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@StoneLegion
Created January 12, 2020 03:16
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Version 2.0.8.0 22.12.2019
New Mods:
-Kekztech 0.2.2
Mod Upgrade:
-Appliedenergistics 2 rv3-beta-20
-AsieLib 0.4.9
-Avaritia 1.16
-Bartworks 0.5.3pre6
-Better Questing 3.0.306
-Blood Magic 1.3.3-29
-Comand Blocks for BQ-3
-Computronics 1.6.6
-Core Mod 1.6.25
-Draconic Evolution 1.0.2n
-Extra Cells 2.4.2bNIGHTLY
-Forestry 4.2.21.0
-Gadomancy 1.0.7.6
-Galactic Greg 1.0.2
-Gregtech 5.09.33.25
-GT-PlusPlus 1.7.03.01
-GT Scanner Mod 1.5.6
-GTTweaker 1.7.2
-Open Computers 1.7.5.1
-Questbook 2.1.1
-RF Expansion 3.0.29
-Spice Of Life 1.3.12
-Standard Expansion 3.0.162
-Steves Factory Manager A94-GTNH
-SuperTiC 1.2.1
-Tec Tech 3.7.3
-Thaumic Based 1.4.20-0
-Thaumic Horizons 1.1.9.13
-Tinkers Construct 1.8.9.13-GTNH
-Utilityworlds 1.0.9e
-Universal Singularities 8.5a
-WAILA Plugins 0.2.2
-Witching Gadgets 1.2.9m-GTNH
Mod Changes:
Avaritia
-Fixed a very easy and stupid duplication bug
-Steps to reproduce:
-1. Open Compressor GUI
-2. Place any item to 1st hotbar slot
-3. Leave 2nd slot blank and fill slots 3-9 with any other items
-4. Point your cursor on 1st slot and click Shift+LMB
-5. Item from first slot will been moved to second slot and their stack size will been increased twice
-Update libraries and build properties
Bartworks
-added sub/supercript numbers to Werkstoff
-adjusted ElectricImplosionCompressor times
-added "Creative Debug Scanner" for BlackFlame
-added ingot/nuggets to Werkstoff
-improved Generation Randomness of Ruins
-fixed MegaEBF forming issues
-added an Interface for the Radiation Hatch
-minor API changes
-added Tellurium
-added GT++ compat, fixed bugs, improved code
-added qualifiers to a lot of stuff,
-wrote a GT++ compat for the radio hatch
-fixed a typo in he bacterial vat description
-made the bio vat loose his output when sv arent delivered though the whole process
-hopefully fixed the stackoverflow for ores
-buffed output on siftable ores
-made my werkstoffsystem work with the biovat
-added GT++ Localisation
-New BioVatOilRecipe
-fixed bugged modifier on the BioVat
-added OilRecipe
-cleaned up code (removed unused imports, resorted modifiers, added qualifiers)
-fixed BioVat bonus? maybe?
-fixed BioVat Forming issues with invisible TEs inside
-finally fixed the stupid modifier
-update the chinese translation and fix bugs
-added config changing command
-made the bio vat bonus config dependant
-0.5pre Circuits
-improved circuit recipe generation
-finalised circuit recipe gen
-fixed lowgravity/cleanroom mismatch
-fixed name of "Magneto Resonatic Dust"
-fixed Electric implosion generator not working
-added Achivment Localisation
-MegaMachine Fixes
-Circuit Assembly Line added
-added "classic mode"
-fixed MP issues
-added pngs to circuit assembly line parts
-fixed part recipes
-hide trash from nei
-fixed CircuitAssemblyLine
-added Gas
-started on fluid generation
-started on forced re-unification
-worked on TileEntity_GTDataServer
-added Noble Gasses
-fixed fluid generation system
-fixed UnificationEnforcer
-added MoltenCells
-added NobleGas EBF Recipes
-added Replicator/Scanner Recipes
-started working on Giant Hatches
-added recipe for CircuitAssemblyLine
-fixed unificationEnforcer for GT++ "molten."noblegases
-added localisation for CircuitAssemblyLine achivment
-added Capacity description to the GiantOutputHatch
-added Xenon to the Liquid Air Distilling recipe
-some fixed
-fixed circuit assembly line not crafting
-fixed some NEI/Circuit Assembly Line issues
-Several fixes, last planned pre 0.5 release
-worked on Ross128bA
-added config option for magical forrests on Ross128b
-fixed non working Werkstoff recipes
-added config options for CAL
-added config option for new EBF Gas recipes
-added pictures for circuits (thanks EmeraldsEmerald)
-fixed CAL recipe
-fixed circuits, and missing recipes for EBF
-added stuff to debug log
-code inprovement
-THTR now puts out the correct amount of IC2HotCoolant
-improvements on the Unification Enforcer (added a way to convert old fluids)
-fixed original EBF noble gas recipe to not be affected by lower tier gas
-rebalanced ZPM+ Circuits
-added new Textures by EmeraldsEmerald
-changed Loading behavior
-added oredict for glassblocks
-fixed crash when galacticraft.planets is not installed, but only galacticraft.core
-started to work on 5.2 content,loading of which is disabled
-changed OracleJDK8 -> OpenJDK8
-changed load order again, fixing class exceptions in obfs enviroment
-began on PlatinumOverhaul
-Palladium and Platinum recipes are done
-fixed weird behavior of autogenerated recipes
-added Ruthenium, Iridium, Osmium and Rhodium chain
-recipe changes
-added fluid container registration for LCR
-fixed boxinator(packager) recipes
-rebalanced PGSD Overhaul v1
-fixed typos
-added HotIngots
-started on own logic system for oreprefixes
-fixed translation for asembly line machines
-fixed UnificationEnforcer
-made diode recipes use new LuV Material
-use my own prefixLogic
-fixed my prefixLogic
-added plate, stick and stickLong to my Werkstoffs
-made LuV Hulls/LuV Casings use my LuV Material
-fixed wrong outputs of nerfed dusts
-fixed crop recipes give out pure metal
-fixed crafting recipes give out pure metal
-added Sodiumformate recipe
-added crafting meta items
-added multiple ingot neta items
-fixed LuV Tier recipe changer
-smaller visual fixes
-smaller recipe fixes
-fixed some recipes
-rebalanced PTGroup
-improved imports
-fixed UnificationEnforcer
-fixed the recipe replacer
-changed out Osmiridium for LuV recipes
-added Tiberium for Blackflame
-added LuVFineWireMaterial("Ruridit")
-added wireFine items & recipes
-fixed Scanner/Replicator recipes
-deleted an unused class
-added a config option to silence the GT++ logging
-added a warning to not disable Ross after world start
-fixed a lot of broken recipes
-further fixed bridge materials/OreDict
-added Tiberium FuelRods
-fixed lenses not showing up
-fixed gem only materials
-added NoBlast SubTag
-added Ross128ba into the game
-fixed ore decolorisation
-added "TheCore" Nq cell
-rewrote NEI Ore Handler
-limited oregen to the propper planets
-added Fluorspar ore
-further improved werkstoff recipe generation
-a lot of smaller fixes and balance
-security patches
-moved some commands,
-fixed a typo
-removed null items
-rebalanced TheCore
-added forestry compat (possible due to their LGPL license!)
-fixed langfiles
- cells getting deleted after use on drums
- higher tier fluid solodifier uncraftable
-added localisation to BioCulture System(add your locale to the GT Language File) (fixes #38)
-removed dead AE2 code
-applied new prefix logic to the thaum compat
-added most of GT Tools and some Electric GT Tools
-greatly improved bridge materials
-fixed some platinum stuff not giving back the correct dusts
-fixed formic acid input loss
-moved code in the propper packages
-General fix for Recipes that use Tier Voltage instead of Machine Voltage
-limit stack sizes for CAL to max stacksize instead of 64 to make recipes doable
-added Localisation for a few more fluids
-added ASM fix for RWG
-fixed conversion recipes if GT++ isnt installed
-fixed texture loader
-added mega distillation tower
-made Circuit Assembly Line needs power
-added heat level 9 for MamiTomoe
-added capsules/fixed capsules
-started working on bottles
-started working on dyson swarm
-added The Core picture
-added bottle pngs
-added TecTech handler
-fixed BioCulture "breeding" System
-improved readability
-rebalanced Rhodium (zinc loss removed, 0,8 -> 0,2 Rh per Pt)
-optimised imports
-fixed circuit assembly line
-changed THTR, now requires up to 0.5% of input per cycle
-added saftey-nullchecks to BioLab
-buffed Ross128ba Helium and Saltwater
-added General purpose Fermenting Bacteria & fermentation recipes to the Bio Vat
-fusion fix
-removed final field stuff due to a "java.lang.NoSuchMethodError" on server
-fixed last remaining Platinum reverse recipes for Dreamcraft/GT Items
-fixed a typo in the centrifuge recipe
-added a circuit priorisation mode for the MEGA EBF
-redid the CircuitAssemblyLine Structure-Check
-fixed some recipes
-fixed structure check for Circuit assembly line
-added Formic acid to the acid gen
-re-blacklisted planet stone dust for platinum overhaul
-Fixed Unification Enforcer
-retiered YttriumOxide and CubicZirconia to HV due to Kekztech
-added small ores
-fixed heated water pump
-fixed small ores
-fixed small ore names
-added registration for small ores
-changed some tooltips
-added mercury minerals to use with GaGreg
-fixed small ore names
-fixed Hg-Compound Werkstoffs not giving out Hg
-fixed cell amount in a recipe
-added SmallOres fortune
-modified NEI handler
-moved recipes edit
-to fix CircuitAssembler Recipes
-might break scripts
-repaired Unification Enforcer for items
-general readability fixes
-WerkstoffLoaderAPI fixes
-Fixed Numbers in Loader
-fixed Werkstoff Mixer recipes not generating
-fixed insaine high voltage, and insaine short time requirements for FluidExtractionRecipe and FluidSolidifierRecipe
-fixed ElectrolyzerRecipes, CentrifugeRecipes, ChemicalRecipes, MultiblockChemicalRecipes, MixerRecipes time
-added not yet enabled TT integrated ManualTrafo
-added a recipe for Th232
-enforced Zr unification
-added a quality override for ToolQuality
-used getters for speed, dur, and quality
-fixed or suppressed all warnings
-fixed problems with vanilla gt5u
-inlined an else statement
-added additional OreDict
-fixed issues with Thaumcraft Aspect Handler if Forestry isnt installed
-refined error handling
-removed redundant calls that have a function
-added fully automated Werkstoff Blocks
-added recipes for the blocks
-added ASM to buffer recipe
-added a command to print the recipe list to a file
-removed index of call by using an iterator instead of functional call
-added Self Sorting List
-modified sorting algorythm to skip multiple nodes
-Added Morons "Ademic Steel",
-fixed additional oredict for oredict enforcer
-added a config option to disable the crafting patch
-made setters for overrides chainable (Werkstoff.Stats)
-fixed possible NPE
-Fixed SSList Iterators
-Renamed SSList -> AccessPriorityList
-implemented clear()
-changed prio to prefer newer elements if two have the same prio
-worked on AccessPriorityList
-switching now works fine
-toArray() now works as expected
-added Exceptions
-Lathe Fix
-Material Conversion Fix
-finishing work on replacement list
-Mega Vaccum Freezer Structure Fix
Blood Magic
-add changes to Nei Blood Orb shaped handler
-Remove dependency on NEI item cache
Comand Blocks
-Update for Bq3 Mod
CoreMod:
-add titel for BQ3 in Core mod
-BioLabChanges
-buffed Radox (first step 1 -> 10, second step 1 -> 100)
-implemented SeaWeed Recipe idea (with some changed numbers as follows:
-GelatinMixture produces 2000L instead of 1000L
-itemGelatin needs 2000L GelatinMixture instead of 1000L
-MeatRaw gives 125L instead of 36L
-UnknownNutrientAgar needs 1000L MeatRaw instead of 288L
-UnknownNutrientAgar produces 8000L instead of 1000L
-SeaweedBroth needs 8000L UnknownNutrientAgar instead of 1000L
-SeaweedBroth produces 50L instead of 100L
-suggestion: molds for pipes #4869
-fixed deperdencies
-should be runnable only with Baubles, Yamcore and GT.
-moved GTpp recipes to its own class
-ME Upgrade recipes
-Infinity catalyst cooling #4952
-strip it, strip it good
-added UHV & UEV Circuit Assembler
-added UIV & UMV Circuit Assembler (currently disabled)
-added UHV, UEV, UIV to the customLoader
-reworked comments on Loader Machines
-added UHV/UEV machines
-made use of new glas tiers
-streamlined some code
-Add recipe for Supercoolant
-Add new items for cells
-Quantumsuit Rebalance #4975
-fix circuit
-Oredict Rubberwood #4992
-Add Maple Syrup Extractor Recipe #4993
-added Fluid In/Output Hatches till MAX
-fixed a typo in the seaweed recipe
-fix UIV+ Circuit Assemblers
-Chest buffer names labeled with wrong voltage tier #5026
-add alu brass to alloy smelter for singularity use.
-lapotronic energy orb cluster has no circuit ordict #5059
-Ticon clear glass panes can't make the iron tank guage #5063
-moved Rockets Plates -> Assembly line
-changed molten metals -> bolts
-changed T4 plates from pure Os -> OsIr (Ru2Ir if BartWorks is installed)
-fixes 4 item minium requirement
-added localisation
-fixed some alloy/plate issues
-change T8 to Black Plutonium correct recipe
-fixed implosion recipe for T4 plates
-added basic BW Small Ores (disabled on any Dim w/o config changes)
-subgrouped small veins
-put BW small ores in the runnable
-added mercury vein
-contains Mercury/Sulfur, Mercury/Chlorine/Oxygen, Palladium/Mercury, Palladium/Mercury/Tellurium ores
-Fix recipes of TurboChargers
-remove Gendustry Bee warnings
-Cotton through the wiremill gives string #3397
-Gregtech modual armor should be disabled or fixed due to possible player data corruption issue #5101
-Add message on recipe acceleration changes.
-Copper to Duralumin exploit #5196
-[Suggestion] Add recipe for making wafers from high-tier doped wafers #5176
Draconic Evolution
-added BW integration
-removed unessecary GT lib
Extra Cells
-Make fluid interface check for it's status before giving crafting items to grid
-Aligned light level amount of terminals to be on AE2 levels.
-Also removed lights from components that should not have light.
-Show Empty Fluid Pattern in NEI
-Fix partial fluid output from storage buses
-Refactor fluid storage bus logic (can work with multiple fluids, and correct filtering.)
-Fix Storagebus fluid dupe
-Implement Crafting Storages using new cells
-Fix terminal dupe issue
-Bigger oredict filter
-Fluid emitter reactive update
-Fluid Colors
-Remove NBT Data on item drop
-Remove Enchantment colors from items (cherry picked from commit ce58b28)
-Duplication glitch with Certus Tank
-Duplication glitch with overfilled Storage Component
-Duplication glitch with Conversion Monitor
-Duplication glitch with Fluid Export Bus
-Fixed client-side NPEs
-Fixed strange bug with Gas Conversion Monitor
-Additional containers validation to avoid some duplication glitches (not for all yet)
Forestry
-Add new limiting crafting time function.
-Recipelist acceleration is working. Worktable local cache needs creating.
-Add in local recipe cache
-Remove isDirty related stuff, it causes stack overflows because it is not properly cleared when the craft is partial.
-Performance now should be good enough we don't even care about a few extra calls.
-Add config options, remove debug prints
Gadomancy
-implemented Automagys Interfaces
-made them Optional
-removed unessecary nullchecks
-bit of formatting
-General Code Maintenance
-might fix https://github.com/GTNewHorizons/NewHorizons/issues/5048
-optimised imports
-removed some unused null checks
-qualified names, generally made the code more readable
-fix imports
Galactic Greg
-added bartworks integration
-removed debug function
-added runnable for adding own veins
-updated gt
-added a constructor
-added conly only constructor to work with NEI and easier programming of the veins
Gregtech:
-#4727 Modified code to skip to the next cardinal direction pair when doing power delivery instead of always doing a 0-5 search.
-This should help simple "straight cables with machines attached" prefer to power the closer machines first, especially for NS runs.
-fluid shenanigans
-Populate getDescription() for WAILA
-null checks
-Allow Cassiterite Sand 4x with Tine twig #4774
-better foil for zpm transmitter and sensor #4844
-Upgrade transformer logic
-Update transformers and pollution
-Re-add Titanium Ore to T4 or T5 planets #4839
-Stargate Wiki said Trinium is 100x more durable than steel and 100x more lighter.
-checking with new trinium speed value
-rebalance infinity a bit
-rebalance infinity catalyst and infinity
-IC2 ENet compat for GT transformers & GT cables
-Fixes every face of ic2 nuclear reactors giving full energy
-Should reduce performance concerns from previous ic2 energy compat
-Removes Tec's workaround
-document potential cable gotchas
-NEI Tier update
-add rutile quadrupeling #4850
-buff pipe recipes
-gycerol electrolyser receipt also for large electrolyser #4875
-fixes "scythe bug"
-added FakeScannerRecipes for all Schematics
-Add some additional debug information to pumps; people claim to be still having problems with them
-UHV/UEV integration of basic machines
-added multiple Glass Variants instead of only one
-Add Space Coolant
-Add new Coolant in AssLine recipes
-Delete recipes in crafting table (for new coolant)
-quantinium veins on venus are too dens #4978
-fixed bee stuff with genetics
-added mica crop
-code improvements
-fix exploit on nc sensor cards
-LCR recipes - Ammonia NH3 and Nitrous Oxide issue #5038
-Vacume Freezer NEI Interface #5042
-small Assembly Line fix
-made the Assembly Line not start when the recipe voltage > possible incoming voltage
-fix bufferd dynamo hatch (#207)
-fix buffer dynamo hatch
-fix where a turbine with a buffer dynamo hatch makes more then 1A it wil not out put non complete amps in to the buffer
-Update GT_MetaTileEntity_MultiBlockBase.java
-lapotronic energy orb cluster has no circuit ordict #5059
-update durability to mine Redstone and Diamonds after making bronze tools.
-try to find out what crash nei
-More gracefully handle nulls in LCR recipes
-Remove NBT data from turbines, preventing them from being disassembled.
-revert redstone hardness. Otherwise no on can crash it with a lv 2 hammer.
-made the assembly line translation class more robust
-wont crash anymore with broken language file
-commented out small ores osmium, iridium and platinum (add BartWorks small ores)
-Bricked Blast furnace wrong bricks in description #5082
-can only make tape with noram rubber #5081
-Cannot breed Certus and Fluix Bees #5096
-change tf ores dont spawn above y 35
-change iridium to platinum in T3 Heavy Duty plates/ingots
-add extra mix for TF GalenaTF
-Range config for single block miners
-Adds screwdriver range configuration to single block miners
-Range config for oil drilling rig
-Adds screwdriver range configuration to oil drilling rigs
-Range config for single block pump
-Adds screwdriver range configuration to single block pumps
-Additional fluid textures
-Added animated fluid textures for liquid nitrogen and liquid oxygen based on liquid mercury
-Improved Fluid Textures
-Adds animated textures for the following fluids: Deuterium, Gas, Natural Gas, Sulphuric Gas, Helium, Helium-3
-Hydrogen, Methane, Nitrogen, Nitrogen Dioxide, Oxygen, Radon, Trinium, Liquid Air
-Sodium Hydroxide recipe issues #5116
-improved loading times a lot
-whitelisted only a few materials that really get changed with gt
-code maintenance
-tested and ready for shipping
-improved readability
-improved loading times by buffing recipes
-buffer increases performance by another ~40%
-Fixed breaking bug
-added a config option to disable material whitelist
-Rebalanced Fortune on Miners
-rebalanced Fortune to scale linear with tier
-made circuit config wrapping
-rewrote a bit of code to be more readable
-tin item pipe not harvestable #5156 set Steel Level from 2 to 3
-Regulator-Fix
-Prospector display improvements
-Updated prospector oilfield output
-Updated Seismic Prospector ore and oil outputs to be more useful.
-Fix for drill and pump not preserving default values, provided by bartimaeusnek
-4112 - update plasma turbine tooltip
-4412/4883 Solar Boiler rebalance and bugfix
-Fix Large Combusion Engine missing maintenance line
-Change battery buffer from updating info line every 20 *scans* to every 20 ticks, ie 1s.
-Tooltip change for circuit assemblers to make them different from normal assembling machines.
-AE2 integration for Quantum and super chests (why they are 2 different classes?)
-Digital chests refactored, preserving binary compatibility.
-[Suggestion] Add recipe for making wafers from high-tier doped wafers #5176
-add quadrupeling to pure tungsten ore #4751
-Make stuff visible for WAILA
GT Scanner Mod
-fixed small ores showing up on non-small ore screen
-autogenerated a color for every registered fluid
GTTweaker
-Add support GT++ Centrifuge
Spice Of Life
-Add null checks to FoodModifier.java to prevent bowl crash
-Oops, forgot to return 0 in getFoodGroupModifier()
Steves Factory Manager
-Handle fluid IDs shuffling: Save fluid ids as strings, load them as ints or strings
-Alk likes integers apparently...
-fallback code
Tec Tech
-Drop power usage to IV
-Adjust power drain
-Probably fix for id lost on relogin?
-Tesla Casings Addition
-shift the texture page occupation to remove overlap
-Frankenstein 80'tesla
-Anomaly work
-Chunk data handler
-Tick handling for chunkdata
-Chunk data should work now
-Add WTF led status properly
-Whomstd've needs material loader...
-Cleanup chunk data tick handler
-Implement data syncing
-Add most of pollution injections
-Implement some auto updates
-Spawn particles only around ThePlayer not all
-Implement player data persistence
-Power Limits and Current Display
-Extra features
-Fix gui
-Sanser command
-Just Display Things ~
-Change Cancer Command
-Add proxy get Player
-Route get player to proxy
-Texture Attempt 3.6
-Adjust some particles
-Tesla fixes more I guess
-Expose some internal state
-Proper Power pass use
-Cleanup particle code
-More changes ++
-Adjust clean energy behaviour
-Symbol Renderer on containers
-Cleanup get gregtech
-Cleanup font render
-Capacitor Tiering
-Cleanup empty arrays
-Add int based coord recalc
-Clean network code
-Scan slices
-Better Paramatrizer
-Include avrcore
-Fix oredict for SuperconductorUHV
-Tesla Scan Server Load Reduction
-Tesla Front Texture
-Capacitor Textures
-Add names and symbols for neutron, proton
-Properly add to registered definitions
-Adjust parametrizer card
-Proper Texture implementation
-this should make the microcontroller chooch
-Fix creative tab item registration
-Integration with SpartakCore (#17)
-Integration with SpartakCore
-Update RecipeLoader.java
-Fixed ItemList in SpartakCoreRecipeLoader class
-Add register_machine_EM_behaviours
-Tesla Effects
-Lightning alignment
-Tesla efficiency formulas redone
-Lightning Net code streamline
-Power loss now configurable
-Tesla Tooltips rework
-Fix Tesla Capacitor Values
-Tesla orientation update
-Now uses the updated Extreme rotation and checker methods properly
-Offset checking optimisation
-Tesla Cover Item Refactor
-Tesla omnidirectionallity
-Tesla Winding Components
-Tesla Cover Recipes
-Along with a tiny Enum refactor
-Capacitor Hatch Recipes
-Experimental Lang Stuff
-Tesla Network Code Streamline
-Unethical Housekeeping Procedure Forgive me father, for I have sinned.
-Decay Generator Housekeeping proceedure
-Fix ParamTxt
-Fix retardation
-Depreacte broken api, refactor field names
-Add missing server side disables
-Add missing side only
-fixed fix for research station research
-add OC
-Lang functional completion
-Almost every string should now be present in the lang file, anyone is welcome to contribute additional lang support for other locales.
-Fixed crash on Tesla tower removal
-nested the onRemoval() due to an occasional java.lang.NullPointerException: Ticking memory connection
-Fix some recipes with molten materials
-LibFix 2.0
-All praise Greg Maven (this can't be the right way of adding libs..)
-Just in case add null checc
-tiny tesla fix
-Add BuildCraft as a library
-Ultimate battery( and really ultimate) recipes aren't consistent with previous batterys recipes. #5162
Thaumic Based
-Fix an issue with Node Linking Device when linking process stuck if first selected Node Linker was destroyed before the end of procedure
-Render rework
-Campfire and Brazier have gotten a slight overhaul so their shapes are less ugly
-Entity Decon does magic damage instead of void damage - aka "why the fuck am I taking damage in creative?"
-(cherry picked from commit a6ee24f280d9bc36ba11e9ee545cbf0219962481)
-Packed Ice recipe Compressor / Crafting table / Crucible #2699
Thaumic Horizons
-outcommented a bugging part of the pocket plane dim generation
-added creature limit to pocket plane dim
-fixed keystone
-fixed teleport issues with pocketplane after restart/unload
-Fix OreBoar eating stone Logic (#3)
-Fix AIEatStone Logic
-Fix Path check
-Issue: when user opens serumconverter and hovers over specific thaum-aspects, error occures:
-java.lang.ArrayIndexOutOfBoundsException: -1
-at com.kentington.thaumichorizons.client.gui.GuiBloodInfuser.func_146979_b(GuiBloodInfuser.java:149)
-Fix: wrap logic into simple check, if "key" actually could act as array's index (>= 0)
Tinkers Construct
-Maybe fix lumber axe error
Universal Singularities
-add loclizer for Tricalcium Phosphate
WAILA Plugins
-Show fluid filter information.
-GT Solar Boiler Calcification Support
-Config string
Witching Gadgets
-Reorder checks
-Reduce NEI serach time by 30% for initial searches by only doing the research check if the item is actually a gem
Config changes:
Advanced Solar Panels
-Add Gregtech Cheese to Cheese Curd recipe in Molecular Transformer #4778 for Sampsa
Automagys
-Update Automagy.cfg
-Changed to be able to recognize Chisel's bookshelf in Inventarium
Core Mod
-update pack version
-remove gendustry bees custom tooltips
-[suggestion] add twilight forest moss patch to the witchery ent #3005
Ender Zoo
-Disable Dire Wolves #4825 disable no but less anoying
Enhanced Lootbags
-Add witchery modpacks and recipes
-more loot for witchery lootbags
-Hee Loot bags
Forestry
-Salt ores not going into Miners backpack #5009
Gendustry
-remove Gendustry bees,combs and drops entirely.
-remove Bees localizer because not used anymore
-D-O-B Invalid output #5199
Gregtech
-Re-add Titanium Ore to T4 or T5 planets #4839
-add Titanium to venus also
-remove small osmium ore from genymede #5080
-replace Osmium, Iridium and Platinum with Bartworks small ores
-Extra Galena TF mix cfg
GT++
-update gt++ config
-reenable Rotor Cutoff
Iguana Tinker Tweaks
-update Block harnes
-make skystone harder.
Server Properties
-motd version #4737
-Add Server to list on next release #5056
-add russian Server
-deleted Australian Server no longer online
Universal Singularities
-Phosphorus Singularity recipe is missing. #4215
Ztones
-Update Ztones.cfg
-Disable unused Ztones items #4931
Script changes:
Biome O Plenty
-Mud craftable using dirt and water in a mixer #3398
Better Questing
-add new quest book
Compact Kinetik Genrators
-easy recipe for low kinetic wind generator is still enabled #4873
Core Mod
-XP crafting #4817
-suggestion: molds for pipes #4869
-Update CoreMod.zs
-Bowstring And Fletching are now consumed in the process of pouring a cast #4415
Enhanced Lootbags
-add hee lootbag recipes for enchanted
Extra Cells
-ME upgrade old broken recipes removed
-added ductape fix for computronics recipes
-Extra cell crafting storage do not follow existing crafting storage unit crafting style. #5074
Forestry
-Update Recipes for 20n, 50n, and 100n Forestry Stamps #5184
-forgot to remove old recipes.
Gravisuit
-gravichestplate #4325
Gregtech
-suggestion: molds for pipes #4869
-Quest #623 impossible #5020
-BartWork Circuits need tier tooltip #5076
GT++
-2 Different super chests? #4812
Harvestcraft
-Quest 1089 "Hearty Breakfast" has wrong cooked meat oredict #5092
IC2
-Industrial Diamond cannot be lathed into rods despite NEI saying so #4830
-Update IC2.zs
-Mining Pipe Tip -> Mining Pipe #3696
-Chamelium uncraftable #5046
-Adjust hazmat suit repair recipes #5172
Iron Tanks
-Steel Tank incorrectly labeled/textured as Silver Tank #4659
Minecraft
-Update Minecraft.zs
-2 cotton + Integrated Circuit #1 --> 1 string in an LV assembler #3397
-Weird shapless lapis lazuli block into dust recipe #2434
-Packed Ice recipe Compressor / Crafting table / Crucible #2699
Natural
-Update Natura.zs
-Fix fusewood stairs recipe #3674
Tainted Magic
-Update Tainted-Magic-1.zs
Thaumcraft
-Update Thaumcraft-04-Artifice.zs
-Compatible with ore dictionary.
Thaumic Bases
-Potentially confusing thaumonomicon text #3171
Tinkers Construct
-Update Tinkers-Construct.zs
-Compatible with ore dictionary
Witchery
-more witchery recipe changes
-more witchery rework
-Teleportation Balancing #5186
Ztones
-disable ztone item in script that are disabled via config
ZZClientonly
-Add Coin Mold
Quests changes:
-update Quet for BQ3
-update Title screen from GTNH in BQ3
-update quests
-update tier 0 Quests BQ3
-update Quest T1
-update chapter Steam for BQ3 mod
-update Quests to BQ3.304
-Quest 1714 (Cheaper Simple Circuit) requires wrong amounts #4846
-Wafers quest - Wrong amounts of ingredients/results #4835
-Quest #1849 #4831
-Iron capped Greatwood Wand quest (798) does not detect its second step #4827
-Incorrect ingridients for "Superconuctors 2048 eu/t" quest #4820
-Quest: Turbine Time #4819
-resize BQ3 Quests Tier 2 LV
-more BQ3 LV work
-update MV Chapter to BQ3
-fixing many wrong icons
-BQ3 HV Quests update
-BQ3 Update Quests EV
-Update IV chapter BQ3 quests
-Update LuV Tier in Quests BQ3
-update icons in BQ3 Chapters
-Update Multiblock Goals and Fusion Quests for BQ3
-Quest Correction? #4865
-Add new rocket fuel Quests #4863
-add nbt ignore to BBF Bricks
-Quests should check NBT for items that really matter
-Skipping empty tags, and cleanup of "personalised" tags
-AFSU's quest issue #4948
-translation update to 2.0.7.6
-Quest 2138 Change the text of the quest or change items. #4995
-Quest 805(Lapotron Dust) & 806 (Lapotron Crystal) require wrong ingredient amount #4987
-Update Quests #444, #19, #36 to have ignoreNBT on item tasks to be set to true
-Update Quests #19, #36 to have ignoreNBT on item tasks to be set to true
-Factory labeler not recognized in a quest Qname "Naming Names" #5021
-Quest Updates: How the heck do I find ores #5031
-Fix Quest #535 Hammer not being accepted
-Question Repeat for stainless steel dust #5053
-Nice Nether Trees #1741 #5050
-"Basic crafting: Motors", nbt issue #5044
-Pam's Heavy Cream Recipe Issue #5015
-fix mortar quest
-fix Tools Quest steam Age
-Fixed Quest Detection issues related to NBT
-Quest not completing (probably NBT issues) #5066
-fixing water tank quest
-added Platinum Group Quests
-made HSS-S Quest a Main Quest
-renamed HSSG -> HSS-G
-moved some quests around in IV
-rearraged Quests a bit (Grid work)
-fix Glass Quest
-Low tier wand retrieval item missing #5072
-fix Iron Tank Quest
-fix Icons from Electrotine Jetpack Quests
-Add two more Quests. Pressure Plates and Buttons
-Underwhelming rewards for the Ore Mining Rig (T1). #5083
-Better quest not recognizing crafting tasks #5085
-fix eletric Jetpack Quest
-Quest 52 "A clear view" doesn't accept damaged Chisel #5090
-Fix all IC2 items use all damage values
-update witchery Quests
-add Familiar Quest
-Lord of Tortment issue #3409
-add more lootbags to potion quests (witchery)
-add other loot bags to infinity quests
-First HEE Quests
-add more HEE Quests
-Removed some bq nbt requirement
-Set flags to not require NBT on all "You're gonna hate this" type quests
-Milkwart quest doesn't complete #5119 fix Ocelot Quest
-More nbt quest Issues (MV tab edition) #5120
-Quests Not Working 2.0.8.0 #5112
-Quest 598 requires dust for no reason #5108
-Silky Combs quest requires forestry centrifuge and GT centrifuge #5145
-Apiarist's cloth quest #5147
-add loot to mutated Frame
-Quest ID 1081 #5167
-Quests Not Working 2.0.8.0 #5112
-Thermal Centrifuge Quest (LV) - text wrong (minor issue) #5193
-Quest ID 2337 - Mandrake Noise Protection is Set to Consume Earmuffs #5201
-plunger 2.0 The Hand Pump - quest wrong #5170
-1,1-dimethylhydrazine craft #4808
-Chemical Lesson part two text inaccurate #5202
-Quests Not Working in 2.0.8.0 2.0 #5206
Version 2.0.8.1 10.01.2020
Mod Upgrade:
-Bartworks 0.5.6
-Better Questing 3.0.320
-Binnies Mods 2.0.24
-Core Mod 1.6.26
-Crops++ 1.3.5.1
-Gregtech 5.09.33.30
-GT-PlusPlus 1.7.04.449
-GT Scanner Mod 1.5.6a
-GTTweaker 1.7.4
-Not Enough Items 2.0.0-pre-13-GTNH
-Tec Tech 3.7.3a
-Thaumic Horizons 1.1.9.14
-Tinkers Construct 1.8.9.14-GTNH
-Wireless Redstone CBE 1.4.2
-Witching Gadgets 1.2.9n-GTNH
Mod Changes:
Bartworks
-Fixed Unification enforcement handler
-Initial high tier circuit cost adjusted
-Fixed NEI cleanroom bug
-moved imprint loader onto server start
-fixes NBT issues with recipes
-Removed Duplicate recipes when switching server/single player
-Ores not beeing detected by Miners
-CircuitImprints not craftable/recipe buildup when server changes
-Refractored some code
-possible ix of OC Adapter recipe don't work #5220 add circuit 16 to wrap of circuit recipe
Binnies Mod
-Binnie Master Registry search window not working
CoreMod:
-Update coremod pack version string to 2.0.8.1 #5311
Crops++
-Change LCR recipe to create Deep Iron from UV to ZPM #5109
-and a few recipe eu/t fixes
Gregtech:
-made OreDrilling radius Chunk Sized
-forgot to readd the << 4
-Chunkloading support for multiblock miner (#227)
-Initial attempt at Chunk manager
-Added chunkloading support to multiblock miner.
-moved basic miner-independent chunkloading-related stuff up tier, to be more reusable
-Item dupe through the terminal
-Oil drills in the world will have radius reset to 0 after the update w/o this check
-Ore Drilling plant in chunkloading mode was skipping central chunk.
-Add radius to scanner output. Fixed issue with pump radius not resetting pump queue.
-Added localization for some infos.
-Can't breed firestone bees #5271 add Firestone Block to GT
-Centrifuging Rubber Wood only outputs Methane Gas #5243
-Fixed Soldering Iron consuming solder to change chunk mode.
-Soldering Iron mention in the tooltip went missing in the rebase apparently.
GTTweaker
-Add support GT++ Multiblock Electrolyzer
-Update GT++ Blast Smelter
Not Enough Items
-Backport some JEI features
-Remove TMI style
-Remove Load/Save inventory state
-Reworked ItemPanel so it's no longer used statically
-BookmarkPanel inherits from ItemPanel
-Rework LayoutManager
-Bookmarks - including loading & saving
-Utility/Cheat buttons line up and wrap based on GUI size
-Add JEI inspiration/backport attribution & license info
-Fix AppleCore crash
-Intellij suggested changes
-Pre allocate threadpool, with size of 2/3rds numProcessors
-Workaround missing font renderer causing OptionTextField crash
-Add hotkeys to move around recipes
-Save string ids instead of int ids.
-Fix TCON workbench compat
-Stop running the LoadItem task on every inventory open (which also re-ran the search and caused lag on every inventory open).
-Unclear if this breaks anything -- it works with simple testing.
Tec Tech
-added deobfs jar (#22)
Thaumic Horizons
-Fix NPE
Tinkers Construct
-Totally compatible now with GT
Wireless Redstone CBE
-Moved gradle files to root directory (standard practice).
-Removed environment variable from mod version scheme. If a build number is really needed, it can be done manually.
-Attempt to patch GTNewHorizons/NewHorizons#3375
Witching Gadgets
-fix recipe with ichorium
Config changes:
Blood Magic
-Teleposers telepose blocks with -1 hardness, including Bedrock and Transport Beacons #5245
Core Mod
-Update coremod pack version string to 2.0.8.1 #5311
Forestry
-Add space rocks to diggers backpack
GT++
disable gt++ logging
Server Dat
Request to add Modded Minecraft Club to official server list #5274
Script changes:
Tinkers Construct
-Aluminium had the same problem but no one report it
Thaumic Exploration
-change sould braizer recipe
Thaumic Tinkers
-fix script
Witchery
-Quicklime dust recipe issue #5261
Magic Mods
-change ichorium to gt ingot
Quests changes:
-Fix wording, add new quests. 2020Q1 quest changes.
-Update some quests.
-Final batch of quest changes for 8.0.
-rearraged lv Quest a bit
-Replace platinum with blue alloy in Workstation quest.
-Quests Getting your first Platinum and SMD Circuit components still impossible where placed #5279
-Fixes quest errors. Restores proper dimethylhydrazine quests. Puts in placeholder quest for GT++ chemical plant
-Fix #5246 use iron capped greatwood wand.
-#5143 Added concealment key quest
-#4855 Adjusted quest to consume wispy cotton.
-#3702 Added info on aesthetic covers for GT pipes
-#5285 Added rewards for smoothie quest.
-#5293 Mutating Sprig quest requirement wrong.
-#5238 Fixed wording for coins quests
-Also, adjusted spacing on fusion quests to make them more readable.
-#5294 Moved nightmare quest, reduced number of kills required.
-#5301 Added requirement for primal shrooms
-#5310 Added checkbox quest for name remover
-#5295, #5296 - Moved witchery quests around.
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