Created
December 10, 2019 23:11
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Health container pickup including adding extra max health (Note: Needs the MaxHealthAmount variable inside the config.lua to be defined as well)
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dofile_once( "data/scripts/game_helpers.lua" ) | |
dofile_once("data/scripts/lib/utilities.lua") | |
dofile( "mods/health_container/config.lua" ) | |
function item_pickup( entity_item, entity_who_picked, item_name ) | |
local pos_x, pos_y = EntityGetTransform( entity_item ) | |
local damagemodels = EntityGetComponent( entity_who_picked, "DamageModelComponent" ) | |
if( damagemodels ~= nil ) then | |
for i,v in ipairs(damagemodels) do | |
current_max_hp = tonumber( ComponentGetValue( v, "max_hp") ) | |
current_hp = tonumber( ComponentGetValue( v, "hp" ) ) | |
-- Health values are scaled up by 25 in the UI apparently. So using the 0.04 multiplier will allow the correct hp to be set | |
local target_max_hp = current_max_hp + (MaxHealthAmount * 0.04) | |
local target_hp = current_hp + (HealAmount * 0.04) | |
ComponentSetValue( v, "max_hp", target_max_hp) | |
if( target_hp > target_max_hp ) then target_hp = target_max_hp end | |
ComponentSetValue( v, "hp", target_hp) | |
break | |
end | |
end | |
GamePlaySound("mods/health_container/files/health_container_audio.snd", "health_container/hc_heal", pos_x, pos_y) | |
shoot_projectile( entity_item, "mods/health_container/files/data/entities/particles/health_container_pickup.xml", pos_x, pos_y, 0, 0 ) | |
EntityKill( entity_item ) | |
end |
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