INTERACT tile.SearedSlab.name | |
fe.protection.interact.TConstruct.Smeltery.* # (default: true) INTERACT tile.Smeltery.name | |
fe.protection.interact.TConstruct.SmelteryNether.* # (default: true) INTERACT tile.Smeltery.name | |
fe.protection.interact.TConstruct.SpeedBlock.* # (default: true) INTERACT tile.SpeedBlock.name | |
fe.protection.interact.TConstruct.SpeedSlab.* # (default: true) INTERACT tile.SpeedSlab.name | |
fe.protection.interact.TConstruct.ToolForgeBlock.* # (default: true) INTERACT Tool Forge | |
fe.protection.interact.TConstruct.ToolStationBlock.* # (default: true) INTERACT tile.ToolStation.name | |
fe.protection.interact.TConstruct.WoolSlab1.* # (default: true) INTERACT Wool | |
fe.protection.interact.TConstruct.WoolSlab2.* # (default: true) INTERACT Wool | |
fe.protection.interact.TConstruct.blood.channel.* # (default: true) INTERACT Blood Channel | |
fe.protection.interact.TConstruct.decoration.multibrick.* # (default: true) INTERACT tile.Decoration.Brick.name | |
fe.protection.interact.TConstruct.decoration.multibrickfancy.* # (default: true) INTERACT tile.Decoration.BrickFancy.name | |
fe.protection.interact.TConstruct.decoration.stoneladder.* # (default: true) INTERACT Ladder | |
fe.protection.interact.TConstruct.decoration.stonetorch.* # (default: true) INTERACT Torch | |
fe.protection.interact.TConstruct.explosive.slime.* # (default: true) INTERACT SDX | |
fe.protection.interact.TConstruct.fluid.ender.* # (default: true) INTERACT Liquified Ender | |
fe.protection.interact.TConstruct.fluid.molten.alubrass.* # (default: true) INTERACT Molten Aluminum Brass | |
fe.protection.interact.TConstruct.fluid.molten.aluminum.* # (default: true) INTERACT Molten Aluminum | |
fe.protection.interact.TConstruct.fluid.molten.alumite.* # (default: true) INTERACT Molten Alumite | |
fe.protection.interact.TConstruct.fluid.molten.ardite.* # (default: true) INTERACT Molten Ardite | |
fe.protection.interact.TConstruct.fluid.molten.bronze.* # (default: true) INTERACT Molten Bronze | |
fe.protection.interact.TConstruct.fluid.molten.cobalt.* # (default: true) INTERACT Molten Cobalt | |
fe.protection.interact.TConstruct.fluid.molten.copper.* # (default: true) INTERACT Molten Copper | |
fe.protection.interact.TConstruct.fluid.molten.electrum.* # (default: true) INTERACT Molten Electrum | |
fe.protection.interact.TConstruct.fluid.molten.enderium.* # (default: true) INTERACT Molten Enderium | |
fe.protection.interact.TConstruct.fluid.molten.glass.* # (default: true) INTERACT Molten Glass | |
fe.protection.interact.TConstruct.fluid.molten.gold.* # (default: true) INTERACT Molten Gold | |
fe.protection.interact.TConstruct.fluid.molten.invar.* # (default: true) INTERACT Molten Invar | |
fe.protection.interact.TConstruct.fluid.molten.iron.* # (default: true) INTERACT Molten Iron | |
fe.protection.interact.TConstruct.fluid.molten.lead.* # (default: true) INTERACT Molten Lead | |
fe.protection.interact.TConstruct.fluid.molten.lumium.* # (default: true) INTERACT Molten Lumium | |
fe.protection.interact.TConstruct.fluid.molten.manyullyn.* # (default: true) INTERACT Molten Manyullyn | |
fe.protection.interact.TConstruct.fluid.molten.mithril.* # (default: true) INTERACT Molten Mana Infused Metal | |
fe.protection.interact.TConstruct.fluid.molten.nickel.* # (default: true) INTERACT Molten Nickel | |
fe.protection.interact.TConstruct.fluid.molten.obsidian.* # (default: true) INTERACT Molten Obsidian | |
fe.protection.interact.TConstruct.fluid.molten.pigiron.* # (default: true) INTERACT Molten Pig Iron | |
fe.protection.interact.TConstruct.fluid.molten.shiny.* # (default: true) INTERACT Molten Shiny | |
fe.protection.interact.TConstruct.fluid.molten.signalum.* # (default: true) INTERACT Molten Signalum | |
fe.protection.interact.TConstruct.fluid.molten.silver.* # (default: true) INTERACT Molten Silver | |
fe.protection.interact.TConstruct.fluid.molten.steel.* # (default: true) INTERACT Molten Steel | |
fe.protection.interact.TConstruct.fluid.molten.tin.* # (default: true) INTERACT Liquid Tin | |
fe.protection.interact.TConstruct.liquid.blood.* # (default: true) INTERACT Blood | |
fe.protection.interact.TConstruct.liquid.glue.* # (default: true) INTERACT Glue | |
fe.protection.interact.TConstruct.liquid.slime.* # (default: true) INTERACT Liquified Slime | |
fe.protection.interact.TConstruct.molten.emerald.* # (default: true) INTERACT Liquified Emerald | |
fe.protection.interact.TConstruct.molten.stone.* # (default: true) INTERACT Seared Stone | |
fe.protection.interact.TConstruct.ore.berries.one.* # (default: true) INTERACT tile.ore.berries.one.name | |
fe.protection.interact.TConstruct.ore.berries.two.* # (default: true) INTERACT tile.ore.berries.two.name | |
fe.protection.interact.TConstruct.rail.wood.* # (default: true) INTERACT Wooden Rail | |
fe.protection.interact.TConstruct.slime.channel.* # (default: true) INTERACT Slime Channel | |
fe.protection.interact.TConstruct.slime.gel.* # (default: true) INTERACT tile.slime.gel.name | |
fe.protection.interact.TConstruct.slime.grass.* # (default: true) INTERACT tile.slime.grass.name | |
fe.protection.interact.TConstruct.slime.grass.tall.* # (default: true) INTERACT tile.slime.grass.tall.name | |
fe.protection.interact.TConstruct.slime.leaves.* # (default: true) INTERACT tile.slime.leaves.name | |
fe.protection.interact.TConstruct.slime.pad.* # (default: true) INTERACT Bounce Pad | |
fe.protection.interact.TConstruct.slime.sapling.* # (default: true) INTERACT tile.slime.sapling.name | |
fe.protection.interact.TConstruct.trap.barricade.birch.* # (default: true) INTERACT Birch Barricade | |
fe.protection.interact.TConstruct.trap.barricade.jungle.* # (default: true) INTERACT Jungle Barricade | |
fe.protection.interact.TConstruct.trap.barricade.oak.* # (default: true) INTERACT Oak Barricade | |
fe.protection.interact.TConstruct.trap.barricade.spruce.* # (default: true) INTERACT Spruce Barricade | |
fe.protection.interact.TConstruct.trap.punji.* # (default: true) INTERACT Punji Stick | |
fe.protection.interact.TMechworks.Dynamo.* # (default: true) INTERACT Dynamo | |
fe.protection.interact.TMechworks.MeshFilter.* # (default: true) INTERACT tile.tmechworks.meshFilter.name | |
fe.protection.interact.TMechworks.RedstoneMachine.* # (default: true) INTERACT tile.tmechworks.redstoneMachine.name | |
fe.protection.interact.TMechworks.SignalBus.* # (default: true) INTERACT tile.tmechworks.signalbus.name | |
fe.protection.interact.TMechworks.SignalTerminal.* # (default: true) INTERACT tile.tmechworks.signalterminal.name | |
fe.protection.interact.Thaumcraft.blockAiry.* # (default: true) INTERACT tile.blockAiry.name | |
fe.protection.interact.Thaumcraft.blockAlchemyFurnace.* # (default: true) INTERACT Advanced Alchemical Furnace | |
fe.protection.interact.Thaumcraft.blockArcaneDoor.* # (default: true) INTERACT Arcane Door | |
fe.protection.interact.Thaumcraft.blockArcaneFurnace.* # (default: true) INTERACT Infernal Furnace | |
fe.protection.interact.Thaumcraft.blockCandle.* # (default: true) INTERACT tile.blockCandle.name | |
fe.protection.interact.Thaumcraft.blockChestHungry.* # (default: true) INTERACT Hungry Chest | |
fe.protection.interact.Thaumcraft.blockCosmeticDoubleSlabStone.* # (default: true) INTERACT tile.blockCosmeticDoubleSlabStone.name | |
fe.protection.interact.Thaumcraft.blockCosmeticDoubleSlabWood.* # (default: true) INTERACT tile.blockCosmeticDoubleSlabWood.name | |
fe.protection.interact.Thaumcraft.blockCosmeticOpaque.* # (default: true) INTERACT tile.blockCosmeticOpaque.name | |
fe.protection.interact.Thaumcraft.blockCosmeticSlabStone.* # (default: true) INTERACT tile.blockCosmeticSlabStone.name | |
fe.protection.interact.Thaumcraft.blockCosmeticSlabWood.* # (default: true) INTERACT tile.blockCosmeticSlabWood.name | |
fe.protection.interact.Thaumcraft.blockCosmeticSolid.* # (default: true) INTERACT tile.blockCosmeticSolid.name | |
fe.protection.interact.Thaumcraft.blockCrystal.* # (default: true) INTERACT tile.blockCrystal.name | |
fe.protection.interact.Thaumcraft.blockCustomOre.* # (default: true) INTERACT tile.blockCustomOre.name | |
fe.protection.interact.Thaumcraft.blockCustomPlant.* # (default: true) INTERACT tile.blockCustomPlant.name | |
fe.protection.interact.Thaumcraft.blockEldritch.* # (default: true) INTERACT tile.blockEldritch.name | |
fe.protection.interact.Thaumcraft.blockEldritchNothing.* # (default: true) INTERACT tile.blockPortalNothing.name | |
fe.protection.interact.Thaumcraft.blockEssentiaReservoir.* # (default: true) INTERACT Essentia Reservoir | |
fe.protection.interact.Thaumcraft.blockFluidDeath.* # (default: true) INTERACT Liquid Death | |
fe.protection.interact.Thaumcraft.blockFluidPure.* # (default: true) INTERACT Purifying Fluid | |
fe.protection.interact.Thaumcraft.blockFluxGas.* # (default: true) INTERACT Flux Gas | |
fe.protection.interact.Thaumcraft.blockFluxGoo.* # (default: true) INTERACT Flux Goo | |
fe.protection.interact.Thaumcraft.blockHole.* # (default: true) INTERACT Empty Space | |
fe.protection.interact.Thaumcraft.blockJar.* # (default: true) INTERACT tile.blockJar.name | |
fe.protection.interact.Thaumcraft.blockLifter.* # (default: true) INTERACT Arcane Levitator | |
fe.protection.interact.Thaumcraft.blockLootCrate.* # (default: true) INTERACT Abandoned Crate | |
fe.protection.interact.Thaumcraft.blockLootUrn.* # (default: true) INTERACT Old Urn | |
fe.protection.interact.Thaumcraft.blockMagicBox.* # (default: true) INTERACT tile.blockMagicBox.name | |
fe.protection.interact.Thaumcraft.blockMagicalLeaves.* # (default: true) INTERACT tile.blockMagicalLeaves.name | |
fe.protection.interact.Thaumcraft.blockMagicalLog.* # (default: true) INTERACT tile.blockMagicalLog.name | |
fe.protection.interact.Thaumcraft.blockManaPod.* # (default: true) INTERACT tile.blockManaPod.name | |
fe.protection.interact.Thaumcraft.blockMetalDevice.* # (default: true) INTERACT tile.blockMetalDevice.name | |
fe.protection.interact.Thaumcraft.blockMirror.* # (default: true) INTERACT Magic Mirror | |
fe.protection.interact.Thaumcraft.blockPortalEldritch.* # (default: true) INTERACT Eldritch Portal | |
fe.protection.interact.Thaumcraft.blockStairsArcaneStone.* # (default: true) INTERACT Arcane Stone Stairs | |
fe.protection.interact.Thaumcraft.blockStairsEldritch.* # (default: true) INTERACT Ancient Stone Stairs | |
fe.protection.interact.Thaumcraft.blockStairsGreatwood.* # (default: true) INTERACT Greatwood Stairs | |
fe.protection.interact.Thaumcraft.blockStairsSilverwood.* # (default: true) INTERACT Silverwood Stairs | |
fe.protection.interact.Thaumcraft.blockStoneDevice.* # (default: true) INTERACT tile.blockStoneDevice.name | |
fe.protection.interact.Thaumcraft.blockTable.* # (default: true) INTERACT tile.blockTable.name | |
fe.protection.interact.Thaumcraft.blockTaint.* # (default: true) INTERACT tile.blockTaint.name | |
fe.protection.interact.Thaumcraft.blockTaintFibres.* # (default: true) INTERACT tile.blockTaintFibres.name | |
fe.protection.interact.Thaumcraft.blockTube.* # (default: true) INTERACT tile.blockTube.name | |
fe.protection.interact.Thaumcraft.blockWarded.* # (default: true) INTERACT tile.blockWarded.name | |
fe.protection.interact.Thaumcraft.blockWoodenDevice.* # (default: true) INTERACT tile.blockWoodenDevice.name | |
fe.protection.interact.ThermalDynamics.ThermalDynamics_0.* # (default: true) INTERACT tile.thermaldynamics.duct.name | |
fe.protection.interact.ThermalDynamics.ThermalDynamics_16.* # (default: true) INTERACT tile.thermaldynamics.duct.name | |
fe.protection.interact.ThermalDynamics.ThermalDynamics_32.* # (default: true) INTERACT tile.thermaldynamics.duct.name | |
fe.protection.interact.ThermalDynamics.ThermalDynamics_48.* # (default: true) INTERACT tile.thermaldynamics.duct.name | |
fe.protection.interact.ThermalExpansion.Cache.* # (default: true) INTERACT tile.thermalexpansion.cache.name | |
fe.protection.interact.ThermalExpansion.Cell.* # (default: true) INTERACT tile.thermalexpansion.cell.name | |
fe.protection.interact.ThermalExpansion.Device.* # (default: true) INTERACT tile.thermalexpansion.device.name | |
fe.protection.interact.ThermalExpansion.Dynamo.* # (default: true) INTERACT tile.thermalexpansion.dynamo.name | |
fe.protection.interact.ThermalExpansion.FakeAirBarrier.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.ThermalExpansion.FakeAirLight.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.ThermalExpansion.FakeAirSignal.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.ThermalExpansion.Frame.* # (default: true) INTERACT tile.thermalexpansion.frame.name | |
fe.protection.interact.ThermalExpansion.Glass.* # (default: true) INTERACT Hardened Glass | |
fe.protection.interact.ThermalExpansion.Light.* # (default: true) INTERACT 6-Mode Lighting | |
fe.protection.interact.ThermalExpansion.Machine.* # (default: true) INTERACT tile.thermalexpansion.machine.name | |
fe.protection.interact.ThermalExpansion.Plate.* # (default: true) INTERACT tile.thermalexpansion.plate.name | |
fe.protection.interact.ThermalExpansion.Rockwool.* # (default: true) INTERACT tile.thermalexpansion.rockwool.name | |
fe.protection.interact.ThermalExpansion.Sponge.* # (default: true) INTERACT tile.thermalexpansion.sponge.name | |
fe.protection.interact.ThermalExpansion.Strongbox.* # (default: true) INTERACT tile.thermalexpansion.strongbox.name | |
fe.protection.interact.ThermalExpansion.Tank.* # (default: true) INTERACT tile.thermalexpansion.tank.name | |
fe.protection.interact.ThermalExpansion.Tesseract.* # (default: true) INTERACT tile.thermalexpansion.ender.name | |
fe.protection.interact.ThermalFoundation.FluidCoal.* # (default: true) INTERACT Liquifacted Coal | |
fe.protection.interact.ThermalFoundation.FluidCryotheum.* # (default: true) INTERACT Gelid Cryotheum | |
fe.protection.interact.ThermalFoundation.FluidEnder.* # (default: true) INTERACT Resonant Ender | |
fe.protection.interact.ThermalFoundation.FluidGlowstone.* # (default: true) INTERACT Energized Glowstone | |
fe.protection.interact.ThermalFoundation.FluidMana.* # (default: true) INTERACT Primal Mana | |
fe.protection.interact.ThermalFoundation.FluidPyrotheum.* # (default: true) INTERACT Blazing Pyrotheum | |
fe.protection.interact.ThermalFoundation.FluidRedstone.* # (default: true) INTERACT Destabilized Redstone | |
fe.protection.interact.ThermalFoundation.FluidSteam.* # (default: true) INTERACT Steam | |
fe.protection.interact.ThermalFoundation.Ore.* # (default: true) INTERACT tile.thermalfoundation.ore.name | |
fe.protection.interact.ThermalFoundation.Storage.* # (default: true) INTERACT tile.thermalfoundation.storage.name | |
fe.protection.interact.ThermalSmeltery.fluid.molten.ConductiveIron.* # (default: true) INTERACT Molten Conductive Iron | |
fe.protection.interact.ThermalSmeltery.fluid.molten.DarkSteel.* # (default: true) INTERACT Molten Dark Steel | |
fe.protection.interact.ThermalSmeltery.fluid.molten.EnergeticAlloy.* # (default: true) INTERACT Molten Energetic Alloy | |
fe.protection.interact.ThermalSmeltery.fluid.molten.PhasedGold.* # (default: true) INTERACT Molten Vibrant Alloy | |
fe.protection.interact.ThermalSmeltery.fluid.molten.PhasedIron.* # (default: true) INTERACT Molten Pulsating Iron | |
fe.protection.interact.UsefulFood.AppleCakeBlock.* # (default: true) INTERACT tile.AppleCakeBlock.name | |
fe.protection.interact.UsefulFood.CaramelCakeBlock.* # (default: true) INTERACT tile.CaramelCakeBlock.name | |
fe.protection.interact.UsefulFood.ChocolateCakeBlock.* # (default: true) INTERACT tile.ChocolateCakeBlock.name | |
fe.protection.interact.UsefulFood.MagicCakeBlock.* # (default: true) INTERACT tile.MagicCakeBlock.name | |
fe.protection.interact.WirelessRedstoneCore.wirelessredstone.receiver.* # (default: true) INTERACT Wireless Receiver | |
fe.protection.interact.WirelessRedstoneCore.wirelessredstone.transmitter.* # (default: true) INTERACT Wireless Transmitter | |
fe.protection.interact.advgenerators.EuOutputHV.* # (default: true) INTERACT HV Emitter | |
fe.protection.interact.advgenerators.EuOutputLV.* # (default: true) INTERACT LV Emitter | |
fe.protection.interact.advgenerators.EuOutputMV.* # (default: true) INTERACT MV Emitter | |
fe.protection.interact.advgenerators.FluidInput.* # (default: true) INTERACT Fluid Intake Valve | |
fe.protection.interact.advgenerators.FluidOutputSelect.* # (default: true) INTERACT Fluid Output Valve | |
fe.protection.interact.advgenerators.FuelTank.* # (default: true) INTERACT Fuel Tank | |
fe.protection.interact.advgenerators.HeatExchanger.* # (default: true) INTERACT Heat Exchanger | |
fe.protection.interact.advgenerators.HeatExchangerController.* # (default: true) INTERACT Heat Exchanger Controller | |
fe.protection.interact.advgenerators.HeatingChamber.* # (default: true) INTERACT Heating Chamber | |
fe.protection.interact.advgenerators.ItemInput.* # (default: true) INTERACT Item Input Port | |
fe.protection.interact.advgenerators.ItemOutput.* # (default: true) INTERACT Item Output Port | |
fe.protection.interact.advgenerators.MixingChamber.* # (default: true) INTERACT Mixing Chamber | |
fe.protection.interact.advgenerators.PowerCapacitor.* # (default: true) INTERACT Power Capacitor | |
fe.protection.interact.advgenerators.RFOutput.* # (default: true) INTERACT Flux Generator | |
fe.protection.interact.advgenerators.Sensor.* # (default: true) INTERACT Sensor Module | |
fe.protection.interact.advgenerators.SteamTurbineController.* # (default: true) INTERACT Steam Turbine Controller | |
fe.protection.interact.advgenerators.SyngasController.* # (default: true) INTERACT Syngas Producer Controller | |
fe.protection.interact.advgenerators.Turbine.* # (default: true) INTERACT Turbine | |
fe.protection.interact.advgenerators.TurbineController.* # (default: true) INTERACT Gas Turbine Controller | |
fe.protection.interact.advgenerators.syngas.* # (default: true) INTERACT Syngas | |
fe.protection.interact.advgenerators.syngas_flaming.* # (default: true) INTERACT tile.advgenerators.syngas_flaming.name | |
fe.protection.interact.ae2stuff.Encoder.* # (default: true) INTERACT Pattern Encoder | |
fe.protection.interact.ae2stuff.Grower.* # (default: true) INTERACT Crystal Growth Chamber | |
fe.protection.interact.appliedenergistics2.tile.BlockCableBus.* # (default: true) INTERACT AE2 Cable and/or Bus | |
fe.protection.interact.appliedenergistics2.tile.BlockCellWorkbench.* # (default: true) INTERACT Cell Workbench | |
fe.protection.interact.appliedenergistics2.tile.BlockCharger.* # (default: true) INTERACT Charger | |
fe.protection.interact.appliedenergistics2.tile.BlockChest.* # (default: true) INTERACT ME Chest | |
fe.protection.interact.appliedenergistics2.tile.BlockCondenser.* # (default: true) INTERACT Matter Condenser | |
fe.protection.interact.appliedenergistics2.tile.BlockController.* # (default: true) INTERACT ME Controller | |
fe.protection.interact.appliedenergistics2.tile.BlockCraftingMonitor.* # (default: true) INTERACT Crafting Monitor | |
fe.protection.interact.appliedenergistics2.tile.BlockCraftingStorage.* # (default: true) INTERACT 1k Crafting Storage | |
fe.protection.interact.appliedenergistics2.tile.BlockCraftingUnit.* # (default: true) INTERACT Crafting Unit | |
fe.protection.interact.appliedenergistics2.tile.BlockCrank.* # (default: true) INTERACT Wooden Crank | |
fe.protection.interact.appliedenergistics2.tile.BlockCreativeEnergyCell.* # (default: true) INTERACT Creative Energy Cell | |
fe.protection.interact.appliedenergistics2.tile.BlockDenseEnergyCell.* # (default: true) INTERACT Dense Energy Cell | |
fe.protection.interact.appliedenergistics2.tile.BlockDrive.* # (default: true) INTERACT ME Drive | |
fe.protection.interact.appliedenergistics2.tile.BlockEnergyAcceptor.* # (default: true) INTERACT Energy Acceptor | |
fe.protection.interact.appliedenergistics2.tile.BlockEnergyCell.* # (default: true) INTERACT Energy Cell | |
fe.protection.interact.appliedenergistics2.tile.BlockFluix.* # (default: true) INTERACT Fluix Block | |
fe.protection.interact.appliedenergistics2.tile.BlockGrinder.* # (default: true) INTERACT Quartz Grindstone | |
fe.protection.interact.appliedenergistics2.tile.BlockIOPort.* # (default: true) INTERACT ME IO Port | |
fe.protection.interact.appliedenergistics2.tile.BlockInscriber.* # (default: true) INTERACT Inscriber | |
fe.protection.interact.appliedenergistics2.tile.BlockInterface.* # (default: true) INTERACT ME Interface | |
fe.protection.interact.appliedenergistics2.tile.BlockLightDetector.* # (default: true) INTERACT Light Detecting Fixture | |
fe.protection.interact.appliedenergistics2.tile.BlockMatrixFrame.* # (default: true) INTERACT Matrix Frame | |
fe.protection.interact.appliedenergistics2.tile.BlockMolecularAssembler.* # (default: true) INTERACT Molecular Assembler | |
fe.protection.interact.appliedenergistics2.tile.BlockPaint.* # (default: true) INTERACT tile.appliedenergistics2.BlockPaint.name | |
fe.protection.interact.appliedenergistics2.tile.BlockQuantumLinkChamber.* # (default: true) INTERACT ME Quantum Link Chamber | |
fe.protection.interact.appliedenergistics2.tile.BlockQuantumRing.* # (default: true) INTERACT ME Quantum Ring | |
fe.protection.interact.appliedenergistics2.tile.BlockQuartz.* # (default: true) INTERACT Certus Quartz Block | |
fe.protection.interact.appliedenergistics2.tile.BlockQuartzChiseled.* # (default: true) INTERACT Chiseled Certus Quartz Block | |
fe.protection.interact.appliedenergistics2.tile.BlockQuartzGlass.* # (default: true) INTERACT Quartz Glass | |
fe.protection.interact.appliedenergistics2.tile.BlockQuartzGrowthAccelerator.* # (default: true) INTERACT Crystal Growth Accelerator | |
fe.protection.interact.appliedenergistics2.tile.BlockQuartzLamp.* # (default: true) INTERACT Vibrant Quartz Glass | |
fe.protection.interact.appliedenergistics2.tile.BlockQuartzPillar.* # (default: true) INTERACT Certus Quartz Pillar | |
fe.protection.interact.appliedenergistics2.tile.BlockQuartzTorch.* # (default: true) INTERACT Charged Quartz Fixture | |
fe.protection.interact.appliedenergistics2.tile.BlockSecurity.* # (default: true) INTERACT ME Security Terminal | |
fe.protection.interact.appliedenergistics2.tile.BlockSkyChest.* # (default: true) INTERACT Sky Stone Chest | |
fe.protection.interact.appliedenergistics2.tile.BlockSkyCompass.* # (default: true) INTERACT Meteorite Compass | |
fe.protection.interact.appliedenergistics2.tile.BlockSkyStone.* # (default: true) INTERACT Sky Stone | |
fe.protection.interact.appliedenergistics2.tile.BlockSpatialIOPort.* # (default: true) INTERACT Spatial IO Port | |
fe.protection.interact.appliedenergistics2.tile.BlockSpatialPylon.* # (default: true) INTERACT Spatial Pylon | |
fe.protection.interact.appliedenergistics2.tile.BlockTinyTNT.* # (default: true) INTERACT Tiny TNT | |
fe.protection.interact.appliedenergistics2.tile.BlockVibrationChamber.* # (default: true) INTERACT Vibration Chamber | |
fe.protection.interact.appliedenergistics2.tile.BlockWireless.* # (default: true) INTERACT ME Wireless Access Point | |
fe.protection.interact.appliedenergistics2.tile.ChiseledQuartzStairBlock.* # (default: true) INTERACT Chiseled Certus Quartz Stairs | |
fe.protection.interact.appliedenergistics2.tile.FluixStairBlock.* # (default: true) INTERACT Fluix Stairs | |
fe.protection.interact.appliedenergistics2.tile.OreQuartz.* # (default: true) INTERACT Certus Quartz Ore | |
fe.protection.interact.appliedenergistics2.tile.OreQuartzCharged.* # (default: true) INTERACT Charged Certus Quartz Ore | |
fe.protection.interact.appliedenergistics2.tile.QuartzPillarStairBlock.* # (default: true) INTERACT Certus Quartz Pillar Stairs | |
fe.protection.interact.appliedenergistics2.tile.QuartzStairBlock.* # (default: true) INTERACT Certus Quartz Stairs | |
fe.protection.interact.appliedenergistics2.tile.SkyStoneBlockStairBlock.* # (default: true) INTERACT Sky Stone Block Stairs | |
fe.protection.interact.appliedenergistics2.tile.SkyStoneBrickStairBlock.* # (default: true) INTERACT Sky Stone Brick Stairs | |
fe.protection.interact.appliedenergistics2.tile.SkyStoneSmallBrickStairBlock.* # (default: true) INTERACT Sky Stone Small Brick Stairs | |
fe.protection.interact.appliedenergistics2.tile.SkyStoneStairBlock.* # (default: true) INTERACT Sky Stone Stairs | |
fe.protection.interact.bcadditions.KEBT1.* # (default: true) INTERACT Kinetic Energy Buffer | |
fe.protection.interact.bcadditions.KEBT2.* # (default: true) INTERACT Large Kinetic Energy Buffer | |
fe.protection.interact.bcadditions.KEBT3Core.* # (default: true) INTERACT Advanced Kinetic Energy Buffer Core | |
fe.protection.interact.bcadditions.KEBT3Plating.* # (default: true) INTERACT Advanced Kinetic Energy Buffer Plating | |
fe.protection.interact.bcadditions.backpackStand.* # (default: true) INTERACT Backpack Stand | |
fe.protection.interact.bcadditions.backpackstandGhost.* # (default: true) INTERACT tile.blockGhost.name | |
fe.protection.interact.bcadditions.bioethanolgasBlock.* # (default: true) INTERACT Ethanol Gas | |
fe.protection.interact.bcadditions.blockChargingStation.* # (default: true) INTERACT Charging Station | |
fe.protection.interact.bcadditions.blockCoilBasic.* # (default: true) INTERACT Basic Coil | |
fe.protection.interact.bcadditions.blockCoilKinetic.* # (default: true) INTERACT Kinetic Coil | |
fe.protection.interact.bcadditions.blockCoilLava.* # (default: true) INTERACT Lava Coil | |
fe.protection.interact.bcadditions.blockCoolingTowerValve.* # (default: true) INTERACT Cooling Tower Valve | |
fe.protection.interact.bcadditions.blockCoolingTowerWalls).* # (default: true) INTERACT Cooling Tower Walls | |
fe.protection.interact.bcadditions.blockDusterBasic.* # (default: true) INTERACT Basic Duster | |
fe.protection.interact.bcadditions.blockDusterKinetic.* # (default: true) INTERACT Kinetic Duster | |
fe.protection.interact.bcadditions.blockDusterMechanical.* # (default: true) INTERACT Mechanical Duster | |
fe.protection.interact.bcadditions.blockDusterSemiAutomatic.* # (default: true) INTERACT Semi-Automatic Duster | |
fe.protection.interact.bcadditions.blockFluidicCompressor.* # (default: true) INTERACT Fluidic Compressor | |
fe.protection.interact.bcadditions.blockHeatedFurnace.* # (default: true) INTERACT Heated Furnace | |
fe.protection.interact.bcadditions.blockItemSorter.* # (default: true) INTERACT Sort-O-Tron | |
fe.protection.interact.bcadditions.fuelgasBlock.* # (default: true) INTERACT Fuel Gas | |
fe.protection.interact.bcadditions.kebT2DisplayItem.* # (default: true) INTERACT tile.energyBufferMultiblockSides5.name | |
fe.protection.interact.bcadditions.kebT3DisplayItem.* # (default: true) INTERACT tile.energyBufferT3MultiblockSides4.name | |
fe.protection.interact.bcadditions.kinesisPipeCobble.* # (default: true) INTERACT tile.kinesisPipeCobble.name | |
fe.protection.interact.bcadditions.kinesisPipeWood.* # (default: true) INTERACT tile.kinesisPipeWood.name | |
fe.protection.interact.bcadditions.refineryValve.* # (default: true) INTERACT Refinery Valve | |
fe.protection.interact.bcadditions.refinerywals.* # (default: true) INTERACT Refinery Plating | |
fe.protection.interact.cfm.barstool.* # (default: true) INTERACT tile.barstool.name | |
fe.protection.interact.cfm.basin.* # (default: true) INTERACT tile.basin.name | |
fe.protection.interact.cfm.bath1.* # (default: true) INTERACT tile.bath1.name | |
fe.protection.interact.cfm.bath2.* # (default: true) INTERACT tile.bath2.name | |
fe.protection.interact.cfm.bedsidecabinet.* # (default: true) INTERACT tile.bedsidecabinet.name | |
fe.protection.interact.cfm.bin.* # (default: true) INTERACT tile.bin.name | |
fe.protection.interact.cfm.birdbath.* # (default: true) INTERACT tile.birdbath.name | |
fe.protection.interact.cfm.blender.* # (default: true) INTERACT tile.blender.name | |
fe.protection.interact.cfm.blindoff.* # (default: true) INTERACT tile.blindoff.name | |
fe.protection.interact.cfm.blindon.* # (default: true) INTERACT tile.blindon.name | |
fe.protection.interact.cfm.cabinet.* # (default: true) INTERACT tile.cabinet.name | |
fe.protection.interact.cfm.ceilinglightoff.* # (default: true) INTERACT tile.ceilinglightoff.name | |
fe.protection.interact.cfm.ceilinglighton.* # (default: true) INTERACT tile.ceilinglighton.name | |
fe.protection.interact.cfm.chairstone.* # (default: true) INTERACT tile.chairstone.name | |
fe.protection.interact.cfm.chairwood.* # (default: true) INTERACT tile.chairwood.name | |
fe.protection.interact.cfm.choppingboard.* # (default: true) INTERACT tile.choppingboard.name | |
fe.protection.interact.cfm.coffetablestone.* # (default: true) INTERACT tile.coffetablestone.name | |
fe.protection.interact.cfm.coffetablewood.* # (default: true) INTERACT tile.coffetablewood.name | |
fe.protection.interact.cfm.computer.* # (default: true) INTERACT tile.computer.name | |
fe.protection.interact.cfm.cookiejar.* # (default: true) INTERACT tile.cookiejar.name | |
fe.protection.interact.cfm.couch.* # (default: true) INTERACT tile.couch.name | |
fe.protection.interact.cfm.counterdoored.* # (default: true) INTERACT tile.counterdoored.name | |
fe.protection.interact.cfm.countersink.* # (default: true) INTERACT tile.countersink.name | |
fe.protection.interact.cfm.cup.* # (default: true) INTERACT tile.cup.name | |
fe.protection.interact.cfm.curtainoff.* # (default: true) INTERACT tile.curtainoff.name | |
fe.protection.interact.cfm.curtainon.* # (default: true) INTERACT tile.curtainon.name | |
fe.protection.interact.cfm.dishwasher.* # (default: true) INTERACT tile.dishwasher.name | |
fe.protection.interact.cfm.doorbell.* # (default: true) INTERACT tile.doorbell.name | |
fe.protection.interact.cfm.electricfence.* # (default: true) INTERACT tile.electricfence.name | |
fe.protection.interact.cfm.firealarmoff.* # (default: true) INTERACT tile.firealarmoff.name | |
fe.protection.interact.cfm.firealarmon.* # (default: true) INTERACT tile.firealarmon.name | |
fe.protection.interact.cfm.freezer.* # (default: true) INTERACT tile.freezer.name | |
fe.protection.interact.cfm.fridge.* # (default: true) INTERACT tile.fridge.name | |
fe.protection.interact.cfm.hedge.* # (default: true) INTERACT tile.hedge.name | |
fe.protection.interact.cfm.hey.* # (default: true) INTERACT tile.hey.name | |
fe.protection.interact.cfm.kitchencabinet.* # (default: true) INTERACT tile.kitchencabinet.name | |
fe.protection.interact.cfm.lampoff.* # (default: true) INTERACT tile.lampoff.name | |
fe.protection.interact.cfm.lampon.* # (default: true) INTERACT tile.lampon.name | |
fe.protection.interact.cfm.mailbox.* # (default: true) INTERACT tile.mailbox.name | |
fe.protection.interact.cfm.microwave.* # (default: true) INTERACT tile.microwave.name | |
fe.protection.interact.cfm.nyan.* # (default: true) INTERACT tile.nyan.name | |
fe.protection.interact.cfm.oven.* # (default: true) INTERACT Oven | |
fe.protection.interact.cfm.ovenoverhead.* # (default: true) INTERACT tile.ovenoverhead.name | |
fe.protection.interact.cfm.pattern.* # (default: true) INTERACT tile.pattern.name | |
fe.protection.interact.cfm.plate.* # (default: true) INTERACT Plate | |
fe.protection.interact.cfm.present.* # (default: true) INTERACT tile.present.name | |
fe.protection.interact.cfm.printer.* # (default: true) INTERACT tile.printer.name | |
fe.protection.interact.cfm.showerbottom.* # (default: true) INTERACT tile.showerbottom.name | |
fe.protection.interact.cfm.showerheadoff.* # (default: true) INTERACT tile.showerheadoff.name | |
fe.protection.interact.cfm.showerheadon.* # (default: true) INTERACT tile.showerheadon.name | |
fe.protection.interact.cfm.showertop.* # (default: true) INTERACT tile.showertop.name | |
fe.protection.interact.cfm.stereo.* # (default: true) INTERACT tile.stereo.name | |
fe.protection.interact.cfm.stonepath.* # (default: true) INTERACT tile.stonepath.name | |
fe.protection.interact.cfm.tablestone.* # (default: true) INTERACT tile.tablestone.name | |
fe.protection.interact.cfm.tablewood.* # (default: true) INTERACT tile.tablewood.name | |
fe.protection.interact.cfm.tap.* # (default: true) INTERACT tile.tap.name | |
fe.protection.interact.cfm.toaster.* # (default: true) INTERACT tile.toaster.name | |
fe.protection.interact.cfm.toilet.* # (default: true) INTERACT tile.toilet.name | |
fe.protection.interact.cfm.tree.* # (default: true) INTERACT tile.tree.name | |
fe.protection.interact.cfm.tv.* # (default: true) INTERACT tile.tv.name | |
fe.protection.interact.cfm.wallcabinet.* # (default: true) INTERACT tile.wallcabinet.name | |
fe.protection.interact.cfm.washingmachine.* # (default: true) INTERACT tile.washingmachine.name | |
fe.protection.interact.cfm.whiteGlass.* # (default: true) INTERACT tile.whiteGlass.name | |
fe.protection.interact.cfm.whitefence.* # (default: true) INTERACT tile.whitefence.name | |
fe.protection.interact.cfm.yellowGlow.* # (default: true) INTERACT tile.yellowGlow.name | |
fe.protection.interact.chisel.acacia_planks.* # (default: true) INTERACT Acacia Wood Planks | |
fe.protection.interact.chisel.aluminumblock.* # (default: true) INTERACT Block of Aluminum | |
fe.protection.interact.chisel.amber.* # (default: true) INTERACT tile.chisel.amber.name | |
fe.protection.interact.chisel.andesite.* # (default: true) INTERACT Andesite | |
fe.protection.interact.chisel.antiBlock.* # (default: true) INTERACT Anti Block | |
fe.protection.interact.chisel.arcane.* # (default: true) INTERACT Arcane Stone Block | |
fe.protection.interact.chisel.autoChisel.* # (default: true) INTERACT Auto Chisel | |
fe.protection.interact.chisel.birch_planks.* # (default: true) INTERACT Birch Wood Planks | |
fe.protection.interact.chisel.bloodBrick.* # (default: true) INTERACT tile.chisel.bloodBrick.name | |
fe.protection.interact.chisel.bloodRune.* # (default: true) INTERACT Blood Rune | |
fe.protection.interact.chisel.bookshelf.* # (default: true) INTERACT Bookshelf | |
fe.protection.interact.chisel.brickCustom.* # (default: true) INTERACT Brick Block | |
fe.protection.interact.chisel.bronzeblock.* # (default: true) INTERACT Block of Bronze | |
fe.protection.interact.chisel.carpet.* # (default: true) INTERACT Floor Carpet | |
fe.protection.interact.chisel.carpet_block.* # (default: true) INTERACT Carpet | |
fe.protection.interact.chisel.cloud.* # (default: true) INTERACT Cloud | |
fe.protection.interact.chisel.cobblestone.* # (default: true) INTERACT Cobblestone | |
fe.protection.interact.chisel.concrete.* # (default: true) INTERACT Concrete | |
fe.protection.interact.chisel.copperblock.* # (default: true) INTERACT Block of Copper | |
fe.protection.interact.chisel.dark_oak_planks.* # (default: true) INTERACT Dark Oak Wood Planks | |
fe.protection.interact.chisel.diamond_block.* # (default: true) INTERACT Diamond Block | |
fe.protection.interact.chisel.diorite.* # (default: true) INTERACT Diorite | |
fe.protection.interact.chisel.dirt.* # (default: true) INTERACT Dirt | |
fe.protection.interact.chisel.emerald_block.* # (default: true) INTERACT Emerald Block | |
fe.protection.interact.chisel.factoryblock.* # (default: true) INTERACT Factory Block | |
fe.protection.interact.chisel.factoryblock2.* # (default: true) INTERACT Factory Block | |
fe.protection.interact.chisel.fantasyblock.* # (default: true) INTERACT Purpled Fantasy Block | |
fe.protection.interact.chisel.fantasyblock2.* # (default: true) INTERACT Fantasy Block | |
fe.protection.interact.chisel.futura.* # (default: true) INTERACT Futura Block | |
fe.protection.interact.chisel.glass.* # (default: true) INTERACT Glass | |
fe.protection.interact.chisel.glass2.* # (default: true) INTERACT Glass | |
fe.protection.interact.chisel.glass_pane.* # (default: true) INTERACT Glass Pane | |
fe.protection.interact.chisel.glowstone.* # (default: true) INTERACT Glowstone | |
fe.protection.interact.chisel.gold2.* # (default: true) INTERACT Block of Gold | |
fe.protection.interact.chisel.gold_block.* # (default: true) INTERACT Gold Block | |
fe.protection.interact.chisel.granite.* # (default: true) INTERACT Granite | |
fe.protection.interact.chisel.grimstone.* # (default: true) INTERACT Grimstone | |
fe.protection.interact.chisel.hexLargePlating.* # (default: true) INTERACT Large Hex Plating | |
fe.protection.interact.chisel.hexPlating.* # (default: true) INTERACT Hex Plating | |
fe.protection.interact.chisel.holystone.* # (default: true) INTERACT Holystone | |
fe.protection.interact.chisel.ice.* # (default: true) INTERACT Ice | |
fe.protection.interact.chisel.ice_pillar.* # (default: true) INTERACT Ice Pillar | |
fe.protection.interact.chisel.ice_stairs.0.* # (default: true) INTERACT Ice Stairs | |
fe.protection.interact.chisel.ice_stairs.1.* # (default: true) INTERACT Ice Stairs | |
fe.protection.interact.chisel.ice_stairs.2.* # (default: true) INTERACT Ice Stairs | |
fe.protection.interact.chisel.ice_stairs.3.* # (default: true) INTERACT Ice Stairs | |
fe.protection.interact.chisel.ice_stairs.4.* # (default: true) INTERACT Ice Stairs | |
fe.protection.interact.chisel.ice_stairs.5.* # (default: true) INTERACT Ice Stairs | |
fe.protection.interact.chisel.ice_stairs.6.* # (default: true) INTERACT Ice Stairs | |
fe.protection.interact.chisel.ice_stairs.7.* # (default: true) INTERACT Ice Stairs | |
fe.protection.interact.chisel.iron2.* # (default: true) INTERACT Block of Iron | |
fe.protection.interact.chisel.iron_bars.* # (default: true) INTERACT Iron Bars | |
fe.protection.interact.chisel.iron_block.* # (default: true) INTERACT Iron Block | |
fe.protection.interact.chisel.jackolantern1.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern10.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern11.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern12.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern13.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern14.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern15.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern16.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern2.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern3.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern4.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern5.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern6.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern7.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern8.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jackolantern9.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.chisel.jungle_planks.* # (default: true) INTERACT Jungle Wood Planks | |
fe.protection.interact.chisel.laboratoryblock.* # (default: true) INTERACT Laboratory Block | |
fe.protection.interact.chisel.lapis_block.* # (default: true) INTERACT Lapis Block | |
fe.protection.interact.chisel.lavastone.* # (default: true) INTERACT Lavastone | |
fe.protection.interact.chisel.leadblock.* # (default: true) INTERACT Block of Lead | |
fe.protection.interact.chisel.leaves.* # (default: true) INTERACT Leaf | |
fe.protection.interact.chisel.limestone.* # (default: true) INTERACT Limestone | |
fe.protection.interact.chisel.limestone_slab.* # (default: true) INTERACT Limestone Slab | |
fe.protection.interact.chisel.limestone_slab_top.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.chisel.limestone_stairs.0.* # (default: true) INTERACT Limestone Stairs | |
fe.protection.interact.chisel.limestone_stairs.1.* # (default: true) INTERACT Limestone Stairs | |
fe.protection.interact.chisel.limestone_stairs.2.* # (default: true) INTERACT Limestone Stairs | |
fe.protection.interact.chisel.limestone_stairs.3.* # (default: true) INTERACT Limestone Stairs | |
fe.protection.interact.chisel.limestone_stairs.4.* # (default: true) INTERACT Limestone Stairs | |
fe.protection.interact.chisel.limestone_stairs.5.* # (default: true) INTERACT Limestone Stairs | |
fe.protection.interact.chisel.limestone_stairs.6.* # (default: true) INTERACT Limestone Stairs | |
fe.protection.interact.chisel.limestone_stairs.7.* # (default: true) INTERACT Limestone Stairs | |
fe.protection.interact.chisel.marble.* # (default: true) INTERACT Marble | |
fe.protection.interact.chisel.marble_pillar.* # (default: true) INTERACT Marble Pillar | |
fe.protection.interact.chisel.marble_pillar_slab.* # (default: true) INTERACT Marble Pillar Slab | |
fe.protection.interact.chisel.marble_pillar_slab_top.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.chisel.marble_slab.* # (default: true) INTERACT Marble Slab | |
fe.protection.interact.chisel.marble_slab_top.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.chisel.marble_stairs.0.* # (default: true) INTERACT Marble Stairs | |
fe.protection.interact.chisel.marble_stairs.1.* # (default: true) INTERACT Marble Stairs | |
fe.protection.interact.chisel.marble_stairs.2.* # (default: true) INTERACT Marble Stairs | |
fe.protection.interact.chisel.marble_stairs.3.* # (default: true) INTERACT Marble Stairs | |
fe.protection.interact.chisel.marble_stairs.4.* # (default: true) INTERACT Marble Stairs | |
fe.protection.interact.chisel.marble_stairs.5.* # (default: true) INTERACT Marble Stairs | |
fe.protection.interact.chisel.marble_stairs.6.* # (default: true) INTERACT Marble Stairs | |
fe.protection.interact.chisel.marble_stairs.7.* # (default: true) INTERACT Marble Stairs | |
fe.protection.interact.chisel.mossy_cobblestone.* # (default: true) INTERACT Mossy Cobblestone | |
fe.protection.interact.chisel.mossy_templeblock.* # (default: true) INTERACT Mossy Temple Block | |
fe.protection.interact.chisel.nation.* # (default: true) INTERACT Imperialistic Block | |
fe.protection.interact.chisel.nether_brick.* # (default: true) INTERACT Nether Brick | |
fe.protection.interact.chisel.netherrack.* # (default: true) INTERACT Netherrack | |
fe.protection.interact.chisel.oak_planks.* # (default: true) INTERACT Oak Wood Planks | |
fe.protection.interact.chisel.obsidian.* # (default: true) INTERACT Obsidian | |
fe.protection.interact.chisel.obsidian_snakestone.* # (default: true) INTERACT Obsidian Snakestone | |
fe.protection.interact.chisel.packedice.* # (default: true) INTERACT Packed Ice | |
fe.protection.interact.chisel.packedice_pillar.* # (default: true) INTERACT Packed Ice Pillar | |
fe.protection.interact.chisel.packedice_stairs.0.* # (default: true) INTERACT Packed Ice Stairs | |
fe.protection.interact.chisel.packedice_stairs.1.* # (default: true) INTERACT Packed Ice Stairs | |
fe.protection.interact.chisel.packedice_stairs.2.* # (default: true) INTERACT Packed Ice Stairs | |
fe.protection.interact.chisel.packedice_stairs.3.* # (default: true) INTERACT Packed Ice Stairs | |
fe.protection.interact.chisel.packedice_stairs.4.* # (default: true) INTERACT Packed Ice Stairs | |
fe.protection.interact.chisel.packedice_stairs.5.* # (default: true) INTERACT Packed Ice Stairs | |
fe.protection.interact.chisel.packedice_stairs.6.* # (default: true) INTERACT Packed Ice Stairs | |
fe.protection.interact.chisel.packedice_stairs.7.* # (default: true) INTERACT Packed Ice Stairs | |
fe.protection.interact.chisel.paperwall.* # (default: true) INTERACT Paperwall | |
fe.protection.interact.chisel.paperwall_block.* # (default: true) INTERACT Paperwall Block | |
fe.protection.interact.chisel.present.* # (default: true) INTERACT Present | |
fe.protection.interact.chisel.pumpkin1.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin10.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin11.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin12.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin13.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin14.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin15.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin16.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin2.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin3.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin4.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin5.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin6.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin7.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin8.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.pumpkin9.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.chisel.rebel.* # (default: true) INTERACT Rebellious Block | |
fe.protection.interact.chisel.redstone_block.* # (default: true) INTERACT Redstone Block | |
fe.protection.interact.chisel.road_line.* # (default: true) INTERACT Road Lines | |
fe.protection.interact.chisel.sand_snakestone.* # (default: true) INTERACT Sand Snakestone | |
fe.protection.interact.chisel.sandstone.* # (default: true) INTERACT Sandstone | |
fe.protection.interact.chisel.sandstone_scribbles.* # (default: true) INTERACT Sandstone Scribbles | |
fe.protection.interact.chisel.silverblock.* # (default: true) INTERACT Block of Silver | |
fe.protection.interact.chisel.spruce_planks.* # (default: true) INTERACT Spruce Wood Planks | |
fe.protection.interact.chisel.stained_glass_brown.* # (default: true) INTERACT Stained Glass | |
fe.protection.interact.chisel.stained_glass_lightgray.* # (default: true) INTERACT Stained Glass | |
fe.protection.interact.chisel.stained_glass_pane_brown.* # (default: true) INTERACT Stained Glass Pane | |
fe.protection.interact.chisel.stained_glass_pane_lightgray.* # (default: true) INTERACT Stained Glass Pane | |
fe.protection.interact.chisel.stained_glass_pane_magenta.* # (default: true) INTERACT Stained Glass Pane | |
fe.protection.interact.chisel.stained_glass_pane_pink.* # (default: true) INTERACT Stained Glass Pane | |
fe.protection.interact.chisel.stained_glass_pane_purple.* # (default: true) INTERACT Stained Glass Pane | |
fe.protection.interact.chisel.stained_glass_pane_red.* # (default: true) INTERACT Stained Glass Pane | |
fe.protection.interact.chisel.stained_glass_pane_white.* # (default: true) INTERACT Stained Glass Pane | |
fe.protection.interact.chisel.stained_glass_pane_yellow.* # (default: true) INTERACT Stained Glass Pane | |
fe.protection.interact.chisel.stained_glass_white.* # (default: true) INTERACT Stained Glass | |
fe.protection.interact.chisel.stained_glass_yellow.* # (default: true) INTERACT Stained Glass | |
fe.protection.interact.chisel.steelblock.* # (default: true) INTERACT Block of Steel | |
fe.protection.interact.chisel.stone_snakestone.* # (default: true) INTERACT Stone Snakestone | |
fe.protection.interact.chisel.stonebricksmooth.* # (default: true) INTERACT Stone Bricks | |
fe.protection.interact.chisel.tallow.* # (default: true) INTERACT Block of Tallow | |
fe.protection.interact.chisel.technical.* # (default: true) INTERACT Technical Block | |
fe.protection.interact.chisel.technical2.* # (default: true) INTERACT Transparent Technical Block | |
fe.protection.interact.chisel.technical3.* # (default: true) INTERACT Industrial Technical Block | |
fe.protection.interact.chisel.templeblock.* # (default: true) INTERACT Temple Block | |
fe.protection.interact.chisel.thaumium.* # (default: true) INTERACT Thaumium Block | |
fe.protection.interact.chisel.tinblock.* # (default: true) INTERACT Block of Tin | |
fe.protection.interact.chisel.torch1.* # (default: true) INTERACT Torch | |
fe.protection.interact.chisel.torch10.* # (default: true) INTERACT Torch | |
fe.protection.interact.chisel.torch2.* # (default: true) INTERACT Torch | |
fe.protection.interact.chisel.torch3.* # (default: true) INTERACT Torch | |
fe.protection.interact.chisel.torch4.* # (default: true) INTERACT Torch | |
fe.protection.interact.chisel.torch5.* # (default: true) INTERACT Torch | |
fe.protection.interact.chisel.torch6.* # (default: true) INTERACT Torch | |
fe.protection.interact.chisel.torch7.* # (default: true) INTERACT Torch | |
fe.protection.interact.chisel.torch8.* # (default: true) INTERACT Torch | |
fe.protection.interact.chisel.torch9.* # (default: true) INTERACT Torch | |
fe.protection.interact.chisel.tyrian.* # (default: true) INTERACT Tyrian | |
fe.protection.interact.chisel.uraniumblock.* # (default: true) INTERACT Block of Uranium | |
fe.protection.interact.chisel.valentines.* # (default: true) INTERACT Valentines Block | |
fe.protection.interact.chisel.voidstone.* # (default: true) INTERACT Voidstone | |
fe.protection.interact.chisel.voidstone2.* # (default: true) INTERACT Energised Voidstone | |
fe.protection.interact.chisel.voidstonePillar.* # (default: true) INTERACT Voidstone Pillar | |
fe.protection.interact.chisel.voidstonePillar2.* # (default: true) INTERACT Energised Voidstone Pillar | |
fe.protection.interact.chisel.voidstoneRunic.* # (default: true) INTERACT Runic Voidstone | |
fe.protection.interact.chisel.warningSign.* # (default: true) INTERACT Warning Sign | |
fe.protection.interact.chisel.waterstone.* # (default: true) INTERACT Waterstone | |
fe.protection.interact.chisel.woolen_clay.* # (default: true) INTERACT Woolen Clay | |
fe.protection.interact.entity # (default: true) Allow interacting with entities (villagers, dogs, horses) | |
fe.protection.interact.eplus.tile.advancedEnchantmentTable.* # (default: true) INTERACT Advanced Enchantment Table | |
fe.protection.interact.extracells.certustank.* # (default: true) INTERACT extracells.block.certustank.name | |
fe.protection.interact.extracells.ecbaseblock.* # (default: true) INTERACT tile.extracells.block.ecbaseblock.name | |
fe.protection.interact.extracells.fluidcrafter.* # (default: true) INTERACT ME Fluid Assembler | |
fe.protection.interact.extracells.hardmedrive.* # (default: true) INTERACT Blast resistant ME Drive | |
fe.protection.interact.extracells.vibrantchamberfluid.* # (default: true) INTERACT Fluid Vibration Chamber | |
fe.protection.interact.extracells.walrus.* # (default: true) INTERACT Walrus | |
fe.protection.interact.factorization.BlastedBedrock.* # (default: true) INTERACT Blasted Bedrock | |
fe.protection.interact.factorization.ColossalBlock.* # (default: true) INTERACT tile.factorization:colossalBlock.name | |
fe.protection.interact.factorization.DarkIronOre.* # (default: true) INTERACT Dark Iron Ore | |
fe.protection.interact.factorization.FracturedBedrock.* # (default: true) INTERACT Fractured Bedrock | |
fe.protection.interact.factorization.FzBlock.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.factorization.GargantuanBlock.* # (default: true) INTERACT Gargantuan Brick | |
fe.protection.interact.factorization.Lightair.* # (default: true) INTERACT tile.lightair.name | |
fe.protection.interact.factorization.ResourceBlock.* # (default: true) INTERACT tile.factorization.ResourceBlock.name | |
fe.protection.interact.funkylocomotion.frame.* # (default: true) INTERACT Frame Block | |
fe.protection.interact.funkylocomotion.frame2.* # (default: true) INTERACT Frame Block | |
fe.protection.interact.funkylocomotion.frame3.* # (default: true) INTERACT Frame Block | |
fe.protection.interact.funkylocomotion.frame4.* # (default: true) INTERACT Frame Block | |
fe.protection.interact.funkylocomotion.moving.* # (default: true) INTERACT tile.funkylocomotion:moving.name | |
fe.protection.interact.funkylocomotion.pusher.* # (default: true) INTERACT tile.funkylocomotion:pusher.name | |
fe.protection.interact.funkylocomotion.slider.* # (default: true) INTERACT Frame Slider | |
fe.protection.interact.gendustry.Extractor.* # (default: true) INTERACT DNA Extractor | |
fe.protection.interact.gendustry.Imprinter.* # (default: true) INTERACT Genetic Imprinter | |
fe.protection.interact.gendustry.IndustrialApiary.* # (default: true) INTERACT Industrial Apiary | |
fe.protection.interact.gendustry.Liquifier.* # (default: true) INTERACT Protein Liquifier | |
fe.protection.interact.gendustry.MutagenProducer.* # (default: true) INTERACT Mutagen Producer | |
fe.protection.interact.gendustry.Mutatron.* # (default: true) INTERACT Mutatron | |
fe.protection.interact.gendustry.MutatronAdv.* # (default: true) INTERACT Advanced Mutatron | |
fe.protection.interact.gendustry.Replicator.* # (default: true) INTERACT Genetic Replicator | |
fe.protection.interact.gendustry.Sampler.* # (default: true) INTERACT Genetic Sampler | |
fe.protection.interact.gendustry.Transposer.* # (default: true) INTERACT Genetic Transposer | |
fe.protection.interact.gendustry.fluid.LiquidDNA.* # (default: true) INTERACT Liquid DNA | |
fe.protection.interact.gendustry.fluid.Mutagen.* # (default: true) INTERACT Mutagen | |
fe.protection.interact.gendustry.fluid.Protein.* # (default: true) INTERACT Protein | |
fe.protection.interact.kitchen.board.* # (default: true) INTERACT Cutting Board | |
fe.protection.interact.kitchen.frying_pan.* # (default: true) INTERACT Frying Pan | |
fe.protection.interact.kitchen.kitchen_cabinet.* # (default: true) INTERACT Kitchen Cabinet | |
fe.protection.interact.kitchen.lettuce_crop.* # (default: true) INTERACT Lettuce Crop | |
fe.protection.interact.kitchen.oven.* # (default: true) INTERACT Oven | |
fe.protection.interact.kitchen.peanut_crop.* # (default: true) INTERACT Peanut Crop | |
fe.protection.interact.kitchen.plate.* # (default: true) INTERACT Plate | |
fe.protection.interact.kitchen.strawberry_crop.* # (default: true) INTERACT Strawberry Crop | |
fe.protection.interact.kitchen.tiles.* # (default: true) INTERACT Tiles | |
fe.protection.interact.kitchen.tomato_crop.* # (default: true) INTERACT Tomato Plant | |
fe.protection.interact.kitchen.wild_lettuce.* # (default: true) INTERACT tile.wild_lettuce.name | |
fe.protection.interact.kitchen.wild_peanut.* # (default: true) INTERACT Wild Peanut | |
fe.protection.interact.kitchen.wild_strawberry.* # (default: true) INTERACT Wild Strawberry | |
fe.protection.interact.kitchen.wild_tomato.* # (default: true) INTERACT tile.wild_tomato.name | |
fe.protection.interact.malisisdoors.block_mixer.* # (default: true) INTERACT Block Mixer | |
fe.protection.interact.malisisdoors.carriage_door.* # (default: true) INTERACT Carriage Door | |
fe.protection.interact.malisisdoors.curtain.* # (default: true) INTERACT Curtain | |
fe.protection.interact.malisisdoors.door_acacia.* # (default: true) INTERACT Acacia Door | |
fe.protection.interact.malisisdoors.door_birch.* # (default: true) INTERACT Birch Door | |
fe.protection.interact.malisisdoors.door_dark_oak.* # (default: true) INTERACT Dark Oak Door | |
fe.protection.interact.malisisdoors.door_factory.* # (default: true) INTERACT Door Factory | |
fe.protection.interact.malisisdoors.door_jungle.* # (default: true) INTERACT Jungle Door | |
fe.protection.interact.malisisdoors.door_spruce.* # (default: true) INTERACT Spruce Door | |
fe.protection.interact.malisisdoors.factory_door.* # (default: true) INTERACT Factory Door | |
fe.protection.interact.malisisdoors.forcefieldDoor.* # (default: true) INTERACT Forcefield | |
fe.protection.interact.malisisdoors.garage_door.* # (default: true) INTERACT Garage Door | |
fe.protection.interact.malisisdoors.iron_sliding_door.* # (default: true) INTERACT Iron Glass Door | |
fe.protection.interact.malisisdoors.iron_trapdoor.* # (default: true) INTERACT Iron Trapdoor | |
fe.protection.interact.malisisdoors.jail_door.* # (default: true) INTERACT Jail Door | |
fe.protection.interact.malisisdoors.laboratory_door.* # (default: true) INTERACT Laboratory Door | |
fe.protection.interact.malisisdoors.mixed_block.* # (default: true) INTERACT Mixed Block | |
fe.protection.interact.malisisdoors.null.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.malisisdoors.player_sensor.* # (default: true) INTERACT Player Sensor | |
fe.protection.interact.malisisdoors.rustyHatch.* # (default: true) INTERACT Rusty Hatch | |
fe.protection.interact.malisisdoors.rustyLadder.* # (default: true) INTERACT Rusty Ladder | |
fe.protection.interact.malisisdoors.shoji_door.* # (default: true) INTERACT Shoji Door | |
fe.protection.interact.malisisdoors.sliding_trapdoor.* # (default: true) INTERACT Sliding Trapdoor | |
fe.protection.interact.malisisdoors.vanishing_block.* # (default: true) INTERACT tile.vanishing_block.name | |
fe.protection.interact.malisisdoors.vanishing_block_diamond.* # (default: true) INTERACT Diamond Vanishing Frame | |
fe.protection.interact.malisisdoors.wood_sliding_door.* # (default: true) INTERACT Wooden Glass Door | |
fe.protection.interact.minecraft.acacia_stairs.* # (default: true) INTERACT Acacia Wood Stairs | |
fe.protection.interact.minecraft.activator_rail.* # (default: true) INTERACT Activator Track | |
fe.protection.interact.minecraft.air.* # (default: true) INTERACT tile.air.name | |
fe.protection.interact.minecraft.anvil.* # (default: true) INTERACT Anvil | |
fe.protection.interact.minecraft.beacon.* # (default: true) INTERACT Beacon | |
fe.protection.interact.minecraft.bed.* # (default: true) INTERACT Bed | |
fe.protection.interact.minecraft.bedrock.* # (default: true) INTERACT Bedrock | |
fe.protection.interact.minecraft.birch_stairs.* # (default: true) INTERACT Birch Wood Stairs | |
fe.protection.interact.minecraft.bookshelf.* # (default: true) INTERACT Bookshelf | |
fe.protection.interact.minecraft.brewing_stand.* # (default: true) INTERACT tile.brewingStand.name | |
fe.protection.interact.minecraft.brick_block.* # (default: true) INTERACT Bricks | |
fe.protection.interact.minecraft.brick_stairs.* # (default: true) INTERACT Brick Stairs | |
fe.protection.interact.minecraft.brown_mushroom.* # (default: true) INTERACT Mushroom | |
fe.protection.interact.minecraft.brown_mushroom_block.* # (default: true) INTERACT Mushroom | |
fe.protection.interact.minecraft.cactus.* # (default: true) INTERACT Cactus | |
fe.protection.interact.minecraft.cake.* # (default: true) INTERACT Cake | |
fe.protection.interact.minecraft.carpet.* # (default: true) INTERACT tile.woolCarpet.name | |
fe.protection.interact.minecraft.carrots.* # (default: true) INTERACT Carrots | |
fe.protection.interact.minecraft.cauldron.* # (default: true) INTERACT Cauldron | |
fe.protection.interact.minecraft.chest.* # (default: true) INTERACT Chest | |
fe.protection.interact.minecraft.clay.* # (default: true) INTERACT Clay | |
fe.protection.interact.minecraft.coal_block.* # (default: true) INTERACT Block of Coal | |
fe.protection.interact.minecraft.coal_ore.* # (default: true) INTERACT Coal Ore | |
fe.protection.interact.minecraft.cobblestone.* # (default: true) INTERACT Cobblestone | |
fe.protection.interact.minecraft.cobblestone_wall.* # (default: true) INTERACT tile.cobbleWall.name | |
fe.protection.interact.minecraft.cocoa.* # (default: true) INTERACT Cocoa | |
fe.protection.interact.minecraft.command_block.* # (default: true) INTERACT Command Block | |
fe.protection.interact.minecraft.crafting_table.* # (default: true) INTERACT Crafting Table | |
fe.protection.interact.minecraft.dark_oak_stairs.* # (default: true) INTERACT Dark Oak Wood Stairs | |
fe.protection.interact.minecraft.daylight_detector.* # (default: true) INTERACT Daylight Sensor | |
fe.protection.interact.minecraft.deadbush.* # (default: true) INTERACT Dead Bush | |
fe.protection.interact.minecraft.detector_rail.* # (default: true) INTERACT Detector Track | |
fe.protection.interact.minecraft.diamond_block.* # (default: true) INTERACT Block of Diamond | |
fe.protection.interact.minecraft.diamond_ore.* # (default: true) INTERACT Diamond Ore | |
fe.protection.interact.minecraft.dirt.* # (default: true) INTERACT tile.dirt.name | |
fe.protection.interact.minecraft.dispenser.* # (default: true) INTERACT Dispenser | |
fe.protection.interact.minecraft.double_plant.* # (default: true) INTERACT tile.doublePlant.name | |
fe.protection.interact.minecraft.double_stone_slab.* # (default: true) INTERACT tile.stoneSlab.name | |
fe.protection.interact.minecraft.double_wooden_slab.* # (default: true) INTERACT tile.woodSlab.name | |
fe.protection.interact.minecraft.dragon_egg.* # (default: true) INTERACT Dragon Egg | |
fe.protection.interact.minecraft.dropper.* # (default: true) INTERACT Dropper | |
fe.protection.interact.minecraft.emerald_block.* # (default: true) INTERACT Block of Emerald | |
fe.protection.interact.minecraft.emerald_ore.* # (default: true) INTERACT Emerald Ore | |
fe.protection.interact.minecraft.enchanting_table.* # (default: true) INTERACT Enchantment Table | |
fe.protection.interact.minecraft.end_portal.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.minecraft.end_portal_frame.* # (default: true) INTERACT End Portal | |
fe.protection.interact.minecraft.end_stone.* # (default: true) INTERACT End Stone | |
fe.protection.interact.minecraft.ender_chest.* # (default: true) INTERACT Ender Chest | |
fe.protection.interact.minecraft.farmland.* # (default: true) INTERACT Farmland | |
fe.protection.interact.minecraft.fence.* # (default: true) INTERACT Fence | |
fe.protection.interact.minecraft.fence_gate.* # (default: true) INTERACT Fence Gate | |
fe.protection.interact.minecraft.fire.* # (default: true) INTERACT Fire | |
fe.protection.interact.minecraft.flower_pot.* # (default: true) INTERACT tile.flowerPot.name | |
fe.protection.interact.minecraft.flowing_lava.* # (default: true) INTERACT Lava | |
fe.protection.interact.minecraft.flowing_water.* # (default: true) INTERACT Water | |
fe.protection.interact.minecraft.furnace.* # (default: true) INTERACT Furnace | |
fe.protection.interact.minecraft.glass.* # (default: true) INTERACT Glass | |
fe.protection.interact.minecraft.glass_pane.* # (default: true) INTERACT Glass Pane | |
fe.protection.interact.minecraft.glowstone.* # (default: true) INTERACT Glowstone | |
fe.protection.interact.minecraft.gold_block.* # (default: true) INTERACT Block of Gold | |
fe.protection.interact.minecraft.gold_ore.* # (default: true) INTERACT Gold Ore | |
fe.protection.interact.minecraft.golden_rail.* # (default: true) INTERACT Booster Track | |
fe.protection.interact.minecraft.grass.* # (default: true) INTERACT Grass Block | |
fe.protection.interact.minecraft.gravel.* # (default: true) INTERACT Gravel | |
fe.protection.interact.minecraft.hardened_clay.* # (default: true) INTERACT Hardened Clay | |
fe.protection.interact.minecraft.hay_block.* # (default: true) INTERACT Hay Bale | |
fe.protection.interact.minecraft.heavy_weighted_pressure_plate.* # (default: true) INTERACT Weighted Pressure Plate (Heavy) | |
fe.protection.interact.minecraft.hopper.* # (default: true) INTERACT Hopper | |
fe.protection.interact.minecraft.ice.* # (default: true) INTERACT Ice | |
fe.protection.interact.minecraft.iron_bars.* # (default: true) INTERACT Iron Bars | |
fe.protection.interact.minecraft.iron_block.* # (default: true) INTERACT Block of Iron | |
fe.protection.interact.minecraft.iron_door.* # (default: true) INTERACT Iron Door | |
fe.protection.interact.minecraft.iron_ore.* # (default: true) INTERACT Iron Ore | |
fe.protection.interact.minecraft.jukebox.* # (default: true) INTERACT Jukebox | |
fe.protection.interact.minecraft.jungle_stairs.* # (default: true) INTERACT Jungle Wood Stairs | |
fe.protection.interact.minecraft.ladder.* # (default: true) INTERACT Ladder | |
fe.protection.interact.minecraft.lapis_block.* # (default: true) INTERACT Lapis Lazuli Block | |
fe.protection.interact.minecraft.lapis_ore.* # (default: true) INTERACT Lapis Lazuli Ore | |
fe.protection.interact.minecraft.lava.* # (default: true) INTERACT Lava | |
fe.protection.interact.minecraft.leaves.* # (default: true) INTERACT Leaves | |
fe.protection.interact.minecraft.leaves2.* # (default: true) INTERACT Leaves | |
fe.protection.interact.minecraft.lever.* # (default: true) INTERACT Lever | |
fe.protection.interact.minecraft.light_weighted_pressure_plate.* # (default: true) INTERACT Weighted Pressure Plate (Light) | |
fe.protection.interact.minecraft.lit_furnace.* # (default: true) INTERACT Furnace | |
fe.protection.interact.minecraft.lit_pumpkin.* # (default: true) INTERACT Jack o'Lantern | |
fe.protection.interact.minecraft.lit_redstone_lamp.* # (default: true) INTERACT Redstone Lamp | |
fe.protection.interact.minecraft.lit_redstone_ore.* # (default: true) INTERACT Redstone Ore | |
fe.protection.interact.minecraft.log.* # (default: true) INTERACT Wood | |
fe.protection.interact.minecraft.log2.* # (default: true) INTERACT Wood | |
fe.protection.interact.minecraft.melon_block.* # (default: true) INTERACT Melon | |
fe.protection.interact.minecraft.melon_stem.* # (default: true) INTERACT tile.pumpkinStem.name | |
fe.protection.interact.minecraft.mob_spawner.* # (default: true) INTERACT Monster Spawner | |
fe.protection.interact.minecraft.monster_egg.* # (default: true) INTERACT Silverfish | |
fe.protection.interact.minecraft.mossy_cobblestone.* # (default: true) INTERACT Moss Stone | |
fe.protection.interact.minecraft.mycelium.* # (default: true) INTERACT Mycelium | |
fe.protection.interact.minecraft.nether_brick.* # (default: true) INTERACT Nether Brick | |
fe.protection.interact.minecraft.nether_brick_fence.* # (default: true) INTERACT Nether Brick Fence | |
fe.protection.interact.minecraft.nether_brick_stairs.* # (default: true) INTERACT Nether Brick Stairs | |
fe.protection.interact.minecraft.nether_wart.* # (default: true) INTERACT Nether Wart | |
fe.protection.interact.minecraft.netherrack.* # (default: true) INTERACT Netherrack | |
fe.protection.interact.minecraft.noteblock.* # (default: true) INTERACT Note Block | |
fe.protection.interact.minecraft.oak_stairs.* # (default: true) INTERACT Oak Wood Stairs | |
fe.protection.interact.minecraft.obsidian.* # (default: true) INTERACT Obsidian | |
fe.protection.interact.minecraft.packed_ice.* # (default: true) INTERACT Packed Ice | |
fe.protection.interact.minecraft.piston.* # (default: true) INTERACT Piston | |
fe.protection.interact.minecraft.piston_extension.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.minecraft.piston_head.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.minecraft.planks.* # (default: true) INTERACT Wooden Planks | |
fe.protection.interact.minecraft.portal.* # (default: true) INTERACT Portal | |
fe.protection.interact.minecraft.potatoes.* # (default: true) INTERACT Potatoes | |
fe.protection.interact.minecraft.powered_comparator.* # (default: true) INTERACT tile.comparator.name | |
fe.protection.interact.minecraft.powered_repeater.* # (default: true) INTERACT tile.diode.name | |
fe.protection.interact.minecraft.pumpkin.* # (default: true) INTERACT Pumpkin | |
fe.protection.interact.minecraft.pumpkin_stem.* # (default: true) INTERACT tile.pumpkinStem.name | |
fe.protection.interact.minecraft.quartz_block.* # (default: true) INTERACT tile.quartzBlock.name | |
fe.protection.interact.minecraft.quartz_ore.* # (default: true) INTERACT Nether Quartz Ore | |
fe.protection.interact.minecraft.quartz_stairs.* # (default: true) INTERACT Quartz Stairs | |
fe.protection.interact.minecraft.rail.* # (default: true) INTERACT Track | |
fe.protection.interact.minecraft.red_flower.* # (default: true) INTERACT tile.flower2.name | |
fe.protection.interact.minecraft.red_mushroom.* # (default: true) INTERACT Mushroom | |
fe.protection.interact.minecraft.red_mushroom_block.* # (default: true) INTERACT Mushroom | |
fe.protection.interact.minecraft.redstone_block.* # (default: true) INTERACT Block of Redstone | |
fe.protection.interact.minecraft.redstone_lamp.* # (default: true) INTERACT Redstone Lamp | |
fe.protection.interact.minecraft.redstone_ore.* # (default: true) INTERACT Redstone Ore | |
fe.protection.interact.minecraft.redstone_torch.* # (default: true) INTERACT Redstone Torch | |
fe.protection.interact.minecraft.redstone_wire.* # (default: true) INTERACT Redstone Dust | |
fe.protection.interact.minecraft.reeds.* # (default: true) INTERACT Sugar cane | |
fe.protection.interact.minecraft.sand.* # (default: true) INTERACT tile.sand.name | |
fe.protection.interact.minecraft.sandstone.* # (default: true) INTERACT Sandstone | |
fe.protection.interact.minecraft.sandstone_stairs.* # (default: true) INTERACT Sandstone Stairs | |
fe.protection.interact.minecraft.sapling.* # (default: true) INTERACT tile.sapling.name | |
fe.protection.interact.minecraft.skull.* # (default: true) INTERACT tile.skull.name | |
fe.protection.interact.minecraft.snow.* # (default: true) INTERACT Snow | |
fe.protection.interact.minecraft.snow_layer.* # (default: true) INTERACT Snow | |
fe.protection.interact.minecraft.soul_sand.* # (default: true) INTERACT Soul Sand | |
fe.protection.interact.minecraft.sponge.* # (default: true) INTERACT Sponge | |
fe.protection.interact.minecraft.spruce_stairs.* # (default: true) INTERACT Spruce Wood Stairs | |
fe.protection.interact.minecraft.stained_glass.* # (default: true) INTERACT Stained Glass | |
fe.protection.interact.minecraft.stained_glass_pane.* # (default: true) INTERACT Stained Glass Pane | |
fe.protection.interact.minecraft.stained_hardened_clay.* # (default: true) INTERACT tile.clayHardenedStained.name | |
fe.protection.interact.minecraft.standing_sign.* # (default: true) INTERACT Sign | |
fe.protection.interact.minecraft.sticky_piston.* # (default: true) INTERACT Sticky Piston | |
fe.protection.interact.minecraft.stone.* # (default: true) INTERACT Stone | |
fe.protection.interact.minecraft.stone_brick_stairs.* # (default: true) INTERACT Stone Brick Stairs | |
fe.protection.interact.minecraft.stone_button.* # (default: true) INTERACT Button | |
fe.protection.interact.minecraft.stone_pressure_plate.* # (default: true) INTERACT Pressure Plate | |
fe.protection.interact.minecraft.stone_slab.* # (default: true) INTERACT tile.stoneSlab.name | |
fe.protection.interact.minecraft.stone_stairs.* # (default: true) INTERACT Stone Stairs | |
fe.protection.interact.minecraft.stonebrick.* # (default: true) INTERACT Stone Bricks | |
fe.protection.interact.minecraft.tallgrass.* # (default: true) INTERACT Grass | |
fe.protection.interact.minecraft.tnt.* # (default: true) INTERACT TNT | |
fe.protection.interact.minecraft.torch.* # (default: true) INTERACT Torch | |
fe.protection.interact.minecraft.trapdoor.* # (default: true) INTERACT Trapdoor | |
fe.protection.interact.minecraft.trapped_chest.* # (default: true) INTERACT Trapped Chest | |
fe.protection.interact.minecraft.tripwire.* # (default: true) INTERACT Tripwire | |
fe.protection.interact.minecraft.tripwire_hook.* # (default: true) INTERACT Tripwire Hook | |
fe.protection.interact.minecraft.unlit_redstone_torch.* # (default: true) INTERACT Redstone Torch | |
fe.protection.interact.minecraft.unpowered_comparator.* # (default: true) INTERACT tile.comparator.name | |
fe.protection.interact.minecraft.unpowered_repeater.* # (default: true) INTERACT tile.diode.name | |
fe.protection.interact.minecraft.vine.* # (default: true) INTERACT Vines | |
fe.protection.interact.minecraft.wall_sign.* # (default: true) INTERACT Sign | |
fe.protection.interact.minecraft.water.* # (default: true) INTERACT Water | |
fe.protection.interact.minecraft.waterlily.* # (default: true) INTERACT Lily Pad | |
fe.protection.interact.minecraft.web.* # (default: true) INTERACT Cobweb | |
fe.protection.interact.minecraft.wheat.* # (default: true) INTERACT Crops | |
fe.protection.interact.minecraft.wooden_button.* # (default: true) INTERACT Button | |
fe.protection.interact.minecraft.wooden_door.* # (default: true) INTERACT Wooden Door | |
fe.protection.interact.minecraft.wooden_pressure_plate.* # (default: true) INTERACT Pressure Plate | |
fe.protection.interact.minecraft.wooden_slab.* # (default: true) INTERACT tile.woodSlab.name | |
fe.protection.interact.minecraft.wool.* # (default: true) INTERACT Wool | |
fe.protection.interact.minecraft.yellow_flower.* # (default: true) INTERACT tile.flower1.name | |
fe.protection.interact.openmodularturrets.baseTierFourBlock.* # (default: true) INTERACT Resonant Turret Base | |
fe.protection.interact.openmodularturrets.baseTierOneBlock.* # (default: true) INTERACT Leadstone Turret Base | |
fe.protection.interact.openmodularturrets.baseTierThreeBlock.* # (default: true) INTERACT Hardened Turret Base | |
fe.protection.interact.openmodularturrets.baseTierTwoBlock.* # (default: true) INTERACT Reinforced Turret Base | |
fe.protection.interact.openmodularturrets.baseTierWood.* # (default: true) INTERACT Wood Turret Base | |
fe.protection.interact.openmodularturrets.disposeItemTurret.* # (default: true) INTERACT Disposable Item Turret | |
fe.protection.interact.openmodularturrets.grenadeTurret.* # (default: true) INTERACT Grenade Launcher Turret | |
fe.protection.interact.openmodularturrets.laserTurret.* # (default: true) INTERACT Laser Turret | |
fe.protection.interact.openmodularturrets.leverBlock.* # (default: true) INTERACT Basic Turret Base Crank | |
fe.protection.interact.openmodularturrets.machineGunTurret.* # (default: true) INTERACT Machine Gun Turret | |
fe.protection.interact.openmodularturrets.railGunTurret.* # (default: true) INTERACT Rail Gun Turret | |
fe.protection.interact.openmodularturrets.rocketTurret.* # (default: true) INTERACT Rocket Launcher Turret | |
fe.protection.interact.props.blockProps.* # (default: true) INTERACT Unnamed Block, report to mod author. | |
fe.protection.interact.qmunitylib.qmunitylib.blocks.multipart.* # (default: true) INTERACT tile.qmunitylib:multipart.name | |
fe.protection.interact.rfwindmill.windmillBlock1.* # (default: true) INTERACT Basic Flux Windmill | |
fe.protection.interact.rfwindmill.windmillBlock2.* # (default: true) INTERACT Hardened Flux Windmill | |
fe.protection.interact.rfwindmill.windmillBlock3.* # (default: true) INTERACT Reinforced Flux Windmill | |
fe.protection.interact.rfwindmill.windmillBlock4.* # (default: true) INTERACT Resonant Flux Windmill | |
fe.protection.interact.witchery.alderwooddoor.* # (default: true) INTERACT Alder Wood Door | |
fe.protection.interact.witchery.alluringskull.* # (default: true) INTERACT Alluring Skull | |
fe.protection.interact.witchery.altar.* # (default: true) INTERACT Altar | |
fe.protection.interact.witchery.artichoke.* # (default: true) INTERACT Water Artichoke | |
fe.protection.interact.witchery.barrier.* # (default: true) INTERACT Barrier | |
fe.protection.interact.witchery.beartrap.* # (default: true) INTERACT Beartrap | |
fe.protection.interact.witchery.belladonna.* # (default: true) INTERACT Belladonna | |
fe.protection.interact.witchery.bloodcrucible.* # (default: true) INTERACT Blood Crucible | |
fe.protection.interact.witchery.bloodedwool.* # (default: true) INTERACT Blood-stained Wool | |
fe.protection.interact.witchery.bloodrose.* # (default: true) INTERACT Blood Poppy | |
fe.protection.interact.witchery.bramble.* # (default: true) INTERACT tile.witchery:bramble.name | |
fe.protection.interact.witchery.brazier.* # (default: true) INTERACT Brazier | |
fe.protection.interact.witchery.brew.* # (default: true) INTERACT tile.witchery:brew.name | |
fe.protection.interact.witchery.brewgas.* # (default: true) INTERACT tile.witchery:brewgas.name | |
fe.protection.interact.witchery.brewliquid.* # (default: true) INTERACT tile.witchery:brewliquid.name | |
fe.protection.interact.witchery.cactus.* # (default: true) INTERACT Cactus | |
fe.protection.interact.witchery.candelabra.* # (default: true) INTERACT Candelabra | |
fe.protection.interact.witchery.cauldron.* # (default: true) INTERACT Witch's Cauldron | |
fe.protection.interact.witchery.cbuttonstone.* # (default: true) INTERACT Button | |
fe.protection.interact.witchery.cbuttonwood.* # (default: true) INTERACT Button | |
fe.protection.interact.witchery.chalice.* # (default: true) INTERACT Chalice | |
fe.protection.interact.witchery.circle.* # (default: true) INTERACT Heart Glyph | |
fe.protection.interact.witchery.circleglyphinfernal.* # (default: true) INTERACT Infernal Glyph | |
fe.protection.interact.witchery.circleglyphotherwhere.* # (default: true) INTERACT Otherwhere Glyph | |
fe.protection.interact.witchery.circleglyphritual.* # (default: true) INTERACT Ritual Glyph | |
fe.protection.interact.witchery.clever.* # (default: true) INTERACT Lever | |
fe.protection.interact.witchery.coffinblock.* # (default: true) INTERACT Coffin | |
fe.protection.interact.witchery.crittersnare.* # (default: true) INTERACT Critter Snare | |
fe.protection.interact.witchery.crystalball.* # (default: true) INTERACT Crystal Ball | |
fe.protection.interact.witchery.csnowpressureplate.* # (default: true) INTERACT Snow Pressure Plate | |
fe.protection.interact.witchery.cstonepressureplate.* # (default: true) INTERACT Pressure Plate | |
fe.protection.interact.witchery.cwoodendoor.* # (default: true) INTERACT Wooden Door | |
fe.protection.interact.witchery.cwoodpressureplate.* # (default: true) INTERACT Pressure Plate | |
fe.protection.interact.witchery.daylightcollector.* # (default: true) INTERACT Sun Collector | |
fe.protection.interact.witchery.decursedirected.* # (default: true) INTERACT Statue of Broken Curses | |
fe.protection.interact.witchery.decurseteleport.* # (default: true) INTERACT Statue of Occluded Summons | |
fe.protection.interact.witchery.demonheart.* # (default: true) INTERACT Demon Heart | |
fe.protection.interact.witchery.disease.* # (default: true) INTERACT Disease | |
fe.protection.interact.witchery.distilleryburning.* # (default: true) INTERACT Distillery | |
fe.protection.interact.witchery.distilleryidle.* # (default: true) INTERACT Distillery | |
fe.protection.interact.witchery.dreamcatcher.* # (default: true) INTERACT Dream Weaver | |
fe.protection.interact.witchery.embermoss.* # (default: true) INTERACT Ember Moss | |
fe.protection.interact.witchery.filteredfumefunnel.* # (default: true) INTERACT Filtered Fume Funnel | |
fe.protection.interact.witchery.force.* # (default: true) INTERACT Solid | |
fe.protection.interact.witchery.fumefunnel.* # (default: true) INTERACT Fume Funnel | |
fe.protection.interact.witchery.garlicgarland.* # (default: true) INTERACT Garlic Garland | |
fe.protection.interact.witchery.garlicplant.* # (default: true) INTERACT Garlic | |
fe.protection.interact.witchery.glintweed.* # (default: true) INTERACT Glint Weed | |
fe.protection.interact.witchery.glowglobe.* # (default: true) INTERACT Glow Globe | |
fe.protection.interact.witchery.grassper.* # (default: true) INTERACT Grassper | |
fe.protection.interact.witchery.hollowtears.* # (default: true) INTERACT Flowing Spirit | |
fe.protection.interact.witchery.icedoor.* # (default: true) INTERACT Ice Door | |
fe.protection.interact.witchery.icedoubleslab.* # (default: true) INTERACT Ice Double Slab | |
fe.protection.interact.witchery.icefence.* # (default: true) INTERACT Ice Fence | |
fe.protection.interact.witchery.icefencegate.* # (default: true) INTERACT Ice Gate | |
fe.protection.interact.witchery.icepressureplate.* # (default: true) INTERACT Ice Pressure Plate | |
fe.protection.interact.witchery.iceslab.* # (default: true) INTERACT Ice Slab | |
fe.protection.interact.witchery.icestairs.* # (default: true) INTERACT Ice Stairs | |
fe.protection.interact.witchery.icestockade.* # (default: true) INTERACT tile.witchery:icestockade.name | |
fe.protection.interact.witchery.infinityegg.* # (default: true) INTERACT Infinity Egg | |
fe.protection.interact.witchery.kettle.* # (default: true) INTERACT Kettle | |
fe.protection.interact.witchery.leapinglily.* # (default: true) INTERACT Leaping Lily | |
fe.protection.interact.witchery.leechchest.* # (default: true) INTERACT Leech Chest | |
fe.protection.interact.witchery.light.* # (default: true) INTERACT tile.witchery:light.name | |
fe.protection.interact.witchery.lilypad.* # (default: true) INTERACT tile.lilypad.name | |
fe.protection.interact.witchery.mandrake.* # (default: true) INTERACT Mandrake | |
fe.protection.interact.witchery.mindrake.* # (default: true) INTERACT Minedrake | |
fe.protection.interact.witchery.mirrorblock.* # (default: true) INTERACT Mirror | |
fe.protection.interact.witchery.mirrorblock2.* # (default: true) INTERACT Mirror | |
fe.protection.interact.witchery.mirrorwall.* # (default: true) INTERACT Mirror Surface | |
fe.protection.interact.witchery.perpetualice.* # (default: true) INTERACT Perpetual Ice | |
fe.protection.interact.witchery.pitdirt.* # (default: true) INTERACT Dirt | |
fe.protection.interact.witchery.pitgrass.* # (default: true) INTERACT Grass | |
fe.protection.interact.witchery.placeditem.* # (default: true) INTERACT tile.witchery:placeditem.name | |
fe.protection.interact.witchery.plantmine.* # (default: true) INTERACT tile.witchery:plantmine.name | |
fe.protection.interact.witchery.poppetshelf.* # (default: true) INTERACT Poppet Shelf | |
fe.protection.interact.witchery.refillingchest.* # (default: true) INTERACT Chest | |
fe.protection.interact.witchery.rowanwooddoor.* # (default: true) INTERACT Rowan Wood Door | |
fe.protection.interact.witchery.scarecrow.* # (default: true) INTERACT Scarecrow | |
fe.protection.interact.witchery.shadedglass.* # (default: true) INTERACT tile.witchery:shadedglass.name | |
fe.protection.interact.witchery.shadedglass_active.* # (default: true) INTERACT tile.witchery:shadedglass_active.name | |
fe.protection.interact.witchery.silvervat.* # (default: true) INTERACT Silver Vat | |
fe.protection.interact.witchery.slurp.* # (default: true) INTERACT tile.witchery:slurp.name | |
fe.protection.interact.witchery.snowbell.* # (default: true) INTERACT Snowbell | |
fe.protection.interact.witchery.snowdoubleslab.* # (default: true) INTERACT Snow Double Slab | |
fe.protection.interact.witchery.snowpressureplate.* # (default: true) INTERACT Snow Pressure Plate | |
fe.protection.interact.witchery.snowslab.* # (default: true) INTERACT Snow Slab | |
fe.protection.interact.witchery.snowstairs.* # (default: true) INTERACT Snow Stairs | |
fe.protection.interact.witchery.somniancotton.* # (default: true) INTERACT Wispy Cotton | |
fe.protection.interact.witchery.spanishmoss.* # (default: true) INTERACT Spanish Moss | |
fe.protection.interact.witchery.spinningwheel.* # (default: true) INTERACT Spinning Wheel | |
fe.protection.interact.witchery.spiritflowing.* # (default: true) INTERACT Flowing Spirit | |
fe.protection.interact.witchery.spiritportal.* # (default: true) INTERACT Spirit Portal | |
fe.protection.interact.witchery.stairswoodalder.* # (default: true) INTERACT Alder Stairs | |
fe.protection.interact.witchery.stairswoodhawthorn.* # (default: true) INTERACT Hawthorn Stairs | |
fe.protection.interact.witchery.stairswoodrowan.* # (default: true) INTERACT Rowan Stairs | |
fe.protection.interact.witchery.statuegoddess.* # (default: true) INTERACT Statue of The Goddess | |
fe.protection.interact.witchery.statueofworship.* # (default: true) INTERACT Statue of Hobgoblin Patron | |
fe.protection.interact.witchery.stockade.* # (default: true) INTERACT tile.witchery:stockade.name | |
fe.protection.interact.witchery.tormentportal.* # (default: true) INTERACT Torment Portal | |
fe.protection.interact.witchery.tormentstone.* # (default: true) INTERACT Torment Stone | |
fe.protection.interact.witchery.trent.* # (default: true) INTERACT Trent Effigy | |
fe.protection.interact.witchery.vine.* # (default: true) INTERACT Vine | |
fe.protection.interact.witchery.voidbramble.* # (default: true) INTERACT Void Bramble | |
fe.protection.interact.witchery.wallgen.* # (default: true) INTERACT tile.witchery:wallgen.name | |
fe.protection.interact.witchery.web.* # (default: true) INTERACT Web | |
fe.protection.interact.witchery.wickerbundle.* # (default: true) INTERACT tile.witchery:wickerbundle.name | |
fe.protection.interact.witchery.witchesovenburning.* # (default: true) INTERACT Witches Oven | |
fe.protection.interact.witchery.witchesovenidle.* # (default: true) INTERACT Witches Oven | |
fe.protection.interact.witchery.witchleaves.* # (default: true) INTERACT tile.witchery:witchleaves.name | |
fe.protection.interact.witchery.witchlog.* # (default: true) INTERACT tile.witchery:witchlog.name | |
fe.protection.interact.witchery.witchsapling.* # (default: true) INTERACT tile.witchery:witchsapling.name | |
fe.protection.interact.witchery.witchsladder.* # (default: true) INTERACT Witch's Ladder | |
fe.protection.interact.witchery.witchwood.* # (default: true) INTERACT tile.witchery:witchwood.name | |
fe.protection.interact.witchery.witchwooddoubleslab.* # (default: true) INTERACT Wood Double Slab | |
fe.protection.interact.witchery.witchwoodslab.* # (default: true) INTERACT Wood Slab | |
fe.protection.interact.witchery.wolfaltar.* # (default: true) INTERACT Wolf Altar | |
fe.protection.interact.witchery.wolfhead.* # (default: true) INTERACT Wolf Head | |
fe.protection.interact.witchery.wolfsbane.* # (default: true) INTERACT Wolfsbane | |
fe.protection.interact.witchery.wolftrap.* # (default: true) INTERACT Wolftrap | |
fe.protection.interact.witchery.wormwood.* # (default: true) INTERACT Wormwood | |
fe.protection.inventory.* # (default: true) Allow having item in inventory. Item will be dropped if not allowed. | |
fe.protection.inventory.AWWayofTime.activationCrystal.* # (default: true) INVENTORY Weak Activation Crystal | |
fe.protection.inventory.AWWayofTime.aether.* # (default: true) INVENTORY Aether | |
fe.protection.inventory.AWWayofTime.airScribeTool.* # (default: true) INVENTORY Elemental Inscription Tool: Air | |
fe.protection.inventory.AWWayofTime.airSigil.* # (default: true) INVENTORY Air Sigil | |
fe.protection.inventory.AWWayofTime.alchemyFlask.* # (default: true) INVENTORY Potion Flask | |
fe.protection.inventory.AWWayofTime.apprenticeBloodOrb.* # (default: true) INVENTORY Apprentice Blood Orb | |
fe.protection.inventory.AWWayofTime.aquasalus.* # (default: true) INVENTORY Aquasalus | |
fe.protection.inventory.AWWayofTime.archmageBloodOrb.* # (default: true) INVENTORY Archmage's Blood Orb | |
fe.protection.inventory.AWWayofTime.armourInhibitor.* # (default: true) INVENTORY Armour Inhibitor | |
fe.protection.inventory.AWWayofTime.averageLengtheningCatalyst.* # (default: true) INVENTORY Average Lengthening Catalyst | |
fe.protection.inventory.AWWayofTime.averagePowerCatalyst.* # (default: true) INVENTORY Average Power Catalyst | |
fe.protection.inventory.AWWayofTime.blankSlate.* # (default: true) INVENTORY Blank Slate | |
fe.protection.inventory.AWWayofTime.blankSpell.* # (default: true) INVENTORY Unbound Crystal | |
fe.protection.inventory.AWWayofTime.bloodMagicBaseAlchemyItems.* # (default: true) INVENTORY Offensa | |
fe.protection.inventory.AWWayofTime.bloodMagicBaseItems.* # (default: true) INVENTORY Quartz Rod | |
fe.protection.inventory.AWWayofTime.boundAxe.* # (default: true) INVENTORY Bound Axe | |
fe.protection.inventory.AWWayofTime.boundBoots.* # (default: true) INVENTORY Bound Boots | |
fe.protection.inventory.AWWayofTime.boundBootsEarth.* # (default: true) INVENTORY Earth Omega Boots | |
fe.protection.inventory.AWWayofTime.boundBootsFire.* # (default: true) INVENTORY Fire Omega Boots | |
fe.protection.inventory.AWWayofTime.boundBootsWater.* # (default: true) INVENTORY Water Omega Boots | |
fe.protection.inventory.AWWayofTime.boundBootsWind.* # (default: true) INVENTORY Wind Omega Boots | |
fe.protection.inventory.AWWayofTime.boundHelmet.* # (default: true) INVENTORY Bound Helmet | |
fe.protection.inventory.AWWayofTime.boundHelmetEarth.* # (default: true) INVENTORY Earth Omega Helmet | |
fe.protection.inventory.AWWayofTime.boundHelmetFire.* # (default: true) INVENTORY Fire Omega Helmet | |
fe.protection.inventory.AWWayofTime.boundHelmetWater.* # (default: true) INVENTORY Water Omega Helmet | |
fe.protection.inventory.AWWayofTime.boundHelmetWind.* # (default: true) INVENTORY Wind Omega Helmet | |
fe.protection.inventory.AWWayofTime.boundLeggings.* # (default: true) INVENTORY Bound Leggings | |
fe.protection.inventory.AWWayofTime.boundLeggingsEarth.* # (default: true) INVENTORY Earth Omega Leggings | |
fe.protection.inventory.AWWayofTime.boundLeggingsFire.* # (default: true) INVENTORY Fire Omega Leggings | |
fe.protection.inventory.AWWayofTime.boundLeggingsWater.* # (default: true) INVENTORY Water Omega Leggings | |
fe.protection.inventory.AWWayofTime.boundLeggingsWind.* # (default: true) INVENTORY Wind Omega Leggings | |
fe.protection.inventory.AWWayofTime.boundPickaxe.* # (default: true) INVENTORY Bound Pickaxe | |
fe.protection.inventory.AWWayofTime.boundPlate.* # (default: true) INVENTORY Bound Plate | |
fe.protection.inventory.AWWayofTime.boundPlateEarth.* # (default: true) INVENTORY Earth Omega Plate | |
fe.protection.inventory.AWWayofTime.boundPlateFire.* # (default: true) INVENTORY Fire Omega Plate | |
fe.protection.inventory.AWWayofTime.boundPlateWater.* # (default: true) INVENTORY Water Omega Plate | |
fe.protection.inventory.AWWayofTime.boundPlateWind.* # (default: true) INVENTORY Wind Omega Plate | |
fe.protection.inventory.AWWayofTime.boundShovel.* # (default: true) INVENTORY Bound Shovel | |
fe.protection.inventory.AWWayofTime.bucketLife.* # (default: true) INVENTORY Bucket of Life | |
fe.protection.inventory.AWWayofTime.creativeDagger.* # (default: true) INVENTORY Creative Sacrificial Knife | |
fe.protection.inventory.AWWayofTime.creativeFiller.* # (default: true) INVENTORY Orb of Testing | |
fe.protection.inventory.AWWayofTime.crepitous.* # (default: true) INVENTORY Crepitous | |
fe.protection.inventory.AWWayofTime.crystallos.* # (default: true) INVENTORY Crystallos | |
fe.protection.inventory.AWWayofTime.customTool.* # (default: true) INVENTORY Dynamic Mace | |
fe.protection.inventory.AWWayofTime.daggerOfSacrifice.* # (default: true) INVENTORY Dagger of Sacrifice | |
fe.protection.inventory.AWWayofTime.dawnScribeTool.* # (default: true) INVENTORY Elemental Inscription Tool: Dawn | |
fe.protection.inventory.AWWayofTime.demonBloodShard.* # (default: true) INVENTORY Demon Blood Shard | |
fe.protection.inventory.AWWayofTime.demonPlacer.* # (default: true) INVENTORY Demon Crystal | |
fe.protection.inventory.AWWayofTime.demonicSlate.* # (default: true) INVENTORY Demonic Slate | |
fe.protection.inventory.AWWayofTime.demonicTelepositionFocus.* # (default: true) INVENTORY Demonic Teleposition Focus | |
fe.protection.inventory.AWWayofTime.divinationSigil.* # (default: true) INVENTORY Divination Sigil | |
fe.protection.inventory.AWWayofTime.duskScribeTool.* # (default: true) INVENTORY Elemental Inscription Tool: Dusk | |
fe.protection.inventory.AWWayofTime.earthScribeTool.* # (default: true) INVENTORY Elemental Inscription Tool: Earth | |
fe.protection.inventory.AWWayofTime.energyBazooka.* # (default: true) INVENTORY Energy Bazooka | |
fe.protection.inventory.AWWayofTime.energyBlaster.* # (default: true) INVENTORY Energy Blaster | |
fe.protection.inventory.AWWayofTime.energySword.* # (default: true) INVENTORY Bound Blade | |
fe.protection.inventory.AWWayofTime.enhancedFillingAgent.* # (default: true) INVENTORY Enhanced Filling Agent | |
fe.protection.inventory.AWWayofTime.enhancedTelepositionFocus.* # (default: true) INVENTORY Enhanced Teleposition Focus | |
fe.protection.inventory.AWWayofTime.fireScribeTool.* # (default: true) INVENTORY Elemental Inscription Tool: Fire | |
fe.protection.inventory.AWWayofTime.fluidSigil.* # (default: true) INVENTORY | |
fe.protection.inventory.AWWayofTime.greaterLengtheningCatalyst.* # (default: true) INVENTORY Greater Lengthening Catalyst | |
fe.protection.inventory.AWWayofTime.greaterPowerCatalyst.* # (default: true) INVENTORY Greater Power Catalyst | |
fe.protection.inventory.AWWayofTime.growthSigil.* # (default: true) INVENTORY Sigil of the Green Grove | |
fe.protection.inventory.AWWayofTime.imbuedSlate.* # (default: true) INVENTORY Imbued Slate | |
fe.protection.inventory.AWWayofTime.incendium.* # (default: true) INVENTORY Incendium | |
fe.protection.inventory.AWWayofTime.inputRoutingFocus.* # (default: true) INVENTORY Input Routing Focus | |
fe.protection.inventory.AWWayofTime.itemAssassinSigil.* # (default: true) INVENTORY Sigil of the Assassin | |
fe.protection.inventory.AWWayofTime.itemAttunedCrystal.* # (default: true) INVENTORY Alchemic Router | |
fe.protection.inventory.AWWayofTime.itemBloodLightSigil.* # (default: true) INVENTORY Sigil of the Blood Lamp | |
fe.protection.inventory.AWWayofTime.itemBloodMagicBook.* # (default: true) INVENTORY item.bmBook.name | |
fe.protection.inventory.AWWayofTime.itemBloodPack.* # (default: true) INVENTORY Blood Letter's Pack | |
fe.protection.inventory.AWWayofTime.itemCombinationalCatalyst.* # (default: true) INVENTORY Combinational Catalyst | |
fe.protection.inventory.AWWayofTime.itemComplexSpellCrystal.* # (default: true) INVENTORY Complex Spell Crystal | |
fe.protection.inventory.AWWayofTime.itemCompressionSigil.* # (default: true) INVENTORY Sigil of Compression | |
fe.protection.inventory.AWWayofTime.itemDestinationClearer.* # (default: true) INVENTORY Alchemic Cleanser | |
fe.protection.inventory.AWWayofTime.itemHarvestSigil.* # (default: true) INVENTORY Harvest Goddess Sigil | |
fe.protection.inventory.AWWayofTime.itemKeyOfDiablo.* # (default: true) INVENTORY Key of Binding | |
fe.protection.inventory.AWWayofTime.itemMailCatalogue.* # (default: true) INVENTORY Mail Order Catalogue | |
fe.protection.inventory.AWWayofTime.itemRitualDiviner.* # (default: true) INVENTORY Ritual Diviner | |
fe.protection.inventory.AWWayofTime.itemTankSegmenter.* # (default: true) INVENTORY Alchemic Segmenter | |
fe.protection.inventory.AWWayofTime.lavaCrystal.* # (default: true) INVENTORY Lava Crystal | |
fe.protection.inventory.AWWayofTime.lavaSigil.* # (default: true) INVENTORY Lava Sigil | |
fe.protection.inventory.AWWayofTime.magicales.* # (default: true) INVENTORY Magicales | |
fe.protection.inventory.AWWayofTime.magicianBloodOrb.* # (default: true) INVENTORY Magician's Blood Orb | |
fe.protection.inventory.AWWayofTime.masterBloodOrb.* # (default: true) INVENTORY Master Blood Orb | |
fe.protection.inventory.AWWayofTime.mundaneLengtheningCatalyst.* # (default: true) INVENTORY Mundane Lengthening Catalyst | |
fe.protection.inventory.AWWayofTime.mundanePowerCatalyst.* # (default: true) INVENTORY Mundane Power Catalyst | |
fe.protection.inventory.AWWayofTime.outputRoutingFocus.* # (default: true) INVENTORY Default Output Routing Focus | |
fe.protection.inventory.AWWayofTime.reinforcedSlate.* # (default: true) INVENTORY Reinforced Slate | |
fe.protection.inventory.AWWayofTime.reinforcedTelepositionFocus.* # (default: true) INVENTORY Reinforced Teleposition Focus | |
fe.protection.inventory.AWWayofTime.sacrificialKnife.* # (default: true) INVENTORY Sacrificial Knife | |
fe.protection.inventory.AWWayofTime.sanctus.* # (default: true) INVENTORY Sanctus | |
fe.protection.inventory.AWWayofTime.sanguineBoots.* # (default: true) INVENTORY Sanguine Boots | |
fe.protection.inventory.AWWayofTime.sanguineHelmet.* # (default: true) INVENTORY Sanguine Helmet | |
fe.protection.inventory.AWWayofTime.sanguinePants.* # (default: true) INVENTORY Sanguine Leggings | |
fe.protection.inventory.AWWayofTime.sanguineRobe.* # (default: true) INVENTORY Sanguine Robes | |
fe.protection.inventory.AWWayofTime.seerSigil.* # (default: true) INVENTORY Sigil of Sight | |
fe.protection.inventory.AWWayofTime.sigilOfElementalAffinity.* # (default: true) INVENTORY Sigil of Elemental Affinity | |
fe.protection.inventory.AWWayofTime.sigilOfEnderSeverance.* # (default: true) INVENTORY Sigil of Ender Severance | |
fe.protection.inventory.AWWayofTime.sigilOfHaste.* # (default: true) INVENTORY Sigil of Haste | |
fe.protection.inventory.AWWayofTime.sigilOfHolding.* # (default: true) INVENTORY Sigil of Holding | |
fe.protection.inventory.AWWayofTime.sigilOfMagnetism.* # (default: true) INVENTORY Sigil of Magnetism | |
fe.protection.inventory.AWWayofTime.sigilOfSupression.* # (default: true) INVENTORY Sigil of Supression | |
fe.protection.inventory.AWWayofTime.sigilOfTheBridge.* # (default: true) INVENTORY Sigil of the Phantom Bridge | |
fe.protection.inventory.AWWayofTime.sigilOfTheFastMiner.* # (default: true) INVENTORY Sigil of the Fast Miner | |
fe.protection.inventory.AWWayofTime.sigilOfWind.* # (default: true) INVENTORY Sigil of the Whirlwind | |
fe.protection.inventory.AWWayofTime.simpleCatalyst.* # (default: true) INVENTORY Simple Catalyst | |
fe.protection.inventory.AWWayofTime.standardBindingAgent.* # (default: true) INVENTORY Standard Binding Agent | |
fe.protection.inventory.AWWayofTime.standardFillingAgent.* # (default: true) INVENTORY Standard Filling Agent | |
fe.protection.inventory.AWWayofTime.telepositionFocus.* # (default: true) INVENTORY Teleposition Focus | |
fe.protection.inventory.AWWayofTime.tennebrae.* # (default: true) INVENTORY Tenebrae | |
fe.protection.inventory.AWWayofTime.terrae.* # (default: true) INVENTORY Terrae | |
fe.protection.inventory.AWWayofTime.transcendentBloodOrb.* # (default: true) INVENTORY Transcendent Blood Orb | |
fe.protection.inventory.AWWayofTime.voidSigil.* # (default: true) INVENTORY Void Sigil | |
fe.protection.inventory.AWWayofTime.waterScribeTool.* # (default: true) INVENTORY Elemental Inscription Tool: Water | |
fe.protection.inventory.AWWayofTime.waterSigil.* # (default: true) INVENTORY Water Sigil | |
fe.protection.inventory.AWWayofTime.weakBindingAgent.* # (default: true) INVENTORY Weak Binding Agent | |
fe.protection.inventory.AWWayofTime.weakBloodOrb.* # (default: true) INVENTORY Weak Blood Orb | |
fe.protection.inventory.AWWayofTime.weakBloodShard.* # (default: true) INVENTORY Weak Blood Shard | |
fe.protection.inventory.AWWayofTime.weakFillingAgent.* # (default: true) INVENTORY Weak Filling Agent | |
fe.protection.inventory.AdvancedMachines.advancedmachines.sharpPlate.* # (default: true) INVENTORY Sharpened Iron Plate | |
fe.protection.inventory.AdvancedSolarPanel.advanced_solar_helmet.* # (default: true) INVENTORY Advanced Solar Helmet | |
fe.protection.inventory.AdvancedSolarPanel.asp_crafting_items.* # (default: true) INVENTORY Sunnarium | |
fe.protection.inventory.AdvancedSolarPanel.hybrid_solar_helmet.* # (default: true) INVENTORY Hybrid Solar Helmet | |
fe.protection.inventory.AdvancedSolarPanel.ultimate_solar_helmet.* # (default: true) INVENTORY Ultimate Solar Helmet | |
fe.protection.inventory.Baubles.Ring.* # (default: true) INVENTORY Miner's Ring | |
fe.protection.inventory.BiblioCraft.item.AtlasBook.* # (default: true) INVENTORY Atlas | |
fe.protection.inventory.BiblioCraft.item.AtlasPlate.* # (default: true) INVENTORY Atlas Plate | |
fe.protection.inventory.BiblioCraft.item.BiblioChase.* # (default: true) INVENTORY Print Press Chase | |
fe.protection.inventory.BiblioCraft.item.BiblioClipboard.* # (default: true) INVENTORY Clipboard | |
fe.protection.inventory.BiblioCraft.item.BiblioCreativeLock.* # (default: true) INVENTORY Lock and Key | |
fe.protection.inventory.BiblioCraft.item.BiblioDrill.* # (default: true) INVENTORY Screw Gun | |
fe.protection.inventory.BiblioCraft.item.BiblioGlasses.* # (default: true) INVENTORY Reading Glasses | |
fe.protection.inventory.BiblioCraft.item.BiblioMapTool.* # (default: true) INVENTORY Drafting Compass | |
fe.protection.inventory.BiblioCraft.item.BiblioRedBook.* # (default: true) INVENTORY Redstone: Volume I | |
fe.protection.inventory.BiblioCraft.item.BiblioWayPointCompass.* # (default: true) INVENTORY Waypoint Compass | |
fe.protection.inventory.BiblioCraft.item.BigBook.* # (default: true) INVENTORY Big Writing Book | |
fe.protection.inventory.BiblioCraft.item.DeathCompass.* # (default: true) INVENTORY Eternal Compass | |
fe.protection.inventory.BiblioCraft.item.EnchantedPlate.* # (default: true) INVENTORY Enchanted Plate | |
fe.protection.inventory.BiblioCraft.item.FramingBoard.* # (default: true) INVENTORY Framing Board | |
fe.protection.inventory.BiblioCraft.item.FramingSaw.* # (default: true) INVENTORY Framing Saw | |
fe.protection.inventory.BiblioCraft.item.FramingSheet.* # (default: true) INVENTORY Framing Sheet | |
fe.protection.inventory.BiblioCraft.item.HandDrill.* # (default: true) INVENTORY Hand Drill | |
fe.protection.inventory.BiblioCraft.item.PaintingCanvas.* # (default: true) INVENTORY Painting Canvas | |
fe.protection.inventory.BiblioCraft.item.PlumbLine.* # (default: true) INVENTORY Plumb line | |
fe.protection.inventory.BiblioCraft.item.PrintPlate.* # (default: true) INVENTORY Print Press Plate | |
fe.protection.inventory.BiblioCraft.item.RecipeBook.* # (default: true) INVENTORY Empty Recipe Book | |
fe.protection.inventory.BiblioCraft.item.SlottedBook.* # (default: true) INVENTORY Slotted Book | |
fe.protection.inventory.BiblioCraft.item.TesterItem.* # (default: true) INVENTORY ItemStack Name Tester | |
fe.protection.inventory.BiblioCraft.item.seatBack.* # (default: true) INVENTORY Oak Seat Back | |
fe.protection.inventory.BiblioCraft.item.seatBack2.* # (default: true) INVENTORY Oak Seat Back | |
fe.protection.inventory.BiblioCraft.item.seatBack3.* # (default: true) INVENTORY Oak Seat Back | |
fe.protection.inventory.BiblioCraft.item.seatBack4.* # (default: true) INVENTORY Oak Seat Back | |
fe.protection.inventory.BiblioCraft.item.seatBack5.* # (default: true) INVENTORY Oak Seat Back | |
fe.protection.inventory.BiblioCraft.item.tape.* # (default: true) INVENTORY Tape Measure Reel | |
fe.protection.inventory.BiblioCraft.item.tapeMeasure.* # (default: true) INVENTORY Tape Measure | |
fe.protection.inventory.BiblioWoodsBoP.seatBack1.* # (default: true) INVENTORY Sacred Oak Seat Back | |
fe.protection.inventory.BiblioWoodsBoP.seatBack2.* # (default: true) INVENTORY Sacred Oak Seat Back | |
fe.protection.inventory.BiblioWoodsBoP.seatBack3.* # (default: true) INVENTORY Sacred Oak Seat Back | |
fe.protection.inventory.BiblioWoodsBoP.seatBack4.* # (default: true) INVENTORY Sacred Oak Seat Back | |
fe.protection.inventory.BiblioWoodsBoP.seatBack5.* # (default: true) INVENTORY Sacred Oak Seat Back | |
fe.protection.inventory.BiblioWoodsForestry.seatBack1.* # (default: true) INVENTORY Acacia Seat Back | |
fe.protection.inventory.BiblioWoodsForestry.seatBack2.* # (default: true) INVENTORY Acacia Seat Back | |
fe.protection.inventory.BiblioWoodsForestry.seatBack3.* # (default: true) INVENTORY Acacia Seat Back | |
fe.protection.inventory.BiblioWoodsForestry.seatBack4.* # (default: true) INVENTORY Acacia Seat Back | |
fe.protection.inventory.BiblioWoodsForestry.seatBack5.* # (default: true) INVENTORY Acacia Seat Back | |
fe.protection.inventory.BiblioWoodsNatura.seatBack1.* # (default: true) INVENTORY Bloodwood Seat Back | |
fe.protection.inventory.BiblioWoodsNatura.seatBack2.* # (default: true) INVENTORY Bloodwood Seat Back | |
fe.protection.inventory.BiblioWoodsNatura.seatBack3.* # (default: true) INVENTORY Bloodwood Seat Back | |
fe.protection.inventory.BiblioWoodsNatura.seatBack4.* # (default: true) INVENTORY Bloodwood Seat Back | |
fe.protection.inventory.BiblioWoodsNatura.seatBack5.* # (default: true) INVENTORY Bloodwood Seat Back | |
fe.protection.inventory.BigReactors.BRDebugTool.* # (default: true) INVENTORY BeefTronic™ Diagnostics Tool | |
fe.protection.inventory.BigReactors.BRIngot.* # (default: true) INVENTORY Yellorium Ingot | |
fe.protection.inventory.BigReactors.bucketCyanite.* # (default: true) INVENTORY Fluid Cyanite Bucket | |
fe.protection.inventory.BigReactors.bucketYellorium.* # (default: true) INVENTORY Fluid Yellorium Bucket | |
fe.protection.inventory.BiomesOPlenty.ancientStaff.* # (default: true) INVENTORY Ancient Staff | |
fe.protection.inventory.BiomesOPlenty.axeAmethyst.* # (default: true) INVENTORY Amethyst Axe | |
fe.protection.inventory.BiomesOPlenty.axeMud.* # (default: true) INVENTORY Muddy Axe | |
fe.protection.inventory.BiomesOPlenty.biomeEssence.* # (default: true) INVENTORY Biome Essence | |
fe.protection.inventory.BiomesOPlenty.biomeFinder.* # (default: true) INVENTORY Biome Radar | |
fe.protection.inventory.BiomesOPlenty.bootsAmethyst.* # (default: true) INVENTORY Amethyst Boots | |
fe.protection.inventory.BiomesOPlenty.bootsMud.* # (default: true) INVENTORY Muddy Boots | |
fe.protection.inventory.BiomesOPlenty.bopBucket.* # (default: true) INVENTORY item.bucket.name | |
fe.protection.inventory.BiomesOPlenty.chestplateAmethyst.* # (default: true) INVENTORY Amethyst Chestplate | |
fe.protection.inventory.BiomesOPlenty.chestplateMud.* # (default: true) INVENTORY Muddy Chestplate | |
fe.protection.inventory.BiomesOPlenty.dart.* # (default: true) INVENTORY Dart | |
fe.protection.inventory.BiomesOPlenty.dartBlower.* # (default: true) INVENTORY Dart Blower | |
fe.protection.inventory.BiomesOPlenty.enderporter.* # (default: true) INVENTORY Enderporter | |
fe.protection.inventory.BiomesOPlenty.flippers.* # (default: true) INVENTORY Flippers | |
fe.protection.inventory.BiomesOPlenty.flowerBand.* # (default: true) INVENTORY Dull Flower Band | |
fe.protection.inventory.BiomesOPlenty.food.* # (default: true) INVENTORY Berry | |
fe.protection.inventory.BiomesOPlenty.gems.* # (default: true) INVENTORY Ender Amethyst | |
fe.protection.inventory.BiomesOPlenty.helmetAmethyst.* # (default: true) INVENTORY Amethyst Helmet | |
fe.protection.inventory.BiomesOPlenty.helmetMud.* # (default: true) INVENTORY Muddy Helmet | |
fe.protection.inventory.BiomesOPlenty.hoeAmethyst.* # (default: true) INVENTORY Amethyst Hoe | |
fe.protection.inventory.BiomesOPlenty.hoeMud.* # (default: true) INVENTORY Muddy Hoe | |
fe.protection.inventory.BiomesOPlenty.jarEmpty.* # (default: true) INVENTORY Empty Jar | |
fe.protection.inventory.BiomesOPlenty.jarFilled.* # (default: true) INVENTORY Honey Jar | |
fe.protection.inventory.BiomesOPlenty.leggingsAmethyst.* # (default: true) INVENTORY Amethyst Leggings | |
fe.protection.inventory.BiomesOPlenty.leggingsMud.* # (default: true) INVENTORY Muddy Leggings | |
fe.protection.inventory.BiomesOPlenty.misc.* # (default: true) INVENTORY Mud Brick | |
fe.protection.inventory.BiomesOPlenty.mudball.* # (default: true) INVENTORY Mud Ball | |
fe.protection.inventory.BiomesOPlenty.pickaxeAmethyst.* # (default: true) INVENTORY Amethyst Pickaxe | |
fe.protection.inventory.BiomesOPlenty.pickaxeMud.* # (default: true) INVENTORY Muddy Pickaxe | |
fe.protection.inventory.BiomesOPlenty.record_corruption.* # (default: true) INVENTORY Music Disc | |
fe.protection.inventory.BiomesOPlenty.record_wanderer.* # (default: true) INVENTORY Music Disc | |
fe.protection.inventory.BiomesOPlenty.scytheAmethyst.* # (default: true) INVENTORY Amethyst Scythe | |
fe.protection.inventory.BiomesOPlenty.scytheDiamond.* # (default: true) INVENTORY Diamond Scythe | |
fe.protection.inventory.BiomesOPlenty.scytheGold.* # (default: true) INVENTORY Gold Scythe | |
fe.protection.inventory.BiomesOPlenty.scytheIron.* # (default: true) INVENTORY Iron Scythe | |
fe.protection.inventory.BiomesOPlenty.scytheMud.* # (default: true) INVENTORY Mud Scythe | |
fe.protection.inventory.BiomesOPlenty.scytheStone.* # (default: true) INVENTORY Stone Scythe | |
fe.protection.inventory.BiomesOPlenty.scytheWood.* # (default: true) INVENTORY Wooden Scythe | |
fe.protection.inventory.BiomesOPlenty.shovelAmethyst.* # (default: true) INVENTORY Amethyst Shovel | |
fe.protection.inventory.BiomesOPlenty.shovelMud.* # (default: true) INVENTORY Muddy Shovel | |
fe.protection.inventory.BiomesOPlenty.swordAmethyst.* # (default: true) INVENTORY Amethyst Sword | |
fe.protection.inventory.BiomesOPlenty.swordMud.* # (default: true) INVENTORY Muddy Sword | |
fe.protection.inventory.BiomesOPlenty.turnipSeeds.* # (default: true) INVENTORY Turnip Seeds | |
fe.protection.inventory.BiomesOPlenty.wadingBoots.* # (default: true) INVENTORY Wading Boots | |
fe.protection.inventory.Botania.aesirRing.* # (default: true) INVENTORY Ring of the Aesir | |
fe.protection.inventory.Botania.ancientWill.* # (default: true) INVENTORY Will of Ahrim | |
fe.protection.inventory.Botania.auraRing.* # (default: true) INVENTORY Band of Aura | |
fe.protection.inventory.Botania.auraRingGreater.* # (default: true) INVENTORY Greater Band of Aura | |
fe.protection.inventory.Botania.blackHoleTalisman.* # (default: true) INVENTORY Black Hole Talisman | |
fe.protection.inventory.Botania.blackLotus.* # (default: true) INVENTORY Black Lotus | |
fe.protection.inventory.Botania.bloodPendant.* # (default: true) INVENTORY Tainted Blood Pendant | |
fe.protection.inventory.Botania.brewFlask.* # (default: true) INVENTORY Flask of Fallback (§l6§r) | |
fe.protection.inventory.Botania.brewVial.* # (default: true) INVENTORY Vial of Fallback (§l4§r) | |
fe.protection.inventory.Botania.clip.* # (default: true) INVENTORY Lens Clip | |
fe.protection.inventory.Botania.cobbleRod.* # (default: true) INVENTORY Rod of the Depths | |
fe.protection.inventory.Botania.corporeaSpark.* # (default: true) INVENTORY Corporea Spark | |
fe.protection.inventory.Botania.cosmetic.* # (default: true) INVENTORY Black Bowtie | |
fe.protection.inventory.Botania.craftPattern.* # (default: true) INVENTORY Crafting Pattern #1: 1x1 | |
fe.protection.inventory.Botania.craftingHalo.* # (default: true) INVENTORY Assembly Halo | |
fe.protection.inventory.Botania.crystalBow.* # (default: true) INVENTORY Crystal Bow | |
fe.protection.inventory.Botania.dice.* # (default: true) INVENTORY Dice of Fate | |
fe.protection.inventory.Botania.dirtRod.* # (default: true) INVENTORY Rod of the Lands | |
fe.protection.inventory.Botania.divaCharm.* # (default: true) INVENTORY Charm of the Diva | |
fe.protection.inventory.Botania.diviningRod.* # (default: true) INVENTORY Rod of the Plentiful Mantle | |
fe.protection.inventory.Botania.dye.* # (default: true) INVENTORY Floral White Powder | |
fe.protection.inventory.Botania.elementiumAxe.* # (default: true) INVENTORY Elementium Axe | |
fe.protection.inventory.Botania.elementiumBoots.* # (default: true) INVENTORY Elementium Boots | |
fe.protection.inventory.Botania.elementiumChest.* # (default: true) INVENTORY Elementium Chestplate | |
fe.protection.inventory.Botania.elementiumHelm.* # (default: true) INVENTORY Elementium Helmet | |
fe.protection.inventory.Botania.elementiumHelmReveal.* # (default: true) INVENTORY Elementium Helmet of Revealing | |
fe.protection.inventory.Botania.elementiumLegs.* # (default: true) INVENTORY Elementium Leggings | |
fe.protection.inventory.Botania.elementiumPick.* # (default: true) INVENTORY Elementium Pickaxe | |
fe.protection.inventory.Botania.elementiumShears.* # (default: true) INVENTORY Elementium Shears | |
fe.protection.inventory.Botania.elementiumShovel.* # (default: true) INVENTORY Elementium Shovel | |
fe.protection.inventory.Botania.elementiumSword.* # (default: true) INVENTORY Elementium Sword | |
fe.protection.inventory.Botania.enderDagger.* # (default: true) INVENTORY Soulscribe | |
fe.protection.inventory.Botania.enderHand.* # (default: true) INVENTORY Hand of Ender | |
fe.protection.inventory.Botania.excaliber.* # (default: true) INVENTORY Holy Sword Excaliber | |
fe.protection.inventory.Botania.fertilizer.* # (default: true) INVENTORY Floral Fertilizer | |
fe.protection.inventory.Botania.fireRod.* # (default: true) INVENTORY Rod of the Hells | |
fe.protection.inventory.Botania.flightTiara.* # (default: true) INVENTORY Flügel Tiara | |
fe.protection.inventory.Botania.flowerBag.* # (default: true) INVENTORY Flower Pouch | |
fe.protection.inventory.Botania.flugelEye.* # (default: true) INVENTORY Eye of the Flügel | |
fe.protection.inventory.Botania.glassPick.* # (default: true) INVENTORY Vitreous Pickaxe | |
fe.protection.inventory.Botania.goldenLaurel.* # (default: true) INVENTORY Golden Laurel Crown | |
fe.protection.inventory.Botania.grassHorn.* # (default: true) INVENTORY Horn of the Wild | |
fe.protection.inventory.Botania.grassSeeds.* # (default: true) INVENTORY Pasture Seeds | |
fe.protection.inventory.Botania.gravityRod.* # (default: true) INVENTORY Rod of the Shaded Mesa | |
fe.protection.inventory.Botania.holyCloak.* # (default: true) INVENTORY Cloak of Virtue | |
fe.protection.inventory.Botania.icePendant.* # (default: true) INVENTORY Snowflake Pendant | |
fe.protection.inventory.Botania.infiniteFruit.* # (default: true) INVENTORY The Fruit of Grisaia | |
fe.protection.inventory.Botania.itemFinder.* # (default: true) INVENTORY The Spectator | |
fe.protection.inventory.Botania.keepIvy.* # (default: true) INVENTORY Resolute Ivy | |
fe.protection.inventory.Botania.knockbackBelt.* # (default: true) INVENTORY Tectonic Girdle | |
fe.protection.inventory.Botania.laputaShard.* # (default: true) INVENTORY Shard of Laputa | |
fe.protection.inventory.Botania.lavaPendant.* # (default: true) INVENTORY Pyroclast Pendant | |
fe.protection.inventory.Botania.lens.* # (default: true) INVENTORY Mana Lens | |
fe.protection.inventory.Botania.lexicon.* # (default: true) INVENTORY Lexica Botania | |
fe.protection.inventory.Botania.livingwoodBow.* # (default: true) INVENTORY Livingwood Bow | |
fe.protection.inventory.Botania.lokiRing.* # (default: true) INVENTORY Ring of Loki | |
fe.protection.inventory.Botania.magnetRing.* # (default: true) INVENTORY Ring of Magnetization | |
fe.protection.inventory.Botania.manaBottle.* # (default: true) INVENTORY Mana in a Bottle | |
fe.protection.inventory.Botania.manaCookie.* # (default: true) INVENTORY Mana Cookie | |
fe.protection.inventory.Botania.manaGun.* # (default: true) INVENTORY Mana Blaster | |
fe.protection.inventory.Botania.manaInkwell.* # (default: true) INVENTORY Botanurgist's Inkwell | |
fe.protection.inventory.Botania.manaMirror.* # (default: true) INVENTORY Mana Mirror | |
fe.protection.inventory.Botania.manaPetal.* # (default: true) INVENTORY White Mana Petal | |
fe.protection.inventory.Botania.manaResource.* # (default: true) INVENTORY Manasteel Ingot | |
fe.protection.inventory.Botania.manaRing.* # (default: true) INVENTORY Band of Mana | |
fe.protection.inventory.Botania.manaRingGreater.* # (default: true) INVENTORY Greater Band of Mana | |
fe.protection.inventory.Botania.manaTablet.* # (default: true) INVENTORY Mana Tablet | |
fe.protection.inventory.Botania.manasteelAxe.* # (default: true) INVENTORY Manasteel Axe | |
fe.protection.inventory.Botania.manasteelBoots.* # (default: true) INVENTORY Manasteel Boots | |
fe.protection.inventory.Botania.manasteelChest.* # (default: true) INVENTORY Manasteel Chestplate | |
fe.protection.inventory.Botania.manasteelHelm.* # (default: true) INVENTORY Manasteel Helmet | |
fe.protection.inventory.Botania.manasteelHelmReveal.* # (default: true) INVENTORY Manasteel Helmet of Revealing | |
fe.protection.inventory.Botania.manasteelLegs.* # (default: true) INVENTORY Manasteel Leggings | |
fe.protection.inventory.Botania.manasteelPick.* # (default: true) INVENTORY Manasteel Pickaxe | |
fe.protection.inventory.Botania.manasteelShears.* # (default: true) INVENTORY Manasteel Shears | |
fe.protection.inventory.Botania.manasteelShovel.* # (default: true) INVENTORY Manasteel Shovel | |
fe.protection.inventory.Botania.manasteelSword.* # (default: true) INVENTORY Manasteel Sword | |
fe.protection.inventory.Botania.miningRing.* # (default: true) INVENTORY Ring of the Mantle | |
fe.protection.inventory.Botania.missileRod.* # (default: true) INVENTORY Rod of the Unstable Reservoir | |
fe.protection.inventory.Botania.monocle.* # (default: true) INVENTORY Manaseer Monocle | |
fe.protection.inventory.Botania.odinRing.* # (default: true) INVENTORY Ring of Odin | |
fe.protection.inventory.Botania.openBucket.* # (default: true) INVENTORY Extrapolated Bucket | |
fe.protection.inventory.Botania.overgrowthSeed.* # (default: true) INVENTORY Overgrowth Seed | |
fe.protection.inventory.Botania.pestleAndMortar.* # (default: true) INVENTORY Pestle and Mortar | |
fe.protection.inventory.Botania.petal.* # (default: true) INVENTORY Mystical White Petal | |
fe.protection.inventory.Botania.phantomInk.* # (default: true) INVENTORY Phantom Ink | |
fe.protection.inventory.Botania.pinkinator.* # (default: true) INVENTORY The Pinkinator | |
fe.protection.inventory.Botania.pixieRing.* # (default: true) INVENTORY Great Fairy Ring | |
fe.protection.inventory.Botania.poolMinecart.* # (default: true) INVENTORY Minecart with Mana Pool | |
fe.protection.inventory.Botania.quartz.* # (default: true) INVENTORY Smokey Quartz | |
fe.protection.inventory.Botania.rainbowRod.* # (default: true) INVENTORY Rod of the Bifrost | |
fe.protection.inventory.Botania.reachRing.* # (default: true) INVENTORY Ring of Far Reach | |
fe.protection.inventory.Botania.recordGaia1.* # (default: true) INVENTORY Scathed Music Disc | |
fe.protection.inventory.Botania.recordGaia2.* # (default: true) INVENTORY Scathed Music Disc | |
fe.protection.inventory.Botania.regenIvy.* # (default: true) INVENTORY Timeless Ivy | |
fe.protection.inventory.Botania.rune.* # (default: true) INVENTORY Rune of Water | |
fe.protection.inventory.Botania.signalFlare.* # (default: true) INVENTORY Signal Flare | |
fe.protection.inventory.Botania.skyDirtRod.* # (default: true) INVENTORY Rod of the Highlands | |
fe.protection.inventory.Botania.slingshot.* # (default: true) INVENTORY Livingwood Slingshot | |
fe.protection.inventory.Botania.smeltRod.* # (default: true) INVENTORY Rod of the Molten Core | |
fe.protection.inventory.Botania.spark.* # (default: true) INVENTORY Spark | |
fe.protection.inventory.Botania.sparkUpgrade.* # (default: true) INVENTORY Spark Augment: Dispersive | |
fe.protection.inventory.Botania.spawnerMover.* # (default: true) INVENTORY Life Aggregator | |
fe.protection.inventory.Botania.spellCloth.* # (default: true) INVENTORY Spellbinding Cloth | |
fe.protection.inventory.Botania.superLavaPendant.* # (default: true) INVENTORY Crimson Pendant | |
fe.protection.inventory.Botania.superTravelBelt.* # (default: true) INVENTORY Globetrotter's Sash | |
fe.protection.inventory.Botania.swapRing.* # (default: true) INVENTORY Ring of Correction | |
fe.protection.inventory.Botania.terraPick.* # (default: true) INVENTORY Terra Shatterer | |
fe.protection.inventory.Botania.terraSword.* # (default: true) INVENTORY Terra Blade | |
fe.protection.inventory.Botania.terraformRod.* # (default: true) INVENTORY Rod of the Terra Firma | |
fe.protection.inventory.Botania.terrasteelBoots.* # (default: true) INVENTORY Terrasteel Boots | |
fe.protection.inventory.Botania.terrasteelChest.* # (default: true) INVENTORY Terrasteel Chestplate | |
fe.protection.inventory.Botania.terrasteelHelm.* # (default: true) INVENTORY Terrasteel Helmet | |
fe.protection.inventory.Botania.terrasteelHelmReveal.* # (default: true) INVENTORY Terrasteel Helmet of Revealing | |
fe.protection.inventory.Botania.terrasteelLegs.* # (default: true) INVENTORY Terrasteel Leggings | |
fe.protection.inventory.Botania.thorRing.* # (default: true) INVENTORY Ring of Thor | |
fe.protection.inventory.Botania.thornChakram.* # (default: true) INVENTORY Thorn Chakram | |
fe.protection.inventory.Botania.tinyPlanet.* # (default: true) INVENTORY Tiny Planet | |
fe.protection.inventory.Botania.tornadoRod.* # (default: true) INVENTORY Rod of the Skies | |
fe.protection.inventory.Botania.travelBelt.* # (default: true) INVENTORY Soujourner's Sash | |
fe.protection.inventory.Botania.twigWand.* # (default: true) INVENTORY Wand of the Forest | |
fe.protection.inventory.Botania.unholyCloak.* # (default: true) INVENTORY Cloak of Sin | |
fe.protection.inventory.Botania.vial.* # (default: true) INVENTORY Managlass Vial | |
fe.protection.inventory.Botania.vineBall.* # (default: true) INVENTORY Vine Ball | |
fe.protection.inventory.Botania.virus.* # (default: true) INVENTORY Necrodermal Virus | |
fe.protection.inventory.Botania.waterRing.* # (default: true) INVENTORY Ring of Chordata | |
fe.protection.inventory.Botania.waterRod.* # (default: true) INVENTORY Rod of the Seas | |
fe.protection.inventory.Botania.worldSeed.* # (default: true) INVENTORY World Seed | |
fe.protection.inventory.BuildCraft|Builders.blueprintItem.* # (default: true) INVENTORY Blueprint | |
fe.protection.inventory.BuildCraft|Builders.templateItem.* # (default: true) INVENTORY Template | |
fe.protection.inventory.BuildCraft|Core.debugger.* # (default: true) INVENTORY Debugger | |
fe.protection.inventory.BuildCraft|Core.diamondGearItem.* # (default: true) INVENTORY Diamond Gear | |
fe.protection.inventory.BuildCraft|Core.goldGearItem.* # (default: true) INVENTORY Gold Gear | |
fe.protection.inventory.BuildCraft|Core.ironGearItem.* # (default: true) INVENTORY Iron Gear | |
fe.protection.inventory.BuildCraft|Core.list.* # (default: true) INVENTORY List | |
fe.protection.inventory.BuildCraft|Core.mapLocation.* # (default: true) INVENTORY Map Location | |
fe.protection.inventory.BuildCraft|Core.paintbrush.* # (default: true) INVENTORY Paintbrush | |
fe.protection.inventory.BuildCraft|Core.stoneGearItem.* # (default: true) INVENTORY Stone Gear | |
fe.protection.inventory.BuildCraft|Core.tablet.* # (default: true) INVENTORY item.tablet.name | |
fe.protection.inventory.BuildCraft|Core.woodenGearItem.* # (default: true) INVENTORY Wood Gear | |
fe.protection.inventory.BuildCraft|Core.wrenchItem.* # (default: true) INVENTORY Wrench | |
fe.protection.inventory.BuildCraft|Energy.bucketFuel.* # (default: true) INVENTORY Fuel Bucket | |
fe.protection.inventory.BuildCraft|Energy.bucketOil.* # (default: true) INVENTORY Oil Bucket | |
fe.protection.inventory.BuildCraft|Robotics.redstone_board.* # (default: true) INVENTORY Redstone Board | |
fe.protection.inventory.BuildCraft|Robotics.robot.* # (default: true) INVENTORY Robot | |
fe.protection.inventory.BuildCraft|Robotics.robotStation.* # (default: true) INVENTORY Docking Station | |
fe.protection.inventory.BuildCraft|Silicon.package.* # (default: true) INVENTORY Package | |
fe.protection.inventory.BuildCraft|Silicon.redstoneChipset.* # (default: true) INVENTORY Redstone Chipset | |
fe.protection.inventory.BuildCraft|Silicon.redstoneCrystal.* # (default: true) INVENTORY Redstone Crystal | |
fe.protection.inventory.BuildCraft|Transport.gateCopier.* # (default: true) INVENTORY Gate Copier | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidscobblestone.* # (default: true) INVENTORY Cobblestone Fluid Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsdiamond.* # (default: true) INVENTORY Diamond Fluid Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsemerald.* # (default: true) INVENTORY Emerald Fluid Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsgold.* # (default: true) INVENTORY Golden Fluid Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsiron.* # (default: true) INVENTORY Iron Fluid Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsquartz.* # (default: true) INVENTORY Quartz Fluid Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidssandstone.* # (default: true) INVENTORY Sandstone Fluid Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsstone.* # (default: true) INVENTORY Stone Fluid Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidsvoid.* # (default: true) INVENTORY Void Fluid Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipefluidswood.* # (default: true) INVENTORY Wooden Fluid Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsclay.* # (default: true) INVENTORY Clay Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemscobblestone.* # (default: true) INVENTORY Cobblestone Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsdaizuli.* # (default: true) INVENTORY Daizuli Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsdiamond.* # (default: true) INVENTORY Diamond Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsemerald.* # (default: true) INVENTORY Emerald Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsemzuli.* # (default: true) INVENTORY Emzuli Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsgold.* # (default: true) INVENTORY Golden Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsiron.* # (default: true) INVENTORY Iron Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemslapis.* # (default: true) INVENTORY Lazuli Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsobsidian.* # (default: true) INVENTORY Obsidian Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsquartz.* # (default: true) INVENTORY Quartz Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemssandstone.* # (default: true) INVENTORY Sandstone Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsstone.* # (default: true) INVENTORY Stone Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsstripes.* # (default: true) INVENTORY Stripes Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemsvoid.* # (default: true) INVENTORY Void Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipeitemswood.* # (default: true) INVENTORY Wooden Transport Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowercobblestone.* # (default: true) INVENTORY Cobblestone Kinesis Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowerdiamond.* # (default: true) INVENTORY Diamond Kinesis Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepoweremerald.* # (default: true) INVENTORY Emerald Kinesis Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowergold.* # (default: true) INVENTORY Golden Kinesis Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepoweriron.* # (default: true) INVENTORY Iron Kinesis Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowerquartz.* # (default: true) INVENTORY Quartz Kinesis Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowersandstone.* # (default: true) INVENTORY Sandstone Kinesis Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowerstone.* # (default: true) INVENTORY Stone Kinesis Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipepowerwood.* # (default: true) INVENTORY Wooden Kinesis Pipe | |
fe.protection.inventory.BuildCraft|Transport.item.buildcraftPipe.pipestructurecobblestone.* # (default: true) INVENTORY Cobblestone Structure Pipe | |
fe.protection.inventory.BuildCraft|Transport.pipeFacade.* # (default: true) INVENTORY item.pipeFacade | |
fe.protection.inventory.BuildCraft|Transport.pipeGate.* # (default: true) INVENTORY Basic Gate | |
fe.protection.inventory.BuildCraft|Transport.pipeLens.* # (default: true) INVENTORY Lens (Black) | |
fe.protection.inventory.BuildCraft|Transport.pipePlug.* # (default: true) INVENTORY Pipe Plug | |
fe.protection.inventory.BuildCraft|Transport.pipeWaterproof.* # (default: true) INVENTORY Pipe Sealant | |
fe.protection.inventory.BuildCraft|Transport.pipeWire.* # (default: true) INVENTORY Red Pipe Wire | |
fe.protection.inventory.CarpentersBlocks.itemCarpentersBed.* # (default: true) INVENTORY Carpenter's Bed | |
fe.protection.inventory.CarpentersBlocks.itemCarpentersChisel.* # (default: true) INVENTORY Carpenter's Chisel | |
fe.protection.inventory.CarpentersBlocks.itemCarpentersDoor.* # (default: true) INVENTORY Carpenter's Door | |
fe.protection.inventory.CarpentersBlocks.itemCarpentersHammer.* # (default: true) INVENTORY Carpenter's Hammer | |
fe.protection.inventory.CarpentersBlocks.itemCarpentersTile.* # (default: true) INVENTORY Carpenter's Tile | |
fe.protection.inventory.DraconicEvolution.adminSpawnEgg.* # (default: true) INVENTORY Spawn | |
fe.protection.inventory.DraconicEvolution.awakenedCore.* # (default: true) INVENTORY Awakened Core | |
fe.protection.inventory.DraconicEvolution.creativeStructureSpawner.* # (default: true) INVENTORY Spawn Comet | |
fe.protection.inventory.DraconicEvolution.dezilsMarshmallow.* # (default: true) INVENTORY Dezil's Marshmallow | |
fe.protection.inventory.DraconicEvolution.draconicAxe.* # (default: true) INVENTORY Draconic Axe | |
fe.protection.inventory.DraconicEvolution.draconicBoots.* # (default: true) INVENTORY Draconic Boots | |
fe.protection.inventory.DraconicEvolution.draconicBow.* # (default: true) INVENTORY Draconic Bow | |
fe.protection.inventory.DraconicEvolution.draconicChest.* # (default: true) INVENTORY Draconic Chestplate | |
fe.protection.inventory.DraconicEvolution.draconicCore.* # (default: true) INVENTORY Draconic Core | |
fe.protection.inventory.DraconicEvolution.draconicDistructionStaff.* # (default: true) INVENTORY Draconic Staff of Power | |
fe.protection.inventory.DraconicEvolution.draconicHelm.* # (default: true) INVENTORY Draconic Helm | |
fe.protection.inventory.DraconicEvolution.draconicHoe.* # (default: true) INVENTORY Draconic Hoe | |
fe.protection.inventory.DraconicEvolution.draconicIngot.* # (default: true) INVENTORY Awakened Draconium Ingot | |
fe.protection.inventory.DraconicEvolution.draconicLeggs.* # (default: true) INVENTORY Draconic Leggings | |
fe.protection.inventory.DraconicEvolution.draconicPickaxe.* # (default: true) INVENTORY Draconic Pickaxe | |
fe.protection.inventory.DraconicEvolution.draconicShovel.* # (default: true) INVENTORY Draconic Shovel | |
fe.protection.inventory.DraconicEvolution.draconicSword.* # (default: true) INVENTORY Draconic Sword | |
fe.protection.inventory.DraconicEvolution.draconiumBlend.* # (default: true) INVENTORY Draconium Blend (Depreciated) | |
fe.protection.inventory.DraconicEvolution.draconiumDust.* # (default: true) INVENTORY Draconium Dust | |
fe.protection.inventory.DraconicEvolution.draconiumEnergyCore.* # (default: true) INVENTORY Wyvern Energy Core | |
fe.protection.inventory.DraconicEvolution.draconiumFluxCapacitor.* # (default: true) INVENTORY Wyvern Flux Capacitor | |
fe.protection.inventory.DraconicEvolution.draconiumIngot.* # (default: true) INVENTORY Draconium Ingot | |
fe.protection.inventory.DraconicEvolution.dragonHeart.* # (default: true) INVENTORY Dragon Heart | |
fe.protection.inventory.DraconicEvolution.enderArrow.* # (default: true) INVENTORY Ender Arrow | |
fe.protection.inventory.DraconicEvolution.infoTablet.* # (default: true) INVENTORY Draconic Evolution Information Tablet | |
fe.protection.inventory.DraconicEvolution.key.* # (default: true) INVENTORY Key | |
fe.protection.inventory.DraconicEvolution.mobSoul.* # (default: true) INVENTORY Mob Soul | |
fe.protection.inventory.DraconicEvolution.safetyMatch.* # (default: true) INVENTORY Box of Safety Matches | |
fe.protection.inventory.DraconicEvolution.sunFocus.* # (default: true) INVENTORY Solar Focus | |
fe.protection.inventory.DraconicEvolution.tclogo.* # (default: true) INVENTORY TCLogo | |
fe.protection.inventory.DraconicEvolution.teleporterMKI.* # (default: true) INVENTORY Charm of Dislocation | |
fe.protection.inventory.DraconicEvolution.teleporterMKII.* # (default: true) INVENTORY Enhanced Charm of Dislocation | |
fe.protection.inventory.DraconicEvolution.wrench.* # (default: true) INVENTORY Crystal Binder | |
fe.protection.inventory.DraconicEvolution.wyvernBoots.* # (default: true) INVENTORY Wyvern Boots | |
fe.protection.inventory.DraconicEvolution.wyvernBow.* # (default: true) INVENTORY Bow of the Wyvern | |
fe.protection.inventory.DraconicEvolution.wyvernChest.* # (default: true) INVENTORY Wyvern Chestplate | |
fe.protection.inventory.DraconicEvolution.wyvernCore.* # (default: true) INVENTORY Wyvern Core | |
fe.protection.inventory.DraconicEvolution.wyvernHelm.* # (default: true) INVENTORY Wyvern Helm | |
fe.protection.inventory.DraconicEvolution.wyvernLeggs.* # (default: true) INVENTORY Wyvern Leggings | |
fe.protection.inventory.DraconicEvolution.wyvernPickaxe.* # (default: true) INVENTORY Pickaxe of the Wyvern | |
fe.protection.inventory.DraconicEvolution.wyvernShovel.* # (default: true) INVENTORY Shovel of the Wyvern | |
fe.protection.inventory.DraconicEvolution.wyvernSword.* # (default: true) INVENTORY Sword of the Wyvern | |
fe.protection.inventory.DynamicTransport.dt.elevatortool.* # (default: true) INVENTORY Elevator Tool | |
fe.protection.inventory.EnderIO.bucketFire_water.* # (default: true) INVENTORY Fire Water Bucket | |
fe.protection.inventory.EnderIO.bucketHootch.* # (default: true) INVENTORY Hootch Bucket | |
fe.protection.inventory.EnderIO.bucketNutrient_distillation.* # (default: true) INVENTORY Nutrient Distillation Bucket | |
fe.protection.inventory.EnderIO.bucketRocket_fuel.* # (default: true) INVENTORY Rocket Fuel Bucket | |
fe.protection.inventory.EnderIO.item.darkSteel_axe.* # (default: true) INVENTORY Dark Axe | |
fe.protection.inventory.EnderIO.item.darkSteel_boots.* # (default: true) INVENTORY Dark Boots | |
fe.protection.inventory.EnderIO.item.darkSteel_chestplate.* # (default: true) INVENTORY Dark Plate | |
fe.protection.inventory.EnderIO.item.darkSteel_helmet.* # (default: true) INVENTORY Dark Helm | |
fe.protection.inventory.EnderIO.item.darkSteel_leggings.* # (default: true) INVENTORY Dark Leggings | |
fe.protection.inventory.EnderIO.item.darkSteel_pickaxe.* # (default: true) INVENTORY Dark Pick | |
fe.protection.inventory.EnderIO.item.darkSteel_sword.* # (default: true) INVENTORY The Ender | |
fe.protection.inventory.EnderIO.itemAlloy.* # (default: true) INVENTORY Electrical Steel | |
fe.protection.inventory.EnderIO.itemBasicCapacitor.* # (default: true) INVENTORY Basic Capacitor | |
fe.protection.inventory.EnderIO.itemBasicFilterUpgrade.* # (default: true) INVENTORY Basic Item Filter | |
fe.protection.inventory.EnderIO.itemBrokenSpawner.* # (default: true) INVENTORY Broken Spawner | |
fe.protection.inventory.EnderIO.itemConduitFacade.* # (default: true) INVENTORY Conduit Facade | |
fe.protection.inventory.EnderIO.itemConduitProbe.* # (default: true) INVENTORY Conduit Probe | |
fe.protection.inventory.EnderIO.itemEnderface.* # (default: true) INVENTORY Enderface | |
fe.protection.inventory.EnderIO.itemExistingItemFilter.* # (default: true) INVENTORY Existing Item Filter | |
fe.protection.inventory.EnderIO.itemExtractSpeedUpgrade.* # (default: true) INVENTORY Item Conduit Speed Upgrade | |
fe.protection.inventory.EnderIO.itemFrankenSkull.* # (default: true) INVENTORY Zombie Electrode | |
fe.protection.inventory.EnderIO.itemFusedQuartzFrame.* # (default: true) INVENTORY Fused Quartz Frame | |
fe.protection.inventory.EnderIO.itemGasConduit.* # (default: true) INVENTORY Gas Conduit | |
fe.protection.inventory.EnderIO.itemGliderWing.* # (default: true) INVENTORY Glider Wing | |
fe.protection.inventory.EnderIO.itemItemConduit.* # (default: true) INVENTORY Item Conduit | |
fe.protection.inventory.EnderIO.itemLiquidConduit.* # (default: true) INVENTORY Fluid Conduit | |
fe.protection.inventory.EnderIO.itemMEConduit.* # (default: true) INVENTORY ME Conduit | |
fe.protection.inventory.EnderIO.itemMachinePart.* # (default: true) INVENTORY Machine Chassis | |
fe.protection.inventory.EnderIO.itemMagnet.* # (default: true) INVENTORY Electromagnet | |
fe.protection.inventory.EnderIO.itemMaterial.* # (default: true) INVENTORY Silicon | |
fe.protection.inventory.EnderIO.itemModItemFilter.* # (default: true) INVENTORY Mod Item Filter | |
fe.protection.inventory.EnderIO.itemPowderIngot.* # (default: true) INVENTORY Coal Powder | |
fe.protection.inventory.EnderIO.itemPowerConduit.* # (default: true) INVENTORY Energy Conduit | |
fe.protection.inventory.EnderIO.itemPowerItemFilter.* # (default: true) INVENTORY Chargeable Item Filter | |
fe.protection.inventory.EnderIO.itemRedstoneConduit.* # (default: true) INVENTORY Redstone Conduit | |
fe.protection.inventory.EnderIO.itemSoulVessel.* # (default: true) INVENTORY Soul Vial | |
fe.protection.inventory.EnderIO.itemTravelStaff.* # (default: true) INVENTORY Staff of Traveling | |
fe.protection.inventory.EnderIO.itemXpTransfer.* # (default: true) INVENTORY Experience Rod | |
fe.protection.inventory.EnderIO.itemYetaWrench.* # (default: true) INVENTORY Yeta Wrench | |
fe.protection.inventory.EnderStorage.enderPouch.* # (default: true) INVENTORY Ender Pouch | |
fe.protection.inventory.ExtraTiC.Blot.* # (default: true) INVENTORY item.default.bolt.name | |
fe.protection.inventory.ExtraTiC.BowLimb.* # (default: true) INVENTORY item.default.bow.limb.name | |
fe.protection.inventory.ExtraTiC.CrossbowBody.* # (default: true) INVENTORY item.default.crossbow.body.name | |
fe.protection.inventory.ExtraTiC.CrossbowLimb.* # (default: true) INVENTORY item.default.crossbow.limb.name | |
fe.protection.inventory.ExtraTiC.arrowhead.* # (default: true) INVENTORY item.default.arrowhead.name | |
fe.protection.inventory.ExtraTiC.axeHead.* # (default: true) INVENTORY item.default.axe.head.name | |
fe.protection.inventory.ExtraTiC.battelSign.* # (default: true) INVENTORY item.default.battle.sign.name | |
fe.protection.inventory.ExtraTiC.binding.* # (default: true) INVENTORY item.default.binding.name | |
fe.protection.inventory.ExtraTiC.chiselHead.* # (default: true) INVENTORY item.default.chisel.head.name | |
fe.protection.inventory.ExtraTiC.chunk.* # (default: true) INVENTORY item.default.chunk.name | |
fe.protection.inventory.ExtraTiC.crossbar.* # (default: true) INVENTORY item.default.crossbar.name | |
fe.protection.inventory.ExtraTiC.drulloyIngot.* # (default: true) INVENTORY item.drulloy.ingot.name | |
fe.protection.inventory.ExtraTiC.excavatorHead.* # (default: true) INVENTORY item.default.excavator.head.name | |
fe.protection.inventory.ExtraTiC.extra.bucket.* # (default: true) INVENTORY item.extratic.bucket.name | |
fe.protection.inventory.ExtraTiC.frypanHead.* # (default: true) INVENTORY item.default.frypan.head.name | |
fe.protection.inventory.ExtraTiC.fullGuard.* # (default: true) INVENTORY item.default.full.guard.name | |
fe.protection.inventory.ExtraTiC.funStuffIngot.* # (default: true) INVENTORY Fairy Ingot | |
fe.protection.inventory.ExtraTiC.hammerHead.* # (default: true) INVENTORY item.default.hammer.head.name | |
fe.protection.inventory.ExtraTiC.knifeBlade.* # (default: true) INVENTORY item.default.knife.blade.name | |
fe.protection.inventory.ExtraTiC.largeGuard.* # (default: true) INVENTORY item.default.large.guard.name | |
fe.protection.inventory.ExtraTiC.largeSwordBlade.* # (default: true) INVENTORY item.default.large.sword.blade.name | |
fe.protection.inventory.ExtraTiC.largeplate.* # (default: true) INVENTORY item.default.largeplate.name | |
fe.protection.inventory.ExtraTiC.lumberaxeHead.* # (default: true) INVENTORY item.default.lumberaxe.head.name | |
fe.protection.inventory.ExtraTiC.mediumGuard.* # (default: true) INVENTORY item.default.medium.guard.name | |
fe.protection.inventory.ExtraTiC.pickaxeHead.* # (default: true) INVENTORY item.default.pickaxe.head.name | |
fe.protection.inventory.ExtraTiC.scytheHead.* # (default: true) INVENTORY item.default.scythe.head.name | |
fe.protection.inventory.ExtraTiC.shovelHead.* # (default: true) INVENTORY item.default.shovel.head.name | |
fe.protection.inventory.ExtraTiC.shuriken.* # (default: true) INVENTORY item.default.shuriken.name | |
fe.protection.inventory.ExtraTiC.swordBlade.* # (default: true) INVENTORY item.default.sword.blade.name | |
fe.protection.inventory.ExtraTiC.toolrod.* # (default: true) INVENTORY item.default.toolrod.name | |
fe.protection.inventory.ExtraTiC.toughbind.* # (default: true) INVENTORY item.default.toughbind.name | |
fe.protection.inventory.ExtraTiC.toughrod.* # (default: true) INVENTORY item.default.toughrod.name | |
fe.protection.inventory.ExtraUtilities.angelRing.* # (default: true) INVENTORY Angel Ring | |
fe.protection.inventory.ExtraUtilities.bedrockiumIngot.* # (default: true) INVENTORY Bedrockium Ingot | |
fe.protection.inventory.ExtraUtilities.builderswand.* # (default: true) INVENTORY Builder's Wand | |
fe.protection.inventory.ExtraUtilities.creativebuilderswand.* # (default: true) INVENTORY Super Builder's Wand | |
fe.protection.inventory.ExtraUtilities.defoliageAxe.* # (default: true) INVENTORY Healing Axe | |
fe.protection.inventory.ExtraUtilities.destructionpickaxe.* # (default: true) INVENTORY Destruction Pickaxe | |
fe.protection.inventory.ExtraUtilities.divisionSigil.* # (default: true) INVENTORY Division Sigil | |
fe.protection.inventory.ExtraUtilities.erosionShovel.* # (default: true) INVENTORY Erosion Shovel | |
fe.protection.inventory.ExtraUtilities.ethericsword.* # (default: true) INVENTORY Etheric Sword | |
fe.protection.inventory.ExtraUtilities.golden_bag.* # (default: true) INVENTORY Golden Bag of Holding | |
fe.protection.inventory.ExtraUtilities.golden_lasso.* # (default: true) INVENTORY Golden Lasso | |
fe.protection.inventory.ExtraUtilities.heatingElement.* # (default: true) INVENTORY Heating Coil | |
fe.protection.inventory.ExtraUtilities.lawSword.* # (default: true) INVENTORY Kikoku | |
fe.protection.inventory.ExtraUtilities.microblocks.* # (default: true) INVENTORY ERR | |
fe.protection.inventory.ExtraUtilities.mini-soul.* # (default: true) INVENTORY Soul fragment | |
fe.protection.inventory.ExtraUtilities.nodeUpgrade.* # (default: true) INVENTORY Speed Upgrade | |
fe.protection.inventory.ExtraUtilities.paintbrush.* # (default: true) INVENTORY Paintbrush | |
fe.protection.inventory.ExtraUtilities.scanner.* # (default: true) INVENTORY Portable Scanner | |
fe.protection.inventory.ExtraUtilities.shears.* # (default: true) INVENTORY Precision Shears | |
fe.protection.inventory.ExtraUtilities.sonar_goggles.* # (default: true) INVENTORY Sonar Goggles | |
fe.protection.inventory.ExtraUtilities.temporalHoe.* # (default: true) INVENTORY Reversing Hoe | |
fe.protection.inventory.ExtraUtilities.unstableingot.* # (default: true) INVENTORY Unstable Ingot | |
fe.protection.inventory.ExtraUtilities.watering_can.* # (default: true) INVENTORY Watering Can | |
fe.protection.inventory.FloodLights.carbonDissolver.* # (default: true) INVENTORY Fuel Dissolver | |
fe.protection.inventory.FloodLights.carbonLantern.* # (default: true) INVENTORY Non-electric Lantern | |
fe.protection.inventory.FloodLights.electricIncandescentLightBulb.* # (default: true) INVENTORY Electric Incandescent Light Bulb | |
fe.protection.inventory.FloodLights.glowingFilament.* # (default: true) INVENTORY Glowing Filament | |
fe.protection.inventory.FloodLights.mantle.* # (default: true) INVENTORY Mantle | |
fe.protection.inventory.FloodLights.rawFilament.* # (default: true) INVENTORY Raw Filament | |
fe.protection.inventory.Forestry.adventurerBag.* # (default: true) INVENTORY Adventurer's Backpack | |
fe.protection.inventory.Forestry.adventurerBagT2.* # (default: true) INVENTORY Adventurer's Woven Backpack | |
fe.protection.inventory.Forestry.ambrosia.* # (default: true) INVENTORY Ambrosia | |
fe.protection.inventory.Forestry.apatite.* # (default: true) INVENTORY Apatite | |
fe.protection.inventory.Forestry.apiaristBag.* # (default: true) INVENTORY Apiarist's Backpack | |
fe.protection.inventory.Forestry.apiaristBoots.* # (default: true) INVENTORY Apiarist's Shoes | |
fe.protection.inventory.Forestry.apiaristChest.* # (default: true) INVENTORY Apiarist's Shirt | |
fe.protection.inventory.Forestry.apiaristHelmet.* # (default: true) INVENTORY Apiarist's Hat | |
fe.protection.inventory.Forestry.apiaristLegs.* # (default: true) INVENTORY Apiarist's Pants | |
fe.protection.inventory.Forestry.ash.* # (default: true) INVENTORY Ash | |
fe.protection.inventory.Forestry.beeCombs.* # (default: true) INVENTORY Honey Comb | |
fe.protection.inventory.Forestry.beeDroneGE.* # (default: true) INVENTORY item.for.beeDroneGE.name | |
fe.protection.inventory.Forestry.beeLarvaeGE.* # (default: true) INVENTORY item.for.beeLarvaeGE.name | |
fe.protection.inventory.Forestry.beePrincessGE.* # (default: true) INVENTORY Princess | |
fe.protection.inventory.Forestry.beeQueenGE.* # (default: true) INVENTORY Queen | |
fe.protection.inventory.Forestry.beealyzer.* # (default: true) INVENTORY Beealyzer | |
fe.protection.inventory.Forestry.beeswax.* # (default: true) INVENTORY Beeswax | |
fe.protection.inventory.Forestry.beverage.* # (default: true) INVENTORY Short Mead | |
fe.protection.inventory.Forestry.bituminousPeat.* # (default: true) INVENTORY Bituminous Peat | |
fe.protection.inventory.Forestry.brokenBronzePickaxe.* # (default: true) INVENTORY Broken Pickaxe | |
fe.protection.inventory.Forestry.brokenBronzeShovel.* # (default: true) INVENTORY Broken Shovel | |
fe.protection.inventory.Forestry.bronzePickaxe.* # (default: true) INVENTORY Survivalist's Pickaxe | |
fe.protection.inventory.Forestry.bronzeShovel.* # (default: true) INVENTORY Survivalist's Shovel | |
fe.protection.inventory.Forestry.bucketBiomass.* # (default: true) INVENTORY Biomass Bucket | |
fe.protection.inventory.Forestry.bucketEthanol.* # (default: true) INVENTORY Ethanol Bucket | |
fe.protection.inventory.Forestry.bucketGlass.* # (default: true) INVENTORY Molten Glass Bucket | |
fe.protection.inventory.Forestry.bucketHoney.* # (default: true) INVENTORY Honey Bucket | |
fe.protection.inventory.Forestry.bucketIce.* # (default: true) INVENTORY Crushed Ice Bucket | |
fe.protection.inventory.Forestry.bucketJuice.* # (default: true) INVENTORY Juice Bucket | |
fe.protection.inventory.Forestry.bucketSeedoil.* # (default: true) INVENTORY Seed Oil Bucket | |
fe.protection.inventory.Forestry.bucketShortMead.* # (default: true) INVENTORY Short Mead Bucket | |
fe.protection.inventory.Forestry.builderBag.* # (default: true) INVENTORY Builder's Backpack | |
fe.protection.inventory.Forestry.builderBagT2.* # (default: true) INVENTORY Builder's WovenBackpack | |
fe.protection.inventory.Forestry.butterflyGE.* # (default: true) INVENTORY ??? | |
fe.protection.inventory.Forestry.canBiomass.* # (default: true) INVENTORY Biomass Can | |
fe.protection.inventory.Forestry.canEmpty.* # (default: true) INVENTORY Can | |
fe.protection.inventory.Forestry.canEthanol.* # (default: true) INVENTORY Ethanol Can | |
fe.protection.inventory.Forestry.canFuel.* # (default: true) INVENTORY Fuel Can | |
fe.protection.inventory.Forestry.canHoney.* # (default: true) INVENTORY Honey Can | |
fe.protection.inventory.Forestry.canIce.* # (default: true) INVENTORY Ice Can | |
fe.protection.inventory.Forestry.canJuice.* # (default: true) INVENTORY Juice Can | |
fe.protection.inventory.Forestry.canLava.* # (default: true) INVENTORY Lava Can | |
fe.protection.inventory.Forestry.canOil.* # (default: true) INVENTORY Oil Can | |
fe.protection.inventory.Forestry.canSeedOil.* # (default: true) INVENTORY Seed Oil Can | |
fe.protection.inventory.Forestry.canWater.* # (default: true) INVENTORY Water Can | |
fe.protection.inventory.Forestry.carton.* # (default: true) INVENTORY Carton | |
fe.protection.inventory.Forestry.catalogue.* # (default: true) INVENTORY Catalogue | |
fe.protection.inventory.Forestry.caterpillarGE.* # (default: true) INVENTORY ??? | |
fe.protection.inventory.Forestry.chipsets.* # (default: true) INVENTORY Basic Circuit Board | |
fe.protection.inventory.Forestry.craftingMaterial.* # (default: true) INVENTORY Pulsating Dust | |
fe.protection.inventory.Forestry.crate.* # (default: true) INVENTORY Crate | |
fe.protection.inventory.Forestry.cratedAcaciaSapling.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedAcaciaWood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedApatite.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedApples.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedAsh.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedBeeswax.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedBirchSapling.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedBirchWood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedBogearth.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedBrass.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedBrick.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedBronze.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedCacti.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedCarrots.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedCharcoal.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedCherry.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedChestnut.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedClay.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedCoal.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedCobblestone.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedCocoaComb.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedCookies.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedCopper.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedDarkOakSapling.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedDarkOakWood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedDates.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedDirt.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedDrippingCombs.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedFertilizer.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedFrozenCombs.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedGlowstone.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedGravel.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedHoneycombs.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedHoneydew.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedHumus.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedJungleSapling.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedJungleWood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedLapis.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedLemon.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedMellowCombs.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedMossyCombs.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedMulch.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedMycelium.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedMysteriousCombs.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaBarley.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaBerryBlack.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaBerryBlight.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaBerryBlue.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaBerryDusk.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaBerryMalo.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaBerryRasp.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaBerrySky.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaBerrySting.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaBlockHeatsand.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaBlockTainted.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaBlueGlowshroom.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaGreenGlowshroom.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaLogBloodwood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaLogDarkwood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaLogEucalyptus.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaLogFusewood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaLogGhostwood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaLogHopseed.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaLogSakura.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaLogWillow.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaPotashApple.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaPurpleGlowshroom.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingBlood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingDarkwood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingEucalyptus.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingFusewood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingGhostwood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingHopseed.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingMaple.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingPurpleheart.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingRedwood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingSakura.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingSilverbell.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingTiger.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNaturaSaplingWillow.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNetherbrick.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNetherrack.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedNetherwart.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedObsidian.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedPapaya.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedParchedCombs.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedPeat.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedPhosphor.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedPlum.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedPodzol.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedPollen.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedPotatoes.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedPowderyCombs.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedPropolis.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedRedSand.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedRedstone.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedReeds.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedRefractoryWax.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedResin.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedRoyalJelly.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedRubber.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedSand.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedSandstone.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedSaplings.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedScrap.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedSeeds.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedSilkyCombs.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedSilver.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedSimmeringCombs.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedSoulsand.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedSpruceSapling.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedSpruceWood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedStone.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedStringyCombs.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedTin.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedWalnut.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedWheat.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedWheatenCombs.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.cratedWood.* # (default: true) INVENTORY Crated null | |
fe.protection.inventory.Forestry.decayingWheat.* # (default: true) INVENTORY Decaying Wheat | |
fe.protection.inventory.Forestry.diggerBag.* # (default: true) INVENTORY Digger's Backpack | |
fe.protection.inventory.Forestry.diggerBagT2.* # (default: true) INVENTORY Digger's Woven Backpack | |
fe.protection.inventory.Forestry.fertilizerBio.* # (default: true) INVENTORY Compost | |
fe.protection.inventory.Forestry.fertilizerCompound.* # (default: true) INVENTORY Fertilizer | |
fe.protection.inventory.Forestry.flutterlyzer.* # (default: true) INVENTORY Flutterlyzer | |
fe.protection.inventory.Forestry.foresterBag.* # (default: true) INVENTORY Forester's Backpack | |
fe.protection.inventory.Forestry.foresterBagT2.* # (default: true) INVENTORY Forester's Woven Backpack | |
fe.protection.inventory.Forestry.frameImpregnated.* # (default: true) INVENTORY Impregnated Frame | |
fe.protection.inventory.Forestry.frameProven.* # (default: true) INVENTORY Proven Frame | |
fe.protection.inventory.Forestry.frameUntreated.* # (default: true) INVENTORY Untreated Frame | |
fe.protection.inventory.Forestry.fruits.* # (default: true) INVENTORY Cherry | |
fe.protection.inventory.Forestry.gearBronze.* # (default: true) INVENTORY Bronze Gear | |
fe.protection.inventory.Forestry.gearCopper.* # (default: true) INVENTORY Copper Gear | |
fe.protection.inventory.Forestry.gearTin.* # (default: true) INVENTORY Tin Gear | |
fe.protection.inventory.Forestry.grafter.* # (default: true) INVENTORY Grafter | |
fe.protection.inventory.Forestry.grafterProven.* # (default: true) INVENTORY Proven Grafter | |
fe.protection.inventory.Forestry.habitatLocator.* # (default: true) INVENTORY Habitat Locator | |
fe.protection.inventory.Forestry.hardenedMachine.* # (default: true) INVENTORY Hardened Casing | |
fe.protection.inventory.Forestry.honeyDrop.* # (default: true) INVENTORY Honey Drop | |
fe.protection.inventory.Forestry.honeyPot.* # (default: true) INVENTORY Honey Pot | |
fe.protection.inventory.Forestry.honeydew.* # (default: true) INVENTORY Honeydew | |
fe.protection.inventory.Forestry.honeyedSlice.* # (default: true) INVENTORY Honeyed Slice | |
fe.protection.inventory.Forestry.hunterBag.* # (default: true) INVENTORY Hunter's Backpack | |
fe.protection.inventory.Forestry.hunterBagT2.* # (default: true) INVENTORY Hunter's Woven Backpack | |
fe.protection.inventory.Forestry.impregnatedCasing.* # (default: true) INVENTORY Impregnated Casing | |
fe.protection.inventory.Forestry.imprinter.* # (default: true) INVENTORY Imprinter | |
fe.protection.inventory.Forestry.infuser.* # (default: true) INVENTORY Infuser | |
fe.protection.inventory.Forestry.ingotBronze.* # (default: true) INVENTORY Bronze Ingot | |
fe.protection.inventory.Forestry.ingotCopper.* # (default: true) INVENTORY Copper Ingot | |
fe.protection.inventory.Forestry.ingotTin.* # (default: true) INVENTORY Tin Ingot | |
fe.protection.inventory.Forestry.iodineCapsule.* # (default: true) INVENTORY Iodine Capsule | |
fe.protection.inventory.Forestry.item.PipeItemsPropolis.* # (default: true) INVENTORY Apiarist's Pipe | |
fe.protection.inventory.Forestry.kitPickaxe.* # (default: true) INVENTORY Pickaxe Kit | |
fe.protection.inventory.Forestry.kitShovel.* # (default: true) INVENTORY Shovel Kit | |
fe.protection.inventory.Forestry.lepidopteristBag.* # (default: true) INVENTORY Lepidopterist's Backpack | |
fe.protection.inventory.Forestry.letters.* # (default: true) INVENTORY Letter | |
fe.protection.inventory.Forestry.minerBag.* # (default: true) INVENTORY Miner's Backpack | |
fe.protection.inventory.Forestry.minerBagT2.* # (default: true) INVENTORY Miner's Woven Backpack | |
fe.protection.inventory.Forestry.mouldyWheat.* # (default: true) INVENTORY Mouldy Wheat | |
fe.protection.inventory.Forestry.mulch.* # (default: true) INVENTORY Mulch | |
fe.protection.inventory.Forestry.naturalistHelmet.* # (default: true) INVENTORY Spectacles | |
fe.protection.inventory.Forestry.oakStick.* # (default: true) INVENTORY Impregnated Stick | |
fe.protection.inventory.Forestry.peat.* # (default: true) INVENTORY Peat | |
fe.protection.inventory.Forestry.phosphor.* # (default: true) INVENTORY Phosphor | |
fe.protection.inventory.Forestry.pipette.* # (default: true) INVENTORY Pipette | |
fe.protection.inventory.Forestry.pollen.* # (default: true) INVENTORY Pollen Cluster | |
fe.protection.inventory.Forestry.pollenFertile.* # (default: true) INVENTORY Unknown | |
fe.protection.inventory.Forestry.propolis.* # (default: true) INVENTORY Propolis | |
fe.protection.inventory.Forestry.refractoryBiomass.* # (default: true) INVENTORY Biomass Capsule | |
fe.protection.inventory.Forestry.refractoryEmpty.* # (default: true) INVENTORY Refractory Capsule | |
fe.protection.inventory.Forestry.refractoryEthanol.* # (default: true) INVENTORY Ethanol Capsule | |
fe.protection.inventory.Forestry.refractoryFuel.* # (default: true) INVENTORY Fuel Capsule | |
fe.protection.inventory.Forestry.refractoryHoney.* # (default: true) INVENTORY Honey Capsule | |
fe.protection.inventory.Forestry.refractoryIce.* # (default: true) INVENTORY Ice Capsule | |
fe.protection.inventory.Forestry.refractoryJuice.* # (default: true) INVENTORY Juice Capsule | |
fe.protection.inventory.Forestry.refractoryLava.* # (default: true) INVENTORY Lava Capsule | |
fe.protection.inventory.Forestry.refractoryOil.* # (default: true) INVENTORY Oil Capsule | |
fe.protection.inventory.Forestry.refractorySeedOil.* # (default: true) INVENTORY Seed Oil Capsule | |
fe.protection.inventory.Forestry.refractoryWater.* # (default: true) INVENTORY Water Capsule | |
fe.protection.inventory.Forestry.refractoryWax.* # (default: true) INVENTORY Refractory Wax | |
fe.protection.inventory.Forestry.researchNote.* # (default: true) INVENTORY Sengir's Notes | |
fe.protection.inventory.Forestry.royalJelly.* # (default: true) INVENTORY Royal Jelly | |
fe.protection.inventory.Forestry.sapling.* # (default: true) INVENTORY Unknown | |
fe.protection.inventory.Forestry.scoop.* # (default: true) INVENTORY Scoop | |
fe.protection.inventory.Forestry.serumGE.* # (default: true) INVENTORY ??? | |
fe.protection.inventory.Forestry.solderingIron.* # (default: true) INVENTORY Soldering Iron | |
fe.protection.inventory.Forestry.stamps.* # (default: true) INVENTORY Stamp (1n) | |
fe.protection.inventory.Forestry.sturdyMachine.* # (default: true) INVENTORY Sturdy Casing | |
fe.protection.inventory.Forestry.thermionicTubes.* # (default: true) INVENTORY Copper Electron Tube | |
fe.protection.inventory.Forestry.treealyzer.* # (default: true) INVENTORY Treealyzer | |
fe.protection.inventory.Forestry.waxCapsule.* # (default: true) INVENTORY Wax Capsule | |
fe.protection.inventory.Forestry.waxCapsuleBiomass.* # (default: true) INVENTORY Biomass Capsule | |
fe.protection.inventory.Forestry.waxCapsuleEthanol.* # (default: true) INVENTORY Ethanol Capsule | |
fe.protection.inventory.Forestry.waxCapsuleFuel.* # (default: true) INVENTORY Fuel Capsule | |
fe.protection.inventory.Forestry.waxCapsuleHoney.* # (default: true) INVENTORY Honey Capsule | |
fe.protection.inventory.Forestry.waxCapsuleIce.* # (default: true) INVENTORY Ice Capsule | |
fe.protection.inventory.Forestry.waxCapsuleJuice.* # (default: true) INVENTORY Juice Capsule | |
fe.protection.inventory.Forestry.waxCapsuleOil.* # (default: true) INVENTORY Oil Capsule | |
fe.protection.inventory.Forestry.waxCapsuleSeedOil.* # (default: true) INVENTORY Seed Oil Capsule | |
fe.protection.inventory.Forestry.waxCapsuleWater.* # (default: true) INVENTORY Water Capsule | |
fe.protection.inventory.Forestry.waxCast.* # (default: true) INVENTORY Wax Cast | |
fe.protection.inventory.Forestry.woodPulp.* # (default: true) INVENTORY Wood Pulp | |
fe.protection.inventory.Forestry.wrench.* # (default: true) INVENTORY Wrench | |
fe.protection.inventory.ForgeMicroblock.microblock.* # (default: true) INVENTORY Unnamed | |
fe.protection.inventory.ForgeMicroblock.sawDiamond.* # (default: true) INVENTORY Diamond Saw | |
fe.protection.inventory.ForgeMicroblock.sawIron.* # (default: true) INVENTORY Iron Saw | |
fe.protection.inventory.ForgeMicroblock.sawStone.* # (default: true) INVENTORY Stone Saw | |
fe.protection.inventory.ForgeMicroblock.stoneRod.* # (default: true) INVENTORY Stone Rod | |
fe.protection.inventory.GraviSuite.advChainsaw.* # (default: true) INVENTORY Advanced Chainsaw | |
fe.protection.inventory.GraviSuite.advDDrill.* # (default: true) INVENTORY Advanced Diamond Drill | |
fe.protection.inventory.GraviSuite.advJetpack.* # (default: true) INVENTORY Advanced Electric Jetpack | |
fe.protection.inventory.GraviSuite.advLappack.* # (default: true) INVENTORY Advanced Lappack | |
fe.protection.inventory.GraviSuite.advNanoChestPlate.* # (default: true) INVENTORY Advanced NanoChestPlate | |
fe.protection.inventory.GraviSuite.graviChestPlate.* # (default: true) INVENTORY GraviChestPlate | |
fe.protection.inventory.GraviSuite.graviTool.* # (default: true) INVENTORY GraviTool | |
fe.protection.inventory.GraviSuite.itemSimpleItem.* # (default: true) INVENTORY itemSuperConductorCover.name | |
fe.protection.inventory.GraviSuite.relocator.* # (default: true) INVENTORY Relocator | |
fe.protection.inventory.GraviSuite.sonicLauncher.* # (default: true) INVENTORY item.sonicLauncher.name | |
fe.protection.inventory.GraviSuite.ultimateLappack.* # (default: true) INVENTORY Ultimate Lappack | |
fe.protection.inventory.GraviSuite.vajra.* # (default: true) INVENTORY Vajra | |
fe.protection.inventory.IC2.itemAdvBat.* # (default: true) INVENTORY Advanced RE-Battery | |
fe.protection.inventory.IC2.itemAdvIronBlockCuttingBlade.* # (default: true) INVENTORY Block Cutting Blade (Refined Iron) | |
fe.protection.inventory.IC2.itemArmorAdvBatpack.* # (default: true) INVENTORY Adv.Batpack | |
fe.protection.inventory.IC2.itemArmorAlloyChestplate.* # (default: true) INVENTORY Composite Vest | |
fe.protection.inventory.IC2.itemArmorBatpack.* # (default: true) INVENTORY BatPack | |
fe.protection.inventory.IC2.itemArmorBronzeBoots.* # (default: true) INVENTORY Bronze Boots | |
fe.protection.inventory.IC2.itemArmorBronzeChestplate.* # (default: true) INVENTORY Bronze Chestplate | |
fe.protection.inventory.IC2.itemArmorBronzeHelmet.* # (default: true) INVENTORY Bronze Helmet | |
fe.protection.inventory.IC2.itemArmorBronzeLegs.* # (default: true) INVENTORY Bronze Leggings | |
fe.protection.inventory.IC2.itemArmorCFPack.* # (default: true) INVENTORY CF Backpack | |
fe.protection.inventory.IC2.itemArmorEnergypack.* # (default: true) INVENTORY Energypack | |
fe.protection.inventory.IC2.itemArmorHazmatChestplate.* # (default: true) INVENTORY Hazmat Suit | |
fe.protection.inventory.IC2.itemArmorHazmatHelmet.* # (default: true) INVENTORY Scuba Helmet | |
fe.protection.inventory.IC2.itemArmorHazmatLeggings.* # (default: true) INVENTORY Hazmat Suit Leggings | |
fe.protection.inventory.IC2.itemArmorJetpack.* # (default: true) INVENTORY Jetpack | |
fe.protection.inventory.IC2.itemArmorJetpackElectric.* # (default: true) INVENTORY Electric Jetpack | |
fe.protection.inventory.IC2.itemArmorNanoBoots.* # (default: true) INVENTORY NanoSuit Boots | |
fe.protection.inventory.IC2.itemArmorNanoChestplate.* # (default: true) INVENTORY NanoSuit Bodyarmor | |
fe.protection.inventory.IC2.itemArmorNanoHelmet.* # (default: true) INVENTORY NanoSuit Helmet | |
fe.protection.inventory.IC2.itemArmorNanoLegs.* # (default: true) INVENTORY NanoSuit Leggings | |
fe.protection.inventory.IC2.itemArmorQuantumBoots.* # (default: true) INVENTORY QuantumSuit Boots | |
fe.protection.inventory.IC2.itemArmorQuantumChestplate.* # (default: true) INVENTORY QuantumSuit Bodyarmor | |
fe.protection.inventory.IC2.itemArmorQuantumHelmet.* # (default: true) INVENTORY QuantumSuit Helmet | |
fe.protection.inventory.IC2.itemArmorQuantumLegs.* # (default: true) INVENTORY QuantumSuit Leggings | |
fe.protection.inventory.IC2.itemArmorRubBoots.* # (default: true) INVENTORY Rubber Boots | |
fe.protection.inventory.IC2.itemBarrel.* # (default: true) INVENTORY Empty Booze Barrel | |
fe.protection.inventory.IC2.itemBatChargeAdv.* # (default: true) INVENTORY Advanced Charging Battery | |
fe.protection.inventory.IC2.itemBatChargeCrystal.* # (default: true) INVENTORY Charging Energy Crystal | |
fe.protection.inventory.IC2.itemBatChargeLamaCrystal.* # (default: true) INVENTORY Charging Lapotron Crystal | |
fe.protection.inventory.IC2.itemBatChargeRE.* # (default: true) INVENTORY Charging RE Battery | |
fe.protection.inventory.IC2.itemBatCrystal.* # (default: true) INVENTORY Energy Crystal | |
fe.protection.inventory.IC2.itemBatLamaCrystal.* # (default: true) INVENTORY Lapotron Crystal | |
fe.protection.inventory.IC2.itemBatRE.* # (default: true) INVENTORY RE-Battery | |
fe.protection.inventory.IC2.itemBatREDischarged.* # (default: true) INVENTORY RE-Battery | |
fe.protection.inventory.IC2.itemBatSU.* # (default: true) INVENTORY Single-Use Battery | |
fe.protection.inventory.IC2.itemBiochaff.* # (default: true) INVENTORY Bio Chaff | |
fe.protection.inventory.IC2.itemBoat.* # (default: true) INVENTORY Carbon Fiber Canoe | |
fe.protection.inventory.IC2.itemCable.* # (default: true) INVENTORY Insulated Copper Cable | |
fe.protection.inventory.IC2.itemCasing.* # (default: true) INVENTORY Copper Item Casing | |
fe.protection.inventory.IC2.itemCellEmpty.* # (default: true) INVENTORY Empty Cell | |
fe.protection.inventory.IC2.itemCellHydrant.* # (default: true) INVENTORY Hydration Cell | |
fe.protection.inventory.IC2.itemCofeeBeans.* # (default: true) INVENTORY Coffee Beans | |
fe.protection.inventory.IC2.itemCofeePowder.* # (default: true) INVENTORY Coffee Powder | |
fe.protection.inventory.IC2.itemCoin.* # (default: true) INVENTORY Industrial Credit | |
fe.protection.inventory.IC2.itemContainmentbox.* # (default: true) INVENTORY Containment Box | |
fe.protection.inventory.IC2.itemCropSeed.* # (default: true) INVENTORY Invalid Seeds | |
fe.protection.inventory.IC2.itemCropnalyzer.* # (default: true) INVENTORY Cropnalyzer | |
fe.protection.inventory.IC2.itemCrushedOre.* # (default: true) INVENTORY Crushed Iron Ore | |
fe.protection.inventory.IC2.itemDebug.* # (default: true) INVENTORY Debug Item | |
fe.protection.inventory.IC2.itemDensePlates.* # (default: true) INVENTORY Dense Copper Plate | |
fe.protection.inventory.IC2.itemDiamondBlockCuttingBlade.* # (default: true) INVENTORY Block Cutting Blade (Diamond) | |
fe.protection.inventory.IC2.itemDoorAlloy.* # (default: true) INVENTORY Reinforced Door | |
fe.protection.inventory.IC2.itemDust.* # (default: true) INVENTORY Bronze Dust | |
fe.protection.inventory.IC2.itemDust2.* # (default: true) INVENTORY Silicon dioxide | |
fe.protection.inventory.IC2.itemDustSmall.* # (default: true) INVENTORY Tiny Pile of Iron Dust | |
fe.protection.inventory.IC2.itemDynamite.* # (default: true) INVENTORY Dynamite | |
fe.protection.inventory.IC2.itemDynamiteSticky.* # (default: true) INVENTORY Sticky Dynamite | |
fe.protection.inventory.IC2.itemFertilizer.* # (default: true) INVENTORY Fertilizer | |
fe.protection.inventory.IC2.itemFluidCell.* # (default: true) INVENTORY Universal Fluid Cell | |
fe.protection.inventory.IC2.itemFoamSprayer.* # (default: true) INVENTORY CF Sprayer | |
fe.protection.inventory.IC2.itemFreq.* # (default: true) INVENTORY Frequency Transmitter | |
fe.protection.inventory.IC2.itemFuelPlantBall.* # (default: true) INVENTORY Plantball | |
fe.protection.inventory.IC2.itemFuelRod.* # (default: true) INVENTORY Fuel Rod (Empty) | |
fe.protection.inventory.IC2.itemGrinPowder.* # (default: true) INVENTORY Grin Powder | |
fe.protection.inventory.IC2.itemHarz.* # (default: true) INVENTORY Sticky Resin | |
fe.protection.inventory.IC2.itemHops.* # (default: true) INVENTORY Hops | |
fe.protection.inventory.IC2.itemIngot.* # (default: true) INVENTORY Copper Ingot | |
fe.protection.inventory.IC2.itemIronBlockCuttingBlade.* # (default: true) INVENTORY Block Cutting Blade (Iron) | |
fe.protection.inventory.IC2.itemLathingTool.* # (default: true) INVENTORY Lathing Tool | |
fe.protection.inventory.IC2.itemMOX.* # (default: true) INVENTORY MOX Nuclear Fuel | |
fe.protection.inventory.IC2.itemMugBooze.* # (default: true) INVENTORY Zero | |
fe.protection.inventory.IC2.itemMugCoffee.* # (default: true) INVENTORY Cold Coffee | |
fe.protection.inventory.IC2.itemMugEmpty.* # (default: true) INVENTORY Stone Mug | |
fe.protection.inventory.IC2.itemNanoSaber.* # (default: true) INVENTORY Nano Saber | |
fe.protection.inventory.IC2.itemNightvisionGoggles.* # (default: true) INVENTORY Nightvision Goggles | |
fe.protection.inventory.IC2.itemOreIridium.* # (default: true) INVENTORY Iridium Ore | |
fe.protection.inventory.IC2.itemPartAlloy.* # (default: true) INVENTORY Advanced Alloy | |
fe.protection.inventory.IC2.itemPartCFPowder.* # (default: true) INVENTORY CF Powder | |
fe.protection.inventory.IC2.itemPartCarbonFibre.* # (default: true) INVENTORY Raw Carbon Fibre | |
fe.protection.inventory.IC2.itemPartCarbonMesh.* # (default: true) INVENTORY Raw Carbon Mesh | |
fe.protection.inventory.IC2.itemPartCarbonPlate.* # (default: true) INVENTORY Carbon Plate | |
fe.protection.inventory.IC2.itemPartCircuit.* # (default: true) INVENTORY Electronic Circuit | |
fe.protection.inventory.IC2.itemPartCircuitAdv.* # (default: true) INVENTORY Advanced Circuit | |
fe.protection.inventory.IC2.itemPartCoalBall.* # (default: true) INVENTORY Coal Ball | |
fe.protection.inventory.IC2.itemPartCoalBlock.* # (default: true) INVENTORY Compressed Coal Ball | |
fe.protection.inventory.IC2.itemPartCoalChunk.* # (default: true) INVENTORY Coal Chunk | |
fe.protection.inventory.IC2.itemPartIndustrialDiamond.* # (default: true) INVENTORY Industrial Diamond | |
fe.protection.inventory.IC2.itemPartIridium.* # (default: true) INVENTORY Iridium Reinforced Plate | |
fe.protection.inventory.IC2.itemPlates.* # (default: true) INVENTORY Copper Plate | |
fe.protection.inventory.IC2.itemPlutonium.* # (default: true) INVENTORY Plutonium | |
fe.protection.inventory.IC2.itemPlutoniumSmall.* # (default: true) INVENTORY Tiny Pile of Plutonium | |
fe.protection.inventory.IC2.itemPurifiedCrushedOre.* # (default: true) INVENTORY Purified Crushed Iron Ore | |
fe.protection.inventory.IC2.itemRTGPellet.* # (default: true) INVENTORY Pellets of RTG Fuel | |
fe.protection.inventory.IC2.itemRecipePart.* # (default: true) INVENTORY Coil | |
fe.protection.inventory.IC2.itemRemote.* # (default: true) INVENTORY Dynamite-O-Mote | |
fe.protection.inventory.IC2.itemRubber.* # (default: true) INVENTORY Rubber | |
fe.protection.inventory.IC2.itemScanner.* # (default: true) INVENTORY OD Scanner | |
fe.protection.inventory.IC2.itemScannerAdv.* # (default: true) INVENTORY OV Scanner | |
fe.protection.inventory.IC2.itemScrap.* # (default: true) INVENTORY Scrap | |
fe.protection.inventory.IC2.itemScrapbox.* # (default: true) INVENTORY Scrap Box | |
fe.protection.inventory.IC2.itemSlag.* # (default: true) INVENTORY Slag | |
fe.protection.inventory.IC2.itemSolarHelmet.* # (default: true) INVENTORY Solar Helmet | |
fe.protection.inventory.IC2.itemStaticBoots.* # (default: true) INVENTORY Static Boots | |
fe.protection.inventory.IC2.itemSteamTurbine.* # (default: true) INVENTORY Steam Turbine | |
fe.protection.inventory.IC2.itemSteamTurbineBlade.* # (default: true) INVENTORY Steam Turbine Blade | |
fe.protection.inventory.IC2.itemTFBP.* # (default: true) INVENTORY TFBP - Empty | |
fe.protection.inventory.IC2.itemTFBPChilling.* # (default: true) INVENTORY TFBP - Chilling | |
fe.protection.inventory.IC2.itemTFBPCultivation.* # (default: true) INVENTORY TFBP - Cultivation | |
fe.protection.inventory.IC2.itemTFBPDesertification.* # (default: true) INVENTORY TFBP - Desertification | |
fe.protection.inventory.IC2.itemTFBPFlatification.* # (default: true) INVENTORY TFBP - Flatification | |
fe.protection.inventory.IC2.itemTFBPIrrigation.* # (default: true) INVENTORY TFBP - Irrigation | |
fe.protection.inventory.IC2.itemTFBPMushroom.* # (default: true) INVENTORY TFBP - Mushroom | |
fe.protection.inventory.IC2.itemTerraWart.* # (default: true) INVENTORY Terra Wart | |
fe.protection.inventory.IC2.itemTinCan.* # (default: true) INVENTORY Tin Can | |
fe.protection.inventory.IC2.itemTinCanFilled.* # (default: true) INVENTORY (Filled) Tin Can | |
fe.protection.inventory.IC2.itemToolBronzeAxe.* # (default: true) INVENTORY Bronze Axe | |
fe.protection.inventory.IC2.itemToolBronzeHoe.* # (default: true) INVENTORY Bronze Hoe | |
fe.protection.inventory.IC2.itemToolBronzePickaxe.* # (default: true) INVENTORY Bronze Pickaxe | |
fe.protection.inventory.IC2.itemToolBronzeSpade.* # (default: true) INVENTORY Bronze Shovel | |
fe.protection.inventory.IC2.itemToolBronzeSword.* # (default: true) INVENTORY Bronze Sword | |
fe.protection.inventory.IC2.itemToolChainsaw.* # (default: true) INVENTORY Chainsaw | |
fe.protection.inventory.IC2.itemToolCutter.* # (default: true) INVENTORY Cutter | |
fe.protection.inventory.IC2.itemToolDDrill.* # (default: true) INVENTORY Diamond Drill | |
fe.protection.inventory.IC2.itemToolDrill.* # (default: true) INVENTORY Mining Drill | |
fe.protection.inventory.IC2.itemToolForgeHammer.* # (default: true) INVENTORY Forge Hammer | |
fe.protection.inventory.IC2.itemToolHoe.* # (default: true) INVENTORY Electric Hoe | |
fe.protection.inventory.IC2.itemToolIridiumDrill.* # (default: true) INVENTORY Iridium Drill | |
fe.protection.inventory.IC2.itemToolMEter.* # (default: true) INVENTORY EU-Reader | |
fe.protection.inventory.IC2.itemToolMiningLaser.* # (default: true) INVENTORY Mining Laser | |
fe.protection.inventory.IC2.itemToolPainter.* # (default: true) INVENTORY Painter | |
fe.protection.inventory.IC2.itemToolPainterBlack.* # (default: true) INVENTORY Black Painter | |
fe.protection.inventory.IC2.itemToolPainterBlue.* # (default: true) INVENTORY Blue Painter | |
fe.protection.inventory.IC2.itemToolPainterBrown.* # (default: true) INVENTORY Brown Painter | |
fe.protection.inventory.IC2.itemToolPainterCloud.* # (default: true) INVENTORY Light Blue Painter | |
fe.protection.inventory.IC2.itemToolPainterCyan.* # (default: true) INVENTORY Cyan Painter | |
fe.protection.inventory.IC2.itemToolPainterDarkGrey.* # (default: true) INVENTORY Dark Grey Painter | |
fe.protection.inventory.IC2.itemToolPainterGreen.* # (default: true) INVENTORY Green Painter | |
fe.protection.inventory.IC2.itemToolPainterLightGrey.* # (default: true) INVENTORY Light Grey Painter | |
fe.protection.inventory.IC2.itemToolPainterLime.* # (default: true) INVENTORY Lime Painter | |
fe.protection.inventory.IC2.itemToolPainterMagenta.* # (default: true) INVENTORY Magenta Painter | |
fe.protection.inventory.IC2.itemToolPainterOrange.* # (default: true) INVENTORY Orange Painter | |
fe.protection.inventory.IC2.itemToolPainterPink.* # (default: true) INVENTORY Pink Painter | |
fe.protection.inventory.IC2.itemToolPainterPurple.* # (default: true) INVENTORY Purple Painter | |
fe.protection.inventory.IC2.itemToolPainterRed.* # (default: true) INVENTORY Red Painter | |
fe.protection.inventory.IC2.itemToolPainterWhite.* # (default: true) INVENTORY White Painter | |
fe.protection.inventory.IC2.itemToolPainterYellow.* # (default: true) INVENTORY Yellow Painter | |
fe.protection.inventory.IC2.itemToolWrench.* # (default: true) INVENTORY Wrench | |
fe.protection.inventory.IC2.itemToolWrenchElectric.* # (default: true) INVENTORY Electric Wrench | |
fe.protection.inventory.IC2.itemToolbox.* # (default: true) INVENTORY Tool Box | |
fe.protection.inventory.IC2.itemTreetap.* # (default: true) INVENTORY Treetap | |
fe.protection.inventory.IC2.itemTreetapElectric.* # (default: true) INVENTORY Electric Treetap | |
fe.protection.inventory.IC2.itemTritiumCell.* # (default: true) INVENTORY Fuel Rod (Tritium) | |
fe.protection.inventory.IC2.itemTurningBlanks.* # (default: true) INVENTORY Iron Turning Blank | |
fe.protection.inventory.IC2.itemTurningBlanksWood.* # (default: true) INVENTORY Wooden Turning Blank | |
fe.protection.inventory.IC2.itemUran.* # (default: true) INVENTORY Enriched Uranium Nuclear Fuel | |
fe.protection.inventory.IC2.itemUran235.* # (default: true) INVENTORY Uranium 235 | |
fe.protection.inventory.IC2.itemUran235small.* # (default: true) INVENTORY Tiny Pile of Uranium 235 | |
fe.protection.inventory.IC2.itemUran238.* # (default: true) INVENTORY Uranium 238 | |
fe.protection.inventory.IC2.itemWeed.* # (default: true) INVENTORY Weed | |
fe.protection.inventory.IC2.itemWeedEx.* # (default: true) INVENTORY Weed-EX | |
fe.protection.inventory.IC2.itemWeedingTrowel.* # (default: true) INVENTORY Weeding Trowel | |
fe.protection.inventory.IC2.itemcrystalmemory.* # (default: true) INVENTORY Crystal Memory | |
fe.protection.inventory.IC2.itemironrotor.* # (default: true) INVENTORY Kinetic Gearbox Rotor (Iron) | |
fe.protection.inventory.IC2.itemsteelrotor.* # (default: true) INVENTORY Kinetic Gearbox Rotor (Steel) | |
fe.protection.inventory.IC2.itemupgradekit.* # (default: true) INVENTORY MFSU Upgrade Kit | |
fe.protection.inventory.IC2.itemwcarbonrotor.* # (default: true) INVENTORY Kinetic Gearbox Rotor (Carbon) | |
fe.protection.inventory.IC2.itemwoodrotor.* # (default: true) INVENTORY Kinetic Gearbox Rotor (Wood) | |
fe.protection.inventory.IC2.obscurator.* # (default: true) INVENTORY Obscurator | |
fe.protection.inventory.IC2.plasmaLauncher.* # (default: true) INVENTORY ic2.plasmaLauncher | |
fe.protection.inventory.IC2.reactorCondensator.* # (default: true) INVENTORY RSH-Condensator | |
fe.protection.inventory.IC2.reactorCondensatorLap.* # (default: true) INVENTORY LZH-Condensator | |
fe.protection.inventory.IC2.reactorCoolantSimple.* # (default: true) INVENTORY 10k Coolant Cell | |
fe.protection.inventory.IC2.reactorCoolantSix.* # (default: true) INVENTORY 60k Coolant Cell | |
fe.protection.inventory.IC2.reactorCoolantTriple.* # (default: true) INVENTORY 30k Coolant Cell | |
fe.protection.inventory.IC2.reactorHeatSwitch.* # (default: true) INVENTORY Heat Exchanger | |
fe.protection.inventory.IC2.reactorHeatSwitchCore.* # (default: true) INVENTORY Reactor Heat Exchanger | |
fe.protection.inventory.IC2.reactorHeatSwitchDiamond.* # (default: true) INVENTORY Advanced Heat Exchanger | |
fe.protection.inventory.IC2.reactorHeatSwitchSpread.* # (default: true) INVENTORY Component Heat Exchanger | |
fe.protection.inventory.IC2.reactorLithiumCell.* # (default: true) INVENTORY Fuel Rod (Lithium) | |
fe.protection.inventory.IC2.reactorMOXDual.* # (default: true) INVENTORY Dual Fuel Rod (MOX) | |
fe.protection.inventory.IC2.reactorMOXDualdepleted.* # (default: true) INVENTORY Dual Fuel Rod (Depleted MOX) | |
fe.protection.inventory.IC2.reactorMOXQuad.* # (default: true) INVENTORY Quad Fuel Rod (MOX) | |
fe.protection.inventory.IC2.reactorMOXQuaddepleted.* # (default: true) INVENTORY Quad Fuel Rod (Depleted MOX) | |
fe.protection.inventory.IC2.reactorMOXSimple.* # (default: true) INVENTORY Fuel Rod (MOX) | |
fe.protection.inventory.IC2.reactorMOXSimpledepleted.* # (default: true) INVENTORY Fuel Rod (Depleted MOX) | |
fe.protection.inventory.IC2.reactorPlating.* # (default: true) INVENTORY Reactor Plating | |
fe.protection.inventory.IC2.reactorPlatingExplosive.* # (default: true) INVENTORY Containment Reactor Plating | |
fe.protection.inventory.IC2.reactorPlatingHeat.* # (default: true) INVENTORY Heat-Capacity Reactor Plating | |
fe.protection.inventory.IC2.reactorReflector.* # (default: true) INVENTORY Neutron Reflector | |
fe.protection.inventory.IC2.reactorReflectorThick.* # (default: true) INVENTORY Thick Neutron Reflector | |
fe.protection.inventory.IC2.reactorUraniumDual.* # (default: true) INVENTORY Dual Fuel Rod (Uranium) | |
fe.protection.inventory.IC2.reactorUraniumDualdepleted.* # (default: true) INVENTORY Dual Fuel Rod (Depleted Uranium) | |
fe.protection.inventory.IC2.reactorUraniumQuad.* # (default: true) INVENTORY Quad Fuel Rod (Uranium) | |
fe.protection.inventory.IC2.reactorUraniumQuaddepleted.* # (default: true) INVENTORY Quad Fuel Rod (Depleted Uranium) | |
fe.protection.inventory.IC2.reactorUraniumSimple.* # (default: true) INVENTORY Fuel Rod (Uranium) | |
fe.protection.inventory.IC2.reactorUraniumSimpledepleted.* # (default: true) INVENTORY Fuel Rod (Depleted Uranium) | |
fe.protection.inventory.IC2.reactorVent.* # (default: true) INVENTORY Heat Vent | |
fe.protection.inventory.IC2.reactorVentCore.* # (default: true) INVENTORY Reactor Heat Vent | |
fe.protection.inventory.IC2.reactorVentDiamond.* # (default: true) INVENTORY Advanced Heat Vent | |
fe.protection.inventory.IC2.reactorVentGold.* # (default: true) INVENTORY Overclocked Heat Vent | |
fe.protection.inventory.IC2.reactorVentSpread.* # (default: true) INVENTORY Component Heat Vent | |
fe.protection.inventory.IC2.upgradeModule.* # (default: true) INVENTORY Overclocker Upgrade | |
fe.protection.inventory.IC2.windmeter.* # (default: true) INVENTORY Windmeter | |
fe.protection.inventory.IC2NuclearControl.Item55ReactorCard.* # (default: true) INVENTORY 5x5 Reactor Sensor Location Card | |
fe.protection.inventory.IC2NuclearControl.ItemEnergyArrayLocationCard.* # (default: true) INVENTORY Energy Array Location Card | |
fe.protection.inventory.IC2NuclearControl.ItemEnergySensorKit.* # (default: true) INVENTORY Energy Sensor Kit | |
fe.protection.inventory.IC2NuclearControl.ItemEnergySensorLocationCard.* # (default: true) INVENTORY Energy Sensor Location Card | |
fe.protection.inventory.IC2NuclearControl.ItemLiquidArrayLocationCard.* # (default: true) INVENTORY Liquid Array Location Card | |
fe.protection.inventory.IC2NuclearControl.ItemMultipleSensorKit.* # (default: true) INVENTORY Counter Sensor Kit | |
fe.protection.inventory.IC2NuclearControl.ItemMultipleSensorLocationCard.* # (default: true) INVENTORY Counter Sensor Location Card | |
fe.protection.inventory.IC2NuclearControl.ItemRemoteSensorKit.* # (default: true) INVENTORY Remote Sensor Kit | |
fe.protection.inventory.IC2NuclearControl.ItemSensorLocationCard.* # (default: true) INVENTORY Reactor Sensor Location Card | |
fe.protection.inventory.IC2NuclearControl.ItemTextCard.* # (default: true) INVENTORY Text Card | |
fe.protection.inventory.IC2NuclearControl.ItemTimeCard.* # (default: true) INVENTORY Time Card | |
fe.protection.inventory.IC2NuclearControl.ItemToolDigitalThermometer.* # (default: true) INVENTORY Digital Thermometer | |
fe.protection.inventory.IC2NuclearControl.ItemToolThermometer.* # (default: true) INVENTORY Thermometer | |
fe.protection.inventory.IC2NuclearControl.ItemUpgrade.* # (default: true) INVENTORY Range Upgrade | |
fe.protection.inventory.IC2NuclearControl.NC-BRreactorCard.* # (default: true) INVENTORY RF Reactor Sensor Location Card | |
fe.protection.inventory.IC2NuclearControl.NC-BRrfsensorKit.* # (default: true) INVENTORY Remote RF Reactor Kit | |
fe.protection.inventory.IronChest.copperIronUpgrade.* # (default: true) INVENTORY Copper to Iron Chest Upgrade | |
fe.protection.inventory.IronChest.copperSilverUpgrade.* # (default: true) INVENTORY Copper to Silver Chest Upgrade | |
fe.protection.inventory.IronChest.diamondCrystalUpgrade.* # (default: true) INVENTORY Diamond to Crystal Chest Upgrade | |
fe.protection.inventory.IronChest.diamondObsidianUpgrade.* # (default: true) INVENTORY Diamond to Obsidian Chest Upgrade | |
fe.protection.inventory.IronChest.goldDiamondUpgrade.* # (default: true) INVENTORY Gold to Diamond Chest Upgrade | |
fe.protection.inventory.IronChest.ironGoldUpgrade.* # (default: true) INVENTORY Iron to Gold Chest Upgrade | |
fe.protection.inventory.IronChest.silverGoldUpgrade.* # (default: true) INVENTORY Silver to Gold Chest Upgrade | |
fe.protection.inventory.IronChest.woodCopperUpgrade.* # (default: true) INVENTORY Wood to Copper Chest Upgrade | |
fe.protection.inventory.IronChest.woodIronUpgrade.* # (default: true) INVENTORY Wood to Iron Chest Upgrade | |
fe.protection.inventory.JABBA.hammer.* # (default: true) INVENTORY Barrel Hammer | |
fe.protection.inventory.JABBA.mover.* # (default: true) INVENTORY Dolly | |
fe.protection.inventory.JABBA.moverDiamond.* # (default: true) INVENTORY Diamond dolly | |
fe.protection.inventory.JABBA.tuningFork.* # (default: true) INVENTORY B-Space tuning fork | |
fe.protection.inventory.JABBA.upgradeCore.* # (default: true) INVENTORY Storage upgrade | |
fe.protection.inventory.JABBA.upgradeSide.* # (default: true) INVENTORY Sticker | |
fe.protection.inventory.JABBA.upgradeStructural.* # (default: true) INVENTORY item.upgrade.structural.1.name | |
fe.protection.inventory.MagicBees.backpack.thaumaturgeT1.* # (default: true) INVENTORY Thaumaturge's Backpack | |
fe.protection.inventory.MagicBees.backpack.thaumaturgeT2.* # (default: true) INVENTORY Thaumaturge's Backpack | |
fe.protection.inventory.MagicBees.beeNugget.* # (default: true) INVENTORY Iron Nugget | |
fe.protection.inventory.MagicBees.capsule.magic.* # (default: true) INVENTORY Empty Magic Capsule | |
fe.protection.inventory.MagicBees.capsule.void.* # (default: true) INVENTORY Empty Void Capsule | |
fe.protection.inventory.MagicBees.comb.* # (default: true) INVENTORY Mundane Comb | |
fe.protection.inventory.MagicBees.drop.* # (default: true) INVENTORY Enchanting Drop | |
fe.protection.inventory.MagicBees.frameGentle.* # (default: true) INVENTORY Gentle Frame | |
fe.protection.inventory.MagicBees.frameMagic.* # (default: true) INVENTORY Magic Frame | |
fe.protection.inventory.MagicBees.frameMetabolic.* # (default: true) INVENTORY Metabolic Frame | |
fe.protection.inventory.MagicBees.frameNecrotic.* # (default: true) INVENTORY Necrotic Frame | |
fe.protection.inventory.MagicBees.frameOblivion.* # (default: true) INVENTORY Oblivion Frame | |
fe.protection.inventory.MagicBees.frameResilient.* # (default: true) INVENTORY Resilient Frame | |
fe.protection.inventory.MagicBees.frameTemporal.* # (default: true) INVENTORY Temporal Frame | |
fe.protection.inventory.MagicBees.item.manasteelGrafter.* # (default: true) INVENTORY Manasteel Grafter | |
fe.protection.inventory.MagicBees.item.manasteelScoop.* # (default: true) INVENTORY Manasteel Scoop | |
fe.protection.inventory.MagicBees.item.thaumiumGrafter.* # (default: true) INVENTORY Thaumium Grafter | |
fe.protection.inventory.MagicBees.item.thaumiumScoop.* # (default: true) INVENTORY Thaumium Scoop | |
fe.protection.inventory.MagicBees.jellyBabies.* # (default: true) INVENTORY Handful of Jelly Babies | |
fe.protection.inventory.MagicBees.magnet.* # (default: true) INVENTORY Mysterious Magnet | |
fe.protection.inventory.MagicBees.miscResources.* # (default: true) INVENTORY Lore Fragment | |
fe.protection.inventory.MagicBees.moonDial.* # (default: true) INVENTORY Jade Moon Dial | |
fe.protection.inventory.MagicBees.pollen.* # (default: true) INVENTORY Unusual Pollen | |
fe.protection.inventory.MagicBees.propolis.* # (default: true) INVENTORY Unstable Propolis | |
fe.protection.inventory.MagicBees.wax.* # (default: true) INVENTORY Magic Wax | |
fe.protection.inventory.Mantle.mantleBook.* # (default: true) INVENTORY Mantle:item.mantle.manual.test.name | |
fe.protection.inventory.MineFactoryReloaded.bucket.biofuel.* # (default: true) INVENTORY BioFuel Bucket | |
fe.protection.inventory.MineFactoryReloaded.bucket.chocolatemilk.* # (default: true) INVENTORY Chocolate Milk Bucket | |
fe.protection.inventory.MineFactoryReloaded.bucket.essence.* # (default: true) INVENTORY Essence Bucket | |
fe.protection.inventory.MineFactoryReloaded.bucket.meat.* # (default: true) INVENTORY Meat Bucket | |
fe.protection.inventory.MineFactoryReloaded.bucket.mushroomsoup.* # (default: true) INVENTORY Mushroom Soup Bucket | |
fe.protection.inventory.MineFactoryReloaded.bucket.pinkslime.* # (default: true) INVENTORY Pink Slime Bucket | |
fe.protection.inventory.MineFactoryReloaded.bucket.sewage.* # (default: true) INVENTORY Sewage Bucket | |
fe.protection.inventory.MineFactoryReloaded.bucket.sludge.* # (default: true) INVENTORY Sludge Bucket | |
fe.protection.inventory.MineFactoryReloaded.ceramicdye.* # (default: true) INVENTORY Ceramic Dye (White) | |
fe.protection.inventory.MineFactoryReloaded.fertilizer.* # (default: true) INVENTORY Industrial Fertilizer | |
fe.protection.inventory.MineFactoryReloaded.fishingrod.* # (default: true) INVENTORY Fishing Rod | |
fe.protection.inventory.MineFactoryReloaded.hammer.* # (default: true) INVENTORY Precision Sledgehammer | |
fe.protection.inventory.MineFactoryReloaded.laserfocus.* # (default: true) INVENTORY Laser Focus (White) | |
fe.protection.inventory.MineFactoryReloaded.meat.ingot.cooked.* # (default: true) INVENTORY Cooked Meat Ingot | |
fe.protection.inventory.MineFactoryReloaded.meat.ingot.raw.* # (default: true) INVENTORY Raw Meat Ingot | |
fe.protection.inventory.MineFactoryReloaded.meat.nugget.cooked.* # (default: true) INVENTORY Cooked "Meat" Nugget | |
fe.protection.inventory.MineFactoryReloaded.meat.nugget.raw.* # (default: true) INVENTORY Raw "Meat" Nugget | |
fe.protection.inventory.MineFactoryReloaded.milkbottle.* # (default: true) INVENTORY Milk Bottle | |
fe.protection.inventory.MineFactoryReloaded.needlegun.* # (default: true) INVENTORY Needlegun | |
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.anvil.* # (default: true) INVENTORY Needlegun Ammo (Anvil) | |
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.empty.* # (default: true) INVENTORY Needlegun Magazine | |
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.fire.* # (default: true) INVENTORY Needlegun Ammo (Fire) | |
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.lava.* # (default: true) INVENTORY Needlegun Ammo (Lava) | |
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.pierce.* # (default: true) INVENTORY Needlegun Ammo (Shrapnel) | |
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.sewage.* # (default: true) INVENTORY Needlegun Ammo (Sewage) | |
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.sludge.* # (default: true) INVENTORY Needlegun Ammo (Sludge) | |
fe.protection.inventory.MineFactoryReloaded.needlegun.ammo.standard.* # (default: true) INVENTORY Needlegun Ammo (Needles) | |
fe.protection.inventory.MineFactoryReloaded.pinkslime.* # (default: true) INVENTORY Pink Slimeball | |
fe.protection.inventory.MineFactoryReloaded.plastic.bag.* # (default: true) INVENTORY Plastic Bag | |
fe.protection.inventory.MineFactoryReloaded.plastic.boots.* # (default: true) INVENTORY Plastic Boots | |
fe.protection.inventory.MineFactoryReloaded.plastic.cup.* # (default: true) INVENTORY Plastic Cup | |
fe.protection.inventory.MineFactoryReloaded.plastic.raw.* # (default: true) INVENTORY Raw Plastic | |
fe.protection.inventory.MineFactoryReloaded.plastic.sheet.* # (default: true) INVENTORY Plastic Sheets | |
fe.protection.inventory.MineFactoryReloaded.portaspawner.* # (default: true) INVENTORY PortaSpawner | |
fe.protection.inventory.MineFactoryReloaded.potatolauncher.* # (default: true) INVENTORY Potato Cannon | |
fe.protection.inventory.MineFactoryReloaded.record.blank.* # (default: true) INVENTORY Blank Record | |
fe.protection.inventory.MineFactoryReloaded.rednet.memorycard.* # (default: true) INVENTORY PRC Memory Card | |
fe.protection.inventory.MineFactoryReloaded.rednet.meter.* # (default: true) INVENTORY RedNet Meter | |
fe.protection.inventory.MineFactoryReloaded.rocket.* # (default: true) INVENTORY Tracking Self-Propelled Anti Material Rocket | |
fe.protection.inventory.MineFactoryReloaded.rocketlauncher.* # (default: true) INVENTORY SPAMR Launcher | |
fe.protection.inventory.MineFactoryReloaded.rubber.bar.* # (default: true) INVENTORY Rubber Bar | |
fe.protection.inventory.MineFactoryReloaded.rubber.raw.* # (default: true) INVENTORY Raw Rubber | |
fe.protection.inventory.MineFactoryReloaded.ruler.* # (default: true) INVENTORY Ruler | |
fe.protection.inventory.MineFactoryReloaded.safarinet.jailer.* # (default: true) INVENTORY Jailer's Safari Net | |
fe.protection.inventory.MineFactoryReloaded.safarinet.jailer.fancy.* # (default: true) INVENTORY Golden Jailer's Safari Net | |
fe.protection.inventory.MineFactoryReloaded.safarinet.launcher.* # (default: true) INVENTORY Safari Net Launcher | |
fe.protection.inventory.MineFactoryReloaded.safarinet.reusable.* # (default: true) INVENTORY Safari Net (Reusable) | |
fe.protection.inventory.MineFactoryReloaded.safarinet.singleuse.* # (default: true) INVENTORY Safari Net (Single-Use) | |
fe.protection.inventory.MineFactoryReloaded.spyglass.* # (default: true) INVENTORY Spyglass | |
fe.protection.inventory.MineFactoryReloaded.straw.* # (default: true) INVENTORY Straw | |
fe.protection.inventory.MineFactoryReloaded.sugarcharcoal.* # (default: true) INVENTORY Sugar Charcoal | |
fe.protection.inventory.MineFactoryReloaded.syringe.cure.* # (default: true) INVENTORY De-Zombification Syringe | |
fe.protection.inventory.MineFactoryReloaded.syringe.empty.* # (default: true) INVENTORY Empty Syringe | |
fe.protection.inventory.MineFactoryReloaded.syringe.growth.* # (default: true) INVENTORY Growth Syringe | |
fe.protection.inventory.MineFactoryReloaded.syringe.health.* # (default: true) INVENTORY Health Syringe | |
fe.protection.inventory.MineFactoryReloaded.syringe.slime.* # (default: true) INVENTORY Slime Embiggening Syringe | |
fe.protection.inventory.MineFactoryReloaded.syringe.zombie.* # (default: true) INVENTORY Zombie Syringe | |
fe.protection.inventory.MineFactoryReloaded.upgrade.logic.* # (default: true) INVENTORY PRC LX-100 Logic Expansion Card | |
fe.protection.inventory.MineFactoryReloaded.upgrade.radius.* # (default: true) INVENTORY Upgrade (Lapis) | |
fe.protection.inventory.MineFactoryReloaded.xpextractor.* # (default: true) INVENTORY XP Extractor | |
fe.protection.inventory.Natura.Natura.netherfood.* # (default: true) INVENTORY Potash Apple | |
fe.protection.inventory.Natura.barley.seed.* # (default: true) INVENTORY Barley Seeds | |
fe.protection.inventory.Natura.barleyBag.* # (default: true) INVENTORY Barley Seed Bag | |
fe.protection.inventory.Natura.barleyFood.* # (default: true) INVENTORY Barley | |
fe.protection.inventory.Natura.berry.* # (default: true) INVENTORY Raspberry | |
fe.protection.inventory.Natura.berry.nether.* # (default: true) INVENTORY Blightberry | |
fe.protection.inventory.Natura.berryMedley.* # (default: true) INVENTORY Berry Medley | |
fe.protection.inventory.Natura.boneBag.* # (default: true) INVENTORY Bonemeal Bag | |
fe.protection.inventory.Natura.carrotBag.* # (default: true) INVENTORY Carrot Bag | |
fe.protection.inventory.Natura.cottonBag.* # (default: true) INVENTORY Cotton Seed Bag | |
fe.protection.inventory.Natura.impmeat.* # (default: true) INVENTORY Raw Imphide | |
fe.protection.inventory.Natura.natura.armor.impboots.* # (default: true) INVENTORY Impskin Boots | |
fe.protection.inventory.Natura.natura.armor.imphelmet.* # (default: true) INVENTORY Impskin Helmet | |
fe.protection.inventory.Natura.natura.armor.impjerkin.* # (default: true) INVENTORY Impskin Jerkin | |
fe.protection.inventory.Natura.natura.armor.impleggings.* # (default: true) INVENTORY Impskin Leggings | |
fe.protection.inventory.Natura.natura.axe.bloodwood.* # (default: true) INVENTORY Bloodwood Hatchet | |
fe.protection.inventory.Natura.natura.axe.darkwood.* # (default: true) INVENTORY Darkwood Hatchet | |
fe.protection.inventory.Natura.natura.axe.fusewood.* # (default: true) INVENTORY Fusewood Hatchet | |
fe.protection.inventory.Natura.natura.axe.ghostwood.* # (default: true) INVENTORY Ghostwood Hatchet | |
fe.protection.inventory.Natura.natura.axe.netherquartz.* # (default: true) INVENTORY Quartz Hatchet | |
fe.protection.inventory.Natura.natura.bow.bloodwood.* # (default: true) INVENTORY Bloodwood Bow | |
fe.protection.inventory.Natura.natura.bow.darkwood.* # (default: true) INVENTORY Darkwood Bow | |
fe.protection.inventory.Natura.natura.bow.fusewood.* # (default: true) INVENTORY Fusewood Bow | |
fe.protection.inventory.Natura.natura.bow.ghostwood.* # (default: true) INVENTORY Ghostwood Bow | |
fe.protection.inventory.Natura.natura.emptybowl.* # (default: true) INVENTORY Bowl | |
fe.protection.inventory.Natura.natura.flintandblaze.* # (default: true) INVENTORY Flint and Blaze | |
fe.protection.inventory.Natura.natura.kama.bloodwood.* # (default: true) INVENTORY Bloodwood Kama | |
fe.protection.inventory.Natura.natura.kama.darkwood.* # (default: true) INVENTORY Darkwood Kama | |
fe.protection.inventory.Natura.natura.kama.fusewood.* # (default: true) INVENTORY Fusewood Kama | |
fe.protection.inventory.Natura.natura.kama.ghostwood.* # (default: true) INVENTORY Ghostwood Kama | |
fe.protection.inventory.Natura.natura.kama.netherquartz.* # (default: true) INVENTORY Quartz Kama | |
fe.protection.inventory.Natura.natura.pickaxe.bloodwood.* # (default: true) INVENTORY Bloodwood Pickaxe | |
fe.protection.inventory.Natura.natura.pickaxe.darkwood.* # (default: true) INVENTORY Darkwood Pickaxe | |
fe.protection.inventory.Natura.natura.pickaxe.fusewood.* # (default: true) INVENTORY Fusewood Pickaxe | |
fe.protection.inventory.Natura.natura.pickaxe.ghostwood.* # (default: true) INVENTORY Ghostwood Pickaxe | |
fe.protection.inventory.Natura.natura.pickaxe.netherquartz.* # (default: true) INVENTORY Quartz Pickaxe | |
fe.protection.inventory.Natura.natura.shovel.bloodwood.* # (default: true) INVENTORY Bloodwood Shovel | |
fe.protection.inventory.Natura.natura.shovel.darkwood.* # (default: true) INVENTORY Darkwood Shovel | |
fe.protection.inventory.Natura.natura.shovel.fusewood.* # (default: true) INVENTORY Fusewood Shovel | |
fe.protection.inventory.Natura.natura.shovel.ghostwood.* # (default: true) INVENTORY Ghostwood Shovel | |
fe.protection.inventory.Natura.natura.shovel.netherquartz.* # (default: true) INVENTORY Quartz Shovel | |
fe.protection.inventory.Natura.natura.spawnegg.* # (default: true) INVENTORY Spawn Imp | |
fe.protection.inventory.Natura.natura.stewbowl.* # (default: true) INVENTORY Mushroom Stew | |
fe.protection.inventory.Natura.natura.stick.* # (default: true) INVENTORY Stick | |
fe.protection.inventory.Natura.natura.sword.bloodwood.* # (default: true) INVENTORY Bloodwood Sword | |
fe.protection.inventory.Natura.natura.sword.darkwood.* # (default: true) INVENTORY Darkwood Sword | |
fe.protection.inventory.Natura.natura.sword.fusewood.* # (default: true) INVENTORY Fusewood Sword | |
fe.protection.inventory.Natura.natura.sword.ghostwood.* # (default: true) INVENTORY Ghostwood Sword | |
fe.protection.inventory.Natura.natura.sword.netherquartz.* # (default: true) INVENTORY Quartz Sword | |
fe.protection.inventory.Natura.potatoBag.* # (default: true) INVENTORY Potato Bag | |
fe.protection.inventory.Natura.redwoodDoorItem.* # (default: true) INVENTORY Redwood Door | |
fe.protection.inventory.Natura.saguaro.fruit.* # (default: true) INVENTORY Saguaro Fruit | |
fe.protection.inventory.Natura.wartBag.* # (default: true) INVENTORY Nether Wart Bag | |
fe.protection.inventory.Natura.waterdrop.* # (default: true) INVENTORY Cactus Juice | |
fe.protection.inventory.Natura.wheatBag.* # (default: true) INVENTORY Wheat Seed Bag | |
fe.protection.inventory.OpenBlocks.cartographer.* # (default: true) INVENTORY Cartographer | |
fe.protection.inventory.OpenBlocks.craneBackpack.* # (default: true) INVENTORY Crane Backpack | |
fe.protection.inventory.OpenBlocks.craneControl.* # (default: true) INVENTORY Crane Control | |
fe.protection.inventory.OpenBlocks.crayonGlasses.* # (default: true) INVENTORY Crayon Glasses | |
fe.protection.inventory.OpenBlocks.cursor.* # (default: true) INVENTORY Cursor | |
fe.protection.inventory.OpenBlocks.devnull.* # (default: true) INVENTORY /dev/null | |
fe.protection.inventory.OpenBlocks.emptyMap.* # (default: true) INVENTORY Empty Map | |
fe.protection.inventory.OpenBlocks.filledbucket.* # (default: true) INVENTORY XP Bucket | |
fe.protection.inventory.OpenBlocks.generic.* # (default: true) INVENTORY Glider Wing | |
fe.protection.inventory.OpenBlocks.genericUnstackable.* # (default: true) INVENTORY Pointer | |
fe.protection.inventory.OpenBlocks.goldenEye.* # (default: true) INVENTORY Golden eye | |
fe.protection.inventory.OpenBlocks.hangglider.* # (default: true) INVENTORY Hang Glider | |
fe.protection.inventory.OpenBlocks.heightMap.* # (default: true) INVENTORY Height Map | |
fe.protection.inventory.OpenBlocks.infoBook.* # (default: true) INVENTORY World Domination with OpenBlocks | |
fe.protection.inventory.OpenBlocks.luggage.* # (default: true) INVENTORY Luggage | |
fe.protection.inventory.OpenBlocks.paintBrush.* # (default: true) INVENTORY Paint Brush | |
fe.protection.inventory.OpenBlocks.pedometer.* # (default: true) INVENTORY Pedometer | |
fe.protection.inventory.OpenBlocks.pencilGlasses.* # (default: true) INVENTORY Pencil Glasses | |
fe.protection.inventory.OpenBlocks.seriousGlasses.* # (default: true) INVENTORY Badass Glasses | |
fe.protection.inventory.OpenBlocks.sleepingBag.* # (default: true) INVENTORY Sleeping Bag | |
fe.protection.inventory.OpenBlocks.slimalyzer.* # (default: true) INVENTORY Slimalyzer | |
fe.protection.inventory.OpenBlocks.sonicglasses.* # (default: true) INVENTORY Sonic Glasses | |
fe.protection.inventory.OpenBlocks.squeegee.* # (default: true) INVENTORY Squeegee | |
fe.protection.inventory.OpenBlocks.stencil.* # (default: true) INVENTORY Stencil | |
fe.protection.inventory.OpenBlocks.tastyClay.* # (default: true) INVENTORY Tasty Clay | |
fe.protection.inventory.OpenBlocks.technicolorGlasses.* # (default: true) INVENTORY Amazing Technicolor Glasses | |
fe.protection.inventory.OpenComputers.eeprom.* # (default: true) INVENTORY EEPROM | |
fe.protection.inventory.OpenComputers.item.* # (default: true) INVENTORY Analyzer | |
fe.protection.inventory.OpenComputers.wrench.* # (default: true) INVENTORY Scrench | |
fe.protection.inventory.PneumaticCraft.advancedPCB.* # (default: true) INVENTORY Advanced PCB | |
fe.protection.inventory.PneumaticCraft.airCanister.* # (default: true) INVENTORY Air Canister | |
fe.protection.inventory.PneumaticCraft.airGrateModule.* # (default: true) INVENTORY Air Grate Tube Module | |
fe.protection.inventory.PneumaticCraft.assemblyProgram.* # (default: true) INVENTORY Assembly Program: Drill | |
fe.protection.inventory.PneumaticCraft.cannonBarrel.* # (default: true) INVENTORY Cannon Barrel | |
fe.protection.inventory.PneumaticCraft.capacitor.* # (default: true) INVENTORY Capacitor | |
fe.protection.inventory.PneumaticCraft.chargingModule.* # (default: true) INVENTORY Charging Module | |
fe.protection.inventory.PneumaticCraft.compressedIronGear.* # (default: true) INVENTORY Compressed Iron Gear | |
fe.protection.inventory.PneumaticCraft.drone.* # (default: true) INVENTORY Drone | |
fe.protection.inventory.PneumaticCraft.emptyPCB.* # (default: true) INVENTORY Empty PCB | |
fe.protection.inventory.PneumaticCraft.etchingAcidBucket.* # (default: true) INVENTORY Etching Acid Bucket | |
fe.protection.inventory.PneumaticCraft.failedPCB.* # (default: true) INVENTORY Failed PCB | |
fe.protection.inventory.PneumaticCraft.flowDetectorModule.* # (default: true) INVENTORY Flow Detector Tube Module | |
fe.protection.inventory.PneumaticCraft.gpsTool.* # (default: true) INVENTORY GPS Tool | |
fe.protection.inventory.PneumaticCraft.ingotIronCompressed.* # (default: true) INVENTORY Compressed Iron Ingot | |
fe.protection.inventory.PneumaticCraft.machineUpgrade.* # (default: true) INVENTORY Volume Upgrade | |
fe.protection.inventory.PneumaticCraft.manometer.* # (default: true) INVENTORY Manometer | |
fe.protection.inventory.PneumaticCraft.networkComponent.* # (default: true) INVENTORY Diagnostic Subroutine | |
fe.protection.inventory.PneumaticCraft.nukeVirus.* # (default: true) INVENTORY Nuke Virus | |
fe.protection.inventory.PneumaticCraft.pcbBlueprint.* # (default: true) INVENTORY PCB Blueprint | |
fe.protection.inventory.PneumaticCraft.plastic.* # (default: true) INVENTORY Plastic | |
fe.protection.inventory.PneumaticCraft.plasticElectronTube.* # (default: true) INVENTORY Squid Plant Electron Tube | |
fe.protection.inventory.PneumaticCraft.plasticPlant.* # (default: true) INVENTORY Squid Plant Seeds | |
fe.protection.inventory.PneumaticCraft.pneumaticCilinder.* # (default: true) INVENTORY Pneumatic Cylinder | |
fe.protection.inventory.PneumaticCraft.pneumaticHelmet.* # (default: true) INVENTORY Pneumatic Helmet | |
fe.protection.inventory.PneumaticCraft.pneumaticWrench.* # (default: true) INVENTORY Pneumatic Wrench | |
fe.protection.inventory.PneumaticCraft.pressureGauge.* # (default: true) INVENTORY Pressure Gauge | |
fe.protection.inventory.PneumaticCraft.pressureGaugeModule.* # (default: true) INVENTORY Pressure Gauge Tube Module | |
fe.protection.inventory.PneumaticCraft.printedCircuitBoard.* # (default: true) INVENTORY Printed Circuit Board | |
fe.protection.inventory.PneumaticCraft.programmingPuzzle.* # (default: true) INVENTORY Programming Puzzle | |
fe.protection.inventory.PneumaticCraft.regulatorTubeModule.* # (default: true) INVENTORY Regulator Tube Module | |
fe.protection.inventory.PneumaticCraft.remote.* # (default: true) INVENTORY Remote | |
fe.protection.inventory.PneumaticCraft.safetyTubeModule.* # (default: true) INVENTORY Safety Tube Module | |
fe.protection.inventory.PneumaticCraft.stoneBase.* # (default: true) INVENTORY Stone Base | |
fe.protection.inventory.PneumaticCraft.stopWorm.* # (default: true) INVENTORY STOP! -Worm | |
fe.protection.inventory.PneumaticCraft.transistor.* # (default: true) INVENTORY Transistor | |
fe.protection.inventory.PneumaticCraft.turbineBlade.* # (default: true) INVENTORY Turbine Blade | |
fe.protection.inventory.PneumaticCraft.turbineRotor.* # (default: true) INVENTORY Turbine Rotor | |
fe.protection.inventory.PneumaticCraft.unassembledPCB.* # (default: true) INVENTORY Unassembled PCB | |
fe.protection.inventory.PneumaticCraft.vortexCannon.* # (default: true) INVENTORY Vortex Cannon | |
fe.protection.inventory.ProjRed|Core.projectred.core.datacard.* # (default: true) INVENTORY Data Card | |
fe.protection.inventory.ProjRed|Core.projectred.core.drawplate.* # (default: true) INVENTORY Draw Plate | |
fe.protection.inventory.ProjRed|Core.projectred.core.part.* # (default: true) INVENTORY Circuit Plate | |
fe.protection.inventory.ProjRed|Core.projectred.core.screwdriver.* # (default: true) INVENTORY Screwdriver | |
fe.protection.inventory.ProjRed|Core.projectred.core.wiredebugger.* # (default: true) INVENTORY Wire Debugger | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.axeperidot.* # (default: true) INVENTORY Peridot Axe | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.axeruby.* # (default: true) INVENTORY Ruby Axe | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.axesapphire.* # (default: true) INVENTORY Sapphire Axe | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.backpack.* # (default: true) INVENTORY White Backpack | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.hoeperidot.* # (default: true) INVENTORY Peridot Hoe | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.hoeruby.* # (default: true) INVENTORY Ruby Hoe | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.hoesapphire.* # (default: true) INVENTORY Sapphire Hoe | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.lilyseed.* # (default: true) INVENTORY White Deviating Lily seed | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.peridotboots.* # (default: true) INVENTORY Peridot Boots | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.peridotchestplate.* # (default: true) INVENTORY Peridot Chestplate | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.peridothelmet.* # (default: true) INVENTORY Peridot Helmet | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.peridotleggings.* # (default: true) INVENTORY Peridot Leggings | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.pickaxeperidot.* # (default: true) INVENTORY Peridot Pickaxe | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.pickaxeruby.* # (default: true) INVENTORY Ruby Pickaxe | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.pickaxesapphire.* # (default: true) INVENTORY Sapphire Pickaxe | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.rubyboots.* # (default: true) INVENTORY Ruby Boots | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.rubychestplate.* # (default: true) INVENTORY Ruby Chestplate | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.rubyhelmet.* # (default: true) INVENTORY Ruby Helmet | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.rubyleggings.* # (default: true) INVENTORY Ruby Leggings | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sapphireboots.* # (default: true) INVENTORY Sapphire Boots | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sapphirechestplate.* # (default: true) INVENTORY Sapphire Chestplate | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sapphirehelmet.* # (default: true) INVENTORY Sapphire Helmet | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sapphireleggings.* # (default: true) INVENTORY Sapphire Leggings | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sawgold.* # (default: true) INVENTORY Golden Saw | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sawperidot.* # (default: true) INVENTORY Peridot Saw | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sawruby.* # (default: true) INVENTORY Ruby Saw | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sawsapphire.* # (default: true) INVENTORY Sapphire Saw | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.shovelperidot.* # (default: true) INVENTORY Peridot Shovel | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.shovelruby.* # (default: true) INVENTORY Ruby Shovel | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.shovelsapphire.* # (default: true) INVENTORY Sapphire Shovel | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sicklediamond.* # (default: true) INVENTORY Diamond Sickle | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sicklegold.* # (default: true) INVENTORY Golden Sickle | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sickleiron.* # (default: true) INVENTORY Iron Sickle | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sickleperidot.* # (default: true) INVENTORY Peridot Sickle | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sickleruby.* # (default: true) INVENTORY Ruby Sickle | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sicklesapphire.* # (default: true) INVENTORY Sapphire Sickle | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sicklestone.* # (default: true) INVENTORY Stone Sickle | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.sicklewood.* # (default: true) INVENTORY Wooden Sickle | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.swordperidot.* # (default: true) INVENTORY Peridot Sword | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.swordruby.* # (default: true) INVENTORY Ruby Sword | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.swordsapphire.* # (default: true) INVENTORY Sapphire Sword | |
fe.protection.inventory.ProjRed|Exploration.projectred.exploration.woolgin.* # (default: true) INVENTORY Wool Gin | |
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.cagelamp.* # (default: true) INVENTORY White Fallout Light | |
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.cagelamp.inv.* # (default: true) INVENTORY Inverted White Fallout Light | |
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.cagelamp2.* # (default: true) INVENTORY White Cage Lamp | |
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.cagelamp2.inv.* # (default: true) INVENTORY Inverted White Cage Lamp | |
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.fixture.* # (default: true) INVENTORY White Fixture | |
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.fixture.inv.* # (default: true) INVENTORY Inverted White Fixture | |
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.flightbutton.* # (default: true) INVENTORY White Illumar Feedback Button | |
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.lantern.* # (default: true) INVENTORY White Lantern | |
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.lantern.inv.* # (default: true) INVENTORY Inverted White Lantern | |
fe.protection.inventory.ProjRed|Illumination.projectred.illumination.lightbutton.* # (default: true) INVENTORY White Illumar Button | |
fe.protection.inventory.ProjRed|Integration.projectred.integration.gate.* # (default: true) INVENTORY OR Gate | |
fe.protection.inventory.ProjRed|Transmission.projectred.transmission.framewire.* # (default: true) INVENTORY Framed Red Alloy Wire | |
fe.protection.inventory.ProjRed|Transmission.projectred.transmission.wire.* # (default: true) INVENTORY Red Alloy Wire | |
fe.protection.inventory.ProjRed|Transportation.projectred.transportation.pipe.* # (default: true) INVENTORY Item Transport pipe | |
fe.protection.inventory.ProjRed|Transportation.projectred.transportation.routerutil.* # (default: true) INVENTORY Router Utility | |
fe.protection.inventory.ProjRed|Transportation.projectred.transportation.routingchip.* # (default: true) INVENTORY Item Responder chip | |
fe.protection.inventory.ProjectBlue.controlPanel.* # (default: true) INVENTORY Control Panel | |
fe.protection.inventory.ProjectBlue.emptySprayCan.* # (default: true) INVENTORY Empty Spray Can | |
fe.protection.inventory.ProjectBlue.miniatureButton.* # (default: true) INVENTORY Miniature White Button | |
fe.protection.inventory.ProjectBlue.miniatureCover.* # (default: true) INVENTORY item.gcewing_projectblue:miniatureCover | |
fe.protection.inventory.ProjectBlue.miniatureLamp.* # (default: true) INVENTORY Miniature White Lamp | |
fe.protection.inventory.ProjectBlue.miniatureLever.* # (default: true) INVENTORY Miniature White Lever | |
fe.protection.inventory.ProjectBlue.sprayCan.* # (default: true) INVENTORY White Spray Paint | |
fe.protection.inventory.RArm.ItemArmorPlating.* # (default: true) INVENTORY Enderium Armor Plating | |
fe.protection.inventory.RArm.ItemAxeGelidEnderium.* # (default: true) INVENTORY Gelid Enderium Axe | |
fe.protection.inventory.RArm.ItemBattleWrenchGelidEnderium.* # (default: true) INVENTORY Gelid Enderium Battle-Wrench | |
fe.protection.inventory.RArm.ItemCapacitorAmulet.* # (default: true) INVENTORY Creative Flux Amulet | |
fe.protection.inventory.RArm.ItemEnderiumArmor.Boots.* # (default: true) INVENTORY Enderium Flux Boots | |
fe.protection.inventory.RArm.ItemEnderiumArmor.Chestplate.* # (default: true) INVENTORY Enderium Flux Chestplate | |
fe.protection.inventory.RArm.ItemEnderiumArmor.Helm.* # (default: true) INVENTORY Enderium Flux Helmet | |
fe.protection.inventory.RArm.ItemEnderiumArmor.Leggings.* # (default: true) INVENTORY Enderium Flux Leggings | |
fe.protection.inventory.RArm.ItemLumiumArmor.Boots.* # (default: true) INVENTORY Lumium Boots | |
fe.protection.inventory.RArm.ItemLumiumArmor.Chestplate.* # (default: true) INVENTORY Lumium Chestplate | |
fe.protection.inventory.RArm.ItemLumiumArmor.Helm.* # (default: true) INVENTORY Lumium Helmet | |
fe.protection.inventory.RArm.ItemLumiumArmor.Leggings.* # (default: true) INVENTORY Lumium Leggings | |
fe.protection.inventory.RArm.ItemMaterials.* # (default: true) INVENTORY Gelid Enderium Ingot | |
fe.protection.inventory.RArm.ItemPickaxeGelidEnderium.* # (default: true) INVENTORY Gelid Enderium Pickaxe | |
fe.protection.inventory.RArm.ItemPotahoeFluxed.* # (default: true) INVENTORY Fluxed Potahoe | |
fe.protection.inventory.RArm.ItemShovelGelidEnderium.* # (default: true) INVENTORY Gelid Enderium Shovel | |
fe.protection.inventory.RArm.ItemSickleGelidEnderium.* # (default: true) INVENTORY Gelid Enderium Sickle | |
fe.protection.inventory.RArm.ItemSwordGelidEnderium.* # (default: true) INVENTORY Gelid Enderium Sword | |
fe.protection.inventory.RArm.ItemTuberousArmor.Boots.* # (default: true) INVENTORY Tuberous Boots | |
fe.protection.inventory.RArm.ItemTuberousArmor.Chestplate.* # (default: true) INVENTORY Tuberous Chestplate | |
fe.protection.inventory.RArm.ItemTuberousArmor.Helm.* # (default: true) INVENTORY Tuberous Helmet | |
fe.protection.inventory.RArm.ItemTuberousArmor.Leggings.* # (default: true) INVENTORY Tuberous Leggings | |
fe.protection.inventory.RIO.item.blank_plate.* # (default: true) INVENTORY Blank Plate | |
fe.protection.inventory.RIO.item.chip.location.* # (default: true) INVENTORY Location Chip | |
fe.protection.inventory.RIO.item.chip.transfer.* # (default: true) INVENTORY Item Transfer Chip | |
fe.protection.inventory.RIO.item.chip.upgrade.* # (default: true) INVENTORY Remote Camouflage Upgrade | |
fe.protection.inventory.RIO.item.io_tool.* # (default: true) INVENTORY IO Tool | |
fe.protection.inventory.RIO.item.linker.* # (default: true) INVENTORY Linker | |
fe.protection.inventory.RIO.item.pda.* # (default: true) INVENTORY PDA | |
fe.protection.inventory.RIO.item.remoteAccessor.* # (default: true) INVENTORY Remote Accessor | |
fe.protection.inventory.RIO.item.wireless_transmitter.* # (default: true) INVENTORY Wireless Transmitter | |
fe.protection.inventory.RPGAdvMod.glowcrumb.* # (default: true) INVENTORY GlowCrumb | |
fe.protection.inventory.RPGAdvMod.glowcrumblinked.* # (default: true) INVENTORY GlowCrumb - Linked | |
fe.protection.inventory.RPGAdvMod.sign.* # (default: true) INVENTORY Wooden Sign (Rustic) | |
fe.protection.inventory.RPGAdvMod.signwall.* # (default: true) INVENTORY Iron WaySign | |
fe.protection.inventory.Railcraft.armor.goggles.* # (default: true) INVENTORY Trackman's Goggles | |
fe.protection.inventory.Railcraft.armor.overalls.* # (default: true) INVENTORY Engineer's Overalls | |
fe.protection.inventory.Railcraft.armor.steel.boots.* # (default: true) INVENTORY Steel Boots | |
fe.protection.inventory.Railcraft.armor.steel.helmet.* # (default: true) INVENTORY Steel Helmet | |
fe.protection.inventory.Railcraft.armor.steel.legs.* # (default: true) INVENTORY Steel Leggings | |
fe.protection.inventory.Railcraft.armor.steel.plate.* # (default: true) INVENTORY Steel Chestplate | |
fe.protection.inventory.Railcraft.backpack.apothecary.t1.* # (default: true) INVENTORY Apothecary's Backpack | |
fe.protection.inventory.Railcraft.backpack.apothecary.t2.* # (default: true) INVENTORY Woven Apothecary's Backpack | |
fe.protection.inventory.Railcraft.backpack.iceman.t1.* # (default: true) INVENTORY Iceman's Backpack | |
fe.protection.inventory.Railcraft.backpack.iceman.t2.* # (default: true) INVENTORY Woven Iceman's Backpack | |
fe.protection.inventory.Railcraft.backpack.trackman.t1.* # (default: true) INVENTORY Trackman's Backpack | |
fe.protection.inventory.Railcraft.backpack.trackman.t2.* # (default: true) INVENTORY Woven Trackman's Backpack | |
fe.protection.inventory.Railcraft.borehead.diamond.* # (default: true) INVENTORY Diamond Bore Head | |
fe.protection.inventory.Railcraft.borehead.iron.* # (default: true) INVENTORY Iron Bore Head | |
fe.protection.inventory.Railcraft.borehead.steel.* # (default: true) INVENTORY Steel Bore Head | |
fe.protection.inventory.Railcraft.cart.anchor.* # (default: true) INVENTORY Anchor Cart | |
fe.protection.inventory.Railcraft.cart.anchor.admin.* # (default: true) INVENTORY Admin Anchor Cart | |
fe.protection.inventory.Railcraft.cart.anchor.personal.* # (default: true) INVENTORY Personal Anchor Cart | |
fe.protection.inventory.Railcraft.cart.bore.* # (default: true) INVENTORY Tunnel Bore | |
fe.protection.inventory.Railcraft.cart.energy.batbox.* # (default: true) INVENTORY Batbox Cart | |
fe.protection.inventory.Railcraft.cart.energy.cesu.* # (default: true) INVENTORY CESU Cart | |
fe.protection.inventory.Railcraft.cart.energy.mfe.* # (default: true) INVENTORY MFE Cart | |
fe.protection.inventory.Railcraft.cart.gift.* # (default: true) INVENTORY Gift Cart | |
fe.protection.inventory.Railcraft.cart.loco.electric.* # (default: true) INVENTORY Electric Locomotive | |
fe.protection.inventory.Railcraft.cart.loco.steam.solid.* # (default: true) INVENTORY Steam Locomotive | |
fe.protection.inventory.Railcraft.cart.pumpkin.* # (default: true) INVENTORY Pumpkin Cart | |
fe.protection.inventory.Railcraft.cart.tank.* # (default: true) INVENTORY Tank Cart | |
fe.protection.inventory.Railcraft.cart.tnt.wood.* # (default: true) INVENTORY Wooden TNT Cart | |
fe.protection.inventory.Railcraft.cart.track.layer.* # (default: true) INVENTORY Track Layer Cart | |
fe.protection.inventory.Railcraft.cart.track.relayer.* # (default: true) INVENTORY Track Relayer Cart | |
fe.protection.inventory.Railcraft.cart.track.remover.* # (default: true) INVENTORY Track Remover Cart | |
fe.protection.inventory.Railcraft.cart.undercutter.* # (default: true) INVENTORY Undercutter Cart | |
fe.protection.inventory.Railcraft.cart.work.* # (default: true) INVENTORY Work Cart | |
fe.protection.inventory.Railcraft.dust.* # (default: true) INVENTORY Obsidian Dust | |
fe.protection.inventory.Railcraft.emblem.* # (default: true) INVENTORY Emblem | |
fe.protection.inventory.Railcraft.firestone.cracked.* # (default: true) INVENTORY Cracked Firestone | |
fe.protection.inventory.Railcraft.firestone.cut.* # (default: true) INVENTORY Cut Firestone | |
fe.protection.inventory.Railcraft.firestone.raw.* # (default: true) INVENTORY Raw Firestone | |
fe.protection.inventory.Railcraft.firestone.refined.* # (default: true) INVENTORY Refined Firestone | |
fe.protection.inventory.Railcraft.fluid.creosote.bottle.* # (default: true) INVENTORY Creosote Bottle | |
fe.protection.inventory.Railcraft.fluid.creosote.bucket.* # (default: true) INVENTORY Creosote Bucket | |
fe.protection.inventory.Railcraft.fluid.creosote.can.* # (default: true) INVENTORY Creosote Can | |
fe.protection.inventory.Railcraft.fluid.creosote.cell.* # (default: true) INVENTORY Creosote Cell | |
fe.protection.inventory.Railcraft.fluid.creosote.refactory.* # (default: true) INVENTORY Creosote Capsule | |
fe.protection.inventory.Railcraft.fluid.creosote.wax.* # (default: true) INVENTORY Creosote Capsule | |
fe.protection.inventory.Railcraft.fluid.steam.bottle.* # (default: true) INVENTORY Steam Bottle | |
fe.protection.inventory.Railcraft.fuel.coke.* # (default: true) INVENTORY Coal Coke | |
fe.protection.inventory.Railcraft.ingot.* # (default: true) INVENTORY Steel Ingot | |
fe.protection.inventory.Railcraft.nugget.* # (default: true) INVENTORY Iron Nugget | |
fe.protection.inventory.Railcraft.part.bleached.clay.* # (default: true) INVENTORY Bleached Clay | |
fe.protection.inventory.Railcraft.part.circuit.* # (default: true) INVENTORY Controller Circuit | |
fe.protection.inventory.Railcraft.part.gear.* # (default: true) INVENTORY Gold-Plate Gear | |
fe.protection.inventory.Railcraft.part.plate.* # (default: true) INVENTORY Iron Plate | |
fe.protection.inventory.Railcraft.part.rail.* # (default: true) INVENTORY Standard Rail | |
fe.protection.inventory.Railcraft.part.railbed.* # (default: true) INVENTORY Wooden Railbed | |
fe.protection.inventory.Railcraft.part.rebar.* # (default: true) INVENTORY Rebar | |
fe.protection.inventory.Railcraft.part.signal.lamp.* # (default: true) INVENTORY Signal Lamp | |
fe.protection.inventory.Railcraft.part.tie.* # (default: true) INVENTORY Wooden Tie | |
fe.protection.inventory.Railcraft.part.turbine.blade.* # (default: true) INVENTORY Turbine Blade | |
fe.protection.inventory.Railcraft.part.turbine.disk.* # (default: true) INVENTORY Turbine Disk | |
fe.protection.inventory.Railcraft.part.turbine.rotor.* # (default: true) INVENTORY Turbine Rotor | |
fe.protection.inventory.Railcraft.routing.table.* # (default: true) INVENTORY Routing Table | |
fe.protection.inventory.Railcraft.routing.ticket.* # (default: true) INVENTORY Railway Ticket | |
fe.protection.inventory.Railcraft.routing.ticket.gold.* # (default: true) INVENTORY Golden Railway Ticket | |
fe.protection.inventory.Railcraft.tool.crowbar.* # (default: true) INVENTORY Crowbar | |
fe.protection.inventory.Railcraft.tool.crowbar.magic.* # (default: true) INVENTORY Thaumium Crowbar | |
fe.protection.inventory.Railcraft.tool.crowbar.reinforced.* # (default: true) INVENTORY Reinforced Crowbar | |
fe.protection.inventory.Railcraft.tool.crowbar.void.* # (default: true) INVENTORY Void metal Crowbar | |
fe.protection.inventory.Railcraft.tool.electric.meter.* # (default: true) INVENTORY Electric Meter | |
fe.protection.inventory.Railcraft.tool.magnifying.glass.* # (default: true) INVENTORY Magnifying Glass | |
fe.protection.inventory.Railcraft.tool.signal.tuner.* # (default: true) INVENTORY Signal Tuner | |
fe.protection.inventory.Railcraft.tool.steel.axe.* # (default: true) INVENTORY Steel Axe | |
fe.protection.inventory.Railcraft.tool.steel.hoe.* # (default: true) INVENTORY Steel Hoe | |
fe.protection.inventory.Railcraft.tool.steel.pickaxe.* # (default: true) INVENTORY Steel Pickaxe | |
fe.protection.inventory.Railcraft.tool.steel.shears.* # (default: true) INVENTORY Steel Shears | |
fe.protection.inventory.Railcraft.tool.steel.shovel.* # (default: true) INVENTORY Steel Shovel | |
fe.protection.inventory.Railcraft.tool.steel.sword.* # (default: true) INVENTORY Steel Sword | |
fe.protection.inventory.Railcraft.tool.surveyor.* # (default: true) INVENTORY Signal Block Surveyor | |
fe.protection.inventory.Railcraft.tool.whistle.tuner.* # (default: true) INVENTORY Whistle Tuner | |
fe.protection.inventory.Railcraft.upgrade.lapotron.* # (default: true) INVENTORY Lapotron Loader Upgrade.name | |
fe.protection.inventory.RedstoneArsenal.armor.bootsFlux.* # (default: true) INVENTORY Flux-Infused Boots | |
fe.protection.inventory.RedstoneArsenal.armor.helmetFlux.* # (default: true) INVENTORY Flux-Infused Helm | |
fe.protection.inventory.RedstoneArsenal.armor.legsFlux.* # (default: true) INVENTORY Flux-Infused Leggings | |
fe.protection.inventory.RedstoneArsenal.armor.plateFlux.* # (default: true) INVENTORY Flux-Infused Chestplate | |
fe.protection.inventory.RedstoneArsenal.material.* # (default: true) INVENTORY Fluxed Electrum Blend | |
fe.protection.inventory.RedstoneArsenal.tool.axeFlux.* # (default: true) INVENTORY Flux-Infused Axe | |
fe.protection.inventory.RedstoneArsenal.tool.battleWrenchFlux.* # (default: true) INVENTORY Flux-Infused BattleWrench | |
fe.protection.inventory.RedstoneArsenal.tool.bowFlux.* # (default: true) INVENTORY Flux-Infused Bow | |
fe.protection.inventory.RedstoneArsenal.tool.fishingRodFlux.* # (default: true) INVENTORY Flux-Infused Fishing Rod | |
fe.protection.inventory.RedstoneArsenal.tool.pickaxeFlux.* # (default: true) INVENTORY Flux-Infused Pickaxe | |
fe.protection.inventory.RedstoneArsenal.tool.shovelFlux.* # (default: true) INVENTORY Flux-Infused Shovel | |
fe.protection.inventory.RedstoneArsenal.tool.sickleFlux.* # (default: true) INVENTORY Flux-Infused Sickle | |
fe.protection.inventory.RedstoneArsenal.tool.swordFlux.* # (default: true) INVENTORY Flux-Infused Sword | |
fe.protection.inventory.RedstoneArsenal.tool.wrenchFlux.* # (default: true) INVENTORY Flux-Infused OmniWrench | |
fe.protection.inventory.RouterReborn.bandwidthupgrade.* # (default: true) INVENTORY Router: Bandwidth upgrade | |
fe.protection.inventory.RouterReborn.itemejectupgrade.* # (default: true) INVENTORY Router: Auto-Eject upgrade | |
fe.protection.inventory.RouterReborn.itemfilterupgrade.* # (default: true) INVENTORY Router: Itemfilter upgrade | |
fe.protection.inventory.RouterReborn.itemrouterblock.* # (default: true) INVENTORY &eRouter | |
fe.protection.inventory.RouterReborn.itemthoroughupgrade.* # (default: true) INVENTORY Router: Thorough upgrade | |
fe.protection.inventory.RouterReborn.itemwrench.* # (default: true) INVENTORY RR Wrench | |
fe.protection.inventory.RouterReborn.machineupgrade.* # (default: true) INVENTORY Router: Machinefilter upgrade | |
fe.protection.inventory.RouterReborn.speedupgrade.* # (default: true) INVENTORY Router: Speed boost upgrade | |
fe.protection.inventory.SGCraft.ic2Capacitor.* # (default: true) INVENTORY Ridiculously Large Capacitor | |
fe.protection.inventory.SGCraft.naquadah.* # (default: true) INVENTORY Naquadah | |
fe.protection.inventory.SGCraft.naquadahIngot.* # (default: true) INVENTORY Naquadah Alloy Ingot | |
fe.protection.inventory.SGCraft.sgChevronUpgrade.* # (default: true) INVENTORY Stargate Chevron Upgrade | |
fe.protection.inventory.SGCraft.sgControllerCrystal.* # (default: true) INVENTORY Stargate Controller Crystal | |
fe.protection.inventory.SGCraft.sgCoreCrystal.* # (default: true) INVENTORY Stargate Core Crystal | |
fe.protection.inventory.SGCraft.sgIrisBlade.* # (default: true) INVENTORY Stargate Iris Blade | |
fe.protection.inventory.SGCraft.sgIrisUpgrade.* # (default: true) INVENTORY Stargate Iris Upgrade | |
fe.protection.inventory.SolarFlux.mirror.* # (default: true) INVENTORY Mirror | |
fe.protection.inventory.SolarFlux.solarCell1.* # (default: true) INVENTORY Photovoltaic cell I | |
fe.protection.inventory.SolarFlux.solarCell2.* # (default: true) INVENTORY Photovoltaic cell II | |
fe.protection.inventory.SolarFlux.solarCell3.* # (default: true) INVENTORY Photovoltaic cell III | |
fe.protection.inventory.SolarFlux.solarCell4.* # (default: true) INVENTORY Photovoltaic cell IV | |
fe.protection.inventory.SolarFlux.solarCore1.* # (default: true) INVENTORY Core I | |
fe.protection.inventory.SolarFlux.solarCore2.* # (default: true) INVENTORY Core II | |
fe.protection.inventory.SolarFlux.solarCore3.* # (default: true) INVENTORY Core III | |
fe.protection.inventory.SolarFlux.solarCore4.* # (default: true) INVENTORY Core IV | |
fe.protection.inventory.SolarFlux.solarCore5.* # (default: true) INVENTORY Core V | |
fe.protection.inventory.Steamcraft.astrolabe.* # (default: true) INVENTORY Astrolabe | |
fe.protection.inventory.Steamcraft.axeBrass.* # (default: true) INVENTORY Brass Axe | |
fe.protection.inventory.Steamcraft.axeGildedGold.* # (default: true) INVENTORY Gilded Iron Axe | |
fe.protection.inventory.Steamcraft.blankMold.* # (default: true) INVENTORY Blank Mold | |
fe.protection.inventory.Steamcraft.blunderbuss.* # (default: true) INVENTORY Flintlock Blunderbuss | |
fe.protection.inventory.Steamcraft.book.* # (default: true) INVENTORY Esteemed Innovation | |
fe.protection.inventory.Steamcraft.canister.* # (default: true) INVENTORY Item Canister | |
fe.protection.inventory.Steamcraft.canner.* # (default: true) INVENTORY Canner | |
fe.protection.inventory.Steamcraft.chestBrass.* # (default: true) INVENTORY Brass Chestplate | |
fe.protection.inventory.Steamcraft.chestGildedGold.* # (default: true) INVENTORY Gilded Iron Chestplate | |
fe.protection.inventory.Steamcraft.doubleJump.* # (default: true) INVENTORY Pulse Nozzle | |
fe.protection.inventory.Steamcraft.enderShroud.* # (default: true) INVENTORY Ender Shroud | |
fe.protection.inventory.Steamcraft.enhancementAblaze.* # (default: true) INVENTORY Blaze Barrel | |
fe.protection.inventory.Steamcraft.enhancementAirStrike.* # (default: true) INVENTORY Air Strike Conversion Kit | |
fe.protection.inventory.Steamcraft.enhancementAmmo.* # (default: true) INVENTORY Extended Magazine | |
fe.protection.inventory.Steamcraft.enhancementFastRockets.* # (default: true) INVENTORY Streamlined Barrel | |
fe.protection.inventory.Steamcraft.enhancementRecoil.* # (default: true) INVENTORY Recoil Pad | |
fe.protection.inventory.Steamcraft.enhancementRevolver.* # (default: true) INVENTORY Revolver Chamber | |
fe.protection.inventory.Steamcraft.enhancementSilencer.* # (default: true) INVENTORY Makeshift Suppressor | |
fe.protection.inventory.Steamcraft.enhancementSpeedloader.* # (default: true) INVENTORY Bolt Action | |
fe.protection.inventory.Steamcraft.enhancementSpeedy.* # (default: true) INVENTORY Breech | |
fe.protection.inventory.Steamcraft.exoArmorBody.* # (default: true) INVENTORY Steam Exosuit Chestpiece | |
fe.protection.inventory.Steamcraft.exoArmorFeet.* # (default: true) INVENTORY Steam Exosuit Footpiece | |
fe.protection.inventory.Steamcraft.exoArmorHead.* # (default: true) INVENTORY Steam Exosuit Headpiece | |
fe.protection.inventory.Steamcraft.exoArmorLegs.* # (default: true) INVENTORY Steam Exosuit Legpiece | |
fe.protection.inventory.Steamcraft.exosuitPlate.* # (default: true) INVENTORY Copper Exosuit Plate | |
fe.protection.inventory.Steamcraft.extendoFist.* # (default: true) INVENTORY Extendo Fist | |
fe.protection.inventory.Steamcraft.fallAssist.* # (default: true) INVENTORY Fall Assist | |
fe.protection.inventory.Steamcraft.feetBrass.* # (default: true) INVENTORY Brass Boots | |
fe.protection.inventory.Steamcraft.feetGildedGold.* # (default: true) INVENTORY Gilded Iron Boots | |
fe.protection.inventory.Steamcraft.floralLaurel.* # (default: true) INVENTORY Floral Laurel | |
fe.protection.inventory.Steamcraft.goggleUpgrade.* # (default: true) INVENTORY Mask of Revealing | |
fe.protection.inventory.Steamcraft.goggles.* # (default: true) INVENTORY Tinkerer's Goggles | |
fe.protection.inventory.Steamcraft.helmBrass.* # (default: true) INVENTORY Brass Helmet | |
fe.protection.inventory.Steamcraft.helmGildedGold.* # (default: true) INVENTORY Gilded Iron Helmet | |
fe.protection.inventory.Steamcraft.hoeBrass.* # (default: true) INVENTORY Brass Hoe | |
fe.protection.inventory.Steamcraft.hoeGildedGold.* # (default: true) INVENTORY Gilded Iron Hoe | |
fe.protection.inventory.Steamcraft.ingotMold.* # (default: true) INVENTORY Ingot Mold | |
fe.protection.inventory.Steamcraft.jetpack.* # (default: true) INVENTORY Steam Jetpack | |
fe.protection.inventory.Steamcraft.jumpAssist.* # (default: true) INVENTORY Leap Actuator | |
fe.protection.inventory.Steamcraft.legsBrass.* # (default: true) INVENTORY Brass Leggings | |
fe.protection.inventory.Steamcraft.legsGildedGold.* # (default: true) INVENTORY Gilded Iron Leggings | |
fe.protection.inventory.Steamcraft.monacle.* # (default: true) INVENTORY Tinkerer's Monocle | |
fe.protection.inventory.Steamcraft.musket.* # (default: true) INVENTORY Flintlock Musket | |
fe.protection.inventory.Steamcraft.musketCartridge.* # (default: true) INVENTORY Musket Cartridge | |
fe.protection.inventory.Steamcraft.nuggetMold.* # (default: true) INVENTORY Nugget Mold | |
fe.protection.inventory.Steamcraft.pickBrass.* # (default: true) INVENTORY Brass Pickaxe | |
fe.protection.inventory.Steamcraft.pickGildedGold.* # (default: true) INVENTORY Gilded Iron Pickaxe | |
fe.protection.inventory.Steamcraft.pistol.* # (default: true) INVENTORY Flintlock Pistol | |
fe.protection.inventory.Steamcraft.pitonDeployer.* # (default: true) INVENTORY Piton Deployer | |
fe.protection.inventory.Steamcraft.plateMold.* # (default: true) INVENTORY Plate Mold | |
fe.protection.inventory.Steamcraft.powerFist.* # (default: true) INVENTORY Power Fist | |
fe.protection.inventory.Steamcraft.reinforcedTank.* # (default: true) INVENTORY Reinforced Exosuit Tank | |
fe.protection.inventory.Steamcraft.rocket.* # (default: true) INVENTORY Rocket | |
fe.protection.inventory.Steamcraft.rocketConcussive.* # (default: true) INVENTORY Concussive Rocket | |
fe.protection.inventory.Steamcraft.rocketLauncher.* # (default: true) INVENTORY Rocket Launcher | |
fe.protection.inventory.Steamcraft.rocketMiner.* # (default: true) INVENTORY Mining Charge | |
fe.protection.inventory.Steamcraft.runAssist.* # (default: true) INVENTORY Modular Accelerator | |
fe.protection.inventory.Steamcraft.shovelBrass.* # (default: true) INVENTORY Brass Shovel | |
fe.protection.inventory.Steamcraft.shovelGildedGold.* # (default: true) INVENTORY Gilded Iron Shovel | |
fe.protection.inventory.Steamcraft.smashedOre.* # (default: true) INVENTORY Smashed Iron Ore | |
fe.protection.inventory.Steamcraft.spyglass.* # (default: true) INVENTORY Spyglass | |
fe.protection.inventory.Steamcraft.stealthUpgrade.* # (default: true) INVENTORY Acoustic Dampener | |
fe.protection.inventory.Steamcraft.steamAxe.* # (default: true) INVENTORY Steam Saw | |
fe.protection.inventory.Steamcraft.steamDrill.* # (default: true) INVENTORY Steam Drill | |
fe.protection.inventory.Steamcraft.steamShovel.* # (default: true) INVENTORY Steam Shovel | |
fe.protection.inventory.Steamcraft.steamcraftCrafting.* # (default: true) INVENTORY Brass Piston | |
fe.protection.inventory.Steamcraft.steamcraftIngot.* # (default: true) INVENTORY Copper Ingot | |
fe.protection.inventory.Steamcraft.steamcraftNugget.* # (default: true) INVENTORY Copper Nugget | |
fe.protection.inventory.Steamcraft.steamcraftPlate.* # (default: true) INVENTORY Copper Plate | |
fe.protection.inventory.Steamcraft.steamedBeef.* # (default: true) INVENTORY Steamed Beef | |
fe.protection.inventory.Steamcraft.steamedChicken.* # (default: true) INVENTORY Steamed Chicken | |
fe.protection.inventory.Steamcraft.steamedFish.* # (default: true) INVENTORY Steamed Fish | |
fe.protection.inventory.Steamcraft.steamedImphide.* # (default: true) INVENTORY Steamed Imphide | |
fe.protection.inventory.Steamcraft.steamedPorkchop.* # (default: true) INVENTORY Steamed Porkchop | |
fe.protection.inventory.Steamcraft.survivalist.* # (default: true) INVENTORY Survivalist's Toolkit | |
fe.protection.inventory.Steamcraft.swordBrass.* # (default: true) INVENTORY Brass Sword | |
fe.protection.inventory.Steamcraft.swordGildedGold.* # (default: true) INVENTORY Gilded Iron Sword | |
fe.protection.inventory.Steamcraft.thrusters.* # (default: true) INVENTORY Thrusters | |
fe.protection.inventory.Steamcraft.tophat.* # (default: true) INVENTORY Entrepreneur's Top Hat | |
fe.protection.inventory.Steamcraft.tophatNoEmerald.* # (default: true) INVENTORY Top Hat | |
fe.protection.inventory.Steamcraft.uberReinforcedTank.* # (default: true) INVENTORY Heavily Reinforced Exosuit Tank | |
fe.protection.inventory.Steamcraft.wings.* # (default: true) INVENTORY Steam Wings | |
fe.protection.inventory.Steamcraft.wrench.* # (default: true) INVENTORY Pipe Wrench | |
fe.protection.inventory.StevesAddons.duplicator.* # (default: true) INVENTORY Manager Duplicator | |
fe.protection.inventory.StevesAddons.labeler.* # (default: true) INVENTORY Factory Labeler | |
fe.protection.inventory.StevesCarts.CartModule.* # (default: true) INVENTORY Coal Engine | |
fe.protection.inventory.StevesCarts.ModularCart.* # (default: true) INVENTORY Modular cart | |
fe.protection.inventory.StevesCarts.ModuleComponents.* # (default: true) INVENTORY Wooden Wheels | |
fe.protection.inventory.StevesWorkshop.production_table_upgrade.* # (default: true) INVENTORY steves_production:item.blank.name.name | |
fe.protection.inventory.StorageDrawers.upgrade.* # (default: true) INVENTORY item.upgrade.name | |
fe.protection.inventory.StorageDrawers.upgradeLock.* # (default: true) INVENTORY Drawer Key | |
fe.protection.inventory.StorageDrawers.upgradeStatus.* # (default: true) INVENTORY item.upgradeStatus.name | |
fe.protection.inventory.StorageDrawers.upgradeTemplate.* # (default: true) INVENTORY Upgrade Template | |
fe.protection.inventory.StorageDrawers.upgradeVoid.* # (default: true) INVENTORY Void Upgrade | |
fe.protection.inventory.TConstruct.ArrowAmmo.* # (default: true) INVENTORY item.InfiTool.name | |
fe.protection.inventory.TConstruct.BoltAmmo.* # (default: true) INVENTORY item.InfiTool.name | |
fe.protection.inventory.TConstruct.BoltPart.* # (default: true) INVENTORY Wooden Bolt | |
fe.protection.inventory.TConstruct.Boneana.* # (default: true) INVENTORY Broadsword | |
fe.protection.inventory.TConstruct.BowLimbPart.* # (default: true) INVENTORY Wooden Bow Limb | |
fe.protection.inventory.TConstruct.Cast.* # (default: true) INVENTORY Shuriken Cast | |
fe.protection.inventory.TConstruct.Crossbow.* # (default: true) INVENTORY item.InfiTool.name | |
fe.protection.inventory.TConstruct.CrossbowBodyPart.* # (default: true) INVENTORY Wooden Crossbow Body | |
fe.protection.inventory.TConstruct.CrossbowLimbPart.* # (default: true) INVENTORY Wooden Crossbow Limb | |
fe.protection.inventory.TConstruct.GlassArrows.* # (default: true) INVENTORY item.tconstruct.glassArrows.name | |
fe.protection.inventory.TConstruct.Javelin.* # (default: true) INVENTORY item.InfiTool.name | |
fe.protection.inventory.TConstruct.LongBow.* # (default: true) INVENTORY item.InfiTool.name | |
fe.protection.inventory.TConstruct.Pattern.* # (default: true) INVENTORY Shuriken Pattern | |
fe.protection.inventory.TConstruct.ShortBow.* # (default: true) INVENTORY item.InfiTool.name | |
fe.protection.inventory.TConstruct.Shuriken.* # (default: true) INVENTORY item.InfiTool.name | |
fe.protection.inventory.TConstruct.ShurikenPart.* # (default: true) INVENTORY Wooden Shuriken | |
fe.protection.inventory.TConstruct.ThrowingKnife.* # (default: true) INVENTORY item.InfiTool.name | |
fe.protection.inventory.TConstruct.arrowhead.* # (default: true) INVENTORY Wooden Arrowhead | |
fe.protection.inventory.TConstruct.battleaxe.* # (default: true) INVENTORY Battleaxe | |
fe.protection.inventory.TConstruct.battlesign.* # (default: true) INVENTORY Battlesign | |
fe.protection.inventory.TConstruct.binding.* # (default: true) INVENTORY Wooden Binding | |
fe.protection.inventory.TConstruct.blankPattern.* # (default: true) INVENTORY Blank Pattern | |
fe.protection.inventory.TConstruct.bootsWood.* # (default: true) INVENTORY Wooden Boots | |
fe.protection.inventory.TConstruct.bowstring.* # (default: true) INVENTORY Bowstring | |
fe.protection.inventory.TConstruct.broadAxeHead.* # (default: true) INVENTORY Wooden Broad Axe Head | |
fe.protection.inventory.TConstruct.broadsword.* # (default: true) INVENTORY Broadsword | |
fe.protection.inventory.TConstruct.buckets.* # (default: true) INVENTORY Molten Iron Bucket | |
fe.protection.inventory.TConstruct.chestplateWood.* # (default: true) INVENTORY Wooden Chestplate | |
fe.protection.inventory.TConstruct.chisel.* # (default: true) INVENTORY Chisel | |
fe.protection.inventory.TConstruct.chiselHead.* # (default: true) INVENTORY Wooden Chisel Head | |
fe.protection.inventory.TConstruct.cleaver.* # (default: true) INVENTORY Cleaver | |
fe.protection.inventory.TConstruct.creativeModifier.* # (default: true) INVENTORY Creative Tool Modifier | |
fe.protection.inventory.TConstruct.crossbar.* # (default: true) INVENTORY Wooden Crossbar | |
fe.protection.inventory.TConstruct.cutlass.* # (default: true) INVENTORY Cutlass | |
fe.protection.inventory.TConstruct.dagger.* # (default: true) INVENTORY Dagger | |
fe.protection.inventory.TConstruct.diamondApple.* # (default: true) INVENTORY Jeweled Apple | |
fe.protection.inventory.TConstruct.excavator.* # (default: true) INVENTORY Excavator | |
fe.protection.inventory.TConstruct.excavatorHead.* # (default: true) INVENTORY Wooden Excavator Head | |
fe.protection.inventory.TConstruct.fletching.* # (default: true) INVENTORY Feather Fletching | |
fe.protection.inventory.TConstruct.frypan.* # (default: true) INVENTORY Frying Pan | |
fe.protection.inventory.TConstruct.frypanHead.* # (default: true) INVENTORY Wooden Pan | |
fe.protection.inventory.TConstruct.fullGuard.* # (default: true) INVENTORY Wooden Full Guard | |
fe.protection.inventory.TConstruct.gearCast.* # (default: true) INVENTORY Gear Cast | |
fe.protection.inventory.TConstruct.goldHead.* # (default: true) INVENTORY Golden Head | |
fe.protection.inventory.TConstruct.hammer.* # (default: true) INVENTORY Hammer | |
fe.protection.inventory.TConstruct.hammerHead.* # (default: true) INVENTORY Wooden Hammer Head | |
fe.protection.inventory.TConstruct.handGuard.* # (default: true) INVENTORY Wooden Hand Guard | |
fe.protection.inventory.TConstruct.hatchet.* # (default: true) INVENTORY Hatchet | |
fe.protection.inventory.TConstruct.hatchetHead.* # (default: true) INVENTORY Wooden Axe Head | |
fe.protection.inventory.TConstruct.heartCanister.* # (default: true) INVENTORY Empty Canister | |
fe.protection.inventory.TConstruct.heavyPlate.* # (default: true) INVENTORY Wooden Large Plate | |
fe.protection.inventory.TConstruct.helmetWood.* # (default: true) INVENTORY Wooden Helmet | |
fe.protection.inventory.TConstruct.jerky.* # (default: true) INVENTORY Beef Jerky | |
fe.protection.inventory.TConstruct.knapsack.* # (default: true) INVENTORY Knapsack | |
fe.protection.inventory.TConstruct.knifeBlade.* # (default: true) INVENTORY Wooden Knife Blade | |
fe.protection.inventory.TConstruct.largeSwordBlade.* # (default: true) INVENTORY Wooden Large Sword Blade | |
fe.protection.inventory.TConstruct.leggingsWood.* # (default: true) INVENTORY Wooden Leggings | |
fe.protection.inventory.TConstruct.longsword.* # (default: true) INVENTORY Longsword | |
fe.protection.inventory.TConstruct.lumberaxe.* # (default: true) INVENTORY Lumber Axe | |
fe.protection.inventory.TConstruct.manualBook.* # (default: true) INVENTORY Materials and You: Volume 1 | |
fe.protection.inventory.TConstruct.materials.* # (default: true) INVENTORY Paper Stack | |
fe.protection.inventory.TConstruct.mattock.* # (default: true) INVENTORY Mattock | |
fe.protection.inventory.TConstruct.metalPattern.* # (default: true) INVENTORY Ingot Cast | |
fe.protection.inventory.TConstruct.oreBerries.* # (default: true) INVENTORY Iron Oreberry | |
fe.protection.inventory.TConstruct.pickaxe.* # (default: true) INVENTORY Pickaxe | |
fe.protection.inventory.TConstruct.pickaxeHead.* # (default: true) INVENTORY Wooden Pickaxe Head | |
fe.protection.inventory.TConstruct.potionLauncher.* # (default: true) INVENTORY Potion Launcher | |
fe.protection.inventory.TConstruct.rapier.* # (default: true) INVENTORY Rapier | |
fe.protection.inventory.TConstruct.scythe.* # (default: true) INVENTORY Scythe | |
fe.protection.inventory.TConstruct.scytheBlade.* # (default: true) INVENTORY Wooden Scythe Head | |
fe.protection.inventory.TConstruct.shovel.* # (default: true) INVENTORY Shovel | |
fe.protection.inventory.TConstruct.shovelHead.* # (default: true) INVENTORY Wooden Shovel Head | |
fe.protection.inventory.TConstruct.signHead.* # (default: true) INVENTORY Wooden Sign Head | |
fe.protection.inventory.TConstruct.strangeFood.* # (default: true) INVENTORY Gelatinous Slime | |
fe.protection.inventory.TConstruct.swordBlade.* # (default: true) INVENTORY Wooden Sword Blade | |
fe.protection.inventory.TConstruct.titleIcon.* # (default: true) INVENTORY Spawn Blue Slime | |
fe.protection.inventory.TConstruct.toolRod.* # (default: true) INVENTORY Wooden Tool Rod | |
fe.protection.inventory.TConstruct.toolShard.* # (default: true) INVENTORY Wooden Shard | |
fe.protection.inventory.TConstruct.toughBinding.* # (default: true) INVENTORY Wooden Tough Binding | |
fe.protection.inventory.TConstruct.toughRod.* # (default: true) INVENTORY Wooden Tough Rod | |
fe.protection.inventory.TConstruct.travelBelt.* # (default: true) INVENTORY Traveller's Belt | |
fe.protection.inventory.TConstruct.travelBoots.* # (default: true) INVENTORY Traveller's Boots | |
fe.protection.inventory.TConstruct.travelGlove.* # (default: true) INVENTORY Traveller's Gloves | |
fe.protection.inventory.TConstruct.travelGoggles.* # (default: true) INVENTORY Traveller's Goggles | |
fe.protection.inventory.TConstruct.travelVest.* # (default: true) INVENTORY Traveller's Vest | |
fe.protection.inventory.TConstruct.travelWings.* # (default: true) INVENTORY Traveller's Wings | |
fe.protection.inventory.TConstruct.wideGuard.* # (default: true) INVENTORY Wooden Wide Guard | |
fe.protection.inventory.TConstruct.woodPattern.* # (default: true) INVENTORY item.tconstruct.Pattern.ingot.name | |
fe.protection.inventory.TMechworks.LengthWire.* # (default: true) INVENTORY Length of Wire | |
fe.protection.inventory.TMechworks.SpoolWire.* # (default: true) INVENTORY Spool of Wire | |
fe.protection.inventory.Thaumcraft.ArcaneDoorKey.* # (default: true) INVENTORY Iron Arcane Key | |
fe.protection.inventory.Thaumcraft.BlockJarFilledItem.* # (default: true) INVENTORY Jar of Essentia | |
fe.protection.inventory.Thaumcraft.BlockJarNodeItem.* # (default: true) INVENTORY Node in a Jar | |
fe.protection.inventory.Thaumcraft.BootsTraveller.* # (default: true) INVENTORY Boots of the Traveler | |
fe.protection.inventory.Thaumcraft.FocusExcavation.* # (default: true) INVENTORY Wand Focus: Excavation | |
fe.protection.inventory.Thaumcraft.FocusFire.* # (default: true) INVENTORY Wand Focus: Fire | |
fe.protection.inventory.Thaumcraft.FocusFrost.* # (default: true) INVENTORY Wand Focus: Frost | |
fe.protection.inventory.Thaumcraft.FocusHellbat.* # (default: true) INVENTORY Wand Focus: Nine Hells | |
fe.protection.inventory.Thaumcraft.FocusPech.* # (default: true) INVENTORY Wand Focus: Pech's Curse | |
fe.protection.inventory.Thaumcraft.FocusPortableHole.* # (default: true) INVENTORY Wand Focus: Portable Hole | |
fe.protection.inventory.Thaumcraft.FocusPouch.* # (default: true) INVENTORY Focus Pouch | |
fe.protection.inventory.Thaumcraft.FocusPrimal.* # (default: true) INVENTORY Wand Focus: Primal | |
fe.protection.inventory.Thaumcraft.FocusShock.* # (default: true) INVENTORY Wand Focus: Shock | |
fe.protection.inventory.Thaumcraft.FocusTrade.* # (default: true) INVENTORY Wand Focus: Equal Trade | |
fe.protection.inventory.Thaumcraft.FocusWarding.* # (default: true) INVENTORY Wand Focus: Warding | |
fe.protection.inventory.Thaumcraft.GolemBell.* # (default: true) INVENTORY Golemancer's Bell | |
fe.protection.inventory.Thaumcraft.HandMirror.* # (default: true) INVENTORY Magic Hand Mirror | |
fe.protection.inventory.Thaumcraft.HoverHarness.* # (default: true) INVENTORY Thaumostatic Harness | |
fe.protection.inventory.Thaumcraft.ItemAmuletRunic.* # (default: true) INVENTORY Amulet of Runic Shielding | |
fe.protection.inventory.Thaumcraft.ItemAmuletVis.* # (default: true) INVENTORY Vis Stone | |
fe.protection.inventory.Thaumcraft.ItemArcaneDoor.* # (default: true) INVENTORY Arcane Door | |
fe.protection.inventory.Thaumcraft.ItemAxeElemental.* # (default: true) INVENTORY Axe of the Stream | |
fe.protection.inventory.Thaumcraft.ItemAxeThaumium.* # (default: true) INVENTORY Thaumium Axe | |
fe.protection.inventory.Thaumcraft.ItemAxeVoid.* # (default: true) INVENTORY Void Axe | |
fe.protection.inventory.Thaumcraft.ItemBathSalts.* # (default: true) INVENTORY Purifying Bath Salts | |
fe.protection.inventory.Thaumcraft.ItemBaubleBlanks.* # (default: true) INVENTORY Mundane Amulet | |
fe.protection.inventory.Thaumcraft.ItemBootsCultist.* # (default: true) INVENTORY Crimson Cult Boots | |
fe.protection.inventory.Thaumcraft.ItemBootsRobe.* # (default: true) INVENTORY Thaumaturge's Boots | |
fe.protection.inventory.Thaumcraft.ItemBootsThaumium.* # (default: true) INVENTORY Thaumium Boots | |
fe.protection.inventory.Thaumcraft.ItemBootsVoid.* # (default: true) INVENTORY Void Boots | |
fe.protection.inventory.Thaumcraft.ItemBottleTaint.* # (default: true) INVENTORY Bottled Taint | |
fe.protection.inventory.Thaumcraft.ItemBowBone.* # (default: true) INVENTORY Bow of Bone | |
fe.protection.inventory.Thaumcraft.ItemBucketDeath.* # (default: true) INVENTORY Bucket of Liquid Death | |
fe.protection.inventory.Thaumcraft.ItemBucketPure.* # (default: true) INVENTORY Bucket of Purifying Fluid | |
fe.protection.inventory.Thaumcraft.ItemChestplateCultistLeaderPlate.* # (default: true) INVENTORY Crimson Praetor Chestplate | |
fe.protection.inventory.Thaumcraft.ItemChestplateCultistPlate.* # (default: true) INVENTORY Crimson Cult Chestplate | |
fe.protection.inventory.Thaumcraft.ItemChestplateCultistRobe.* # (default: true) INVENTORY Crimson Cult Robe | |
fe.protection.inventory.Thaumcraft.ItemChestplateFortress.* # (default: true) INVENTORY Thaumium Fortress Cuirass | |
fe.protection.inventory.Thaumcraft.ItemChestplateRobe.* # (default: true) INVENTORY Thaumaturge's Robe | |
fe.protection.inventory.Thaumcraft.ItemChestplateThaumium.* # (default: true) INVENTORY Thaumium Chestplate | |
fe.protection.inventory.Thaumcraft.ItemChestplateVoid.* # (default: true) INVENTORY Void Chestplate | |
fe.protection.inventory.Thaumcraft.ItemChestplateVoidFortress.* # (default: true) INVENTORY Void Thaumaturge Robe | |
fe.protection.inventory.Thaumcraft.ItemCompassStone.* # (default: true) INVENTORY Sinister Lodestone | |
fe.protection.inventory.Thaumcraft.ItemCrystalEssence.* # (default: true) INVENTORY Crystallized Essence | |
fe.protection.inventory.Thaumcraft.ItemEldritchObject.* # (default: true) INVENTORY Eldritch Eye | |
fe.protection.inventory.Thaumcraft.ItemEssence.* # (default: true) INVENTORY Glass Phial | |
fe.protection.inventory.Thaumcraft.ItemGirdleHover.* # (default: true) INVENTORY Thaumostatic Girdle | |
fe.protection.inventory.Thaumcraft.ItemGirdleRunic.* # (default: true) INVENTORY Girdle of Runic Shielding | |
fe.protection.inventory.Thaumcraft.ItemGoggles.* # (default: true) INVENTORY Goggles of Revealing | |
fe.protection.inventory.Thaumcraft.ItemGolemCore.* # (default: true) INVENTORY Golem Animation Core | |
fe.protection.inventory.Thaumcraft.ItemGolemDecoration.* # (default: true) INVENTORY Accessory: Top Hat | |
fe.protection.inventory.Thaumcraft.ItemGolemPlacer.* # (default: true) INVENTORY Straw Golem | |
fe.protection.inventory.Thaumcraft.ItemGolemUpgrade.* # (default: true) INVENTORY Golem Upgrade: Air | |
fe.protection.inventory.Thaumcraft.ItemHelmetCultistLeaderPlate.* # (default: true) INVENTORY Crimson Praetor Helm | |
fe.protection.inventory.Thaumcraft.ItemHelmetCultistPlate.* # (default: true) INVENTORY Crimson Cult Helm | |
fe.protection.inventory.Thaumcraft.ItemHelmetCultistRobe.* # (default: true) INVENTORY Crimson Cult Hood | |
fe.protection.inventory.Thaumcraft.ItemHelmetFortress.* # (default: true) INVENTORY Thaumium Fortress Helm | |
fe.protection.inventory.Thaumcraft.ItemHelmetThaumium.* # (default: true) INVENTORY Thaumium Helm | |
fe.protection.inventory.Thaumcraft.ItemHelmetVoid.* # (default: true) INVENTORY Void Helm | |
fe.protection.inventory.Thaumcraft.ItemHelmetVoidFortress.* # (default: true) INVENTORY Void Thaumaturge Hood | |
fe.protection.inventory.Thaumcraft.ItemHoeElemental.* # (default: true) INVENTORY Hoe of Growth | |
fe.protection.inventory.Thaumcraft.ItemHoeThaumium.* # (default: true) INVENTORY Thaumium Hoe | |
fe.protection.inventory.Thaumcraft.ItemHoeVoid.* # (default: true) INVENTORY Void Hoe | |
fe.protection.inventory.Thaumcraft.ItemInkwell.* # (default: true) INVENTORY Scribing Tools | |
fe.protection.inventory.Thaumcraft.ItemLeggingsCultistLeaderPlate.* # (default: true) INVENTORY Crimson Praetor Greaves | |
fe.protection.inventory.Thaumcraft.ItemLeggingsCultistPlate.* # (default: true) INVENTORY Crimson Cult Greaves | |
fe.protection.inventory.Thaumcraft.ItemLeggingsCultistRobe.* # (default: true) INVENTORY Crimson Cult Leggings | |
fe.protection.inventory.Thaumcraft.ItemLeggingsFortress.* # (default: true) INVENTORY Thaumium Fortress Thigh Guards | |
fe.protection.inventory.Thaumcraft.ItemLeggingsRobe.* # (default: true) INVENTORY Thaumaturge's Leggings | |
fe.protection.inventory.Thaumcraft.ItemLeggingsThaumium.* # (default: true) INVENTORY Thaumium Leggings | |
fe.protection.inventory.Thaumcraft.ItemLeggingsVoid.* # (default: true) INVENTORY Void Leggings | |
fe.protection.inventory.Thaumcraft.ItemLeggingsVoidFortress.* # (default: true) INVENTORY Void Thaumaturge Leggings | |
fe.protection.inventory.Thaumcraft.ItemLootBag.* # (default: true) INVENTORY Common Treasure | |
fe.protection.inventory.Thaumcraft.ItemManaBean.* # (default: true) INVENTORY Mana Bean | |
fe.protection.inventory.Thaumcraft.ItemNugget.* # (default: true) INVENTORY Iron Nugget | |
fe.protection.inventory.Thaumcraft.ItemNuggetBeef.* # (default: true) INVENTORY Beef Nugget | |
fe.protection.inventory.Thaumcraft.ItemNuggetChicken.* # (default: true) INVENTORY Chicken Nugget | |
fe.protection.inventory.Thaumcraft.ItemNuggetFish.* # (default: true) INVENTORY Fish Nugget | |
fe.protection.inventory.Thaumcraft.ItemNuggetPork.* # (default: true) INVENTORY Pork Nugget | |
fe.protection.inventory.Thaumcraft.ItemPickThaumium.* # (default: true) INVENTORY Thaumium Pickaxe | |
fe.protection.inventory.Thaumcraft.ItemPickVoid.* # (default: true) INVENTORY Void Pickaxe | |
fe.protection.inventory.Thaumcraft.ItemPickaxeElemental.* # (default: true) INVENTORY Pickaxe of the Core | |
fe.protection.inventory.Thaumcraft.ItemPrimalCrusher.* # (default: true) INVENTORY Primal Crusher | |
fe.protection.inventory.Thaumcraft.ItemResearchNotes.* # (default: true) INVENTORY Research Notes | |
fe.protection.inventory.Thaumcraft.ItemResonator.* # (default: true) INVENTORY Essentia Resonator | |
fe.protection.inventory.Thaumcraft.ItemResource.* # (default: true) INVENTORY Alumentum | |
fe.protection.inventory.Thaumcraft.ItemRingRunic.* # (default: true) INVENTORY Ring of Protection | |
fe.protection.inventory.Thaumcraft.ItemSanityChecker.* # (default: true) INVENTORY Sanity Checker | |
fe.protection.inventory.Thaumcraft.ItemSanitySoap.* # (default: true) INVENTORY Sanitizing Soap | |
fe.protection.inventory.Thaumcraft.ItemShard.* # (default: true) INVENTORY Air Shard | |
fe.protection.inventory.Thaumcraft.ItemShovelElemental.* # (default: true) INVENTORY Shovel of the Earthmover | |
fe.protection.inventory.Thaumcraft.ItemShovelThaumium.* # (default: true) INVENTORY Thaumium Shovel | |
fe.protection.inventory.Thaumcraft.ItemShovelVoid.* # (default: true) INVENTORY Void Shovel | |
fe.protection.inventory.Thaumcraft.ItemSpawnerEgg.* # (default: true) INVENTORY Spawn Angry Zombie | |
fe.protection.inventory.Thaumcraft.ItemSwordCrimson.* # (default: true) INVENTORY Crimson Blade | |
fe.protection.inventory.Thaumcraft.ItemSwordElemental.* # (default: true) INVENTORY Sword of the Zephyr | |
fe.protection.inventory.Thaumcraft.ItemSwordThaumium.* # (default: true) INVENTORY Thaumium Sword | |
fe.protection.inventory.Thaumcraft.ItemSwordVoid.* # (default: true) INVENTORY Void Sword | |
fe.protection.inventory.Thaumcraft.ItemThaumometer.* # (default: true) INVENTORY Thaumometer | |
fe.protection.inventory.Thaumcraft.ItemThaumonomicon.* # (default: true) INVENTORY Thaumonomicon | |
fe.protection.inventory.Thaumcraft.ItemWispEssence.* # (default: true) INVENTORY Ethereal Essence | |
fe.protection.inventory.Thaumcraft.ItemZombieBrain.* # (default: true) INVENTORY Zombie Brain | |
fe.protection.inventory.Thaumcraft.PrimalArrow.* # (default: true) INVENTORY Air Arrow | |
fe.protection.inventory.Thaumcraft.TripleMeatTreat.* # (default: true) INVENTORY Triple Meat Treat | |
fe.protection.inventory.Thaumcraft.TrunkSpawner.* # (default: true) INVENTORY Traveling Trunk | |
fe.protection.inventory.Thaumcraft.WandCap.* # (default: true) INVENTORY Iron Cap | |
fe.protection.inventory.Thaumcraft.WandCasting.* # (default: true) INVENTORY Iron Capped Wooden Wand | |
fe.protection.inventory.Thaumcraft.WandRod.* # (default: true) INVENTORY Greatwood Rod | |
fe.protection.inventory.ThermalDynamics.cover.* # (default: true) INVENTORY Cover | |
fe.protection.inventory.ThermalDynamics.filter.* # (default: true) INVENTORY Filter | |
fe.protection.inventory.ThermalDynamics.retriever.* # (default: true) INVENTORY Retriever | |
fe.protection.inventory.ThermalDynamics.servo.* # (default: true) INVENTORY Servo | |
fe.protection.inventory.ThermalExpansion.augment.* # (default: true) INVENTORY Augment: Integrated Servo Mechanism | |
fe.protection.inventory.ThermalExpansion.capacitor.* # (default: true) INVENTORY Creative Flux Capacitor | |
fe.protection.inventory.ThermalExpansion.diagram.* # (default: true) INVENTORY Schematic | |
fe.protection.inventory.ThermalExpansion.florb.* # (default: true) INVENTORY Florb (Empty§r) | |
fe.protection.inventory.ThermalExpansion.igniter.* # (default: true) INVENTORY Flux Igniter | |
fe.protection.inventory.ThermalExpansion.material.* # (default: true) INVENTORY Pneumatic Servo | |
fe.protection.inventory.ThermalExpansion.meter.* # (default: true) INVENTORY Multimeter | |
fe.protection.inventory.ThermalExpansion.satchel.* # (default: true) INVENTORY Creative Satchel | |
fe.protection.inventory.ThermalExpansion.tool.battleWrenchInvar.* # (default: true) INVENTORY BattleWrench | |
fe.protection.inventory.ThermalExpansion.wrench.* # (default: true) INVENTORY Crescent Hammer | |
fe.protection.inventory.ThermalFoundation.armor.bootsBronze.* # (default: true) INVENTORY Tinker's Alloy Boots | |
fe.protection.inventory.ThermalFoundation.armor.bootsCopper.* # (default: true) INVENTORY Copper Boots | |
fe.protection.inventory.ThermalFoundation.armor.bootsElectrum.* # (default: true) INVENTORY Electrum Boots | |
fe.protection.inventory.ThermalFoundation.armor.bootsInvar.* # (default: true) INVENTORY Invar Boots | |
fe.protection.inventory.ThermalFoundation.armor.bootsLead.* # (default: true) INVENTORY Lead Boots | |
fe.protection.inventory.ThermalFoundation.armor.bootsNickel.* # (default: true) INVENTORY Ferrous Boots | |
fe.protection.inventory.ThermalFoundation.armor.bootsPlatinum.* # (default: true) INVENTORY Shiny Boots | |
fe.protection.inventory.ThermalFoundation.armor.bootsSilver.* # (default: true) INVENTORY Silver Boots | |
fe.protection.inventory.ThermalFoundation.armor.bootsTin.* # (default: true) INVENTORY Tin Boots | |
fe.protection.inventory.ThermalFoundation.armor.helmetBronze.* # (default: true) INVENTORY Tinker's Alloy Helmet | |
fe.protection.inventory.ThermalFoundation.armor.helmetCopper.* # (default: true) INVENTORY Copper Helmet | |
fe.protection.inventory.ThermalFoundation.armor.helmetElectrum.* # (default: true) INVENTORY Electrum Helmet | |
fe.protection.inventory.ThermalFoundation.armor.helmetInvar.* # (default: true) INVENTORY Invar Helmet | |
fe.protection.inventory.ThermalFoundation.armor.helmetLead.* # (default: true) INVENTORY Lead Helmet | |
fe.protection.inventory.ThermalFoundation.armor.helmetNickel.* # (default: true) INVENTORY Ferrous Helmet | |
fe.protection.inventory.ThermalFoundation.armor.helmetPlatinum.* # (default: true) INVENTORY Shiny Helmet | |
fe.protection.inventory.ThermalFoundation.armor.helmetSilver.* # (default: true) INVENTORY Silver Helmet | |
fe.protection.inventory.ThermalFoundation.armor.helmetTin.* # (default: true) INVENTORY Tin Helmet | |
fe.protection.inventory.ThermalFoundation.armor.legsBronze.* # (default: true) INVENTORY Tinker's Alloy Leggings | |
fe.protection.inventory.ThermalFoundation.armor.legsCopper.* # (default: true) INVENTORY Copper Leggings | |
fe.protection.inventory.ThermalFoundation.armor.legsElectrum.* # (default: true) INVENTORY Electrum Leggings | |
fe.protection.inventory.ThermalFoundation.armor.legsInvar.* # (default: true) INVENTORY Invar Leggings | |
fe.protection.inventory.ThermalFoundation.armor.legsLead.* # (default: true) INVENTORY Lead Leggings | |
fe.protection.inventory.ThermalFoundation.armor.legsNickel.* # (default: true) INVENTORY Ferrous Leggings | |
fe.protection.inventory.ThermalFoundation.armor.legsPlatinum.* # (default: true) INVENTORY Shiny Leggings | |
fe.protection.inventory.ThermalFoundation.armor.legsSilver.* # (default: true) INVENTORY Silver Leggings | |
fe.protection.inventory.ThermalFoundation.armor.legsTin.* # (default: true) INVENTORY Tin Leggings | |
fe.protection.inventory.ThermalFoundation.armor.plateBronze.* # (default: true) INVENTORY Tinker's Alloy Chestplate | |
fe.protection.inventory.ThermalFoundation.armor.plateCopper.* # (default: true) INVENTORY Copper Chestplate | |
fe.protection.inventory.ThermalFoundation.armor.plateElectrum.* # (default: true) INVENTORY Electrum Chestplate | |
fe.protection.inventory.ThermalFoundation.armor.plateInvar.* # (default: true) INVENTORY Invar Chestplate | |
fe.protection.inventory.ThermalFoundation.armor.plateLead.* # (default: true) INVENTORY Lead Chestplate | |
fe.protection.inventory.ThermalFoundation.armor.plateNickel.* # (default: true) INVENTORY Ferrous Chestplate | |
fe.protection.inventory.ThermalFoundation.armor.platePlatinum.* # (default: true) INVENTORY Shiny Chestplate | |
fe.protection.inventory.ThermalFoundation.armor.plateSilver.* # (default: true) INVENTORY Silver Chestplate | |
fe.protection.inventory.ThermalFoundation.armor.plateTin.* # (default: true) INVENTORY Tin Chestplate | |
fe.protection.inventory.ThermalFoundation.bucket.* # (default: true) INVENTORY Destabilized Redstone Bucket | |
fe.protection.inventory.ThermalFoundation.lexicon.* # (default: true) INVENTORY Forge Lexicon | |
fe.protection.inventory.ThermalFoundation.material.* # (default: true) INVENTORY Pulverized Iron | |
fe.protection.inventory.ThermalFoundation.tool.axeBronze.* # (default: true) INVENTORY Bronze Axe | |
fe.protection.inventory.ThermalFoundation.tool.axeCopper.* # (default: true) INVENTORY Copper Axe | |
fe.protection.inventory.ThermalFoundation.tool.axeElectrum.* # (default: true) INVENTORY Electrum Axe | |
fe.protection.inventory.ThermalFoundation.tool.axeInvar.* # (default: true) INVENTORY Invar Axe | |
fe.protection.inventory.ThermalFoundation.tool.axeLead.* # (default: true) INVENTORY Lead Axe | |
fe.protection.inventory.ThermalFoundation.tool.axeNickel.* # (default: true) INVENTORY Ferrous Axe | |
fe.protection.inventory.ThermalFoundation.tool.axePlatinum.* # (default: true) INVENTORY Shiny Axe | |
fe.protection.inventory.ThermalFoundation.tool.axeSilver.* # (default: true) INVENTORY Silver Axe | |
fe.protection.inventory.ThermalFoundation.tool.axeTin.* # (default: true) INVENTORY Tin Axe | |
fe.protection.inventory.ThermalFoundation.tool.bowBronze.* # (default: true) INVENTORY Bronze Reinforced Bow | |
fe.protection.inventory.ThermalFoundation.tool.bowCopper.* # (default: true) INVENTORY Copper Reinforced Bow | |
fe.protection.inventory.ThermalFoundation.tool.bowElectrum.* # (default: true) INVENTORY Electrum Reinforced Bow | |
fe.protection.inventory.ThermalFoundation.tool.bowInvar.* # (default: true) INVENTORY Invar Reinforced Bow | |
fe.protection.inventory.ThermalFoundation.tool.bowLead.* # (default: true) INVENTORY Lead Reinforced Bow | |
fe.protection.inventory.ThermalFoundation.tool.bowNickel.* # (default: true) INVENTORY Ferrous Reinforced Bow | |
fe.protection.inventory.ThermalFoundation.tool.bowPlatinum.* # (default: true) INVENTORY Shiny Reinforced Bow | |
fe.protection.inventory.ThermalFoundation.tool.bowSilver.* # (default: true) INVENTORY Silver Reinforced Bow | |
fe.protection.inventory.ThermalFoundation.tool.bowTin.* # (default: true) INVENTORY Tin Reinforced Bow | |
fe.protection.inventory.ThermalFoundation.tool.fishingRodBronze.* # (default: true) INVENTORY Bronze Fishing Rod | |
fe.protection.inventory.ThermalFoundation.tool.fishingRodCopper.* # (default: true) INVENTORY Copper Fishing Rod | |
fe.protection.inventory.ThermalFoundation.tool.fishingRodElectrum.* # (default: true) INVENTORY Electrum Fishing Rod | |
fe.protection.inventory.ThermalFoundation.tool.fishingRodInvar.* # (default: true) INVENTORY Invar Fishing Rod | |
fe.protection.inventory.ThermalFoundation.tool.fishingRodLead.* # (default: true) INVENTORY Lead Fishing Rod | |
fe.protection.inventory.ThermalFoundation.tool.fishingRodNickel.* # (default: true) INVENTORY Ferrous Fishing Rod | |
fe.protection.inventory.ThermalFoundation.tool.fishingRodPlatinum.* # (default: true) INVENTORY Shiny Fishing Rod | |
fe.protection.inventory.ThermalFoundation.tool.fishingRodSilver.* # (default: true) INVENTORY Silver Fishing Rod | |
fe.protection.inventory.ThermalFoundation.tool.fishingRodTin.* # (default: true) INVENTORY Tin Fishing Rod | |
fe.protection.inventory.ThermalFoundation.tool.hoeBronze.* # (default: true) INVENTORY Bronze Hoe | |
fe.protection.inventory.ThermalFoundation.tool.hoeCopper.* # (default: true) INVENTORY Copper Hoe | |
fe.protection.inventory.ThermalFoundation.tool.hoeElectrum.* # (default: true) INVENTORY Electrum Hoe | |
fe.protection.inventory.ThermalFoundation.tool.hoeInvar.* # (default: true) INVENTORY Invar Hoe | |
fe.protection.inventory.ThermalFoundation.tool.hoeLead.* # (default: true) INVENTORY Lead Hoe | |
fe.protection.inventory.ThermalFoundation.tool.hoeNickel.* # (default: true) INVENTORY Ferrous Hoe | |
fe.protection.inventory.ThermalFoundation.tool.hoePlatinum.* # (default: true) INVENTORY Shiny Hoe | |
fe.protection.inventory.ThermalFoundation.tool.hoeSilver.* # (default: true) INVENTORY Silver Hoe | |
fe.protection.inventory.ThermalFoundation.tool.hoeTin.* # (default: true) INVENTORY Tin Hoe | |
fe.protection.inventory.ThermalFoundation.tool.pickaxeBronze.* # (default: true) INVENTORY Bronze Pickaxe | |
fe.protection.inventory.ThermalFoundation.tool.pickaxeCopper.* # (default: true) INVENTORY Copper Pickaxe | |
fe.protection.inventory.ThermalFoundation.tool.pickaxeElectrum.* # (default: true) INVENTORY Electrum Pickaxe | |
fe.protection.inventory.ThermalFoundation.tool.pickaxeInvar.* # (default: true) INVENTORY Invar Pickaxe | |
fe.protection.inventory.ThermalFoundation.tool.pickaxeLead.* # (default: true) INVENTORY Lead Pickaxe | |
fe.protection.inventory.ThermalFoundation.tool.pickaxeNickel.* # (default: true) INVENTORY Ferrous Pickaxe | |
fe.protection.inventory.ThermalFoundation.tool.pickaxePlatinum.* # (default: true) INVENTORY Shiny Pickaxe | |
fe.protection.inventory.ThermalFoundation.tool.pickaxeSilver.* # (default: true) INVENTORY Silver Pickaxe | |
fe.protection.inventory.ThermalFoundation.tool.pickaxeTin.* # (default: true) INVENTORY Tin Pickaxe | |
fe.protection.inventory.ThermalFoundation.tool.shearsBronze.* # (default: true) INVENTORY Bronze Shears | |
fe.protection.inventory.ThermalFoundation.tool.shearsCopper.* # (default: true) INVENTORY Copper Shears | |
fe.protection.inventory.ThermalFoundation.tool.shearsElectrum.* # (default: true) INVENTORY Electrum Shears | |
fe.protection.inventory.ThermalFoundation.tool.shearsInvar.* # (default: true) INVENTORY Invar Shears | |
fe.protection.inventory.ThermalFoundation.tool.shearsLead.* # (default: true) INVENTORY Lead Shears | |
fe.protection.inventory.ThermalFoundation.tool.shearsNickel.* # (default: true) INVENTORY Ferrous Shears | |
fe.protection.inventory.ThermalFoundation.tool.shearsPlatinum.* # (default: true) INVENTORY Shiny Shears | |
fe.protection.inventory.ThermalFoundation.tool.shearsSilver.* # (default: true) INVENTORY Silver Shears | |
fe.protection.inventory.ThermalFoundation.tool.shearsTin.* # (default: true) INVENTORY Tin Shears | |
fe.protection.inventory.ThermalFoundation.tool.shovelBronze.* # (default: true) INVENTORY Bronze Shovel | |
fe.protection.inventory.ThermalFoundation.tool.shovelCopper.* # (default: true) INVENTORY Copper Shovel | |
fe.protection.inventory.ThermalFoundation.tool.shovelElectrum.* # (default: true) INVENTORY Electrum Shovel | |
fe.protection.inventory.ThermalFoundation.tool.shovelInvar.* # (default: true) INVENTORY Invar Shovel | |
fe.protection.inventory.ThermalFoundation.tool.shovelLead.* # (default: true) INVENTORY Lead Shovel | |
fe.protection.inventory.ThermalFoundation.tool.shovelNickel.* # (default: true) INVENTORY Ferrous Shovel | |
fe.protection.inventory.ThermalFoundation.tool.shovelPlatinum.* # (default: true) INVENTORY Shiny Shovel | |
fe.protection.inventory.ThermalFoundation.tool.shovelSilver.* # (default: true) INVENTORY Silver Shovel | |
fe.protection.inventory.ThermalFoundation.tool.shovelTin.* # (default: true) INVENTORY Tin Shovel | |
fe.protection.inventory.ThermalFoundation.tool.sickleBronze.* # (default: true) INVENTORY Bronze Sickle | |
fe.protection.inventory.ThermalFoundation.tool.sickleCopper.* # (default: true) INVENTORY Copper Sickle | |
fe.protection.inventory.ThermalFoundation.tool.sickleElectrum.* # (default: true) INVENTORY Electrum Sickle | |
fe.protection.inventory.ThermalFoundation.tool.sickleInvar.* # (default: true) INVENTORY Invar Sickle | |
fe.protection.inventory.ThermalFoundation.tool.sickleLead.* # (default: true) INVENTORY Lead Sickle | |
fe.protection.inventory.ThermalFoundation.tool.sickleNickel.* # (default: true) INVENTORY Ferrous Sickle | |
fe.protection.inventory.ThermalFoundation.tool.sicklePlatinum.* # (default: true) INVENTORY Shiny Sickle | |
fe.protection.inventory.ThermalFoundation.tool.sickleSilver.* # (default: true) INVENTORY Silver Sickle | |
fe.protection.inventory.ThermalFoundation.tool.sickleTin.* # (default: true) INVENTORY Tin Sickle | |
fe.protection.inventory.ThermalFoundation.tool.swordBronze.* # (default: true) INVENTORY Bronze Sword | |
fe.protection.inventory.ThermalFoundation.tool.swordCopper.* # (default: true) INVENTORY Copper Sword | |
fe.protection.inventory.ThermalFoundation.tool.swordElectrum.* # (default: true) INVENTORY Electrum Sword | |
fe.protection.inventory.ThermalFoundation.tool.swordInvar.* # (default: true) INVENTORY Invar Sword | |
fe.protection.inventory.ThermalFoundation.tool.swordLead.* # (default: true) INVENTORY Lead Sword | |
fe.protection.inventory.ThermalFoundation.tool.swordNickel.* # (default: true) INVENTORY Ferrous Sword | |
fe.protection.inventory.ThermalFoundation.tool.swordPlatinum.* # (default: true) INVENTORY Shiny Sword | |
fe.protection.inventory.ThermalFoundation.tool.swordSilver.* # (default: true) INVENTORY Silver Sword | |
fe.protection.inventory.ThermalFoundation.tool.swordTin.* # (default: true) INVENTORY Tin Sword | |
fe.protection.inventory.ThermalSmeltery.buckets.* # (default: true) INVENTORY Molten Energetic Alloy Bucket | |
fe.protection.inventory.ThermalSmeltery.misc.* # (default: true) INVENTORY Null Voiding Touch | |
fe.protection.inventory.ThermalSmeltery.misc.potatoMashed.* # (default: true) INVENTORY Mashed Potato | |
fe.protection.inventory.ThermalSmeltery.misc.potatoWedge.* # (default: true) INVENTORY Potato Shard | |
fe.protection.inventory.Torched.TorchFirework.* # (default: true) INVENTORY Rocket Propelled Torch | |
fe.protection.inventory.Torched.TorchGun.* # (default: true) INVENTORY Torch Gun | |
fe.protection.inventory.Torched.TorchLaungher.* # (default: true) INVENTORY RPT Launcher | |
fe.protection.inventory.UsefulFood.AppleCake.* # (default: true) INVENTORY Apple Cake | |
fe.protection.inventory.UsefulFood.AppleIceCream.* # (default: true) INVENTORY Apple Ice Cream | |
fe.protection.inventory.UsefulFood.AppleJam.* # (default: true) INVENTORY Apple Jam | |
fe.protection.inventory.UsefulFood.AppleJamBiscuit.* # (default: true) INVENTORY Apple Jam Biscuit | |
fe.protection.inventory.UsefulFood.AppleJamPancake.* # (default: true) INVENTORY Apple Jam Pancake | |
fe.protection.inventory.UsefulFood.AppleJamToast.* # (default: true) INVENTORY Apple Jam Toast | |
fe.protection.inventory.UsefulFood.AppleJelly.* # (default: true) INVENTORY Apple Jelly | |
fe.protection.inventory.UsefulFood.AppleJuice.* # (default: true) INVENTORY Apple Juice | |
fe.protection.inventory.UsefulFood.Biscuit.* # (default: true) INVENTORY Biscuit | |
fe.protection.inventory.UsefulFood.BreadSlice.* # (default: true) INVENTORY Bread Slice | |
fe.protection.inventory.UsefulFood.CactusJuice.* # (default: true) INVENTORY Cactus Juice | |
fe.protection.inventory.UsefulFood.Caramel.* # (default: true) INVENTORY Caramel | |
fe.protection.inventory.UsefulFood.CaramelApple.* # (default: true) INVENTORY Caramel Apple | |
fe.protection.inventory.UsefulFood.CaramelBiscuit.* # (default: true) INVENTORY Caramel Biscuit | |
fe.protection.inventory.UsefulFood.CaramelCake.* # (default: true) INVENTORY Caramel Cake | |
fe.protection.inventory.UsefulFood.CaramelIceCream.* # (default: true) INVENTORY Caramel Ice Cream | |
fe.protection.inventory.UsefulFood.CaramelPancake.* # (default: true) INVENTORY Caramel Pancake | |
fe.protection.inventory.UsefulFood.CaramelToast.* # (default: true) INVENTORY Caramel Toast | |
fe.protection.inventory.UsefulFood.CarrotJuice.* # (default: true) INVENTORY Carrot Juice | |
fe.protection.inventory.UsefulFood.CarrotPie.* # (default: true) INVENTORY Carrot Pie | |
fe.protection.inventory.UsefulFood.CarrotSoup.* # (default: true) INVENTORY Carrot Soup | |
fe.protection.inventory.UsefulFood.Cereal.* # (default: true) INVENTORY Cereal | |
fe.protection.inventory.UsefulFood.Cheese.* # (default: true) INVENTORY Cheese | |
fe.protection.inventory.UsefulFood.CheeseSandwich.* # (default: true) INVENTORY Cheese Sandwich | |
fe.protection.inventory.UsefulFood.ChickenSandwich.* # (default: true) INVENTORY Chicken Sandwich | |
fe.protection.inventory.UsefulFood.ChocolateApple.* # (default: true) INVENTORY Chocolate Apple | |
fe.protection.inventory.UsefulFood.ChocolateBar.* # (default: true) INVENTORY Chocolate Bar | |
fe.protection.inventory.UsefulFood.ChocolateBiscuit.* # (default: true) INVENTORY Chocolate Biscuit | |
fe.protection.inventory.UsefulFood.ChocolateCake.* # (default: true) INVENTORY Chocolate Cake | |
fe.protection.inventory.UsefulFood.ChocolateCereal.* # (default: true) INVENTORY Chocolate Cereal | |
fe.protection.inventory.UsefulFood.ChocolateIceCream.* # (default: true) INVENTORY Chocolate Ice Cream | |
fe.protection.inventory.UsefulFood.ChocolateMilkBottle.* # (default: true) INVENTORY Chocolate Milk Bottle | |
fe.protection.inventory.UsefulFood.ChocolatePancake.* # (default: true) INVENTORY Chocolate Pancake | |
fe.protection.inventory.UsefulFood.ChocolateToast.* # (default: true) INVENTORY Chocolate Toast | |
fe.protection.inventory.UsefulFood.CookedMarshmallow.* # (default: true) INVENTORY Roasted Marshmallow | |
fe.protection.inventory.UsefulFood.CookedMutton.* # (default: true) INVENTORY Cooked Mutton | |
fe.protection.inventory.UsefulFood.CookedSquidTentacle.* # (default: true) INVENTORY Calamari | |
fe.protection.inventory.UsefulFood.Donut.* # (default: true) INVENTORY Donut | |
fe.protection.inventory.UsefulFood.EggSandwich.* # (default: true) INVENTORY Egg Sandwich | |
fe.protection.inventory.UsefulFood.FishSandwich.* # (default: true) INVENTORY Fish Sandwich | |
fe.protection.inventory.UsefulFood.FishSoup.* # (default: true) INVENTORY Fish Soup | |
fe.protection.inventory.UsefulFood.FishnChips.* # (default: true) INVENTORY Fish n' Chips | |
fe.protection.inventory.UsefulFood.FrenchFries.* # (default: true) INVENTORY French Fries | |
fe.protection.inventory.UsefulFood.FriedEgg.* # (default: true) INVENTORY Fried Egg | |
fe.protection.inventory.UsefulFood.FruitSalad.* # (default: true) INVENTORY Fruit Salad | |
fe.protection.inventory.UsefulFood.HotChocolateMilkBottle.* # (default: true) INVENTORY Hot Chocolate Milk bottle | |
fe.protection.inventory.UsefulFood.HotMilkBottle.* # (default: true) INVENTORY Hot Milk Bottle | |
fe.protection.inventory.UsefulFood.Hungrz.* # (default: true) INVENTORY Hungrz | |
fe.protection.inventory.UsefulFood.Jelly.* # (default: true) INVENTORY Jelly | |
fe.protection.inventory.UsefulFood.MagicAppleJuice.* # (default: true) INVENTORY Magic Apple Juice | |
fe.protection.inventory.UsefulFood.MagicCake.* # (default: true) INVENTORY Magic Cake | |
fe.protection.inventory.UsefulFood.MagicFruitSalad.* # (default: true) INVENTORY Magic Fruit Salad | |
fe.protection.inventory.UsefulFood.MagicIceCream.* # (default: true) INVENTORY Magic Ice Cream | |
fe.protection.inventory.UsefulFood.MelonIceCream.* # (default: true) INVENTORY Melon Ice Cream | |
fe.protection.inventory.UsefulFood.MelonJam.* # (default: true) INVENTORY Melon Jam | |
fe.protection.inventory.UsefulFood.MelonJamBiscuit.* # (default: true) INVENTORY Melon Jam Biscuit | |
fe.protection.inventory.UsefulFood.MelonJamPancake.* # (default: true) INVENTORY Melon Jam Pancake | |
fe.protection.inventory.UsefulFood.MelonJamToast.* # (default: true) INVENTORY Melon Jam Toast | |
fe.protection.inventory.UsefulFood.MelonJelly.* # (default: true) INVENTORY Melon Jelly | |
fe.protection.inventory.UsefulFood.MelonJuice.* # (default: true) INVENTORY Melon Juice | |
fe.protection.inventory.UsefulFood.MilkBottle.* # (default: true) INVENTORY Milk Bottle | |
fe.protection.inventory.UsefulFood.MuttonSandwich.* # (default: true) INVENTORY Mutton Sandwich | |
fe.protection.inventory.UsefulFood.Oatmeal.* # (default: true) INVENTORY Oatmeal | |
fe.protection.inventory.UsefulFood.Oreo.* # (default: true) INVENTORY Oreo | |
fe.protection.inventory.UsefulFood.Pancake.* # (default: true) INVENTORY Pancake | |
fe.protection.inventory.UsefulFood.PancakeDough.* # (default: true) INVENTORY Pancake Dough | |
fe.protection.inventory.UsefulFood.PorkChopSandwich.* # (default: true) INVENTORY Pork Chop Sandwich | |
fe.protection.inventory.UsefulFood.PumpkinBread.* # (default: true) INVENTORY Pumpkin Bread | |
fe.protection.inventory.UsefulFood.PumpkinSoup.* # (default: true) INVENTORY Pumpkin Soup | |
fe.protection.inventory.UsefulFood.RawMarshmallow.* # (default: true) INVENTORY Raw Marshmallow | |
fe.protection.inventory.UsefulFood.RawMutton.* # (default: true) INVENTORY Raw Mutton | |
fe.protection.inventory.UsefulFood.RoastedSeeds.* # (default: true) INVENTORY Roasted Seeds | |
fe.protection.inventory.UsefulFood.Salad.* # (default: true) INVENTORY Salad | |
fe.protection.inventory.UsefulFood.Spaghetti.* # (default: true) INVENTORY Spaghetti | |
fe.protection.inventory.UsefulFood.SquidSandwich.* # (default: true) INVENTORY Squid Sandwich | |
fe.protection.inventory.UsefulFood.SquidSushi.* # (default: true) INVENTORY Squid Sushi | |
fe.protection.inventory.UsefulFood.SquidTentacle.* # (default: true) INVENTORY Squid Tentacle | |
fe.protection.inventory.UsefulFood.SteakSandwich.* # (default: true) INVENTORY Steak Sandwich | |
fe.protection.inventory.UsefulFood.SugarBiscuit.* # (default: true) INVENTORY Sugar Biscuit | |
fe.protection.inventory.UsefulFood.SugarCube.* # (default: true) INVENTORY Sugar Cube | |
fe.protection.inventory.UsefulFood.SugarPancake.* # (default: true) INVENTORY Sugar Pancake | |
fe.protection.inventory.UsefulFood.SugarToast.* # (default: true) INVENTORY Sugar Toast | |
fe.protection.inventory.UsefulFood.Sushi.* # (default: true) INVENTORY Sushi | |
fe.protection.inventory.UsefulFood.Tea.* # (default: true) INVENTORY Lily Tea | |
fe.protection.inventory.UsefulFood.Trailmix.* # (default: true) INVENTORY Trail mix | |
fe.protection.inventory.UsefulFood.VanillaIceCream.* # (default: true) INVENTORY Vanilla Ice Cream | |
fe.protection.inventory.WR-CBE|Addons.empty_map.* # (default: true) INVENTORY Empty Wireless Map | |
fe.protection.inventory.WR-CBE|Addons.map.* # (default: true) INVENTORY Wireless Map #0 | |
fe.protection.inventory.WR-CBE|Addons.psniffer.* # (default: true) INVENTORY Private Sniffer | |
fe.protection.inventory.WR-CBE|Addons.remote.* # (default: true) INVENTORY Wireless Remote | |
fe.protection.inventory.WR-CBE|Addons.rep.* # (default: true) INVENTORY REP | |
fe.protection.inventory.WR-CBE|Addons.sniffer.* # (default: true) INVENTORY Wireless Sniffer | |
fe.protection.inventory.WR-CBE|Addons.tracker.* # (default: true) INVENTORY Wireless Tracker | |
fe.protection.inventory.WR-CBE|Addons.triangulator.* # (default: true) INVENTORY Wireless Triangulator | |
fe.protection.inventory.WR-CBE|Core.blazeRecieverDish.* # (default: true) INVENTORY Blaze Receiver Dish | |
fe.protection.inventory.WR-CBE|Core.blazeTransceiver.* # (default: true) INVENTORY Blaze Transceiver | |
fe.protection.inventory.WR-CBE|Core.obsidianStick.* # (default: true) INVENTORY Obsidian Stick | |
fe.protection.inventory.WR-CBE|Core.recieverDish.* # (default: true) INVENTORY Receiver Dish | |
fe.protection.inventory.WR-CBE|Core.retherPearl.* # (default: true) INVENTORY REther Pearl | |
fe.protection.inventory.WR-CBE|Core.stoneBowl.* # (default: true) INVENTORY Stone Bowl | |
fe.protection.inventory.WR-CBE|Core.wirelessTransceiver.* # (default: true) INVENTORY Wireless Transceiver | |
fe.protection.inventory.WR-CBE|Logic.wirelessLogic.* # (default: true) INVENTORY Wireless Transmitter | |
fe.protection.inventory.advgenerators.Controller.* # (default: true) INVENTORY Control Circuit | |
fe.protection.inventory.advgenerators.IronFrame.* # (default: true) INVENTORY Iron Frame | |
fe.protection.inventory.advgenerators.IronTubing.* # (default: true) INVENTORY Iron Tubing | |
fe.protection.inventory.advgenerators.IronWiring.* # (default: true) INVENTORY Redstone-Iron Wiring | |
fe.protection.inventory.advgenerators.PowerIO.* # (default: true) INVENTORY Power IO Module | |
fe.protection.inventory.advgenerators.PressureValve.* # (default: true) INVENTORY Pressure Valve | |
fe.protection.inventory.advgenerators.TurbineBlade.* # (default: true) INVENTORY Turbine Blade | |
fe.protection.inventory.advgenerators.TurbineRotor.* # (default: true) INVENTORY Turbine Rotor | |
fe.protection.inventory.appliedenergistics2.item.ItemBasicStorageCell.16k.* # (default: true) INVENTORY 16k ME Storage Cell | |
fe.protection.inventory.appliedenergistics2.item.ItemBasicStorageCell.1k.* # (default: true) INVENTORY 1k ME Storage Cell | |
fe.protection.inventory.appliedenergistics2.item.ItemBasicStorageCell.4k.* # (default: true) INVENTORY 4k ME Storage Cell | |
fe.protection.inventory.appliedenergistics2.item.ItemBasicStorageCell.64k.* # (default: true) INVENTORY 64k ME Storage Cell | |
fe.protection.inventory.appliedenergistics2.item.ItemCreativeStorageCell.* # (default: true) INVENTORY Creative ME Storage Cell | |
fe.protection.inventory.appliedenergistics2.item.ItemCrystalSeed.* # (default: true) INVENTORY Certus Quartz Seed | |
fe.protection.inventory.appliedenergistics2.item.ItemEncodedPattern.* # (default: true) INVENTORY Encoded Pattern | |
fe.protection.inventory.appliedenergistics2.item.ItemFacade.* # (default: true) INVENTORY Cable Facade - Glass | |
fe.protection.inventory.appliedenergistics2.item.ItemMultiMaterial.* # (default: true) INVENTORY Certus Quartz Crystal | |
fe.protection.inventory.appliedenergistics2.item.ItemMultiPart.* # (default: true) INVENTORY ME Glass Cable - White | |
fe.protection.inventory.appliedenergistics2.item.ItemPaintBall.* # (default: true) INVENTORY Paint Ball - White | |
fe.protection.inventory.appliedenergistics2.item.ItemSpatialStorageCell.128Cubed.* # (default: true) INVENTORY 128³ Spatial Storage Cell | |
fe.protection.inventory.appliedenergistics2.item.ItemSpatialStorageCell.16Cubed.* # (default: true) INVENTORY 16³ Spatial Storage Cell | |
fe.protection.inventory.appliedenergistics2.item.ItemSpatialStorageCell.2Cubed.* # (default: true) INVENTORY 2³ Spatial Storage Cell | |
fe.protection.inventory.appliedenergistics2.item.ItemViewCell.* # (default: true) INVENTORY View Cell | |
fe.protection.inventory.appliedenergistics2.item.ToolBiometricCard.* # (default: true) INVENTORY Biometric Card | |
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzAxe.* # (default: true) INVENTORY Certus Quartz Axe | |
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzCuttingKnife.* # (default: true) INVENTORY Certus Quartz Cutting Knife | |
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzHoe.* # (default: true) INVENTORY Certus Quartz Hoe | |
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzPickaxe.* # (default: true) INVENTORY Certus Quartz Pickaxe | |
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzSpade.* # (default: true) INVENTORY Certus Quartz Shovel | |
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzSword.* # (default: true) INVENTORY Certus Quartz Sword | |
fe.protection.inventory.appliedenergistics2.item.ToolCertusQuartzWrench.* # (default: true) INVENTORY Certus Quartz Wrench | |
fe.protection.inventory.appliedenergistics2.item.ToolChargedStaff.* # (default: true) INVENTORY Charged Staff | |
fe.protection.inventory.appliedenergistics2.item.ToolColorApplicator.* # (default: true) INVENTORY Color Applicator - Empty | |
fe.protection.inventory.appliedenergistics2.item.ToolEntropyManipulator.* # (default: true) INVENTORY Entropy Manipulator | |
fe.protection.inventory.appliedenergistics2.item.ToolMassCannon.* # (default: true) INVENTORY Matter Cannon | |
fe.protection.inventory.appliedenergistics2.item.ToolMemoryCard.* # (default: true) INVENTORY Memory Card | |
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzAxe.* # (default: true) INVENTORY Nether Quartz Axe | |
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzCuttingKnife.* # (default: true) INVENTORY Nether Quartz Cutting Knife | |
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzHoe.* # (default: true) INVENTORY Nether Quartz Hoe | |
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzPickaxe.* # (default: true) INVENTORY Nether Quartz Pickaxe | |
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzSpade.* # (default: true) INVENTORY Nether Quartz Shovel | |
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzSword.* # (default: true) INVENTORY Nether Quartz Sword | |
fe.protection.inventory.appliedenergistics2.item.ToolNetherQuartzWrench.* # (default: true) INVENTORY Nether Quartz Wrench | |
fe.protection.inventory.appliedenergistics2.item.ToolNetworkTool.* # (default: true) INVENTORY Network Tool | |
fe.protection.inventory.appliedenergistics2.item.ToolPortableCell.* # (default: true) INVENTORY Portable Cell | |
fe.protection.inventory.appliedenergistics2.item.ToolWirelessTerminal.* # (default: true) INVENTORY Wireless Terminal | |
fe.protection.inventory.bcadditions.PowerCapsuleTier1.* # (default: true) INVENTORY Kinetic Capsule Tier 1 | |
fe.protection.inventory.bcadditions.bioethanolgasBucket.* # (default: true) INVENTORY Ethanol Gas Bucket | |
fe.protection.inventory.bcadditions.blankUpgrade.* # (default: true) INVENTORY Blank Upgrade | |
fe.protection.inventory.bcadditions.condictuvePlate.* # (default: true) INVENTORY Conductive Plating | |
fe.protection.inventory.bcadditions.condictuvePlateRaw.* # (default: true) INVENTORY Raw Conductive Plating | |
fe.protection.inventory.bcadditions.converteraluminum.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.converteraluminumbrass.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.converteralumite.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.converterapatite.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.converterardite.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.converterblutonium.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.converterbrass.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.converterbronze.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.convertercertusquartz.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.convertercharcoal.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.convertercoal.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.convertercobalt.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.converterconductiveiron.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.convertercopper.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.convertercyanite.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.converterdarksteel.* # (default: true) INVENTORY Dust Converter | |
fe.protection.inventory.bcadditions.converterdiamond.* # (default: true) INVENTORY Du |
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