Created
December 5, 2020 17:30
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Inherit ai
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this.tb_orc_berserker_agent <- this.inherit("scripts/ai/tactical/orc_berserker_agent", { | |
m = {}, | |
function create() | |
{ | |
this.orc_berserker_agent.create(); | |
this.m.Properties ... | |
} | |
function onAddBehaviors() | |
{ | |
this.orc_berserker_agent.create(); | |
this.addBehavior(this.new("scripts/ai/tactical/behaviors/ai_split")); | |
} | |
}) | |
this.orc_berserker_agent <- this.inherit("scripts/ai/tactical/agent", { | |
m = {}, | |
function create() | |
{ | |
this.agent.create(); | |
this.m.ID = this.Const.AI.Agent.ID.OrcBerserker; | |
this.m.Properties.TargetPriorityHitchanceMult = 0.5; | |
this.m.Properties.TargetPriorityHitpointsMult = 0.25; | |
this.m.Properties.TargetPriorityRandomMult = 0.0; | |
this.m.Properties.TargetPriorityDamageMult = 0.25; | |
this.m.Properties.TargetPriorityFleeingMult = 0.8; | |
this.m.Properties.TargetPriorityHittingAlliesMult = 0.1; | |
this.m.Properties.TargetPriorityFinishOpponentMult = 3.0; | |
this.m.Properties.TargetPriorityCounterSkillsMult = 0.5; | |
this.m.Properties.TargetPriorityArmorMult = 0.8; | |
this.m.Properties.OverallDefensivenessMult = 0.33; | |
this.m.Properties.OverallFormationMult = 0.0; | |
this.m.Properties.OverallMagnetismMult = 0.0; | |
this.m.Properties.EngageFlankingMult = 1.5; | |
this.m.Properties.EngageTargetMultipleOpponentsMult = 0.75; | |
this.m.Properties.EngageTargetArmedWithRangedWeaponMult = 1.5; | |
this.m.Properties.EngageTargetAlreadyBeingEngagedMult = 1.5; | |
this.m.Properties.EngageAgainstSpearwallMult = 1.1; | |
this.m.Properties.EngageRangeMin = 1; | |
this.m.Properties.EngageRangeMax = 2; | |
this.m.Properties.EngageRangeIdeal = 2; | |
} | |
function onAddBehaviors() | |
{ | |
this.addBehavior(this.new("scripts/ai/tactical/behaviors/ai_flee")); | |
this.addBehavior(this.new("scripts/ai/tactical/behaviors/ai_defend")); | |
this.addBehavior(this.new("scripts/ai/tactical/behaviors/ai_charge")); | |
this.addBehavior(this.new("scripts/ai/tactical/behaviors/ai_engage_melee")); | |
this.addBehavior(this.new("scripts/ai/tactical/behaviors/ai_break_free")); | |
this.addBehavior(this.new("scripts/ai/tactical/behaviors/ai_attack_default")); | |
this.addBehavior(this.new("scripts/ai/tactical/behaviors/ai_attack_thresh")); | |
this.addBehavior(this.new("scripts/ai/tactical/behaviors/ai_attack_splitshield")); | |
} | |
function onUpdate() | |
{ | |
local item = this.getActor().getItems().getItemAtSlot(this.Const.ItemSlot.Mainhand); | |
if (item != null) | |
{ | |
if (item.isItemType(this.Const.Items.ItemType.TwoHanded)) | |
{ | |
this.m.Properties.EngageTargetMultipleOpponentsMult = -1.0; | |
} | |
else | |
{ | |
this.m.Properties.EngageTargetMultipleOpponentsMult = 0.75; | |
} | |
} | |
} | |
}); | |
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