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@StonedXander
Forked from BlockoS/gist:973257
Created May 15, 2011 15:57
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Just a simple maze generator
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vector>
typedef struct {
unsigned int x;
unsigned int y;
unsigned char direction;
} Coordinate;
class Dungeon {
unsigned int _width;
unsigned int _height;
unsigned char *_data;
public:
void generate(unsigned int, unsigned int);
void write(const char*);
};
#define QUEUE_SIZE 1024
// Cell has been marked => Can't be a candidate anymore.
#define CELL_MARKED 1
#define CELL_FLOOR 128
void Dungeon::generate(unsigned int w, unsigned int h) {
int oX[4] = { -1, 0, 1, 0 };
int oY[4] = { 0, -1, 0, 1 };
Coordinate *queue = new Coordinate[w*h];
unsigned int load = 0;
unsigned char *d = new unsigned char[w*h];
memset(d, 0, sizeof(char)*w*h);
load = 4;
queue[0].x = rand() % (w / 2) * 2;
queue[0].y = rand() % (h / 2) * 2;
queue[0].direction = 0;
queue[1].x = queue[0].x;
queue[1].y = queue[0].y;
queue[1].direction = 1;
queue[2].x = queue[0].x;
queue[2].y = queue[0].y;
queue[2].direction = 2;
queue[3].x = queue[0].x;
queue[3].y = queue[0].y;
queue[3].direction = 3;
// As long as there's a wall in the list.
while(load != 0) {
unsigned int candidate = rand()%load;
Coordinate *c = queue + candidate;
unsigned int x = c->x;
unsigned int y = c->y;
unsigned char dir = c->direction;
unsigned int pos = (y * w) + x;
// First, remove from the queue.
--load;
memcpy(c, queue + load, sizeof(Coordinate));
*(d + pos) = CELL_FLOOR;
// Get the direction.
unsigned int tx = x + oX[dir]*2;
unsigned int ty = y + oY[dir]*2;
unsigned int tpos = (ty * w) + (tx);
if(!((tx < 0) || (tx >= w) || (ty < 0) || (ty >= h))) {
unsigned char *dest = d + tpos;
if(((*dest) & CELL_FLOOR) == 0) {
// It's ok ! Let's propagate by creating candidates.
// We don't care about loop back as this cell is marked.
d[(x + oX[dir]) + ((y + oY[dir]) * w)] = CELL_FLOOR;
d[(x + (oX[dir]*2)) + ((y + (oY[dir]*2)) * w)] = CELL_FLOOR;
Coordinate *insert = queue + load;
for(int i = 0; i < 4; ++i) {
insert[i].x = tx;
insert[i].y = ty;
insert[i].direction = i;
}
load += 4;
}
}
}
delete []queue;
_width = w;
_height = h;
_data = d;
}
void Dungeon::write(const char* filename)
{
FILE *out;
printf( "Open !\n" );
out = fopen(filename, "wb");
printf("Prepare !\n");
fprintf(out, "P5\n#\n%d %d\n255\n", _width, _height);
printf("Write\n");
fwrite(_data, 1, _width*_height, out);
printf("Close\n");
fclose(out);
printf("Done\n");
}
int main()
{
Dungeon donj;
donj.generate(32, 32);
donj.write("maze.pgm");
return 0;
}
@StonedXander
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I'm gonna puke. This is awful ...

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