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@Subv
Last active August 29, 2015 14:19
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@@ -301,6 +310,10 @@ static void ProcessShaderCode(VertexShaderState& state) {
state.address_registers[i] = static_cast<s32>(src1[i].ToFloat32());
}
+ if (binary_offset * 4 == 0x10C) {
+ if (state.address_registers[1] != 0)
+ LOG_CRITICAL(HW_GPU, "Move from r0.z, %f -> %u", src1[1].ToFloat32(), state.address_registers[1]);
+ }
break;
}
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