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"use strict"; | |
(function() { | |
var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }(); | |
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); | |
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } | |
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } | |
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } | |
function Square(props) { | |
return React.createElement( | |
"button", | |
{ className: "square", onClick: props.onClick }, | |
props.value | |
); | |
} | |
var Board = function (_React$Component) { | |
_inherits(Board, _React$Component); | |
function Board() { | |
_classCallCheck(this, Board); | |
return _possibleConstructorReturn(this, (Board.__proto__ || Object.getPrototypeOf(Board)).apply(this, arguments)); | |
} | |
_createClass(Board, [{ | |
key: "renderSquare", | |
value: function renderSquare(i) { | |
var _this2 = this; | |
return React.createElement(Square, { | |
value: this.props.squares[i], | |
onClick: function onClick() { | |
return _this2.props.onClick(i); | |
} | |
}); | |
} | |
}, { | |
key: "render", | |
value: function render() { | |
return React.createElement( | |
"div", | |
null, | |
React.createElement( | |
"div", | |
{ className: "board-row" }, | |
this.renderSquare(0), | |
this.renderSquare(1), | |
this.renderSquare(2) | |
), | |
React.createElement( | |
"div", | |
{ className: "board-row" }, | |
this.renderSquare(3), | |
this.renderSquare(4), | |
this.renderSquare(5) | |
), | |
React.createElement( | |
"div", | |
{ className: "board-row" }, | |
this.renderSquare(6), | |
this.renderSquare(7), | |
this.renderSquare(8) | |
) | |
); | |
} | |
}]); | |
return Board; | |
}(React.Component); | |
var Game = function (_React$Component2) { | |
_inherits(Game, _React$Component2); | |
function Game(props) { | |
_classCallCheck(this, Game); | |
var _this3 = _possibleConstructorReturn(this, (Game.__proto__ || Object.getPrototypeOf(Game)).call(this, props)); | |
_this3.state = { | |
history: [{ | |
squares: Array(9).fill(null) | |
}], | |
stepNumber: 0, | |
xIsNext: true | |
}; | |
return _this3; | |
} | |
_createClass(Game, [{ | |
key: "handleClick", | |
value: function handleClick(i) { | |
var history = this.state.history.slice(0, this.state.stepNumber + 1); | |
var current = history[history.length - 1]; | |
var squares = current.squares.slice(); | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
squares[i] = this.state.xIsNext ? "X" : "O"; | |
this.setState({ | |
history: history.concat([{ | |
squares: squares | |
}]), | |
stepNumber: history.length, | |
xIsNext: !this.state.xIsNext | |
}); | |
} | |
}, { | |
key: "jumpTo", | |
value: function jumpTo(step) { | |
this.setState({ | |
stepNumber: step, | |
xIsNext: step % 2 === 0 | |
}); | |
} | |
}, { | |
key: "render", | |
value: function render() { | |
var _this4 = this; | |
var history = this.state.history; | |
var current = history[this.state.stepNumber]; | |
var winner = calculateWinner(current.squares); | |
var moves = history.map(function (step, move) { | |
var desc = move ? 'Go to move #' + move : 'Go to game start'; | |
return React.createElement( | |
"li", | |
{ key: move }, | |
React.createElement( | |
"button", | |
{ onClick: function onClick() { | |
return _this4.jumpTo(move); | |
} }, | |
desc | |
) | |
); | |
}); | |
var status = void 0; | |
if (winner) { | |
status = "Winner: " + winner; | |
} else { | |
status = "Next player: " + (this.state.xIsNext ? "X" : "O"); | |
} | |
return React.createElement( | |
"div", | |
{ className: "game" }, | |
React.createElement( | |
"div", | |
{ className: "game-board" }, | |
React.createElement(Board, { | |
squares: current.squares, | |
onClick: function onClick(i) { | |
return _this4.handleClick(i); | |
} | |
}) | |
), | |
React.createElement( | |
"div", | |
{ className: "game-info" }, | |
React.createElement( | |
"div", | |
null, | |
status | |
), | |
React.createElement( | |
"ol", | |
null, | |
moves | |
) | |
) | |
); | |
} | |
}]); | |
return Game; | |
}(React.Component); | |
// ======================================== | |
ReactDOM.render(React.createElement(Game, null), document.getElementById("root")); | |
function calculateWinner(squares) { | |
var lines = [[0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6]]; | |
for (var i = 0; i < lines.length; i++) { | |
var _lines$i = _slicedToArray(lines[i], 3), | |
a = _lines$i[0], | |
b = _lines$i[1], | |
c = _lines$i[2]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} | |
})(); |
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