Created
September 14, 2023 09:50
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Cook and Blacksmith fix
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// Cook and Blacksmith fix | |
::mods_queue(hx.ID, null, function () { | |
logInfo("load hitpoints debug and fix"); | |
local inAssetManagerUpdate = false; | |
local gen = ::rng_new(); | |
::mods_hookNewObjectOnce("states/world/asset_manager", function (o) { | |
this.logInfo("hx: hook asset_manager"); | |
local update = o.update; | |
o.update = function (_worldState) { | |
inAssetManagerUpdate = true; | |
update(_worldState); | |
inAssetManagerUpdate = false; | |
} | |
}) | |
::mods_hookExactClass("entity/tactical/actor", function (cls) { | |
local original = cls.setHitpoints; | |
cls.setHitpoints = function (_h) { | |
if (!inAssetManagerUpdate || _h <= this.m.Hitpoints) return original(_h); | |
// Stohastically round it to store only ints unlike item condition below | |
local floor = Math.floor(_h); | |
_h = gen.nextFloat() < _h - floor ? floor + 1 : floor; | |
original(_h); | |
} | |
}) | |
::mods_hookBaseClass("items/item", function (cls) { | |
while (!("setCondition" in cls)) cls = cls[cls.SuperName]; | |
local original = cls.setCondition; | |
cls.setCondition = function( _a ) { | |
if (!inAssetManagerUpdate || _a <= this.m.Condition) return original(_a); | |
// Add back an old fractional part, which was dropped by .getCondition() | |
// We also add 0.015 to compensate for Blacksmith always repairing 3.99 outside camp | |
// and 4.985 in, i.e. 3 or 5 first time and only 4 or 6 starting from second one. | |
// NOTE: we save some tiny fraction of armor parts on this, which only compensates | |
// the rounding error of replacing 1/15 with 0.067 for ArmorPartsPerArmor when | |
// no camp no Blacksmith, otherwise it's less. | |
original(_a + this.m.Condition - Math.floor(this.m.Condition) + 0.015); | |
} | |
}) | |
// Debug stuff | |
::mods_hookExactClass("entity/tactical/actor", function (cls) { | |
local original = cls.setHitpoints; | |
cls.setHitpoints = function (_h) { | |
local oldValue = this.m.Hitpoints; | |
original(_h); | |
this.logInfo("hx: setHitpoints " + this.getName() + " " + oldValue | |
+ " -> " + _h + " really " + this.m.Hitpoints) | |
} | |
}) | |
::mods_hookBaseClass("items/item", function (cls) { | |
while (!("setCondition" in cls)) cls = cls[cls.SuperName]; | |
local original = cls.setCondition; | |
cls.setCondition = function( _a ) { | |
local oldValue = this.m.Condition; | |
original(_a); | |
this.logInfo("hx: setCondition " + this.getName() + " " + oldValue | |
+ " -> " + _a + " really " + this.m.Condition); | |
} | |
}) | |
}) |
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