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@Subv
Created September 25, 2017 15:51
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Citra Vertex Loader direct-call
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp
index 37c5224..8f9db2e 100644
--- a/src/video_core/vertex_loader.cpp
+++ b/src/video_core/vertex_loader.cpp
@@ -13,9 +13,37 @@
#include "video_core/regs_pipeline.h"
#include "video_core/shader/shader.h"
#include "video_core/vertex_loader.h"
+#include "common/microprofile.h"
namespace Pica {
+MICROPROFILE_DEFINE(GPU_VertexLoad, "GPU", "Vertex Load", MP_RGB(50, 50, 240));
+
+template<typename T>
+static void LoadBufferAttr(Math::Vec4<float24>& attr, int index, u32 elements, PAddr address) {
+ const T* srcdata =
+ reinterpret_cast<const T*>(Memory::GetPhysicalPointer(address));
+ for (unsigned int comp = 0; comp < elements; ++comp) {
+ attr[comp] = float24::FromFloat32(srcdata[comp]);
+ }
+
+ // Default attribute values set if array elements have < 4 components. This
+ // is *not* carried over from the default attribute settings even if they're
+ // enabled for this attribute.
+ for (unsigned int comp = elements; comp < 4; ++comp) {
+ attr[comp] =
+ comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
+ }
+}
+
+void LoadDefaultAttr(Math::Vec4<float24>& attr, int index, u32 elements, PAddr address) {
+ // Load the default attribute if we're configured to do so
+ attr = g_state.input_default_attributes.attr[index];
+}
+
+void LoadPreviousAttr(Math::Vec4<float24>& attr, int index, u32 elements, PAddr address) {
+}
+
void VertexLoader::Setup(const PipelineRegs& regs) {
ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once.");
@@ -67,94 +95,49 @@ void VertexLoader::Setup(const PipelineRegs& regs) {
}
}
- is_setup = true;
-}
-
-void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
- Shader::AttributeBuffer& input,
- DebugUtils::MemoryAccessTracker& memory_accesses) {
- ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices.");
-
for (int i = 0; i < num_total_attributes; ++i) {
if (vertex_attribute_elements[i] != 0) {
- // Load per-vertex data from the loader arrays
- u32 source_addr =
- base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
-
- if (g_debug_context && Pica::g_debug_context->recorder) {
- memory_accesses.AddAccess(
- source_addr,
- vertex_attribute_elements[i] *
- ((vertex_attribute_formats[i] == PipelineRegs::VertexAttributeFormat::FLOAT)
- ? 4
- : (vertex_attribute_formats[i] ==
- PipelineRegs::VertexAttributeFormat::SHORT)
- ? 2
- : 1));
- }
-
switch (vertex_attribute_formats[i]) {
case PipelineRegs::VertexAttributeFormat::BYTE: {
- const s8* srcdata =
- reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr));
- for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
- }
+ vertex_attribute_loader_function[i] = LoadBufferAttr<s8>;
break;
}
case PipelineRegs::VertexAttributeFormat::UBYTE: {
- const u8* srcdata =
- reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr));
- for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
- }
+ vertex_attribute_loader_function[i] = LoadBufferAttr<u8>;
break;
}
case PipelineRegs::VertexAttributeFormat::SHORT: {
- const s16* srcdata =
- reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr));
- for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
- }
+ vertex_attribute_loader_function[i] = LoadBufferAttr<s16>;
break;
}
case PipelineRegs::VertexAttributeFormat::FLOAT: {
- const float* srcdata =
- reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr));
- for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
- }
+ vertex_attribute_loader_function[i] = LoadBufferAttr<float>;
break;
}
}
-
- // Default attribute values set if array elements have < 4 components. This
- // is *not* carried over from the default attribute settings even if they're
- // enabled for this attribute.
- for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) {
- input.attr[i][comp] =
- comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
- }
-
- LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from "
- "0x%08x + 0x%08x + 0x%04x: %f %f %f %f",
- vertex_attribute_elements[i], i, vertex, index, base_address,
- vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex,
- input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
- input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
} else if (vertex_attribute_is_default[i]) {
- // Load the default attribute if we're configured to do so
- input.attr[i] = g_state.input_default_attributes.attr[i];
- LOG_TRACE(HW_GPU,
- "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i,
- vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
- input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
+ vertex_attribute_loader_function[i] = LoadDefaultAttr;
} else {
- // TODO(yuriks): In this case, no data gets loaded and the vertex
- // remains with the last value it had. This isn't currently maintained
- // as global state, however, and so won't work in Citra yet.
+ vertex_attribute_loader_function[i] = LoadPreviousAttr;
}
}
+
+ is_setup = true;
+}
+
+void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
+ Shader::AttributeBuffer& input,
+ DebugUtils::MemoryAccessTracker& memory_accesses) {
+ MICROPROFILE_SCOPE(GPU_VertexLoad);
+
+ ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices.");
+
+ for (int i = 0; i < num_total_attributes; ++i) {
+ // Load per-vertex data from the loader arrays
+ u32 source_addr =
+ base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
+ vertex_attribute_loader_function[i](input.attr[i], i, vertex_attribute_elements[i], source_addr);
+ }
}
} // namespace Pica
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