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SQL for the db schema of SunDofus
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-- --- | |
-- Globals | |
-- --- | |
-- SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO"; | |
-- SET FOREIGN_KEY_CHECKS=0; | |
-- --- | |
-- Table 'characters' | |
-- Holds character information | |
-- --- | |
DROP TABLE IF EXISTS `characters`; | |
CREATE TABLE `characters` ( | |
`guid` INT(11) NOT NULL DEFAULT 0, | |
`name` VARCHAR(255) NOT NULL DEFAULT 'NULL', | |
`level` INT(11) NOT NULL DEFAULT 1, | |
`class` INT(11) NOT NULL DEFAULT 0, | |
`gender` INT(11) NOT NULL DEFAULT 0, | |
`color_1` INT(11) NOT NULL DEFAULT -1, | |
`color_2` INT(11) NOT NULL DEFAULT -1, | |
`color_3` INT(11) NOT NULL DEFAULT -1, | |
`map_id` INT(11) NOT NULL DEFAULT 0, | |
`map_cell` INT(11) NOT NULL DEFAULT 0, | |
`map_dir` INT(11) NOT NULL DEFAULT 0, | |
`health` INT(11) NOT NULL DEFAULT 0, | |
`energy` INT(11) NOT NULL DEFAULT 0, | |
`vitality` INT(11) NOT NULL DEFAULT 0, | |
`wisdom` INT(11) NOT NULL DEFAULT 0, | |
`force` INT(11) NOT NULL DEFAULT 0, | |
`intelligence` INT(11) NOT NULL DEFAULT 0, | |
`luck` INT(11) NOT NULL DEFAULT 0, | |
`agility` INT(11) NOT NULL DEFAULT 0, | |
`statpoints` INT(11) NOT NULL DEFAULT 0, | |
`spellpoints` INT(11) NOT NULL DEFAULT 0, | |
`kamas` BIGINT(100) NOT NULL DEFAULT 0, | |
`experience` BIGINT(100) NOT NULL DEFAULT 0, | |
`bank_money` INT(11) NOT NULL DEFAULT 0, | |
`save_map` INT(11) NOT NULL DEFAULT 0, | |
`save_cell` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`guid`) | |
) COMMENT 'Holds character information'; | |
-- --- | |
-- Table 'item_instance' | |
-- | |
-- --- | |
DROP TABLE IF EXISTS `item_instance`; | |
CREATE TABLE `item_instance` ( | |
`guid` INT(11) NOT NULL DEFAULT 0, | |
`itemEntry` INT(11) NOT NULL DEFAULT 0, | |
`owner` INT(11) NOT NULL DEFAULT 0, | |
`count` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`guid`) | |
); | |
-- --- | |
-- Table 'character_inventory' | |
-- | |
-- --- | |
DROP TABLE IF EXISTS `character_inventory`; | |
CREATE TABLE `character_inventory` ( | |
`guid` INT(11) NOT NULL DEFAULT 0, | |
`position` INT(11) NOT NULL DEFAULT 0, | |
`item` INT(11) NOT NULL DEFAULT 0, | |
`bank` TINYINT(1) NOT NULL DEFAULT 0 COMMENT 'Is the item in the bank?', | |
PRIMARY KEY (`guid`, `position`) | |
); | |
-- --- | |
-- Table 'item_instance_effects' | |
-- Holds the effects of the items | |
-- --- | |
DROP TABLE IF EXISTS `item_instance_effects`; | |
CREATE TABLE `item_instance_effects` ( | |
`guid` INT(11) NOT NULL DEFAULT 0, | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`effect` VARCHAR(255) NOT NULL, | |
`value_1` INT(11) NOT NULL DEFAULT 0, | |
`value_2` INT(11) NOT NULL DEFAULT 0, | |
`value_3` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`guid`, `id`) | |
) COMMENT 'Holds the effects of the items'; | |
-- --- | |
-- Table 'character_alignment' | |
-- Holds alignment/faction info | |
-- --- | |
DROP TABLE IF EXISTS `character_alignment`; | |
CREATE TABLE `character_alignment` ( | |
`guid` INT(11) NOT NULL DEFAULT 0, | |
`faction` INT(11) NOT NULL DEFAULT 0, | |
`honor` INT(11) NOT NULL DEFAULT 0, | |
`deshonor` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`guid`) | |
) COMMENT 'Holds alignment/faction info'; | |
-- --- | |
-- Table 'character_spells' | |
-- | |
-- --- | |
DROP TABLE IF EXISTS `character_spells`; | |
CREATE TABLE `character_spells` ( | |
`guid` INT(11) NOT NULL DEFAULT 0, | |
`spellId` INT(11) NOT NULL DEFAULT 1, | |
`level` INT(11) NOT NULL DEFAULT 0, | |
`position` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`guid`, `spellId`) | |
); | |
-- --- | |
-- Table 'character_zaaps' | |
-- Stores the zaaps that a character has saved | |
-- --- | |
DROP TABLE IF EXISTS `character_zaaps`; | |
CREATE TABLE `character_zaaps` ( | |
`guid` INT(11) NOT NULL DEFAULT 0, | |
`zaap` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`guid`) | |
) COMMENT 'Stores the zaaps that a character has saved'; | |
-- --- | |
-- Table 'collectors' | |
-- Collectors for the guilds | |
-- --- | |
DROP TABLE IF EXISTS `collectors`; | |
CREATE TABLE `collectors` ( | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`name_0` INT(11) NOT NULL DEFAULT 0, | |
`name_1` INT(11) NOT NULL DEFAULT 0, | |
`owner` INT(11) NOT NULL DEFAULT 0, | |
`guild` INT(11) NOT NULL DEFAULT 0, | |
`map` INT(11) NOT NULL DEFAULT 0, | |
`cell` INT(11) NOT NULL DEFAULT 0, | |
`dir` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`id`) | |
) COMMENT 'Collectors for the guilds'; | |
-- --- | |
-- Table 'creature_template' | |
-- Stores static information about creatures (monsters) | |
-- --- | |
DROP TABLE IF EXISTS `creature_template`; | |
CREATE TABLE `creature_template` ( | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`name` VARCHAR(255) NOT NULL DEFAULT 'NULL', | |
`gfx` INT(11) NOT NULL DEFAULT 0, | |
`alignment` INT(11) NOT NULL DEFAULT -1, | |
`color_1` INT(11) NOT NULL DEFAULT -1, | |
`color_2` INT(11) NOT NULL DEFAULT -1, | |
`color_3` INT(11) NOT NULL DEFAULT -1, | |
`ai_type` TINYINT(4) NOT NULL DEFAULT 1, | |
`minkamas` INT(11) NOT NULL DEFAULT 0, | |
`maxkamas` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`id`) | |
) COMMENT 'Stores static information about creatures (monsters)'; | |
-- --- | |
-- Table 'creature_loot_template' | |
-- Loot info for creatures | |
-- --- | |
DROP TABLE IF EXISTS `creature_loot_template`; | |
CREATE TABLE `creature_loot_template` ( | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`item` INT(11) NOT NULL, | |
`chance` INT(11) NOT NULL DEFAULT 0, | |
`maxcount` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`id`, `item`) | |
) COMMENT 'Loot info for creatures'; | |
-- --- | |
-- Table 'authservers' | |
-- Holds the authservers passkey and id | |
-- --- | |
DROP TABLE IF EXISTS `authservers`; | |
CREATE TABLE `authservers` ( | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`ip` VARCHAR(255) NOT NULL DEFAULT 'NULL', | |
`port` INT(11) NOT NULL DEFAULT 0, | |
`passkey` VARCHAR(255) NOT NULL, | |
PRIMARY KEY (`id`) | |
) COMMENT 'Holds the authservers passkey and id'; | |
-- --- | |
-- Table 'creature_levels' | |
-- Stat info for creatures of every level | |
-- --- | |
DROP TABLE IF EXISTS `creature_levels`; | |
CREATE TABLE `creature_levels` ( | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`creatureId` INT(11) NOT NULL DEFAULT 0, | |
`grade` INT(11) NOT NULL DEFAULT 0, | |
`level` INT(11) NOT NULL DEFAULT 0, | |
`PA` INT(11) NOT NULL DEFAULT 0, | |
`PM` INT(11) NOT NULL DEFAULT 0, | |
`hp` INT(11) NOT NULL DEFAULT 0, | |
`resist_neutral` INT(11) NOT NULL DEFAULT 0, | |
`resist_earth` INT(11) NOT NULL DEFAULT 0, | |
`resist_fire` INT(11) NOT NULL DEFAULT 0, | |
`resist_water` INT(11) NOT NULL DEFAULT 0, | |
`resist_air` INT(11) NOT NULL DEFAULT 0, | |
`resist_pa` INT(11) NOT NULL DEFAULT 0, | |
`resist_pm` INT(11) NOT NULL DEFAULT 0, | |
`wisdom` INT(11) NOT NULL DEFAULT 0, | |
`force` INT(11) NOT NULL DEFAULT 0, | |
`intelligence` INT(11) NOT NULL DEFAULT 0, | |
`luck` INT(11) NOT NULL DEFAULT 0, | |
`agility` INT(11) NOT NULL DEFAULT 0, | |
`experience` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`id`) | |
) COMMENT 'Stat info for creatures of every level'; | |
-- --- | |
-- Table 'creature_level_spells' | |
-- Spells for every creature level | |
-- --- | |
DROP TABLE IF EXISTS `creature_level_spells`; | |
CREATE TABLE `creature_level_spells` ( | |
`level_id` INT(11) NOT NULL DEFAULT 0, | |
`spell` INT(11) NOT NULL DEFAULT 0, | |
`level` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`level_id`, `spell`) | |
) COMMENT 'Spells for every creature level'; | |
-- --- | |
-- Table 'guild_emblem' | |
-- | |
-- --- | |
DROP TABLE IF EXISTS `guild_emblem`; | |
CREATE TABLE `guild_emblem` ( | |
`guild` INT(11) NOT NULL DEFAULT 0, | |
`backgroundId` INT(11) NOT NULL DEFAULT 0, | |
`backgroundColor` INT(11) NOT NULL DEFAULT 0, | |
`emblemId` INT(11) NOT NULL DEFAULT 0, | |
`emblemColor` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`guild`) | |
); | |
-- --- | |
-- Table 'guilds' | |
-- | |
-- --- | |
DROP TABLE IF EXISTS `guilds`; | |
CREATE TABLE `guilds` ( | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`name` VARCHAR(255) NOT NULL, | |
`level` INT(11) NOT NULL DEFAULT 0, | |
`experience` BIGINT(110) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`id`) | |
); | |
-- --- | |
-- Table 'guild_member' | |
-- Stores members of the guilds | |
-- --- | |
DROP TABLE IF EXISTS `guild_member`; | |
CREATE TABLE `guild_member` ( | |
`guild` INT(11) NOT NULL DEFAULT 0, | |
`member` INT(11) NOT NULL DEFAULT 0, | |
`rank` INT(11) NOT NULL DEFAULT 0, | |
`rights` INT(11) NOT NULL DEFAULT 0, | |
`exp_given` INT(11) NOT NULL DEFAULT 0, | |
`exp_pct` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`guild`, `member`) | |
) COMMENT 'Stores members of the guilds'; | |
-- --- | |
-- Table 'guild_stats' | |
-- Stat information for guilds | |
-- --- | |
DROP TABLE IF EXISTS `guild_stats`; | |
CREATE TABLE `guild_stats` ( | |
`guild` INT(11) NOT NULL DEFAULT 0, | |
`max_collectors` INT(11) NOT NULL DEFAULT 0, | |
`collector_pods` INT(11) NOT NULL DEFAULT 0, | |
`collector_prospection` INT(11) NOT NULL DEFAULT 0, | |
`collector_wisdom` INT(11) NOT NULL DEFAULT 0, | |
`points` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`guild`) | |
) COMMENT 'Stat information for guilds'; | |
-- --- | |
-- Table 'collector_spells' | |
-- Spells for the collectors of the guilds | |
-- --- | |
DROP TABLE IF EXISTS `collector_spells`; | |
CREATE TABLE `collector_spells` ( | |
`guild` INT(11) NOT NULL DEFAULT 0, | |
`spell` INT(11) NOT NULL DEFAULT 0, | |
`level` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`guild`, `spell`) | |
) COMMENT 'Spells for the collectors of the guilds'; | |
-- --- | |
-- Table 'item_template' | |
-- Item template information | |
-- --- | |
DROP TABLE IF EXISTS `item_template`; | |
CREATE TABLE `item_template` ( | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`name` VARCHAR(255) NOT NULL, | |
`description` BLOB NOT NULL, | |
`type` INT(11) NOT NULL DEFAULT 0, | |
`level` INT(11) NOT NULL DEFAULT 0, | |
`weight` INT(11) NOT NULL DEFAULT 0, | |
`price` INT(11) NOT NULL DEFAULT 0, | |
`gfx` INT(11) NOT NULL DEFAULT 0, | |
`consumes` TINYINT(1) NOT NULL DEFAULT 0 COMMENT 'Is destroyed after use', | |
`usable` TINYINT(1) NOT NULL DEFAULT 0, | |
`conditions` BLOB NOT NULL COMMENT 'ToDo: Remove this once the general Conditions system is impl', | |
`weapons_info` BLOB NOT NULL COMMENT 'ToDo: Figure out what this is and separate it into another t', | |
PRIMARY KEY (`id`) | |
) COMMENT 'Item template information'; | |
-- --- | |
-- Table 'item_effect_template' | |
-- | |
-- --- | |
DROP TABLE IF EXISTS `item_effect_template`; | |
CREATE TABLE `item_effect_template` ( | |
`item` INT(11) NOT NULL DEFAULT 0, | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`effect` VARCHAR(255) NOT NULL, | |
`value_1` INT(11) NOT NULL DEFAULT 0, | |
`value_2` INT(11) NOT NULL DEFAULT 0, | |
`value_3` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`id`, `item`) | |
); | |
-- --- | |
-- Table 'item_sets' | |
-- Item set definition | |
-- --- | |
DROP TABLE IF EXISTS `item_sets`; | |
CREATE TABLE `item_sets` ( | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`name` VARCHAR(255) NOT NULL, | |
PRIMARY KEY (`id`) | |
) COMMENT 'Item set definition'; | |
-- --- | |
-- Table 'item_set_items' | |
-- List of items of each itemset | |
-- --- | |
DROP TABLE IF EXISTS `item_set_items`; | |
CREATE TABLE `item_set_items` ( | |
`itemset` INT(11) NOT NULL DEFAULT 0, | |
`item` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`itemset`, `item`) | |
) COMMENT 'List of items of each itemset'; | |
-- --- | |
-- Table 'item_set_bonus' | |
-- Bonuses for the itemsets | |
-- --- | |
DROP TABLE IF EXISTS `item_set_bonus`; | |
CREATE TABLE `item_set_bonus` ( | |
`itemset` INT(11) NOT NULL DEFAULT 0, | |
`pieces` INT(11) NOT NULL DEFAULT 2, | |
`effect` INT(11) NOT NULL DEFAULT 0, | |
`value` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`itemset`, `pieces`, `effect`) | |
) COMMENT 'Bonuses for the itemsets'; | |
-- --- | |
-- Table 'usable_item_effects' | |
-- Holds info about which items are usable and what their effects are. | |
-- --- | |
DROP TABLE IF EXISTS `usable_item_effects`; | |
CREATE TABLE `usable_item_effects` ( | |
`item` INT(11) NOT NULL DEFAULT 0, | |
`effect` INT(11) NOT NULL DEFAULT 0, | |
`value_1` INT(11) NOT NULL DEFAULT 0, | |
`value_2` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`item`, `effect`) | |
) COMMENT 'Holds info about which items are usable and what their effec'; | |
-- --- | |
-- Table 'level_info' | |
-- Experience requirements for each level | |
-- --- | |
DROP TABLE IF EXISTS `level_info`; | |
CREATE TABLE `level_info` ( | |
`level` INT(11) NOT NULL DEFAULT 0, | |
`character` BIGINT(110) NOT NULL DEFAULT 0, | |
`job` BIGINT(110) NOT NULL DEFAULT 0, | |
`mount` BIGINT(110) NOT NULL DEFAULT 0, | |
`alignment` BIGINT(110) NOT NULL DEFAULT 0, | |
`living` BIGINT(110) NOT NULL DEFAULT 0, | |
`incarnation` BIGINT(110) NOT NULL DEFAULT 0, | |
`guild` BIGINT(110) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`level`) | |
) COMMENT 'Experience requirements for each level'; | |
-- --- | |
-- Table 'zaaps' | |
-- Zaap templates | |
-- --- | |
DROP TABLE IF EXISTS `zaaps`; | |
CREATE TABLE `zaaps` ( | |
`map` INT(11) NOT NULL DEFAULT 0, | |
`cell` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`map`) | |
) COMMENT 'Zaap templates'; | |
-- --- | |
-- Table 'zaapis' | |
-- Zaapi templates | |
-- --- | |
DROP TABLE IF EXISTS `zaapis`; | |
CREATE TABLE `zaapis` ( | |
`map` INT(11) NOT NULL DEFAULT 0, | |
`cell` INT(11) NOT NULL DEFAULT 0, | |
`zone` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`map`) | |
) COMMENT 'Zaapi templates'; | |
-- --- | |
-- Table 'spells_learn_level' | |
-- Spells and their level requirements | |
-- --- | |
DROP TABLE IF EXISTS `spells_learn_level`; | |
CREATE TABLE `spells_learn_level` ( | |
`class` INT(11) NOT NULL DEFAULT 0, | |
`level` INT(11) NOT NULL DEFAULT 0, | |
`spell` INT(11) NOT NULL DEFAULT 0, | |
`position` INT(11) NOT NULL DEFAULT -1, | |
PRIMARY KEY (`class`, `level`, `spell`) | |
) COMMENT 'Spells and their level requirements'; | |
-- --- | |
-- Table 'map_template' | |
-- Maps | |
-- --- | |
DROP TABLE IF EXISTS `map_template`; | |
CREATE TABLE `map_template` ( | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`date` INT(11) NOT NULL DEFAULT 0, | |
`width` INT(11) NOT NULL DEFAULT 0, | |
`height` INT(11) NOT NULL DEFAULT 0, | |
`key` BLOB NOT NULL, | |
`data` BLOB NOT NULL, | |
`capabilities` INT(11) NOT NULL DEFAULT 0, | |
`groups` INT(11) NOT NULL DEFAULT 0, | |
`groupsize` INT(11) NOT NULL DEFAULT 0, | |
`pos_x` INT(11) NOT NULL DEFAULT 0, | |
`pos_y` INT(11) NOT NULL DEFAULT 0, | |
`subarea` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`id`) | |
) COMMENT 'Maps'; | |
-- --- | |
-- Table 'creature_spawns' | |
-- Holds information about which creatures are spawned on which maps, the emulator will pick a random creature and then pick a random level from that creature to build the mob lists | |
-- --- | |
DROP TABLE IF EXISTS `creature_spawns`; | |
CREATE TABLE `creature_spawns` ( | |
`map` INT(11) NOT NULL DEFAULT 0, | |
`creature` INT(11) NOT NULL DEFAULT 0, | |
`level` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`map`, `creature`, `level`) | |
) COMMENT 'Holds information about which creatures are spawned on which'; | |
-- --- | |
-- Table 'npc_template' | |
-- Holds template and spawn information about non-player characters | |
-- --- | |
DROP TABLE IF EXISTS `npc_template`; | |
CREATE TABLE `npc_template` ( | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`name` VARCHAR(255) NOT NULL, | |
`gfx` INT(11) NOT NULL DEFAULT 0, | |
`size` INT(11) NOT NULL DEFAULT 0, | |
`sex` TINYINT(1) NOT NULL DEFAULT 0, | |
`color_1` INT(11) NOT NULL DEFAULT -1, | |
`color_2` INT(11) NOT NULL DEFAULT -1, | |
`color_3` INT(11) NOT NULL DEFAULT -1, | |
`gossip_menu` INT(11) NOT NULL DEFAULT -1, | |
`map` INT(11) NOT NULL DEFAULT 0, | |
`cell` INT(11) NOT NULL DEFAULT 0, | |
`dir` INT(11) NOT NULL DEFAULT 0, | |
`movement` TINYINT(1) NOT NULL DEFAULT 0 COMMENT 'Should the NPC move', | |
PRIMARY KEY (`id`) | |
) COMMENT 'Holds template and spawn information about non-player charac'; | |
-- --- | |
-- Table 'npc_vendor' | |
-- Holds information about which items a specific NPC sells | |
-- --- | |
DROP TABLE IF EXISTS `npc_vendor`; | |
CREATE TABLE `npc_vendor` ( | |
`npc` INT(11) NOT NULL DEFAULT 0, | |
`item` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`npc`, `item`) | |
) COMMENT 'Holds information about which items a specific NPC sells'; | |
-- --- | |
-- Table 'npc_equip_template' | |
-- Holds information about the visual items that an NPC wears in the map. | |
-- --- | |
DROP TABLE IF EXISTS `npc_equip_template`; | |
CREATE TABLE `npc_equip_template` ( | |
`npc` INT(11) NOT NULL DEFAULT 0, | |
`item` INT(11) NOT NULL DEFAULT 0 COMMENT 'Has to be converted to hex', | |
`slot` INT(11) NOT NULL DEFAULT 0 COMMENT 'The table will be sorted by this field', | |
PRIMARY KEY (`npc`, `item`, `slot`) | |
) COMMENT 'Holds information about the visual items that an NPC wears i'; | |
-- --- | |
-- Table 'gossip_menu' | |
-- Holds gossip information | |
-- --- | |
DROP TABLE IF EXISTS `gossip_menu`; | |
CREATE TABLE `gossip_menu` ( | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`conditions` VARCHAR(255) NOT NULL, | |
PRIMARY KEY (`id`) | |
) COMMENT 'Holds gossip information'; | |
-- --- | |
-- Table 'gossip_menu_params' | |
-- Player parameters for gossip menus | |
-- --- | |
DROP TABLE IF EXISTS `gossip_menu_params`; | |
CREATE TABLE `gossip_menu_params` ( | |
`menu_id` INT(11) NOT NULL DEFAULT 0, | |
`param` INT(11) NOT NULL DEFAULT 0, | |
`slot` INT(11) NOT NULL DEFAULT 0 COMMENT 'The table will be ordered by this field', | |
PRIMARY KEY (`menu_id`, `param`) | |
) COMMENT 'Player parameters for gossip menus'; | |
-- --- | |
-- Table 'gossip_menu_options' | |
-- Possible answers to the gossip menus | |
-- --- | |
DROP TABLE IF EXISTS `gossip_menu_options`; | |
CREATE TABLE `gossip_menu_options` ( | |
`menu_id` INT(11) NOT NULL DEFAULT 0, | |
`answer_id` INT(11) NOT NULL DEFAULT 0, | |
`conditions` VARCHAR(255) NOT NULL, | |
PRIMARY KEY (`menu_id`, `answer_id`) | |
) COMMENT 'Possible answers to the gossip menus'; | |
-- --- | |
-- Table 'gossip_menu_option_effects' | |
-- Effects applied to the player when a gossip answer is selected | |
-- --- | |
DROP TABLE IF EXISTS `gossip_menu_option_effects`; | |
CREATE TABLE `gossip_menu_option_effects` ( | |
`option_id` INT(11) NOT NULL DEFAULT 0, | |
`effect` INT(11) NOT NULL DEFAULT 0, | |
`value_1` INT(11) NOT NULL DEFAULT 0, | |
`value_2` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`option_id`) | |
) COMMENT 'Effects applied to the player when a gossip answer is select'; | |
-- --- | |
-- Table 'triggers' | |
-- Triggers on the maps | |
-- --- | |
DROP TABLE IF EXISTS `triggers`; | |
CREATE TABLE `triggers` ( | |
`map` INT(11) NOT NULL DEFAULT 0, | |
`cell` INT(11) NOT NULL DEFAULT 0, | |
`action` INT(11) NOT NULL DEFAULT 0, | |
`value_1` INT(11) NOT NULL DEFAULT 0, | |
`value_2` INT(11) NOT NULL DEFAULT 0, | |
`conditions` VARCHAR(255) NOT NULL, | |
PRIMARY KEY (`map`) | |
) COMMENT 'Triggers on the maps'; | |
-- --- | |
-- Table 'spells_template' | |
-- Spell template information | |
-- --- | |
DROP TABLE IF EXISTS `spells_template`; | |
CREATE TABLE `spells_template` ( | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`name` VARCHAR(255) NOT NULL, | |
`sprite` INT(11) NOT NULL DEFAULT -1, | |
`sprite_param_1` INT(11) NOT NULL DEFAULT 0, | |
`sprite_param_2` INT(11) NOT NULL DEFAULT 0, | |
`sprite_param_3` INT(11) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`id`) | |
) COMMENT 'Spell template information'; | |
-- --- | |
-- Table 'spells_level_template' | |
-- Information about spells at a certain level | |
-- --- | |
DROP TABLE IF EXISTS `spells_level_template`; | |
CREATE TABLE `spells_level_template` ( | |
`spell` INT(11) NOT NULL DEFAULT 0, | |
`level` INT(11) NOT NULL DEFAULT 1, | |
`cost` INT(11) NOT NULL DEFAULT 6, | |
`range_min` INT(11) NOT NULL DEFAULT 0, | |
`range_max` INT(11) NOT NULL DEFAULT 0, | |
`alterable_range` TINYINT(1) NOT NULL DEFAULT 0, | |
`crit_chance` INT(11) NOT NULL DEFAULT 0, | |
`fail_chance` INT(11) NOT NULL DEFAULT 0, | |
`in_line` TINYINT(1) NOT NULL DEFAULT 0, | |
`in_view_line` TINYINT(1) NOT NULL DEFAULT 0, | |
`max_per_turn` INT(11) NOT NULL DEFAULT 0, | |
`max_per_player` INT(11) NOT NULL DEFAULT 0, | |
`cooldown` INT(11) NOT NULL DEFAULT 0, | |
`radius` INT(11) NOT NULL DEFAULT 0, | |
`fail_end_turn` TINYINT(1) NOT NULL DEFAULT 0, | |
PRIMARY KEY (`spell`, `level`) | |
) COMMENT 'Information about spells at a certain level'; | |
-- --- | |
-- Table 'spells_effect_template' | |
-- Template effects for spells | |
-- --- | |
DROP TABLE IF EXISTS `spells_effect_template`; | |
CREATE TABLE `spells_effect_template` ( | |
`spell` INT(11) NOT NULL DEFAULT 0, | |
`level` INT(11) NOT NULL DEFAULT 0, | |
`critical` TINYINT(1) NOT NULL DEFAULT 0, | |
`id` INT(11) NOT NULL DEFAULT 0, | |
`round` INT(11) NOT NULL DEFAULT 0, | |
`chance` INT(11) NOT NULL DEFAULT 0, | |
`target` INT(11) NOT NULL DEFAULT 23, | |
`effect` VARCHAR(255) NOT NULL, | |
PRIMARY KEY (`spell`, `level`, `critical`, `id`) | |
) COMMENT 'Template effects for spells'; | |
-- --- | |
-- Table Properties | |
-- --- | |
ALTER TABLE `characters` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `item_instance` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `character_inventory` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `item_instance_effects` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `character_alignment` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `character_spells` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `character_zaaps` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `collectors` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `creature_template` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `creature_loot_template` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `authservers` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `creature_levels` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `creature_level_spells` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `guild_emblem` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `guilds` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `guild_member` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `guild_stats` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `collector_spells` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `item_template` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `item_effect_template` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `item_sets` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `item_set_items` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `item_set_bonus` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `usable_item_effects` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `level_info` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `zaaps` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `zaapis` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `spells_learn_level` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `map_template` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `creature_spawns` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `npc_template` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `npc_vendor` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `npc_equip_template` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `gossip_menu` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `gossip_menu_params` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `gossip_menu_options` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `gossip_menu_option_effects` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `triggers` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `spells_template` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `spells_level_template` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
ALTER TABLE `spells_effect_template` ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_bin; | |
-- --- | |
-- Foreign Keys | |
-- --- | |
ALTER TABLE `characters` ADD FOREIGN KEY (map_id) REFERENCES `map_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `characters` ADD FOREIGN KEY (save_map) REFERENCES `map_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `item_instance` ADD FOREIGN KEY (itemEntry) REFERENCES `item_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `item_instance` ADD FOREIGN KEY (owner) REFERENCES `characters` (`guid`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `character_inventory` ADD FOREIGN KEY (guid) REFERENCES `characters` (`guid`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `character_inventory` ADD FOREIGN KEY (item) REFERENCES `item_instance` (`guid`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `item_instance_effects` ADD FOREIGN KEY (guid) REFERENCES `item_instance` (`guid`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `character_alignment` ADD FOREIGN KEY (guid) REFERENCES `characters` (`guid`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `character_spells` ADD FOREIGN KEY (guid) REFERENCES `characters` (`guid`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `character_spells` ADD FOREIGN KEY (spellId) REFERENCES `spells_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `character_zaaps` ADD FOREIGN KEY (guid) REFERENCES `characters` (`guid`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `character_zaaps` ADD FOREIGN KEY (zaap) REFERENCES `zaaps` (`map`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `collectors` ADD FOREIGN KEY (owner) REFERENCES `characters` (`guid`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `collectors` ADD FOREIGN KEY (guild) REFERENCES `guilds` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `collectors` ADD FOREIGN KEY (map) REFERENCES `map_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `creature_loot_template` ADD FOREIGN KEY (id) REFERENCES `creature_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `creature_loot_template` ADD FOREIGN KEY (item) REFERENCES `item_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `creature_levels` ADD FOREIGN KEY (creatureId) REFERENCES `creature_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `creature_level_spells` ADD FOREIGN KEY (level_id) REFERENCES `creature_levels` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `creature_level_spells` ADD FOREIGN KEY (spell) REFERENCES `spells_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `guild_emblem` ADD FOREIGN KEY (guild) REFERENCES `guilds` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `guild_member` ADD FOREIGN KEY (guild) REFERENCES `guilds` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `guild_member` ADD FOREIGN KEY (member) REFERENCES `characters` (`guid`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `guild_stats` ADD FOREIGN KEY (guild) REFERENCES `guilds` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `collector_spells` ADD FOREIGN KEY (guild) REFERENCES `guilds` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `collector_spells` ADD FOREIGN KEY (spell) REFERENCES `spells_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `item_effect_template` ADD FOREIGN KEY (item) REFERENCES `item_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `item_set_items` ADD FOREIGN KEY (itemset) REFERENCES `item_sets` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `item_set_items` ADD FOREIGN KEY (item) REFERENCES `item_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `item_set_bonus` ADD FOREIGN KEY (itemset) REFERENCES `item_sets` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `usable_item_effects` ADD FOREIGN KEY (item) REFERENCES `item_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `zaaps` ADD FOREIGN KEY (map) REFERENCES `map_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `zaapis` ADD FOREIGN KEY (map) REFERENCES `map_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `spells_learn_level` ADD FOREIGN KEY (spell) REFERENCES `spells_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `creature_spawns` ADD FOREIGN KEY (map) REFERENCES `map_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `creature_spawns` ADD FOREIGN KEY (creature) REFERENCES `creature_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `npc_template` ADD FOREIGN KEY (gossip_menu) REFERENCES `gossip_menu` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `npc_template` ADD FOREIGN KEY (map) REFERENCES `map_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `npc_vendor` ADD FOREIGN KEY (npc) REFERENCES `npc_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `npc_vendor` ADD FOREIGN KEY (item) REFERENCES `item_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `npc_equip_template` ADD FOREIGN KEY (npc) REFERENCES `npc_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `npc_equip_template` ADD FOREIGN KEY (item) REFERENCES `item_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `gossip_menu_params` ADD FOREIGN KEY (menu_id) REFERENCES `gossip_menu` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `gossip_menu_options` ADD FOREIGN KEY (menu_id) REFERENCES `gossip_menu` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `triggers` ADD FOREIGN KEY (map) REFERENCES `map_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `spells_level_template` ADD FOREIGN KEY (spell) REFERENCES `spells_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; | |
ALTER TABLE `spells_effect_template` ADD FOREIGN KEY (spell) REFERENCES `spells_template` (`id`) ON UPDATE CASCADE ON DELETE CASCADE; |
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