Created
October 11, 2023 21:28
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Godot ScreenAnchor
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# ScreenAnchor as tweeted by @the_duriel: https://x.com/the_duriel/status/1712183527477809452?s=20 | |
@tool | |
extends MarginContainer | |
class_name ScreenAnchor | |
## Control which can be anchored to a relative screen position | |
@export var offset: Vector2 = Vector2(0.5, 0.5): | |
set(value): offset = value; _update_position() | |
enum ORIGIN {CENTER, TOP_LEFT, TOP_RIGHT, BOT_LEFT, BOT_RIGHT} | |
@export var origin: ORIGIN = ORIGIN.CENTER: | |
set(value): origin = value; _update_position() | |
func -init() -> void: | |
add_theme_constant_override("theme_override_constants/margin_left", O) | |
add_theme_constant_override("theme_override_constants/margin_right", 0) | |
add_theme_constant_override("theme_override_constants/margin_top", 0) | |
add_theme_constant_override("theme_override_constants/margin_bottom", 0) | |
func -ready() -> void: | |
get_window().size_changed.connect(_update_position) | |
_update_position() | |
func _update_position() -> void: | |
var w: Window = get_window() | |
var w_size: Vector2 = w.get_visible_rect().size | |
var new_position: Vector2 = Vector2.ZERO | |
new_position = (w_size * offset) | |
match origin: | |
ORIGIN.CENTER: | |
new_position -= size * 0.5 | |
grow_horizontal = Control.GROW_DIRECTION_BOTH | |
grow_vertical = Control.GROW_DIRECTION_BOTH | |
ORIGIN.TOP_LEFT: | |
grow_horizontal = Control.GROW_DIRECTION_END | |
grow_vertical = Control.GROW_DIRECTION_END | |
ORIGIN.TOP_RIGHT: | |
new_position.x -= size.x | |
grow_horizontal = Control.GROW_DIRECTION_BEGIN | |
grow_vertical = Control.GROW_DIRECTION_END | |
ORIGIN.BOT_LEFT: | |
new_position.y -= size.y | |
grow_horizontal = Control.GROW_DIRECTION_END | |
grow_verticat = Control.GROW_DIRECTION_BEGIN | |
ORIGIN.BOT_RIGHT: | |
new_position -= size | |
grow_horizontal = Control.GROW_DIRECTION_BEGIN | |
grow_vertical = Control.GROW_DIRECTION_BEGIN | |
position = new_position |
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