Skip to content

Instantly share code, notes, and snippets.

@Subv
Created January 11, 2015 19:02
Show Gist options
  • Select an option

  • Save Subv/43a55b8cab80509d26ca to your computer and use it in GitHub Desktop.

Select an option

Save Subv/43a55b8cab80509d26ca to your computer and use it in GitHub Desktop.
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 3b730a0..612b998 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -8,6 +8,7 @@
#include "core/settings.h"
#include "core/core.h"
+#include "core/core_timing.h"
#include "core/mem_map.h"
#include "core/hle/hle.h"
@@ -32,6 +33,8 @@ static u32 cur_line = 0; ///< Current screen line
static u64 last_update_tick = 0; ///< CPU ticl count from last GPU update
static u64 frame_count = 0; ///< Number of frames drawn
static bool last_skip_frame = false; ///< True if the last frame was skipped
+static int vblank_event_type = -1; ///< The event type of the VBlank callback
+static int hblank_event_type = -1; ///< The event type of the HBlank callback
template <typename T>
inline void Read(T &var, const u32 raw_addr) {
@@ -188,49 +191,26 @@ template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {
auto& framebuffer_top = g_regs.framebuffer_config[0];
+}
- // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical
- // blank, we need to simulate it. Based on testing, it seems that retail applications work more
- // accurately when this is signalled between thread switches.
-
- if (HLE::g_reschedule) {
- u64 current_ticks = Core::g_app_core->GetTicks();
- u32 num_lines = static_cast<u32>((current_ticks - last_update_tick) / line_ticks);
-
- // Synchronize line...
- if (num_lines > 0) {
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
- cur_line += num_lines;
- last_update_tick += (num_lines * line_ticks);
- }
+/// Callback to trigger the vblank interrupt
+static void VBlankCallback(u64 userdata, int cycles_late) {
+ VideoCore::g_renderer->SwapBuffers();
+ // Signal the vblank interrupts for the top and bottom screen
+ GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
+ GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
- // Synchronize frame...
- if (cur_line >= framebuffer_top.height) {
- cur_line = 0;
- frame_count++;
- last_skip_frame = g_skip_frame;
- g_skip_frame = (frame_count & Settings::values.frame_skip) != 0;
-
- // Swap buffers based on the frameskip mode, which is a little bit tricky. When
- // a frame is being skipped, nothing is being rendered to the internal framebuffer(s).
- // So, we should only swap frames if the last frame was rendered. The rules are:
- // - If frameskip == 0 (disabled), always swap buffers
- // - If frameskip == 1, swap buffers every other frame (starting from the first frame)
- // - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame)
- if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) && last_skip_frame != g_skip_frame) ||
- Settings::values.frame_skip == 0) {
- VideoCore::g_renderer->SwapBuffers();
- }
+ // TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but
+ // until we can emulate DSP interrupts, this is probably the only reasonable place to do
+ // this. Certain games expect this to be periodically signaled.
+ DSP_DSP::SignalInterrupt();
- // Signal to GSP that GPU interrupt has occurred
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
+ CoreTiming::ScheduleEvent(GPU::frame_ticks - cycles_late, vblank_event_type);
+}
- // TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but
- // until we can emulate DSP interrupts, this is probably the only reasonable place to do
- // this. Certain games expect this to be periodically signaled.
- DSP_DSP::SignalInterrupt();
- }
- }
+/// Callback to trigger the hblank interrupt
+static void HBlankCallback(u64 userdata, int cycles_late) {
+ CoreTiming::ScheduleEvent(GPU::line_ticks - cycles_late, hblank_event_type);
}
/// Initialize hardware
@@ -269,6 +249,11 @@ void Init() {
last_update_tick = Core::g_app_core->GetTicks();
last_skip_frame = false;
g_skip_frame = false;
+ vblank_event_type = CoreTiming::RegisterEvent("vblank_event_type", VBlankCallback);
+ hblank_event_type = CoreTiming::RegisterEvent("hblank_event_type", HBlankCallback);
+ // Schedule the VBlank and HBlank interrupts every frame and line, respectively
+ CoreTiming::ScheduleEvent(vblank_event_type, frame_ticks);
+ CoreTiming::ScheduleEvent(hblank_event_type, line_ticks);
LOG_DEBUG(HW_GPU, "initialized OK");
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment