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August 29, 2015 14:19
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| @@ -301,6 +310,10 @@ static void ProcessShaderCode(VertexShaderState& state) { | |
| state.address_registers[i] = static_cast<s32>(src1[i].ToFloat32()); | |
| } | |
| + if (binary_offset * 4 == 0x10C) { | |
| + if (state.address_registers[1] != 0) | |
| + LOG_CRITICAL(HW_GPU, "Move from r0.z, %f -> %u", src1[1].ToFloat32(), state.address_registers[1]); | |
| + } | |
| break; | |
| } | |
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