Skip to content

Instantly share code, notes, and snippets.

@Subv
Created June 26, 2015 22:30
Show Gist options
  • Select an option

  • Save Subv/d3a20c33e7215d1adece to your computer and use it in GitHub Desktop.

Select an option

Save Subv/d3a20c33e7215d1adece to your computer and use it in GitHub Desktop.
Citra patch
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 87006a8..cfa1d3b 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -103,13 +103,13 @@ static void ProcessShaderCode(VertexShaderState& state) {
auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* {
switch (source_reg.GetRegisterType()) {
case RegisterType::Input:
- return state.input_register_table[source_reg.GetIndex()];
+ return state.input_register_table[source_reg];
case RegisterType::Temporary:
- return &state.temporary_registers[source_reg.GetIndex()].x;
+ return &state.temporary_registers[source_reg - 0x10].x;
case RegisterType::FloatUniform:
- return &uniforms.f[source_reg.GetIndex()].x;
+ return &uniforms.f[source_reg - 0x20].x;
default:
return dummy_vec4_float24;
@@ -131,28 +131,28 @@ static void ProcessShaderCode(VertexShaderState& state) {
const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
float24 src1[4] = {
- src1_[(int)swizzle.GetSelectorSrc1(0)],
- src1_[(int)swizzle.GetSelectorSrc1(1)],
- src1_[(int)swizzle.GetSelectorSrc1(2)],
- src1_[(int)swizzle.GetSelectorSrc1(3)],
+ src1_[(int)swizzle.src1_selector_0.Value()],
+ src1_[(int)swizzle.src1_selector_1.Value()],
+ src1_[(int)swizzle.src1_selector_2.Value()],
+ src1_[(int)swizzle.src1_selector_3.Value()],
};
if (negate_src1) {
- src1[0] = src1[0] * float24::FromFloat32(-1);
- src1[1] = src1[1] * float24::FromFloat32(-1);
- src1[2] = src1[2] * float24::FromFloat32(-1);
- src1[3] = src1[3] * float24::FromFloat32(-1);
+ src1[0] = -src1[0];
+ src1[1] = -src1[1];
+ src1[2] = -src1[2];
+ src1[3] = -src1[3];
}
float24 src2[4] = {
- src2_[(int)swizzle.GetSelectorSrc2(0)],
- src2_[(int)swizzle.GetSelectorSrc2(1)],
- src2_[(int)swizzle.GetSelectorSrc2(2)],
- src2_[(int)swizzle.GetSelectorSrc2(3)],
+ src2_[(int)swizzle.src2_selector_0.Value()],
+ src2_[(int)swizzle.src2_selector_1.Value()],
+ src2_[(int)swizzle.src2_selector_2.Value()],
+ src2_[(int)swizzle.src2_selector_3.Value()],
};
if (negate_src2) {
- src2[0] = src2[0] * float24::FromFloat32(-1);
- src2[1] = src2[1] * float24::FromFloat32(-1);
- src2[2] = src2[2] * float24::FromFloat32(-1);
- src2[3] = src2[3] * float24::FromFloat32(-1);
+ src2[0] = -src2[0];
+ src2[1] = -src2[1];
+ src2[2] = -src2[2];
+ src2[3] = -src2[3];
}
float24* dest = (instr.common.dest.Value() < 0x10) ? &state.output_registers[instr.common.dest.Value().GetIndex()][0]
@@ -360,40 +360,40 @@ static void ProcessShaderCode(VertexShaderState& state) {
const bool negate_src3 = ((bool)swizzle.negate_src3 != false);
float24 src1[4] = {
- src1_[(int)swizzle.GetSelectorSrc1(0)],
- src1_[(int)swizzle.GetSelectorSrc1(1)],
- src1_[(int)swizzle.GetSelectorSrc1(2)],
- src1_[(int)swizzle.GetSelectorSrc1(3)],
+ src1_[(int)swizzle.src1_selector_0.Value()],
+ src1_[(int)swizzle.src1_selector_1.Value()],
+ src1_[(int)swizzle.src1_selector_2.Value()],
+ src1_[(int)swizzle.src1_selector_3.Value()],
};
if (negate_src1) {
- src1[0] = src1[0] * float24::FromFloat32(-1);
- src1[1] = src1[1] * float24::FromFloat32(-1);
- src1[2] = src1[2] * float24::FromFloat32(-1);
- src1[3] = src1[3] * float24::FromFloat32(-1);
+ src1[0] = -src1[0];
+ src1[1] = -src1[1];
+ src1[2] = -src1[2];
+ src1[3] = -src1[3];
}
float24 src2[4] = {
- src2_[(int)swizzle.GetSelectorSrc2(0)],
- src2_[(int)swizzle.GetSelectorSrc2(1)],
- src2_[(int)swizzle.GetSelectorSrc2(2)],
- src2_[(int)swizzle.GetSelectorSrc2(3)],
+ src2_[(int)swizzle.src2_selector_0.Value()],
+ src2_[(int)swizzle.src2_selector_1.Value()],
+ src2_[(int)swizzle.src2_selector_2.Value()],
+ src2_[(int)swizzle.src2_selector_3.Value()],
};
if (negate_src2) {
- src2[0] = src2[0] * float24::FromFloat32(-1);
- src2[1] = src2[1] * float24::FromFloat32(-1);
- src2[2] = src2[2] * float24::FromFloat32(-1);
- src2[3] = src2[3] * float24::FromFloat32(-1);
+ src2[0] = -src2[0];
+ src2[1] = -src2[1];
+ src2[2] = -src2[2];
+ src2[3] = -src2[3];
}
float24 src3[4] = {
- src3_[(int)swizzle.GetSelectorSrc3(0)],
- src3_[(int)swizzle.GetSelectorSrc3(1)],
- src3_[(int)swizzle.GetSelectorSrc3(2)],
- src3_[(int)swizzle.GetSelectorSrc3(3)],
+ src3_[(int)swizzle.src3_selector_0.Value()],
+ src3_[(int)swizzle.src3_selector_1.Value()],
+ src3_[(int)swizzle.src3_selector_2.Value()],
+ src3_[(int)swizzle.src3_selector_3.Value()],
};
if (negate_src3) {
- src3[0] = src3[0] * float24::FromFloat32(-1);
- src3[1] = src3[1] * float24::FromFloat32(-1);
- src3[2] = src3[2] * float24::FromFloat32(-1);
- src3[3] = src3[3] * float24::FromFloat32(-1);
+ src3[0] = -src3[0];
+ src3[1] = -src3[1];
+ src3[2] = -src3[2];
+ src3[3] = -src3[3];
}
float24* dest = (instr.mad.dest.Value() < 0x10) ? &state.output_registers[instr.mad.dest.Value().GetIndex()][0]
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment