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#include <3ds.h> | |
#include <stdio.h> | |
#include <cstdint> | |
#include <string> | |
#include <string_view> | |
#include <utility> | |
#include <vector> | |
static s64 base_tick; | |
static std::vector<std::pair<std::string_view, s64>> thread_order; | |
static volatile bool request_done = false; | |
static u64 first_tick = 0; | |
static u64 last_tick = 0; | |
int main(int argc, char **argv) | |
{ | |
gfxInitDefault(); | |
//Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one | |
consoleInit(GFX_TOP, NULL); | |
y2rInit(); | |
printf("Timing test\n\n"); | |
svcSetThreadPriority(CUR_THREAD_HANDLE, 0x18); | |
base_tick = svcGetSystemTick(); | |
int times = 0; | |
FILE *dataSet = fopen("busy_loop_data.txt", "w"); | |
while (times++ < 10000) { | |
Thread t = threadCreate([](void *arg) { | |
last_tick = first_tick = svcGetSystemTick(); | |
// Busy looping low priority background thread | |
// thread_order.emplace_back("Low priority background thread start", first_tick - base_tick); | |
while (!request_done) { | |
// Record the current tick | |
last_tick = svcGetSystemTick(); | |
// Yield the thread to another thread | |
svcSleepThread(0); | |
} | |
// thread_order.emplace_back("Low priority background thread done", svcGetSystemTick() - base_tick); | |
}, nullptr, 0x1000, 0x19, 0, false); | |
// thread_order.emplace_back("Created Low priority background thread", svcGetSystemTick() - base_tick); | |
// thread_order.emplace_back("Call Performed", svcGetSystemTick() - base_tick); | |
GSPGPU_SetLcdForceBlack(0); | |
request_done = true; // Allow the thread to terminate whenever it gets rescheduled | |
// thread_order.emplace_back("Call Done", svcGetSystemTick() - base_tick); | |
threadJoin(t, U64_MAX); | |
threadFree(t); | |
// printf("Low Priority Thread Run Time: %lld - %lld\n", first_tick - base_tick, last_tick - base_tick); | |
// printf("Low Priority Thread Run Duration: %lld\n", last_tick - first_tick); | |
fprintf(dataSet, "%lld\n", last_tick - first_tick); | |
hidScanInput(); | |
if (hidKeysDown() & KEY_START) break; | |
request_done = false; | |
} | |
fclose(dataSet); | |
printf("\nTimeline: \n"); | |
std::string str; | |
for (auto &sv : thread_order) { | |
str = sv.first; | |
printf("%s: %lld\n", str.c_str(), sv.second); | |
} | |
printf("Press Start to exit.\n"); | |
// Main loop | |
while (aptMainLoop()) | |
{ | |
//Scan all the inputs. This should be done once for each frame | |
hidScanInput(); | |
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) | |
u32 kDown = hidKeysDown(); | |
if (kDown & KEY_START) break; // break in order to return to hbmenu | |
// Flush and swap framebuffers | |
gfxFlushBuffers(); | |
gfxSwapBuffers(); | |
//Wait for VBlank | |
gspWaitForVBlank(); | |
} | |
y2rExit(); | |
gfxExit(); | |
return 0; | |
} |
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