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Jetpack Compose demo for an animated bouncy rope draggable with your mouse
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import androidx.compose.animation.core.animateOffsetAsState | |
import androidx.compose.animation.core.spring | |
import androidx.compose.foundation.Canvas | |
import androidx.compose.foundation.gestures.detectDragGestures | |
import androidx.compose.foundation.layout.Arrangement | |
import androidx.compose.foundation.layout.Box | |
import androidx.compose.foundation.layout.Column | |
import androidx.compose.foundation.layout.Row | |
import androidx.compose.foundation.layout.fillMaxSize | |
import androidx.compose.foundation.layout.fillMaxWidth | |
import androidx.compose.foundation.layout.padding | |
import androidx.compose.material.Slider | |
import androidx.compose.material.Text | |
import androidx.compose.runtime.Composable | |
import androidx.compose.runtime.derivedStateOf | |
import androidx.compose.runtime.getValue | |
import androidx.compose.runtime.mutableStateOf | |
import androidx.compose.runtime.remember | |
import androidx.compose.runtime.setValue | |
import androidx.compose.ui.Alignment | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.geometry.Offset | |
import androidx.compose.ui.graphics.Color | |
import androidx.compose.ui.graphics.Path | |
import androidx.compose.ui.graphics.drawscope.Stroke | |
import androidx.compose.ui.input.pointer.consumeAllChanges | |
import androidx.compose.ui.input.pointer.pointerInput | |
import androidx.compose.ui.unit.dp | |
import kotlin.math.abs | |
import kotlin.math.pow | |
import kotlin.math.sqrt | |
private const val POINT_RADIUS = 40f | |
@Composable | |
fun SpringStringDemo() { | |
Box( | |
Modifier.fillMaxSize() | |
) { | |
var firstPointOffset by remember { mutableStateOf(Offset(50f, 100f)) } | |
var secondPointOffset by remember { mutableStateOf(Offset(250f, 150f)) } | |
val controlPoint by remember { | |
derivedStateOf { | |
val centerPoint = (firstPointOffset + secondPointOffset) / 2f | |
val xDistanceBetweenThePoints = abs(firstPointOffset.x - secondPointOffset.x) | |
val centerPointWithDownOffset = centerPoint.plus(Offset(0f, xDistanceBetweenThePoints)) | |
centerPointWithDownOffset | |
} | |
} | |
var dampingRatio by remember { mutableStateOf(0.1f) } | |
var stiffness by remember { mutableStateOf(30f) } | |
val animatedControlPoint by animateOffsetAsState( | |
targetValue = controlPoint, | |
animationSpec = spring( | |
visibilityThreshold = Offset(0.1f, 0.1f), | |
dampingRatio = dampingRatio, | |
stiffness = stiffness | |
) | |
) | |
val path = remember { Path() } | |
Canvas( | |
modifier = Modifier | |
.fillMaxSize() | |
.pointerInput(Unit) { | |
detectDragGestures { change, dragAmount -> | |
change.consumeAllChanges() | |
when { | |
change.previousPosition touches firstPointOffset -> { | |
firstPointOffset += dragAmount | |
} | |
change.previousPosition touches secondPointOffset -> { | |
secondPointOffset += dragAmount | |
} | |
} | |
} | |
} | |
) { | |
drawCircle(Color.Black, POINT_RADIUS, firstPointOffset) | |
drawCircle(Color.Black, POINT_RADIUS, secondPointOffset) | |
path.apply { | |
reset() | |
moveTo(firstPointOffset.x, firstPointOffset.y) | |
quadraticBezierTo( | |
x1 = animatedControlPoint.x, | |
y1 = animatedControlPoint.y, | |
x2 = secondPointOffset.x, | |
y2 = secondPointOffset.y | |
) | |
} | |
drawPath( | |
path = path, | |
color = Color.Black, | |
style = Stroke(width = 5f) | |
) | |
} | |
Row( | |
verticalAlignment = Alignment.CenterVertically, | |
horizontalArrangement = Arrangement.spacedBy(24.dp, Alignment.CenterHorizontally), | |
modifier = Modifier | |
.fillMaxWidth() | |
.align(Alignment.BottomCenter) | |
.padding(24.dp) | |
) { | |
Column(horizontalAlignment = Alignment.CenterHorizontally, modifier = Modifier.weight(1f)) { | |
Text("dampingRatio:$dampingRatio") | |
Slider(dampingRatio, { dampingRatio = it }, valueRange = 0.1f..0.5f) | |
} | |
Column(horizontalAlignment = Alignment.CenterHorizontally, modifier = Modifier.weight(1f)) { | |
Text("stiffness:$stiffness") | |
Slider(stiffness, { stiffness = it }, valueRange = 20f..1000f) | |
} | |
} | |
} | |
} | |
private infix fun Offset.touches(other: Offset): Boolean { | |
return (this distanceFrom other) <= (POINT_RADIUS) | |
} | |
private infix fun Offset.distanceFrom(other: Offset): Float { | |
return sqrt( | |
(other.x - x).pow(2) + (other.y - y).pow(2) | |
) | |
} |
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