- Download docker-compose.yml to dir named
sentry
- Change
SENTRY_SECRET_KEY
to random 32 char string - Run
docker-compose up -d
- Run
docker-compose exec sentry sentry upgrade
to setup database and create admin user - (Optional) Run
docker-compose exec sentry pip install sentry-slack
if you want slack plugin, it can be done later - Run
docker-compose restart sentry
- Sentry is now running on public port
9000
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""" | |
Simple preforking echo server in Python. | |
Python port of http://tomayko.com/writings/unicorn-is-unix. | |
""" | |
import os | |
import sys | |
import socket |
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#!/usr/bin/python | |
bpf_text = """ | |
#include <linux/ptrace.h> | |
#include <linux/sched.h> /* For TASK_COMM_LEN */ | |
#include <linux/icmp.h> | |
#include <linux/netdevice.h> | |
struct probe_icmp_data_t | |
{ | |
u64 timestamp_ns; | |
u32 tgid; |
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[program:myapp] | |
autostart = true | |
autorestart = true | |
command = python /home/pi/myapp.py | |
environment=SECRET_ID="secret_id",SECRET_KEY="secret_key_avoiding_%_chars" | |
stdout_logfile = /home/pi/stdout.log | |
stderr_logfile = /home/pi/stderr.log | |
startretries = 3 | |
user = pi |
由于路由管控系统的建立,实时动态黑洞路由已成为最有效的封锁手段,TCP连接重置和DNS污染成为次要手段,利用漏洞的穿墙方法已不再具有普遍意义。对此应对方法是多样化协议的VPN来抵抗识别。这里介绍一种太简单、有时很朴素的“穷人VPN”。
朴素VPN只需要一次内核配置(Linux内核),即可永久稳定运行,不需要任何用户态守护进程。所有流量转换和加密全部由内核完成,原生性能,开销几乎没有。静态配置,避免动态握手和参数协商产生指纹特征导致被识别。并且支持NAT,移动的内网用户可以使用此方法。支持广泛,基于L2TPv3标准,Linux内核3.2+都有支持,其他操作系统原则上也能支持。但有两个局限:需要root权限;一个隧道只支持一个用户。
朴素VPN利用UDP封装的静态L2TP隧道实现VPN,内核XFRM实现静态IPsec。实际上IP-in-IP隧道即可实现VPN,但是这种协议无法穿越NAT,因此必须利用UDP封装。内核3.18将支持Foo-over-UDP,在UDP里面直接封装IP,与静态的L2TP-over-UDP很类似。
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function ocr() { | |
var image = document.querySelector("#myimg6"); // 取验证码 | |
var canvas = document.createElement('canvas'); | |
var ctx = canvas.getContext("2d"); | |
var numbers = [ //0-9和a-z的明暗值 | |
"0", | |
"0", | |
"1100001111100000011110011000110011110011111111001111111001111111001111111001111111001111111001111111000000001100000000011111111111111111111111111111111111111111", | |
"1100001111000000011100111100111111110011111110001111000001111100000111111110001111111100111111110011000000011110000011111111111111111111111111111111111111111111", | |
"1111000111111100011111100001111111100111110010011110011001110011100111000000001100000000111111100111111000001111100000011111111111111111111111111111111111111111", |
- Mount timemachine volume from Finder.
- Unlock Target Machine's Backup sparsebundle.
sudo chflags -R nouchg /Volumes/{TimeMachine Volume Name}/{Target Machine's Name}.sparsebundle
- Attach sparsebundle then Listing Backup Volume.
hdiutil attach -nomount -noverify -noautofsck /Volumes/{TimeMachine Volume Name}/{Target Machine's Name}.sparsebundle
- Repair backup volume.
fsck_hfs -drfy /dev/disk2s2
- Detach backup sparsebundle.
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// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement | |
// for using the mouse displacement for calculating the amount of camera movement and panning code. | |
using UnityEngine; | |
using System.Collections; | |
public class MoveCamera : MonoBehaviour | |
{ | |
// | |
// VARIABLES |