Created
April 21, 2015 21:34
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| @@ -595,6 +608,10 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) { | |
| state.conditional_code[0] = false; | |
| state.conditional_code[1] = false; | |
| + if (state.input_register_table[0]->ToFloat32() == 15) { | |
| + LOG_CRITICAL(HW_GPU, "v0.x = 15, c(6 + 15) = %f, %f, %f, %f", shader_uniforms.f[0x15].x.ToFloat32(), shader_uniforms.f[0x15].y.ToFloat32(), shader_uniforms.f[0x15].z.ToFloat32(), shader_uniforms.f[0x15].w.ToFloat32()); | |
| + } | |
| + | |
| ProcessShaderCode(state); | |
| DebugUtils::DumpShader(shader_memory.data(), state.debug.max_offset, swizzle_data.data(), | |
| state.debug.max_opdesc_id, registers.vs_main_offset, |
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